Make it ranked or Riot!
When done, mod inc, keeping track on actual progress.
Omega Good Job my dear friend!
When done, mod inc, keeping track on actual progress.
Omega Good Job my dear friend!
Tags added and preview point set to start of Koigokoro chorus, thanks!Josde wrote:
Oh, boy.
short shitmod, no kd
[Tags]
Add "Fujijo Seitokai Shikkou-bu", "Tsunamaru" and "Primastella". They're the artists.
You should probably also add "love lab" since that's where best friends is from, and "ルーセントハート" since that's, as far as I know, the source for Koigokoro.
[General]
OD8 seems a bit overkill for the difficulty the map has atm, maybe lower it a bit to 7.5?
You should set a preview point. Here are my recommendations:
01:27:671 (1) - Start of the chorus of Koigokoro
03:46:127 (1) - Start of the chorus of Daidai Genome
07:21:658 - Start of the chorus of Best FriendS, or 07:20:002 - if you wanna leave a bit of the buildup.
Done, thanks!30201102 wrote:
The first timing section is a bit early. I would increase the offset to 265.
It's in terms of difficulty, and the name is also the order; Koigonome FriendS. The background also suits the song order from left to right.StarrStyx wrote:
I wonder why Koigokoro is placed first - I mean, daidai's bpm is lower and maybe it's better to organise songs in order of bpm?
Thanks for mod![Taiga] wrote:
Hi cheezstick,
Beatmap feels great, wish it gets ranked and i will to help with making it looks "like a bawz".
First mod (and probably not last one), after playing this nomod and hidden, here are some suggestions.
Metadata
I would add into tags: orange genome, 恋愛ラブラボ Done
Marathon
01:27:050 (6) - rotating slider to start closer from (5) and ends into (1) makes easier flow Done
04:31:571 (2) - in my opinion unnecessary circle Listen to track, that circle represents the high hat and suits imo.
05:54:127 (1,2,3,4) - confusing
05:55:016 (1,2,3,4) - ^
05:55:905 (1,2,3,4,5,6) - ^ I agree, I have trouble sightreading this, and have seen people screw up this spot in testplays. Section remapped.
05:57:238 (1,2) - imo too high spacing betwin each other Same DS multi as rest of jumps
06:01:238 (5,1,1,1) - making slightly bigger spacing betwin sliders makes it easier to hit, kinda unexpected pattern (explained ingame) I think this is fine and easily readable, and have seen others hit this with ease, and it also looks fine imo. Will keep it for now.
06:03:016 (1,2,1,2) - connecting from last slider made for me better follow up (explained ingame)^
09:15:939 (6,7,8,9,10,11) - in my opinion debatable stream, as user of 100% hitsounds and 50% music volume it was catchy to find rhythm for it and it confused me a bit, on standard skin it was easier tho Stream is definitely there and follows the drum line 100% no overmapping, will keep.
That's for now, will give it way more plays when i get time.
Cheers!
maxandcheese wrote:
Marathon
00:51:693 (1) - Rotate slider -50 (selection center); make slider look better Done (Well, I made it face another way, didn't rotate it, looks better anyway)
00:58:550 (1) - Make slider look better Done
03:13:238 (2) - ^ Done
03:14:127 (1,1,1,2,3,4,5) - Make a continuous combo
03:19:905 (1) - Remove new combo Didn't make any combo changes across whole map, it suits like this. Will wait for more experienced modder / mapper's opinion
03:19:905 (1) - Make new combo
03:29:238 (1) - Remove new combo
04:10:794 (4) - Make new combo
05:22:127 (1) - Make slider look better Done
05:35:683 (4,5,1) - Make it it's own combo
05:36:127 (2,3,4) - ^
05:43:016 (1,2,1) - ^
05:43:683 (2,3,1) - ^
05:44:127 (2,3,1) - ^
07:04:527 (1) - Make slider look better Done
07:06:920 (3) - ^
07:34:896 (1) - ^
07:39:313 (1) - ^ (Make the red point more centered) Just moved it to center and made it non-linear point (That's what I did with the previous sliders you mentioned as well)
08:39:681 (5) - Make new combo
08:46:307 (1,2,3,4,5) - imo space the stream a bit more It suits like this more. I might make it curve a bit more, but spacing will stay at 0.5.
09:56:245 (4) - I think it would look better as two stacked doubles As a slider it definitely plays and reads better, will keep it like this.
10:08:945 (1,2) - Remove this bit Done
All done (well, just the koigokoro ones for now, will add the others when I get around to hitsounding them.)maxandcheese wrote:
Kiai Time Suggestions
00:44:836 (1) - 01:12:265 (1)
01:27:693 (1) - 01:55:122 (1)
02:22:550 (1) - 02:36:265 (1)
05:22:127 (1) - 05:50:794 (4)
07:23:116 (3) - 07:49:619 (1)
08:47:043 (1) - 09:13:546 (1)
10:16:859 (1) - 10:43:362 (1)
Cheers ! Glad to have the honor of your first mod. Some tips I can give you are (Ayy lmao I have like 5 days of mapping and modding experience, I'm totally qualified to give you some tips right?) add some more reasoning, or reasoning at all to your modding. Even an opinionated reason (Followed by imo would be best) is better than no reason at all, or just "change this combo colour" etc., it will help the mapper make the decision. Also use [ Title of diff / General ], [ list ] and [ * ] (No spaces) to make it look better.maxandcheese wrote:
My first mod. Don't know if I'm doing this right... but this map is just so good not to mod.
Thanks for mod, I also thought about all of these, but I'm not too sure about the way to go with them, or if they even need fixing at all, so I'll wait for a more experienced modder / mapper's opinion on these cases. Also yes, I'm gonna mute those slider ends when I get to them lol.ZenithPhantasm wrote:
[Marathon]
- 03:26:349 (3,1) - Jump angle too small to suit flow?
- 03:31:016 (3) - ^
- 03:35:460 (1,2,3,4) - Too much spacing on this stream?
- 03:53:016 (1,2,3,1,2,3,1,2,3) - Maybe it would look better overall if second triple was facing the opposite of the first and third.
- 04:31:460 (1,2,3) - Stack this triple for easier reading imo.
- 04:55:016 (2,3,4,5,1) - Too much stream spacing again?
- 04:56:794 (1,2,3,4,1) - ^
- 06:01:238 (5,1,1,1) - I know you said hitsound pending, but just incase, mute slider ends obviously
Massive thanks for the mod, this was extremely helpful, and exactly the type of mod I'm looking for! I'm very grateful!Wookiezi wrote:
[Koigokoro][Daidai Genome]
- 00:23:193 (2,3,4,5,6) - Consider increasing the angle on these jumps, snapping in a straight line can be a nuiscance. I think these are fine. Haven't had or seen anyone have trouble in testplays, and they don't look aesthetically unappealing.
- 00:42:265 (3) - Majority of this section uses curved sliders. IMO, this slider should continue this trend to maintain consistency. Done
- 00:58:122 (2) - Move this note up to help flow better, lots of sharp-ish turns in this section and this smooth turn plays weird. Done
- 01:10:336 (6) - Move this note to the left, very close to note 4 and looks oddly spaced, merely aesthetic. I agree looking back at this, revised whole pattern in general, horizontally lined 3 and 4 up, and made 5 and 6 more aesthetic.
- 01:10:979 (2,3,4,5,6,7) - Increase of spacing caught me off guard, consider lowering the jump spacing on this combo or increasing the spacing on the previous combo to flow better. Reduced spacing between 2,3,4 and made into more traditional triangle. Made NC at 5 to suit triangle.
- 02:30:265 (4,5) - Angle of snaps is quite small on these notes, consider making these more snappy to improve gameplay. Done
[Best friendS]
- 03:11:460 (1,2,1,2,1,2) - This back and forth pattern doesnt play very well, triangles would be a better fit for this section but I'll leave that to your disgression.
- 05:41:683 - ^ Both play fine imo and in testplays I've seen, I think the 1,2 1,2 musically suits the notes of the piano more than triangles, will leave like this for now.
- 04:31:460 (1,2,3) - This short burst doesn't fit with the rest of the map, consider removing note 2 and moving note 1 to a space that suits. Done, also revised NC points to be more suitable.
- 06:06:683 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Very awkward pattern to play, the repetetive movements are hard to replicate so many times in a row. Section changed.
Slightly improved position of 4,5,6 and 7, but didn't follow your coordinates.
- 07:43:730 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Very big increase in difficulty, especially coming off Daidai Genome. It's fine on the later 2 Kiai
- sections but consider lowering the difficulty of this section and building up to the later 2 sections. I think it's fine, will wait for another opinion.
- 07:56:797 (2) - Change to a single note or spinner, the slider end plays no part in the song and seems weird. Yeah I also thought this, thought muting slider end would fix, but I guess not. Changed to a single note and made slider more aesthetic to make up for lack of other slider.
- 09:10:601 (4,5,6,7,8) - Difficulty is fine, but these notes are slightly awkward to play, after playing about with it something along the lines of...
4: x264 y136
5: x344 y328
6: x128 y280
7: x424 y192
8: x304 y32
...plays a lot better.
Thanks heeeeeeaps for this mod, really helpful! I feel bad that my mod on your map as part of this M4M was really shit and short in comparison, so to make it up to you, I'll do the other mod you asked as an NM for in my queue first before other mods waiting in line, hope that's good enoughSynpoo wrote:
[Koigokoro]
00:24:693 (1) - remove nc
01:27:050 (6) - this feels better as two circles instead of a slider, similar to 00:44:193 (6,7)
01:48:265 (1) - whistle
01:57:907 (6) - NC
consider a spinner from 02:51:693 to 02:53:622
All applied^
[pp Genome]
03:14:127 (1,1) - remove nc on these Done
04:07:460 (3,1) - slider plays nicer It's fine how it is, would ruin all the patterns setting each other up in that section and Lust's map has circles in this section as well so it's probably better like this
04:31:460 (3,4) - start the slider on 3 Done
05:12:571 and 05:12:794 feels empty, consider two notes here similar to the last measure This section of the map emphasizes the piano, not the drums (Hence the hitsounds), I think it's better like this. However, I changed 8 into 2 circles as opposed to a slider.
05:14:349 (2) - move left a bit so it isn't touching the slider, doesn't look too pretty
05:23:016 (3,5) - ^ but to the right Both applied.
[Best FriendS]
06:50:724 (1) - lel im not fond of how this looks but w/e Made it a more standard looking slider
07:16:491 (1) - remove clap Was about to say No Dap had the clap here, but I changed this section in hitsounding to follow the drum line more compared to his map, so I decided to apply this.
07:38:577 (3,5) - this was kinda hard to read but its probably just cuz i suck Ye u just suk xd lmao, even that noob rafis says it's easy to read: http://puu.sh/jfWfz/bf7f89c460.jpg
Nah I changed it, did look kinda odd looking back at it.
07:39:865 (3,1) - consider blanketing this buuut probably not The fuck kind of indecisive modding is this lmao. It's like half blanketed, not hard to read or aesthetically displeasing so I'll leave this as it is.
08:11:705 (1) - perhaps something like this would look better That does indeed look better, did my best to emulate it.
08:44:650 (1,2,1,2,3,4,5,6) - this plays very awkwardly, consider remapping it similarly to the buildup to the previous chorus I don't think so, but did it anyway to improve it.
08:50:724 (3,1) - slider should start in 3's place Done, did some pretty sik blanket magic here to remap it if i say so myself
08:52:012 (3,4) - a slider from red to red matches the vocals and plays nicely Don't wanna start the 1/1 sliders til the one after this.
09:41:521 (1) - slightly nazi but this ccould be moved upward to prevent the sliders from overlapping Done
10:00:294 (6,1) - a bigger jump here, feels awkward right now Done
10:34:343 (1) - remove nc Done
10:36:368 (7,1) - a jump seems necessary here Done, remapped the weird half backwards star whatever pattern that was before it as well, Idk what I was thinking when I made that.
thanks for the future pp
Cheers m8, just improved the aesthetics™ of my map heaps, means a lot!Arphimigon wrote:
PEEPEE!
[SLIDERS]
08:49:619 (1) - Make dis curve more curviii pls Made very slightly more curvy
09:16:491 (1) - Dat end is ugliii
09:22:380 (1) - ^ No u
09:39:037 (5,6,7,1,2,3,4,1,2,3,4) - Dis feels so overmapped ayyyy lmao keep for free PP It's the drum line
09:41:521 (1) - Make this curve a neat curve :3 Not sure what you mean, but I improved the looks of this anyway.
06:01:683 (1) - Dat bulgeee Made nicer looking.
06:02:571 (1) - That starting line isnt nice imooo ^
this was so rushed im not even sure if i want kds for doing something so bad asdf enjoy this anyway it wasnt even helpful
That was actually an idea for one of the names, but I decided koigonome sounded and looked better. Added to tags.Wookiezi wrote:
Can I also ask for "koigenome" to be put in tags? It's similar to Koigonome except it uses Genome from Daidai, often find myself searching for this.
Lol don't bother modding that, I'm probably gonna let it die.cheezstik wrote:
Thanks heeeeeeaps for this mod, really helpful! I feel bad that my mod on your map as part of this M4M was really shit and short in comparison, so to make it up to you, I'll do the other mod you asked as an NM for in my queue first before other mods waiting in line, hope that's good enough
Aw, sorry to hear! Thanks for the kind regards and offer, I'll probably take you up on it in future!Synpoo wrote:
Lol don't bother modding that, I'm probably gonna let it die.
Gl with this map, if you want another mod in the future just pm me or msg in game
I'd assume so, since I'm the creator of the mix / compilation I guess I get to name it? Idk, what else would it be called anyway? PP farm compilation? https://osu.ppy.sh/s/185177 Like, the creator of that mix probably decided the name of that as well, even though it's a more standard one, it's the same principle. Worst case scenario, I have to call it "Koigonome FriendS - Compilation" or something.Doublelift wrote:
Can you actually rank the map with the name "Koigonome FriendS" though?
Several maps have been disqualified because of errors in the title, I mean, you kinda made up the name mixing the 3 songs.
Not that I'm against the idea, just unsure if it can actually get ranked because of the name.
Thanks for mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!CptBlackBird wrote:
1108 pp inc
[Marathon]
00:01:550 (5) - instead of making smaller spacing for this note, make it bigger because the sound Don't think that's necessary, delis map has same spacing.
00:30:693 (4) - why is this slider finishes on a blue tick? there is no sound on it
01:13:550 (4) - ^ ^Cos I still want 00:31:122 (1) - and 01:13:979 (1) - to be notes that are circles and not just slider ends. Delis map also does this.
01:28:979 (5,6) - rotate this a bit maybe? better to play and read Revised pattern and slightly modified position of circles after it to fix spacing
01:52:336 (2,3,4,5,6,1,2,3,4,5) - the spacing is a bit here Spacing nerfed and pattern revised
01:54:479 (6) - I would use notes here instead of a slider because of the strong sounds ^
02:03:907 (2,3,4,5) - this spacing change is really random Made more consistent with rest of spacing and revised pattern
02:49:336 (1) - notes here instead of slider here too Done
05:50:127 (3) - I would make the slider shorter here Done.
05:50:571 - and note here Done.
06:01:238 (5,1,1) - these sliders don't look really good Once again improved these sliders, think they look good for real this time bois maybe hopefully
06:41:889 (1,1) - ^ Improved the first one But I think the second one looks fine.
06:45:570 (3) - ^ Didn't think this one looked too bad but w/e, made it normal looking.
07:04:527 (1) - ^ Think this one looks nice, points towards next note and makes it more of a blanket. Will wait for another opinion but idk, I think this one looks nice.
07:34:896 (1) - ^ Made more normal looking, I originally curved it like that to avoid making it go offscreen lol, but now I realize in test mode that it wouldn't have anyway.
08:46:307 (1,2,3,4,5) - this stream fills stiff, I would make it a bit curvy Ye I knew I should've curved this
09:16:491 (1) - make the slider shorter
09:16:859 - and note here
09:22:380 (1) - shorter slider
09:22:748 - note here
09:28:270 (1) - shorter slider
09:28:638 - note here ^^^^^Nah again, shorter slider into note wouldn't suit here as much imo, no dap's map agrees.
09:40:049 (1,1,2,1,1,1) - ugly, ugly, ugly slideeeers They look good w0w o m g guys stop bully muh slider!!1! Nah idk, i actually really like the look, will ask a very experienced modder / mapper's opinion, cos I wanna keep this.
09:51:828 (1,1) - ^ ^
10:50:908 (3) - there could be a smaller stream here and not a slider 1/4 stream doesn't really suit the piano slide (proper term is glissando for you piano savy people out there), and there's nothing to stream for in the drums, so I'd have to use 1/6 if anything, and I just don't feel like adding a random one time 1/6 stream at the end lol, would be confusing and annoying as fuck to play.
bye
Wow, thanks heaps man, not only is this a mod to my map, this is like a whole lesson on mapping. I'll be honest, I had nearly no knowledge about mapping before I started this map, I didn't know what shit like blanket meant, or kd etc. etc. I've been learning the whole way. This more than doubled my progress. Good stuff! I'm basically gonna half remap a lot of it from here I think, now that I know a lot more about mapping structure, stacks, and flow and shit, very grateful for this mod.Kuki wrote:
[General]
You've compiled maps that are known for their AR8 difficulties, and marathons generally tone the AR down even further, but you've made it much higher, both throwing off people who know the AR8 difficulties and making the marathon harder than it should be. I highly suggest at least changing to AR8.2.I'll turn AR down to 8.5, I don't think that will make the earlier 2 songs too hard, but I'd say around 8.5 is the bare minimum for Best FriendS at least, although 8.8 would be more comfortable for it, I guess this will balance it out for the first 2 songs.AR increased back to 8.8, at popular demand by high ranking DT players, and by my judgement. 8.5 is too slow for Best FriendS, people thrown off by the high AR can get used to it easily (Provided they can read high AR), while not everyone can just read density as well as MillhioreF. 8.8 isn't even that fast for the 2 earlier maps anyway, my map has more density than the original AR8 maps due to patterns and stacks imo.
Your flow is very off in almost I would say the majority of the map. I'd suggest a remap but since the song is so long perhaps only map sections with bad flow. You can find out if it's bad flow simply by following the beatmap in edit mode with your cursor, and when something feels off, fix it.
Most of the map is very unclean, as in, overlaps and missed stacking opportunities, ontop of lack of shapes for the most part, results in having this 'unclean' feel. I suggest you go over your map and fix overlaps, and generally try to stack more, and try to make some simple shapes, e.g a square, or triangle. These are simple and easy to make with almost any combination of sliders and hitcircles, and really should be utilized you improve your map's overall quality, and overall, clean it up.
Remapping most of song
[Marathon]
00:00:265 (1,2) - Make these the same slider.
00:01:122 (3) - Avoid overlap here.
00:01:336 (4) - Stack on the sliderend of 00:01:336 (4,1).
00:02:836 (3) - Try Ctrl+G, ctrl+left arrow, then stack on the start of 00:01:979 (1). If you don't want to do this, at least fix overlap here.
Now for a pattern change. Move 00:03:479 (5) - to X=336 Y=256. Make 00:03:693 (6) - look like this. Then copy 00:03:693 (6) - in place of 00:04:122 (7), ctrl+right arrow twice, then stack on 00:03:479 (5) - then stack 00:04:550 (8) - on the sliderend of 00:03:693 (6).
00:05:407 (1,2) - Here your flow is not very good, you have the cursor moving fast from (1) to (2), as it is a 1.5x distance snap jump, larger than the usual spacing, making it so the cursor gains speed, only to stop in it's tracks upon reaching (2) and forced to move upwards in a very uncomfortable way.
00:30:693 (4) - Not a very nice looking slider shape at all. I suggest using something more like this.
00:42:907 (5,3,7) - Stack these together. It makes no sense with your previous patterns to not have these stacked.
Another flow/pattern fix.
01:06:265 (3,4) - Ctrl+G.
01:06:693 (5) - Ctrl+G.
01:07:122 (1,2) - Ctrl+G.
^All applied!
I just went through a portion of the Koigokoro section here, if you have any questions or need advice don't hesitate to send me a message either in-game or on the forums.
Generally I would say the map isn't bad, but not good either. You have a lot more work before this becomes ranked, but you will eventually. I'm sure of it. Good luck with the map, and have fun!
[-Deemo-] wrote:
M4M
[General]
TATOE HYPE
In all seriousness though, the flow is somewhat janky throughout the song
It's probably just me, but most of the slider shapes just look awkward most of the time ;-;
[Marathon]
00:00:265 (1,2) - You should probably make these sliders the same shape at the very least
00:01:122 (3,4,5) - The spacing is inconsistent, making it look awkward
00:01:979 (1,3) - If you do decide to keep 4 the way it is, you may want to consider curving 1 more so that the end is on top of 4, and 3 overlapping with 1 doesn't look very nice in my opinion. By the way, 1 curves awkwardly when moved, so you might want to remove the anchor and place it again
00:03:693 (6,7,8) - Maybe consider stacking 8 on the end of 6
00:04:550 (8) - The shape doesn't look very nice, maybe consider changing it to something smoother?
00:23:836 (5,6,1,2) - You can see these things overlapping on each other so it doesn't look very clean
00:33:693 (4,5) - Consider making these the same shape
00:34:550 (1) - This slider doesn't look very nice
00:45:693 (3,4) - The 4 leading into 00:46:550 (1) - doesn't flow well, maybe make a copy of 3 and just ctrl + j it and move it toward the end of 3
01:01:765 (3,1) - Overlap doesn't look very good
01:08:836 (1) - maybe make the anchor after the red one more to the right so it's curvier?
01:10:550 (1) - I prefer to have the red anchor in the middle of the white ones but it's your choice
01:20:407 (6,1) - Consider making these the same?
01:27:693 (1) - like 01:10:550 (1)
01:49:979 (1,4) - Consider making 4 a mirrored version of 1?
02:17:836 (3,1) - Overlap doesn't look very nice
02:31:122 (1) - 01:10:550 (1)
03:13:238 (2) - I don't see the point of having this as a four point slider when it looks nicer as a three point one
03:22:127 (1) - I guess I'm mostly bugged how a lot of the long sliders are only slightly curved throughout the map, and it really doesn't look very nice if it's repeated as many times as it is
03:39:460 (6,1) - I think it would be better if 1 was blanketed by 6
03:55:016 (1,2,3) - 1 into 2 really doesn't flow
04:21:238 (3,1) - I think it would be better if 3 blanketed 1
04:21:683 (1,2,3,4,5,6) - if you set up 2 to be somewhat of an anti-jump, you can make the star pattern afterwards less awkward and flow smoother
04:23:460 (1,2) - bad flow
04:26:794 (6,7,8,9) - ^
04:36:794 (1,2,3) - Inconsistent spacing for no reason
05:06:127 - I don't see a reason why this inherited point section has the same multiplier as the previous section, you may want to consider putting a lower multiplier such as .8x for this part Don't think it's necessary (Lust's map agrees)
05:07:460 (3,1) - Overlap looks bad
05:22:127 (1,3) - Make these blanket maybe?
05:50:127 (3) - This slider doesn't look very good
05:57:238 (1) - when playing through this map, it made me combo break .3. Usually people don't have this many repeats Eh, this is fine. Don't let go of repeat slider til it finishes
06:01:238 (5,1,1,1) - These shapes don't look very appealing
06:41:889 (1) - ^
06:42:626 (1) - ^
06:44:282 (2,1) - Overlapping, doesn't flow well
06:51:828 (3,1) - Make these blanket
07:04:527 (1) - Not a very appealing shape
07:05:448 (1,1,1,1) - Awkward amount of NCs
07:23:116 (3,5) - Blanket these better
07:23:853 (5,1,1) - Looks real awkward
07:48:331 (1,2) - Shapes don't look very appealing
07:49:619 (1,3) - Blanket better
07:55:877 (1) - Shape doesn't look very appealing
09:38:761 (4,5,6,7,1,2,3,4,1,2,3,4) - Hitsounding sounds off
09:40:049 (1,1,1,1,2,3,1,1,1) - If you're going to do something like this, use something like This as a reference This slider art looks fine imo, it's the best I can do, if someone wants to offer improvements for these, send a picture, cos these sliders look pretty damn cool to me.
Overall, blanket better and make slider art better :v
Adol Christin wrote:
Greeting from my queue. Sorry for a very late mod since i suddenly become very busy. :/
Since you said one song would be fine, I'll mod Best FriendS for a fair drain time trading. (also because this is the only song i have played another version, xD)Best FriendS
- Countdown is enabled. Suggest disable it? Oops, thought it disabled itself since I had the start of koigokoro mapped, so not enough time to count down. Disabled.
- 06:36:920 (3,1) - 1 should be moved away from 3. if not, 06:36:368 (2,3,1) - all have similar distance, which is too flat and makes players feel boring. Spacing between 2 and 3: 1.2, spacing between 3 and 1: 1.8. This is the standard jump spacing I've been using for the whole Best FriendS portion/
- 06:37:104 (1,3) - lol this overlap.... i am a overlap lover but this looks not that fine... Think it looks nice, will wait for another opinion.
- 06:44:282 (2,1) - flow is nice, but better move the head of 2 on the middle of 1, rather than half stack the 1's tail.... Done
- 06:57:350 (3) - 06:58:454 (3) - choose one or both, ctrl+g. current one is a bit too.... juggling.... Sorry, I don't understand what you mean D: what's wrong with this part?
- 07:13:178 (4,5,1) - this overlap looks not nice..... What overlap? D:
- 07:29:006 - lol.... a kancolle image suddenly appeared.... my heart.... Idk what this means, but just to anyone else, I'll probably delete SB before bubble etc.
- 07:50:724 (4,5,1) - i hate the linear flow with long distance. like this. really hard to aim and not fun at all. Only 1.2 DS, same as what I've been using for all other none jumps in Best FriendS
- 08:18:699 (4,5) - this overlap... Fixed, created a very minor, long overlap later on, but I don't think it's too bad as it's objects far away from each other.
- 08:19:988 (2,3,1,2,3) - linear flow with long distance... Think it plays fine.
- 09:34:712 (1) - i feel this nc is unnecessary Fixed.
- 09:56:245 (4) - really, not expected 2 reverse point here. Remove one please. Fixed, made 2 sliders instead.
- 10:44:466 (4,5,1) - linear flow with long distance.... 1.2 DS again.
- Flow is fun, but please, try to reposition your stuff neat and tidy. There are many overlaps that are not that beautiful.
That's all. Good luck~
Thanks for mod! I'm not too sure about some of the stuff you said, both in whether I should apply, or the complete meaning behind it as I am new to mapping, if it is still unacceptable then hopefully someone with more experience could cover it with a better explanation or suggestion, but I think the fixes I applied are ok.Adol Christin wrote:
Greeting from my queue. Sorry for a very late mod since i suddenly become very busy. :/
Since you said one song would be fine, I'll mod Best FriendS for a fair drain time trading. (also because this is the only song i have played another version, xD)Best FriendS
Fixed / changed in remap
- Countdown is enabled. Suggest disable it? Oops, thought it disabled itself since I had the start of koigokoro mapped, so not enough time to count down. Disabled.
- 06:36:920 (3,1) - 1 should be moved away from 3. if not, 06:36:368 (2,3,1) - all have similar distance, which is too flat and makes players feel boring. Fixed / changed in remap
- 06:37:104 (1,3) - lol this overlap.... i am a overlap lover but this looks not that fine... Fixed / changed in remap
- 06:44:282 (2,1) - flow is nice, but better move the head of 2 on the middle of 1, rather than half stack the 1's tail.... Done
- 06:57:350 (3) - 06:58:454 (3) - choose one or both, ctrl+g. current one is a bit too.... juggling.... Fixed / changed in remap
- 07:13:178 (4,5,1) - this overlap looks not nice..... Fixed / changed in remap
- 07:29:006 - lol.... a kancolle image suddenly appeared.... my heart.... Idk what this means, but just to anyone else, I'll probably delete SB before bubble etc.
- 07:50:724 (4,5,1) - i hate the linear flow with long distance. like this. really hard to aim and not fun at all. Fixed / changed in remap
- 08:18:699 (4,5) - this overlap... Fixed, created a very minor, long overlap later on, but I don't think it's too bad as it's objects far away from each other.
- 08:19:988 (2,3,1,2,3) - linear flow with long distance... Fixed / changed in remap
- 09:34:712 (1) - i feel this nc is unnecessary Fixed.
- 09:56:245 (4) - really, not expected 2 reverse point here. Remove one please. Fixed, made 2 sliders instead.
- 10:44:466 (4,5,1) - linear flow with long distance.... Fixed / changed in remap
- Flow is fun, but please, try to reposition your stuff neat and tidy. There are many overlaps that are not that beautiful.
That's all. Good luck~
I was actually thinking of making the diff name "PP Marathon" or "PP Compilation" haha.Cherry Blossom wrote:
lol you, you got a great idea.
PP compilation.
Thanks for mod! I'm not too sure about some of the stuff you said, both in whether I should apply, or the complete meaning behind it as I am new to mapping, if it is still unacceptable then hopefully someone with more experience could cover it with a better explanation or suggestion, but I think the fixes I applied are ok.cheezstik wrote:
Adol Christin wrote:
Best FriendS
- 07:13:178 (4,5,1) - this overlap looks not nice..... What overlap? D: i guess it disappeared after i posted, since my post is written 2 days ago but my network suck at that time. xD
- 07:29:006 - lol.... a kancolle image suddenly appeared.... my heart.... Idk what this means, but just to anyone else, I'll probably delete SB before bubble etc. nvm it's just my feeling, nothing else. you don't need to change anything here unless you hope so or BNs hope so.
That's all. Good luck~
Ahhhhhh that makes sense, I did a pretty big remap last night, so a lot of the stuff would've been fixed, some of your stuff still applied though. I have a backup of .osu before I did remap, I'll try and check out if the links apply there and the problems exist / or are worse, but I guess that's why I didn't understand some of the mod, since it already changed >_>Adol Christin wrote:
i guess it disappeared after i posted, since my post is written 2 days ago but my network suck at that time. xD
Thanks for the mod, really helped out! Will be working on the rest of it some other time (Haven't touched Best FriendS section yet), but I applied everything here, anyone else feel free to point out any other specific similar issues.Baraatje123 wrote:
Okay
Decided to mod it
[Koigokoro][Dai Dai Genome]
- 00:00:265 (1,2) - What are you aiming at with these sliders? They look rather ugly, please make them regular curves (Shapes such as these only work on longer sliders) Done.
- 00:03:693 (1,2) - Personally, I hate such curved sliders, they look really cluttered and kinda bad Fixed
- 00:03:693 (1,3) - Why not stack these? Done
- 00:12:693 (1,2,3,1,2,3,1,2,3,4,5,6,7) - This looks pretty bad, but here are some tips to improve the looks of it. Place 2 notes, copy paste them, rotate (120 degrees for triangle, 90 for rectangle, 72 for star etc.) This way they'll get better Done
You can also use the "Create Polygonal Circles"-tool (Ctrl shift D)- 00:16:765 (4,1) - Bad stack Changed.
- 00:17:407 (1,2) - Has pretty bad flow IMO, Ctrl G 1 to fix it (will also help in improving ^^) Fixed.
- 00:20:836 (1,2,3,4,5) - Again, use the copy + 72 degrees, or use Polygonal Circles Done.
- 00:30:693 (4) - NC for an SV change Done. (Also leave next note NC or remove? I've left it NC for now.)
- 00:33:693 (4,5) - Red noded sliders don't fit here, make them grey noded Done.
- 00:40:550 (1) - What's the point of this NC? Remove it, and NC 00:41:836 (2) - instead Done.
- 01:08:836 (1) - This slider is very messed up, please make it look better Done.
- 01:13:550 (4) - NC fo SV change Done. (Same as above^)
- 01:29:407 (1) - So curvy ;w; Made less curvy.
- There are much more issues with this, but then I'll be really nitpicky and I don't really like doing it. Make sure all "wrong stars-triangles" and such are fixed, incorrect stacks are gone etc. Will do my best to fix it.
First of all, the NC's here seems incredibly random, please redo them. One every big white tick is best, unless you're doing it for readability[color=transparent]I don't mod the other song, as it's quite much, and the same as in the other parts applies to there as well. Please properly look
- 03:11:905 (1,1,1) - Remove NC I think these are better for reading, looks really weird with followpoints there.
- 03:13:238 (2) - NC, big white tick Done.
- 03:14:127 (4,5,1,2,3,4) - This part plays really bad, due to the sliders. Please, make them less curvy Made less curvy.
- 03:18:571 (1,2,1,2,1,2,1,1,2,1,2,1,2,3) - Again, all those NCs, are they neccessary? The followpoints make this pattern look cluttered and hard to read imo, plays much better without them, idk though.
- 03:32:349 (1,2,3,1) - Improve looking (Polygonal circles or rotate 90) Rotated 90.
- 03:52:349 (1,2,3) - Low distance here feels really weird, as it's still quite powerful make them approx 1.5 ds Done.
- 03:53:016 (1,2,3,1,2,3,1,2,3) - I miss the claps here Added clap to third note of second triple but anymore sounds excessive imo. (Lust's map also does this)
- 04:38:349 (6,1) - Incorrect stack Fixed.
- 04:58:127 (1,2,3,4,5) - Improve looking (rotate 72) Done.
- 05:07:683 (4,1) - Blanket Done.
- 05:13:238 (1,2) - ^^ Done.
- 05:20:349 (1,2,3,4,5,6,7) - Improve looking (Rotate 60) Done.
- 05:44:349 (1,5) - Stack Done.
- 05:44:349 (1,3) - Blanket Done.
- 05:50:571 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - The NCs here are too much and make little to no sense Followpoints, reading etc.
- 06:01:238 (5,1,1,1) - Please snap them correctly Done.
- 06:03:238 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3) - And more weird NC Same as above. If followpoints not looking good / making it harder to read isn't a good reason, someone tell me, and I'll just use more regular NC as instructed.
- This too needs a lot of work
As you can see, this map needs a lot of work IMO
However, it's mainly just small issues, or other things, the flow itself is quite decnet
Good luck!