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UNDEAD CORPORATION - Everything will freeze

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Snepif
Made a liveplay of the Freezing diff :D
EmingK

Snepif wrote:

Made a liveplay of the Freezing diff :D
true love xD
Topic Starter
sjoy
bumped
Mafumafu
from the help forum
xD
Sakaue Nachi
mod for hitsound ...

[Freezing]
00:05:730 (3,4,5,6,7,8,9,10) - 敢不敢弄圆点
00:06:730 (3,4) - 小细节,4弄下稍微一点
00:08:355 (2,3,4,5,6) - 弧度不好
00:24:230 (1,2,3,4) - 弄正方形啊
00:45:230 (1,2,3,4,5,6,7,8) - 这里用和00:44:855 (6,7) - 这里一样的梗做对应
01:07:480 (2) - 这个也微弯和后面照应
01:57:230 (1,2) - 用一样弧度吧
03:03:230 (1,2) - blanket可以
03:04:730 (3,4) - 对称啊

[Extra]
00:54:980 (5,1) - blanket好点
02:19:230 (1) - 感觉可以减速
02:32:480 (2,3) - 建议不要粘一起,然后两组一个nc,02:32:980 (6,7) - 这组再弄下点

[Yuki's Lunatic]
02:17:105 (6,6) - 这两个建议删了,本来三连得地方放1/2有点怪,空拍感觉不错

其他看不出什么问题
4anke
The empty map can get 224 fav.I think that's the best map of osu!XD
liangv587
[hoshi's Normal]
00:08:230 (1,2,3) - 既然是normal,这种就不应该存在,时间轴间距就应该尽量统一,这种3/2的距离对于新手玩家是分别不出来的,而且音乐这么嘈杂更是抓不住轨,就应该尽量简单,改成3/2滑条折返
00:15:730 (5,6,1,2,3,4) - 连续单点太多了,考虑减少一些
00:17:980 (1) - 重音放滑条尾
00:26:605 (2,3) - 反正前后打起来奇怪
00:27:230 (4) - 丑
00:30:605 (4,5) - 前后打起来奇怪
00:33:230 - 这里略奇怪,00:33:355 - 这里放个圈就好
00:33:730 (1) - 强行重音放滑条尾
01:21:980 (3,1) - 打起来奇怪,为什么不01:22:230 - 开始滑条
01:23:980 (5,1) - 同上,后面也多得很,建议都改了
01:56:230 (5,7) - 避免overlap
02:57:980 (6,1) - 避免overlap
就这样吧,其他都没问题,这个normal应该remap,节奏有些混乱,滑条有些丑,空间分布有些不合理
LigerZero


1st Favorite in new beatmap :D and RIP my record in Yuki's Lunatic and extra :cry: :cry: :cry: :cry:
Misure
m4m
这种图摸不动的啦...强行摸一波

[General]

Aimod,虽然感觉好像也无所谓
[Freezing]

00:01:730 (2,3,4,5,6) - 这串连打怎么不是等距的
00:06:730 (3,4) - 感觉有点近了
00:08:355 (2,3,4,5,6,7,8,9,10) - 这串是开DS拉的吧...感觉不圆滑
00:09:980 (7,8,9,10) - ctrl+J的方向 和00:09:480 (2,3,4,5) -反着好点吧
00:10:980 (4,1,2,3,4) - 这个形状感觉好别扭...这样?
00:11:605 (4,5) - 感觉flow不好,5放在00:10:980 (4) - 上方的位置看看?
00:11:980 (6,7,8,1) - 听上去感觉应该远离
00:17:980 (7,8,9,10,1) - 用和前面那串相等的距离
00:18:230 (1,3) - 彼此可以包一下
00:20:980 (6,7,8) - (232,320) 总之感觉下方的位置好些
00:25:980 (1,2,3,4) - 和前面那串一样的形状
00:27:980 (4,1) - 分别ctrl+G
00:29:980 (4,1) - 近了
00:33:042 (2,3,4,5,1) - 不考虑包一下么
00:35:105 (7,1) - 我觉得这两个的位置应该反过来,感觉flow是那样的
00:36:355 (2) - (340,320)
00:43:730 (9,10,11) - 这好难...10和11交互位置吧...
00:47:855 (6,8) - 一个向上一个向下
00:48:980 (5) - ctrl+G
00:54:230 (1,4,5) - 互相包?
00:57:230 (1,2) - 好像近了
00:59:980 (1,2,3) - ctrl+H的方向
01:00:980 (2,1) - 干脆(144,304)贴上一部分...
01:07:730 (3,4) - 分别ctrl+G?感觉三个条子彼此反响比较好吧...
01:28:230 (1,2,1,2) - 要不全部NC?
02:29:605 (3) - 改成短滑条?因为感觉音乐有个上扬的感觉
02:32:730 (3,4,5,6,1,2) - 听起来我感觉这几个是一组的,后面那两对是一组的
02:48:730 (3,4,5,6) - 感觉有点逆flow...
[Extra]

00:25:542 (2,3,4,5) - 感觉可以变个形状,接后面的flow
00:30:855 (3) - ctrl+G 00:31:105 (4) - (400,360)
01:28:605 (2,3,4,5,6) - 我还是觉得这个形状好别扭...
01:32:230 (1) - 放到01:31:230 (1,2,3,4) - 里?感觉中间不放很空啊 5出的还比较晚
01:47:980 (4,1) - 感觉近了
01:53:730 - 这种?
01:56:730 (6,4) -
01:57:980 (5,1) - 还是感觉近了...
02:48:230 (1,4,5) - 间距?
[Yuki's Lunatic]

00:08:230 (1,2) - 我怎么感觉这里1/4就够了 毕竟刚开头...
00:24:230 (1,2) - ^
00:42:230 (1,1) - 好大一个M啊!Mb!
[EmingK's Hard]

00:36:605 (3) - ctrl+G
01:21:980 (5) - ctrl+G 这个方向反的没必要吧
01:27:230 (5) - 弯一下?
02:06:730 - 不加个note和前面统一节奏?
03:00:730 (2,3) - 分别ctrl+G 接前面1的flow
[hoshi's Normal]

00:03:230 (1,2) - 不彼此包?
00:05:480 (3,2) - 同方向感觉不好
00:09:230 -
00:15:980 (6,1,2) - 为什么就突然变距了
00:17:980 (1) - 删掉 在00:18:230 - 加个note 00:17:980 - 这点的音我觉得没必要跟
00:22:230 - 主要是考虑到00:22:730 - 和00:22:980 - 的音是衔接的 所以
00:26:605 (2,3) - 这种放Normal里太难了吧...前面还有后面的几个压红线的我觉得也是难了 其实老老实实压白线感觉也挺好的
00:50:230 (1,2) - 没包好
......

说实话我感觉这Normal得remap 一堆压红线还有滑条尾压长白线,(主要是后者)感觉很不舒服 跟的轨有点乱,还有一些排列也是很糟...
[Easy]

01:44:230 (1,2) - 完全可以包

这个Easy 互相包的地方比较少,导致图整体感觉比较散,说实话我感觉这diff也得re...



就这样了,水平有限望见谅
祝好运! :)
Wing My Way
贴吧M4M

General

  1. AudioLeadIn增加1500使玩家在游戏开始有足够的反应时间
  2. Yuki's Lunatic\Extra\Freezing难度的02:04:230 - 绿线与02:02:230 - 的绿线重复,请删除

Freezing

  1. OD9及以上
    00:10:980 (4) - ctrl+g
    00:20:605 (4,5) - 这个节奏不太好,建议00:20:605 (4) - 改成单点
    00:43:730 (9) - NC?
    00:54:230 (1,4,5) - blanket
    01:40:855 (4,5,6) - 叠上吧
    01:54:105 (6) - 感觉这个角度并不好
    02:05:980 (7,8,9,10) - 这里用0.2DS,然而02:07:730 (5,6,7,8,9,10,11,12) - 这里用0.4DS,节奏变化并不大,感觉没有意义。
    02:20:230 (1,2,3,4) - 其实我觉得这里不妨使用大间距连打,这种滑条真的不爽

Extra

  1. OD8及以上
    00:15:605 - and 00:16:105 - 漏音
    00:19:605 - ^真的很不爽
    00:22:605 - ^不想加note改成滑条好不好?我要受不了了
    00:53:292 (2) - overmap
    01:49:292 (2) - ^
    01:50:105 - 漏音
    01:54:105 - ^

Yuki's Lunatic


  • fuel 才4.6star
    密度有点高,建议增大AR?
    也没什么好摸的了
不摸了就这样吧888
good luck! :)
Topic Starter
sjoy

Wing My Way wrote:

贴吧M4M

General

  1. AudioLeadIn增加1500使玩家在游戏开始有足够的反应时间
  2. Yuki's Lunatic\Extra\Freezing难度的02:04:230 - 绿线与02:02:230 - 的绿线重复,请删除

Freezing

  1. OD9及以上
    00:10:980 (4) - ctrl+g 好
    00:20:605 (4,5) - 这个节奏不太好,建议00:20:605 (4) - 改成单点 好
    00:43:730 (9) - NC? 好
    00:54:230 (1,4,5) - blanket 好
    01:40:855 (4,5,6) - 叠上吧 好
    01:54:105 (6) - 感觉这个角度并不好 改了
    02:05:980 (7,8,9,10) - 这里用0.2DS,然而02:07:730 (5,6,7,8,9,10,11,12) - 这里用0.4DS,节奏变化并不大,感觉没有意义。这里串音不同
    02:20:230 (1,2,3,4) - 其实我觉得这里不妨使用大间距连打,这种滑条真的不爽 这里思考一下

Extra

  1. OD8及以上
    00:15:605 - and 00:16:105 - 漏音
    00:19:605 - ^真的很不爽
    00:22:605 - ^不想加note改成滑条好不好?我要受不了了
    00:53:292 (2) - overmap
    01:49:292 (2) - ^
    01:50:105 - 漏音
    01:54:105 - ^ 漏音已改

Yuki's Lunatic


  • fuel 才4.6star
    密度有点高,建议增大AR?
    也没什么好摸的了
不摸了就这样吧888
good luck! :)
感谢
Kayano
irc'd with mapper, changed some patterns

rip my little poor diff and old 200 favs

Bubbled!
Karen
Fixed some snapping issues and some patterns in Easy and Hard.
The first try


IRC
2015-07-25 17:36 Karen: 123
2015-07-25 17:37 Karen: 02:15:230 - 这后面改成1/3吧
2015-07-25 17:37 sjoy: 321
2015-07-25 17:37 Karen: 你听听
2015-07-25 17:38 sjoy: 哇有点多
2015-07-25 17:38 sjoy: 好像不对前面是4分拍
2015-07-25 17:38 sjoy: 就这里是3分么
2015-07-25 17:39 Karen: 哪里
2015-07-25 17:39 sjoy: 00:13:230 这里也有个
2015-07-25 17:39 sjoy: 是不一样的吧
2015-07-25 17:39 Karen: 这是4分
2015-07-25 17:40 Karen: 我听了一个小时
2015-07-25 17:40 Karen: 最后觉得这里是1/3
2015-07-25 17:40 sjoy: 有这一处么
2015-07-25 17:40 sjoy: 就
2015-07-25 17:40 Karen: 然后我看rank版也是
2015-07-25 17:40 Karen: 对
2015-07-25 17:40 Karen: 其他都应该是对的
2015-07-25 17:40 Karen: 万一我漏了 那就认栽
2015-07-25 17:41 sjoy: 这么说的话单点2分拍也是错的了?
2015-07-25 17:41 sjoy: 这里只能用3分?
2015-07-25 17:42 Karen: 用个折返带过好了
2015-07-25 17:43 Karen: 00:09:730 (5,1) - 还有这个stack改掉
2015-07-25 17:43 Karen: easy
2015-07-25 17:44 sjoy: 我又听了一遍
2015-07-25 17:44 sjoy: 感觉第一拍是没有3分的
2015-07-25 17:44 sjoy: 这一节只有后三拍是有的
2015-07-25 17:44 sjoy: 你觉得呢
2015-07-25 17:44 sjoy: 第一届是2分拍
2015-07-25 17:44 sjoy: 节
2015-07-25 17:44 Karen: 02:15:230 (1) - 这个滑条没有
2015-07-25 17:45 Karen: 02:15:480 - 这里开始
2015-07-25 17:49 Karen: 人呢
2015-07-25 17:49 sjoy: 卡掉了阿
2015-07-25 17:50 sjoy: 我刚才说就第一节不是3分拍
2015-07-25 17:50 Karen: 02:15:480 - 对啊 从这里开始是1/3
2015-07-25 17:50 Karen: 前面没有
2015-07-25 17:51 sjoy: 知道了
2015-07-25 17:51 Karen: 00:09:730 (5,1) - 03:03:730 (6,1) - easy里去掉这两个stack
2015-07-25 17:54 sjoy: 好
2015-07-25 17:57 Karen: 01:19:730 (7,8) - hard里把这个改正常点。。。
2015-07-25 17:58 sjoy: 改了 和 56 差不多
Kotori-Chan
love it :33333


(´・ω・`)
Chaoslitz
恭喜AJOY起飛

Nakano Itsuki

Chaoslitz wrote:

恭喜AJOY起飛

Histoire
wo finally! congrats~ >w</
MirinH

Chaoslitz wrote:

恭喜AJOY起飛

rarzzz
Eyy you got it ranked, nice job man, really love this song and map set :P
Swiftrax

xRarzzz wrote:

Eyy you got it ranked, nice job man, really love this song and map set :P
Hopefully it stays. ^_^
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Easy

Inappropriate Gameplay Elements

  • There are a couple of elements that are not suitable for this level of difficulty, especially on this very high BPM.
  1. 00:21:230 (5) - Sharp-angled sliders like this can create reading problems for newbies players and they don't fit in the flow you have created here. Note that there are similar sliders throughout the whole map that should be fixed.
  2. 00:31:230 (3) - On this BPM, the players won't be able to react to the second repeat in time. Please avoid multiple-repeatsliders of this length.
  3. 00:44:230 (1,2,3,4,1,2,3,4) - Please avoid using 1/2-sliders on this BPM. They are too short, so they will throw newbies off when playing.
  4. 03:10:230 (1,2) - Repeated 1/2-sliders also don't work well on this BPM. Due to the low spacing, they even overlap each other.
Rhythm issues

  • A few rhythms don't follow the music appropriately. They can throw the players off, because the map's rhythm doesn't fit to what the players would expect from the music.
  1. 00:24:230 (4,5) - A 3/2-repeatslider would be more appropriate here, as 00:24:605 - is a very strong beat.
  2. 00:40:230 (1,2,3) - This rhythm seems very simplified, a rhythm that would fit much better to the music would be something like: http://puu.sh/jjYVN/eb0290f397.jpg While this might look more complicated than the current rhythm, it will be much better to play for the newbies, as the strongest beats of the music will be covered by the map.
hoshi's Normal

Rhythm issues

  • The map often uses slidertails to cover very strong beats. Those beats don't get enough emphasis this way - Having them clickable (a sliderhead or a circle) would fit to the music much better. Examples:
  1. 00:34:230 -
  2. 01:30:230 -
  3. 01:50:230 -
General Untidyness

  • While this map is overall well done, it needs more polishing to be ready for the Ranked status. We recommend you to get more mods for this difficulty, to improve it's quality even more. Examples for issues:
  1. Some of the slidershapes are overcurved, they don't really fit well into the flow of the map and seem to be used quite randomly: 00:14:480 (2) - , 00:20:480 (7) -
  2. Some consecutive objects overlap just slightly, which makes them look aesthetically unpleasing. It doesn't seem intentional in these cases: 00:37:230 (3,4) - , 00:44:730 (3,4) -
  3. 01:19:730 (5,1) - The spacing between these objects is much lower than your average spacing, it doesn't seem intentional though as the pattern doesn't benefit from it.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###E
Topic Starter
sjoy
where are high diffs' mods?
Are you prepare them for next DQ?
Karen
tbh i totally agree with the dq reasons.
tell me after things changed.
Yousei
lol
HappyStick:GGWP
Topic Starter
sjoy
fixed all things what you said :3
UltraRik
Hello!
I saw this map go ranked and DQed, but honestly I'm glad it happened because I still see stuff that
feels wrong with the map. From the 4.6* diff containing deathstreams, to lack of flow I want to see a lot changed on this map.

If this isn't gonna get ranked soon, can I post a detailed mod for the mapset? :?

I just really love the song and it's a shame that this map would bring me no PP as it is..
Shiguri
qat hate incomming!
-[ Sakamoto ]-

Shiguri wrote:

qat hate incomming!
i cried
Xilver15
.
Teh_king
I really like the map, I hope it'll get ranked as it's a good song + mapping combo.
Furry
Topic Starter
sjoy

Furry wrote:

needs higher res background
but the size proportion is not suitable for rank, thanks anyway :D
cr1mmy

sjoy wrote:

Furry wrote:

needs higher res background
but the size proportion is not suitable for rank, thanks anyway :D
it's a nice chance to change AR to 10 and OD to 9 at least.
Karen
2nd
BigWilly
RIP my first 5+ top 50
UltraRik

Xilver wrote:

I really hope this is a joke. You want to mod the map in a way it'll bring more pp to you? I'm sorry if that's your intention of modding then don't bother posting the mod and never mod ever again.
YES, I do believe a map's difficulty should be proportional to it's value.
Because if that's not the case then the pp system is to blame?
I guess we'll have to agree to disagree.

With my post I was basically trying to avoid directly saying "I don't think this is ready for ranking."
But now you pushed my buttons and insulted my modding skills, so there's that.

If I can FC every 4.6 star map with no problem, and then have so much troube with this one,
I feel it is my duty to leave some feedback for it.

Oh well,
good luck re-ranking guys!
EmingK

UltraRik wrote:

YES, I do believe a map's difficulty should be proportional to it's value.
Because if that's not the case then the pp system is to blame?
Is the star difficulty algorithm using now objective and accurate?
You can see that the pp system is immediately adjusted after the first 600pp+ record is produced (in std).
What mappers make is following the music and their thoughts, not restricted in the frame of the difficulty system, which is not even proved absolutely scientific.
That's why maps nowadays are becoming more and more similar: pp farms earns more favs and plays and become popular. Personally I prefer old maps that make players feel "fun" than maps filled with jumps and streams nowadays.
Xilver15
.
Chaoslitz
2015-08-01 17:23 sjoy: 超市阿,能不能直接飞阿
2015-08-01 17:24 Chaoslitz: 泡了?
2015-08-01 17:24 sjoy: 是阿
2015-08-01 17:24 Chaoslitz: 我去看
2015-08-01 17:26 Chaoslitz: 直接來irc?
2015-08-01 17:26 sjoy: 好
2015-08-01 17:26 Chaoslitz: Easy
2015-08-01 17:27 Chaoslitz: 00:13:230 (5) - 把尾巴放下o3o
2015-08-01 17:27 Chaoslitz: http://osu.ppy.sh/ss/3471313
2015-08-01 17:27 Chaoslitz: 一會又說甚麼Sharp-angled sliders
2015-08-01 17:27 sjoy: hao
2015-08-01 17:29 Chaoslitz: dq post的你都改了?
2015-08-01 17:29 Chaoslitz: 00:42:230 (4) - 這也是啦-.-
2015-08-01 17:30 Chaoslitz: 00:57:730 (6) - 把這個放右 https://osu.ppy.sh/ss/3471323
2015-08-01 17:30 sjoy: 我不知道还有什么可以DQ的因素 太可怕
2015-08-01 17:31 Chaoslitz: 我只看EZ NM吧?
2015-08-01 17:31 sjoy: 好
2015-08-01 17:31 Chaoslitz: 我覺得qat只看了這2個diff >_>
2015-08-01 17:31 sjoy: 故意的
2015-08-01 17:33 Chaoslitz: ;w;
2015-08-01 17:33 Chaoslitz: 01:44:230 (1,2) - 我覺得最好跟00:48:230 (1) - 一樣
2015-08-01 17:34 Chaoslitz: 01:53:730 (6) - 這次放左點啦
2015-08-01 17:34 sjoy: ·好
2015-08-01 17:35 Chaoslitz: 02:36:230 (4) - ..-w-
2015-08-01 17:36 Chaoslitz: 而且02:36:230 (4) - 往左放下個slider在右邊不太好
2015-08-01 17:36 Chaoslitz: 改改slider形狀?
2015-08-01 17:37 Chaoslitz: 02:55:730 (6) - 放右
2015-08-01 17:37 sjoy: 02:36:230 (4) - 这个有什么问题
2015-08-01 17:38 Chaoslitz: 02:36:230 (4,1) - 這2個相反了
2015-08-01 17:38 Chaoslitz: http://osu.ppy.sh/ss/3471353
2015-08-01 17:38 Chaoslitz: 類似這樣吧
2015-08-01 17:39 sjoy: 原来是这个
2015-08-01 17:39 Chaoslitz: 03:12:355 (4) - 最好也改改形狀
2015-08-01 17:41 sjoy: 好
2015-08-01 17:41 sjoy: 这些都是2013拉的
2015-08-01 17:41 sjoy: 年
2015-08-01 17:41 Chaoslitz: 我知道;w;
2015-08-01 17:41 Chaoslitz: normal也是你改?
2015-08-01 17:43 Chaoslitz: 01:28:230 (1) - 也是啦o3o
2015-08-01 17:43 Chaoslitz: ACTION is editing [http://osu.ppy.sh/b/744674 UNDEAD CORPORATION - Everything will freeze [hoshi's Normal]]
2015-08-01 17:45 sjoy: 是阿
2015-08-01 17:45 sjoy: 这我重新做了
2015-08-01 17:45 Chaoslitz: 好
2015-08-01 17:45 Chaoslitz: 先改改那slider ww
2015-08-01 17:46 sjoy: 都改了
2015-08-01 17:46 Chaoslitz: ok
2015-08-01 17:46 Chaoslitz: 01:27:230 - del wishtle
2015-08-01 17:47 sjoy: 没什么影响吧这个
2015-08-01 17:47 Chaoslitz: 01:32:230 (1) - del clap
2015-08-01 17:47 Chaoslitz: owo
2015-08-01 17:47 Chaoslitz: 你喜歡吧
2015-08-01 17:48 Chaoslitz: 就想統一一下
2015-08-01 17:48 Chaoslitz: 01:34:230 - del finish
2015-08-01 17:48 Chaoslitz: 01:35:230 (3) - del clap
2015-08-01 17:50 Chaoslitz: 沒了
2015-08-01 17:50 sjoy: 要到几点才飞
2015-08-01 17:51 Chaoslitz: 不清楚;w;
2015-08-01 17:51 Chaoslitz: 你先上傳
2015-08-01 17:51 sjoy: 好
2015-08-01 17:53 sjoy: 更好了
2015-08-01 17:53 Chaoslitz: 好
2015-08-01 17:55 Chaoslitz: 果然滿了;w;
2015-08-01 17:56 sjoy: ·那接下来就拜托了
2015-08-01 17:56 Chaoslitz: ok
2015-08-01 21:21 sjoy: 今天之前能飞吗?
2015-08-01 21:21 Chaoslitz: 一直在試:<
2015-08-01 21:22 Chaoslitz: 還是滿了

Qualified

I suppose diffs except EZ and NM are fine when the dq post did mention EZ and NM diffs only
I suppose.
Kayano
跑去麻了一把 吃了个四 准备点图的时候发现已经飞了
我Qualified post都写好了 QAT爷爷们给点面子再坠一遍?
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