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MitiS - Living Color

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Faan
IRC BS
16:28 Kuki: wad
16:28 Kuki: ap
16:28 Faan: wadal\p
16:28 Faan: wadap
16:28 Faan: I'll silently assume it means wassup
16:28 Kuki: lol
16:28 Kuki: whata're you uptoooo
16:28 Faan: work
16:28 Faan: school work
16:29 Faan: last minute holiday rush
16:29 Kuki: o rip
16:29 Faan: with dank music
16:29 Kuki: o
16:29 Kuki: FUck
16:29 Faan: oh did you forget
16:29 Kuki: i just remembered i have a resubmission
16:29 Kuki: for art history
16:29 Faan: lol
16:29 Faan: level3?
16:29 Kuki: 3,500 word essay
16:29 Kuki: that i needed to fix
16:29 Kuki: level 2
16:29 Faan: hmmm
16:29 Faan: good luck
16:30 Faan: 3500 words lol
16:31 Kuki: lol
16:31 Kuki: bulk of it is done
16:31 Kuki: i just had to add in some shit
16:31 Kuki: i may be able to do it sunday night
16:31 Kuki: or like
16:31 Kuki: not
16:31 Kuki: and fail
16:31 Kuki: lmao
16:31 Faan: life hack: write in white text on computer
16:31 Faan: thats the procastination spirit
16:32 Kuki: lol
16:32 Kuki: o
16:32 Kuki: dudee
16:32 Kuki: hype
16:32 Kuki: i'm gonna bubble this
16:32 *Kuki is editing [http://osu.ppy.sh/b/698776 MitiS - Living Color [Moki]]
16:32 Kuki: tonight
16:32 Faan: term 3 hype
16:32 Faan: good luck wait wut
16:32 Faan: is it 100% bubble?
16:34 Faan: 01:00:115 (1,2) - I don't think you can bubble with this
16:34 Faan: idk
16:35 Faan: 01:06:321 (1) - and this is covered by hp bar
16:35 Kuki: o ya fixed hp bar thingy
16:35 Kuki: and idk bout first thing
16:36 Kuki: euny checked and said it was aight
16:36 Kuki: idk
16:36 Faan: idk, it seems too far
16:36 Faan: too me at least
16:36 Kuki: secretpipe'll check later so wateva
16:36 Kuki: yea maybe
16:36 Faan: it might be fine
16:36 Faan: wow how do you find so many BN to check for you ;_;
16:36 Kuki: welllllll
16:37 Kuki: secretpipe is my friend
16:37 Kuki: for a while now
16:37 Kuki: cause i modded a map for him
16:37 Kuki: and did small collab with him for one of his maps
16:37 Faan: ;_;
16:37 Kuki: i know kyshiro but he's busy all the time
16:37 Faan: #howtobepopular
16:37 Kuki: just mod
16:37 Faan: I use to know some then they turned into BN
16:37 Kuki: i really like modding so it's good for me
16:38 Faan: I'll say something that might be super nazi
16:39 Kuki: k
16:39 Faan: 04:25:287 (2,3,4,5,6,7) - from (4) to (5) I understand you increaase distance for emphasis
16:39 Faan: but 6 is furthur from 5 than 7 slightly and I don't hear any emphasis on 6
16:39 Faan: #nazimod
16:40 Kuki: nazi mods should be only mods
16:40 Kuki: they're the only ones that help lol
16:40 Faan: lol
16:40 Faan: 04:36:666 (2,3,4,5) - I don't hear anything in the background between 3 and 4 so I don't know if the BIG jump is neccessary
16:41 Kuki: 04:25:804 (5,6) - ctrl+g
16:41 Kuki: fixed
16:41 Faan: like no downbeat
16:41 Kuki: yeah it isn't really just chucked it on in there
16:41 Faan: if you ctrl g 04:25:632 (4,5) - distance will be bigger
16:42 Faan: what I stated earlier was 5 is closer to 6 than 4
16:42 Faan: but there are no emphasis on 5
16:43 Faan: yeah I got a lot more nazier after pishi modded my map
16:43 Faan: I think
16:43 Faan: before my 3 month quit
16:43 Kuki: oh i see
16:43 Kuki: yep that's good
16:43 Kuki: yeah well that's good for you though
16:43 Kuki: really need to see every detail of a map to mod properly
16:43 Faan: was my quick mods helpful or nah
16:44 Kuki: ya put irc in on forum i'll kds
16:44 Kuki: i think it's 2kds
16:44 *Kuki is editing [http://osu.ppy.sh/b/698776 MitiS - Living Color [Moki]]
16:44 Faan: nah
16:44 Faan: I don't want kds
16:44 Faan: my current kds is dank meme
16:44 Kuki: na
16:44 Kuki: get it to 420
16:44 Faan: 05:20:115 (1) - lol is this legal
16:45 Faan: 05:25:632 (2) - and this
16:45 Faan: 05:28:390 (1) - this is 100% illegal
16:45 Kuki: nah lmao removing and getting kiiwa to make em
16:45 Faan: wowowow
16:45 Faan: lol
16:45 Kuki: and oops
16:45 Kuki: hahahaqqhaha
16:46 Faan: 02:10:287 (4,5,6) - nazimod alert
16:46 Faan: the emphasis should be on 6
16:46 Faan: but you have it on 5
16:47 Faan: because 4 to 5 is far, like earth to pluto
16:47 Faan: and 5 to 6 is close, like sun to venus
16:47 Kuki: o that's moph
16:47 Kuki: part
16:47 Kuki: lol
16:48 Faan: personally speaking, I think you should credit which artist mapped which part by having the name on the storyboard
16:49 Kuki: yeah i gotta do that soon
16:49 Kuki: when i get home tomorrow night
16:49 Faan: 02:33:735 (3,4,5,6,7,8) - the flow here is kinda bad
16:49 Faan: I think
16:49 Kuki: moph again
16:49 Faan: tbh im personally kinda insecure about some of the 5note-streams he made
16:49 Kuki: every second part is mine
16:49 Kuki: :3
16:50 Kuki: mm he's changing some
16:50 Kuki: i like them tho lol
16:50 Faan: 02:53:477 (2) - I think this note is overmap
16:50 Kuki: removed already
16:51 Faan: oh wut I was looking at outdated version I just downloaded
16:51 Faan: ._.
16:51 Kuki: ya
16:51 Kuki: lol
16:52 Faan: 03:17:356 (1,2,1,2,1,2,1,2) - tbh this part would be better if it's purely made of back-and-forth sliders
16:52 Faan: while slowly spinning in a circle
16:53 Kuki: wont be changing that soz
16:53 Faan: alg
16:53 Kuki: moph does it in his sections too and we both like them
16:53 Faan: was just suggestion
16:53 Kuki: kinda
16:53 Kuki: map's gimmick
16:53 Kuki: yea
16:53 Kuki: :)
16:53 Faan: 03:26:494 (1,2,3,4) - 4 downbeat, guess whats wrong
16:53 Faan: as the distance grow smaller, my innocent ear supposed the note will be weak
16:53 Faan: and then I was deaf
16:54 Kuki: 7but it kinda is
16:54 Kuki: 'cause it circles
16:54 Kuki: in the diamaond
16:54 Kuki: didmaodaodmaodnd
16:54 Faan: 03:26:839 (3,4) -
16:54 Faan: 4 is downbeat
16:55 Kuki: but also start of voice
16:55 Kuki: so it's okay
16:55 Kuki: no?
16:55 Faan: if you have to, you can join 4 and 5 as a slider since 4 is where the word 'starts'
16:56 Faan: but the strong beat from 3 to 4 is clear as the not-today morning sky
16:56 Faan: so yeah, just saying
16:56 Faan: don't take my advise to literal, I havn't mapped anything decent in forever
16:56 Kuki: that wouldnt fit imo
16:56 Kuki: yea
16:56 Kuki: not my style too
16:56 Kuki: thanks for mod tho
16:57 Kuki: helped a bunch
16:57 Kuki: you got anything else? or wanna post in forum now for kdzzz
16:57 Faan: no kds pls
16:57 Faan: 69 dank meme
16:58 Faan: nah advise is basically just the downbeat emphasis mainly
16:58 Faan: some slider join looks dodgy but it's really not for me to judge
16:58 Kuki: ya
16:58 Kuki: thank
16:58 Kuki: <3
16:59 Faan: no homo
16:59 Faan: pls
16:59 Faan: ;_;
17:01 Kuki: <3
17:01 Faan: damn

no kds pls keep it at a dank level
Hathz
o/

00:00:632 (3,1) - Just an idea in general, you could very slightly curve sliders like these, I personally don't like the aesthetic of having those straight sliders right after a curved one, in certain patterns at least (those two are an example of it). Anyway, whatever, moving on~~
01:01:839 (4) - I'd move this down a bit so it's on the "line" from the slider to the circle, it follows the flow of the cursor better(screenshot)
01:30:459 (5,6) - CTRL+G?
01:39:942 (4,5,6,7) - It might be a good idea to add a slight upwards curve to this stream to have more natural movement coming from the circle before (screenshot, red arrow where the pattern would flow without the curve, but I'm sure it's obvious xD
01:41:666 (5) - This should really be somewhere around 385|250 it flows much better
02:03:390 (5,6,7) - Instead of having this stacked, make it nicely overlapped from the direction of the previous circle (screenshot)
02:28:994 (9) - This object (the triple off the slider) does not fit IMO, and I'd even replace 02:28:735 (8) - this slider with just circles instead
03:05:287 (4) - Mapped to silence
03:22:356 (2) - Overlap this under 03:22:011 (1) - this object, right now it looks like the objects are only 1/2 apart
03:49:080 (1,2) - This could probably be mapped better with just circles :>
03:54:942 (2,3,4) - This too
04:00:459 (2,3,4) - And this
04:25:287 (2,3,4) - I'd make a triangle with these like so
05:11:149 (5,1) - These objects should be swapped with eachother on the timeline
05:20:115 (1,1,1) - I think these are a bit dull cause they're all the same circles, try a different shape perhaps
ReFaller
Hi, it's M4M
Oh man, it's a good looking map, I will find few here...


OK, 00:44:252 (3) - I suggest NC
00:45:287 (1) - and remove this NC
00:55:287 (1) - Hmmmm... I think will be better spinner here
01:00:115 (1) - Good idea might be change into circle
01:14:597 (4) - Hmmm...NC?
01:25:632 (1,3,5,7,1) - I think them will look better, if you put in the same places

I think thats all
moph
Fixed some spacing things and placement as mention by Faan and Hathz

@Kuki, not going to change the placement of the 1/4 sliders that you mentioned, I kinda like them more how they are now. Being coupled together fits the vocals better and is easier to read/play when compared to how they were before.

Update
Peachtrees
IRC

14:08 Kuki: m4m? >v<
14:09 Kuki: you already modded my map but i remapped :<
14:12 Peachtrees: which one?
14:13 Kuki: mitis living colour
14:13 Kuki: I can link if you likeee
14:13 Peachtrees: ye would be cool c:
14:14 Kuki: c:
14:14 Kuki: I can irc urs soon
14:14 Kuki: in game atm csgo
14:15 Peachtrees: we can irc as long as it doesn't end up being 1 pixel stacks/blankets only ><
14:17 Kuki: yea sorry i only do that with polished sets to polish further lmao
14:17 Kuki: and fill mod since i can't find much
14:18 Peachtrees: ye but it's not like I can't find those myself if I haven't fixed em than I either don't feel like bothering with it or they're just not noticeable in-game
14:18 Peachtrees: :/
14:18 Kuki: yeah idk
14:18 Kuki: i like my maps to be perf
14:18 Kuki: but that's just me i guess
14:20 Peachtrees: I think it'll take a lot of polishing for ANY map to be in a state were 1 pixel stack are the one thing that is keeping the map from being perfect
14:20 Peachtrees: as long as there're more important issues to fix
14:20 Peachtrees: I'd rather have these dealt with first
14:20 Peachtrees: might just be me though
14:21 Kuki: idk for me I like doing it
14:21 Kuki: cause it looks nice in editor
14:21 Kuki: :3
14:22 Peachtrees: yeah I usually do that if there's nothign else for me to fix and I feel like the map is about to be bubbled
14:22 Peachtrees: cuz doing that and then having to change rythm/pattern anyways is kinda pointless to me
14:23 Peachtrees: like oh your rythm is really questionable and your flow is mediocre at best but your stacks are on point wheew
14:26 Kuki: yeah i guess
14:26 Kuki: good habit to get into cause it's not much effort for me now
14:26 Kuki: and if i dont have to change it's perfect
14:26 Peachtrees: ya
14:26 Peachtrees: would only bother with it after you're all set and done with rythm/flow though
14:27 Peachtrees: not that the map has to look all bad and sloppy lol
14:27 Kuki: then it's too much effort and not worth it
14:28 Kuki: it's like doing the dishes every day
14:28 Kuki: instead of letting them pile up for a week
14:28 Kuki: and doing them all at once
14:30 Peachtrees: honestly fixing like 10 1 pixel stacks for a Diff is like 5 mins of works so I guess I don't mind doing all the dishes at once?
14:30 Peachtrees: I mean it's like strg+right arrow once or smth like that
14:30 Peachtrees: it's a no-brainer
14:31 Kuki: still a lot of time
14:31 Kuki: instead of like
14:31 Kuki: 1 second
14:31 Kuki: so you dont have to stack em up
14:32 Peachtrees: i still don't really see the point of doing that for a map that is most likely going to end up looking very different anyways
14:32 Peachtrees: all that effort
14:32 Peachtrees: is going to go to waste
14:32 Kuki: not usually
14:32 Kuki: maybe bits and pieces
14:32 Kuki: but then you fix that too
14:32 Kuki: as soon as it's there
14:33 Kuki: instead of after mods
14:35 Peachtrees: yeah of course if I know that something will not change then yes doing that is fine but reaching that point for a map will usually take me a long time or until the map is bubbled/very very close to qualified
14:35 Kuki: i'm close on mine now so i guess that's okay then
14:36 Peachtrees: well if that's the case then I guess doing that is kay lol
14:37 Kuki: lol
14:37 Kuki: i can irc soooooooooooooooon
14:39 Peachtrees: would rather have your map first
14:39 Peachtrees: to see if I feel like modding it c:
14:40 Kuki: think i can re-kds for remap?
14:40 *Kuki is listening to [http://osu.ppy.sh/b/698776 MitiS - Living Color]
14:40 Kuki: i hope you like it >////<
14:42 Peachtrees: can probably re-kds if it was a complete remap
14:42 Peachtrees: will see if I feel like modding
14:42 Kuki: it's mostly
14:42 Kuki: all my parts are redone
14:42 Kuki: and mophs are modified
14:42 Kuki: i'll just kds
14:42 Peachtrees: not sure if I'm in the mood for IRC right now though >w<
14:42 Kuki: and then
14:42 Kuki: see
14:42 Kuki: lol
14:45 Kuki: o
14:45 Kuki: how about now
14:45 Kuki: its been 2 mins
14:45 Peachtrees: nah
14:45 Peachtrees: don't really want to IRC atm
14:45 Peachtrees: kinda sleepy
14:45 Kuki: ok
14:45 Kuki: it's 1245 here
14:46 Kuki: i'm gonna head to bed in like
14:46 Kuki: an hour or so
14:46 Kuki: got school tomorrow so not too late lmao
14:46 Peachtrees: eh not sure if I feel like modding this song anyways imo :/
14:46 Peachtrees: plus I'm not really into IRC
14:46 Kuki: no problem
14:46 Peachtrees: not going to be in an hour
14:46 Peachtrees: or a day
14:46 Peachtrees: or a week
14:46 Peachtrees: I just kinda think that forum post is a bit better :/
14:46 Kuki: you mean giving or recieving
14:46 Kuki: or both
14:47 Kuki: i guess
14:47 Peachtrees: i don't mind giving IRC i guess
14:47 Peachtrees: but recieving forum post is way better to me
14:47 Peachtrees: allows me ot properly justify
14:47 Peachtrees: changes
14:47 Peachtrees: or why I didn't apply stuff
14:47 Kuki: wouldnt it be better to talk to someone real time tho?
14:47 Peachtrees: because with an IRC I always feel like responding to everything while just getting flooded with requests
14:47 Kuki: i mean
14:47 Kuki: i don't even reply to mods anymore
14:47 Kuki: too busy
14:48 Peachtrees: well I think not replying to mods is just rood :/
14:48 Kuki: yeah lots of people are like that
14:48 Kuki: most mods are irc
14:48 Kuki: and I usually irc with them beforehand
14:48 Kuki: I encourage people to talk to be if they have issues but yeah
14:48 Kuki: I was away from the mapping scene for a few days
14:48 Kuki: and when i came back i had ~10 mods
14:49 Peachtrees: well no need to make an extra reply for IRC but if I'd make a forum post and someone doesn't bother responding then it has probably been the last time modding one of his maps
14:49 Kuki: replying would've taken too long
14:49 Kuki: I didn't know it was such a big deal
14:49 Peachtrees: well it is to me
14:49 Kuki: idk i'd like to
14:49 Kuki: that's why i prefer irc
14:49 Peachtrees: probably depends in the modder
14:49 Kuki: so i can talk to people and get to know them during it
14:49 Peachtrees: some people probably don't mind
14:49 Peachtrees: I just kinda like getting actual replies
14:50 Peachtrees: it helps me to improve my modding
14:50 Kuki: yeah i get that
14:50 Peachtrees: and I think it kinda helps the mapper to because spending more time applying a mod might make you overthink a thing or too while applying
14:50 Kuki: i did a forum post today
14:50 Kuki: first one in maybe
14:50 Peachtrees: if you're just rushing through the mod to get done with it I feel like you might skip a thing or two
14:50 Kuki: half a year?
14:51 Kuki: i feel like i do that more with forum posts
14:51 Kuki: cause they're too long
14:51 Kuki: it's like a wall of text
14:51 Kuki: instead of a couple messages at a time
14:51 Kuki: and you can ask questions
14:51 Kuki: instead of asking in the thread and waiting a few days for a reply
14:51 Kuki: but yeah
14:51 Peachtrees: I don't mind giving you a short IRC if that's what you prefer
14:52 Kuki: i prefer irc personally because you can ask questions, and my favorite part is actually getting to know the person during or at the end
14:52 Peachtrees: well
14:52 Kuki: i've met probably about fifty or so people that i'm friends with now via modding
14:52 Peachtrees: I often ended up discussing a single pattern
14:52 Kuki: people i never thought i would meet
14:52 Peachtrees: for like 10 minutes
14:52 Kuki: yeah time is a factor i guess
14:52 Peachtrees: when it was really obvious that something was wrong/needed fixing
14:52 Peachtrees: and then I just end up
14:52 Kuki: but forum posts do take a while too
14:52 Peachtrees: not wanting to mod anymore
14:52 Kuki: yeah
14:53 Peachtrees: cuz the person is obviously not willing to change anything
14:53 Peachtrees: about the map
14:53 Kuki: yeah i hate people like that
14:53 Peachtrees: makes the whole modding just look really pointless and frustrating
14:53 Kuki: "guys i need mods" "okay i'll put in a nc out of 100 things you suggested"
14:53 Kuki: yeah
14:53 Kuki: i change 90% of everything in mods
14:53 Kuki: because i want to improve
14:53 Kuki: it's good to just stick to one or two things
14:53 Kuki: and not budging on those
14:53 Kuki: keeping those
14:54 Kuki: and then giving freedom to everything else to be changed
14:54 Kuki: but anyways i'm free for an irc if you'd like now :)
14:55 Peachtrees: I'll just look at the map and point out the stuff that I can find on the top of my head
14:55 Peachtrees: like the no-brainers
14:55 Kuki: mk
14:55 Kuki: all i need really
14:55 Peachtrees: 00:22:183 (1) - would be a bit nicer
14:55 Kuki: bubble soon thoooo
14:55 Peachtrees: if this would stick out a bit more
14:56 Peachtrees: I mean
14:56 Peachtrees: 00:21:666 (1,2,3,1,2,3) -
14:56 Peachtrees: these two are basically the same right
14:56 Peachtrees: it kinda makes the one linked above lack a bit of impact
14:56 Kuki: they are
14:56 Peachtrees: which I think would be appropriate for the new track
14:56 Kuki: yeah I see that
14:56 Kuki: I wanted to blend into the new track
14:56 Kuki: without losing the sort of
14:57 Kuki: structure
14:57 Kuki: I had
14:57 Kuki: I could reduce the scale perhaps?
14:57 Kuki: any suggestions?
14:57 Peachtrees: trying to think of something
14:57 Peachtrees: oh also
14:57 Peachtrees: 00:21:666 (1,2,3,1,2,3) -
14:57 Kuki: mk
14:57 Peachtrees: 00:21:321 (1,1) - **
14:58 Peachtrees: both of these NCs
14:58 Peachtrees: needed?
14:58 Peachtrees: and it's like 4.00 jump which is kinda big I guess but eh whatever
14:58 Kuki: that's my bad, there should be n0 nc on the pattern
14:58 Kuki: and yeah I do want to change the jump a little
14:59 Kuki: 00:21:666 (2,3,4) - something like this maybe? http://puu.sh/j5ZYG/c8d81776b4.jpg
15:00 Peachtrees: http://osu.ppy.sh/ss/3415309
15:00 Peachtrees: something like this is what I was thinking of
15:00 Peachtrees: lets you change the flow here without being very uncomfortable
15:00 Peachtrees: which I think is nice for the new track
15:00 Kuki: I can't really change mophs part though
15:00 Peachtrees: not sure were 5 and 6 go though
15:00 Peachtrees: oh
15:00 Peachtrees: 00:21:666 (1,3) -
15:01 Peachtrees: stacked
15:01 Kuki: the triangle there that i put earlier
15:01 Kuki: does fit quite well
15:01 Peachtrees: 00:21:839 (2,4) - stacked
15:01 Peachtrees: well use it if you want to
15:01 Peachtrees: it's your map after all
15:01 Kuki: mm
15:01 Kuki: I think i'll stick with the triangle
15:01 Kuki: cause I think it's better that way, smaller shape and it leads onto (1) well
15:01 Kuki: without changing moph's part
15:02 Kuki: thanks for pointing that out though >,<
15:03 Peachtrees: 00:25:977 (6) - would've personally had this continue the triangly movement
15:03 Peachtrees: though eh I guess that's just me
15:03 Kuki: not my part there >,<
15:03 Kuki: sorry I need to do sb tomorrow
15:03 Kuki: every second part is mophs
15:03 Kuki: 00:55:287 - mine
15:03 Peachtrees: so I'm not modding these?
15:03 Kuki: 01:39:417 - mine
15:03 Kuki: 02:45:624 - mine
15:03 Kuki: 03:40:796 - mine
15:04 Kuki: 04:24:934 - mine
15:04 Kuki: 05:09:072 - mine
15:04 Kuki: you'd have to do a forum post if you wanted to mod his parts too
15:04 Kuki: but you don't need to worry about it if you don't feel like it
15:04 Kuki: it's no big deal anyways
15:04 Kuki: can always get more mods
15:04 Kuki: well, am getting a couple now
15:04 Kuki: lol
15:04 Peachtrees: I mean you said you prefer IRC so I guess doing it this way is more convenient for both of us?
15:04 *Peachtrees is editing [http://osu.ppy.sh/b/698776 MitiS - Living Color [Moki]]
15:05 Peachtrees: um oops
15:05 Peachtrees: 01:00:115 (1,2) -
15:05 Peachtrees: 7.7 jump
15:05 Peachtrees: between these
15:05 Peachtrees: during a slow paced part
15:05 Peachtrees: of the song
15:05 Peachtrees: I mean
15:05 Peachtrees: yeah I really don't htink doing this is a good idea
15:05 Kuki: I guess
15:06 Kuki: it was read and played fine but people have said that and I see it too
15:06 Kuki: i got carried away with stacking it
15:06 Peachtrees: you can still have it stacked
15:06 Kuki: here, fixed
15:06 Kuki: http://puu.sh/j60nx/7262c54f95.jpg
15:06 Kuki: stacked sliderend
15:06 Kuki: yup
15:06 Kuki: I didn't realise that initially when mapping I guess >v<
15:07 Peachtrees: https://osu.ppy.sh/ss/3415331 coulda done something like this
15:07 Peachtrees: if you wanted to keep the orignial stack
15:07 Peachtrees: 01:04:597 (3,4) -
15:07 Peachtrees: then this is kinda the opposite to me
15:07 Peachtrees: with how explosive the piano sounds
15:07 Peachtrees: kinda weird to making this a little jumpy
15:08 Kuki: I wanted the flow to go backwards there
15:08 Kuki: yeah
15:08 Kuki: 01:04:597 (3,4) - how would you suggest I change
15:08 Kuki: to fit the earlier jump
15:08 Kuki: cause I think i do want to keep them
15:09 Peachtrees: hm
15:11 Peachtrees: https://osu.ppy.sh/ss/3415342 is the best I can come up with without re-arranging anything and at the top of my head
15:12 Peachtrees: 01:15:632 (3) - here idk if you'd want the downbeat to be on a tail, especially with how strong the piano on this is
15:13 Kuki: 01:04:597 (3,4) - like this maybe? http://puu.sh/j60JP/bd9fe29bae.jpg
15:14 Kuki: fixed
15:14 Kuki: http://puu.sh/j60Mp/a633942ec5.jpg
15:14 Peachtrees: kinda worried that having the same spacing between 1/4 and 1/2 might be abit odd
15:14 Kuki: true
15:14 Kuki: 01:04:942 (4) - maybe just stack on sliderend?
15:15 Peachtrees: on 01:04:597 (3) - ?
15:16 Kuki: yup
15:16 Kuki: sorry should have specified
15:16 Peachtrees: wouldn't that be the same pattern as before then :P
15:16 Peachtrees: like wasn't the point to not stack them
15:17 Kuki: shit was it
15:17 Kuki: idek
15:17 Kuki: maybe stack on (5) then?
15:18 Peachtrees: idk 7.7 would be a little forced I think as a jump
15:18 Peachtrees: would have to move 3 closer
15:18 Peachtrees: if you wanted to stack these I think
15:18 Kuki: it's only 4.1 there
15:18 Kuki: I guess
15:18 Kuki: yeah
15:19 Peachtrees: shows as 7.7 for me probably cuz I have 3 placed differently
15:19 Kuki: http://puu.sh/j614n/502c5f1e8b.jpg
15:19 Kuki: yeah
15:19 Kuki: I sorta blanketed it
15:19 Peachtrees: ye I had it differently
15:19 Peachtrees: 01:42:183 (1) -
15:19 Peachtrees: would play ALOT
15:19 Peachtrees: better
15:19 Peachtrees: if ctrl+h
15:19 Peachtrees: to something like
15:20 Peachtrees: http://osu.ppy.sh/ss/3415374
15:22 Kuki: yeah I kinda wanted it to be a bit awkward ther
15:22 Kuki: e
15:22 Kuki: since it was first piano note and also a bit slower feeling since it's a longer slider
15:24 Peachtrees: keep it if you want
15:24 Peachtrees: I just think it's really odd
15:24 Peachtrees: 01:45:977 (7,1) - would swap these
15:24 Kuki: and if i ctrl+h then 01:42:701 (2) - doesnt flow
15:24 Kuki: so i'd have to redo a bunch
15:24 Kuki: ;-;
15:25 Kuki: you mean in place or time?
15:25 Kuki: hang on gotta take a couple shota
15:25 Kuki: shots******
15:25 Kuki: lmfao
15:25 Peachtrees: in time
15:25 Peachtrees: and I'd swap 01:46:666 (5,6) - too
15:25 Peachtrees: and then ahve
15:25 Kuki: then what about piano note??
15:25 Peachtrees: piano note?
15:26 Kuki: but i cant
15:26 Kuki: cause then it'd be two long sliders
15:26 Kuki: which'd be weird
15:26 Peachtrees: ???????
15:26 Peachtrees: ???????????????????????
15:27 Kuki: if i swap in time there will be a 1/1 note at 01:48:218 (2) -
15:27 Kuki: at 01:47:011 (7) - **
15:27 Peachtrees: wait what the fuck
15:27 Peachtrees: taht's not even what I linked lmao
15:27 Peachtrees: what happened there
15:28 Kuki: lmao
15:28 Kuki: idk
15:28 Peachtrees: 01:45:977 (1,2) -
15:28 Peachtrees: is what I would swap
15:28 Peachtrees: and 01:46:666 (4,5) -
15:28 Peachtrees: and then ahve 01:47:011 (6) - face downward instead
15:29 Peachtrees: 01:49:942 (1,2,1,2) - stack off B)
15:30 Peachtrees: 01:58:735 (1,2) - don't really wanna nazi out on blankets too much but I really think this would look ALOT neater if done properly
15:31 Kuki: yea
15:31 Peachtrees: 03:13:046 (4) - not sure if you'd want this to land on a downbeat
15:32 Peachtrees: pretty sure having this clickable is nicer with how few strong sounds there are during this part
15:32 Kuki: i tink it worked itho
15:32 Kuki: cpoaus
15:32 Kuki: cause *
15:32 Kuki: if the
15:32 Kuki: of the
15:32 Kuki: cause of the voice
15:32 Kuki: i mapped to vaocla
15:32 Kuki: vocals ther
15:32 Kuki: e
15:33 Peachtrees: oh the slight whispering in the background that is barely audible against the piano
15:33 Kuki: lmao
15:33 Kuki: notr really
15:35 Peachtrees: would STILL be more appropriate to have this clickable even when following vocals
15:35 Peachtrees: w.e.
15:35 Kuki: igujess
15:35 Kuki: i guess
15:35 Kuki: yea
15:35 Peachtrees: 03:17:356 (1,2,1,2,1,2,1,2,1) - honestly don't really see how this reflects on the song
15:36 Kuki: wathca mean
15:36 Peachtrees: with how jumpy this is
15:37 Peachtrees: feels waaaay to fast to me
15:37 Kuki: is it
15:37 Kuki: it is*
15:37 Kuki: a little biut
15:37 Kuki: but it's okay wiuth the voice
15:37 Kuki: it would fit much better
15:37 Kuki: moph hjad the same pattern
15:37 Kuki: and used is quite a bit
15:37 Kuki: but he changed it
15:37 Peachtrees: where in the map is it?
15:37 Kuki: and i dont really wanana change mine
15:37 Kuki: it's not there anymroe
15:37 Kuki: he redid
15:38 Peachtrees: 03:24:080 (2) - same with the downbeat lmao
15:39 Kuki: but it's mapped to vocals not beat
15:39 Kuki: or both idk
15:39 Peachtrees: yeah I still think the vocals that land on the downbeat are a bit stronger than the one landing on the red beat
15:39 Peachtrees: I mean if that's what you were going for I still don't thing either of them are stronger than the piano here
15:41 Kuki: i wanted to map both
15:41 Kuki: cause we do that through the whole map
15:42 Peachtrees: 04:41:321 (4,1) - feels abit too close especially with how much momentum is build-up through these gradually increasing jumps you're using previously
15:42 Peachtrees: 04:44:080 (4,5) - this too would personally space this out a little more
15:44 Peachtrees: well I guess that's all that i can find at the top of my head that isn't too nit picky
15:44 Kuki: how's this http://puu.sh/j62ER/eda7fac5c4.jpg
15:44 Kuki: yeah
15:44 Kuki: wicked
15:44 Kuki: thanks for the ma-p
15:45 Kuki: nmikd
15:45 Kuki: mod
15:45 Kuki: i'm gonna watch some tv and sleep
15:45 Kuki: if you want post on forum and i'll se if iI canb kds you
liangv587
you must add clear hitsound while the hitsound is too low
you can't use silence slidertick while you use silence sliderslider
background should be jpg
00:23:046 (6) - stack to 00:22:873 (5) - ,since you stack here 00:23:908 (3,4) -
00:49:080 (4) - move away from 2, to 76,130
01:00:459 (2) - tooooo far from 1
01:04:597 (3,4) - just a slider insted, the tail mpped with nothing
01:22:873 (1,2,3,4) - make the reverse arrow more clear
02:29:080 (1,2) - why not slider
02:45:632 (1,2,3) - hit volume is too low
Kawashiro
Hello~ Im come here from your M4M request!

Modding Rule
  1. This font is just my suggestion!
  2. This font is Strongly suggested!
  3. This font is Unrankable! Must fix

Moki

  1. 00:00:000 - ~ 00:22:011 - Hitsound Volume is too low, Almost players can't hear this Hitsound, It's Unrankable. How about Up the volume +25~30%?
  2. 00:17:011 (2,4) - How about Make Perfect Stack?
  3. 00:44:252 - ~ 00:54:597 - ^, Change 10%, 15%, 20% to 25~45
  4. 00:55:287 (1) - You used here Silence Slidertick and Silence Sliderslide... it's Unrankable... Change plz
  5. 01:00:115 (1,2) - This Jump is very weird, how about change 1 slider to circle?
  6. 01:04:597 (3) - ^
  7. 01:39:080 (3) - SV was changed, How about add NC?
  8. 01:55:632 (1,3) - NC Swap
  9. 01:56:494 (1) - Del NC
  10. 02:01:149 (1) - ^
  11. 02:41:839 (2) - Add Drum Finish
  12. 04:47:011 (1,2) - How about Ctrl G? Because of 04:49:080 (4,5,6,7) - this pattern
  13. 05:07:356 (1) - How about Add 1 repeat?
  14. 05:28:477 - How about Add spinner? Piano sound is keep resounding to 05:33:908 - Here
  15. Overall, Don't use Hitsoune Volume 10~20%, I don't know your ear, but maybe almost players can't hear it. Volume Up!
Strategas
wow I'm modding this again
2015-07-21 00:00 Kuki: wanna m4mmmm
2015-07-21 00:00 Kuki: :3
2015-07-21 00:00 Kuki: I remapped my old mitis map
2015-07-21 00:00 Strategas: wa it was cool
2015-07-21 00:00 Strategas: remap? o
2015-07-21 00:00 Kuki: i hated it
2015-07-21 00:01 Kuki: yea
2015-07-21 00:01 Kuki: it's better
2015-07-21 00:01 Strategas: also haven't you modded all my maps?
2015-07-21 00:01 Kuki: lmao
2015-07-21 00:01 Kuki: i have
2015-07-21 00:01 Kuki: ccould you maybe just do a quick checkt then?
2015-07-21 00:01 Kuki: just trying to sort it out
2015-07-21 00:02 Kuki: cause after sb is done imma bubble
2015-07-21 00:02 Strategas: yeah sure
2015-07-21 00:02 Kuki: tyyy
2015-07-21 00:03 Kuki: i can take irc if you like
2015-07-21 00:03 Strategas: well you could mod the other diffs of face down
2015-07-21 00:03 Kuki: or you can forum
2015-07-21 00:03 Kuki: whatever suits you
2015-07-21 00:03 Strategas: yeah
2015-07-21 00:03 Strategas: I will test play
2015-07-21 00:03 Strategas: then I'll just irc you
2015-07-21 00:03 Kuki: k i'll speccccc
2015-07-21 00:10 Strategas: holy crep im bed
2015-07-21 00:10 Strategas: 00:17:011 (2,4,2) -
2015-07-21 00:10 Strategas: overlap
2015-07-21 00:11 Strategas: the ammount of green lines though
2015-07-21 00:11 Strategas: is it even bigger than it waS?
2015-07-21 00:11 Kuki: lol
2015-07-21 00:11 Kuki: yeah
2015-07-21 00:12 Kuki: few unused i need to remove tho
2015-07-21 00:12 Strategas: 01:14:942 (2) -
2015-07-21 00:12 Strategas: blanket fix
2015-07-21 00:13 Strategas: 01:17:097 (4,5,6) -
2015-07-21 00:13 Strategas: this is overmap
2015-07-21 00:14 Strategas: 01:31:149 (1,2,3) -
2015-07-21 00:14 Strategas: ds
2015-07-21 00:14 Kuki: peopler have seen overlap
2015-07-21 00:14 Kuki: i thought it mightve been okay
2015-07-21 00:14 Kuki: since it's in the same spot
2015-07-21 00:14 Kuki: and also emphasis
2015-07-21 00:15 Kuki: since it's fading in
2015-07-21 00:15 Strategas: the streams are pretty tought to follow
2015-07-21 00:15 Strategas: but I think they are ok
2015-07-21 00:15 Kuki: those are mophs
2015-07-21 00:15 Kuki: ya
2015-07-21 00:16 Kuki: fixed those
2015-07-21 00:16 Strategas: 01:41:666 (5) -
2015-07-21 00:16 Strategas: maybe don't overlap this
2015-07-21 00:16 Strategas: move it down
2015-07-21 00:16 Strategas: so the next slider would feel more natural
2015-07-21 00:17 Kuki: 01:41:666 (5) - x440 y240
2015-07-21 00:17 Strategas: 01:50:459 (1) -
2015-07-21 00:17 Strategas: would look cooler if blanket
2015-07-21 00:18 Strategas: nah move it more to right
2015-07-21 00:18 Strategas: cause emphasis on the slider
2015-07-21 00:18 Strategas: should be more spaced to it than from 4 to 5
2015-07-21 00:18 Kuki: ctrl+g?
2015-07-21 00:18 Kuki: nah
2015-07-21 00:18 Kuki: move it to the right
2015-07-21 00:18 Kuki: how far
2015-07-21 00:19 Strategas: 479 236
2015-07-21 00:20 Strategas: 01:43:218 (4) -
2015-07-21 00:20 Strategas: this is pretty close aswell
2015-07-21 00:20 Kuki: sick
2015-07-21 00:20 Kuki: did that
2015-07-21 00:20 Kuki: where should i put that?
2015-07-21 00:20 Strategas: 01:52:701 (2,3) -
2015-07-21 00:21 Strategas: ctrl g these
2015-07-21 00:21 Strategas: for flow
2015-07-21 00:21 Kuki: k
2015-07-21 00:21 Kuki: mm
2015-07-21 00:21 Kuki: no
2015-07-21 00:21 Kuki: idk
2015-07-21 00:21 Kuki: cause there are two patterns
2015-07-21 00:21 Strategas: yeah
2015-07-21 00:21 Strategas: I just saw that
2015-07-21 00:21 Strategas: lol
2015-07-21 00:22 Kuki: if i split them the emphasis is fucked
2015-07-21 00:22 Strategas: it's kinda strange though
2015-07-21 00:22 Strategas: 01:52:873 (3,1) -
2015-07-21 00:22 Strategas: these are kinda strong
2015-07-21 00:22 Strategas: yet they are the least spaced
2015-07-21 00:22 Strategas: unless you emphasis with lower spacing
2015-07-21 00:23 Kuki: idea was to flow around
2015-07-21 00:24 Kuki: so that the slider is emphasised
2015-07-21 00:24 Strategas: dunno it's pretty strange how it is
2015-07-21 00:24 Strategas: since the wrong notes are emphasized
2015-07-21 00:25 Kuki: i guess
2015-07-21 00:25 Kuki: lemme try to fix
2015-07-21 00:26 Kuki: vctrl g
2015-07-21 00:27 Strategas: well idk there are many ways to fix
2015-07-21 00:27 Strategas: you can choose the best
2015-07-21 00:28 Kuki: yea
2015-07-21 00:28 Kuki: fxied
2015-07-21 00:28 Kuki: fixed*
2015-07-21 00:29 Strategas: 02:09:252 (8) -
2015-07-21 00:29 Strategas: this is more spaced than the rest
2015-07-21 00:29 Strategas: not sure if it's for emphasis but
2015-07-21 00:29 Strategas: weird
2015-07-21 00:29 Kuki: fixed
2015-07-21 00:29 Kuki: mb
2015-07-21 00:30 Kuki: sorry actually
2015-07-21 00:30 Kuki: not mine
2015-07-21 00:30 Kuki: i think it is emphasis
2015-07-21 00:30 Strategas: 02:14:080 (2,3,4) -
2015-07-21 00:30 Strategas: not the fan of lines
2015-07-21 00:30 Strategas: but it might want to be considered still
2015-07-21 00:31 Kuki: not mine
2015-07-21 00:31 Kuki: every second part isn't mine
2015-07-21 00:31 Kuki: it's mophs
2015-07-21 00:31 Strategas: so I should skip?
2015-07-21 00:31 Kuki: yep
2015-07-21 00:31 Strategas: where your part starts
2015-07-21 00:32 Strategas: ?
2015-07-21 00:33 Strategas: 03:44:166 - nice green line
2015-07-21 00:33 Strategas: xd
2015-07-21 00:33 Strategas: so many omg
2015-07-21 00:34 Kuki: yeah
2015-07-21 00:34 Kuki: cause i remapped
2015-07-21 00:34 Kuki: lots of points are theere for no reason
2015-07-21 00:34 Kuki: i have to fix
2015-07-21 00:34 Kuki: bt not now lol
2015-07-21 00:34 Strategas: so where does your part star
2015-07-21 00:34 Strategas: t
2015-07-21 00:35 Kuki: every second bookmark
2015-07-21 00:35 Kuki: after the first
2015-07-21 00:35 Strategas: 02:45:632 (1) -
2015-07-21 00:35 Strategas: here?
2015-07-21 00:35 Kuki: yep
2015-07-21 00:37 Strategas: 03:22:356 (2) -
2015-07-21 00:37 Strategas: missleading
2015-07-21 00:37 Strategas: same spacing for 1/2 and 1/1
2015-07-21 00:37 Kuki: misleading?
2015-07-21 00:37 Kuki: oh
2015-07-21 00:38 Kuki: did you have trouble reading?
2015-07-21 00:38 Strategas: I don't think I did
2015-07-21 00:38 Strategas: but still
2015-07-21 00:38 Strategas: it can mislead
2015-07-21 00:38 Strategas: that's what I'm saying
2015-07-21 00:38 Strategas: 03:33:908 (1) -
2015-07-21 00:39 Strategas: dunno why random stop
2015-07-21 00:39 Strategas: oh wait
2015-07-21 00:39 Strategas: not your section
2015-07-21 00:40 Strategas: 03:44:252 (2) -
2015-07-21 00:40 Strategas: shorten this to end on white tick
2015-07-21 00:40 Strategas: where the sound is
2015-07-21 00:41 Strategas: 04:31:839 (1,2,3,4,1,2,3,4) -
2015-07-21 00:41 Strategas: this looks cool
2015-07-21 00:42 Kuki: why shorted 03:44:252 (2) -
2015-07-21 00:42 Kuki: shorten*
2015-07-21 00:42 Kuki: it's a long hold note
2015-07-21 00:42 Kuki: so i had it hold
2015-07-21 00:42 Strategas: well ok
2015-07-21 00:42 Kuki: i'd keep it going till blue but that seems maybe too long
2015-07-21 00:42 Strategas: just suggesting
2015-07-21 00:43 Strategas: 04:34:597 (1,2,3,1,2,1,2,3,4) -
2015-07-21 00:43 Kuki: ye
2015-07-21 00:43 Strategas: this whole part could be more spaced
2015-07-21 00:43 Strategas: feels very strong
2015-07-21 00:44 Kuki: it is tho
2015-07-21 00:44 Kuki: isn't it?
2015-07-21 00:44 Strategas: 05:06:321 (1,2,1,2,1) -
2015-07-21 00:44 Strategas: this is cool too
2015-07-21 00:44 Kuki: not
2015-07-21 00:44 Kuki: mine
2015-07-21 00:44 Kuki: :3
2015-07-21 00:44 Strategas: oh
2015-07-21 00:44 Strategas: XD
2015-07-21 00:45 Kuki: lol
2015-07-21 00:45 Strategas: well
2015-07-21 00:45 Strategas: that part
2015-07-21 00:45 Strategas: is almost same sound
2015-07-21 00:45 Strategas: and he has halfscreen jumps
2015-07-21 00:45 Strategas: while yours are quite minimum
2015-07-21 00:45 Kuki: mm
2015-07-21 00:45 Strategas: 04:37:011 (4) -
2015-07-21 00:45 Strategas: like this jump is bigger
2015-07-21 00:45 Kuki: idk maybe he should reduce them
2015-07-21 00:45 Strategas: than the whole part
2015-07-21 00:45 Kuki: cause he reduced his sliderstreams
2015-07-21 00:45 Kuki: i probably should
2015-07-21 00:47 Strategas: 05:10:977 (4,5) -
2015-07-21 00:47 Strategas: I suggest this kind of jump throughout the whole ending
2015-07-21 00:47 Strategas: or something similar
2015-07-21 00:47 Strategas: 05:12:528 (1) -
2015-07-21 00:47 Strategas: like this is meh
2015-07-21 00:47 Strategas: if you listen to the sound
2015-07-21 00:47 Strategas: if you want slider here atleast put velocity higher
2015-07-21 00:47 Strategas: it's really strong
2015-07-21 00:48 Strategas: 05:13:908 (2) -
2015-07-21 00:48 Strategas: too little spacing too
2015-07-21 00:48 Kuki: yeah i see
2015-07-21 00:49 Kuki: where should i move it you think?
2015-07-21 00:51 Strategas: idk
2015-07-21 00:51 Strategas: you will most likely need to move 05:14:080 (3,4) -
2015-07-21 00:52 Strategas: aswell
2015-07-21 00:52 Kuki: yeah
2015-07-21 00:54 Strategas: you can do something like this
2015-07-21 00:54 Strategas: http://i.imgur.com/sDFNEu6.png
2015-07-21 00:55 Strategas: well that's it
2015-07-21 00:55 Strategas: good luck
2015-07-21 00:56 Kuki: k done
2015-07-21 00:56 Kuki: ty
2015-07-21 00:56 Kuki: :3
Darcsol
M4M request


[General]
  1. Remove the commas in Tags. They're unnecessary. The spaces do the work.
  2. Add the following to Tags:

    • original mix chillstep
  3. The combo colors 1 and 2 look very similar, making it difficult to differentiate them. I recommend editing one of the colors to stand out more.
[Moki]
  1. Why is the diff called "Moki"?
  2. The combos are very inconsistent. A lot of places I should expect to be a new combo but there isn't and vice versa. I dunno how to tackle it, but I recommend going over your combos and see if they fit your standards.

  3. 01:39:942 (4,5,6,7) - Clean up this stream a bit.
  4. (Optional) 01:43:735 (6) - Reverse this slider?
  5. (Optional) 04:46:666 - Remove the two mini kiai times. The main focus is the kiai time at 04:47:011 -
  6. 04:47:011 - Why are the sliders much slower than the previous kiai time? It doesn't make sense, especially when it's suppose to be the most intense moment of the song.
  7. 05:08:390 - Include a circle here.

Overall the map is well done. Can't find any other flaws, other than the unnecessary slowdown in the second kiai time. Hopefully you would fix that problem.

Good luck
moph
fixed some things here and there that were mentioned in mods.
Increased SV of the end part to match Kuki's as mentioned by Darcsol

Update
Topic Starter
Kuki
holy SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT Darcsol +31sp

rank when lmao 8-) 8-)
Darcsol
Oh my god... this should not happen.

I was only to give one star, but the link broke. Then I found out all my kudosu disappeared and this happened.

Oh well. Enjoy those stars. I'll regain my kudosus eventually.
Topic Starter
Kuki
Oh my god, I thought something like that must've happened :o

I can talk to some BNs or something and see if they can return it to you, if not, if you ever need one of your maps starred, let me know! :)
Acylica
from m4m

Moki diff:
00:13:908: move to x:320 y:128
00:31:839: https://osu.ppy.sh/ss/3443136
01:18:390: NC?
01:38:046~01:39:080 Faster slider
01:47:701: this shape and position is betterhttps://osu.ppy.sh/ss/3443152
02:12:011:NC?
02:20:632: same rhythm, but different combo number with:https://osu.ppy.sh/ss/3443171,https://osu.ppy.sh/ss/3443176
why don't you fix it to number 10?
02:31:494:move to x:336, y:216
04:11:149:Just Ordinary Slider will be fit more
04:11:666: same reason
04:41:149~04:41:321: ctrl+G?
05:13:390: Too long distance, move to x:176,y:248
05:20:115~05:28:304 try some slider arts, not to overlapped
Topic Starter
Kuki
Thanks for the modddd 8-)
Exa
Modding done:


[Moki]


00:00:115 (1,2) - Imperfect blanket.
00:00:632 (3) - Avoid starting sliders at red ticks. It's pretty clear that the strongerst beat of said slider is on the tail and not on the head. However, the player skips that in this instance. (Aside from gameplay, you may encounter qualification problems because of this).
00:02:528 (2) - I can't see why you would use such a high DS on this one. It is exactly the same as 00:02:011 (4) - which you have treated with relatively low DS.
00:02:873 (1,2) - Imperfect blanket.
00:04:425 - Make the player tap here. It feels weird in terms of rhythm consistency because they player taps on beats of the same nature before that.
00:04:252 (2,3) - Imperfect blanket. But I think you will have to remove the blanketed slider due to what I said previously.
00:04:597 (3,1) - If you can justify the use of high DS here, then you are in the clear. I see no way of doing so though because you jump from DS1 to DS2.5 without having the respective tension on the song.
00:03:908 (1,2,3,1,2,3,4) - To get a better glimpse of this section, listen to is as a whole, it has increased music volume and uses progressively higher-pitch audio samples. This results in increased tension which you don't actually represent. Using +0.2 DS for every new high-tension beat (and the ones after it) could do the trick.
00:05:632 (1) - This slider is the beginning of a new section. It's best to represent the difference in the chorus by using either broken flow or (best) a tad bit higher DS. In this case, you actually have lower DS compared to the previous hitobjects.
00:06:666 (5,1) - Imperfect blanket, ctrl+G (1) and see for yourself.
00:08:218 (6,1) - Same as before. I can tell you are using broken flow here, but it really is not enough for pointing out a new section to the player.
00:10:804 (4,3) - Move the note under the slider.
00:10:459 (3,2) - Bad overlap.
00:12:183 - Don't skip that beat.
00:12:356 (2,3) - Bad transition due to the slider shape. Forcing the player to make a right and then up after a left-diagonal movement is really forceful and not nice to play to.
00:12:528 (3,4) - Imperfect blanket.
00:16:149 (6,7) - Imperfect blanket.
00:17:183 (3,4) - Imperfect blanket.
00:21:839 (3,4,1,2) - Make this a perfect square.
00:22:011 (4,4) - Stack.
00:22:701 (4,5,6) - Use same DS.
00:23:046 (6,7) - Same forceful pattern. Right diagonal flow and then down-left movement because of slider.
00:28:390 (5,6) - No reason for that much of DS here. Nerf it a bit. Vocals in this case have lower tension in relation to the instruments, don't focus on them that much.
00:28:563 (6,7) - Bad transition due to the slider shape.
00:29:252 (2,4) - Stack them, they do the same overlap effect due to stacking leniency but it looks better.
00:30:804 (2,3) - Be really careful with flow like this. Up-right diagonal and then up-a-bit-left feels forceful again. Check out other instances of the same pattern and polish them accordingly.
00:31:494 (5,3) - Touchy touchy.
00:33:563 (2,3) - This is a good concept for creating linear flow after circular, but the problem here lies within the position of the slider. The player is forced to make the linear transition by himself which honestly does not feel good. Instead, it would be best to move the slider a bit to the left, let's say, (446,264) without altering the slidershape and angle though. This way, you are the one guiding the player to go up. (Make sure to change the note's placement after you change the slider though).
00:34:252 (5,6) - You could use an antijump here instead of 00:34:425 (6,1) - here since these beats sound more or less the same.
00:38:390 (5,6,1) - This is too sudden because you have not made the player familiar with such rhythms from the earlier part of your map, I can see many people braking combo there, not only because it's the first time they encounter such a pattern, but also because of the way you have created this pattern in terms of hitobject placement, try moving (6,1) at (45,170) and testplay it, you will get what I mean. I highly suggest you remove the note though because it's actually not mapping anything. If you remove it, make sure to use some more spacing between the two sliders because there is quite a major beat on the white tick.
00:40:977 (6,7,8) - You just killed the nice flow created by the star pattern by this zig-zag flow. Try recreating your pattern by placing 00:40:977 (6) - at (168,224). (I suggest going with an zig-zag pattern if you do this). It will create a more user-friendly flow.
00:42:873 (1,2,1) - Not sure if it's a good idea to skip the red ticks on this part. Ask a BN about it.
00:48:046 (7) - Try and represent the tension on this slider's head a bit more.
00:49:770 (1,2,3) - They are not in a perfect straight line.
00:51:839 (5,2) - Nazi imperfect blanket.
00:54:080 (2,3,4) - Rotate by 10 degrees keep selection center as origin.
00:58:735 (2,3) - Why do overlaps here? You can easily avoid them on this part.
01:00:804 - Make the player tap here.
01:05:977 (6) - Before this circle you are only using the top part of the screen. Make sure you always variate between different screen areas.
01:05:287 (5,1) - Bad overlap. It's kinda cool though since it's not actually visible in-game. (I would personally do something about it).
01:17:528 (2) - Before that note you are using the right part of the screen a lot. Again, make sure you variate between different screen areas.
01:19:942 (10,1) - Spacing does not really justify the tension which exists on (1). It's pretty obvious, isn't it?
01:22:873 (1,2,3,4) - Not sure how I feel about these slider, they don't look bad but they also could look better.
01:33:046 (4,5,6) - Use lower DS.
01:35:287 (1,2,3,4,5) - Looks aesthetically bad and you also use high DS when the drop hasn't actually come yet.
01:38:046 (1,2) - That's mean. Since they are on the end of a stream, people will most probably read them as 1/4 and not as 1/2.
01:40:200 (7,8) - Forceful flow due to the slidershape. Try removing the slider and replacing it's tail with a not. (Don't place the note where the tail is right now though).
01:40:632 (1,2,3,4) - Avoid overlapping so much, even if it fits the song, there is always an alternative. (Just an example, you don't need to change that).
01:41:839 (6,1) - Are you trying to blanket?
01:42:701 (2,3,4) - Rhythmically inconsistent, you use a slider for the same audio samples which you represent with a note and a slider afterwards.
01:43:563 (5,6) - Lower DS.
01:43:735 (6,1) - Huge jump, I can't tell why you would do that. Nerft it.
01:47:011 (7,8) - Higher DS here, make sure you bring out kicks and snares.
01:49:597 (2,3,1) - Make sure you can explain why you used such DS. You will be asked to when the time for ranking comes. (Nerf jumps).
01:53:046 (4,1) - Mhm. You can tell that you need higher DS here. Broken flow is not really enough.
01:53:735 (2,3,4) - Bad overlap.
01:54:770 (1) - Slider on red tick = Weird DS because no tension + Skip major beat on tail. See? Red ticks are enemies with sliders (Most of the times).
01:55:546 (2) - What are you mapping? Make sure you use what the song provides you with to create your beatmap.
01:54:770 (1,5) - Try stacking those by moving the note, it created a more user-friendly flow. Make sure to preposition the incoming stream though.
01:57:011 (6,1) - Are you trying to blanket?
01:57:873 (3,4,5) - You used high spacing on (3,4) which kinda works because there is a strong beat on 4, but you used lower on (4,5) which makes no sense because there are strong beats on both 4 and 5. Furthermore, the strongest beat here is on 5, make sure you use higher DS than what you did with (3,4). This might require you to lower the DS on (3,4).
02:01:149 (1,2) - Compare with 01:39:080 (3,4) -. You not only used different hitobjects, but also different DS on rhythms that are literally the same.
02:03:218 (4,5) - Same forceful pattern, this is actually worse because the cursors movement is slowing down due to the stream. The player need to go slightly up-right to transit into the triplet with a big jumps, which means there must be faster cursor movement. Then he must make a sharp turn further to the right while slowing down in order to complete the triplet. If it sounds complicated in a text, imagine having to play it. It feels unfitting and really forceful.
02:03:735 - Make the player tap here.
02:11:063 (8) - Remove, there is nothing to be mapped here.
02:15:201 (9) - Remove, there is nothing to be mapped here.
02:18:218 (2,3) - Weird transition into the stream due to the note's position.
02:18:735 (7,8,9) - Bad flow, you transit into smooth flow created by the stream into really sharp creating by the (8,9) jump.
02:19:080 (9,1) - Imperfect blanket.
02:21:149 (3,4) - Bad flow, you do exactly the opposite from before. You transit from square-like patterns that require linear flow with snappy turns to complete into a weird transition into the smooth-curvy stream pattern. Sudden alternations between flows are weird both in terms of mapping and in terms of gameplay.
02:21:839 (9,10,1) - Use (10,1) as an extension of (9).
02:22:959 - Don't skip that beat.
02:26:321 (1,2,3) - Nerf DS a tad bit.
02:28:218 (4,5) - I suggest using a 1/4 slider instead and then a note in order to emphasize the last piano tile better. This way, you will be able to make another triplet in order to map 02:28:477 - which actually contains a beat. Something like this for example would be much better. Here is the exact pattern I used.
02:31:839 (1) - Remove middle anchor. Rotate by 13 and keep selection center as the origin. That's better.
02:33:735 (3,4,5,6,7,8,9,10) - Such a weird pattern, not sure if it will fly on the qualification process. Flow also breaks too suddenly and there is a huge-ass jump in the middle of it. I suggest redoing it.
02:44:252 - Try setting SV at 0,85 here. Smaller sliders feel and look better while playing fast but quiet parts.
02:45:287 (1,2) - Don't use sliders here. If you do, you treat different vocals the same away as you did with the previous ones. I suggest replacing them with notes instead.
02:45:460 (2,1) - Big jump for no apparent reason. (Holly..
02:49:770 (2,3) - Stack at the tail. Just a suggestion, but I think it will be better this way. It's fine now too though.
02:51:149 (1) - Take it out of there, take advantage of the screen area you have. Move to (191,98) or something.
02:55:804 (4) - Move close to (198,83) which is kind of what the flow suggests since the player leaves from a vertical-upper flow, it would only make sense for the next object to be above the previous one. Not much though.
03:00:804 (2,3) - This is why your other pattern of the same nature as this one works. Because this one works fine too.
03:01:494 (3) - Try moving at (273,260) use notes that are close to sliders as an extension of them. This way they look good and also play nice.
03:02:183 (1) - Rotate by 90 degrees, Ctrl+H and place at (132,288). Respect the flow you have created with the previous pattern and don't force the player to break it mid-way to transit into another hitobject.
03:13:218 - Make the player tap here.
03:16:666 - Don't skip.
03:18:391 (1,2) - Same as 02:45:287 (1,2) - Better use notes.
03:29:425 (1,2) - And same as the above.
03:29:425 (1,2,1,2) - Too cramped and many bad-looking overlaps here. I hope you have enough space to fix this. If not, leave it be.
03:32:356 (7,1) - Same instance as 00:33:563 (2,3) -. I could-copy paste what I wrote but I would feel bad.
03:36:839 (2) - Ctrl+G. You have already broken the flow too many times.
03:40:804 (1) - Very bad in terms of rhythmical consistency. You map this section very differently that how you do 00:55:287 (1) - here. Take this seriously into consideration and probably redo the second one. First one is alright. It's ok to map the same stuff a bit differently, if it fits; but in this case, you map it like the two sections like they are not related at all. In case you are really stubborn and think that you can explain why you mapped it differently, then:
03:44:597 - Don't skip.
03:51:149 - Make the player tap here.
03:58:046 (2) - Use noted with the same spacing as 03:57:011 (5,1) -.
04:10:977 (5,1) - Again, not sure how I feel about this type of slider. I think I should point them out though.
04:24:597 (1) - See why I told you not to use sliders here before? ;D
04:25:632 (4) - The beat is here, not 04:25:804 (5) - here. Use the respective DS.
04:26:321 (1) - Emphasize that a bit more with higher DS. While broken flow might work, doing it too frequently makes your map unpleasant to pay because... You break the flow too much.
04:28:046 (2) - Screams for 2 notes instead of slider.
04:29:425 (2) - Same.
04:30:459 (1,2,3,4) - Use some more DS on these in general.
04:30:804 (2) - Also use 2 notes instead of slider.
04:33:563 (2) - Same
04:35:115 (1,2,1) - I see you are stacking with a random 2, two combos back. But I suggest moving the triplet a bit further away.
04:34:942 (3,1,2,1,2,3,4,1) - If you do, make sure to bring the whole next pattern with it.
04:37:184 (5,1) - You keep emphasizing stuff with broken flow. Too much is too bad.
04:37:356 (1,2) - Nerf the jump here a bit. There is not much tension on (2) to justify it.
04:41:839 (2) - Screams for 2 notes instead of slider, again.
04:44:339 (1) - Don't close kiai during this slider. There is no point in doing so.
04:46:666 (1,2) - You know about the slider, but I also wanted to point out that what you do with the kiai here won't be really liking to BAT members, not to mention QAT members.
04:50:115 (2) - Notes instead of slider.
04:50:459 (3,5,1) - Too cramped, looks bad because of the triple overlap.
04:59:770 (2) - Notes instead of slider.
05:02:528 (2) - Notes instead of slider. I am saying this so you can take better advantage of the beat on the slider's tail.
05:02:528 (2,5) - Asymmetrical.
05:07:356 (1) - Nerf it just a bit. You have already expressed the tension even if you use DS2.5.
05:08:735 (2,3) - You might have problems due to unclear slider path.
05:09:597 (4) - Please use notes instead of slider here, even if you didn't do so before.
05:10:114 (1) - And here.
05:11:321 (1) - And here. 05:11:149 (5) - You could use a slider here if you want to.
05:16:666 (2) - Find a way to bring that beat out a bit more so it's not the same compared to the other ones.
05:17:873 (3) - Notes please.
05:20:115 (1) - I feel like this needs to be Ctrl+G'd. After moving down so much because of the previous patterns, I expected to move up now.
05:28:390 (1) - Stack at the last slider's tail. It seems more natural that way and not forcing the player to make even such a small jump.

[General]


- Reduce stack leniency to 4. Many patterns will be better with it.
- Recheck all green lines and remove those that are not used.
- I highly suggest that you use AR9 here. Some patterns are a bit harder to read than they are supposed to be.
- Disable widescreen support.
- You've got 2 images in the song's folder. Pick just one and delete the other.

Hit me up in-game if you need anything.
Topic Starter
Kuki
the longest mod i have ever seen in my life.

thank-you 1000x over Exa <3
Topic Starter
Kuki
Taking a small break from this set since I need to remap a few sections and i'm a bit stressed out lol

back in a few days, still taking mods 8-)
Dunk
You Should make a Hard Difficulty or normal or an extra difficulty and it would be great for me! I'll be happy if you add this :) And it will allow me to play one of my favourite song composers song!
Topic Starter
Kuki
Unfortunately I can't really beatmap easier difficulties :o

My friend Secretpipe maps lots of DnB similar to this and has a bunch of maps ranked, i'd go check his maps out if i were you 8-)
Nozhomi
Hi~

- Moki :

  1. Why this diff name ? There is any realtion with the song or something ?
  2. You have some unnused greelines, check them and remove them (like 03:57:528 - ).
  3. From start to 00:22:183 - your hitsounds are too low ! I can barely hear them and close to nothing at 10%. 20% is really the minimum !!! Also your fist greenline is useless you could put volume and hitsound directly with timing point.
  4. For the same part, you have huge inconsistency with spacing on different pattern. For example, 00:02:011 (4,5,1,2,3,1) - you increase spacing here, but for 00:07:701 (3,4,5,6,1) - who is the SAME music pattern, you use your standard spacing without jumps. It makes all this part really inconsistency and drop the quality play for this part, so try to clean a little this part from this kind of mistake.
  5. 00:24:856 (7) - / 00:27:270 (6) - / ect...what are you mapping exactly ? I can't hear something on these places.
  6. 00:45:287 (3,4) - This one have a different spacing than 00:44:252 (1,2) - but this is the same pattern on same music pattern, fix it.
  7. 01:04:597 (3,4) - This is really stupid, and anti fun. I see you want to make 01:04:942 - clickable, but this play poorly and you don't even did it for 01:05:287 (5) - who have the same sound. So remove 01:04:942 (4) - and extend 01:04:597 (3) - .
  8. 01:15:632 (3,4) - ^
  9. 01:42:183 (1,2) - Wow this flow really ? 01:42:701 (2) - should be more around 360:256 imo. Also try to stack with 01:41:666 (5,2) - .
  10. 01:53:735 (2,4) - Why not avoid overlap here for more clarty ?
  11. 02:06:494 (7) - CTRL+G whould make such a better flow here.
  12. 02:34:511 (10) - Clearly an overmapping here, there is nothing on the music.
  13. 03:17:356 (1,2,1,2,1,2,1,2,1) - Cool, but too dense for this calm part, it don't fit at all. Simple circle on 1/4 tics is enough and emphasis much better this part of the music.
  14. 03:28:390 (1,2,1,2,1,1,1,2) - ^
  15. Also the calm part suffer the same hitsounds problem than start, this not enough loud. Also try to find a hitsound to silence slider tics too.
  16. 03:38:046 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Overmapping. The 1/4 is only on from 03:38:563 - to 03:38:908 - .
  17. 05:13:390 (5) - Aeeeehhh what is this jump ? Toooooo huge when you compare to this part. Also inconsistent with all your other pattern who don't have a such spacing / jump on similar part.

That's all.
Mukyu~
Shinsekai-
Hi :3 take my kudosu XD is a good map :3 i like it
Topic Starter
Kuki
Thank-you!

I need to remap soon, feels like too much work :?
Topic Starter
Kuki
Nozhomi, difficulty name is me and Moph's name combined.

Moph Kuki
Moki
cheezstik
RIP 69sp 8-)
Topic Starter
Kuki
lmao cheers for the kudosu br0o0o0 8-)
Secretpipe
hey

doing a placeholder ;_;
Topic Starter
Kuki
keen
Come[Back]Home
Muki

00:04:252 (2,3) I think a circle here 00:04:425 and 00:04:597 would fit better than those 2 sliders. It fits more with the melodics
00:12:528 (2) Those melodics 00:12:701 should be clickable. They shouldnt be on the end of a slider
00:17:183 (3,1) They are a bit too close to each other. Doesnt look nice
00:20:287 (1,2,3,1) Youre ignoring some stron clickable melodics again
00:23:218 (7) I'd move this one around 336/216 for a better triangle
00:55:287 (1) Its just me though, but i think this slider looks somehow out of place, there are way better shapes than this
01:00:459 (2) Moving this one too 320/80 would look neater since its kinda blank with 01:00:115 (1)
01:22:873 (1,2,3,4) Its just me again, but i dont like sliders shaped like that, i think curvy sliders would look cool here
01:39:080 (3,4) NC sicne youve changed the SV, otherwise people wont know there is a sv change
01:43:218 (4) This one just straight would look cool imo
01:57:356 (1,2) Why the low DS here? Doesnt fit since you havent done this once before
01:57:873 (1,2) ^
02:25:459 (3,4,5,6,7) Streams like this are always shitty to follow, maybe something else?
02:35:115 (3,4,5,6,7) ^ (Really, they are just weird to play)
02:57:356 Unused inherited point
03:02:873 ^
03:07:356 ^
03:08:390 ^
03:17:615 ^
03:17:959 ^
03:18:304 ^
03:18:477 ^
03:18:649 ^
03:28:649 03:28:994 03:29:339 03:29:511 ^
03:54:683 ^
03:57:528 03:57:959
05:08:735 (2,3) I dont know if this is okay, you can barely see them under the circles.


Cool Beatmap and nice Hitsounding! :3

Good Luck~
Topic Starter
Kuki
muki lmao

thanks for the mod doodaloo 8-)
moph

orzzz
update
Topic Starter
Kuki

moph wrote:


orzzz
update
o tfw i thought i got ur changes
tfwtfwtfwtfw
deathmarc4
this is the only mitis map (other than open window) that I feel is actually mapped to the music, gl with ranking :)
Topic Starter
Kuki
Wow, thanks! Means a lot 8-)
ayygurl
I finished the second kiai because I was bored, you can use it if you like it rofl.

SPOILER
osu file format v14

[General]
AudioFilename: Living Color.mp3
AudioLeadIn: 0
PreviewTime: 264597
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22175,55279,77348,99417,121486,165624,209762,220796,242865,264934,287003,305287,309072
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Living Color
TitleUnicode:Living Color
Artist:MitiS
ArtistUnicode:MitiS
Creator:Kuki
Version:Moki
Source:
Tags:dnb Drum and Bass Moph drumstep original mix chillstep
BeatmapID:698776
BeatmapSetID:312969

[Difficulty]
HPDrainRate:6.8
CircleSize:5.2
OverallDifficulty:8.4
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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