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Panda Eyes & Teminite - Highscore

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Shadw
i absolutely love this song, i would map it but i can't map rip

[Standard]
- 00:28:474 - missing a beat?
- 00:45:928 - maybe you can afford to place a note here, make this part more consistent in terms of beat placement. I also think that since this is the kiai part, you can make this part a little harder
- 00:48:110 - ^
- 01:46:201 (3) - this can be ctrl+g'ed i think
- 01:47:837 (5) - imperfect blanket
- 03:04:747 (3) - can be ctrl+g'ed too maybe
- 03:48:110 (2,3) - i think you can change the beat placement to this
- 03:55:747 - missing a beat
- 03:57:928 - ^

[Hyper]
- 00:44:428 (2) - i feel that this beat is too soft in the music for it to be relevant. i would remove the note
- 00:46:610 (2) - ^
- 00:50:974 (2) - ^
- 00:45:656 (7,8) - you can make these both sliders
- 00:47:292 (5,8,9) - ^
- 01:00:110 (4) - crtl+g?
- 01:25:201 (5,6) - i don't hear these beats in the music
- 01:26:974 (4) - ^
- 01:27:110 (5,6) - maybe make this one slider like the previous sliders, goes well with music imo
- ctrl+g'ing 02:44:565 (2) - and 02:45:656 (4) - can work

[Another]
- 00:34:747 (4) - this can be rotated 180 degrees, i think it can work
- 00:43:337 (4) - i think this note can be omitted, not sure tho
- 01:16:474 (2) - ctrl+g
- 01:22:883 (6,7) - dis jump is huge compared to 01:20:565 (6,7) -
- 01:47:837 (2) - ctrl+g?
- 01:59:837 (7) - can be ctrl+g'ed, up to you
- 03:33:519 - add a note maybe?

[Extra]
- 00:48:110 (5,6) - i find playing this ctrl+g'ed a little more comfortable
- 00:56:292 (2) - this can be ctrl+g'ed i think
- 00:57:792 (2,3) - try ctrl+g'ing this, i think it can work, see what you think of it
- 02:56:019 (1,2,3) - try this
- 03:54:519 (2,3) - ctrl+g?

[Game Over]
- i like the diff name
- i do not have much experience with 7 star maps so i won't have much to say ;_; sorry
- i think od 9 can work for a difficulty of this level, maybe more
- 00:45:656 (1,2) - i personally think ctrl+g'ing is nicer
- 01:17:292 (1,2) - i think you should make this part similar to 01:16:747 (1) - since the music in these parts are similar
- 02:44:292 (2) - ctrl+g?

nice job the mapset is great :)
Topic Starter
Ciyus Miapah

LGV894 wrote:

00:09:110 - Move uninherited timing point to here. no because my current timing point has some explode sound so i put it as beginning timing

Extra

Open
- This is my favourite diff, because it's the most difficult map that I can pass at the moment. yeah you have good skill :3
- 01:54:656 (1,2,3) - There's something wrong with this pattern that sometimes causes me to miss one of these circles. it's reverse back and forth? maybe will keep this one
- 01:56:974 (2,3) - Too close. This is so wrong. Also try not to overlap (1) and (3). 01:57:519 (4) - because spacing that
- 01:57:519 (4,5) - Rotate 180 degrees? Maybe? that jump ._.
- 02:09:110 (1,2,3,4) - Pattern looks half-arsed. Please change. but it's slow part D:, anti jump on that part very fits and please look at beat snapping it's quite high spaced
- 02:23:292 (1,2,3,4) - Don't overlap! It's not nice. you will get what i mean, change some slider shape a bit
- 02:24:928 (1,2,3,4) - Ctrl+J? Try it. 02:24:792 (2,1,2) - i think i like some spaced jump here
- 03:30:383 (3,4) - Ctrl+G? looks cool
- 03:34:883 (4,5) - I would prefer a downward flow here. 03:35:156 (6,7) - Then maybe move these stuff above (3). 03:34:883 (4,5,6) - i put jumps on here please
- 03:41:701 (5,1) - Ctrl+G? And also increase DS. this like triangles movement :/
- 03:46:747 (5,6) - The switch between flows feels a bit weird.
- 03:48:656 (3,4) - Rotate it anti-clockwise a bit more, mayb 10-20 degrees.
- 03:58:747 (2,3,4,5) - Please no linear flow. 03:59:837 (1,2,3,4,1) - explain this on game over diff lol
- 04:00:110 (2,3) - Change it to a jump pattern. ummm looks this one good, maybe i will fix it later


Game Over

Open
- 00:45:656 (1,2,3,4) - This feels weird. The flow change wasn't executed well enough. something change
- 00:51:383 (3,4,1) - This straight line looks out of place, because a new pattern starts at (1), so a flow change would fit better. 00:51:383 (3,4) - want me to change distance like 00:51:110 (1,2) - ? you will get failed if i do this
- 00:59:019 (3,4) - The rotation is a bit too high... maybe rotate it 20 degrees anti-clockwise or something... not sure, i didnt like straight patterning
- 01:00:383 (1,2,3,4,5,6,7,8) - The DS change looks weird, I'd prefer using the same DS for (1) to (4), then higher for (5) to (8).
- 01:03:110 (1,2) - 01:03:383 (3,4) - Please, no anti-jumps here. change patterning + placement
- 01:04:883 (2,3,4) - There's really something that feels wrong with these flow changes. I'll stop bugging you about it from now on, because there's a lot of them. you know, you will know what i mean im doing that
- 02:14:565 (1,2,1,2,1,2,1,2) - This pattern looks weird, maybe align them to be symmetrical? too lazy
- 02:14:701 (2,2) - 02:15:246 (2,2) - Try to Ctrl+G these things and check the result, I liked it better that way. i like this follow point, zigzag is shit
- 02:16:747 (1,2,1,2,1,2,1,2) - ^_^
- 02:18:928 (1,2,1,2,1,2,1,2) - ^_^
- 02:21:383 (1,2,1,2,1,2) - ^ _^
- 03:28:065 (2,3) - Increase DS? 03:28:065 (2,3) - but nothing support for jumps here D:
- 04:00:247 (4,1) - Please, change this into a jump pattern. 03:59:837 (1,2,3,4) - this pattern quite annoying to do that
thanks for mod, LGV :3

Shadw wrote:

i absolutely love this song, i would map it but i can't map rip

[Standard]
- 00:28:474 - missing a beat? will do it later because it has stacking/overlap things
- 00:45:928 - maybe you can afford to place a note here, make this part more consistent in terms of beat placement. I also think that since this is the kiai part, you can make this part a little harder
- 00:48:110 - ^ gonna keep both and fix later
- 01:46:201 (3) - this can be ctrl+g'ed i think jumps
- 01:47:837 (5) - imperfect blanket
- 03:04:747 (3) - can be ctrl+g'ed too maybe i think no, because i put straight pattern
- 03:48:110 (2,3) - i think you can change the beat placement to this
- 03:55:747 - missing a beat
- 03:57:928 - ^ i put this missing beat for purpose, i put this for various patterning on Standard diff and make this map are not too dense

[Hyper]
- 00:44:428 (2) - i feel that this beat is too soft in the music for it to be relevant. i would remove the note 00:44:837 (4,5) - distance on here will not consistant
- 00:46:610 (2) - ^
- 00:50:974 (2) - ^ gonna thinking about this one
- 00:45:656 (7,8) - you can make these both sliders
- 00:47:292 (5,8,9) - ^
- 01:00:110 (4) - crtl+g?
- 01:25:201 (5,6) - i don't hear these beats in the music
- 01:26:974 (4) - ^
- 01:27:110 (5,6) - maybe make this one slider like the previous sliders, goes well with music imo im already fix this, and will keep this circle placement
- ctrl+g'ing 02:44:565 (2) - and 02:45:656 (4) - can work zigzag jumps looks weird i think

[Another]
- 00:34:747 (4) - this can be rotated 180 degrees, i think it can work maybe next time
- 00:43:337 (4) - i think this note can be omitted, not sure tho i hear something there
- 01:16:474 (2) - ctrl+g distance increasing, looks rigid on previous slider pattern
- 01:22:883 (6,7) - dis jump is huge compared to 01:20:565 (6,7) -
- 01:47:837 (2) - ctrl+g? lel no
- 01:59:837 (7) - can be ctrl+g'ed, up to you rip
- 03:33:519 - add a note maybe?

[Extra]
- 00:48:110 (5,6) - i find playing this ctrl+g'ed a little more comfortable then distance on here will be like antijump 00:48:110 (5,1) -
- 00:56:292 (2) - this can be ctrl+g'ed i think itz zigzag movement, you will get what i mean
- 00:57:792 (2,3) - try ctrl+g'ing this, i think it can work, see what you think of itwhy?
- 02:56:019 (1,2,3) - try this 02:56:428 (2,3) - looks this flow really destroyed if im doing that one
- 03:54:519 (2,3) - ctrl+g? yeah i keep this

[Game Over]
- i like the diff name New Game
- i do not have much experience with 7 star maps so i won't have much to say ;_; sorry no problem :3
- i think od 9 can work for a difficulty of this level, maybe more NO, OD9 is curse for me
- 00:45:656 (1,2) - i personally think ctrl+g'ing is nicer wow nice!
- 01:17:292 (1,2) - i think you should make this part similar to 01:16:747 (1) - since the music in these parts are similar ummmm, maybe later
- 02:44:292 (2) - ctrl+g? please take a look previous pattern

nice job the mapset is great :) thank you :3
thanks for mods, Shadw

guys, im fixing all suggestion except red one, once again thaks for helping :)

Updated!
Azer
Yauxo
random opinion on one pattern

-> 02:05:837 (1,2,3,4) - Please dont do this. You have so much movement from the previous patterns and this one just makes you slow down in such an awkward way, I (read as: I) find it almost impossible to play even.
3 -> 1 is fine, since theres tons of movement before that, so it's basically "just another jump"
1 -> 2 is an antijump on the other hand, made worse by the fact that the angle from the previous jump to this one is below 90°, which makes it more difficult to aim/snap.
2 -> 3 is placed in a straight line like the previous antijump, but forces you to gain more movement again after you were forced to slow down - which is annoying and awkward to play. You basically have to force your hand to do this.

Just do something like 02:03:247 (1,2,3,1) - there
Sgord1
D A M N 7.33 STARS GOGO FOR RANKED TAKE MY STAR
Asphyxia
That's one hard Extra I gotta say! Nice map nonetheless :D
Faust
This is great stuff.
xLolicore-
Take my stars, all of them <3
gregest
daaaamn take my star
MomoPrecil
bang Fort memang idolaku :D 7.33 stars is awesome
deathmarc4
remove combobreak.wav pls
xDarxen
Wow you really did put alot of effort to this map and you can tell, cause it is so freaking awesome! Hope it gets ranked soon!
przepson
Very good map :O

I like it :3
hent2222
Take my star. I love this beatmap <3
Linada
I'm pretty new to modding take this into consideration please :)


I can't really say what's wrong on lower diffs :|

[Another]
02:28:201 (3) - avoid overlap ?
nothing else to say :)

[Spaghetti's Extra]
EDIT: i guess the diff will come back so i let it
well this is not finished, but some suggestions
00:27:656 (2) - IMO you should replace the 2 reverse to 1, played are mosly surprised with 2 reverse, but this is a really slow part so it can fit
00:35:292 - add note ?
00:43:065 (3) - this is not on rythm, make 00:42:928 (2) - a slider ?


[Extra]
OD 8.5 ?
01:45:110 (1) - this section could be a bit more "energetic" ? tha speed change is too brutal imo
nothing else to say :)

[Game Over]
since i'm not used to play 6 stars or more, this is just suggestions
00:52:747 (1) - Expand this on next blue tick ? i think it fit more imo
00:54:928 (1) - same
00:57:110 (1) - same
00:59:292 (1) - same
01:03:656 (1) - same but i think i fit especially more on this one
01:03:656 (1) - ^
04:00:383 (1) - x:1 y168 ?


I love this song and mapset, good luck and keep up the good work :3
gilherme boulos
:D
Topic Starter
Ciyus Miapah

Linada wrote:

I'm pretty new to modding take this into consideration please :)


I can't really say what's wrong on lower diffs :|

[Another]
02:28:201 (3) - avoid overlap ? but im doing this on purpose, try to take a look on next pattern it can be too far lol
nothing else to say :)

[Extra]
OD 8.5 ?
01:45:110 (1) - this section could be a bit more "energetic" ? tha speed change is too brutal imo okay sure
nothing else to say :)

[Game Over]
since i'm not used to play 6 stars or more, this is just suggestions
00:52:747 (1) - Expand this on next blue tick ? i think it fit more imo
00:54:928 (1) - same
00:57:110 (1) - same
00:59:292 (1) - same
01:03:656 (1) - same but i think i fit especially more on this one
01:03:656 (1) - ^ lol im doing this on purpose, for reducing speed and make some rest on finger :3
04:00:383 (1) - x:1 y168 ? doing something similiar


I love this song and mapset, good luck and keep up the good work :3
thanks for mods, Linada. im fix all suggestion except red one
updated

deathmarc4 wrote:

remove combobreak.wav pls
ummm no i think because dem are cute


Sgord1 wrote:

D A M N 7.33 STARS GOGO FOR RANKED TAKE MY STAR

xLolicore- wrote:

Take my stars, all of them <3

CptBlackBird wrote:

daaaamn take my star

hent2222 wrote:

Take my star. I love this beatmap <3
thanks for star guys i will do my best! :3

Asphyxia wrote:

That's one hard Extra I gotta say! Nice map nonetheless :D

Faust wrote:

This is great stuff.

MomoPrecil wrote:

bang Fort memang idolaku :D 7.33 stars is awesome

xDarxen wrote:

Wow you really did put alot of effort to this map and you can tell, cause it is so freaking awesome! Hope it gets ranked soon!

przepson wrote:

Very good map :O

I like it :3

pyccknn wrote:

:D
thanks for supporting this map guys
Bara-
OMG
Are you serious with this map
I LOVE IT <3
You can Always call me!
The SC:4/20/30 sounds are awesome
Small suggestion for Game Over
There seem to be some 1/4 sliders which fit better as 1/8 of 1/16, for example 02:44:292 (2) -
If you want me to, I'll full mod this :)
deathmarc4

Fort wrote:

deathmarc4 wrote:

remove combobreak.wav pls
ummm no i think because dem are cute
If you want to have that .wav in your skin you're entirely welcome to, but it doesn't fit the map AT ALL. All it does is makes me want to turn off custom hitsounds, a really big shame considering how well they're used otherwise.
Miko

fun mapp
Nathan
nice ww
Axarious
General
  1. minor fixes, not really anything of importance
  2. combobreak.wav is unexpected ;o
  3. Link check metadata, see if artist name is "Panda Eyes & Teminite" instead of "Teminite & Panda Eyes"
  4. Link to Panda Eyes' soundcloud upload
  5. Link to Teminite's soundcloud upload
Standard
  1. complete nazi on overlaps here. can ignore all if you want.
  2. 00:23:019 (2) - to x:270 y:30 for overlap + ds fix?
  3. 00:52:474 (4) - to x:435 y:79 for ^
  4. 00:49:474 (3,4) - dunno, this might be a little much for the easiest difficulty. it's probably fine, but you might want another opinion on the consecutive 1/2s: 00:48:383 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) -
  5. 01:03:928 (3) - to x:277 for slight ds fix
  6. 01:06:656 (2) - to x:213 y:270 for slight ds and blanket fix
  7. 01:19:747 (2) - to x:381 for overlap + ds fix
  8. 01:28:747 (3) - to x:397 y:58 for overlap fix
  9. 01:32:837 (2) - to x:389 y:157 for ds fix
  10. 01:36:383 (1) - to x:190 for ds fix
  11. 01:58:201 (1,2) - eh these overlapping sliders are a bit unappealing
  12. 02:05:837 (4,5) - ^
  13. 02:21:656 (5,6) - possibly change this to a 1/2 slider for consistency with 02:16:474 (2,3,4,5) - and 02:25:201 (2,3,4,5) -
Hyper
  1. 01:33:110 (3,4,5) - i feel like this emphasis on the ds is a little unnatural on the linear pattern here, perhaps just constant ds would be better?
Another
  1. 00:16:201 (2) - NC for consistency
  2. 01:33:928 (1) - remove NC?
  3. 01:53:565 (5,6,1) - perhaps unstack these because of the 1/8 in the background may cause players to misread this
  4. 02:29:292 (2) - NC for consistency?
  5. 03:54:383 (2) - ^
Extra
  1. 00:42:928 (1) - no sound on tail but it plays fine.
  2. 02:15:247 (2) - perhaps make this (and other similar following patterns) a little bit more visible, the expansion of 02:14:837 (3,4) - to 02:15:110 (1,2) - makes (2) a bit harder to hit because it's not stacked
Game Over
  1. 01:53:292 (3) - 1/8 reverse instead? iunno. it sounds better as it is right now ;_;
Eni
nice

fort maps are always good
Topic Starter
Ciyus Miapah

deathmarc4 wrote:

If you want to have that .wav in your skin you're entirely welcome to, but it doesn't fit the map AT ALL. All it does is makes me want to turn off custom hitsounds, a really big shame considering how well they're used otherwise.
okay i will find other hitsound for this

Axarious wrote:

General
  1. minor fixes, not really anything of importance
  2. combobreak.wav is unexpected ;o
  3. Link check metadata, see if artist name is "Panda Eyes & Teminite" instead of "Teminite & Panda Eyes"
  4. Link to Panda Eyes' soundcloud upload
  5. Link to Teminite's soundcloud upload
Standard
  1. complete nazi on overlaps here. can ignore all if you want.
  2. 00:23:019 (2) - to x:270 y:30 for overlap + ds fix?
  3. 00:52:474 (4) - to x:435 y:79 for ^
  4. 00:49:474 (3,4) - dunno, this might be a little much for the easiest difficulty. it's probably fine, but you might want another opinion on the consecutive 1/2s: 00:48:383 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) -
  5. 01:03:928 (3) - to x:277 for slight ds fix
  6. 01:06:656 (2) - to x:213 y:270 for slight ds and blanket fix
  7. 01:19:747 (2) - to x:381 for overlap + ds fix
  8. 01:28:747 (3) - to x:397 y:58 for overlap fix
  9. 01:32:837 (2) - to x:389 y:157 for ds fix
  10. 01:36:383 (1) - to x:190 for ds fix
  11. 01:58:201 (1,2) - eh these overlapping sliders are a bit unappealing
  12. 02:05:837 (4,5) - ^
  13. 02:21:656 (5,6) - possibly change this to a 1/2 slider for consistency with 02:16:474 (2,3,4,5) - and 02:25:201 (2,3,4,5) -
Hyper
  1. 01:33:110 (3,4,5) - i feel like this emphasis on the ds is a little unnatural on the linear pattern here, perhaps just constant ds would be better?
Another
  1. 00:16:201 (2) - NC for consistency
  2. 01:33:928 (1) - remove NC? maybe i will keep this for some purpose
  3. 01:53:565 (5,6,1) - perhaps unstack these because of the 1/8 in the background may cause players to misread this fix something there
  4. 02:29:292 (2) - NC for consistency?
  5. 03:54:383 (2) - ^
Extra
  1. 00:42:928 (1) - no sound on tail but it plays fine.
  2. 02:15:247 (2) - perhaps make this (and other similar following patterns) a little bit more visible, the expansion of 02:14:837 (3,4) - to 02:15:110 (1,2) - makes (2) a bit harder to hit because it's not stacked
Game Over
  1. 01:53:292 (3) - 1/8 reverse instead? iunno. it sounds better as it is right now ;_;
okay thanks for mod axarious, im fix all except red one
updated!
Kuki


[Another]
00:53:837 (1,2,3) - Fix triangle (unless mapped for emphasis).
01:14:565 (1,2) - Not a fan of this overlap, try to fix.


[Extra]
03:18:383 (8) - Ctrl+G
03:18:656 (9) - Ctrl+G

That's the only change I could find to make.

[Game Over (WOW 7 STARS ORZ]
00:29:565 (2) - Ctrl+G, flow is a bit more fun here imo.
00:31:747 (2) - Perhaps do the same thing here.

Aaaand nothing else, holy shit this is pretty damn polished, probably higher ranked modders would be more ideal for this difficulty, or BNs/QATs hahah.

Such a cool map, been a fan of this song for ages, but an even bigger fan of your maps 8-)

Good luck with rank!
PatZar
antek-antek bangaw<(")
Yoges
This map is amazing! Have my star. \(^_^)/
Crysentos
This map great I have high hopes of this getting ranked.
Topic Starter
Ciyus Miapah

baraatje123 wrote:

OMG
Are you serious with this map
I LOVE IT <3
You can Always call me!
The SC:4/20/30 sounds are awesome
Small suggestion for Game Over
There seem to be some 1/4 sliders which fit better as 1/8 of 1/16, for example 02:44:292 (2) - ummm i think it just hitsound effect lol, so if im doing this i will overmap pattern maybe lol
If you want me to, I'll full mod this :)
oh thanks for this, i think i will call you after i got few mods

Kuki wrote:



[Another]
00:53:837 (1,2,3) - Fix triangle (unless mapped for emphasis). improve linear pattern on 00:53:974 (2,3,4) -
01:14:565 (1,2) - Not a fan of this overlap, try to fix.


[Extra]
03:18:383 (8) - Ctrl+G
03:18:656 (9) - Ctrl+G i think this both looks good, but it reduce distance spacing there, looks im gonna keep this because 03:18:383 (8) - flow is quite fun for high jumps

That's the only change I could find to make.

[Game Over (WOW 7 STARS ORZ]
00:29:565 (2) - Ctrl+G, flow is a bit more fun here imo. improve flow there
00:31:747 (2) - Perhaps do the same thing here. ummm i think it looks good since im already polish previous thing :3

Aaaand nothing else, holy shit this is pretty damn polished, probably higher ranked modders would be more ideal for this difficulty, or BNs/QATs hahah.

Such a cool map, been a fan of this song for ages, but an even bigger fan of your maps 8-) oh thank you :>

Good luck with rank!
thanks for mod, Kuki. im fixing all suggestion except red one
Updated!

Yoges wrote:

This map is amazing! Have my star. \(^_^)/
thanks for star, Yoges <3

sukiNathan wrote:

nice ww

Project Railgun wrote:

nice

fort maps are always good

Crysentos wrote:

This map great I have high hopes of this getting ranked.
thanks for support guys, i will do this :)

PatZar wrote:

antek-antek bangaw<(")
ini lagi apaan wkwkwkwwk
Pati
good song good map take my star
PatZar
wat
Sky Trias
*fufu*
Xantaria
The Extra needs a slight AR increase. Maybe 9,3 or 9,4?
Diony
Great song, and even better map to go with it ;o Hope this gets ranked soon!
Tshemmp
These hitsounds, haha.
Great map, epic song, shiny star.

I would like a higher AR on the Game Over Diff though.
Yohanes
Dammit Fort! This map is awesome

Increase the AR a bit on Extra and Game Over diff would be nice... :D
blahpy

Yohanes wrote:

Dammit Fort! This map is awesome

Increase the AR a bit on Extra and Game Over diff would be nice... :D
It's already high enough as it is. Fort, please don't give in to the pressure of people who can't read. 9.5 is far high enough for a map like this, probably perfect. Any higher would be overkill and make it less playable for me and I'm sure most of the people asking for it to be higher would be struggling if it was higher too.

As long as the AR is sensible it should be the decision of the mapper. This is perfectly fine as it is.
Bara-
As requested in-game

[General]
It all seems fine, and I love the samples :3

[Standard]
Are you sure about AR5?
It's really high considering it's the lowest diff in the set
  1. 00:23:019 (2) - Consider curving it a little to increase flow
  2. 00:35:292 (1,3) - Why not make them both have the same shape? I recommend (1)'s shape tho
  3. 00:49:474 (3,1) - Flow doesn't seem good here, due to the reverse Arrow pointing at the next note
  4. 00:59:837 (5,1) - These 2 need to be properly spaced. It's fine if (5) is faded out, it can now be seen as a 3/2 beat
  5. 01:51:656 (3,4) - consider making them both the same shape
  6. 02:09:110 (4) - NC? The combo gets quite long here
Great diff :3

[Hyper]
AR 8 for only the 2nd diff is the spread O.o
7 is good enough

  1. 00:11:292 (1,1,1,1) - Consider spacing them a little, a full stack is a little boring
  2. 01:06:656 (3,4) - Blanket please
  3. 01:11:837 (1,2,3,4) - I know it's low BPm, but please, space them a little less, it's quite high spaced
  4. 01:14:019 (1,2,3,4) - ^^ etc.
  5. 01:51:656 (1,2,3,4,5,6,7) - It might be intended, but please make this a proper star with Polygonal Circles
  6. 02:13:337 (7) - Spacing is really high here, please put it in the middle of it
  7. 02:54:383 (4) - Tone the spacing down, 2+ is too high
Good diff, but it might a little hard. Please tone down some jumps which are over 2 DS

[Another]
  1. 00:43:883 (2) - Consider lowering spacing here, to give more emphasis for the start of the kiai (At least make sure the "Next" is higher then the "previous")
  2. 00:45:110 (1,2,3,4,5) - It'll be better if they are all sliders, having only the first 2 as circles here feels awkward. Also, please tone down the jump, this is a really hard one (for a 4.7*)
  3. 00:58:337 (2,5) - Blanket
  4. 00:59:837 (3,4) - Dude, dafuq. This is insane (inb4, no it's another) Lower the spacing here to at least below 3
  5. 02:31:474 (3,4) - The jump here is quite insane, tone it down please
  6. 03:14:565 (1,1,2) - Try this rhythm, it follows the music better, same applies to parts like 03:16:747 (1,2,3,4) - 03:18:928 (1,2,3,4,5) - 03:21:110 (1,2,3) -
  7. 03:43:337 (2,1,2,3) - The 2 stacks are rather awkward
Great diff

[Extra]
AR 9.2-9.3 feels better (higher then Another, and it's also fast paced)
[*]00:18:519 (1,2,3,4) - And all following 4-plets - Please space them correctly (really nazi, I know), turn off gridsnap
[*]01:54:656 (1,3) - A stack here feels really awkward
[*]03:30:519 (4,8) - Stack?
[*]03:59:292 (1) - For it being such a hard diff, this feels kinda boring

[Game Over]
Even though AR 9.5 is high, it feels low, considering it's a 7.3 star diff. Consider higheting it (9.7, or 9.9 :P)

  1. 00:25:065 (1,2,3,4) - Even spacing as well? 4.2 to fit with the rest (increase of 0.3)
  2. 00:45:656 (1,2) - Ctrl g for better flow
  3. 01:02:019 (1,2,1,2,1,2) - Oh dear, I hate these patterns, so hard ;w;
  4. 01:09:519 (2,4) - As (4) appears before you need to hit (2), it really seems as if (2) is the slider, consider spacing them a little
  5. 01:12:928 (2) - NC? You do it every beat or every 1/2 beat, but not this one
  6. 01:15:110 (2) - ^^
  7. 01:57:928 (11,12) - WTF O.o Only a 1/8 gap between these 2? Please reduce spacing or make them all circles (ofc with reduced spacing :P)
  8. 02:01:747 (3,4,5) - ^^
  9. 02:14:565 (1,2,1,2,1,2,1,2) - As if the jumps weren't already hard enough O.o, Fort, I LOVE you
  10. 03:02:428 (5) - Make this grey noded as well, just as the other sliders around this one
  11. 03:58:201 (1) - Nice slider :3
  12. 04:00:519 (1) - End at 04:02:565 for consistency with the other diffs
  13. 04:03:110 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1) - Delete. You don't map this in any other diff, so you shouldn't do it here as well. All diffs MUST end on the same time
I love this map, and the song :3
Call me back

To others, we have discussed the spread, and it's fine. Even though the gaps are large, they are steady
Starset
YOUPIII
Anorn
Absolute amazing maps :) :)
Hope this get ranked soon :D :D
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