Easily said, its just the way of counting when you have a note. In a 4/4, you can squeeze in 4 quarter notes in each bar. If you have 7/8, you can get in 7 eight notes in each bar and so on.
How is that different from 7 seventh notes in each bar?[TaikoTori] wrote:
If you have 7/8, you can get in 7 eight notes in each bar and so on.
Sea_Food wrote:
How is that different from 7 seventh notes in each bar?[TaikoTori] wrote:
If you have 7/8, you can get in 7 eight notes in each bar and so on.
Anyway how about a feature that you can just time notes freely as in select the millisecond its placed on.
I don't think either of you understand what is being requested here. This is about signature, not snap divisor. There's rules that contradict eachother in that you cannot double the bpm, and your map must be properly timed using correct signatures. If you cannot set the signature correctly, and you cannot double the bpm, there's a problem.baraatje123 wrote:
From how I understand this, you can do it by setting beatsnap divisor to something else then 1/4
isnt taiko able to just omit unnecessary bar lines to avoid the spam except you mean red line spamStefan wrote:
It'd be useful for low BPM Maps in Taiko to prevent barline spam.
technically that works, but it's unrankable.benguin wrote:
Couldn't you just multiply/divide the bpm by a particular factor to simulate a traditional time signature? (BPM's and time signatures are artificial constructs, the only thing they influence is the how a note's representation with respect to duration appears in sheet music)
support, this is actually quite important and should be added soonLach wrote:
There's rules that contradict eachother in that you cannot double the bpm, and your map must be properly timed using correct signatures. If you cannot set the signature correctly, and you cannot double the bpm, there's a problem.
I'm not sure you understand what the problem is... the game already supports 5/4, 6/4, 7/4.AndRay2014 wrote:
I agree and support this feature. (No stars though sorry).
Even on Cytus, a popular rhythm game that's source for a lot of beatmaps, has a 7/4 and 11/8 song, two 5/4 songs, and so on.
Yes, I got it. I even made a 5/4 song.CloudSplash16 wrote:
I'm not sure you understand what the problem is... the game already supports 5/4, 6/4, 7/4.
What's it's lacking now is the ability to use time signatures on beat divisions other than quarter notes, and number of beats per measure beyond [3,7].
Using that as a pun to present you that song.mazei wrote:
I would like for this feature to be added. Without it, it is effectively cutting off a section of music that can not be ranked because of the rules. For those saying these time signatures will be a niche and very rarely ever used, just take a look at Dream Theater. They have 12 studio albums, with most of their songs featuring odd time signatures of x/8 or x/16 and some x/12.
"But that is only one artist!" Well I just gave one example out of many that exist. Dream Theater is a progressive rock band, a genre which employs odd time signatures a fair bit. Here is another genre that uses odd time signatures as a common tool. A majority of music from these genres will never be able to get ranked unless there is a rule change or this feature is added.
"But why do we care about these songs?" Well why not? Being able to get these maps ranked would allow for more diversity. I love my fair share of Anime OPs, but there is so much more out there. For now there isn't many maps of these kinds of music even in unranked. The reason for that is anyone's guess, but I think if they were allowed to be ranked, then we might see more of them and who knows, we might actually really like some of these maps.
Just my 2 cents.
Definitely not niche, I'm not sure where in my post made it seem like I was saying it was. There are definitely a whole lot more genres that I did not mention, but just wanted to mention Prog Rock and Math Rock as those two are the ones I'm very much more familiar with.[TaikoTori] wrote:
Using that as a pun to present you that song.SPOILER->https://en.wikipedia.org/wiki/Schism_(song)"Schism" is renowned for its use of uncommon time signatures and the frequency of its meter changes. In one analysis of the song, the song alters meter 47 times. [...]The following verse exhibits a similar pattern to the first, alternating bars of 5/8 and 7/8. The next section is bars of 6/4 followed by one bar of 11/8. This takes the song back into alternating 5/8 and 7/8. Another 6/8 and 7/8 section follows, and after this the song goes into repeating 7/8 bars.".
There are tons of musical genres out there that use odd time signatures. Tons of them; its not niché, as written by mazei. I am really hoping this will get noticed soon; I am actually really not able to map so many songs due to this restriction, its ridiculous. And yes, i may be one of the only people that actually try to map stuff like that, but still, it adds diversity.
Oh, and by the way. Even if its an old map. But This was mapped using 4/4. Not to offend the mapper, the ones getting it ranked back then also made a mistake, but this is technically just not properly timed, and therefore against the ranking criteria.
I dont want to offend anyone by saying that, but its just a prime example of why this should get implemented.
Sorry, i meant to agree with you and just using your post as an example. Sorry for the misunderstandingmazei wrote:
Definitely not niche, I'm not sure where in my post made it seem like I was saying it was. There are definitely a whole lot more genres that I did not mention, but just wanted to mention Prog Rock and Math Rock as those two are the ones I'm very much more familiar with.
11/4 is already possible by editing the .osu fileZhuriel wrote:
Currently trying to map a song that has sections in 11/4, this would really be useful.
Oh, wasn't aware of that, thanks!Baraatje123 wrote:
11/4 is already possible by editing the .osu file
I've already given my support on this, but I had to come back and give you some props because I'm running into a situation with complex time signatures on Acid Rain, by Liquid Tension Experiment -- a few x/8 measures cause some problems, haha. This is something that, if fixed, would probably remove some ranking ambiguity on a number of really awesome songs. I mentioned Xi's Mirage Garden in my last post, and I've also got an awesome song that I cannot really do anything with because it sits in 9/8 for quite some time.JBHyperion wrote:
Supporting this. I'd love to map some progressive music but it's just horridly messy (and unrankable) under the current, restrictive system. Give us some 5/8, 15/16 and so on and some really interesting songs are suddenly legit candidates for mapping. Constant Motion by Dream Theater is top of my list
And it doesn't even have to just be n(4) time signatures like x/8 or x/16 either... Why not have support for something like 7/5? It's not common sure, but definitely not unheard of. Example here.
Hope to see some development on this sometime
I believe many things are possible by editing the osu file. Is that a legitimate answer to this problem and other things that can be done with it but not in editor etc tho? I don't think so.Bara- wrote:
11/4 is already possible by editing the .osu file
With this you are excluding rhythms with y that can't be divided even with 2, such as 5/3 or smth.JapanYoshiTheGamer wrote:
I'm only supporting this for x/(2^y) time where 1≤y≤4.
This.JBHyperion wrote:
And it doesn't even have to just be n(4) time signatures like x/8 or x/16 either... Why not have support for something like 7/5? It's not common sure, but definitely not unheard of.
Don't quote me on this but I'm pretty sure it wouldn't affect it in any way.Bara- wrote:
One question. How does this influence gameplay? In Standard/CtB there is nothing which can be influenced by this. Barlines in Taiko/Mania are changed by the currently-changable value. The only factor I can see how this would influence gameplay is with the Finish-resets when playing Nightcore...
But since maps are atleast supposed to be timed properly, you can't map 3/4 as 4/4. Therefore, since the timing is supposed to be done according to the music, it leads to the problem we have. Hell, we could just remove the time signature all together and have just the BPM and offset and gameplay wouldn't be affected. For same reason we have time signatures at all, we should have tools to make all kind of time signatures, even if they happen to be rare.Bara- wrote:
Even a 3/4 map can be mapped in 4/4 as long as you know what you are doing, and it will not affect gameplay.