As most mania players know but have yet to speak out this issue,
the timing between long notes causes continual misses.
In the current game mechanics of osu!mania, long notes have two points of judgement (hit and release) which will count as one note. So in order to judge two positions as one, it will take the worst of the two scores.
ex 1. hit 300 and release a 200, it will be counted as a 200
ex 2. hit 300 and release miss, it will be a miss
ex 3. hit miss and release 200, it will be a miss
Problem:
Because the game waits for the release regardless of the initial hit, if the timing window is within the next note in the same lane, it will wait for the release instead of registering the next note.
Solution:
What the game needs to do to fix this issue is judge the release based on the initial hit. If the hit on the long note is registered (note is not darkened) then register a release. Otherwise, if the note is missed initially on the hit, then the game ignores the release timing so the next note can be registered regardless of how tight the spacing.
The current solution to fixing yourself is to double tap on the long note to re-register the hold, but in heavy long note patterns this is close to impossible to do without disturbing the other lanes.
Once this is fixed, the game will still score the same way but prevent continuous, uncalled for misses.
As you can see, the first and third test shows that the gap between notes is too small to register the next incoming long note.
The second test however, the gap was large enough for the timing windows to not interfere between the release and next incoming long note.
osu! version: 20150414.2 (latest)
the timing between long notes causes continual misses.
In the current game mechanics of osu!mania, long notes have two points of judgement (hit and release) which will count as one note. So in order to judge two positions as one, it will take the worst of the two scores.
ex 1. hit 300 and release a 200, it will be counted as a 200
ex 2. hit 300 and release miss, it will be a miss
ex 3. hit miss and release 200, it will be a miss
Problem:
Because the game waits for the release regardless of the initial hit, if the timing window is within the next note in the same lane, it will wait for the release instead of registering the next note.
Solution:
What the game needs to do to fix this issue is judge the release based on the initial hit. If the hit on the long note is registered (note is not darkened) then register a release. Otherwise, if the note is missed initially on the hit, then the game ignores the release timing so the next note can be registered regardless of how tight the spacing.
The current solution to fixing yourself is to double tap on the long note to re-register the hold, but in heavy long note patterns this is close to impossible to do without disturbing the other lanes.
Once this is fixed, the game will still score the same way but prevent continuous, uncalled for misses.
As you can see, the first and third test shows that the gap between notes is too small to register the next incoming long note.
The second test however, the gap was large enough for the timing windows to not interfere between the release and next incoming long note.
osu! version: 20150414.2 (latest)