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Dope Arcade - Ascension (MitiS Remix)

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Total Posts
38
Topic Starter
Come[Back]Home
This map has been deleted on the request of its creator. It is no longer available.
Ciyus Miapah
1st IRC mod :3
19:00 Fort: hello cbh
19:01 Fort: can i request mod? :3
19:01 Come[Back]Home: Of course you can
19:01 Fort: oh nice
19:01 Fort: are you can mod this map?
19:01 *Fort is listening to [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival]
19:01 Fort: just 1 diff for app
19:01 Come[Back]Home: Oh, that song~
19:02 Fort: yeah this song is awesome
19:05 Come[Back]Home: Hmm, i dont think i can mod this, i lack on too much experience
19:05 Fort: just throw something there
19:05 Fort: probably will consider everything, if its very important
19:07 Come[Back]Home: I really dont know what i could suggest, ive shooted 2 stars since the map is really awesome
19:07 Fort: oh thanks >3<
19:08 Come[Back]Home: You can request mods whenever you want, but i hope your next map has Easy Normal etc. since i really dont know how to mod Extras sry.. :C
19:08 Fort: but you know me right? i specialized at Super high diffs
19:09 Come[Back]Home: I know xD
19:09 Fort: but i will give some maps with lower diffs if i planning to Rank some mapset
19:09 Come[Back]Home: I wish i could map like you, i already changed my mappingstyle, i can finally map over 170 Bpm xD
19:10 Fort: lmao okay
19:10 Fort: but my style can map over 300bpm
19:10 *Fort runs
19:10 Come[Back]Home: I know, i admire you :C
19:11 Fort: thanks
19:11 Fort: so just put something on my map thread, im gonna take a look at it
19:11 Come[Back]Home: Okay, ill try later
19:12 Fort: okay good luck, and once again thanks for star >.<
19:13 Come[Back]Home: Np~ xD
19:28 Come[Back]Home: May i request a mod for just one diff too?
19:28 Fort: what map?
19:28 *Come[Back]Home is listening to [http://osu.ppy.sh/b/743062 Dope Arcade - Ascension (MitiS Remix)]
19:28 Fort: hey
19:28 Fort: that song
19:28 Fort: i map it long time ago
19:29 Come[Back]Home: Yeah me too xD
19:29 Fort: what diff?
19:29 Come[Back]Home: Insane
19:29 Fort: ummm
19:29 Fort: lemme guess
19:29 Fort: i remember this song has very repetitive 1/1 and 1/2 circle pattern
19:29 Fort: 1/1 slider*
19:30 Fort: lemme see
19:30 Come[Back]Home: Kinda yeah
19:31 Fort: nice sb
19:31 Come[Back]Home: Thanks to Bakari yeah
19:32 Fort: oh yeah bakari lol
19:34 Fort: 02:54:352 (4,5) - i think you need to change 3/4 slider here
19:34 Come[Back]Home: This is the map where ive tried something new btw
19:34 Fort: oh yeah its 170bpm
19:34 Fort: nice work
19:35 Fort: 02:55:058 - and why you didnt map this with clickable object?
19:35 Fort: since at overall you mapped on downbeat
19:35 Fort: on same parrt
19:37 Come[Back]Home: Okay, fixed
19:38 Fort: put Custom Combo here
19:38 Fort: :D
19:38 Come[Back]Home: Oh yeah, i always forget those
19:38 Fort: disable Countdown
19:38 Come[Back]Home: I love Countdowns... :C but okay
19:39 Fort: looks this SB didnt contains some epilepsy thing, maybe you can uncheck it
19:39 Come[Back]Home: Bakari told me to check to it
19:39 Fort: oh okay then
19:39 Fort: raise OD to OD7.5?
19:40 Come[Back]Home: Okay
19:40 Fort: yeah since this HP7 it needs higher OD
19:41 Fort: i see you didnt hitsounded slider who similiar like this 01:30:705 (1) -
19:41 Fort: some of them
19:41 Fort: like on here 03:01:058 (1) -
19:41 Fort: 03:04:941 (1) -
19:42 Fort: maybe you can put some whistle there
19:42 Fort: or you need to do it i think
19:42 Come[Back]Home: 03:04:941 (1) This one has not hitsound because there are no melodics
19:43 Fort: oh
19:43 Fort: but i didnt hear melody, i focused on downbeat there lol
19:43 Come[Back]Home: Oh wait, theres a sound lol
19:44 Fort: since you didnt put whistle at melody on here 01:40:235 (1,2,3,4,5,6,1,2,3,4,5) -
19:44 Fort: probably you hitsounded focused on downbeat
19:45 Fort: downbeat and upbeat
19:46 Come[Back]Home: Yeah, ive fixed it
19:48 Fort: 03:21:705 (4) - 294,244 maybe
19:49 Fort: for better circular movement flow
19:49 Fort: and fix this circle curve for Better visual 03:22:411 (7,8,1,2) -
19:51 Come[Back]Home: Isnt it already good curved?
20:08 Fort: sorry afk
20:08 Come[Back]Home: np~
20:09 Fort: yeah looks didint same with03:22:588 (1,2,3,4) -
20:09 Fort: up to you
20:10 Come[Back]Home: Okay, ive tried
20:10 Fort: yeah maybe that last thing i can say
20:10 Fort: everything looks good
20:11 Come[Back]Home: Phew, then im relieved
20:11 Come[Back]Home: Firs time mapping like that, thanks xD
20:12 Fort: you're welcome
20:58 Come[Back]Home: btw, could yuo drop the mod in forum, so i can give kds? :3
20:58 Fort: oh
Topic Starter
Come[Back]Home

Fort wrote:

1st IRC mod :3
19:00 Fort: hello cbh
19:01 Fort: can i request mod? :3
19:01 Come[Back]Home: Of course you can
19:01 Fort: oh nice
19:01 Fort: are you can mod this map?
19:01 *Fort is listening to [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival]
19:01 Fort: just 1 diff for app
19:01 Come[Back]Home: Oh, that song~
19:02 Fort: yeah this song is awesome
19:05 Come[Back]Home: Hmm, i dont think i can mod this, i lack on too much experience
19:05 Fort: just throw something there
19:05 Fort: probably will consider everything, if its very important
19:07 Come[Back]Home: I really dont know what i could suggest, ive shooted 2 stars since the map is really awesome
19:07 Fort: oh thanks >3<
19:08 Come[Back]Home: You can request mods whenever you want, but i hope your next map has Easy Normal etc. since i really dont know how to mod Extras sry.. :C
19:08 Fort: but you know me right? i specialized at Super high diffs
19:09 Come[Back]Home: I know xD
19:09 Fort: but i will give some maps with lower diffs if i planning to Rank some mapset
19:09 Come[Back]Home: I wish i could map like you, i already changed my mappingstyle, i can finally map over 170 Bpm xD
19:10 Fort: lmao okay
19:10 Fort: but my style can map over 300bpm
19:10 *Fort runs
19:10 Come[Back]Home: I know, i admire you :C
19:11 Fort: thanks
19:11 Fort: so just put something on my map thread, im gonna take a look at it
19:11 Come[Back]Home: Okay, ill try later
19:12 Fort: okay good luck, and once again thanks for star >.<
19:13 Come[Back]Home: Np~ xD
19:28 Come[Back]Home: May i request a mod for just one diff too?
19:28 Fort: what map?
19:28 *Come[Back]Home is listening to [http://osu.ppy.sh/b/743062 Dope Arcade - Ascension (MitiS Remix)]
19:28 Fort: hey
19:28 Fort: that song
19:28 Fort: i map it long time ago
19:29 Come[Back]Home: Yeah me too xD
19:29 Fort: what diff?
19:29 Come[Back]Home: Insane
19:29 Fort: ummm
19:29 Fort: lemme guess
19:29 Fort: i remember this song has very repetitive 1/1 and 1/2 circle pattern
19:29 Fort: 1/1 slider*
19:30 Fort: lemme see
19:30 Come[Back]Home: Kinda yeah
19:31 Fort: nice sb
19:31 Come[Back]Home: Thanks to Bakari yeah
19:32 Fort: oh yeah bakari lol
19:34 Fort: 02:54:352 (4,5) - i think you need to change 3/4 slider here
19:34 Come[Back]Home: This is the map where ive tried something new btw
19:34 Fort: oh yeah its 170bpm
19:34 Fort: nice work
19:35 Fort: 02:55:058 - and why you didnt map this with clickable object?
19:35 Fort: since at overall you mapped on downbeat
19:35 Fort: on same parrt
19:37 Come[Back]Home: Okay, fixed
19:38 Fort: put Custom Combo here
19:38 Fort: :D
19:38 Come[Back]Home: Oh yeah, i always forget those
19:38 Fort: disable Countdown
19:38 Come[Back]Home: I love Countdowns... :C but okay
19:39 Fort: looks this SB didnt contains some epilepsy thing, maybe you can uncheck it
19:39 Come[Back]Home: Bakari told me to check to it
19:39 Fort: oh okay then
19:39 Fort: raise OD to OD7.5?
19:40 Come[Back]Home: Okay
19:40 Fort: yeah since this HP7 it needs higher OD
19:41 Fort: i see you didnt hitsounded slider who similiar like this 01:30:705 (1) -
19:41 Fort: some of them
19:41 Fort: like on here 03:01:058 (1) -
19:41 Fort: 03:04:941 (1) -
19:42 Fort: maybe you can put some whistle there
19:42 Fort: or you need to do it i think
19:42 Come[Back]Home: 03:04:941 (1) This one has not hitsound because there are no melodics
19:43 Fort: oh
19:43 Fort: but i didnt hear melody, i focused on downbeat there lol
19:43 Come[Back]Home: Oh wait, theres a sound lol
19:44 Fort: since you didnt put whistle at melody on here 01:40:235 (1,2,3,4,5,6,1,2,3,4,5) -
19:44 Fort: probably you hitsounded focused on downbeat
19:45 Fort: downbeat and upbeat
19:46 Come[Back]Home: Yeah, ive fixed it
19:48 Fort: 03:21:705 (4) - 294,244 maybe
19:49 Fort: for better circular movement flow
19:49 Fort: and fix this circle curve for Better visual 03:22:411 (7,8,1,2) -
19:51 Come[Back]Home: Isnt it already good curved?
20:08 Fort: sorry afk
20:08 Come[Back]Home: np~
20:09 Fort: yeah looks didint same with03:22:588 (1,2,3,4) -
20:09 Fort: up to you
20:10 Come[Back]Home: Okay, ive tried
20:10 Fort: yeah maybe that last thing i can say
20:10 Fort: everything looks good
20:11 Come[Back]Home: Phew, then im relieved
20:11 Come[Back]Home: Firs time mapping like that, thanks xD
20:12 Fort: you're welcome
20:58 Come[Back]Home: btw, could yuo drop the mod in forum, so i can give kds? :3
20:58 Fort: oh
Thanks :3
Secretpipe
Hope you'll like it!

It's my best Easy so far :'D

click~
osu file format v14

[General]
AudioFilename: Dope Arcade - Ascension (MitiS Remix).mp3
AudioLeadIn: 0
PreviewTime: 66352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19764,135176,150705,153176,203294
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Ascension (MitiS Remix)
TitleUnicode:Ascension (MitiS Remix)
Artist:Dope Arcade
ArtistUnicode:Dope Arcade
Creator:Come[Back]Home
Version:Secretpipe's Easy
Source:
Tags:drumstep electronic dance music dnb Bakari cbh Peachtrees
BeatmapID:744880
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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2,113141,123035
2,124435,131505
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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406,212,191999,6,0,L|408:113,1,80
331,107,192705,2,0,L|329:186,1,80
252,162,193411,2,0,L|253:82,1,80
174,96,194117,2,0,L|172:175,1,80
224,236,194823,6,0,P|278:242|321:233,1,80
381,222,195529,2,0,P|387:167|378:124,1,80
330,82,196235,1,0,0:0:0:0:
251,68,196588,1,0,0:0:0:0:
174,96,196941,2,0,L|163:209,1,80
150,254,197647,6,0,P|94:263|43:258,2,80
227,232,198705,1,0,0:0:0:0:
278,171,199058,2,0,P|269:115|274:64,2,80
309,244,200117,1,0,0:0:0:0:
256,192,200470,12,0,203294,0:0:0:0:
Lumael
Hi! M4M request on your queue

  • Insane

    00:22:588 (1) - I think this shape is kinda broken, would look better like this: http://puu.sh/jfaYF/4ebcdd3eb6.jpg
    00:25:411 (1,2) - Just a little improviment, I think that if you make like 00:24:705 (5,6) - Would look better. I mean, place 00:25:941 (2) - around 20|176
    00:28:235 (1) - Same thing here, maybe it's intentional, but for a first glance it looks like a broken shape
    00:39:529 (1) - ^ just a suggestion again
    00:45:882 (3,4,5,6,7) - The shape of this stream is a bit odd. You could curve this stream around 00:44:470 (1) - for a better shape. Like this: http://puu.sh/jfbP4/38bbe2dd68.jpg
    01:05:999 (5) - Move to 308|100 to fix the shape of the stream
    01:07:058 (6) - Maybe add NC?
    01:19:058 (1) - What do you think of: http://puu.sh/jfcbP/04cff017ec.jpg
    01:21:882 (1,2) - This blanket can be improved
    01:24:176 - You missed a noise here
    01:28:235 (3) - I didn't talk about all those shapes on the kiai but imo they could be improved like I said on the top
    01:52:941 (9) - Maybe add NC?
    02:09:176 (1,2,3,4,1) - Maybe a small star?
    02:35:647 (3,6,9) - NC?
    02:44:470 (3,4) - Stack maybe ?
    02:54:529 - You missed a noise here again
    03:28:588 (4,1) - This blanket can be improved

  • Hard

    00:22:588 (1) - Shape can be improved, make like this one: 01:09:176 (1) -
    00:29:823 (2,3) - This blanket can be improved, looks like the tail of (3) is a bit off
    00:35:823 (2,1) - ^
    00:44:999 - You missed a noise here
    01:18:882 (7,1) - Will look better if you stack the tail of (1) on the (7)
    02:04:235 (1,1,1) - The tail is too loud and it seens overmapped
    02:39:529 (1) - Shape can be improved, make like this one: 01:09:176 (1) -

  • Peachtrees's Normal

    00:19:764 (1) - I would remove this spinner, so you could map 00:22:588 - . This beat is the start of the song and you have to miss it in order to put the spinner, I prefer removing the spinner
    00:25:411 (1,2,3) - I don't know about here, might be fine but it's a bit weird, idk, ignore this if you want
    02:15:529 - This blank space is a bit awkward, also you don't need all the recovery time in a Normal
    02:39:352 - Add circle?
    02:53:647 (5,6) - Make them mirrors?

Easy is very good :) GJ!

GL on ranking!~ Nice song and mapset
neuro
-
Peachtrees

Lumael wrote:

  • Peachtrees's Normal

    00:19:764 (1) - I would remove this spinner, so you could map 00:22:588 - . This beat is the start of the song and you have to miss it in order to put the spinner, I prefer removing the spinner hmm woud like to wait for more opinions on this. If this ends up getting pointed out again ima just remove the spinner and start the map with a 2/1 on teh downbeat
    00:25:411 (1,2,3) - I don't know about here, might be fine but it's a bit weird, idk, ignore this if you want dunno, pretty similar to what I did with the rest of the map
    02:15:529 - This blank space is a bit awkward, also you don't need all the recovery time in a Normal ye added a 2/1
    02:39:352 - Add circle? no reason to
    02:53:647 (5,6) - Make them mirrors? aren't they mirrors already? made a minor adjustment

Easy is very good :) GJ!

GL on ranking!~ Nice song and mapset
thnks!
Kihhou
m4m note: im just gonna mod insane and easy o3o cuz im too tired and lazy to mod hard or normal lol

hi! im probably gonna give a placement suggestion picture for ... almsot everything cuz i like mapping stuff lol.. if placement isnt part of the suggestion, the placement picture i provide is just what i would do after the change in case youre ever like "huh alright but i dont know how i would do placement for that suggestion so oh well", so you can choose to ignore it, copy it as is, or do some variation. just giving you an idea of options

[General]
  1. 00:19:764 (1) - ehh?.. are you sure you want to start here? the shuuuuuuuuuuu build up sound clearly and distinctly (not just very slowly fading in) begins at 00:18:705 - if im hearing it correctly
  2. 02:14:117 (1) - same for this (except easy diff). i believe it should start at 02:13:764 -
  3. there are . a lot less claps, drum claps, and drum finishes than there could potentially be o-o are you sure on this?.. im not sure how required hitsounds are though
  4. add secretpipe to tags
[pipe]
  1. 00:19:764 (1,1) - uhhh i dont think you can do this. checked with hentai oko to confirm that this is probably too short as i think there was a rule of thumb post on notes after spinners saying that for easy diffs at about 160 bpm, there should be a measure of pause between the spinner and the next note while this is half a measure spaced at 170 bpm heh.. i think i would just end the spinner on 00:22:588 - and take out the first note to be on the "safe" side but its still higher bpm than the rule of thumb post but whatever it probably doesnt matter
  2. 00:33:176 (3) - what do you think of curving this the other way? o: i think it would flow better both from 00:32:470 (2) - and into 00:33:882 (1) - . im sure you know what i mean. something like this
  3. 00:53:647 (1,1) - same here as its half a measure. easy people cant react or read this well. id probably jsut remove and leave out the spinner completely
  4. 02:12:705 (1,1) - aa ^ and add a slider at 02:15:529 - ?
  5. 02:27:176 (1) - why is this NCed? having a cluster of colors like this 02:26:470 (3,1,1) - looks pretty messy in an easy diff
  6. heyyyyy nice diff
[Insane]
  1. 00:23:647 (4,1,2,3,4,5) - this star pattern here would have a much bigger impact as a stand alone pattern if that makes sense... if you moved 00:23:647 (4) - . because as it is now, the tail of the slider moves towards the left for 00:23:999 (1) - and then further to the left for 00:24:176 (2) - . the rotation is broken at 00:23:823 - which is a bit of an awkward spot so i think itd play better if there was better distinction between the patterns by moving 00:23:647 (4) - to have its tail stack with 00:24:352 (3) - to have nice direction change on 00:23:999 (1) -
  2. 00:25:235 (6,1) - these are weeeeirdly flowing into each other due to the shape of the slider. the way its curved, it wouldnt be a smooth flow from the circle uh. you can do a lot of things for an easy fix without changing much you cannnnn rotate 00:25:411 (1) - over so that its ontop of the circle more orrr you can stack 00:25:235 (6) - on the tail of 00:24:705 (5) -
  3. 00:26:999 (2,3) - ehhh this isnt really allll too important but i would place 00:26:999 (2) - beneath 00:27:176 (3) - to give it a sharper angle for more emphasis on that double thump action in the song as it feels a bit underwhelming atm
  4. 00:38:117 (1,2) - i dont really see a reason to have a 3/4 slider here other than just having it consistent with 00:35:294 (1,2) - . personally i dont think a 00:35:294 (1,2) - would fit there as it seems very random when compared to the rest of the intro buuuuut this might be more controversial so im not gonna touch on that. this though, i really suggest you dont do. 00:38:294 - you skip over a huge thump clap whatever its called beat on the red tick for a bit of consistency with the previous 2 measures when the beats are not placed the same. so i really think you should just map it as two notes or a 1/2 slider
  5. 00:47:647 (5,6,7,8,1) - ooo this little stacked bit was nicely fitting~ i like it
  6. 00:56:117 (6) - i see youre trying to show the change in music with this pause but i think that itd be even better if it was a 3/4 slider instead of a note. that way the notes dont just suddenly freeze and youre actually mapping something as the beat is still continuous, even here. theres also one of those constant shuuuuuuuuuu sounds that grows louder and louder in the background here too so a slider would fit right into that. hmmmm itd be a bit tricky since you sort of want to maintain DS while keeping things clean. id honestly just break the constant DS just for that part for now but its up to you if you decide to do it
  7. 01:07:411 (9) - this isnt all too important either. are you sure you want it placed directly along the same straight line flow as the triplet? i think itd be better to add more emphasis like you did nicely with 01:06:882 (5) - by giving a direction change
  8. 01:09:882 (4,5,1) - i think this here could use better flow too. considering the way 01:10:588 (1) - is angled, its a bit awkward flowing into it. since i noted youd prefer to keep DS here i think itd be better to move 01:09:882 (4) - up a bit more and then have 01:10:411 (5) - angled so that itll flow right into the concave shape of the slider liikkkee this
  9. 01:13:411 (1) - mmmm this isnt a fix or a suggestion really. just making sure these wave sliders are mapped intentionally as they are, instead of like this with the anchor points to make it more curvy and imo a bit more clean as itll be more consistent to map throughout
  10. 01:23:999 (1) - same thing here as before o-o you map a 3/4 slider when it really dont fit as the thump kind of note is on the red tick at 01:24:176 - . not really a consistency thing here either as its the only one of its kind in the section. i think you may have just heard it a bit wrong in the music
  11. 02:54:352 (4) - ^ whyyyy :c
  12. 02:59:647 (4) - ehhhhh idk about this. i normally play this level of difficulty pretty easily but i had trouble reading this. it looks a lot like a 5 note stream.. but of course theres a chance im just not good at reading that compared to other people. i would just make it a 5 note stream instead but i dont have concrete evidence that i dont just suck at reading this sort of pattern lol soooo... up to you
  13. 03:00:352 (5,6,7) - idk about you but this played reaaaally awkwardly for me and didnt fit well with the music here.. i cant explain it well at all but i truly believe that breaking rotation and giving a bit of a jump would make this feel a lot better played
  14. 03:16:941 (4) - i think this really doesnt represent the music as well as it potentially could. 03:16:235 (1,2) - these were nice! right into the hard beats. but then you kinda give up on that by replacing the two hard beats at 03:16:941 - and 03:17:117 - with a single ctrl h'ed slider :/which i just really dont think does this part of the song justice. i would suggest using 2 hitcircles there like you did with 03:16:235 (1,2) - . as for 03:17:294 (5,6) - , imo you should use a slider here as it is the same as 03:16:588 (3) - and 03:15:882 (4) - with the hard beat on the tail to have a nice fitting rhythm going on. this is probably my most highly recommended suggestion in this mod :X pls consider thisss
  15. 01:23:999 (1) - whys this NC here? ._." so out of the blue. remove?
  16. 02:09:882 (1) - iiiiii think id take out this NC as this part is very pattern heavy
  17. pretty clean diff. sometimes i feel like you ignore the drums and hone in on the electronic sounds. it isnt entirely bad but id prefer for there to be atleast a bit more attention to the hard thump beats that occur which really ring out to me!
okay o3o good luck
-Sh1n1-
Hi~~ CBH~~

Secretpipe's Easy



  1. 00:19:764 (1,1) - What about distance between spin and slider? After spin you should add a rest like 3 white lines like 02:35:294 (1,1) -
  2. 00:32:470 (2,3) - why not like this? fit the flow better
  3. 00:53:647 (1,1) - as I said about spacing between spin and slider
  4. 01:29:999 (2,3,1) - too messy for newbies, try to find another pattern
  5. 02:21:176 (1) - move to the right
  6. 02:17:999 (4,1) - 02:19:411 (2,3) - 02:20:823 (4,1) - too confusing for easy I guess, try to avoid this kind of triangle
  7. 02:26:470 (3) - this note is not necessary, delete
  8. 02:23:647 (4) - same here ^
  9. 02:26:823 (1,1) - should be only 1 slider like 02:22:588 (3) - because you have high piano sound

Insane



  1. 00:22:588 (1,2) - why not like 00:28:235 (1,2,3) - feels better imo
  2. 00:34:411 (3,4) - Ctrl+G, for previous pattern you were using a jump with this high piano sound
  3. 00:35:294 (1,2) - why not like you did on 00:38:117 (1,2) -
  4. 01:18:969 (8) - move a bit to the left
  5. 02:39:176 (4,1) - jump here?
  6. 01:12:705 (5) - NC? like 01:50:117 (1,2,3,4,1,2,3,4) -
  7. 01:35:294 - same as above ^

Amazing maps as always *-*/ Star~~
Topic Starter
Come[Back]Home

Lumael wrote:

Hi! M4M request on your queue

  • Insane

    00:22:588 (1) - I think this shape is kinda broken, would look better like this: http://puu.sh/jfaYF/4ebcdd3eb6.jpg Okay
    00:25:411 (1,2) - Just a little improviment, I think that if you make like 00:24:705 (5,6) - Would look better. I mean, place 00:25:941 (2) - around 20|176 ]The jump (2,3) is too big otherwise.
    00:28:235 (1) - Same thing here, maybe it's intentional, but for a first glance it looks like a broken shape I never used slider like this before, so i appreciate that youre pointing them out
    00:39:529 (1) - ^ just a suggestion again Yup
    00:45:882 (3,4,5,6,7) - The shape of this stream is a bit odd. You could curve this stream around 00:44:470 (1) - for a better shape. Like this: http://puu.sh/jfbP4/38bbe2dd68.jpg Okay
    01:05:999 (5) - Move to 308|100 to fix the shape of the stream Okay
    01:07:058 (6) - Maybe add NC? Its cool okay
    01:19:058 (1) - What do you think of: http://puu.sh/jfcbP/04cff017ec.jpg Yup
    01:21:882 (1,2) - This blanket can be improved Okay
    01:24:176 - You missed a noise here It was intentional, but if more people point this out ill fix it
    01:28:235 (3) - I didn't talk about all those shapes on the kiai but imo they could be improved like I said on the top Okay
    01:52:941 (9) - Maybe add NC? Okay
    02:09:176 (1,2,3,4,1) - Maybe a small star? No, i want this to be relaxing
    02:35:647 (3,6,9) - NC? sure
    02:44:470 (3,4) - Stack maybe ? No~
    02:54:529 - You missed a noise here again on purpose like i said
    03:28:588 (4,1) - This blanket can be improved Looks perfect to me :o

  • Hard

    00:22:588 (1) - Shape can be improved, make like this one: 01:09:176 (1) - Okay
    00:29:823 (2,3) - This blanket can be improved, looks like the tail of (3) is a bit off Looks perfect to me
    00:35:823 (2,1) - ^ ^
    00:44:999 - You missed a noise here I wanted a little break there
    01:18:882 (7,1) - Will look better if you stack the tail of (1) on the (7) I like it that way
    02:04:235 (1,1,1) - The tail is too loud and it seens overmapped Its not overmapped :o
    02:39:529 (1) - Shape can be improved, make like this one: 01:09:176 (1) - Okay


Easy is very good :) GJ!

GL on ranking!~ Nice song and mapset
Topic Starter
Come[Back]Home

Minase wrote:

M4M Request!! :3

Insane
00:35:294 (1,2,3) - overlaps with 00:34:941 (5) - That was intentional because i think overlaps like these look cool~ :3
move 00:35:294 (1,2,3) - to y:257 x:116
00:53:294 (5,6,7,8) - stack these Okay
01:33:882 (5,6) - these are little close, do this instead? Okay
01:43:058 (1) - move to x:88 y:177 and 01:43:235 (2) - move to x:21 y:321 i think this looks better Moved (1) but not (2)
02:19:058 (3,4,5,6) - curve the stream instead? I like the current one
02:22:058 (5) - move to x:169 y:95 and 02:22:235 (6) - move to x:257 y:91 this makes the stream equal in spacing :D I dont think thats necessary
02:23:999 (1) - move the end up a bit? Okay
02:54:352 (4,5) - looks better imo I like mine :o
03:07:411 (4) - copy 03:07:058 (3) - instead? *click* Okay
03:07:764 (1) - move this slider to the right a bit? it almost overlaps the next slider fully lol Okay
03:30:352 (1,2) - arrow these sliders instead? Im not a fan of arrow patterns
no spinner at the end?

Hard
01:51:176 (4) - isnt parallel with 01:51:529 (1) - fixed
02:20:470 (3,4,5) - isnt equally spaced between the two sliders It Is :o
02:59:294 (1,2,3,4,5,6) - you could make a big spacing to small spacing pattern here ex. regular sliders decreasing speed until 03:01:058 (1) -
sorry i dont really know how to describe it lol I know what you mean, but i dont do something like that in my Hards
03:24:705 (1,2,1,2,1,2,3,4,5,1,2,1,2,3,1,1,2) - the spacing on these notes aren't all the same. fix it? They are

Hope this mod helps! :D
Topic Starter
Come[Back]Home

Kihhou wrote:

m4m note: im just gonna mod insane and easy o3o cuz im too tired and lazy to mod hard or normal lol

hi! im probably gonna give a placement suggestion picture for ... almsot everything cuz i like mapping stuff lol.. if placement isnt part of the suggestion, the placement picture i provide is just what i would do after the change in case youre ever like "huh alright but i dont know how i would do placement for that suggestion so oh well", so you can choose to ignore it, copy it as is, or do some variation. just giving you an idea of options

[General]
  1. 00:19:764 (1) - ehh?.. are you sure you want to start here? the shuuuuuuuuuuu build up sound clearly and distinctly (not just very slowly fading in) begins at 00:18:705 - if im hearing it correctly Okay
  2. 02:14:117 (1) - same for this (except easy diff). i believe it should start at 02:13:764 - Okay
  3. there are . a lot less claps, drum claps, and drum finishes than there could potentially be o-o are you sure on this?.. im not sure how required hitsounds are though Im sure about it
  4. add secretpipe to tags
[Insane]
  1. 00:23:647 (4,1,2,3,4,5) - this star pattern here would have a much bigger impact as a stand alone pattern if that makes sense... if you moved 00:23:647 (4) - . because as it is now, the tail of the slider moves towards the left for 00:23:999 (1) - and then further to the left for 00:24:176 (2) - . the rotation is broken at 00:23:823 - which is a bit of an awkward spot so i think itd play better if there was better distinction between the patterns by moving 00:23:647 (4) - to have its tail stack with 00:24:352 (3) - to have nice direction change on 00:23:999 (1) - I know what you mean but i have to refuse this, since ive played it a lot (with DT too) and it felt perfect to play, there was nothing akward to be found there. I had many testplayers too. I dont think its necessary to do that.
  2. 00:25:235 (6,1) - these are weeeeirdly flowing into each other due to the shape of the slider. the way its curved, it wouldnt be a smooth flow from the circle uh. you can do a lot of things for an easy fix without changing much you cannnnn rotate 00:25:411 (1) - over so that its ontop of the circle more orrr you can stack 00:25:235 (6) - on the tail of 00:24:705 (5) - Okay, tried to fix that
  3. 00:26:999 (2,3) - ehhh this isnt really allll too important but i would place 00:26:999 (2) - beneath 00:27:176 (3) - to give it a sharper angle for more emphasis on that double thump action in the song as it feels a bit underwhelming atm Okay, fixed
  4. 00:38:117 (1,2) - i dont really see a reason to have a 3/4 slider here other than just having it consistent with 00:35:294 (1,2) - . personally i dont think a 00:35:294 (1,2) - would fit there as it seems very random when compared to the rest of the intro buuuuut this might be more controversial so im not gonna touch on that. this though, i really suggest you dont do. 00:38:294 - you skip over a huge thump clap whatever its called beat on the red tick for a bit of consistency with the previous 2 measures when the beats are not placed the same. so i really think you should just map it as two notes or a 1/2 slider fixed in my own way, did something else
  5. 00:47:647 (5,6,7,8,1) - ooo this little stacked bit was nicely fitting~ i like it
  6. 00:56:117 (6) - i see youre trying to show the change in music with this pause but i think that itd be even better if it was a 3/4 slider instead of a note. that way the notes dont just suddenly freeze and youre actually mapping something as the beat is still continuous, even here. theres also one of those constant shuuuuuuuuuu sounds that grows louder and louder in the background here too so a slider would fit right into that. hmmmm itd be a bit tricky since you sort of want to maintain DS while keeping things clean. id honestly just break the constant DS just for that part for now but its up to you if you decide to do it I dont intend to do that since i think that the break gives the change in music a stronger impact, i want to keep that
  7. 01:07:411 (9) - this isnt all too important either. are you sure you want it placed directly along the same straight line flow as the triplet? i think itd be better to add more emphasis like you did nicely with 01:06:882 (5) - by giving a direction change Okay, done
  8. 01:09:882 (4,5,1) - i think this here could use better flow too. considering the way 01:10:588 (1) - is angled, its a bit awkward flowing into it. since i noted youd prefer to keep DS here i think itd be better to move 01:09:882 (4) - up a bit more and then have 01:10:411 (5) - angled so that itll flow right into the concave shape of the slider liikkkee this Okay
  9. 01:13:411 (1) - mmmm this isnt a fix or a suggestion really. just making sure these wave sliders are mapped intentionally as they are, instead of like this with the anchor points to make it more curvy and imo a bit more clean as itll be more consistent to map throughout fixed
  10. 01:23:999 (1) - same thing here as before o-o you map a 3/4 slider when it really dont fit as the thump kind of note is on the red tick at 01:24:176 - . not really a consistency thing here either as its the only one of its kind in the section. i think you may have just heard it a bit wrong in the music I actually didnt mishear anything, i wanted it to be different than the kiai before, but okay, ill fix it
  11. 02:54:352 (4) - ^ whyyyy :c fixed
  12. 02:59:647 (4) - ehhhhh idk about this. i normally play this level of difficulty pretty easily but i had trouble reading this. it looks a lot like a 5 note stream.. but of course theres a chance im just not good at reading that compared to other people. i would just make it a 5 note stream instead but i dont have concrete evidence that i dont just suck at reading this sort of pattern lol soooo... up to you Its actually easy to play, just play it like a tripler with a note afterwards
  13. 03:00:352 (5,6,7) - idk about you but this played reaaaally awkwardly for me and didnt fit well with the music here.. i cant explain it well at all but i truly believe that breaking rotation and giving a bit of a jump would make this feel a lot better played Okay
  14. 03:16:941 (4) - i think this really doesnt represent the music as well as it potentially could. 03:16:235 (1,2) - these were nice! right into the hard beats. but then you kinda give up on that by replacing the two hard beats at 03:16:941 - and 03:17:117 - with a single ctrl h'ed slider :/which i just really dont think does this part of the song justice. i would suggest using 2 hitcircles there like you did with 03:16:235 (1,2) - . as for 03:17:294 (5,6) - , imo you should use a slider here as it is the same as 03:16:588 (3) - and 03:15:882 (4) - with the hard beat on the tail to have a nice fitting rhythm going on. this is probably my most highly recommended suggestion in this mod :X pls consider thisss I know what you mean, but my intention in this Insane was to make not so many jumps, so instead of a jump with circles there i decided to do a jump with sliders, so its easier to play. I dont intend to fix that
  15. 01:23:999 (1) - whys this NC here? ._." so out of the blue. remove? fixed
  16. 02:09:882 (1) - iiiiii think id take out this NC as this part is very pattern heavy Okay
  17. pretty clean diff. sometimes i feel like you ignore the drums and hone in on the electronic sounds. it isnt entirely bad but id prefer for there to be atleast a bit more attention to the hard thump beats that occur which really ring out to me! I like to focus more on mapping to melodics instead of drums which is why i mostly dont pay that much attention to it. But thanks for this mo. It helpe a lot :3
okay o3o good luck
Topic Starter
Come[Back]Home

-Sh1n1- wrote:

Hi~~ CBH~~

Insane



  1. 00:22:588 (1,2) - why not like 00:28:235 (1,2,3) - feels better imo I did it like in [Luanny]'s Mapset, thats why. I think it fits as a lead-in to the map~
  2. 00:34:411 (3,4) - Ctrl+G, for previous pattern you were using a jump with this high piano sound Okay
  3. 00:35:294 (1,2) - why not like you did on 00:38:117 (1,2) - fixed
  4. 01:18:969 (8) - move a bit to the left dif something else~
  5. 02:39:176 (4,1) - jump here? I dont want one there sry~
  6. 01:12:705 (5) - NC? like 01:50:117 (1,2,3,4,1,2,3,4) - There are NC's because of the drums, not because of the melodics
  7. 01:35:294 - same as above ^

Amazing maps as always *-*/ Star~~ Thank you very much :3
Hathz
Hi, for M4M :)

[General]
This is not really a part of the mod. The storyboard (to be exact, the moving background rendered against relatively static hitobjects on lower diffs) gives me severe motion sickness. Of course the storyboard can be turned off and I play with 100% dim anyway, but just wanted to let you know that this can be an issue for other players, too.

[Secretpipe's Easy]
  1. Check AiMod for unsnapped objects
  2. 02:27:176 (1) - Is this NC really necessary?
  3. 02:29:647 - I feel like this sound should be mapped :T
  4. 02:46:234 (6,2) - This is not stacked perfectly
Overall just a very nicely done map, not much to complain about really. Approach rate could maybe be knocked down to 4 since it is an Easy.

[Peachtree's Normal]
  1. This is the only diff with a countdown enabled, I'd turn it off just to be consistent with the other diffs (or turn it on everywhere)
  2. 00:22:588 - Reduce spinner length and map this part of the song
  3. 00:54:176 - This sound is not mapped but you mapped it 00:51:352 (2) - here, please add a note there or something like that :V
  4. 01:06:882 (2,3) - How about instead of this you use a 1/4 slider with one repeat and a circle? (click me)
  5. 01:08:294 (2) - This is not snapped, slider has weird length
  6. 01:20:470 (1) - This NC is kinda random, why not put it 01:21:882 (4) - here instead? The few combos that follow are also offset then so if you change this, take care of the others, too
  7. 01:30:705 (1,2,3) - This feels very awkward to play cause you end the last slider on the start of a new measure
  8. 01:35:294 (2) - CTRL+G this and move it to the left so it blankets with 01:35:999 (3) - this slider? (might need to do some additional maneuvering of that slider to get this to fit)
  9. 01:43:058 (5,6) - Think a single slider would fit the instrumental track better, instead of following that drum kick
  10. 02:09:176 (2,3) - Single 1/4 slider with repeat and a circle maybe? The piano track has the "high, low, high" sound there which is represented by a repeat slider better
  11. 02:16:941 (1) - Random NC here again, I just don't think it's necessary, you could easily just have it 02:18:352 (4) - here instead :V
  12. 02:23:999 (3,4,5) - This is also not very nice to play, two passive sliders that do not fit the music
  13. 03:04:941 (4,5) - Eh I don't know, it's okay I guess but the the timing feels out-of-place since you timed the objects around that to different sound cues
  14. 03:18:176 (2) - Another passive slider here which doesn't fit IMO
  15. 03:26:117 (4) - This should maybe be 1/4 shorter, there is no drum kick there unlike 03:24:705 (1) - at the end of this slider
  16. 03:27:705 (6) - I really don't know about this one, put a NC on 03:28:235 (7) - this slider at least, the timing could be hard to pick up by a beginner
  17. 03:31:764 (1) - Same point I made earlier, 1/4 shorter
  18. 03:33:705 (4,5) - This is not stacked perfectly and again 03:33:352 (3) - this might be hard to pick up
I pointed out a lot of things but it's a nice map regardless.

[Hard]
  1. 00:39:176 (5) - This slider shouldn't end on a new measure
  2. 01:11:117 (2,3) - These objects should be swapped in time please
  3. 02:05:647 (1) - This NC is unnecessary
  4. 02:09:882 (1) - ^ Looks better without a NC in my opinion
  5. 03:09:529 (2,3,4) - Why the larger spacing?
  6. 03:24:705 (1) - Don't think you need a NC here again
  7. 03:33:882 (1) - ^
I wish I knew how to map hard diffs like this ;_;

[Insane]
  1. 01:05:999 (5,6,7,8,1) - Aesthetic complaint, make this part a nicer curve instead of a sharp bend like that :V
  2. 01:14:470 (4,5,1) - The rest of the map flows so nicely that this bit feels kinda awkward to me, how about doing something like this?
  3. 01:23:823 (3) - Kinda large spacing with no rhythm cue to back it up, I think it plays just well if placed above the slider
  4. 01:25:941 (5) - Similar case here
  5. 01:26:647 (3) - And here
  6. 01:39:352 (3) - And here, I'm really not digging these stacks, not gonna point them out anymore. Do as you please with them :)
  7. 01:45:882 (1) - This blanket looks a bit off to me
  8. 02:04:235 (1) - Given that this is Insane difficulty I'm surprised you let the slider's end map to the sound at 02:05:647 - could do with a circle there instead or something
  9. 02:17:294 (2) - CTRL+G? :3
  10. 03:14:470 (5) - Ends on a new measure, not so nice :(
  11. 03:19:764 (3) - CTRL+G for improved flow and a chance to win a talking frog!
Whew that was some work, hope this is useful.

Good luck!
Euny
your request via skype LOL!


  • General
  1. disable to countdown tap for Peachtrees' diff.
  2. add combo colors for your set (if you want to other colors, take it. it just my suggestion)
  • Secretpipe's Easy
  1. 00:33:176 (3) - add drum finish for this tail
  2. 00:33:176 (3) - drum finish should better for this tail imo.
  3. 03:10:588 (1) - ^
  • Peachtrees's Normal
  1. maybe your diff name need to change." Peachtrees' Normal " is correct imo.
  2. cs isnt too big? at least, you need to makes smaller than easy diff. 3.5~4.0 maybe better.
  3. 00:18:705 (1) - i already told this for cbh's two diffs. seems this spinner need to start 00:19:764 here. cause i cant hear any sound from 00:18:705 here
  4. 01:18:352 (3,1) - these are gives confuse for newest players imo. how about this?
  5. 00:33:176 (5) - add finish with drum additions for this tail and..
  6. 00:33:705 (6) - add clap with drum additions for here.
  7. 01:41:294 (5) - add clap with drum additions for this head.
  8. 02:05:647 (2,3,1) - you can improve these blanket
  9. 03:00:352 (4,1) - this placing again lol please change that.
  10. 03:11:647 (4) - add clap with drum additions for this head.
  • Hard
  1. please spinner and hitsounding makes better for this diff too. then really nice imo.
  • Insane
  1. 00:18:705 (1) - seems this spinner need to start 00:19:764 here. cause i cant hear any sound from 00:18:705 here. so, lets moving it. also if you accept this, you should fix your hard diff too.

    i heard strong tempo from some parts. i'll post bit, and i believe you changing other stuffs too.
  2. 00:23:294 (3) - add normal sampleset for this head
  3. 00:24:529 (4) - add normal sampleset for here too.
  4. 00:24:705 (5) - add normal sampleset + soft additions for this head
  5. 00:26:117 (3) - add normal sampleset for this head
  6. 00:26:999 (2) - add normal sampleset + soft additions for here
  7. 00:27:176 (3) - add normal sampleset for this head
  8. 00:27:529 (4) - add normal sampleset + soft additions for head
    .
    .
    .

    follow those drum sounds. and add normal sampleset. hope you understand. if you annoying, at least you should just add whistle for these parts.(i really know you well right? lol. but hope you changing that its really fit to music.)
  9. 00:33:352 (2,3,4) - try add drum additions for these and add clap,finish,clap. these sounds probably up to your diff. please add hard diff too.
  10. 00:40:941 (1) - feels bit pity cause you ignored 00:41:117 this sound. hope you change that for 1/2 slider and single note. cause you did it for same part. ex)00:35:294 (1,2) -
  11. 01:07:764 (1) - finish(normal addition) at this head more better for music imo.
  12. 01:19:058 (1) - ^here too
  13. 01:26:823 (4) - rotate this slider with -10 degrees(with selection centre) then you can avoid overlap with 01:25:941 (5) - this.
  14. 01:41:294 (5) - seems drum clap should fit for music
  15. 01:51:529 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - how about change that for drum sample?
  16. 02:14:117 (1) - this spin .. how about start it on 02:12:882 and makes end of 02:14:823 .
  17. 02:38:117 (1) - finish with normal sample much better for this head
  18. 02:49:411 (1) - ^
  19. 02:59:647 (4) - this slider makes confusing to me. lets makes two notes for this. then it will be good with 02:59:999 (1,2,3,4,5) - them too.
  20. 03:11:647 (5) - same as 01:41:294 (5) drum clap more fit imo.
that's it :)
hope this is helpful... ;)
Topic Starter
Come[Back]Home

Hathz wrote:

Hi, for M4M :)

[General]
This is not really a part of the mod. The storyboard (to be exact, the moving background rendered against relatively static hitobjects on lower diffs) gives me severe motion sickness. Of course the storyboard can be turned off and I play with 100% dim anyway, but just wanted to let you know that this can be an issue for other players, too.

[Hard]
  1. 00:39:176 (5) - This slider shouldn't end on a new measure Its just there because it fits with the melodics perfectly
  2. 01:11:117 (2,3) - These objects should be swapped in time please Okay
  3. 02:05:647 (1) - This NC is unnecessary fixed
  4. 02:09:882 (1) - ^ Looks better without a NC in my opinion Okay
  5. 03:09:529 (2,3,4) - Why the larger spacing? fixed
  6. 03:24:705 (1) - Don't think you need a NC here again Okay
  7. 03:33:882 (1) - ^
I wish I knew how to map hard diffs like this ;_;

[Insane]
  1. 01:05:999 (5,6,7,8,1) - Aesthetic complaint, make this part a nicer curve instead of a sharp bend like that :V Ive tried
  2. 01:14:470 (4,5,1) - The rest of the map flows so nicely that this bit feels kinda awkward to me, how about doing something like this? okay
  3. 01:23:823 (3) - Kinda large spacing with no rhythm cue to back it up, I think it plays just well if placed above the slider It fits with the melodics
  4. 01:25:941 (5) - Similar case here
  5. 01:26:647 (3) - And here
  6. 01:39:352 (3) - And here, I'm really not digging these stacks, not gonna point them out anymore. Do as you please with them :)
  7. 01:45:882 (1) - This blanket looks a bit off to me Could be, but it isnt noticeable anyway
  8. 02:04:235 (1) - Given that this is Insane difficulty I'm surprised you let the slider's end map to the sound at 02:05:647 - could do with a circle there instead or something But it fits so perfectly
  9. 02:17:294 (2) - CTRL+G? :3 sure
  10. 03:14:470 (5) - Ends on a new measure, not so nice :( Because the beat was a bit strong there i decided to do a slider there, it fits really good imo
  11. 03:19:764 (3) - CTRL+G for improved flow and a chance to win a talking frog! Okay
Whew that was some work, hope this is useful. Thank you very much :3

Good luck!
Peachtrees

Hathz wrote:

[Peachtree's Normal]
  1. This is the only diff with a countdown enabled, I'd turn it off just to be consistent with the other diffs (or turn it on everywhere) k
  2. 00:22:588 - Reduce spinner length and map this part of the song just did what the ez did
  3. 00:54:176 - This sound is not mapped but you mapped it 00:51:352 (2) - here, please add a note there or something like that :V dunno not really bothered buy a slight inconsistency as long as the rythm used is intuitive to follow
  4. 01:06:882 (2,3) - How about instead of this you use a 1/4 slider with one repeat and a circle? (click me) did something with 1/2 hr
  5. 01:08:294 (2) - This is not snapped, slider has weird length o
  6. 01:20:470 (1) - This NC is kinda random, why not put it 01:21:882 (4) - here instead? The few combos that follow are also offset then so if you change this, take care of the others, too did sm fixing to NCs around the map
  7. 01:30:705 (1,2,3) - This feels very awkward to play cause you end the last slider on the start of a new measure did smth
  8. 01:35:294 (2) - CTRL+G this and move it to the left so it blankets with 01:35:999 (3) - this slider? (might need to do some additional maneuvering of that slider to get this to fit) current pattern looks less crowded
  9. 01:43:058 (5,6) - Think a single slider would fit the instrumental track better, instead of following that drum kick ya but I'm not following the instrumental track
  10. 02:09:176 (2,3) - Single 1/4 slider with repeat and a circle maybe? The piano track has the "high, low, high" sound there which is represented by a repeat slider better would much rather have both piano sounds clickable
  11. 02:16:941 (1) - Random NC here again, I just don't think it's necessary, you could easily just have it 02:18:352 (4) - here instead :V
  12. 02:23:999 (3,4,5) - This is also not very nice to play, two passive sliders that do not fit the music odidsmth
  13. 03:04:941 (4,5) - Eh I don't know, it's okay I guess but the the timing feels out-of-place since you timed the objects around that to different sound cues ok
  14. 03:18:176 (2) - Another passive slider here which doesn't fit IMO dunno goes along well with the swoosh in the song
  15. 03:26:117 (4) - This should maybe be 1/4 shorter, there is no drum kick there unlike 03:24:705 (1) - at the end of this slider following fading piano here
  16. 03:27:705 (6) - I really don't know about this one, put a NC on 03:28:235 (7) - this slider at least, the timing could be hard to pick up by a beginner idk there's plent of time to adjust and followpoints r helping with that I think. eh will wait for more opioinionionios on this
  17. 03:31:764 (1) - Same point I made earlier, 1/4 shorter nah
  18. 03:33:705 (4,5) - This is not stacked perfectly and again 03:33:352 (3) - this might be hard to pick up stack is as good as it gets right now
I pointed out a lot of things but it's a nice map regardless.

Euny wrote:

  • Peachtrees's Normal
  1. maybe your diff name need to change." Peachtrees' Normal " is correct imo. dunno will leave the grammar related stuff to CBH I'm dumb
  2. cs isnt too big? at least, you need to makes smaller than easy diff. 3.5~4.0 maybe better. k
  3. 00:18:705 (1) - i already told this for cbh's two diffs. seems this spinner need to start 00:19:764 here. cause i cant hear any sound from 00:18:705 here
    did that during a previous mod
  4. 01:18:352 (3,1) - these are gives confuse for newest players imo. how about this? already a Normal+ anyways so I don't think stuff like that really stands out alot agains the harsh flow I've been using throughout the Diff
  5. 00:33:176 (5) - add finish with drum additions for this tail and..
  6. 00:33:705 (6) - add clap with drum additions for here.
  7. 01:41:294 (5) - add clap with drum additions for this head.
  8. 02:05:647 (2,3,1) - you can improve these blanket wasn't going for a blanket
  9. 03:00:352 (4,1) - this placing again lol please change that.
  10. 03:11:647 (4) - add clap with drum additions for this head.
CBH did all the hitsounds for this but I just applied all these cuz ye I trust you
thks
Topic Starter
Come[Back]Home

Euny wrote:

your request via skype LOL!


  • General
  1. disable to countdown tap for Peachtrees' diff.
  2. add combo colors for your set (if you want to other colors, take it. it just my suggestion)
  • Insane
  1. 00:18:705 (1) - seems this spinner need to start 00:19:764 here. cause i cant hear any sound from 00:18:705 here. so, lets moving it. also if you accept this, you should fix your hard diff too. It started there before a certain mod. Okay

    i heard strong tempo from some parts. i'll post bit, and i believe you changing other stuffs too.
  2. 00:23:294 (3) - add normal sampleset for this head
  3. 00:24:529 (4) - add normal sampleset for here too.
  4. 00:24:705 (5) - add normal sampleset + soft additions for this head
  5. 00:26:117 (3) - add normal sampleset for this head
  6. 00:26:999 (2) - add normal sampleset + soft additions for here
  7. 00:27:176 (3) - add normal sampleset for this head
  8. 00:27:529 (4) - add normal sampleset + soft additions for head
    .
    .
    .

    follow those drum sounds. and add normal sampleset. hope you understand. if you annoying, at least you should just add whistle for these parts.(i really know you well right? lol. but hope you changing that its really fit to music.) added the drums there. Waiting for a cool clap hitsound
  9. 00:33:352 (2,3,4) - try add drum additions for these and add clap,finish,clap. these sounds probably up to your diff. please add hard diff too.
  10. 00:40:941 (1) - feels bit pity cause you ignored 00:41:117 this sound. hope you change that for 1/2 slider and single note. cause you did it for same part. ex)00:35:294 (1,2) - fixed
  11. 01:07:764 (1) - finish(normal addition) at this head more better for music imo. Okay
  12. 01:19:058 (1) - ^here too Okay
  13. 01:26:823 (4) - rotate this slider with -10 degrees(with selection centre) then you can avoid overlap with 01:25:941 (5) - this. Isnt noticeable when you play it
  14. 01:41:294 (5) - seems drum clap should fit for music Okay
  15. 01:51:529 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - how about change that for drum sample? I want to still hear the whiostles since it fits more than drums imo
  16. 02:14:117 (1) - this spin .. how about start it on 02:12:882 and makes end of 02:14:823 .Okay
  17. 02:38:117 (1) - finish with normal sample much better for this head Okay
  18. 02:49:411 (1) - ^ Okay
  19. 02:59:647 (4) - this slider makes confusing to me. lets makes two notes for this. then it will be good with 02:59:999 (1,2,3,4,5) - them too. Its easy to play, like a triplet with a circle afterwards, i like it
  20. 03:11:647 (5) - same as 01:41:294 (5) drum clap more fit imo. Okay
that's it :)
hope this is helpful... ;) Thank you very much :33
Kuki


[General]
Rename "Peachtrees Normal" to "Peachtree's Normal"
Consider 8.2 perhaps for the hard difficulty as it is quite fast I think.

[Secretpipe's Easy ]
00:33:176 (3) - Small change, but it is visible with larger CS, move to X=272 Y=42.
01:01:764 (4) - Move to X=33 Y=39 to fix triangle + spacing
01:40:235 (1) - This would be an interesting change for the slider (since it's pretty unique so you may aswell)

[Peachtree's Normal]
00:31:588 (2) - Ctrl+G perhaps. This adds emphasis and flows nicer in my opinion (if you make this change make sure to do it to all other instances of this pattern).
01:35:294 (5) - Ctrl-G.

[Hard]
02:57:705 (4,1,2,3,4) -I feel like you could maybe smooth this out a bit and make a pattern perhaps.

[Insane]
00:24:529 (4,2) - Stack?
01:17:294 (4) - Ctrl+G.
01:22:941 (4,5) - Ctrl+G here too perhaps, I think that the flow is too straight (perhaps curve or make it a triangle).
02:53:294 (4) - Move to X=108 Y=288 to fix square.
Peachtrees
no changes for now for me, I like the way the first one flows + I still think ctrl+g on the second one looks as good

will let C[B]H do the name change since sending a new file just for the name is a bit silly I think

thanks!
Topic Starter
Come[Back]Home

Kuki wrote:



[General]
Rename "Peachtrees Normal" to "Peachtree's Normal"
Consider 8.2 perhaps for the hard difficulty as it is quite fast I think.

[Hard]
02:57:705 (4,1,2,3,4) -I feel like you could maybe smooth this out a bit and make a pattern perhaps. I dont see the difference

[Insane]
00:24:529 (4,2) - Stack? This isnt noticeable anyway
01:17:294 (4) - Ctrl+G. Okay
01:22:941 (4,5) - Ctrl+G here too perhaps, I think that the flow is too straight (perhaps curve or make it a triangle). Okay
02:53:294 (4) - Move to X=108 Y=288 to fix square. Did something else but fixed
Starfall9908
Random mod~

[Secretpipe's Easy]
  1. 01:17:294 (2,3) - stacks are not recommended in Easy.
  2. 01:40:235 (1,1) - I think that using 1/2 spacing that makes the player tap is a bit too hard for Easy, concidering that the BPM is 170 too. (I usually do that when the BPM is lower than 120.)
  3. 02:46:235 (6,2) - A minior stack issue here.
  4. 03:10:588 (1,1) - Same as 01:40:235 (1,1)
[Peachtree's Normal]
  1. Put on the widescreen support like the other diffs. It'll be nicer to be able to see the flower petals in the Kiai mode in that way.
  2. 00:58:588 (6,1) - blanket can be improved
  3. 01:04:941 (1,2,3,4) - Isn't this pattern a bit too hard for Normal?
  4. 02:23:294 (6,1) - blanket can be improved
[Hard]
  1. 00:34:941 (4,1) - Blanket
  2. 01:26:470 (2,4) - a small stack issue

Insane looks fine to me.

Sorry for making such a bad mod ;__;

Nice song~

Good luck with ranking.
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