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Yooh - LegenD. [OsuMania]

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Topic Starter
Aruel

Harbyter wrote:

_FrEsH_ChICkEn_ wrote:

[Dear Modders and Quality Assurance Team.]

Before check this map. I'll let know about my hit sound.
I was expression hit sound the follow SDVX diff.
Yes I know. SDVX have not BASIC and GRAVITY in LegenD.
BASIC didn't use SDVX effect. GRV followed the sense.(GRV is guest difficult)
Other diffs follow the SDVX effect. Same knov sounds and follow some FX button sounds.
It's not consistency. Please consider this opinion. and Thanks for reading it :)

Julie approve this


anyway gratz chicken :) :) :)
Thanks Haby! lol
LQA20Ans
Gratz!

아 진짜 익저 970 찍고싶다 젠장
Topic Starter
Aruel

LQA20Ans wrote:

Gratz!

아 진짜 익저 970 찍고싶다 젠장
ㅋㅋㅋㅋㅋㅋㅋㅋㅋ감사합니다
전 레전드 난민입니다 못깨요 지금ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 나머지 더블다박았는데 얘를못깸ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
schwarzvgrune
OMG BEEN WAITING FOR THIS GRATZ!!!!!
Kyousuke-
gg chicken! :) :)
congrats!! xD
Topic Starter
Aruel

schwarzvgrune wrote:

OMG BEEN WAITING FOR THIS GRATZ!!!!!
Thanks for encourage me sw!! ;D

Kyousuke- wrote:

gg chicken! :) :)
congrats!! xD
Thanks Kyou!! :D
Ichigaki
Aaaaaa, gratz Chicken ;"D
jyu
congratz!! :)
Topic Starter
Aruel

Ichigaki wrote:

Aaaaaa, gratz Chicken ;"D
Thanks Ichi !! :D

jyu wrote:

congratz!! :)
Thanks jyu XDD
resuner
Congra-chicken lation!~ 8-)
Topic Starter
Aruel

resuner wrote:

Congra-chicken lation!~ 8-)
lol Tha resuner nks !! XD
DanSparce
wow that was fast
congrats!!!
Topic Starter
Aruel

DanSparce wrote:

wow that was fast
congrats!!!
Is it so? XD Thanks Dan :)
Euny
축하해 ~

겟난 부들부들
Topic Starter
Aruel

Euny wrote:

축하해 ~

겟난 부들부들
끵 고마워누나! ㅋㅋ
DanSparce
i wish no dq....
or else i'll lose 50pp :(
Topic Starter
Aruel

DanSparce wrote:

i wish no dq....
or else i'll lose 50pp :(
I hope that too lol
Julie
Congratz ducky >w<
Topic Starter
Aruel

Julie wrote:

Congratz ducky >w<
lol Ducky
Thanks mommy :3
Outlaww
I love this map so much. Keep making great maps chicken. :)
Topic Starter
Aruel

Outlaww wrote:

I love this map so much. Keep making great maps chicken. :)
Not great maps just great song XD Thanks Outlaw :D
Arzenvald
6th day..
:T
LordRaika

ExUsagi wrote:

6th day..
:T
Lmao... Pls stop counting hahaha...

Meanwhile im on everlasting...... Wkwkwk
Topic Starter
Aruel

ExUsagi wrote:

6th day..
:T
Just hope It won't be DQ for CADE and Raika... ;w;
LordRaika
Why us? Haha

Just to let u knw... Im not afraid at all of DQ
When i approve a map... Then in my judgement its already good as ranked....

We are just waiting on what else can became an issue or reason of DQ
Topic Starter
Aruel

LordRaika wrote:

ExUsagi wrote:

6th day..
:T
Lmao... Pls stop counting hahaha...

Meanwhile im on everlasting...... Wkwkwk
It looks no problem when other guys see this... I just hope you won't got DQ risk...
Lirai

_FrEsH_ChICkEn_ wrote:

It looks no problem when other guys see this... I just hope you won't got DQ risk...
oh pls i already got so much dq, and im still fine now
look, if this map got dq, dont give up to rank it back. i always ready to help u again anytime if i still able to
Topic Starter
Aruel

DE-CADE wrote:

_FrEsH_ChICkEn_ wrote:

It looks no problem when other guys see this... I just hope you won't got DQ risk...
oh pls i already got so much dq, and im still fine now
look, if this map got dq, dont give up to rank it back. i always ready to help u again anytime if i still able to
Oh my god... Thanks CADE I'm really moved... But I heard DQ risk being some big problem... I don't scare DQ I just worried you guys BN score.
Thanks CADE. Really...
LordRaika
Yep dont worry >w<
Nah... But currently people like me really doesnt care bout score... We still do our best to help mapper....

Thats all :)
But im just sure this map will do jst fine unless they have more to say...
Thts why some BN are jst staying alert on qualify map
Arzenvald

LordRaika wrote:

ExUsagi wrote:

6th day..
:T
Lmao... Pls stop counting hahaha...

Meanwhile im on everlasting...... Wkwkwk
exactly raika :U i count down almost all qualified maps so don't ask :U
Topic Starter
Aruel

LordRaika wrote:

Yep dont worry >w<
Nah... But currently people like me really doesnt care bout score... We still do our best to help mapper....

Thats all :)
But im just sure this map will do jst fine unless they have more to say...
Thts why some BN are jst staying alert on qualify map
oh... Really... I have no idea when I saw this..
I got a really really nice guys... Thanks Raika
I have so much something to sorry to you but you helped me...
I'm so much moved by you. Thanks Raika. I really want to help you about anything. Just call me If you need help something..Thanks again
Arzenvald
sorry, i am so hardly salty because some questionable rhythm placement in KK's Gravity & some snaps on harder diffs

00:28:704 - in INF & GRV, supposed to be 1/12
00:19:485 - unsure with this, using LN would more properly layered (because i bet the kick burst snapping up to 1/24)

[KK GRV]
;__; kk why you do this

00:02:143 (2143|2) - 00:03:314 (3314|1) - 00:04:192 (4192|3,4339|2,4485|1) - learning from my past maps, that ghost notes strictly not allowed, and seeing this p/4178177 & p/4295985 post, i am surely aware that such notes are not "allowed"..

QAT wrote:

Actually some are merge sounds, or no sound, I think it if we map it, maybe we won't map it in play field, you can try to remove these.
00:15:534 (15534|3,15534|2) - while the sound same as 00:14:948 (14948|0,14948|3,14948|2) - , you put different amount of note
just recently i quote another post from QAT here p/4343418 / p/4346861

QAT wrote:

The layering should be a lot more consistent here. If you put 2 notes because of kick, then there should be notes at 00:15:579 - . If 2 notes for snare, then there should be notes at 00:15:179 - . If not following drum and following lead only, then 00:14:479 (14479|2,14479|0,14579|1,14679|0,14679|2) - these should all be 2 note chords.
then lets just say if you layer synth + cymbal sound with 3, you gotta consistently layer all of them

00:25:192 (25192|3,25192|0,25192|1) - 00:25:485 (25485|2,25485|3,25485|0) - / 00:25:339 (25339|0,25339|3) - like this as well

00:33:460 (33460|1,33460|0,33607|1,33607|0) - 00:38:143 (38143|2,38290|3) - while i can't hear any synth for this double note, its not reasonable to add more notes just for favoring the pattern, and sake of adding difficulty spike.. ghost notes spree just like i told earlier..

QAT wrote:

Each song has its own limit.
really subjective opinion, but i highly agree with this

00:40:119 (40119|3,40265|1,40265|0,40412|3,40558|0) - pretty much 1 2 3 4 LN would works better in term of pitch relevancy.. imo

01:02:937 (62937|1) - 01:04:102 (64102|2) - no big snare like 01:02:645 (62645|1) - , like i pointed above about note consistency.. and etc etc in other part, tl;dr not consistent..
01:05:558 (65558|3,66140|1) - while these has 2 notes.. .-.

01:19:393 (79393|3,79539|1,79539|0,79684|3,79830|1,79830|0,79975|3,80121|1,80121|0) - pretty much favoring pattern sake for such different pitch..

01:20:194 (80194|2,80267|3,80340|1) - another ghost note spree

01:36:723 (96723|1,96723|0,96796|3,96869|1,96869|0,96941|3,97014|0,97014|1,97087|3,97160|1,97160|0,97233|3) - in term of spread, this is lots easier than EXHAUST diff, highly recommend to swap the pattern from EXHAUST & GRAVITY
don't remind me with KAC medley map.. heu

01:39:053 (99053|2,99053|3) - cleaner part, i like it..

01:46:844 - the main synth is on 3/4 beat pls, like 01:47:427 (107427|1,107427|0) - pretty much breaking the flow rhythm

[EXHAUST]
in the opening, i feel the rhythm doesn't coincident with the synth beat http://puu.sh/j6qmO.png this would works the way better more, apply until 4 stanza ahead.. er.. i mean until 16 beat ahead
00:47:290 (47290|3) - becareful, ghost notes
00:52:192 (52192|2,52339|0) - i believe this has sound, but the main instrument that support more sounds only valid on 00:52:119 (52119|1,52265|1) - .. either way you can emphasize the 1/2 beat instead adding 1/4 stream.. simply breaking the song limit

00:57:095 (57095|3) - wise choice to use 1 LN to layer single instrument, but adding 1 or 2 more note wont hurt either way.. its a huge down beat anyway..

afterward, i am so satisfied with your note placement, its on-snap with the song & main lead, doesn't favoring overnotes just for pattern sake, and doesn't break the limit of the song.. good job


this would be definitely my last contribution over osu!mania community.. lets just say i am strongly disappointed over QAT moderation since 2014... i sick against background-grouping that favoring friends-only mappers, and letting questionable issue went into rank.. and yes, my maps also has unrankable issue that went to rank as well..

so i won't let this happened, at least i tried for the first & the last time

also i post this because i support _FrEsH_ChIcKeN_ & Kuo Kyoka as mappers...
plus i just want to forward & spread QATs words.. so its fine to flame / mad over myself, but i would be fine..

don't click, maymay inside
and for some people out there who mad because i post this.. and the group who loves to bully me & several mappers & bn from behind..

8 hours before this map went ranked.. good luck
Bad Apple
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Gameplay Issues

  • 00:28:704 - in EXHAUST and GRAVITY are actually 1/12 snap, and should be mapped as so. An LN here may be more suitable if you don't want to use a 1/12 burst here.

    00:19:485 (19485|3,19521|2,19558|1,19595|0) - This snap is very unclear in KK's GRAVITY, so an LN may be more suitable here.

    Furthermore, in KK's GRAVITY, we feel as if a few rhythm placements and patterns can be improved.
  1. 00:12:314 (12314|3,12314|2,12460|2) - Patterns like this play really awkwardly - try your best to rearrange if possible.
  2. 00:24:607 (24607|0,24607|3) - This 2 note chord is inconsistent when you use 3 note chords for sounds like this.
  3. 01:08:835 (68835|1,69126|3,69417|3) - etc. There is no real clear sound here.
  4. 01:49:975 (109975|3,109975|2,110048|2,110048|3) - This 2 note jack is unneeded as the sounds certainly aren't strong enough in quick succession.
  5. 01:52:160 (112160|1,112160|0,112233|0,112233|1) - ^

    These are only examples - the concept behind them should be applied throughout the whole map when fixing the difficulty. Try your best to get a few more mods and testplays for this in order to help with requalification.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###C
puxtu
wooo dq'd just a few mins before it's goes to ranked section
that's crucial
Nekonyan
rippu
[ A v a l o n ]
ayy XD
good luck for requalification Mr.Chicken o/

do the best !
-[ AmiShici ]-
i hope will requalify soon

ayyy >,</
LordRaika
Its fine dude.... We wont blame u...
In fact your mod have much more detail withbetter explanation and reasoning....
Meanwhile qat said 'very unclear' which they are not even sure
Kyousuke-
Hue rip my pp ;-;
Go for requalify Mr.Chick~~
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