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seleP - Remember Me [Osu|Taiko|OsuMania]

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Topic Starter
Bara-
With the old version WITH Widescreen, the WHOLE Pulse was misaligned according to the BG
I believe pulse(2).png was of incorrect size
Now it suddenly got changed (I believe because of a change in pulse2.png (or I maybe accidentally didn't change that one file >_<)
arviejhay

baraatje123 wrote:

With the old version WITH Widescreen, the WHOLE Pulse was misaligned according to the BG
I believe pulse(2).png was of incorrect size
Now it suddenly got changed (I believe because of a change in pulse2.png (or I maybe accidentally didn't change that one file >_<)
well i saw two .osbs
Please Remove "seleP - Remember me (baraatje123) [.osb"
i think that's the problem.
arviejhay
update SB incoming;

https://www.dropbox.com/s/82tyo68apat2a ... s.txt?dl=0

For images:
https://www.dropbox.com/s/pp5lw40a9rkoa ... e.rar?dl=0

This is what you need to do:
1.Open Collab codes.txt and copy the codes
2.Open your Song folder "Remember me" then open "seleP - Remember Me (baraatje123) [Nya Nya123's Hard].osu" using notepad or notepad++
3. Find the "[ Event ]" Section then paste it under "//Storyboard Layer 3 (Foreground)"
4.Save it and your done :D

More updates incoming
Topic Starter
Bara-
ty updated
arviejhay
hello another update :3

https://www.dropbox.com/s/e5ow21r0xth57 ... 9.rar?dl=0

Same procedure but different Diff names.

arviejhay wrote:

This is what you need to do:
1.Open Collab codes.txt and copy the codes
2.Open your Song folder "Remember me" then open "seleP - Remember Me (baraatje123) [Nya Nya123's Hard].osu" using notepad or notepad++
3. Find the "[ Event ]" Section then paste it under "//Storyboard Layer 3 (Foreground)"
4.Save it and your done :D
Topic Starter
Bara-
What the fuck
If you could play with SB w/o getting seizures, you're most definitely fainting out after this

I love it
arviejhay

baraatje123 wrote:

What the fuck
If you could play with SB w/o getting seizures, you're most definitely fainting out after this

I love it
Well, lol, disable the storyboard XD
Mekki
I like the song and the map!! Congratz for the awesome map , hope this get ranked!! :D
Topic Starter
Bara-
Thanks! So do I :P
Oh, I saw Blocko (O!M BN) has this map in his mod list :3
Hoping the mania diffs get their Icon
Then I guess Gray Veyron will be the one to bubble it (unless he goes before Blocko) and then someone else to go for qualify
Yeey
Blocko
Remember me? (sorry for the long wait ;_;)


General

Naming: There's only a set of diffs for one keymode here, so remove "7K" from the mania difficulties

Spread: The gap between 7K Reika's Maximum and [Shi-Ra]'s 7K Forgotten is pretty wide. Reika's diff only has a few hard parts in there, but the rest of it seems pretty easy compared to them.
Highly suggest you'd make Reika's Maximum a bit more dense in some parts (for example, the ones that only have 1/2 streams with a few chords on it can use more notes), so at least the Star Rating will be more balanced out or at least above 4, and the note count differences aren't that huge.

SVs (for mania diffs only):
01:58:758 to 02:11:558 - A long section for a higher speed change is cool, but it's a little bit much considering this isn't the part of the map that warrants such speed change, yet.
Consider reducing the SV to 1.01x to 1.02x.

02:11:558 to 02:24:358 - This part made my acc go down oop
I'd really recommend slowing the SV down to at least 1.03x to 1.04x. That way, the player will notice the speed change but still have at least enough window to accurately hit.

02:53:158 to 03:05:958 - Doesn't really warrant a speed boost here, other than this one being a pitch higher than the previous Kiai.
Consider reducing the SV to 1.00x.
7K
7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[17VA's 7K Hyper]
Mod inside
Change the GDer's name to Yooh since he had a name change.


00:13:188 to 00:19:588 - I'm a bit confused with the layering here. On one part, the synth wasn't fully followed, and on the next one, it is.
Fully map the synth here so players can understand what you're layering here.

00:52:788 (52788|5) - Snap LN's end up to 00:53:158 - .

00:53:158 to 00:57:958 - Add a note for every clap heard here for some chord consistency, and to keep things interesting.

01:48:158 (108158|2,108258|6) - The vocal doesn't actually change pitch mid-way, so change this to a 1/2 LN for the vocal.

02:10:558 - Add a note on 5 for the kick
02:10:958 - Same as above, but on 3

02:40:358 - Add a note here for more impact

02:58:458 (178458|4) - I think you misplaced this at 02:58:658 - if you're still following the vocal.

03:05:958 to 03:10:758 - Fully map the synth here, too, at least to be consistent with layering.
[]
[7K Reika's Maximum]
Mod inside
00:14:288 (14288|0) - Move to either 2 or 3. Most of the synths there don't have that as a minijack, so this is just for consistency.

00:25:688 (25688|4,25788|3,25888|4) - Ctrl + H and move 00:25:788 (25788|0) - to 5 for hand balance

00:27:388 (27388|6) - What's the LN for?

00:37:988 to 00:38:788 - Personally, I think this part stands out a bit too much as we're still just starting off of the song. Also somewhat of a little diff spike because of the chordstreams there. Nerf this a bit?

00:38:788 to 00:51:588 - As I said in the General section, this part could use more notes. The chord consistency is also pretty off there, as some of the chords there are single notes later on, even though they warrant enough for a 2-note or 3-note chord.
A combination of 3-note chords as kick and clap or kick and crash and 2-note chords as the kick would work wonders at this part, as it will make this section pretty consistent with the chords.

00:53:158 to 00:59:558 - Again, could use more notes here. Same suggestion as above, but try to follow the sounds here a lot more.

00:59:558 - Add a note on 2 for more impact

01:01:158 to 01:04:358 - Add a note for every kick that you hear in this part to fully follow most of the sounds heard.

01:05:958 to 01:12:358 - Same suggestion about consistency in this section. Map in more notes.

01:15:558 - Add a note here for crash impact

01:16:358 - Same as above

01:17:158 to 01:18:758 - 4-note chords during a stream might be a bit much here. Reduce to 3-note chords?

01:29:958 (89958|6,90058|6,90258|6,90458|6,90558|6,90758|6,90858|6,91058|6,91258|6,91358|6) - Spread this out more. This is rather uncomfortable to play on the right hand, especially with the notes near the jack section.

01:41:958 - Add a note on 1 for the crash

01:51:158 (111158|1,111258|1,111358|1) - What are these minijacks for? I don't think this warrants a jack, and it looks out of place for this section.
Same for these ones: 01:52:358 (112358|4,112458|4,112558|4) - and 01:53:558 (113558|5,113658|5,113758|5) -

01:58:758 to 02:09:958 - This is a good time to add more notes as we're in the Kiai. 3-note chords for the kick/clap/vocal or kick/finish/vocal and 2-note chords for the kick/vocal would be wonderful here as it'll capture the feeling of the song.

02:09:958 to 02:11:558 - This definitely needs more notes here. It feels rather unimpactful without a lot of them present, especially when we're building up to the next Kiai.
As a visual, make it similar to this one at 01:55:558 - .

02:11:558 to 02:17:958 - Also another good time to map in more notes. Again, 3-note chords for the kick/clap/vocal or kick/finish/vocal, and 2-note chords for kick/vocal.

02:17:958 to 02:21:158 - Add a note for every crash and clap that you can hear here. Also, randomize the notes more for more variety.

02:21:158 to 02:22:758 - Make the patterns here to have a better flow with each other for easier playability.

02:22:758 to 02:24:358 - Same suggestion as above, but somewhat like this for the best effect: http://puu.sh/iTPQY/06b2af2e01.png

02:24:358 to 02:30:758 - This section is less dense than 17VA's 7K Hyper, which should be the other way around. Add notes here to show some difficulty progression between diffs.

02:30:658 - Add a note here for the snare.

02:52:958 - Add a note and 02:53:058 - add a note here for the synth.

02:59:558 to 03:01:358 - The LNs here seem to be early by 1/4.

03:02:758 to 03:04:358 - Music is building up to the chordstreams, so add more notes here.

03:04:358 to 03:05:958 - This should be like a mirrored version of 02:51:558 to 02:53:158 - to show off some variety here.

03:11:158 - Add 2 notes here for the kick and clap.

03:15:558 to 03:18:658 - I think this ending isn't really impactful enough. There's a mappable 1/4 stream there which suits the ending and it'll give a better feeling off of it. Add a 1/4 stream in between, but be sure to avoid any minijacks for maximum comfortability.
[]
[Shi-Ra's 7K Forgotten Extra]
Mod inside
00:13:158 (13158|2,13158|0,13158|4,13158|6) - Snap the notes up to 00:13:188 - , including 00:12:358 (12358|3) - this LN's end up to the same time. That's when the crash actually happens.

00:14:388 (14388|3,14988|2) - Move both notes one column to the left for easier playability

00:25:088 - Add a note at 5 for the synth

00:27:988 (27988|3) - Move to 5 for easier play
00:28:388 (28388|3) - Move to 3, same reason as above
00:28:788 (28788|4) - Move to 6, same reason

00:32:788 - Make this part have a simple triplet instead of the notes going into the right-hand LNs for easier readability
Somewhat like this: http://puu.sh/iTBzx/c8e6588c4a.png

00:34:588 - Same as above, making the pattern easier to read will make this easier to do. http://puu.sh/iTBDk/3b75fa95ce.png

00:52:788 (52788|1) - Snap LN's end up to 00:53:158 -

00:54:758 (54758|6,55158|3) - Combine these LNs as the synth doesn't actually change its pitch

00:59:958 (59958|4) - Move to 6 for easier play

01:03:558 (63558|2) - Move to 4, same reason as above

01:10:358 (70358|1,70458|3,70558|6) - Rearrange to 2,3,4, same reason

01:13:558 - Add another note here for more impact

01:15:558 (75558|2) - Move to 4 for a more comfortable approach

01:21:358 (81358|3,81958|2) - Ctrl + J. Both for easier play and reading.

01:31:558 (91558|6) - Move to 4 to avoid minijack

02:27:558 (147558|3) - Remove to prevent minijack?

02:47:758 (167758|4,167958|1,168058|2,168158|3) - Move all notes one column to the left for easier play

02:54:158 (174158|6) - Move to either 4 or 5, same reason as above

02:59:258 (179258|4,179358|3,179458|2) - Move all notes one column to the left, same reason.


Well, that's all I have for the map.
Good luck!
[Shi-Ra]

Blocko wrote:

[Shi-Ra's 7K Forgotten Extra]
Mod inside
00:13:158 (13158|2,13158|0,13158|4,13158|6) - Snap the notes up to 00:13:188 - , including 00:12:358 (12358|3) - this LN's end up to the same time. That's when the crash actually happens. - Yeah, thanks, I thought alot about where it should be ended~

00:14:388 (14388|3,14988|2) - Move both notes one column to the left for easier playability - It ruins handbalance here but well, if it's easier to play

00:25:088 - Add a note at 5 for the synth - Done.

00:27:988 (27988|3) - Move to 5 for easier play - Remodelled in another way, thanks~
00:28:388 (28388|3) - Move to 3, same reason as above - Same ^
00:28:788 (28788|4) - Move to 6, same reason - Same ^

00:32:788 - Make this part have a simple triplet instead of the notes going into the right-hand LNs for easier readability
Somewhat like this: http://puu.sh/iTBzx/c8e6588c4a.png - Well, done~

00:34:588 - Same as above, making the pattern easier to read will make this easier to do. http://puu.sh/iTBDk/3b75fa95ce.png - No, sorry, it's easy enough to play for extra.

00:52:788 (52788|1) - Snap LN's end up to 00:53:158 - - Oh dam, my fault, done.

00:54:758 (54758|6,55158|3) - Combine these LNs as the synth doesn't actually change its pitch - Remodelled~

00:59:958 (59958|4) - Move to 6 for easier play - No, sorry, pattern balance.

01:03:558 (63558|2) - Move to 4, same reason as above - Hum, I agree about this one~

01:10:358 (70358|1,70458|3,70558|6) - Rearrange to 2,3,4, same reason - Done.

01:13:558 - Add another note here for more impact - Done.

01:15:558 (75558|2) - Move to 4 for a more comfortable approach - Rearranged/

01:21:358 (81358|3,81958|2) - Ctrl + J. Both for easier play and reading. - Well, maybe~

01:31:558 (91558|6) - Move to 4 to avoid minijack - Done.

02:27:558 (147558|3) - Remove to prevent minijack? - No, it should be there according to the beat.

02:47:758 (167758|4,167958|1,168058|2,168158|3) - Move all notes one column to the left for easier play - Rearranged in another way.

02:54:158 (174158|6) - Move to either 4 or 5, same reason as above - Done.

02:59:258 (179258|4,179358|3,179458|2) - Move all notes one column to the left, same reason. - No, sorry, stair pattern plays comfortable enogh with these LNs.
Thank you for this mod, Blocko, it was really useful ^w^

> Updated Extra <
Topic Starter
Bara-
Updated
Reiko will be inactive for a while (will be back by mid july, which is soon :))
Waiting foor yooh/17VA (as well as confirmation about the name change, if he wants the name to change or not)
Sorarei
thanks for mod Blocko !
will check that soon.
Surono
kwek

[Cdh's Oni]
  1. 00:15:488 (45) - add note? kat?
  2. 00:15:888 (48) - i think this fit if Don... low to high pitch
  3. 00:19:188 (70) - kat? have diffee i mean this pitch fit with kat, for kick sound *and consistence with diff Muzu @_@ but i hear this pitch is don too in here ... aa cant fine many sound like thiz *braah what i am typink
  4. 00:45:188 (236) - this can fits with Finisher ww
  5. 00:53:158 (292) - ^?
  6. 00:59:558 (338) - ^
  7. 01:01:158 (349) - ^okay many finisher must.. aa ar u lazy or.. petar person.. aa i mean forget,
    maybe.. just it, just need finish.. if u like, and nice style *jk lel
  8. okay i really lazy.. sory just it ;w; selfmod is better hhhh3h
PatZar
hi shira o/
Topic Starter
Bara-

Surono wrote:

kwek

[Cdh's Oni]
  1. 00:15:488 (45) - add note? kat?
  2. 00:15:888 (48) - i think this fit if Don... low to high pitch
  3. 00:19:188 (70) - kat? have diffee i mean this pitch fit with kat, for kick sound *and consistence with diff Muzu @_@ but i hear this pitch is don too in here ... aa cant fine many sound like thiz *braah what i am typink Lol, it's still low pitched, keeping d
  4. 00:45:188 (236) - this can fits with Finisher ww
  5. 00:53:158 (292) - ^?
  6. 00:59:558 (338) - ^
  7. 01:01:158 (349) - ^okay many finisher must.. aa ar u lazy or.. petar person.. aa i mean forget,
    maybe.. just it, just need finish.. if u like, and nice style *jk lel
  8. okay i really lazy.. sory just it ;w; selfmod is better hhhh3h
No reply means fixed (cdh gave me permission some time ago)
Ciyus Miapah
ty for fix mod my bro, ily <3
ziin
Hi,

[SB]
I see you made some changes. Here's a few more:
https://copy.com/2hWAAlk6gj7edgaY
  1. Center the pulse as it expands
  2. use loops to reduce the OSB complexity
  3. remove excess transparency (all of it, you don't need transparency when you use additive blending)
  4. Move background items into the background so you can turn off layers properly
  5. Compress images to save space
Note: I don't seem to have "whait.jpg" in my folder. I don't think I deleted it? Ring.png isn't used anywhere.

[Failed Consciousness]
sorry I can't mod this. The only things wrong with it are quality related patterns. I'm of the opinion that in a 6*+ difficulty, everything goes so long as it doesn't break the rules. The QATs will almost certainly find issues with it and cite quality issues. There were no errors I could see.

I will say it's horrendously overmapped, which is something they might bring up. I could do an overmap mod if you really want, but I don't think you care about overmapping. PM me if so.
17VA
00:13:188 to 00:19:588 - I'm a bit confused with the layering here. On one part, the synth wasn't fully followed, and on the next one, it is.
Fully map the synth here so players can understand what you're layering here.
- I followed only main drums here, and it's very hard when I add notes like this.

03:05:958 to 03:10:758 - Fully map the synth here, too, at least to be consistent with layering. - ^

Applied all things without this.

Thanks,

pls add 17VA in tag part ww

http://puu.sh/iZaIL/1665a5e00b.osu
arviejhay

ziin wrote:

Hi,

[SB]
I see you made some changes. Here's a few more:
https://copy.com/2hWAAlk6gj7edgaY
  1. Center the pulse as it expands
  2. use loops to reduce the OSB complexity
  3. remove excess transparency (all of it, you don't need transparency when you use additive blending)
  4. Move background items into the background so you can turn off layers properly
  5. Compress images to save space
Note: I don't seem to have "whait.jpg" in my folder. I don't think I deleted it? Ring.png isn't used anywhere.

[Failed Consciousness]
sorry I can't mod this. The only things wrong with it are quality related patterns. I'm of the opinion that in a 6*+ difficulty, everything goes so long as it doesn't break the rules. The QATs will almost certainly find issues with it and cite quality issues. There were no errors I could see.

I will say it's horrendously overmapped, which is something they might bring up. I could do an overmap mod if you really want, but I don't think you care about overmapping. PM me if so.
The ring.png is used in fxtra, nya nya123's hard, and insane
I think you delete the whalt image. That image is being used
Topic Starter
Bara-
It automatically deleted itself because the client said it wasn't used anywhere
Where did it actually got used?
I check and never saw it O.o
arviejhay

baraatje123 wrote:

It automatically deleted itself because the client said it wasn't used anywhere
Where did it actually got used?
I check and never saw it O.o
I will check it later.
arviejhay

baraatje123 wrote:

It automatically deleted itself because the client said it wasn't used anywhere
Where did it actually got used?
I check and never saw it O.o
whait.png, it used in here in the following timestamp:
00:11:558
01:18:758
02:11:558
02:24:358
Topic Starter
Bara-
Okay
Updated all
Also, yooh, 17VA is already in the tag part, don't you mean yooh?
Sorarei

Blocko wrote:

Remember me? (sorry for the long wait ;_;)

[7K Reika's Maximum]
Mod inside
00:14:288 (14288|0) - Move to either 2 or 3. Most of the synths there don't have that as a minijack, so this is just for consistency. moved

00:25:688 (25688|4,25788|3,25888|4) - Ctrl + H and move 00:25:788 (25788|0) - to 5 for hand balance it doesn't make a difference between your suggestion and my pattern, but this change doesn't wrong to change too. changed

00:27:388 (27388|6) - What's the LN for? changed to normal note

00:37:988 to 00:38:788 - Personally, I think this part stands out a bit too much as we're still just starting off of the song. Also somewhat of a little diff spike because of the chordstreams there. Nerf this a bit? why need to nerf if it can be readjust to be more comfortable

00:38:788 to 00:51:588 - As I said in the General section, this part could use more notes. The chord consistency is also pretty off there, as some of the chords there are single notes later on, even though they warrant enough for a 2-note or 3-note chord.
A combination of 3-note chords as kick and clap or kick and crash and 2-note chords as the kick would work wonders at this part, as it will make this section pretty consistent with the chords. i wanted to add them, but i feel like it if i just reworked the full 1/4 pattern

00:53:158 to 00:59:558 - Again, could use more notes here. Same suggestion as above, but try to follow the sounds here a lot more. same with before

00:59:558 - Add a note on 2 for more impact added

01:01:158 to 01:04:358 - Add a note for every kick that you hear in this part to fully follow most of the sounds heard. added

01:05:958 to 01:12:358 - Same suggestion about consistency in this section. Map in more notes. i feel more focusing on the snare &

01:15:558 - Add a note here for crash impact added

01:16:358 - Same as above added

01:17:158 to 01:18:758 - 4-note chords during a stream might be a bit much here. Reduce to 3-note chords? i don't think so

01:29:958 (89958|6,90058|6,90258|6,90458|6,90558|6,90758|6,90858|6,91058|6,91258|6,91358|6) - Spread this out more. This is rather uncomfortable to play on the right hand, especially with the notes near the jack section. arranged

01:41:958 - Add a note on 1 for the crash added

01:51:158 (111158|1,111258|1,111358|1) - What are these minijacks for? I don't think this warrants a jack, and it looks out of place for this section.
Same for these ones: 01:52:358 (112358|4,112458|4,112558|4) - and 01:53:558 (113558|5,113658|5,113758|5) - fixed all

01:58:758 to 02:09:958 - This is a good time to add more notes as we're in the Kiai. 3-note chords for the kick/clap/vocal or kick/finish/vocal and 2-note chords for the kick/vocal would be wonderful here as it'll capture the feeling of the song. working on them

02:09:958 to 02:11:558 - This definitely needs more notes here. It feels rather unimpactful without a lot of them present, especially when we're building up to the next Kiai.
As a visual, make it similar to this one at 01:55:558 - .will added note soon

02:11:558 to 02:17:958 - Also another good time to map in more notes. Again, 3-note chords for the kick/clap/vocal or kick/finish/vocal, and 2-note chords for kick/vocal. changed

02:17:958 to 02:21:158 - Add a note for every crash and clap that you can hear here. Also, randomize the notes more for more variety. added note

02:21:158 to 02:22:758 - Make the patterns here to have a better flow with each other for easier playability. prefer like this

02:22:758 to 02:24:358 - Same suggestion as above, but somewhat like this for the best effect: http://puu.sh/iTPQY/06b2af2e01.png same

02:24:358 to 02:30:758 - This section is less dense than 17VA's 7K Hyper, which should be the other way around. Add notes here to show some difficulty progression between diffs.

02:30:658 - Add a note here for the snare. added

02:52:958 - Add a note and 02:53:058 - add a note here for the synth. added

02:59:558 to 03:01:358 - The LNs here seem to be early by 1/4. removed

03:02:758 to 03:04:358 - Music is building up to the chordstreams, so add more notes here. added

03:04:358 to 03:05:958 - This should be like a mirrored version of 02:51:558 to 02:53:158 - to show off some variety here. i don't really want to change this :/

03:11:158 - Add 2 notes here for the kick and clap. added

03:15:558 to 03:18:658 - I think this ending isn't really impactful enough. There's a mappable 1/4 stream there which suits the ending and it'll give a better feeling off of it. Add a 1/4 stream in between, but be sure to avoid any minijacks for maximum comfortability. i think it doesn't really needed, but i added full 1/4 at the end part
[]
Well, that's all I have for the map.
Good luck!
Update -> http://puu.sh/j03fX/4d130b14f2.osu
Topic Starter
Bara-
Updated (not yet)
I lol'd
Difficulty is almost the same, +- 300 objects added
Stupid, BSS, all those errors ;-;
Topic Starter
Bara-
Finally, could update
Waiting on the next BN
arviejhay
Your a BN now? wow
Topic Starter
Bara-
Yeah :)
Topic Starter
Bara-
3 more days ;w;
BN, please!!!
Please get this qualified before 11th of August, before it's 2nd birthday in Pending
Topic Starter
Bara-
HAPPY 2ND BIRTHDAY MAP!
arviejhay
happy belated birthday to your map :)
Irreversible
Topic Starter
Bara-
I WANT THAT CAKE
Mekki

Baraatje123 wrote:

I WANT THAT CAKE
Frim4503
i think you cant rank this cuz mania diff is not ready.
mania diff need full spread too (lowest diff must belom 2.0).
i think you can rank this map if only osu and taiko

no offense just sharing opinion
Topic Starter
Bara-
Time submitted
2 years ago
That rupe didn't apply by then, so this is fine

Even 4 years old maps with 1 taiko diff are rankable
Frim4503
idk about it but
if you rank ths now, it will become problem and get DQ IMO
cuz QAT is following curretn rule

but it will good if you can rank it tbh :)
arviejhay
hello
New ring sprite in failed consciousness

https://www.dropbox.com/s/sys25zkwuyhhb ... 9.rar?dl=0

Just open the song folder of remember me --> open seleP - Remember Me (baraatje123) [Failed Consciousness].osu using notepad --> find [ Event ] Section
-- > copy and paste the text under "//Storyboard Layer 3 (Foreground)" -- > then save

I'm still finding a way to reduce the SB load, there are two options: remove the dots 3.pngs or break them down individually into tiny little dots, unfortunately i dont know how to use SGL editor.


I'm inrage because of the different coordinates of design, editor, and gameplay area.
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Advanced

  • Prefer AR6
  1. 00:51:688 (1) - gg, don't try this! :v (too less ready time)
  2. 00:53:158 - Finish
  3. 01:02:758 (1,2) - Just my opinion, it doesn't look good with both of the shapes together. I'd make them both same shape (curve), and best not to corner it XD
  4. 01:05:558 - Clap?
  5. 01:05:958 - Finish
  6. 01:07:558 - Remove Finish
  7. 01:14:758 - Finish, remove for 01:15:158 -
  8. 01:16:358 - Finish?
  9. 01:29:958 - ^ ? Are those missings?
  10. 01:55:558 (1,2) - Make it mirror
  11. 02:03:558 (1) - Too close to 02:02:758 (3) - imo
  12. 02:14:658 (4) - Might be a little hard for Advanced
  13. 02:38:858 (1) - :v
  14. 02:40:358 - Finish
  15. 03:08:858 (5) - Removing this sounds nicer
  16. 03:09:558 (2,3,4,1,2,3,1,2) - A bit bad overlaps here, the edges touching each other
  17. 03:15:558 (1,2,3) - Looks copy pasted 03:09:158 (1,2,3) - , but this part has overlaps?
  18. 03:16:758 (4,1,2,3,1) - Oh nuu, DQ might find this!

    A lot finishes missing for me, try going through the whole diff ;3

Failed Conciousness

  1. 00:13:188 (1,2,3,4,5) - These stacks could be avoided, try to? :3
  2. 00:15:088 (2,3) - A little huge here, I'd restrain the distance under 4.0
  3. 00:15:988 (7,8) - These things should be the furthest jumps in Extras
  4. 00:17:988 (1,2,3) - What shape XD!
  5. 00:19:488 (4) - Extra note can be avoided, as you already skipped the stream at 00:18:788 (3) -
  6. 00:20:788 - Clap
  7. 00:20:788 (7,8,1) - Stacks
  8. 00:22:188 (5,6,7,8) - I'd say it's a bit sudden here, unlike the other part 00:15:788 (5,6,7,8) - that you make them close to each other
  9. 00:29:588 (3,4,5) - Trips after upbeats? :\ (white > red)
  10. 00:30:788 (1,2,3) - Dun like stacking edges XD
  11. 01:02:358 (1) - Remove NC?
  12. 01:02:758 (1,2,3) - Might be too fast for some people, cuz remember your stream is using 0.5x DS for all, there's no sign of increasing something XD!
  13. 01:04:958 (3,4,5,6,7,8,9,10,11,12) - I like this tho
  14. 01:07:158 (7,8,1) - Just to mention here. No problem playing these stacks, but it feels not clean (borders)
  15. 01:11:958 (7,8) - I think these should swap position, kinda weird for antijump here 01:12:358 (1) -
  16. 01:57:158 (1) - Maybe can point the tail like this:
  17. 01:59:358 (3) - Not clean stacks o.o
  18. 01:59:558 (1,2) - ^ on 01:59:058 (2) -
  19. 02:02:558 (3) - ^
  20. 03:18:458 (3,5) - Ctrl+G would fit better flow

Good luck!
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