forum

Twin-Tails - Twintail Dreamer! [CatchTheBeat]

posted
Total Posts
12
Topic Starter
Frobe
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Frobe
.
WildOne94
Hey Frobe owo/
Here for the NM you requested

General
To my ears i hear the offset more on 399.
For a better spread it would be better to have Platters CS (circle size) set at 3.5 as it's the same as rain and should increase in diff.

492's Salad
00:00:402 (1,2) - This start is not very creative as it's basically just a stand still waiting for the notes to come. it fits but still quite easy and would see this more on a cup. Perhaps slant the reverse sliders a bit ?

00:02:674 (1) - You follow the lyrics right? but some are missed in this section. This would fit better following this route. (like the patterns you have done just after this section, It's weird missing them out and plus it can be for consistency too)


00:09:947 (1) - Same with the lyrics again i would say this pattern works better as (1) lyrics end at 00:10:705 - but also this captures the drum noise too which is a win win :3.


00:13:432 (3,4) - Guitar noise starts at 00:13:583 - and it misses this with the pattern atm. (sorry for the constant pattern puushes but this idea fits better like the same as 00:14:341 (1,2,1) - )


00:15:856 (3,4) - Same as above ^

00:18:886 (3) - Around here gets a bit overmapped imo and could do with some simplifying. i suggest deleting the next note (4) and extending (3) into a reverse slider which gives a nice slow touch to the big slider that comes up next.

00:23:432 (1) - The hold for the vocal note should start here instead 00:23:280 -

00:25:856 (1) - same here it should be back on the previous red tick since you tend to follow the lyrics

00:27:826 (3) - Try this pattern instead to fit better with vocals. I added 00:28:280 (4) - due to the drum sound but since you follow lyrics you may wish to no add this.


00:35:553 (1) - Vocal starts on previous red tick. Note sure if you switched to drums sounds here or not but it's best to not keep switching if you did

00:47:674 (3) - Please slant the end of the slider to the left ;w;. this is so easy.

00:49:644 (1,2) - These are a bit close together when playing. Suggest moving (1) to x:64 and (2) to x:160

01:12:523 (3) - More suited like this


01:16:765 (1,2,1) - For yet again more lyric changes this would suite better


01:20:250 (1) - Guitar noise ends on 01:20:553 - so try this instead


01:22:573 (3) - Why is this note on a 1/6 O_o ? put it back to the white tick please >w<

Platter
00:02:220 (2,3) - The hyper to (3) does not really seem. It would work more effectively if (3) was at 00:02:674 - and hypered here instead. So in this case i would try something like this. (i am sure you can find the positioning)


00:28:886 (4) - Move this slider slightly left a bit due to hard to catch. Try x:220

01:05:401 (3,1) - there should really be a hyper between these 2 as it gives a blast on (1) and also there is a finish hitsound here making it more prominent to have one

01:14:038 (4,1) - this section here has an annoying to catch part imo. Please Ctrl + G these notes at least (ctrl + G them individually though) Will also add a bit more variety

01:23:811 (7,9) - Don't really need this 2 notes here as there is no sound. also helps on not overstacking

Cool platter :D

Rain
00:22:068 (6) - This is such an awkward movement. I would just forget about (5, 6) and replace with just circle notes looking like this.


00:24:492 (5) - This note is so close to being a hyper so the jump is a bit hard. Move to x:316

00:39:038 (4) - ^ move to x:284

00:41:538 (6,1) - Jump is normally seen in a overdose. Just remove 00:41:538 (6) - like i say later on as it has no sound either.

00:48:811 (1) - ^ another one. Just replace (1) with a circle note on the white tick instead

01:01:462 (2,3,4) - Not so sure about these jumps... Keep for now and if someone mentions to change these later on the please do so >w<

01:02:826 (2,3,4) - Too hard these jumps ;w;. Move them all close together so they almost follow a chain together with no hypers.

00:50:250 - since it's the last diff on the mapset don't be afraid to add some more notes on some sounds like 00:50:250 - and 00:50:553 - which would go nicely with the guitar noise.

00:59:644 (4) - Maybe remove of emphasis ?

01:16:689 (5) - This hyper jump is mostly seen in overdoses and also it's mapped to no sound! i would just remove. 01:16:462 (4) - will hyper anyways

Well hope this helped :3
Any questions feel free to pm me or leave a message in my inbox
Best of luck :D
MBomb
O I was thinking of mapping this soon for ctb too! Love this song <3 Feel free to call me for a mod when you think it's ready for BN ;)
Topic Starter
Frobe

WildOne94 wrote:

Hey Frobe owo/
Here for the NM you requested

General
To my ears i hear the offset more on 399. i will think more carefully. because i get a this mapset in ranked beatmap.
For a better spread it would be better to have Platters CS (circle size) set at 3.5 as it's the same as rain and should increase in diff. i had fixed cs 3.7 instead

Platter
00:02:220 (2,3) - The hyper to (3) does not really seem. It would work more effectively if (3) was at 00:02:674 - and hypered here instead. So in this case i would try something like this. (i am sure you can find the positioning) i understand your meaning. but i think (3) must be slider.


00:28:886 (4) - Move this slider slightly left a bit due to hard to catch. Try x:220 umm, i think it is not must be have to fix for now. because i had changed the cs 3.7 :3

01:05:401 (3,1) - there should really be a hyper between these 2 as it gives a blast on (1) and also there is a finish hitsound here making it more prominent to have one

01:14:038 (4,1) - this section here has an annoying to catch part imo. Please Ctrl + G these notes at least (ctrl + G them individually though) Will also add a bit more variety good idea :>

01:23:811 (7,9) - Don't really need this 2 notes here as there is no sound. also helps on not overstacking i can hear the sound from (9). therefore, i had delete only (9) circle.

Cool platter :D

Rain
00:22:068 (6) - This is such an awkward movement. I would just forget about (5, 6) and replace with just circle notes looking like this. i had fixed reducing the distance of (5,6) instead


00:24:492 (5) - This note is so close to being a hyper so the jump is a bit hard. Move to x:316

00:39:038 (4) - ^ move to x:284

00:41:538 (6,1) - Jump is normally seen in a overdose. Just remove 00:41:538 (6) - like i say later on as it has no sound either.

00:48:811 (1) - ^ another one. Just replace (1) with a circle note on the white tick instead umm... but i have think it would give fun to the players.

01:01:462 (2,3,4) - Not so sure about these jumps... Keep for now and if someone mentions to change these later on the please do so >w< same reason as above. also, i think it jump is fits the song.

01:02:826 (2,3,4) - Too hard these jumps ;w;. Move them all close together so they almost follow a chain together with no hypers.

00:50:250 - since it's the last diff on the mapset don't be afraid to add some more notes on some sounds like 00:50:250 - and 00:50:553 - which would go nicely with the guitar noise. i think it fits the song to placed along to the beat in the drum.

00:59:644 (4) - Maybe remove of emphasis ? umm no ;w; i like that

01:16:689 (5) - This hyper jump is mostly seen in overdoses and also it's mapped to no sound! i would just remove. 01:16:462 (4) - will hyper anyways i can clearly hear the sound from (5), also i have think it would give fun to the players :D

Well hope this helped :3
Any questions feel free to pm me or leave a message in my inbox
Best of luck :D
i had fixed a not mentioned. thank you for take a my request!

i found a lot of problems with the help of your mod :>





- Magic Bomb - wrote:

O I was thinking of mapping this soon for ctb too! Love this song <3 Feel free to call me for a mod when you think it's ready for BN ;)
oh, thank you for your mind, it is very glad to me :)
Rocma

WildOne94 wrote:

fixed

00:00:402 (1,2) - This start is not very creative as it's basically just a stand still waiting for the notes to come. it fits but still quite easy and would see this more on a cup. Perhaps slant the reverse sliders a bit ?

00:02:674 (1) - You follow the lyrics right? but some are missed in this section. This would fit better following this route. (like the patterns you have done just after this section, It's weird missing them out and plus it can be for consistency too)


00:09:947 (1) - Same with the lyrics again i would say this pattern works better as (1) lyrics end at 00:10:705 - but also this captures the drum noise too which is a win win :3.


00:13:432 (3,4) - Guitar noise starts at 00:13:583 - and it misses this with the pattern atm. (sorry for the constant pattern puushes but this idea fits better like the same as 00:14:341 (1,2,1) - )


00:15:856 (3,4) - Same as above ^

00:23:432 (1) - The hold for the vocal note should start here instead 00:23:280 -

00:25:856 (1) - same here it should be back on the previous red tick since you tend to follow the lyrics

00:27:826 (3) - Try this pattern instead to fit better with vocals. I added 00:28:280 (4) - due to the drum sound but since you follow lyrics you may wish to no add this.


00:35:553 (1) - Vocal starts on previous red tick. Note sure if you switched to drums sounds here or not but it's best to not keep switching if you did

00:47:674 (3) - Please slant the end of the slider to the left ;w;. this is so easy.

00:49:644 (1,2) - These are a bit close together when playing. Suggest moving (1) to x:64 and (2) to x:160

01:12:523 (3) - More suited like this




01:20:250 (1) - Guitar noise ends on 01:20:553 - so try this instead


01:22:573 (3) - Why is this note on a 1/6 O_o ? put it back to the white tick please >w< Idk XD

not fixed

00:18:886 (3) - Around here gets a bit overmapped imo and could do with some simplifying. i suggest deleting the next note (4) and extending (3) into a reverse slider which gives a nice slow touch to the big slider that comes up next.
If so, pattern and hitsound will be bored meybe ?_?

01:16:765 (1,2,1) - For yet again more lyric changes this would suite better

I wanted to express banana in dramatic timing :3 at least lyrics can't defeat me here
Code
osu file format v14

[General]
AudioFilename: Song.mp3
AudioLeadIn: 0
PreviewTime: 52826
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.8

[Metadata]
Title:Twintail Dreamer!
TitleUnicode:ツインテール・ドリーマー!
Artist:Twin-Tails
ArtistUnicode:ツインテイルズ
Creator:Frobe
Version:492's Salad
Source:俺、ツインテールになります。
Tags:twintails ore twintail ni narimasu. gonna be the twin-tails!! テイルレッド tail red 上坂すみれ uesaka sumire テイルブルー tail blue 相坂優歌 aisaka yuuka テイルイエロー tail yellow 赤崎千夏 chinatsu akasaki No492_Shaymin
BeatmapID:725495
BeatmapSetID:311036

[Difficulty]
HPDrainRate:3.5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-141,"VDO.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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79038,-100,4,2,1,60,0,0
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Combo2 : 255,83,83
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Topic Starter
Frobe
update
autofanboy


Mod Requested by Frobe

[ General]

  • Difficulty Spread
  1. For even difficulty spread, I would suggest having gradual changes on CS, AR, HP and OD throughout all the difficulties. So far I think 492's Salad can be changed to have AR7, OD7 and HP4.

    Design
  2. Disable Widescreen Support in 492's Salad and Platter, as the map doesn't contain any storyboard.

[ 492's Salad]

  • Difficulty Settings
  1. See General - Difficulty Spread.

    Gameplay
  2. 00:20:856 (3,4,1) - Better add dash at (4,1) instead of (3,4) to emphasize the vocal start.
  3. 00:30:705 (3) - Better avoid having standing sliders, so tilt it like 00:31:311 (1) works here.
  4. 00:39:644 (2,3) - Might be hard for beginners to catch them as (2) may lead them tending to stand and miss (3) if mistimed. Tilt (2) for a little bit to the right would be great here.
  5. 00:44:644 (2,3) - ^
  6. 00:48:886 (1,2,3,4) - The distances between the notes are too big, which is too timed to play here, please keep a grid distance between them instead.
  7. 00:51:917 (5,1) - You may add a dash here to stress the stop. If you decide to do so, make (5) slanted to the left for a bit and move (1) a bit to the right until a minor dash is made.
  8. 01:09:492 (1,2) - Make them a little bit slanted or tilted.
  9. 01:13:735 (1,2,3,4,5) - They gaps too much, lower the distances to 1-2 grid would be fine.
  10. 01:16:765 (1) - Stop the note at 01:17:826 as the vocal stops here.
  11. 01:18:129 (1) - Remove it because it is too short.

    New Combos
  12. 01:02:068 (1) - Remove the NC.

[ Platter]

  • Gameplay
  1. 00:02:220 (2,3) - The HDash doesn't match the audio. If you really want to have HDash in the stanza, add it at 00:01:614 (2,1) would be wise.
  2. 00:08:583 (1,2) - The vocal is not that important to have HDash for emphasizing. Therefore removing HDash is suggested.
  3. 00:13:129 (3,1) - Remove it because the sound at (1) is as loud as (3).
  4. 00:15:705 (3,1) - ^
  5. 00:17:068 (6,1) - You may add HDash to stress Finish at (1).
  6. 00:18:280 (6,1) - Same as 00:13:129 (3,1)
  7. 00:19:189 (3,1) - ^
  8. 00:21:311 (3,1) - You may add HDash to emphasize the vocal start.
  9. 00:25:098 (3,4) - Remove HDash because HDash is not at 00:22:674 (2,3) which is with same rhythm. Removing it can keep consistency.
  10. 00:27:826 (3,1) - ^
  11. 00:32:674 (3,1) - You can add HDash to stress the vocal at 00:32:977 like you did at 00:35:250 (3,1) and 00:37:523 (3,1) etc.
  12. 00:37:826 (1,2) - Remove the HDash.
  13. 00:51:917 (1,2,3,4) - Move (2) closer to (1,3) because the distances here are quite timed.
  14. 00:54:644 (4,1,2) - Add HDash at (4,1) instead of (1,2) like you did at 00:56:765 (3,1)
  15. 01:04:492 (1,2) - Remove HDash.
  16. 01:12:826 (6,1) - Add HDash to stress Finish at (1).

[ Rain]

  • Gameplay
  1. 00:01:614 (2,1) - You may add HDash here if you did in Platter.
  2. 00:02:826 - 00:06:159 - I would suggest mapping this part to make it different from Platter.
  3. 00:07:977 (2,3) - Lower the distance because it is too timed.
  4. 00:15:856 (6,1) - Add HDash like you did at 00:13:432 (5,1) and 00:14:341 (5,1) etc.
  5. 00:21:462 (3,1) - Add HDash to stress vocal start.
  6. 00:35:856 (2,3) - Remove the HDash, as the HDash is not that necessary.

Good luck ranking the map!
-AFB
Rocma
sry to my bad english

alienflybot wrote:

[ General]

  • Difficulty Spread
  1. For even difficulty spread, I would suggest having gradual changes on CS, AR, HP and OD throughout all the difficulties. So far I think 492's Salad can be changed to have AR7, OD7 and HP4. Changed to Hp4 but I don't think that This Salad has to be Ar, Od7 because There is no Cup.

    Design
  2. Disable Widescreen Support in 492's Salad and Platter, as the map doesn't contain any storyboard. O

[ 492's Salad]

  • Difficulty Settings
  1. See General - Difficulty Spread.

    Gameplay
  2. 00:20:856 (3,4,1) - Better add dash at (4,1) instead of (3,4) to emphasize the vocal start. 00:22:220 (1) - is more calm
  3. 00:30:705 (3) - Better avoid having standing sliders, so tilt it like 00:31:311 (1) works here. o
  4. 00:39:644 (2,3) - Might be hard for beginners to catch them as (2) may lead them tending to stand and miss (3) if mistimed. Tilt (2) for a little bit to the right would be great here. At least, Beginners who plays salad are not deaf
  5. 00:44:644 (2,3) - ^ O
  6. 00:48:886 (1,2,3,4) - The distances between the notes are too big, which is too timed to play here, please keep a grid distance between them instead. O
  7. 00:51:917 (5,1) - You may add a dash here to stress the stop. If you decide to do so, make (5) slanted to the left for a bit and move (1) a bit to the right until a minor dash is made.o
  8. 01:09:492 (1,2) - Make them a little bit slanted or tilted. X Vocal is powerful
  9. 01:13:735 (1,2,3,4,5) - They gaps too much, lower the distances to 1-2 grid would be fine. O
  10. 01:16:765 (1) - Stop the note at 01:17:826 as the vocal stops here. X I wanted to express banana in dramatic timing :3
  11. 01:18:129 (1) - Remove it because it is too short. X ^

    New Combos
  12. 01:02:068 (1) - Remove the NC. O

Code
osu file format v14

[General]
AudioFilename: Song.mp3
AudioLeadIn: 0
PreviewTime: 52826
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.8

[Metadata]
Title:Twintail Dreamer!
TitleUnicode:ツインテール・ドリーマー!
Artist:Twin-Tails
ArtistUnicode:ツインテイルズ
Creator:Frobe
Version:492's Salad
Source:俺、ツインテールになります。
Tags:twintails ore twintail ni narimasu. gonna be the twin-tails!! テイルレッド tail red 上坂すみれ uesaka sumire テイルブルー tail blue 相坂優歌 aisaka yuuka テイルイエロー tail yellow 赤崎千夏 chinatsu akasaki No492_Shaymin
BeatmapID:725495
BeatmapSetID:311036

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-141,"VDO.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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53583,-100,4,2,1,90,0,1
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61689,-100,4,2,1,20,0,1
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77901,-100,4,2,1,10,0,1
78583,-100,4,2,1,60,0,1
79038,-100,4,2,1,60,0,0
86159,-100,4,2,1,5,0,0


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Combo2 : 255,83,83
Combo3 : 70,163,255

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336,80,36159,2,0,P|368:160|352:192,1,120,0|8,0:0|0:0,0:0:0:0:
192,192,36765,6,0,L|149:304,1,120,0|8,0:0|0:0,0:0:0:0:
240,304,37220,2,0,L|192:176,1,120,0|8,0:0|0:0,0:0:0:0:
335,31,37826,6,0,P|406:87|443:168,1,180,0|8,0:0|0:0,0:0:0:0:
256,208,38583,1,0,0:0:0:0:
432,272,38886,1,8,0:0:0:0:
272,288,39189,6,0,P|208:320|128:320,1,120,0|8,0:0|0:0,0:0:0:0:
64,304,39644,2,0,L|64:160,1,120
208,176,40250,2,0,P|272:240|400:256,1,180
208,192,41008,5,0,0:0:0:0:
128,192,41311,1,0,0:0:0:0:
48,192,41614,6,0,P|64:288|224:320,1,240,2|0,0:0|0:0,0:0:0:0:
272,336,42371,1,0,0:0:0:0:
448,272,42674,2,0,P|448:144|400:64,1,180,2|0,0:0|0:0,0:0:0:0:
272,96,43432,2,0,L|144:96,1,120
256,304,44038,6,0,L|352:208,1,120,2|0,0:0|0:0,0:0:0:0:
464,160,44644,2,0,L|432:96,1,60,2|0,0:0|0:0,0:0:0:0:
256,48,45098,1,0,0:0:0:0:
96,80,45553,6,0,P|80:128|96:208,1,120,2|0,0:0|0:0,0:0:0:0:
176,192,46008,1,0,0:0:0:0:
304,192,46311,6,0,P|416:208|384:288,1,180,8|0,0:0|0:0,0:0:0:0:
304,320,47068,2,0,P|240:320|192:288,1,120
96,192,47674,2,0,L|48:64,3,120,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
208,48,48886,5,2,0:0:0:0:
288,48,49038,1,0,0:0:0:0:
368,48,49189,1,0,0:0:0:0:
288,48,49341,1,0,0:0:0:0:
64,48,49644,6,0,L|64:108,1,60,2|0,0:0|0:0,0:0:0:0:
160,144,49947,2,0,L|160:204,1,60
112,256,50250,2,0,P|167:324|253:340,1,180,2|0,0:0|0:0,0:0:0:0:
352,336,50856,1,0,0:0:0:0:
448,320,51008,2,0,L|448:240,1,60,2|0,0:0|0:0,0:0:0:0:
384,192,51311,5,0,0:0:0:0:
320,176,51462,1,0,0:0:0:0:
256,160,51614,1,0,0:0:0:0:
192,144,51765,1,0,0:0:0:0:
128,128,51917,2,0,L|80:80,2,60
208,32,52371,5,0,0:0:0:0:
432,192,52826,5,0,0:0:0:0:
288,192,53129,1,0,0:0:0:0:
208,192,53280,1,0,0:0:0:0:
64,96,53583,6,0,L|192:96,1,120,8|0,0:0|0:0,0:0:0:0:
288,96,54038,1,0,0:0:0:0:
432,192,54341,2,0,L|384:240,1,60,8|0,0:0|0:0,0:0:0:0:
288,272,54644,1,0,0:0:0:0:
192,256,54795,6,0,P|180:217|304:160,1,180
384,176,55401,1,0,0:0:0:0:
448,256,55553,2,0,L|384:256,1,60,8|0,0:0|0:0,0:0:0:0:
224,208,56008,6,0,L|64:208,1,120,8|0,0:0|0:0,0:0:0:0:
32,208,56462,1,0,0:0:0:0:
160,128,56765,2,0,L|256:128,1,60,8|0,0:0|0:0,0:0:0:0:
304,128,57068,2,0,L|368:128,1,60
224,192,57674,6,0,P|144:256|144:272,1,120
224,304,58129,1,0,0:0:0:0:
464,320,58432,6,0,L|464:176,1,120,8|0,0:0|0:0,0:0:0:0:
432,176,58886,1,0,0:0:0:0:
240,128,59189,2,0,L|240:272,1,120
336,320,59795,2,0,L|480:320,1,120,8|0,0:0|0:0,0:0:0:0:
208,224,60401,2,0,L|64:224,1,120,8|0,0:0|0:0,0:0:0:0:
160,128,61008,6,0,L|288:128,1,120,8|0,0:0|0:0,0:0:0:0:
368,128,61462,2,0,L|448:128,1,60,8|0,0:0|0:0,0:0:0:0:
512,128,61765,1,0,0:0:0:0:
352,192,62068,1,0,0:0:0:0:
176,224,62523,6,0,L|32:224,1,120
96,160,62977,1,0,0:0:0:0:
272,160,63280,2,0,L|464:160,1,180,8|0,0:0|0:0,0:0:0:0:
288,256,64038,6,0,L|192:256,1,60,8|0,0:0|0:0,0:0:0:0:
128,256,64341,1,0,0:0:0:0:
32,224,64492,2,0,P|48:160|96:144,1,120,8|0,0:0|0:0,0:0:0:0:
192,144,64947,5,0,0:0:0:0:
352,144,65250,2,0,L|448:144,1,60,8|0,0:0|0:0,0:0:0:0:
304,256,65705,6,0,L|80:256,1,180,8|0,0:0|0:0,0:0:0:0:
32,128,66462,2,0,L|112:128,1,60,8|0,0:0|0:0,0:0:0:0:
256,128,66917,6,0,L|464:128,1,180,8|0,0:0|0:0,0:0:0:0:
304,256,67674,2,0,L|208:256,1,60,8|0,0:0|0:0,0:0:0:0:
160,256,67977,1,0,0:0:0:0:
80,224,68129,2,0,P|128:128|160:96,1,120
240,112,68583,6,0,P|304:128|352:192,1,120,8|0,0:0|0:0,0:0:0:0:
208,192,69189,2,0,L|148:192,1,60
64,176,69492,6,0,L|64:320,1,120,8|0,0:0|0:0,0:0:0:0:
304,288,70098,2,0,L|304:144,1,120,8|0,0:0|0:0,0:0:0:0:
224,128,70553,2,0,P|144:224|256:336,1,300,8|0,0:0|0:0,0:0:0:0:
292,336,71614,6,0,L|352:336,1,60
448,304,71917,2,0,L|422:186,1,120,8|0,0:0|0:0,0:0:0:0:
288,112,72523,2,0,P|192:128|208:224,2,180
432,224,73735,6,0,L|432:304,1,60,8|0,0:0|0:0,0:0:0:0:
336,336,74038,2,0,L|336:256,1,60,8|0,0:0|0:0,0:0:0:0:
240,304,74341,2,0,L|240:224,1,60,8|0,0:0|0:0,0:0:0:0:
144,272,74644,2,0,L|144:176,1,60,8|0,0:0|0:0,0:0:0:0:
240,192,74947,2,0,P|256:112|320:80,1,120,8|0,0:0|0:0,0:0:0:0:
384,176,75401,6,0,P|384:256|336:272,1,120,8|0,0:0|0:0,0:0:0:0:
256,352,75856,2,0,L|256:288,1,60,8|0,0:0|0:0,0:0:0:0:
160,288,76159,2,0,L|160:224,1,60,8|0,0:0|0:0,0:0:0:0:
64,208,76462,2,0,L|64:144,1,60,8|0,0:0|0:0,0:0:0:0:
160,112,76765,6,0,P|224:80|448:80,1,287.999991210938,2|0,0:0|0:0,0:0:0:0:
256,192,78129,12,0,78735,0:0:0:0:
224,320,79038,6,0,B|144:272|144:272|240:224,1,180,2|0,0:0|0:0,0:0:0:0:
416,224,79795,6,0,L|480:208,1,60
400,144,80098,1,8,0:0:0:0:
320,144,80250,6,0,L|160:192,1,120
128,192,80705,1,8,0:0:0:0:
384,240,81007,6,0,L|448:224,1,60,2|0,0:0|0:0,0:0:0:0:
368,160,81311,1,8,0:0:0:0:
272,144,81462,6,0,L|80:224,1,180,2|8,0:0|0:0,0:0:0:0:
256,288,82219,2,0,L|320:288,1,60
400,272,82523,1,8,0:0:0:0:
320,224,82674,2,0,P|256:192|304:96,1,180,2|8,0:0|0:0,0:0:0:0:
144,96,83431,6,0,L|80:96,2,60
288,208,84038,6,0,L|288:144,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
384,192,84492,2,0,L|384:112,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
480,176,84947,2,0,L|480:96,1,60,8|8,0:0|0:0,0:0:0:0:
256,192,85250,12,0,86664,0:0:0:0:
Topic Starter
Frobe

alienflybot wrote:

alienflybot wrote:

Mod Requested by Frobe

[ General]

  • Design
  1. Disable Widescreen Support in 492's Salad and Platter, as the map doesn't contain any storyboard. fixed

[ Platter]

  • Gameplay
  1. 00:02:220 (2,3) - The HDash doesn't match the audio. If you really want to have HDash in the stanza, add it at 00:01:614 (2,1) would be wise. i think it's okay to put a jump because i can find a strong vocals from (1,2,3).
  2. 00:08:583 (1,2) - The vocal is not that important to have HDash for emphasizing. Therefore removing HDash is suggested. fixed
  3. 00:13:129 (3,1) - Remove it because the sound at (1) is as loud as (3). i'm hard to explain this. but i feel that need to put in HDash here.
  4. 00:15:705 (3,1) - ^ ^
  5. 00:17:068 (6,1) - You may add HDash to stress Finish at (1). fixed
  6. 00:18:280 (6,1) - Same as 00:13:129 (3,1) same as above
  7. 00:19:189 (3,1) - ^ ^
  8. 00:21:311 (3,1) - You may add HDash to emphasize the vocal start. well.. i want to keep the pattern now.
  9. 00:25:098 (3,4) - Remove HDash because HDash is not at 00:22:674 (2,3) which is with same rhythm. Removing it can keep consistency
  10. 00:32:674 (3,1) - You can add HDash to stress the vocal at 00:32:977 like you did at 00:35:250 (3,1) and 00:37:523 (3,1) etc. hmm, i think 00:32:674 (3,1) - is not need to put in a jump. and no fixed 00:35:250 (3,1) - because 00:35:401 (1,2) - have a already HDash, i think it is sufficient to normal jump.
  11. 00:37:826 (1,2) - Remove the HDash. why ;w; 00:37:826 (1,2,3,4,5) - have very strong vocal
  12. 00:51:917 (1,2,3,4) - Move (2) closer to (1,3) because the distances here are quite timed. ok
  13. 00:54:644 (4,1,2) - Add HDash at (4,1) instead of (1,2) like you did at 00:56:765 (3,1) fixed
  14. 01:04:492 (1,2) - Remove HDash. i'm not sure why that delete ;w;
  15. 01:12:826 (6,1) - Add HDash to stress Finish at (1). it's not bad suggestion... but i think the pattern of now is easier for the player.

[ Rain]

  • Gameplay
  1. 00:01:614 (2,1) - You may add HDash here if you did in Platter. well...
  2. 00:02:826 - 00:06:159 - I would suggest mapping this part to make it different from Platter. i think it is fits the song.
  3. 00:07:977 (2,3) - Lower the distance because it is too timed. ok
  4. 00:15:856 (6,1) - Add HDash like you did at 00:13:432 (5,1) and 00:14:341 (5,1) etc. i can found that the sound is weaker in this part.
  5. 00:21:462 (3,1) - Add HDash to stress vocal start. same reason to platter
  6. 00:35:856 (2,3) - Remove the HDash, as the HDash is not that necessary. fixed

Good luck ranking the map!
-AFB
thank you! :)
Kirigaya-
Maybe I'm Late T.T

Simple Modding..

Rain
00:27:977 (1) - Try This

00:58:886 (2,3,4,1) - Add HDash like you did at 00:43:129 (2,3,4) - Like that but put it on
,,(2) x=97 y=358 ,,(3) x=320 y=192 ,,(4) x=12 y=152 ,,(1) Ctr+G x=320 y=320
01:09:189 (3,1,2,3) - - make jump like you did at 01:13:432 (2,3,4) - but add repetive slider at number (4)

01:16:689 (5) - NC
01:25:098 (4) - NC

Platter
00:01:917 (1) - Ctrl + G and put it on x=104 y=280
00:08:280 (3) - put it on x=412 y=112
00:33:129 (1,2,3,4) - make jump there ,, put it on (1) x=8 y=84,, (2) x=360 y=112,, (3) Slightly to the right,, (4) x=200 y=288
00:39:038 (5) - put it on x=408 y=104

01:04:189 (3) - scale slider too x=100 y=48 and put it on x=132 y=88
01:11:614 (4) - Make Slider like you did here 01:09:189 (4) but scale to x=440 y=88 and put it on x=352 y=60

492's Salad so good i think..
Rocma
revive when
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