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onoken - P8107 [CatchTheBeat]

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Total Posts
98
Topic Starter
CLSW
This beatmap was submitted using in-game submission on 2016년 6월 29일 수요일 at 오전 11:16:15

Artist: onoken
Title: P8107
Tags: Hello Boss diverse system digital hardcore bms rave CrystalSeed
BPM: 180
Filesize: 14472kb
Play Time: 05:59
Difficulties Available:
  1. Nervous Breakdown (7.8 stars, 1557 notes)
Download: onoken - P8107
Information: Scores/Beatmap Listing
---------------
Round 2 has been done...

Spectator
Welcome, boss
Akiyama Mizuki

CLSW wrote:

dayum son
Smudge
peppy save us all
Cuvelia
Big Boss CLSW.
taoizmysenpai
Mercy to mankind.
Topic Starter
CLSW
Reminder :

This map is not an intended pp map.
iiyo
01:00:479 (4,5,6) - maybe change
01:17:146 (2,3) - lead off note, maybe ur intention not sure but it feels strange
01:52:145 (7,8) - maybe make into jump? it feels pretty good, example > https://osu.ppy.sh/ss/3073485
01:57:479 (3) - anti flow
04:52:979 (1) - try to make this entire section different to this 04:10:313 (1) - , it sort of feels the same, play around with it a bit to change it up a bit.

overall good map, it's a marathon to challenge skilled players in slider jumps, i like the flow, just try to do something different with the 2nd deathstream
Topic Starter
CLSW

Storm- wrote:

01:00:479 (4,5,6) - maybe change
01:17:146 (2,3) - lead off note, maybe ur intention not sure but it feels strange I think it's fine enough.
01:52:145 (7,8) - maybe make into jump? it feels pretty good, example > https://osu.ppy.sh/ss/3073485
01:57:479 (3) - anti flow
04:52:979 (1) - try to make this entire section different to this 04:10:313 (1) - , it sort of feels the same, play around with it a bit to change it up a bit.

overall good map, it's a marathon to challenge skilled players in slider jumps, i like the flow, just try to do something different with the 2nd deathstream
Others have fixed, thanks!
Badis
Hello boss , so this is it , the time has come , I'll do my best

04:53:979 (3) - how about X=304 , dunno I feel it better that way

04:10:979 (1,2) - more curved ? , the movement isn't right with linear streams

05:06:979 (1,2,3,4,1) - same suggestion here , I have the feeling you made all these streams technical to be sure its gonna be damn intense , but sometimes add some fun please ;w;

I'm ok with that : from 01:31:646 - to 01:42:313 - you empasize the music , then do the same thing between 01:42:313 - and 01:50:979 - with different pattern with than the other one

from 01:52:979 - to 02:08:979 - I would say the same thing , but there is 2 music in the same time , its more chaotic so its a good idea to not emphasize so...you have the choise there x)

02:15:313 - hear that beat ? I think there should be a hyper for each beat like that , and about the hitsound , how about a normal-hitnormal , your soft hitclap 3 is too low to feel it

Thats all I got , thats really detail in my opinion this map is already ready to be ranked , I'm like silynn when he saw RLC's pretender

Ready for round 2 folks 8)
Topic Starter
CLSW
Everything has fixed except hitsounds, thank you!
GAMI
mod req in-game...

하십시오, 날 죽여..

00:48:479 (2) - don't make this slider become HDash?

00:56:479 (4,5) -I don't know how to explain this but the point is this note is off beat & the placement is weird expecially when you use soft hitsound, hope you understand that

01:07:313 (5) - move this note to x:423 for nice HDash since distance before really not make uncomfortable

01:26:313 (1) - same as suggest above , this note distance is uncomfortable, maybe put to x:80 for kinda nicer?

01:42:313 until 01:50:146 - some slider you put is offbeat like 01:43:146 (3,1) - the jump is not fit , try make like 02:01:479 (3,4) - <

02:09:479 (2,3,4) - try make this notes unique like this

02:27:313 (6) - move this to x:128 for nice HDash?

04:52:313 (1) - why dont make this slider become "C" pattern/style slider since slider "\" not really make some player get rage

05:03:646 (1) - make this note become shocked note for players since it's fit with the beat though

05:36:813 (3) - move this note to x:384 for a little hard jump

05:45:646 (3) - move this to x:86 for shocking HDash

05:46:979 (2) - you dont make this note become HDash ? if you want , move to x:96 too

05:47:979 - Since I hear a beat at here , why dont add note at here?

05:50:146 (3) - move a bit to x:128

05:52:646 (4,1) - this note follow beat the song of what? I kinda confused at here..

sorry if this didn't help... Good luck !
Topic Starter
CLSW
GAMI

GAMI wrote:

mod req in-game...

하십시오, 날 죽여..

00:48:479 (2) - don't make this slider become HDash? It's too exaggerated. I don't prefer like that.

02:27:313 (6) - move this to x:128 for nice HDash? Not really necessary imo.

05:03:646 (1) - make this note become shocked note for players since it's fit with the beat though It's enough lol

05:36:813 (3) - move this note to x:384 for a little hard jump Not necessary. Players need a break after the deathstream.

05:45:646 (3) - move this to x:86 for shocking HDash x:112 instead.

05:46:979 (2) - you dont make this note become HDash ? if you want , move to x:96 too Same reason as 05:36:813 (3) - , it doesn't look good for me.

sorry if this didn't help... Good luck !

Anything else have fixed, thank you!
iiyo
RANK SOON!?!
He Ang CTB
CWC15 FINALS HYPE \o/

secretly wishing for an epic tie-breaker XD
iiyo
nice
Rocma
ㄷㄷㄷㄷ 몇번을 계속 돌려봐도 나오질 않네요.
아 이렇게 하면 좋을거같다 하고 그 부분을 다시 돌려보면 절 놀리듯이 이미 완벽하게 짜여져있는 느낌..

Nervous Breakdown
00:06:313 (1) - 스피너도 맘대로 못받는 더러운 세상.
01:02:646 (2,3) - 전 차라리 1/4들이 여기보다 01:02:979 여기에 놓는게 낫다 보는데
02:18:812 (4) - 무빙할때 뭔가 걸리듯이 찝찝한 느낌이 있어요.
02:56:313 (1) - 이부분이 02:55:646 (1) - 02:55:979 (1) - 얘네들의 하이라이트인데 대쉬가 오히려 덜쓰이는거같아요.
04:06:646 (1) - 님 악마라구요. 아니 뭐 그렇다구요. 테스트하는동안 다틀림 ㅠㅠ
04:53:479 (4) - 좀만 각도 완만하게 해주실수 있나요.. 이거 너무 받기 힘든데
Topic Starter
CLSW
다 고쳤습니다. 감사합니다!
crystalshower
SPOILER
00:55:979 (2) - hitclap? it's very weird with hitwhistle
00:59:979 (2) - put hit clap
01:00:146 (3) - put normal whistle (additions)
01:11:313 (5) - remove whistle

sorry if it not helped
Depths
fun map, take a star!
Topic Starter
CLSW
All done, and now get ready guys.
Time to call BNs for the party!
Bunnrei
Will you delete [Display Title Test] diff?

GL with approved! :3
Kimitakari
ROUND 2 IS COMING
Tadashi
Fun Map!
Equim
CLSW, the best ctb mapper ever :)
This song reminds me of DDR.
Vhy
placeholder for the boss. mod coming soon ww

Salutatuons!
as in-game request :D

Note: i do not mod general and hitsound thing. sorry!

[hi big boss!]
00:06:313 (1) - what a tricky. is this intentional to be placed far from the last fruits on spinner? its not that "not recommended" even though its kinda hurt to see this thing. but nah its actually a good purpose to contest for the highest score. well whatever as its just on early part lol
01:12:479 (4,5,6) - almost like a pixel jump due how close the spacing for a Hyper and between the spacing for a jump
01:21:979 (7,1,2,3,4,5,6) - the timeline choice is kinda inconsistent here, im pretty sure you can easily notice how odd they're by playing it. there's even no slight beat on blue tick so i guess it a bad choice for kind of a pattern like 01:22:313 (1,2) and 01:22:979 (4,5). nah you should know how to fix this though :p
01:31:646 (1,2,3,4,5,6,7,8,1,2,3,4) - these pattern looks good in editor but not when in game play, it makes some of their jump doesn't represent well the current drum sound which is they're likely a random placed to me. a something like you did at 01:42:313 (1,2,1,2) - or 01:52:979 (1,2,3,1) was far better than this
01:36:479 (6) - why you placed a triplet here? please map this as a 1/2 as following the drum beat because its the typical of this part so please pay attention to them more. same as 01:47:146 (2) and 02:08:479 (5)
01:52:313 (1) - for a long slider, it needs more accelerate to emphasize the movement after a Hyper. umhh smth like this http://osu.ppy.sh/ss/3532910
02:10:979 (1,2,3,4,5,6,7) - quite a sharp angle there. either reduce the spacing of (3,4) or (6,7) to make it a bit natural
02:54:146 (4,1,2,3,4,5,6,1) - nice stream build there. i like it the most
04:10:313 (1) - 05:35:479 (4) - gaaah not this part! well, i'd better leave as it is, as i know you wouldn't listen from what my thought. sorry boss :3
05:33:479 (4) - i wonder how they feel when fail catching this lol

[an additional modding]
00:11:646 (1) - x:32 because a little back movement is always works better after catching a note after Hyper
00:20:396 - may add a note here a there's a slight beat on music
00:33:813 (4) - make it Hyper? and the next one too maybe?
00:36:646 (6) - shorten it to a 1/2 long? i feel the Hyper is fitting more as a 1/2
00:48:479 (2) - extend this slider length to 00:48:896? since the beat on the next note is really loud so i guess a 1/4 Hyper would be more yeah
00:53:313 (2,3) - lower it a bit
00:54:146 (5,1) - a Hyper to one of them?
01:13:646 (5,6,7) - the transition between the pair of 5,6 to 7 is quite harsh, is because its spacing were a bit too much for a 1/4. please make it smoother a bit by lower their spacing slightly, i'd say a 1.5x between (6,7)
01:17:479 (4) - x:320
01:38:979 (5,6) - was expecting an antiflow between those slider
02:28:479 (5) - x:256
05:47:479 (1,2) - somehow these two feels undermapped

wew i can't quantity mod :3
Topic Starter
CLSW
Waiting for Ashasaki's finished SB, and most of them were fixed. Very nice mod! Thanks!

* 01:31:646 (1,2,3,4,5,6,7,8,1,2,3,4) - This one will be fixed either in next update.

EDIT : Just a words about the endless deathstream part, yea I know it's almost overdone.
But time has passed, players need harder and maniac maps since their overall skills were increased very much, and there's still no 'real challenge map' in CtB like Std and o!m mode, so I decided to rank this map.
Well there're pretty much ranked CtB specific maps in osu nowadays, so isn't okay with counting 1 or 2 of these kind of maps either as Ranked mapset? If this map successfully ranked, I'll be appreciate with another new era of CtB.
Gordon123
안녕하세요
잘했어
행운을 빌게~ ;)
Kimitakari

CLSW wrote:

Waiting for Ashasaki's finished SB, and most of them were fixed. Very nice mod! Thanks!

* 01:31:646 (1,2,3,4,5,6,7,8,1,2,3,4) - This one will be fixed either in next update.

EDIT : Just a words about the endless deathstream part, yea I know it's almost overdone.
But time has passed, players need harder and maniac maps since their overall skills were increased very much, and there's still no 'real challenge map' in CtB like Std and o!m mode, so I decided to rank this map.
Well there're pretty much ranked CtB specific maps in osu nowadays, so isn't okay with counting 1 or 2 of these kind of maps either as Ranked mapset? If this map successfully ranked, I'll be appreciate with another new era of CtB.
You know...I can agree of that!

I don't know BNs can understand it or not but I'll try to give an useful information.

I know it have A LOT OF Jumps(especially sliders),but overall I would like to rank if I can be a Nominator.
For example if you can remember a CtB player lineqtxz on CWC 2015 he Dominated this song(Well...AlmostFull Combo) and some pro players knew that they need "A New Era Of Mapping" to test and train their skills and to find their weaknesses(low stamina,jump improve etc.),for example we have D(ABE3) - MANIERA by iJinjin made a new style of mapping "O2Jam Notes"(Never played,but I know it).Yes,yes,yes BN are ignored it because it's *ahem* Impossoble,but when BNs playing other maps witch are possoble they are thinking of something new and they are right and AFTER when this map is Ranked an Osu!Mania player jhlee0133 got A LOT amout of pp.

But if you wish that you want "A New Era of CtB Mapping it would be very hard.

Wish you luck with that journey of The New Era. :D

Topic Starter
CLSW
Well, Spectator and me HDFC'ed this either lol
Kimitakari

CLSW wrote:

Well, Spectator and me HDFC'ed this either lol
Can you send a replay
I wanna watch. :)
ExGon
cs5 dream
undo
Crystal making 'em 8* op streams. Let the most durable fingers win
crystalshower
Can you decrease Circle Size?
Dianthus

Febryan_48 wrote:

Can you decrease Circle Size?
I think it's fine. It's basically like Nervous Breakdown with an easier version of HR - don't have to worry about the ridiculous AR10, and CS value is actually slightly smaller than CS4/4.1 with HR.
Yuii-
Mod ASAP?



Who knows!
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