All my pp
Yeah like you said.Lolparty wrote:
I would say contest but there is no point because the QATs won't even look at it if you do. Actually why don't you just let the QATs map the whole song because regardless of who maps it, they won't let it get ranked unless it looks exactly how they want it to.
Most reasons brought up by the QATs here make sense, but what were mapped by captin1 also make sense to me. Both sides work in their way, I hope it's requalified soon.Quality Assurance Team wrote:
captin's Extra
Examples for the above issue:
- 00:21:067 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - There are jumps between every pair of objects, even though this is not even the most intense section
doesn't feel overdone according to the slider velocity used in this map, as to polish the whole map up, avoiding overlaps is needed so that could be the reasons why jumps feel overdone, but in my opinion, they are fine as captin1 did place larger jumps on more intense parts.- 00:52:371 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - All the triplets and extended sliders make the rhythm much more dense than it should be. Most of them are overmapped.
Could partially agree according to the music itself, however these built-up triples are fitting with the map itself compared with the other non-kiai parts. It becomes much more distinguished when the whole map is chaotic yet reasonable in the range that this song allows as it's an extra that is harder than the other extras.- 03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objects
I see no problems here. Fast slider velocity naturally leads to larger spacing. It artificially looks hard but it practically flows well. Having short spacings with this sv could lead to anti-climax flow, and is distracting to players.
sukiNathan wrote:
nobody cares about your pp now stop ty
I still find it weird when maps like that are still around but this maps is not okay because it has "some spacing inconsistencies". It's a bullshit claim because this map is fine as heck.Kiyame wrote:
auux wrote:
This is just issues according to the QATs... We need people to be experimental. There are way worse maps currently ranked, *cough* *cough* chocobo *cough* *cough*
please dont compare VERY OLD MAPS to maps that get ranked these days, jesus christ.
sure this DQ was kinda unnessecary but your point was simply stupid.
i dont even mind anymore when all my top scores suddenly get DQ'd without a reason.
This DQ is starting to annoy me so I'm just going to post what I said on your thread here, enjoy :-):Spaghetti wrote:
_dog has a much better explanation of this current issue on one of my maps threads
Welp, it seems like this issue is finally starting to surface. I addressed this two years ago, and was told the community was “not ready for this discussion”, but upon recent events, it seems like we are now.Spaghetti wrote:
When I first mapped it, everything was great, after so many DQ's and applying changes for the sole purpose of making this rankable, it isn't the same map anymore, it's just so changed that I can't deal with it anymore. Every point I get into pkk's mod, the more I dislike the changes and the worse the map gets, but the changes have to be made or people will get mad.
If every little thing of this map has to be pin-perfect in order to get into QUALFIED, this becomes more of a job than a hobby.
I might change my mind later, but I feel as I'm editing someone else map at this point, I'm sorry.
I'm sorry pkk, but all these changes are way too specific and nazi for me. I want this to be my map, not yours, and not nobody elses. In return, since I see that you put so much effort into this, I'ma owe you 3 mods in return, and for every KD I get from those mods, I'ma shoot them at your map.
I'm sorry.
Process:dorothy3242 wrote:
While there appears to be variety among maps today, it's not just about current variety using current methods, but also allowing for the entrance of new ideas
Normalized.Spaghetti wrote:
applying changes for the sole purpose of making this rankable
It is at this time that I ask you to go read the post marked with the asterisk.Spaghetti wrote:
Every point I get into pkk's mod, the more I dislike the changes and the worse the map gets, but the changes have to be made or people will get mad.
Deny:Cl8n wrote:
If we all just recognize the existence of this problem, then surely, we as a community together, can make a better system and/or environment for everyone. The community is "ready for this discussion" now.
monstrata wrote:
Feels like whoever did the dq this time is also part of the other asymmetry set :p.
what exactly do you mean by "still around"? a map in the ranked section cannot be removed from it (except by copyright claim). chocobo entered the ranked section a very long time ago, before the qualified section existed.auux wrote:
I still find it weird when maps like that are still around but this maps is not okay because it has "some spacing inconsistencies". It's a bullshit claim because this map is fine as heck.
I seem unable to get my point forward. If that was a ranked criteria back then, considering how awkwardly mapped it is, this should also be able to be "awkward" (It really isn't). I just find it so odd.deetz wrote:
what exactly do you mean by "still around"? a map in the ranked section cannot be removed from it (except by copyright claim). chocobo entered the ranked section a very long time ago, before the qualified section existed.auux wrote:
I still find it weird when maps like that are still around but this maps is not okay because it has "some spacing inconsistencies". It's a bullshit claim because this map is fine as heck.
uh no, because maps were done differently back then with different philosophy. That's like saying all my maps should get ranked because they're better than 2007 maps that got ranked.auux wrote:
I seem unable to get my point forward. If that was a ranked criteria back then, considering how awkwardly mapped it is, this should also be able to be "awkward" (It really isn't). I just find it so odd.deetz wrote:
what exactly do you mean by "still around"? a map in the ranked section cannot be removed from it (except by copyright claim). chocobo entered the ranked section a very long time ago, before the qualified section existed.
ok lemme mod captin's diffQuality Assurance Team wrote:
captin's Extra
Lack of a concept regarding spacing and rhythm
- 00:21:067 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - There are jumps between every pair of objects, even though this is not even the most intense section Then? Doesn't Gaia's Extra diff employ jumps "every pair of objects" too? Admittedly Gaia has the jumps more structured, but the patterns captin made are fine, really. The rhythm, though, is a completely different story...
- 00:52:371 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - All the triplets and extended sliders make the rhythm much more dense than it should be. Most of them are overmapped. I... have to agree with this, actually. I'll elaborate later.
- 03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objects I can understand what are you trying to say here, and yes, in a few cases, the constant jumps can feel kinda odd due to the fact that the drums are stronger on the white tick here. However, I don't think this is... like, super bad or something.
Still though, I'd like to disagree with this statement. I believe captin won't just paste hard stuff here and there for the sake of it. He knows what he's doing; he just went... a little too far at times.Loctav wrote:
Whereas the Extra has a multitude of concepts that were not composed together fluently, this one appears to have no real concept and is more of a compilation of difficult patterns for the sake of it.
I can't agree more,monstrata wrote:
Feels like whoever did the dq this time is also part of the other asymmetry set :p. To me these reasons sound a lot more like differences in interpretation rather than actual quality issues. If qats could mod without any personal bias they'd be able to manage dq contests honestly... But from taking with ztrot, currently that is not yet foreseeable.
Also can you qats use more appropriate wording when it comes to making objective statements? Stuff like "The difficulty seems to lack..." Just make you sound uncertain, unsure... Don't use seems. or appears. And phrases like "x is completely lost"/"unreadable" overstate your intention and offend the mapper.
Both language misuse create fruction with the community :p. Please fix that.
Like I said earlier, can't agree more. You should sound like you're trying to help, instead of sounding unnecessarily condescending.monstrata wrote:
"x is completely lost"/"unreadable" overstate your intention and offend the mapper.
As I can see you are a beginner at modding. Your points can be interesting but they do really lack of substance because most of it is really subjective. Also, I advise you to read this thread https://osu.ppy.sh/forum/t/331416. It's a really nice tutorial for beginners at modding. You will improve a lot if you read and understand it!Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.captin's Extra
Lack of a concept regarding spacing and rhythm
The issues mentioned by Loctav have not been addressed - since it was an unsucessfully contested DQ, everything posted there must be fixed before it can proceed towards ranked status.
The difficulty still seems artificial and lacks a concept in many aspects; There are jumps between essentially all of the objects, so there is no basic spacing the map goes back to. Emphasis for really strong beats through jumps is completely lost, as there are also jumps before weaker beats.
The rhythm is very dense and consists of a lot of overmapped triplets and extended sliders. Similar to the jumps, those take away the emphasis of triplets and streams that really fit the music and those feel like they were artificially inserted.
Examples for the above issue:
- 00:21:067 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - There are jumps between every pair of objects, even though this is not even the most intense section
- 00:52:371 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - All the triplets and extended sliders make the rhythm much more dense than it should be. Most of them are overmapped.
- 03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objects
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###M
It feels like you have simply interpreted the map differently to the mapper. This isn't a bad thing until you try to force upon your interpretation. The map may not have a basic spacing to return to, but rather a basic density. The softer parts of the song have a much lower density, the buildups are characterized by sharp consecutive jumps, and the chorus by its increased density that still sounds very much a part of the song. I feel that this is a good approach in this case because it highlights the changes in intensity, whilst keeping the softer parts of the song entertaining still for experienced players.Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.captin's Extra
Lack of a concept regarding spacing and rhythm
The issues mentioned by Loctav have not been addressed - since it was an unsucessfully contested DQ, everything posted there must be fixed before it can proceed towards ranked status.
The difficulty still seems artificial and lacks a concept in many aspects; There are jumps between essentially all of the objects, so there is no basic spacing the map goes back to. Emphasis for really strong beats through jumps is completely lost, as there are also jumps before weaker beats.
The rhythm is very dense and consists of a lot of overmapped triplets and extended sliders. Similar to the jumps, those take away the emphasis of triplets and streams that really fit the music and those feel like they were artificially inserted.
Examples for the above issue:
- 00:21:067 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - There are jumps between every pair of objects, even though this is not even the most intense section - I disagree, I think it is wrong to even call these jumps considering the difficulty of the map, plus there needs to be space there to highlight the transition between quiet intro and the louder section with the "jumps," if they remained similar in spacing it would feel like the mapper isnt acknowledging the change in tone of the song
- 00:52:371 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - All the triplets and extended sliders make the rhythm much more dense than it should be. Most of them are overmapped. - I see where you are coming from, but once again i disagree on the basis that it makes it clear that the map has transitioned into the chorus. At the same time however I wouldn't call it overmapped because it still fits in with the music nicely. I like the fact that it isnt just trying to play to the beat of the music, but rather tries to be a part of the song, and I think it does it well.
- 03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objects- Yes it is buildup, but it becomes more intense at 3:13 where the jumping becomes more intense as well, thus making the buildup clear. Between 3:08 and 3:13 the intensity doesn't change, but rather leads into another increase in intensity, so why should it be mapped in a way that suggests the contrary?
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###M
Aleycks wrote:
For the love of god, could you leave this map alone and let it be ranked. Please.
Aleycks wrote:
For the love of god, could you leave this map alone and let it be ranked. Please.
Aleycks wrote:
For the love of god, could you leave this map alone and let it be ranked. Please.
Aleycks wrote:
For the love of god, could you leave this map alone and let it be ranked. Please.