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NaixLM - Miao Diao Dui You Shun Jian Bao Zha

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Topic Starter
liangv587
This beatmap was submitted using in-game submission on 2015年10月20日 at 12:10:53

Artist: NaixLM
Title: Miao Diao Dui You Shun Jian Bao Zha
Tags: 若风 ruo feng misaya av1806948 哔哩哔哩 bilibili douga Kirby lol tm1209 T-Mac
BPM: 158.52
Filesize: 1484kb
Play Time: 00:46
Difficulties Available:
  1. Boom (4.77 stars, 234 notes)
  2. Insane (3.69 stars, 168 notes)
  3. Normal (1.93 stars, 79 notes)
  4. tm's Hard (2.77 stars, 132 notes)
Download: NaixLM - Miao Diao Dui You Shun Jian Bao Zha
Information: Scores/Beatmap Listing
---------------
瞬间爆炸 完成单杀
【中二杀神】 http://www.bilibili.com/video/av1806948/
EncoreW
这BG真是AV画质

av1806948 我觉得这个可以加进tags , bilibili douga什么的似乎也可以?

嗯。。若风本名 LOL League of Legeds这样的应该也能加
EncoreW
GD明天应该可以做好 先占位

视频 http://pan.baidu.com/s/1mgopgCg 然后最好找一下压制哥什么的

BG我真没办法了,建议百度一下瞬间爆炸然后找点好的,现在这个BG真的看不下去
Lavender
效率感人,乱水水

[General]
  1. 视频和mp3的质量感人,我觉得你可以找原作者去要高质量版本的,相信他应该不会拒绝
  2. 作为一个dota狗,我建议bg换成若风一指,啦啦啦啦
[Normal]
  1. 没什么好说的,随机作图器
[狗币's Hard]
  1. 00:02:297 (1) - nc问题,要就隔两个小节nc一次,后面不提了
  2. 00:01:540 (1) - flow不太好,建议向右旋转60度的样子
  3. 后面挺好了
[Insane]
  1. 00:05:703 (5) - 很生硬,还不如往下面走
  2. 00:30:922 - 漏音 00:41:211 - 同
  3. 没什么好说的... 正常的1/2图
[boom]
  1. 懒挑nazi了,就说点大体上的感受:
    - 三连感觉有点偏多,建议用一些折返滑条来替代三连
    - 00:41:452 (5,6,7) - 这里变化的ds很突兀,非常不舒服
  2. 其余都挺好的

完全就是water mod啊
tutuhaha
[Boom]
00:00:026 (1) - ctrl+g
00:01:540 (1) - ^
00:12:516 (3) - ...太遮了我觉得
00:12:895 (4,5,6) - slider和slider之间拉开点间距比较好,比如用1.5x
00:15:544 (3,4) - ^
一系列slider间距的问题我就不重复啦
00:41:613 (6,7) - 这个有点...太过分了
00:42:899 (4,5) - 这个..太近了至少把5 ctrl+g

[Insane]
做的太整齐了没啥茬可以找的
唯一可能会造成问题的是Boom这么多跳Insane一个跳都没有...可能会被找茬难度间距问题

[tm's Hard]
00:21:600 (3,1) - 额...只是很想吐槽一下这种奇怪的表现力........
我了个这个BPM变得.........因为以我的能力我只能打个hard normal easy...这个时候才体现出来了BPM的恐怖
把最后的那个spinner凑上,Aimod说了你这铺面不足45秒

orz GL
Topic Starter
liangv587

tutuhaha wrote:

[Boom]
00:00:026 (1) - ctrl+g
00:01:540 (1) - ^ok
00:12:516 (3) - ...太遮了我觉得
00:12:895 (4,5,6) - slider和slider之间拉开点间距比较好,比如用1.5x
00:15:544 (3,4) - ^
一系列slider间距的问题我就不重复啦
00:41:613 (6,7) - 这个有点...太过分了
00:42:899 (4,5) - 这个..太近了至少把5 ctrl+g

[Insane]
做的太整齐了没啥茬可以找的
唯一可能会造成问题的是Boom这么多跳Insane一个跳都没有...可能会被找茬难度间距问题看情况吧,也许要re个

[tm's Hard]
00:21:600 (3,1) - 额...只是很想吐槽一下这种奇怪的表现力........
我了个这个BPM变得.........因为以我的能力我只能打个hard normal easy...这个时候才体现出来了BPM的恐怖
把最后的那个spinner凑上,Aimod说了你这铺面不足45秒好,我让他加

orz GL
thanks for modding
z1085684963
[Boom]
00:09:393 (3,4) - 这个不跟着梗摆吗
00:41:774 (7) - 叠到3头上比较好
00:42:256 (1,2,3,4,5) - 前两个是跟音乐摆的梗,那后面为什么也不这样
[Insane]
00:22:736 (1) - 建议往左上移一点
00:36:789 (5) - ctrl+g
[hard]
fule
[normal]
00:43:542 (4,5) - 做个blanket?
Topic Starter
liangv587

z1085684963 wrote:

[Boom]
00:09:393 (3,4) - 这个不跟着梗摆吗
00:41:774 (7) - 叠到3头上比较好ok
00:42:256 (1,2,3,4,5) - 前两个是跟音乐摆的梗,那后面为什么也不这样这就是跟的音乐啊
[Insane]
00:22:736 (1) - 建议往左上移一点ok
00:36:789 (5) - ctrl+g
[hard]
fule
[normal]
00:43:542 (4,5) - 做个blanket?并没有
谢mod
CodeBreaker 06
把若风疾走风REMIX那个也做了呗!
zj0924
先占位,明天看


[瞬间爆炸]

  • 587的CS5作图也是真dio
  1. 00:05:892 (8) - 我觉得不是很有必要,普通三连就行,这样读图会比较困难,而且由于之后的那个单点也没有滑条连打应有的流畅性
  2. 00:10:813 (2,3,4) - 这一串建议nc方便读图
  3. 00:11:191 (5,6,7) - ^
  4. 00:11:569 (8,9,10) - ^
  5. 00:13:841 (2,3,4,5,6,7,8,9,10) - ^
  6. 00:15:923 (4) - ctrl+g?flow顺畅点,主要是这一串不适合straight flow
  7. 00:18:004 (6,7) - 也不是很有必要,直接三连,反正这个短滑条也是当单点打
  8. 00:18:761 (3,4,5,6,7,8) - NC?
  9. 00:21:222 (1,2,3,4,5,6) - 这一串我觉得spacing不是很好,特别是00:21:979 (4,5) - 有点卡手
  10. 00:22:925 (2,3,4) - 这flow...改法很多,注重美观和flow的都有,想了想还是这个比较爽
  11. 00:26:420 (5,6,7,8) - 两个连打分别保持距离统一,否则还是有点卡手的
  12. 00:39:523 (8,9) - 由于之前连打是直的,这里改成直的flow会好一点?
    牛B不解释
Topic Starter
liangv587

zj0924 wrote:

先占位,明天看


[瞬间爆炸]

  • 587的CS5作图也是真dio
  1. 00:05:892 (8) - 我觉得不是很有必要,普通三连就行,这样读图会比较困难,而且由于之后的那个单点也没有滑条连打应有的流畅性
  2. 00:10:813 (2,3,4) - 这一串建议nc方便读图节奏这么简单不用nc了
  3. 00:11:191 (5,6,7) - ^
  4. 00:11:569 (8,9,10) - ^
  5. 00:13:841 (2,3,4,5,6,7,8,9,10) - ^
  6. 00:15:923 (4) - ctrl+g?flow顺畅点,主要是这一串不适合straight flow不会的,这很容易
  7. 00:18:004 (6,7) - 也不是很有必要,直接三连,反正这个短滑条也是当单点打
  8. 00:18:761 (3,4,5,6,7,8) - NC?
  9. 00:21:222 (1,2,3,4,5,6) - 这一串我觉得spacing不是很好,特别是00:21:979 (4,5) - 有点卡手并不会
  10. 00:22:925 (2,3,4) - 这flow...改法很多,注重美观和flow的都有,想了想还是这个比较爽不喜欢overlap
  11. 00:26:420 (5,6,7,8) - 两个连打分别保持距离统一,否则还是有点卡手的
  12. 00:39:523 (8,9) - 由于之前连打是直的,这里改成直的flow会好一点?影响不大的
    牛B不解释
谢摸
Kencho
From qq群 queue
[General]
  1. 00:23:871 - 預覽點改成這裡會比較好?
    tag裡面的tm1209可以改成T-MAC了
    tm's Hard和Boom沒有開Widescreen Support,但是Insane和Normal開了,沒有SB就請全部難度都關掉吧
    中段那個“乖乖♂站好”我懷疑會不會被砍(誤

[Normal]
  1. 沒什麼好說的,nice diff

[tm's Hard]
  1. 00:01:540 (1) - 這flow不太好啊,試試這樣放?00:26:018 (2,3,4,1) - 這flow也不太好,試試這樣放?00:42:899 (1) - 這樣放?

[Insane]
  1. 00:35:503 (5,1) - blanket一下?
    00:37:754 (3,4,5) - 這同樣的梗也放太多次了,顯得不太好看,弄成彎再放?

[Boom]
  1. 00:12:138 (1,2,3,4,5,6) - 這段把3的頭疊到1的尾巴上啊,就像00:15:166 (1,2,3,4,5,6) - 的梗一樣
    00:39:523 (8,9,1) - 按照間距加速度,這個連打間距可以小一點

    這CS5怎麼這麼神
這歌聽得多有點洗腦,美麗
EncoreW

Lavender wrote:

[狗币's Hard]
  1. 00:02:297 (1) - nc问题,要就隔两个小节nc一次,后面不提了
  2. 00:01:540 (1) - flow不太好,建议向右旋转60度的样子 我已经不记得三个月前的是怎么样的了。。
  3. 后面挺好了 
EncoreW

Kencho wrote:

[tm's Hard]
  1. 00:01:540 (1) - 這flow不太好啊,試試這樣放? 你大概是想让我去 blanket 00:01:350 (4) - 不过我觉得 blanket 00:02:107 (2) - 其实也没什么所谓了,而且我不太想和00:00:026 (1) - 有重叠的地方,这个会在 EZHT之后发现
    00:26:018 (2,3,4,1) - 這flow也不太好,試試這樣放? 噫这里看上去很正常啊00:42:899 (1) - 這樣放?
Kyouren
Why 成龙?
祝好运 w/
smallboat
As your request.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. N to H 'S diffs'SV speed gap too big (1.10->1.65),安全值在0.40以下,這個要改。(H到I到B之間也大了一點)
  2. 預感高機率會因背景不清晰而被下圖,建議換張
[Normal]
  1. 00:44:909 (1) - 開頭應該是後面紅線吧,這以藍線spinner開頭好像不太對勁 (這邊Timing最好再確認一次),還有一種放法可以參考 : http://osu.ppy.sh/ss/3493222
[tm's Hard]
  1. Nothing
[Insane]
  1. Nothing
[Boom]
  1. 00:25:777 (2,5) - 同Combo part的連打間距不一致也會被干,要fix
  2. 00:42:899 (4,5) - 這兩個間距怎麼突然變小了,看看能否用Ctrl+g?

快挖墳
TtmnZk
Topic Starter
liangv587

smallboat wrote:

As your request.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. N to H 'S diffs'SV speed gap too big (1.10->1.65),安全值在0.40以下,這個要改。(H到I到B之間也大了一點)nm改了sv
  2. 預感高機率會因背景不清晰而被下圖,建議換張改了
[Normal]
  1. 00:44:909 (1) - 開頭應該是後面紅線吧,這以藍線spinner開頭好像不太對勁 (這邊Timing最好再確認一次),還有一種放法可以參考 : 这个不想改,最初是像你这样的,后来改这样了http://osu.ppy.sh/ss/3493222
[tm's Hard]
  1. Nothing
[Insane]
  1. Nothing
[Boom]
  1. 00:25:777 (2,5) - 同Combo part的連打間距不一致也會被干,要fix
  2. 00:42:899 (4,5) - 這兩個間距怎麼突然變小了,看看能否用Ctrl+g?

快挖墳
谢船业

TT Mouse wrote:

为您倾情奉献
http://puu.sh/jrwhk/b932fd15ab.jpg
多谢小耗子
smallboat
Okay, all diff mapset looks more fine to me.

Bubbled !
Krfawy
Hello guys, it's your favo(u)rite BN ever, Krfawy!

So before we can push it forward (in before a disqualification happening just because Krfawy is being Krfawy) I would like you to take some suggestions from me.

Circle Sizes in Hard and Insane difficulties
  1. So basically the diffs are very good and well-made but I wonder if you don't mind changing CS in the Hard to 3.5 and CS in the Insane to 4 so the spread would be more even and more balanced. This definitely will not kill the difference between Insane and Boom diffs but it would make it more balanced between Hard and Insane I believe. Well, CS4 is totally fine in Hard so this one is just a personal suggestion but CS4 in the first Insane is a really warm recommendation from me.
Spinner at the very end of the play (It counts to the whole mapset)
  1. The starting moment of 00:44:909 (1) - this note should be okay. However, I am sure it would be nicer to place the end of the note 00:46:275 - here. Also the spinner in the Normal difficulty is veeeery short and I doubt it is something enjoyable or playable for the easiest difficulty so please place it how you did it in the rest of your mapset.
Boom
  1. Maybe OD7.5-8.0 so it's more ppable... I-I m-mean fun! *Krfawy runs
  2. 00:43:221 (5) - I think it would look more logical and fun to CTRL + G it so it would make a nice flow in the whole pattern here: 00:41:131 (2,2,4,5) - You know, it also would flow nicer if you do so. :D
Insane
  1. 00:44:185 (3) - I really do not like this note as a slider. I know you're following the echoing sound like in Boom difficulty and as long as it fits there, I do not really think it should be mapped like this in the Insane. What I highly recommend is to make this note a single circle. Yes, only in the Insane difficulty. Here it just doesn't really play well with accurate constructions when it does in the Boom diff so I hope you understand my feelings. :C
If there is something not understandable in my mod, poke me so I can explain it in another way. Call me back when you're done! :3

EDIT: TROLOLOLOLOLOLOLOLOLOLOL 2 months since the last post what a combo-breaker.
Topic Starter
liangv587
thanks for your modding.
Insane here 00:44:185 (3) - at last, the lyric "送他升天" means "send him to heaven". so i made a up slider. the lyric of this song is kanda funny. :)
others are all fixed.
Krfawy

#ADORABLE
Flask
Krfawy is being Krfawy
Karen
i think 哔哩哔哩 shouldnt be used as a source, its only a video site.
:o
Spy
用哔哩哔哩跟bilibili和niconico是一樣的道理,很久之前就不給用了,現在是unrankable的,怎麼會犯這種錯誤。。。
先蠟燭
Koiyuki
dq in coming because of the source ;w;
Sandalphon
bilibili douga? ;w;
Akiyama Mizuki

Karen wrote:

i think 哔哩哔哩 shouldnt be used as a source, its only a video site.
:o
Also, really distracted by speed changed at later part. It was too sudden and I had no way to see it.
Maybe use green/blue combo colors at slower part and use orange/red at faster part?
Fycho
Bilibili Douga(哔哩哔哩) is a website, you should not use it in source field. Please refer to this thread: https://osu.ppy.sh/forum/t/156701.

Move it to tags and you may consider bbj0920's opinion.
Krfawy
You guys do scare me with metadata, especially when it was modded by a Chinese BN. LOL69

bbj0920 wrote:

Also, really distracted by speed changed at later part. It was too sudden and I had no way to see it.
Please, the speed change is very easy to keep up with even for me when I am 50K so for sure this isn't any kind of an issue if a noob like me can play it properly. D:

EDIT: That was about the whole mapset including Insanes.
Topic Starter
liangv587
I am so noob :cry:
smallboat
Confirm this mapset okay, so reb it.


人格間諜M醬飛球我錯了 :o
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