Checking hitsounds on the Std diffs by PM request:
General Comments:
Hitsound Selection: Fine, but consider adding a blank soft-sliderslide2.wav file to make your slider bodies silent, as I feel the default sound contrasts with the violin in an awkward way
File Quality: soft-hitfinish2 and drum-hitfinish2 are both 2822kbps, which is fine, although it increases the file size a little. If this bothers you, here's a 1411kbps version which should sound identical, and saves roughly 700KB
Playback Delay: No issues
Unused Hitsounds: No issues
Volume: Hitsounds are pretty hard to hear in some sections, especially hitnormal and hitwhistle during the second half of the song (they just get overpowered by the drums IMO). I'd like to suggest a few changes (Just an overview, will need to be applied on an individual basis to each diff):
You get the idea by now, and since the last two difficulties are similar to Hard but with more difficult patterns, there wouldn't be much point in pointing out the same things again. Of course all of these are just suggestions based on my own personal opinion, so don't feel you have to accept any of them.
Hopefully you found this helpful, but if you have any questions, feel free to get back to me. Good luck!
General Comments:
Hitsound Selection: Fine, but consider adding a blank soft-sliderslide2.wav file to make your slider bodies silent, as I feel the default sound contrasts with the violin in an awkward way
File Quality: soft-hitfinish2 and drum-hitfinish2 are both 2822kbps, which is fine, although it increases the file size a little. If this bothers you, here's a 1411kbps version which should sound identical, and saves roughly 700KB
Playback Delay: No issues
Unused Hitsounds: No issues
Volume: Hitsounds are pretty hard to hear in some sections, especially hitnormal and hitwhistle during the second half of the song (they just get overpowered by the drums IMO). I'd like to suggest a few changes (Just an overview, will need to be applied on an individual basis to each diff):
- Add an uniherited section at 00:44:573 to raise the volume slightly after the intro (~60%)
- Increase volume at 00:57:040 in the first kiai to ~75% - there aren't many drum claps (snare sounds) present yet so this doesn't need to be too high
- From 01:21:975 the rhythm is the same as in the kiai, but you don't need the extra emphasis, so you'll want something like 60-65%
- If you want to keep the volume increase at 01:46:521 that you have currently, I'd make the above section 60% and this one 65%
- For the second kiai at 01:59:378 I'd try something like 70% as there's more emphasis on the violin and less on the drums here. Then in the third kiai at 02:11:846 try increasing it a little more, to say, 80% (you're helping to build emphasis throughout the whole song in this way)
- After the third kiai at 02:24:313 keeping a ~70-75% hitsound volume draws lots of emphasis to the finality of the kick drum sounds which would be good. You can then keep this all the way up until 02:41:456 where you may want to increase slightly for the kick drum buildup, then revert back to around 55-60% at 02:43:014 for the calm section
- Lastly, I feel that 02:55:482 should really be a kiai section instead of 02:36:781, since it's the same pattern as the other choruses. Either way, you want to be building to a climax here, so increase the volume again slightly relative to your last chorus (~90%)
AsaNe's Easy
- 00:55:482 (6) - Replace clap on head with whistle, it sounds weird to have both as claps to me, and for following the drums, the tail has more prominence
- 00:57:040 - Whistle seems overused to me here - consider removing whistle where you have a clap (mostly slider tails) to draw more emphasis to that hitsound
- 01:09:508 - In this section, you could change the sampleset on some of the slider tails to Drum addition to emphasise the kick drum notes, e.g. 01:10:287 - 01:11:846 etc.
- 01:20:417 (6) - Finish on the tail instead of the head? You use it this way round at 02:22:755 (6,7) and it sounds a little better to me
- 01:31:326 (4) - Add whistle here to keep a consistent pattern alternating whistle/clap
- 01:50:027 (5) - Add drum clap on the tail
- 01:57:820 (6) - Same as 00:55:482 (6)
- 01:59:378 - Clap is overused here (on almost every note lol) - Your existing pattern alternating whistle/clap worked fine, so I'd stick to it, but use a louder volume as I suggested above to keep the emphasis here
- 02:10:287 (6) - Swap to whistle on head and repeat to match the kick drum buildup
- 02:11:846 - Same as the other choruses, so use the same hitsound pattern for consistency - here you're only using soft additions when previous sections used drum
02:24:313 (1,2) - Clap on the heads of these sliders? It's the same sound in the music as 02:27:430 (3,4,5,6) - Also do the same for the heads of 02:30:547 (1,2,3) - 02:41:456 (4,5) - Drum sampleset to match the kick drum buildup?
- 02:43:014 (1) - Clap not really necessary here, it's not as prominent as the head of 02:43:794 (2)
- 02:53:144 (3,4) - Whistle on the sliderbodies here sounds really out of place considering you don't use it anywhere else. Consider removing it
- 02:55:482 - Pretty much the same as I suggested for the other kiais, to maintain consistency
Normal
- 00:38:339 (1) - Remove whistle on the tail to be consistent with 00:39:118 (2)
- 00:58:599 (1,2) and 01:02:495 (1,2) - - Consider removing the tail whistles, they feel a little overbearing here (and other 1/2 slider tails such as 01:14:183 (3) if possible)
- 01:25:092 (1,2) - Drum clap on the tails of these two? It seems to fit with your following pattern
- 01:44:573 (3,4,5) - I'd remove the whistle from these last (5) beats to draw more attention to the kick drum (claps)
- 02:11:846 - As above, remove whistles from slider tails where there is a kick drum beat for better emphasis
- 02:24:313 (1,2) - Clap on the heads of these sliders? It's the same sound in the music as 02:27:430 (3,4,5,6) - Also do the same for the head of 02:30:547 (1)
- 02:55:482 - Same as in the last chorus, 02:11:846
Hard
- 00:38:047 (4,5) - 1/4 whistles used in this way produce a kind of "ringing" effect which I'm not a fan of. I'd remove these whistles, but if you like them feel free to keep them
- 00:58:599 (1,2) - Whistle feels overused here, consider removing from these slider tails
- 01:08:729 (1) - Why does the slider tail here have a default finish, when in the Normal it had the SC:2 finish? Is this intentional?
- 01:23:144 (4,4) - You could switch to drum clap addition here for a double snare sound like you've done at 01:27:820 (5) and 01:30:937 (3)
- 02:54:703 (5) - Same as 00:38:047 (4,5) - consider removing the blue tick whistles
You get the idea by now, and since the last two difficulties are similar to Hard but with more difficult patterns, there wouldn't be much point in pointing out the same things again. Of course all of these are just suggestions based on my own personal opinion, so don't feel you have to accept any of them.
Hopefully you found this helpful, but if you have any questions, feel free to get back to me. Good luck!