From your M4M queue - I like Touhou and I like metal so it makes perfect sense to mod this Some of these suggestions may have been brought up by the previous modder (I didn't read that you hadn't applied yet, my fault), so apologies if I'm repeating stuff.
General Comments:
There were getting to be too many and it was clogging up General, so I decided to move them down here.
Sorry I couldn't give more feedback on the Lunatic and Scarlet diffs, but hopefully you can make use of the timing suggestions and my comments on the other three diffs. If you need me to explain anything here or want to chat about things in more detail, please don't hesitate to contact me via pm ingame or send me a message on here.
Best of luck and you can have a star too (:
General Comments:
- Widescreen Support enabled in Easy and Normal diffs - this can be turned off since you don't have a SB
- Audio preview time for Scarlet diff is at 01:03:926 but for all other difficulties it's at 01:01:655. I personally think it sounds better at 01:01:655, but either is fine, so just ensure these are consistent for all diffs
- You have a lot of unsnapped objects across all diffs, presumably from when you made a SV change, changed an offset or something similar. These are all in AImod so I won't comment on them from now on
- Why do Easy, Normal and Hard diffs have no kiai timed sections? I'm fine with your choice of kiai on Lunatic and Scarlet, so just copy across the timing points do the same for the other diffs please.
- All your hitsounds are set to 50%, which feels a little bland. Try to increase the volume of a few important/dramatic parts of the music such as kiai sections and choruses, but don't go overboard or you wont be able to hear the music. Try 65-70% in these areas, and maybe only 35-40% in really quiet sections that are mapped (i.e. quiet but not breaks)
There were getting to be too many and it was clogging up General, so I decided to move them down here.
- One of the previous modders mentioned uninherited timing point conflicts - where your red timing points aren't the same across all difficulties, likely from when you changed an offset at some point and they snapped weirdly. There are a few of these you need to change so I'll post about them in their respective difficulties, but long story short is that everything is correct for Normal (at least it sounds that way to me) so I would ensure all of your timing points match up to what you have in that diff. You can manually change the offset in the timing setup menu.
- The first and third timing points denote a change to 7/4 time signature, so you should make this clear in the timing setup menu so you don't get flooded with "why so many red points at the start of the song that don't do anything? o_O" comments.
- After the 3rd timing point, the song stays in 7/4 until just before the spinner (at 00:14:686 I believe) so you should move the 4th timing point (denoting a return to 4/4) to here.
- There is a 7/4 section at 00:20:230 until what is currently your 5th timing point, meaning you need include another timing point here.
- 7/4 starts again briefly at 00:30:339 and lasts until 00:32:948.
- 7/4 starts again at 01:25:121 and lasts until what is currently your 6th timing point.
- The section beginning at 03:36:538 is timed in 6/4, and this lasts until 03:50:233 so you'll need some more timing points here.
Easy
The distance snapping in this diff is generally too high and inconsistent throughout, as high as 1.9x in some places such as 00:25:460 (6,7) - for Easy and Normal you should pick a distance snap and stick to it throughout. I'd go for 1.0-1.2x in Easy since this is a relatively high tempo song. Because I feel the ds needs changing, I won't comment on flow too much unless 1) It's really weird/awkward or 2) changing ds won't affect it much.
00:10:130 - The timing point here is at 00:10:122
00:12:416 - This timing point is at 00:12:404 in other diffs
00:11:434 (2) - Feel this would look better at [y-100] so the slider head is in line with (1) and it blankets better with (3)
00:13:720 (1) - This flows nicer if you Ctrl+H, but keep the slider head at the same point. Also, the distance spacing from here to (2) is quit large for an Easy diff :3, but this note is obviously not snapped how you intended, so this might not be relevant once you fix that
00:15:106 (1) - Having a spinner 1/4 after a note in Easy seems a bit harsh to me. I know it's a long spinner, but it still took me by surprise! I think it sounds fine starting on the white tick at 00:15:350 and ending one beat before where it currently ends at, at c (see below)
00:17:633 - There's a very strong beat in the music here which I feel deserves to be "clickable". You could move the spinner end back one beat to 00:17:307 and place a circle here
00:21:709 (2,3) - Overlapping sliders can look a little confusing to newer players, so I would remove the repeat on (2) to give more than a 1/2 gap between the two sliders
00:23:992 (4,5) - ^
00:25:460 (6) - NC here, as a 9 note combo is too large for Easy
00:25:460 (6,7,8,9) - This slider section looks a bit messy to me. Change (6) so it's a more symmetrical curve and blankets better with (7), then make (7) and (8) symmetrical (remove one, copy+paste the other). Lastly, move the start of (9) up to [y-52] and add a little more of a curve to the tail if you can.
00:31:329 (2,3) - Move (2) to [x-204,y-164] and the head of (3) to [x-112,y-164] to make this pattern look neater
00:32:960 (1,2) - Fix blanketing to neaten this up
00:34:916 (3,4) - ^
00:37:525 (5) - NC here, as the 10 note combo is too long
00:47:960 (5) - ^
00:56:764 - Very minor, but you could drag the break so it starts on the white tick here (and for all other breaks as well), which looks a little better in play IMO
01:04:264 (1,2) - The blanketing here is much better. Try and follow what you've done here for your other sliders (in Easy and Normal at least) to neaten them up
01:06:873 (3,4,1) - Make slider heads/ends line up for better flow
01:10:786 (2,3) - Fix blanketing
01:12:335 - The break doesn't really do a lot for me here. I understand why you've done it, but it just makes the flow of gameplay feel stuttered, so I would throw a few notes in here to map the drums or guitar
01:19:916 (5) - NC here
01:43:078 (3) - This would flow better if you rotated it 90 degrees cw
01:45:361- This is an intense section of music, and really deserves to be mapped!
02:04:274 - Again, I don't think the break is necessary here
02:11:774 (1) - This would flow much better if you Ctrl+G'ed it and rotated 180 degrees, keeping the slider head at it's current position
02:15:035 - Place a 1/1 slider here, the large gap to the spinner seems pretty pointless as it is now
02:39:165 (1,2) - Fix blanketing
02:41:774 (4) - Rotate this 90 degrees cw and Ctrl+J to improve flow
02:44:382 (7) - NC here
03:47:303 (3) - Rotate 180 degrees and Ctrl+G here to improve flow
03:49:585 - Place a 1/1 slider here for the strong snare beats
00:10:130 - The timing point here is at 00:10:122
00:12:416 - This timing point is at 00:12:404 in other diffs
00:11:434 (2) - Feel this would look better at [y-100] so the slider head is in line with (1) and it blankets better with (3)
00:13:720 (1) - This flows nicer if you Ctrl+H, but keep the slider head at the same point. Also, the distance spacing from here to (2) is quit large for an Easy diff :3, but this note is obviously not snapped how you intended, so this might not be relevant once you fix that
00:15:106 (1) - Having a spinner 1/4 after a note in Easy seems a bit harsh to me. I know it's a long spinner, but it still took me by surprise! I think it sounds fine starting on the white tick at 00:15:350 and ending one beat before where it currently ends at, at c (see below)
00:17:633 - There's a very strong beat in the music here which I feel deserves to be "clickable". You could move the spinner end back one beat to 00:17:307 and place a circle here
00:21:709 (2,3) - Overlapping sliders can look a little confusing to newer players, so I would remove the repeat on (2) to give more than a 1/2 gap between the two sliders
00:23:992 (4,5) - ^
00:25:460 (6) - NC here, as a 9 note combo is too large for Easy
00:25:460 (6,7,8,9) - This slider section looks a bit messy to me. Change (6) so it's a more symmetrical curve and blankets better with (7), then make (7) and (8) symmetrical (remove one, copy+paste the other). Lastly, move the start of (9) up to [y-52] and add a little more of a curve to the tail if you can.
00:31:329 (2,3) - Move (2) to [x-204,y-164] and the head of (3) to [x-112,y-164] to make this pattern look neater
00:32:960 (1,2) - Fix blanketing to neaten this up
00:34:916 (3,4) - ^
00:37:525 (5) - NC here, as the 10 note combo is too long
00:47:960 (5) - ^
00:56:764 - Very minor, but you could drag the break so it starts on the white tick here (and for all other breaks as well), which looks a little better in play IMO
01:04:264 (1,2) - The blanketing here is much better. Try and follow what you've done here for your other sliders (in Easy and Normal at least) to neaten them up
01:06:873 (3,4,1) - Make slider heads/ends line up for better flow
01:10:786 (2,3) - Fix blanketing
01:12:335 - The break doesn't really do a lot for me here. I understand why you've done it, but it just makes the flow of gameplay feel stuttered, so I would throw a few notes in here to map the drums or guitar
01:19:916 (5) - NC here
01:43:078 (3) - This would flow better if you rotated it 90 degrees cw
01:45:361- This is an intense section of music, and really deserves to be mapped!
02:04:274 - Again, I don't think the break is necessary here
02:11:774 (1) - This would flow much better if you Ctrl+G'ed it and rotated 180 degrees, keeping the slider head at it's current position
02:15:035 - Place a 1/1 slider here, the large gap to the spinner seems pretty pointless as it is now
02:39:165 (1,2) - Fix blanketing
02:41:774 (4) - Rotate this 90 degrees cw and Ctrl+J to improve flow
02:44:382 (7) - NC here
03:47:303 (3) - Rotate 180 degrees and Ctrl+G here to improve flow
03:49:585 - Place a 1/1 slider here for the strong snare beats
Normal
DS 1.5x is maybe a little bit too high for a typical Normal, but it's a high-tempo song so don't feel you have to change it (unless a BN tells you to ) . Either way, it's definitely not as bad as it was for Easy.
I would use AR5 here; the song is fast, but not really fast enough to justify AR6 IMO. Also, you want a sensible difficulty curve, and you're not leaving much to play with for the rest of the set if the Normal is AR6.
There's a few too many 1/2 sliders in this difficulty for my taste. 1/2 sliders should be used sparingly, if at all in Normal diffs.
00:17:621 - Same point as 00:17:633 in Easy, I feel there should be a circle to click here
00:21:860 (1,2,3,4,5) - Some of the notes in this hexagon pattern are a little out of place, so you should tidy them up if you can
00:25:134 (2,3) - Make these sliders symmetrical
00:31:655 (3,4) - ^
00:39:155 (4) - Flow here is weird to me. I would Ctrl+G and rotate 90 degrees cw, moving 00:39:807 (5) down to maintain the distance spacing
00:59:047 (1,2) - Make these sliders parallel, they're ever so slightly out of alignment
01:12:416 - Map this break
01:18:041 (2) - Is on a blue tick and sounds weird. It should be at 01:17:960
01:22:606 (1) - Spinner is 1/4 after the previous note, move the start to the white tick at 01:22:851 and make it end on the downbeat (long white tick) at 01:25:133
01:39:817 (5,1) - Flow isn't great here, rotate (5) 90 degrees ccw and move it to [x-236,y-244], then Ctrl+J (1) and move it to [x-244,y-72]. You may need to play around with the following notes to keep a good flow here.
01:43:078 (1,2) - Rotate (1) 11 degrees ccw (precision OP) to fix the blanketing here
02:04:274 - Map this break
02:11:448 - Place a circle here for the start of the drum roll
02:43:078 (4) - Remove the first two claps pn this repeat slider, it sounds much better with the clap just on the end as you've done at 02:40:469 (4) and 02:45:687 (4)
03:24:803 (7,8,9) - Fix blanketing here and make (7) and (9) parallel
03:24:803 (7) - NC here
03:32:629 (7) - ^
03:48:607 (5) - ^
03:52:194 (1,2) - Fix blanketing, although I think this sounds better with a 1/1 slider and a hitcircle at 03:52:846 as well
I would use AR5 here; the song is fast, but not really fast enough to justify AR6 IMO. Also, you want a sensible difficulty curve, and you're not leaving much to play with for the rest of the set if the Normal is AR6.
There's a few too many 1/2 sliders in this difficulty for my taste. 1/2 sliders should be used sparingly, if at all in Normal diffs.
00:17:621 - Same point as 00:17:633 in Easy, I feel there should be a circle to click here
00:21:860 (1,2,3,4,5) - Some of the notes in this hexagon pattern are a little out of place, so you should tidy them up if you can
00:25:134 (2,3) - Make these sliders symmetrical
00:31:655 (3,4) - ^
00:39:155 (4) - Flow here is weird to me. I would Ctrl+G and rotate 90 degrees cw, moving 00:39:807 (5) down to maintain the distance spacing
00:59:047 (1,2) - Make these sliders parallel, they're ever so slightly out of alignment
01:12:416 - Map this break
01:18:041 (2) - Is on a blue tick and sounds weird. It should be at 01:17:960
01:22:606 (1) - Spinner is 1/4 after the previous note, move the start to the white tick at 01:22:851 and make it end on the downbeat (long white tick) at 01:25:133
01:39:817 (5,1) - Flow isn't great here, rotate (5) 90 degrees ccw and move it to [x-236,y-244], then Ctrl+J (1) and move it to [x-244,y-72]. You may need to play around with the following notes to keep a good flow here.
01:43:078 (1,2) - Rotate (1) 11 degrees ccw (precision OP) to fix the blanketing here
02:04:274 - Map this break
02:11:448 - Place a circle here for the start of the drum roll
02:43:078 (4) - Remove the first two claps pn this repeat slider, it sounds much better with the clap just on the end as you've done at 02:40:469 (4) and 02:45:687 (4)
03:24:803 (7,8,9) - Fix blanketing here and make (7) and (9) parallel
03:24:803 (7) - NC here
03:32:629 (7) - ^
03:48:607 (5) - ^
03:52:194 (1,2) - Fix blanketing, although I think this sounds better with a 1/1 slider and a hitcircle at 03:52:846 as well
Hard
The last timing point is at 03:20:882 whereas for previous diffs it's at 03:20:890
I'd be tempted to go for AR6.5 here, since AR6 seems a bit too slow, but the song isn't quite quick enough to justify AR7
00:12:078 (4,5) - The curved and straight sliders next to each other here looks a bit odd to me, I'd pick one or the other
00:17:621 - As for previous diffs, shorten spinner and place a circle here.
00:23:981 (1,2) - Make these two sliders symmetrical
00:25:460 (5) - NC here on the downbeat
00:25:623 (1,2,3,4,5,6,7,8,1,2) - Fix the blanketing in this section, it looks a bit messy right now
00:28:558 (4,5,6,7) - Using 6-stroke rolls here seems really awkward since the song is in 4/4. Consider changing these to 1/4 sliders repeating 3 times instead of 5. Also, the clap hitsound here makes it really hard to hear the bg music, and thus interpret the pattern. If you want to use claps here, consider lowering the volume of the hitsounds
00:30:677 (1,2,4,5,6) - Fix the blanketing here, it looks quite messy
00:59:047 - End the break here like you did for Easy and Normal, the following section deserves to be mapped
01:10:786 (6) - NC here to keep combo length down
01:13:231 (9) - ^
01:16:981 (8,9) - Well done for mapping this as two triplet patterns (one for the snare, one for the the low tom) - I very nearly missed it myself
01:18:938 (5) - This slider doesn't do much for me, it's a bit ugly. Simple shapes are usually better unless you have really long sliders, which this isn't
01:19:835 (8) - I can't hear a note in the bg music on the slider end here, so consider removing the repeat and just keeping this as a regular 1/4 slider
01:23:829 (6) - NC here
01:55:469 (3,4,5,6) - Consider making these into a pattern like a square or a short spaced stream to make them look more interesting
02:04:600 (4,5) - The slider end of (4) and the head of (5) occur at the exact same time! Obviously this is unrankable so please fix this!
02:05:252 - There's a strong note on the downbeat here that isn't mapped, so either add a circle here or place a repeat on the slider at 02:05:089 (6). If you do this, make this a NC to keep the combo length down
02:30:034 (6) - NC here
02:32:643 (7) - ^
02:35:089 (6) - ^
02:37:698 (6) - ^ and also make 02:37:698 (6,7) parallel
02:45:524 (6,7) - Make these sliders parallel too
03:12:100 (4,5,6) - Line the heads and tails of these sliders up to improve the look and flow here
03:34:740 (1) - Starting the slider on the 1/2 here sounds strange, move the start to the white tick at 03:34:903
I might be wrong, but I think the signature is 6/4 here (1,2,3,4,1,2), so some of these combos should be changed to reflect this
03:38:490 (7) - NC here and remove the NC at 03:39:795 (1)
03:40:447 (3) - NC
03:42:403 (9) - NC here and remove the NC at 03:43:218 (1)
03:46:316 (7) - NC here and remove the NC at 03:47:621 (1)
03:48:273 (4) - NC here
I'd be tempted to go for AR6.5 here, since AR6 seems a bit too slow, but the song isn't quite quick enough to justify AR7
00:12:078 (4,5) - The curved and straight sliders next to each other here looks a bit odd to me, I'd pick one or the other
00:17:621 - As for previous diffs, shorten spinner and place a circle here.
00:23:981 (1,2) - Make these two sliders symmetrical
00:25:460 (5) - NC here on the downbeat
00:25:623 (1,2,3,4,5,6,7,8,1,2) - Fix the blanketing in this section, it looks a bit messy right now
00:28:558 (4,5,6,7) - Using 6-stroke rolls here seems really awkward since the song is in 4/4. Consider changing these to 1/4 sliders repeating 3 times instead of 5. Also, the clap hitsound here makes it really hard to hear the bg music, and thus interpret the pattern. If you want to use claps here, consider lowering the volume of the hitsounds
00:30:677 (1,2,4,5,6) - Fix the blanketing here, it looks quite messy
00:59:047 - End the break here like you did for Easy and Normal, the following section deserves to be mapped
01:10:786 (6) - NC here to keep combo length down
01:13:231 (9) - ^
01:16:981 (8,9) - Well done for mapping this as two triplet patterns (one for the snare, one for the the low tom) - I very nearly missed it myself
01:18:938 (5) - This slider doesn't do much for me, it's a bit ugly. Simple shapes are usually better unless you have really long sliders, which this isn't
01:19:835 (8) - I can't hear a note in the bg music on the slider end here, so consider removing the repeat and just keeping this as a regular 1/4 slider
01:23:829 (6) - NC here
01:55:469 (3,4,5,6) - Consider making these into a pattern like a square or a short spaced stream to make them look more interesting
02:04:600 (4,5) - The slider end of (4) and the head of (5) occur at the exact same time! Obviously this is unrankable so please fix this!
02:05:252 - There's a strong note on the downbeat here that isn't mapped, so either add a circle here or place a repeat on the slider at 02:05:089 (6). If you do this, make this a NC to keep the combo length down
02:30:034 (6) - NC here
02:32:643 (7) - ^
02:35:089 (6) - ^
02:37:698 (6) - ^ and also make 02:37:698 (6,7) parallel
02:45:524 (6,7) - Make these sliders parallel too
03:12:100 (4,5,6) - Line the heads and tails of these sliders up to improve the look and flow here
03:34:740 (1) - Starting the slider on the 1/2 here sounds strange, move the start to the white tick at 03:34:903
I might be wrong, but I think the signature is 6/4 here (1,2,3,4,1,2), so some of these combos should be changed to reflect this
03:38:490 (7) - NC here and remove the NC at 03:39:795 (1)
03:40:447 (3) - NC
03:42:403 (9) - NC here and remove the NC at 03:43:218 (1)
03:46:316 (7) - NC here and remove the NC at 03:47:621 (1)
03:48:273 (4) - NC here
Lunatic
From here on, feel free to ignore any suggestions you don't feel are right, since this and the Scarlet diff are beyond my ability to adequately testplay
Lots of unsnapped objects here! o_O
00:00:014 - Timing point here is at 00:00:022 for other diffs, 00:25:122 is at 00:25:134 for other diffs, 01:30:013 is at 01:30:035 for the other diffs and 03:20:886 should be at 03:20:890
00:15:094 (1) - Move the spinner start forward at least to the red tick at 00:15:175 and shorten it to place a note on the downbeat at 00:17:621
00:56:752 - Remove the break and map something here
01:01:644 (1,2,3,4) - This section is a little strange, since there is a big jump from (1) to (2) and (3) to (4) but only a small one from (2) to (3). I feel each of these should be equally spaced, since there's no great difference between the notes in the bg music that suggest a big difference in jump
01:05:719 - Place a note here for the last note in the kick drum pattern
01:13:057 (4,5) - Fix the blanket here, looks a little messy as it is
01:23:328 (8) - I don't feel the change in jump here is justified in the bg music, so I would move this to [x-196,y-328 or similar
01:54:795 (7,8) - Looks a bit messy, could be made symmetrical?
02:34:904 (3,4,5,6,7) - The notes in this section seem to be a bit randomly placed and look untidy, could align them more to make them look neater
03:36:538 (1) - This is 6/4, so same stuff applies for your combos as I mentioned in Hard
Lots of unsnapped objects here! o_O
00:00:014 - Timing point here is at 00:00:022 for other diffs, 00:25:122 is at 00:25:134 for other diffs, 01:30:013 is at 01:30:035 for the other diffs and 03:20:886 should be at 03:20:890
00:15:094 (1) - Move the spinner start forward at least to the red tick at 00:15:175 and shorten it to place a note on the downbeat at 00:17:621
00:56:752 - Remove the break and map something here
01:01:644 (1,2,3,4) - This section is a little strange, since there is a big jump from (1) to (2) and (3) to (4) but only a small one from (2) to (3). I feel each of these should be equally spaced, since there's no great difference between the notes in the bg music that suggest a big difference in jump
01:05:719 - Place a note here for the last note in the kick drum pattern
01:13:057 (4,5) - Fix the blanket here, looks a little messy as it is
01:23:328 (8) - I don't feel the change in jump here is justified in the bg music, so I would move this to [x-196,y-328 or similar
01:54:795 (7,8) - Looks a bit messy, could be made symmetrical?
02:34:904 (3,4,5,6,7) - The notes in this section seem to be a bit randomly placed and look untidy, could align them more to make them look neater
03:36:538 (1) - This is 6/4, so same stuff applies for your combos as I mentioned in Hard
Scarlet
Lots of unsnapped objects here too! o_O
00:00:014 - Timing point here should be at 00:00:022, 00:25:122 should be at 00:25:134 and 03:20:882 should be at 03:20:890
00:11:426 (1,2,3,4,5,6) - This pattern isn't quite symmetrical, I think (2,4,5) are out of place and should be moved to [x-288,y-240], [x-300,y-160] and [x-212,y-264] respectively
00:15:094 - Same 1/4 spinner ending on the downbeat, same points as made in other diffs
00:29:035 (1,2,3,4,5,6,7,8,9) - These should really be a spaced stream rather than a stack to help maintain the flow, it currently seems stuttered and a bit awkward (though since I can't test I can't be sure)
01:58:729 (1,2) - The angled slider inside the curved slider looks a bit awkward here, I'd make (2) a curved slider as well
02:00:033 (1,2) - ^
02:14:544 (7,8) - Make these sliders symmetrical so the pattern looks (and flows) nicer
02:16:175 (1,2,3,4) - These notes seem randomly dropped onto the map and don't look very nice. try arranging them into a diamond
03:15:848 (3,4) - Blanketing these two would look nicer imo
03:16:990 (1,2,3,4) - Try and arrange these into more of a square/diamond shape to neaten the pattern up
03:36:538 (1) - Change this to 6/4 and check your NCs again, so same stuff applies as I mentioned in Hard
03:47:296 (8,9) - Again, blanketing here would look good
00:00:014 - Timing point here should be at 00:00:022, 00:25:122 should be at 00:25:134 and 03:20:882 should be at 03:20:890
00:11:426 (1,2,3,4,5,6) - This pattern isn't quite symmetrical, I think (2,4,5) are out of place and should be moved to [x-288,y-240], [x-300,y-160] and [x-212,y-264] respectively
00:15:094 - Same 1/4 spinner ending on the downbeat, same points as made in other diffs
00:29:035 (1,2,3,4,5,6,7,8,9) - These should really be a spaced stream rather than a stack to help maintain the flow, it currently seems stuttered and a bit awkward (though since I can't test I can't be sure)
01:58:729 (1,2) - The angled slider inside the curved slider looks a bit awkward here, I'd make (2) a curved slider as well
02:00:033 (1,2) - ^
02:14:544 (7,8) - Make these sliders symmetrical so the pattern looks (and flows) nicer
02:16:175 (1,2,3,4) - These notes seem randomly dropped onto the map and don't look very nice. try arranging them into a diamond
03:15:848 (3,4) - Blanketing these two would look nicer imo
03:16:990 (1,2,3,4) - Try and arrange these into more of a square/diamond shape to neaten the pattern up
03:36:538 (1) - Change this to 6/4 and check your NCs again, so same stuff applies as I mentioned in Hard
03:47:296 (8,9) - Again, blanketing here would look good
Sorry I couldn't give more feedback on the Lunatic and Scarlet diffs, but hopefully you can make use of the timing suggestions and my comments on the other three diffs. If you need me to explain anything here or want to chat about things in more detail, please don't hesitate to contact me via pm ingame or send me a message on here.
Best of luck and you can have a star too (: