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Taylor Swift - Shake It Off

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Topic Starter
ReFaller
This beatmap was submitted using in-game submission on 26 lipca 2015 at 11:56:39

Artist: Taylor Swift
Title: Shake It Off
Tags: pop shaking 1989
BPM: 160
Filesize: 26784kb
Play Time: 03:46
Difficulties Available:
  1. Hard (3,51 stars, 566 notes)
  2. Normal (1,9 stars, 278 notes)
  3. Shaken (4,58 stars, 647 notes)
Download: Taylor Swift - Shake It Off
Download: Taylor Swift - Shake It Off (no video)
Information: Scores/Beatmap Listing
---------------
Video by ezek
Shiranai
Hey it's taylor swift, glad to see one again~
Some feedback from me,

[General]
  1. The diff spread doesn't look so good, because there's a quite large gap betwen Normal and Hard (1.8 - 3.6 Star Rating). Solution, you can make Normal slightly a bit harder but still under 2.00 SR or you can make Hard a bit easier and in my opinion Normal diff kinda too easy XD
  2. Do you mind to add soft and normal sliderslide for silence? because the sound of default sliderslide kinda distracting when play, if you interested include those here the file http://puu.sh/ibVJT/c65780a459.zip
  3. The dimension of your background is fine but that ass background kinda too gross and disgusting from my perspective as a player it's like "euuwh" when playing I look to that ass for ~3 minutes lol, but it's up too you
  4. Audio file can be maximized to 192 kbps so it'll produce better audio
  5. On custom colors, combo 1 and combo 2 is exactly same pink, maybe you should replace one of them with violet or light green, try this:
    Combo1 : 140,236,255
    Combo2 : 255,140,179
    Combo3 : 145,229,103
    Combo4 : 187,103,229
  6. There's no storyboard on the mapset, so you can delete .osb on song folder
[Shaked]
  1. You can try HP+1 OD-1, because at least we should try to have a balance map configuration
  2. 00:01:625 (1,2) - I think (2) need to be a bit far away, because the anti jump betwen (1) and (2) kinda odd and a bit not comfortable when play, you can try by moving this 00:01:625 (1) - to x:336 y:248 then move this two 00:02:375 (2,4) - to x:256 y:88 and a bit adjustment on 00:02:562 (3) - to x:296 y:160? http://puu.sh/ibXA7/25979437f8.jpg
  3. 01:04:625 (1,3) - Those overlap is no good imo, you can try to move 01:05:375 (3) - to x:256 y:180, then a bit move this to 01:05:750 (4) - x:144 y:256, and last move 01:06:125 (5) - to x:256 y:180? http://puu.sh/ibXCw/9ef6c51e1a.jpg
  4. 02:14:187 (1,1) - 03:17:187 (1,1) - How about to change those to circle jump instead? because the anti jump on those two kinda odd and not flowing good on them, except those two have same rhythm on music like 01:57:875 (1,1,1,1,1) - then it's fine
  5. 02:18:125 - Add note there? just feeling empty before the breaktime imo, maybe make it like 01:06:125 (5) -
  6. 02:36:125 (1,3) - To prevent overlap, those two can be stacked on head and tail of this slider 02:36:875 (5) - http://puu.sh/ibXWt/0ae72e1b87.jpg
  7. 03:34:250 (1) - Make it more readable by moving that to x:208 y:172? because by having a complete stacking that slider make the player confused and not comfortable to play imo
  8. 03:37:250 (1) - Same case as above, try to move to x:320 y:260? http://puu.sh/ibY9J/470fd8bc30.jpg
  9. 03:39:125 (1) - The placing of that slider make the slider end is invisible haha XD, maybe you should try to move that to x:386 y:134? it's same stacking but on better readability imo http://puu.sh/ibYer/507ce8344e.jpg
  10. 03:40:250 (1) - Same case as above, try to move to x:125 y:249?
  11. 03:44:937 - Use either N:C1 or N:C2 on there? because soft hit too quite and there's still a drum sound there if you hear closer
[Hard]
  1. Try to set AR on 7.5? because the AR diffrent from Normal to Hard kinda too far
  2. 00:02:750 - You miss a very strong beat there, so maybe you should add a note there with a clap
  3. 00:08:375 (3,4,5) - Change them into a 1/1 slider? because you have a diff spread issue, maybe make those a slider will reduce the SR, a rhythm like this might be better http://puu.sh/ibYCa/4c7bae5ae8.jpg
  4. 01:52:812 - Duplicate green line there, better be deleted one and either chose want to use N:C1 or N:C2
  5. 03:44:937 - Use either N:C1 or N:C2 on there? because soft hit too quite and there's still a drum sound there if you hear closer

    Overall is good, but kinda overuse circle here imo. Let's take an example, on this one 02:34:812 (2,3,4,5,6,7,8,1,2,3,4) - and more, as you can see there's a lot of circle in a single line so it'll make the whole difficulty too hard to play and raise the Start Rating. So, my sugestion is you can convert some of those circle into slider, it'll make the diff easier imo
[Normal]
  1. 00:31:250 - Add note there? it's kinda odd when play when we try to reach the note on this red tick 00:31:437 (2) - . So maybe you can try this rhythm instead? http://puu.sh/ibZem/e47c0a129c.jpg
  2. 00:34:250 - 00:37:250 - Same case as above, try this rhythm instead? http://puu.sh/ibZem/e47c0a129c.jpg
  3. 00:53:562 (2,1) - Maybe you can try to flip (2) so it'll improve the flow betwen (2,1)
  4. 01:30:125 (1) - To improve the flow and to prevent overlap, you can try rotate on that one -30degree and move to x:20 y:128? http://puu.sh/ibZzS/36bbe94852.jpg
  5. 01:31:250 - Add note there? it's kinda odd when play when we try to reach the note on this red tick 01:31:437 (2) - . So maybe you can try this rhythm instead? http://puu.sh/ibZem/e47c0a129c.jpg
  6. 01:34:250 - 01:37:250 - Same case as above, try this rhythm instead? http://puu.sh/ibZem/e47c0a129c.jpg
  7. 03:44:937 - I think that a useless green line, maybe better delete that?

    I think you just overused spinner here, so you don't explore the rhythm of the song deeper. My sugestion is you can get rid maybe half of the spinners and mapped the part of spinner instead, so it's merrier to play and may increase the Star Rating
[]
Very well done on Insane diff, hitsound very lovely but as Normal still need more work imo. Watchout for stacking and overlaping notes, some people might see your mapset slopy lol

Anyway goodluck, if there any question regarding my mod feel free to ask when I'm on ~
Topic Starter
ReFaller

Mako Sakata wrote:

Hey it's taylor swift, glad to see one again~
Some feedback from me,


[General]
  1. The diff spread doesn't look so good, because there's a quite large gap betwen Normal and Hard (1.8 - 3.6 Star Rating). Solution, you can make Normal slightly a bit harder but still under 2.00 SR or you can make Hard a bit easier and in my opinion Normal diff kinda too easy XD Normal has been harder
  2. Do you mind to add soft and normal sliderslide for silence? because the sound of default sliderslide kinda distracting when play, if you interested include those here the file http://puu.sh/ibVJT/c65780a459.zip sounds accepted:)
  3. The dimension of your background is fine but that ass background kinda too gross and disgusting from my perspective as a player it's like "euuwh" when playing I look to that ass for ~3 minutes lol, but it's up too you BG has changed...I will miss :(
  4. Audio file can be maximized to 192 kbps so it'll produce better audio I don't have any idea to fix it
  5. On custom colors, combo 1 and combo 2 is exactly same pink, maybe you should replace one of them with violet or light green, try this:
    Combo1 : 140,236,255
    Combo2 : 255,140,179
    Combo3 : 145,229,103
    Combo4 : 187,103,229
    good
  6. There's no storyboard on the mapset, so you can delete .osb on song folder
I must redownload because i don't have osb. file

[Shaked]
  1. You can try HP+1 OD-1, because at least we should try to have a balance map configuration fixed
  2. 00:01:625 (1,2) - I think (2) need to be a bit far away, because the anti jump betwen (1) and (2) kinda odd and a bit not comfortable when play, you can try by moving this 00:01:625 (1) - to x:336 y:248 then move this two 00:02:375 (2,4) - to x:256 y:88 and a bit adjustment on 00:02:562 (3) - to x:296 y:160? too
  3. 01:04:625 (1,3) - Those overlap is no good imo, you can try to move 01:05:375 (3) - to x:256 y:180, then a bit move this to 01:05:750 (4) - x:144 y:256, and last move 01:06:125 (5) - to x:256 y:180?
and 2
02:14:187 (1,1) - 03:17:187 (1,1) - How about to change those to circle jump instead? because the anti jump on those two kinda odd and not flowing good on them, except those two have same rhythm on music like 01:57:875 (1,1,1,1,1) - then it's fine I moved 02:14:562 (1) by ctrl+< and 02:14:937 (2) to x:368 y:224
02:18:125 - Add note there? just feeling empty before the breaktime imo, maybe make it like 01:06:125 (5) - added
02:36:125 (1,3) - To prevent overlap, those two can be stacked on head and tail of this slider 02:36:875 (5) - http://puu.sh/ibXWt/0ae72e1b87.jpg now that looks nice
03:34:250 (1) - Make it more readable by moving that to x:208 y:172? because by having a complete stacking that slider make the player confused and not comfortable to play imo fixed
03:37:250 (1) - Same case as above, try to move to x:320 y:260? http://puu.sh/ibY9J/470fd8bc30.jpg ^^
03:39:125 (1) - The placing of that slider make the slider end is invisible haha XD, maybe you should try to move that to x:386 y:134? it's same stacking but on better readability imo http://puu.sh/ibYer/507ce8344e.jpg
03:40:250 (1) - Same case as above, try to move to x:125 y:249?
03:44:937 - Use either N:C1 or N:C2 on there? because soft hit too quite and there's still a drum sound there if you hear closer
all below is fixed


Hard
Try to set AR on 7.5? because the AR diffrent from Normal to Hard kinda too far I set AR to 7 because osu!droid system can't read songs with OD/AR/CS/HP with a comma
00:02:750 - You miss a very strong beat there, so maybe you should add a note there with a clap I added in the same place as previous circle
00:08:375 (3,4,5) - Change them into a 1/1 slider? because you have a diff spread issue, maybe make those a slider will reduce the SR, a rhythm like this might be better http://puu.sh/ibYCa/4c7bae5ae8.jpg changed
01:52:812 - Duplicate green line there, better be deleted one and either chose want to use N:C1 or N:C2
03:44:937 - Use either N:C1 or N:C2 on there? because soft hit too quite and there's still a drum sound there if you hear closer N:C1

Overall is good, but kinda overuse circle here imo. Let's take an example, on this one 02:34:812 (2,3,4,5,6,7,8,1,2,3,4) - and more, as you can see there's a lot of circle in a single line so it'll make the whole difficulty too hard to play and raise the Start Rating. So, my sugestion is you can convert some of those circle into slider, it'll make the diff easier imo i did something something :)


Normal
00:31:250 - Add note there? it's kinda odd when play when we try to reach the note on this red tick 00:31:437 (2) - . So maybe you can try this rhythm instead? http://puu.sh/ibZem/e47c0a129c.jpg I did this before reading, but here is the tail of slider
00:34:250 - 00:37:250 - Same case as above, try this rhythm instead? http://puu.sh/ibZem/e47c0a129c.jpg the same
00:53:562 (2,1) - Maybe you can try to flip (2) so it'll improve the flow betwen (2,1) could you put here an image please? I don't know how to flip to improve the flow
01:30:125 (1) - To improve the flow and to prevent overlap, you can try rotate on that one -30degree and move to x:20 y:128? http://puu.sh/ibZzS/36bbe94852.jpg Fixed
01:31:250 - Add note there? it's kinda odd when play when we try to reach the note on this red tick 01:31:437 (2) - . So maybe you can try this rhythm instead? http://puu.sh/ibZem/e47c0a129c.jpg too
01:34:250 - 01:37:250 - Same case as above, try this rhythm instead? http://puu.sh/ibZem/e47c0a129c.jpg fixed, but i changed the positions of objects until a spinner
03:44:937 - I think that a useless green line, maybe better delete that? deleted


I think you just overused spinner here, so you don't explore the rhythm of the song deeper. My sugestion is you can get rid maybe half of the spinners and mapped the part of spinner instead, so it's merrier to play and may increase the Star Rating I will be waiting for a moment, what can be insteaded of some spinners



Very well done on Insane diff( School of Saten :)), hitsound very lovely but as Normal still need more work imo. Watchout for stacking and overlaping notes, some people might see your mapset slopy lol I admit that I don't pay attention to the overlaping

Anyway goodluck, if there any question regarding my mod feel free to ask when I'm on ~
Thanks maid for mod!
domSaur
ayy

[General]
why don't you have a kiai from 00:42:125 to 01:06:125 and 01:42:125 to 02:18:125? they're choruses anyway.

[Shaked]
00:42:875 (1,1,1,1,1) - imo i find this hard to read/play.. eaither don't make them too overlapped or make them in some sort of way alternating.. and also, i find it a bit hard to transition from these to 00:44:750 (2) - bec. i got a bit worked up on the earlier set of sliders.. find a way for this pattern to have something that will break the reflex of the player from the up-downs to transition properly. do the same to everything you've doneon the entire map(i don't wanna point them all one by one.)
01:28:250 (4) - maybe ctrl+g

[Hard]
-higher AR pls(dunno what osu!droid has to do with this)

00:17:750 (5,6) - move this away. i can' read this with the ar you have.
00:38:937 (5) - space this a biit further(fom some sort of triangle with 00:38:750 (4,1) - if you wish)
00:41:000 (1,2) - you can probably make this closer with the rest.
00:48:875 (1,1,1,1,1) - form a triangle with 00:48:312 (2,3,4) - maybe
01:14:375 (1,2,3,4) - form this into a perfect diamond(ds 01:14:937 (4) - properly
01:25:250 (2,3) - maybe stack this to where the head of 01:23:750 (4) - was

i find some overlaps hard to see/read bec. of the ar(how2readlowAR)

[Normal]
00:27:312 (1) - this spinner was a bit too fast.(i dunno why were you spamming spinners here actually.. many new players won't have the stamina/strength to spin that much in quick succession)
00:33:125 (1) - blanket properly

damn sry for the useless mod ;w; dunno if these were of any help but ye /o/
Topic Starter
ReFaller

domSaur wrote:

ayy

[General]
why don't you have a kiai from 00:42:125 to 01:06:125 and 01:42:125 to 02:18:125? they're choruses anyway. In my opinion, it is not important enough to use them

[Shaked]
00:42:875 (1,1,1,1,1) - imo i find this hard to read/play.. eaither don't make them too overlapped or make them in some sort of way alternating.. and also, i find it a bit hard to transition from these to 00:44:750 (2) - bec. i got a bit worked up on the earlier set of sliders.. find a way for this pattern to have something that will break the reflex of the player from the up-downs to transition properly. do the same to everything you've doneon the entire map(i don't wanna point them all one by one.) I decided to leave it unchanged, because she repeated the words in a song
01:28:250 (4) - maybe ctrl+g Finally, something to fix

[Hard]
-higher AR pls(dunno what osu!droid has to do with this) So I will do according to Mako Sataka's request (ar 7.5)

00:17:750 (5,6) - move this away. i can' read this with the ar you have. I invented something...
00:38:937 (5) - space this a biit further(fom some sort of triangle with 00:38:750 (4,1) - if you wish) I did it another way, since the flow did not agree
00:41:000 (1,2) - you can probably make this closer with the rest. I move them to circle (3)
00:48:875 (1,1,1,1,1) - form a triangle with 00:48:312 (2,3,4) - maybe maybe fixed or not...I don't know .But finally fixed
01:14:375 (1,2,3,4) - form this into a perfect diamond(ds 01:14:937 (4) - properly I think it will be OK
01:25:250 (2,3) - maybe stack this to where the head of 01:23:750 (4) - was I do not know why you think so, but let it your way

i find some overlaps hard to see/read bec. of the ar(how2readlowAR)

[Normal]
00:27:312 (1) - this spinner was a bit too fast.(i dunno why were you spamming spinners here actually.. many new players won't have the stamina/strength to spin that much in quick succession) I removed a reverse arrow from previous slider to longer the spinner
00:33:125 (1) - blanket properly I don't want to blank this

damn sry for the useless mod ;w; dunno if these were of any help but ye /o/
This is not quite useless, some changes were useful because there is always anything to fix. Thanks to mod. See you later.
Akitoshi
Random Bad modder appears Kekekek

[Normal]
  1. 00:07:625 (1) - Maybe fix this slider's shape
  2. 00:08:562 (2) - How about face this slider to right : So you can get better flow with 00:09:125 (1) -
  3. 02:39:687 (2) - I think You only need 1 Slider Anchor here for better shape.
[Hard]
  1. All Good. I see nothing here except you copy > paste > rotate at last kiai part, Consider to make new patterns to make it more interesting.
    Example : 03:21:125 (1,2,3,4,1,2,3,4) - This one is just rotated your previous pattern 03:09:125 (1,2,3,4,1,2,3,4) -
[Shaked]
  1. 00:24:125 (1,2,3,4) - Add some curves imo
  2. 01:05:375 (3,4) - Add curves too
  3. 03:33:125 (1,2,3,1,2) - I think you just rotated 03:21:125 (1,2,3,1,2) - so consider to make new pattern (I bet you can since You're a good mapper)
  4. 03:36:125 (1,2,3,1,2) - ^
I can't see more probs here (Since I'm poor at modding)
Goodluck! and sorry for my bad mod :?
Topic Starter
ReFaller

[-AKiTOSHi-] wrote:

Random Bad modder appears Kekekek

[Normal]
  1. 00:07:625 (1) - Maybe fix this slider's shape easy
  2. 00:08:562 (2) - How about face this slider to right : So you can get better flow with 00:09:125 (1) - may be like this? http://puu.sh/iL4X4/797f568737.jpg
  3. 02:39:687 (2) - I think You only need 1 Slider Anchor here for better shape.
i think it's done

[Hard]
  1. All Good. I see nothing here except you copy > paste > rotate at last kiai part, Consider to make new patterns to make it more interesting.
    Example : 03:21:125 (1,2,3,4,1,2,3,4) - This one is just rotated your previous pattern 03:09:125 (1,2,3,4,1,2,3,4) -
This is it, doing nothing <3

[Shaked]
  1. 00:24:125 (1,2,3,4) - Add some curves imo added
  2. 01:05:375 (3,4) - Add curves too too
  3. 03:33:125 (1,2,3,1,2) - I think you just rotated 03:21:125 (1,2,3,1,2) - so consider to make new pattern (I bet you can since You're a good mapper)
  4. 03:36:125 (1,2,3,1,2) - ^
The last two have been edited before, and I think it is a good idea

I can't see more probs here (Since I'm poor at modding)
Goodluck! and sorry for my bad mod :?(But rarely something is wrong)
I think your mod also be useful, thank you.
Akitoshi
sorry I slept ;w;

ReFaller wrote:

[-AKiTOSHi-] wrote:

  1. 00:08:562 (2) - How about face this slider to right : So you can get better flow with 00:09:125 (1) - may be like this? http://puu.sh/iL4X4/797f568737.jpg
No, I meant the 1/2 slider face to the right but keep the distance. but if you want to do with the image above it's okay since it's your map ;)
R4UP1
Just a little mod! :)

IRC we made
18:56 R4UP1: hi
18:56 R4UP1: i will mod youre map
18:56 *R4UP1 is listening to [http://osu.ppy.sh/b/694654 Taylor Swift - Shake It Off]
18:56 ReFaller: hi
18:57 R4UP1: im too lazy for html so i write down my mod here and savelog and post it then in the beatmap thread
18:57 R4UP1: if its ok for you
18:58 ReFaller: ok, but i don't know how to copy this for code
18:58 R4UP1: you dont have to copy anything
18:58 R4UP1: thats my part
18:59 ReFaller: ufff...ok, let's begin :
18:59 ReFaller: :)*
18:59 R4UP1: :)
19:00 ReFaller: brb i go for something to drink
19:03 ReFaller: ok i'm back
19:04 R4UP1: the normal one looks good and i like the rythm of the map
19:04 R4UP1: really nice :D
19:04 R4UP1: but there are 3 or more circles which looks a little bit misstimed in my opinion
19:04 R4UP1: i will post it a little bit later
19:05 R4UP1: now i will test the other ones
19:05 ReFaller: mostly based on white ticks so almost no problem ^^
19:09 R4UP1: wow
19:09 R4UP1: the hard one is really good :O
19:09 R4UP1: i cant find any mistakes
19:20 R4UP1: ok
19:20 R4UP1: i tested all diffs
19:21 R4UP1: i can see that you are really experienced in mapping
19:21 ReFaller: but i don't have any ranked map yet
19:21 R4UP1: and i would say that you should ask a BN about youre map
19:21 R4UP1: it look really good
19:22 R4UP1: but you could add some tags
19:22 R4UP1: thats the only thing i can tell you
19:22 ReFaller: good idea
19:23 R4UP1: i dont know if this is a kudos worth xD just see it as a nice tip haha
19:24 ReFaller: i'm bad in inventing maps
19:24 ReFaller: yyy
19:24 ReFaller: tags*
19:25 R4UP1: to give you an inspiration in terms of tags: music genre is a good idea to add
19:25 R4UP1: pop rock electronic etc
19:26 ReFaller: may be shaking?
19:27 ReFaller: :)
19:27 R4UP1: yeah good idea
19:27 ReFaller: hahaha ^^
19:27 ReFaller: try it :)
19:27 R4UP1: add everything you think it should pop up if you write this in the search box
19:27 R4UP1: all which has to do with this song
19:28 R4UP1: is this chat conversation a mod for you ? xDD
19:28 ReFaller: yes
19:28 R4UP1: im really sorry but youre map is just to good to find any mistakes haha
19:29 R4UP1: ok then i post it in youre thread
Topic Starter
ReFaller

R4UP1 wrote:

Just a little mod! :)

IRC we made
18:56 R4UP1: hi
18:56 R4UP1: i will mod youre map
18:56 *R4UP1 is listening to [http://osu.ppy.sh/b/694654 Taylor Swift - Shake It Off]
18:56 ReFaller: hi
18:57 R4UP1: im too lazy for html so i write down my mod here and savelog and post it then in the beatmap thread
18:57 R4UP1: if its ok for you
18:58 ReFaller: ok, but i don't know how to copy this for code
18:58 R4UP1: you dont have to copy anything
18:58 R4UP1: thats my part
18:59 ReFaller: ufff...ok, let's begin :
18:59 ReFaller: :)*
18:59 R4UP1: :)
19:00 ReFaller: brb i go for something to drink
19:03 ReFaller: ok i'm back
19:04 R4UP1: the normal one looks good and i like the rythm of the map
19:04 R4UP1: really nice :D
19:04 R4UP1: but there are 3 or more circles which looks a little bit misstimed in my opinion
19:04 R4UP1: i will post it a little bit later
19:05 R4UP1: now i will test the other ones
19:05 ReFaller: mostly based on white ticks so almost no problem ^^
19:09 R4UP1: wow
19:09 R4UP1: the hard one is really good :O
19:09 R4UP1: i cant find any mistakes
19:20 R4UP1: ok
19:20 R4UP1: i tested all diffs
19:21 R4UP1: i can see that you are really experienced in mapping
19:21 ReFaller: but i don't have any ranked map yet
19:21 R4UP1: and i would say that you should ask a BN about youre map
19:21 R4UP1: it look really good
19:22 R4UP1: but you could add some tags
19:22 R4UP1: thats the only thing i can tell you
19:22 ReFaller: good idea
19:23 R4UP1: i dont know if this is a kudos worth xD just see it as a nice tip haha
19:24 ReFaller: i'm bad in inventing maps
19:24 ReFaller: yyy
19:24 ReFaller: tags*
19:25 R4UP1: to give you an inspiration in terms of tags: music genre is a good idea to add
19:25 R4UP1: pop rock electronic etc
19:26 ReFaller: may be shaking?
19:27 ReFaller: :)
19:27 R4UP1: yeah good idea
19:27 ReFaller: hahaha ^^
19:27 ReFaller: try it :)
19:27 R4UP1: add everything you think it should pop up if you write this in the search box
19:27 R4UP1: all which has to do with this song
19:28 R4UP1: is this chat conversation a mod for you ? xDD
19:28 ReFaller: yes
19:28 R4UP1: im really sorry but youre map is just to good to find any mistakes haha
19:29 R4UP1: ok then i post it in youre thread
Finally, I added tags pop and shaking
Thanks for mod
The Veldt
from #modreqs

You should add the tag 1989 because that's the album name.

Replace your normal-hitclap with this one because your current clap sound inappropriate and old: Click here.

No mods for the map because everything looks fine :)

BTW you should use myself in the description...
Topic Starter
ReFaller

forbiddenplayer wrote:

from #modreqs

You should add the tag 1989 because that's the album name. OK man, tag has been added

Replace your normal-hitclap with this one because your current clap sound inappropriate and old: Click here. let's check it

No mods for the map because everything looks fine :) That's it, NO WORK :)

BTW you should use myself in the description... I did it before replying and I myself am suprised.
Present for this few things
Zeonive
This really feels like the mapping style mainly used in 2010. Generally this is rankable of course but many players dislike this style of mapping. Specifically, the constant symmetry to the middle or to the borders of the screen is what many players do not like. Try not to use this symmetry that often and try to use some more flow.
Topic Starter
ReFaller

Zeonive wrote:

This really feels like the mapping style mainly used in 2010. Generally this is rankable of course but many players dislike this style of mapping. Specifically, the constant symmetry to the middle or to the borders of the screen is what many players do not like. Try not to use this symmetry that often and try to use some more flow.
Thanks for the advice, but I made this map in the style in which it is now. I'm able to change those moments in which something doesn't look right.
Newer mapping style will show in my next maps like this: https://osu.ppy.sh/s/340681
Hammish
This isn't a mod or anything I just wanted to stop by and give this song a kudos because I think Hard map is a lot of fun to play! I'd would like to see this ranked!:)
ZekeyHache
The mappers gonna map map map map map♪
The BNs gonna rank rank rank rank rank♫
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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