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DJ YOSHITAKA - CUSTOM DRIVE

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Topic Starter
Bara-
This beatmap was submitted using in-game submission on donderdag 10 maart 2016 at 17:31:47

Artist: DJ YOSHITAKA
Title: CUSTOM DRIVE
Source: beatmania IIDX 13 DistorteD
Tags: captivate ORIGINAL SOUNDTRACK konami ps2 PlayStation 2 ビートマニア ツーディーエックス 13 ディストーテッド
BPM: 155
Filesize: 3408kb
Play Time: 00:31
Difficulties Available:
  1. ADVANCED (2,62 stars, 62 notes)
  2. DISTORTION (4,94 stars, 115 notes)
  3. EASY (1,17 stars, 29 notes)
  4. HARD (3,29 stars, 81 notes)
  5. INSANE (4,14 stars, 102 notes)
  6. NORMAL (1,8 stars, 44 notes)
Download: DJ YOSHITAKA - CUSTOM DRIVE
Information: Scores/Beatmap Listing
---------------
Redownload as of 9-10-2015, changed SB Sprites
Remapped DISTORTION (KIAI)
Star: HappyRocket88
Bubble: HappyRocket88
BubblePop: Secretpipe
Rebubble: Secretpipe
Qualify: HappyRocket88
Disqualify: Irreversible
Rebubble: Secretpipe
Qualify: HappyRocket88
Disqualify: Irreversible
Rebubble: HappyRocket88
(RIP me, I can copy paste it >>___>>

Storyboard made by me =D
Added the SB sprites (Different colors) as of 9-7-2015
Slight Metadata change as of 21-6 (Capitalization)
Soo many diffs
[Standard]
  1. EASY
  2. NORMAL
  3. ADVANCED
  4. HARD
  5. INSANE
  6. DISTORTION
  7. Extra (Removed, download HERE
Lumael
M4M request on your queue o/ (my map https://osu.ppy.sh/s/325217)




  • Insane

    00:01:931 (1) - Same I said for Hard
    00:05:028 (1,2) - Change to circle? The problem with sliders is that the slider end on the silence :/
    00:12:770 (1) - This is good but you lose a important note at 00:12:770 (1) -
    00:13:544 (2) - ^ lose note at: 00:13:834 -
    00:21:866 (7,1) - Blanket a bit off http://puu.sh/iwO7B/c437431298.jpg
    00:26:705 (1) - Just to compare this one is much better, I think the problem was that the other was too loud.

  • Extreme

    00:01:931 (1) - Same as Hard and Insane, also SV is too high
    00:05:028 (1,1) - Same of the first two sliders of normal, and it seens that here they are NC and at normal they aren't :>
    00:12:963 - 00:13:060 - 00:13:350 - 00:13:157 - important beats, I would put circle
    00:15:866 (1) - Blanket with 00:14:899 (4) - ?

  • Extra

    00:01:931 (1) - Same of the last 3 diffs ^^ (the problem is the that it's too loud and the SV is too high)
    00:05:028 (1) - Same thing, I would put a circle because the end of the slider is not matching any rhythm
    00:09:673 (1,2,3,4,1,2,3,4) - Don't know what you tried with this pattern but I think it didn't work
    00:12:963 - 00:13:060 - 00:13:157 - 00:13:350 - same important beats, I would put circle
    00:23:899 (1) - there's a kind of stream rhythm here and this sliders make me feel like it's too slow for the kind of rhythm we have on the background

That's it :)
S a n d
Info
Taiko mod request from: baraatje123
Request Type: PM Request
Request Diff: -
Modding Content: Muzukashii, Oni, Inner Oni, Ura Oni
*Note: I mod map according to my style of mapping, so sorry if it is unpractical >_<*


Muzukashii
- I think the diff gap between muzukashii and futsuu is way too wide. This is also very close to oni. Try to reduce notes from 00:14:318 ~ 00:24:963?
- 00:20:221 - Change to k?
- 00:20:705(79,81) - ^
- 00:25:253 (103,104,105,106,107) - move to 00:25:157 ?
- 00:29:512 - One spinner is enough imo lol. Or just extend the first spinner to cover up the second one.
Oni
- 00:06:576 - I don't think you are allowed to have big notes in 1/6? Also oni shouldn't have 1/6.
- 00:12:770 - ^
- 00:20:221 - Change to k? Have variations.
- 00:29:512 - Remove the spinner. Or shorten the spinner to 00:30:189. The echo isn't that long.
Inner Oni
- 00:07:931 - 1/8 isn't allowed in taiko.
- 00:08:124 - I don't think you are allowed to have big notes in 1/8?
- 00:12:770 - I don't think you are allowed to have big notes in 1/6?
- 00:26:705 - ^. Also you are not allowed to have big note as beginning of a stream.
- 00:29:512 - Same spinner suggestion as oni.
Ura Oni
- 00:07:931 - 1/8 isn't allowed in taiko.
- 00:08:124 - I don't think you are allowed to have big notes in 1/8?
- 00:14:318 ~ 00:25:931 - I really enjoyed this part. I hope it doesn't get modified due to too many big notes ;w;.
- 00:26:705 - Mhm, I don't think this amount of 1/6 is rankable. Try to break it up a bit and add some rests.
- 00:29:512 - Same spinner suggestion as oni.

Dat's it. Good luck with ranking it. owo//
Topic Starter
Bara-

LucaSA4 wrote:

M4M request on your queue o/ (my map https://osu.ppy.sh/s/325217)




  • Insane

    00:01:931 (1) - Same I said for Hard
    00:05:028 (1,2) - Change to circle? The problem with sliders is that the slider end on the silence :/ Sliders may end on circle, also, there is a really faint sound
    00:12:770 (1) - This is good but you lose a important note at 00:12:770 (1) -
    00:13:544 (2) - ^ lose note at: 00:13:834 -
    00:21:866 (7,1) - Blanket a bit off http://puu.sh/iwO7B/c437431298.jpg
    00:26:705 (1) - Just to compare this one is much better, I think the problem was that the other was too loud.

  • Extreme

    00:01:931 (1) - Same as Hard and Insane, also SV is too high
    00:05:028 (1,1) - Same of the first two sliders of normal, and it seens that here they are NC and at normal they aren't :>
    00:12:963 - 00:13:060 - 00:13:350 - 00:13:157 - important beats, I would put circle I didn't even hear them until now O.o But anyways, most players won't notice this either, so keeping for now
    00:15:866 (1) - Blanket with 00:14:899 (4) - ?

  • Extra

    00:01:931 (1) - Same of the last 3 diffs ^^ (the problem is the that it's too loud and the SV is too high)
    00:05:028 (1) - Same thing, I would put a circle because the end of the slider is not matching any rhythm
    00:09:673 (1,2,3,4,1,2,3,4) - Don't know what you tried with this pattern but I think it didn't work 2015 mapping
    00:12:963 - 00:13:060 - 00:13:157 - 00:13:350 - same important beats, I would put circle I didn't even hear them until now O.o But anyways, most players won't notice this either, so keeping for now
    00:23:899 (1) - there's a kind of stream rhythm here and this sliders make me feel like it's too slow for the kind of rhythm we have on the background To slow?? It's 3.00 SV. Also, I'm following the rhythm, not the streams

That's it :)

S a n d wrote:

Info
Taiko mod request from: baraatje123
Request Type: PM Request
Request Diff: -
Modding Content: Muzukashii, Oni, Inner Oni, Ura Oni
*Note: I mod map according to my style of mapping, so sorry if it is unpractical >_<*


Muzukashii
- I think the diff gap between muzukashii and futsuu is way too wide. This is also very close to oni. Try to reduce notes from 00:14:318 ~ 00:24:963? IT's a low BPM, keeping it for now, will change if multiple people say so
- 00:20:221 - Change to k?
- 00:20:705(79,81) - ^
- 00:25:253 (103,104,105,106,107) - move to 00:25:157 ? Well, this would play better, but that doesn't follow the music
- 00:29:512 - One spinner is enough imo lol. Or just extend the first spinner to cover up the second one.
Oni
- 00:06:576 - I don't think you are allowed to have big notes in 1/6? Also oni shouldn't have 1/6.
- 00:12:770 - ^
- 00:20:221 - Change to k? Have variations.
- 00:29:512 - Remove the spinner. Or shorten the spinner to 00:30:189. The echo isn't that long. I would love to, bet then the draning time gets below 30 seconds making it unrankable
Inner Oni
- 00:07:931 - 1/8 isn't allowed in taiko.
- 00:08:124 - I don't think you are allowed to have big notes in 1/8?
- 00:12:770 - I don't think you are allowed to have big notes in 1/6?
- 00:26:705 - ^. Also you are not allowed to have big note as beginning of a stream.
- 00:29:512 - Same spinner suggestion as oni.
Ura Oni
- 00:07:931 - 1/8 isn't allowed in taiko.
- 00:08:124 - I don't think you are allowed to have big notes in 1/8? As it's 1/6 now and a 6 star diff, it should be fine
- 00:14:318 ~ 00:25:931 - I really enjoyed this part. I hope it doesn't get modified due to too many big notes ;w;. :)
- 00:26:705 - Mhm, I don't think this amount of 1/6 is rankable. Try to break it up a bit and add some rests. Keeping for now
- 00:29:512 - Same spinner suggestion as oni. Same reply as oni

Dat's it. Good luck with ranking it. owo//
Thanks!!!
No reply means fixed
Kurokotei
DJ Yoshitaka -> DJ YOSHITAKA since others ranked maps of this song have it written like this
no kds
Topic Starter
Bara-
Oops
Thanks for noting, didn't see it
TwilightForest
Modding this was hard, because song is so short and patterns are repeating. Finding artificial issues also don't make any sense.

Kantan

00:26:221 - You can add d here.

Futsuu


00:17:801 (35) - can be k.

Muzukashii

00:25:157 (103) - maybe add d.

Oni

00:08:124 (41) - change from D to K
00:17:415 (94) - maybe d
00:20:808 - can be k

Good luck!
Topic Starter
Bara-

TwilightForest wrote:

Modding this was hard, because song is so short and patterns are repeating. Finding artificial issues also don't make any sense.

Kantan

00:26:221 - You can add d here. 3/4 patterns are way to hard for a Kantan,

Futsuu


00:17:801 (35) - can be k. Intended, I have a k (or K) at every 2 beats, nothing else

Muzukashii

00:25:157 (103) - maybe add d. Yes, now this pattern feel much better, How come I have never tought of this O.o

Oni

00:08:124 (41) - change from D to K Kay
00:17:415 (94) - maybe d Keeping k for consistency, as I have done this in all similar patterns
00:20:808 - can be k Tone sounds lower here, thus kd feels best to me

Good luck!
Thanks!!
Nishizumi
Hi o/ from my queue

[General]

  1. add "ビートマニア ツーディーエックス 13 ディストーテッド" to tags like others ranked maps of this song have this tags
  2. Uncheck Letterboxing and countdown because it's not allowed in taiko mode
  3. Uncheck Widescreen support because you have no SB
[Kantan]

OD 5 change to OD 3 ? since to make it easier for beginner

  1. 00:03:479 - remove finish ? consistency to other diffs
  2. 00:19:350 - delete ? for little break
[Futsuu]

OD 5 change to OD 4 ? same as kantan

  1. 00:13:834 (22,23) - delete ? for little break before going to kiai part
  2. 00:26:221 (59,60) - same as above
i think in kiai part you should give several break, too density for futsuu diff

[Muzukashii]

  1. 00:01:931 - change to K ? since to same as kantan and futsuu
i can't say much more, because i think this diff is overmapped. especially in kiai part

[Oni]

  1. 00:01:931 - i think you forgot to add finish here
  2. 00:04:350 - this sound isn't obvious so, move to 00:05:124
  3. 00:06:576 - remove finish ? i think it's unnecessary to give big note in the stream
  4. 00:12:770 - same as above
  5. 00:25:931 - same as above
  6. 00:26:899 - ~ 00:29:415 - there have no sound to hit them and too odd to play. change to slider ?
[Inner Oni]

Increase OD and HP to 6 ?

  1. 00:08:124 - remove finish ? i think it's unnecessary to give big note in the stream
  2. 00:12:770 - same as above
  3. 00:25:931 - same as above
  4. 00:26:899 - ~ 00:29:415 - same as oni
[Ura Oni]

Increase OD and HP to 6 ?

  1. 00:08:124 - same as inner oni
  2. 00:12:770 - same as above
  3. 00:15:866 - same as above
  4. 00:17:415 - ^
  5. 00:18:189 - ^
  6. 00:18:963 - ^
  7. 00:19:737 - ^
  8. 00:20:512 - ^
  9. 00:22:060 - ^
  10. 00:23:608 - ^
  11. 00:25:931 - ^
  12. 00:26:899 - ~ 00:29:415 - same as oni
hopefully it would help you, good luck for ranked :)
Topic Starter
Bara-

Nishizumi wrote:

Hi o/ from my queue

[General]

  1. add "ビートマニア ツーディーエックス 13 ディストーテッド" to tags like others ranked maps of this song have this tags
  2. Uncheck Letterboxing and countdown because it's not allowed in taiko mode
  3. Uncheck Widescreen support because you have no SB
[Kantan]

OD 5 change to OD 3 ? since to make it easier for beginner

  1. 00:03:479 - remove finish ? consistency to other diffs
  2. 00:19:350 - delete ? for little break
[Futsuu]

OD 5 change to OD 4 ? same as kantan

  1. 00:13:834 (22,23) - delete ? for little break before going to kiai part
  2. 00:26:221 (59,60) - same as above
i think in kiai part you should give several break, too density for futsuu diff

[Muzukashii]

  1. 00:01:931 - change to K ? since to same as kantan and futsuu
i can't say much more, because i think this diff is overmapped. especially in kiai part

[Oni]

  1. 00:01:931 - i think you forgot to add finish here
  2. 00:04:350 - this sound isn't obvious so, move to 00:05:124
  3. 00:06:576 - remove finish ? i think it's unnecessary to give big note in the stream
  4. 00:12:770 - same as above
  5. 00:25:931 - same as above
  6. 00:26:899 - ~ 00:29:415 - there have no sound to hit them and too odd to play. change to slider ? I know, but it feels so good to me this way
[Inner Oni]

Increase OD and HP to 6 ?

  1. 00:08:124 - remove finish ? i think it's unnecessary to give big note in the stream
  2. 00:12:770 - same as above
  3. 00:25:931 - same as above
  4. 00:26:899 - ~ 00:29:415 - same as oni same as oni
[Ura Oni]

Increase OD and HP to 6 ?

  1. 00:08:124 - same as inner oni
  2. 00:12:770 - same as above
  3. 00:15:866 - same as above
  4. 00:17:415 - ^
  5. 00:18:189 - ^
  6. 00:18:963 - ^
  7. 00:19:737 - ^
  8. 00:20:512 - ^
  9. 00:22:060 - ^
  10. 00:23:608 - ^
  11. 00:25:931 - ^
  12. 00:26:899 - ~ 00:29:415 - same as oni same as oni
hopefully it would help you, good luck for ranked :)
Thank you
No reply means I fixed it (almost everything :P)
Surono
`L_`

[General]
yeah Check AiMod lel

[Kantan]
look nice, yeah already nice ~_~

[Futsuu]
okay... look nice again ~w~

[Muzukashii]
00:11:802 (32) - how about make ddddd? or change 00:11:802 (32) - this kat and this 00:12:576 (36) - kat too *yeah about high pitch, and this fit with music

[Oni]
00:11:802 (55) - change kat?

[Ura Oni]
look fine and wuw ~w~
*btw.. 00:26:705 - from... here nice if with Double Time `w` aa forJet

[Inner Oni]
`_J`

hope helpful.. just it lel
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Easy
  1. 00:05:028 (1,2,1) - If this is meant to be a build up of a sort, then adding a note 00:07:737 makes sense
  2. 00:11:221 (1) - I don't think this shape is necessary since it's almost the same tone as 00:08:124 (1,2) -
  3. 00:17:415 (1,2) - 1/1s work better here IMO
  4. 00:22:060 (3,4) - ^
Normal
  1. All good
Hard
  1. Nothing wrong
Insane
  1. 00:05:028 (1,2) - I think these should be spaced out further from each other just a tiny bit more
Extreme
  1. You lost me ;_;
Extra
  1. 00:09:286 (1,2,3,4,1,2,3,4,1,2,3,4) - It doesn't make sense how the first part has more spacing, even though it's the same tone throughout this part of the stream
  2. 00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - This part should be spaced further than previous stream, since it gets intense here

That storyboard is trippy o.O

Anyways, last word. For the 1/16 kicks or whatever they are, I recommend using a hitsound that's not loud because it constantly makes a hitnormal noise when it bounces back and forth.

Good luck.
Topic Starter
Bara-

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Easy
  1. 00:05:028 (1,2,1) - If this is meant to be a build up of a sort, then adding a note 00:07:737 makes sense
  2. 00:11:221 (1) - I don't think this shape is necessary since it's almost the same tone as 00:08:124 (1,2) - Drumroll
  3. 00:17:415 (1,2) - 1/1s work better here IMO I think this feels better
  4. 00:22:060 (3,4) - ^ Here they fit more cause it's the end of the song so it works as a "build down"
Normal
  1. All good :)
Hard
  1. Nothing wrong :)
Insane
  1. 00:05:028 (1,2) - I think these should be spaced out further from each other just a tiny bit more
Extreme
  1. You lost me ;_;
Extra
  1. 00:09:286 (1,2,3,4,1,2,3,4,1,2,3,4) - It doesn't make sense how the first part has more spacing, even though it's the same tone throughout this part of the stream
  2. 00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - This part should be spaced further than previous stream, since it gets intense here

That storyboard is trippy o.O

Anyways, last word. For the 1/16 kicks or whatever they are, I recommend using a hitsound that's not loud because it constantly makes a hitnormal noise when it bounces back and forth.

Good luck.
Thanks!
Fixed all unmentioned
Battle

[General]
I don't mod taiko, but the AIMod shows a lot of things conflict with the Ura Oni Difficulty
The Storyboard is interesting, because it has that little echo effect after hitting things, but what if the person doesn't hit it? .3.

[Easy]
00:23:221 - I suggest removing the clap, it kinda sound awkward to have finish-whistle-clap followed by practically the same slider with only finish/whistle-whistle

[Normal]
Enable Epilepsy warning

[Hard]
Enable Epilepsy warning
00:22:834 (4) - Object isn't snapped
00:22:834 (4) - Also don't overlap with with 00:23:608 (1) -

[Insane]
Enable Epilepsy warning
00:12:770 (1) - Curving this so there isn't a little gap looks better imo
00:13:544 (2) - ^
00:17:221 (7) - Object isn't snapped
00:23:414 (7) - ^
00:18:189 (5,6) - Move 5 to blanket 6 a bit better

[Extreme]
Enable Epilepsy warning

[Extra]
Enable Epilepsy warning

That's about it, couldn't really mod Extreme and Extra, due to it going so fast and making my eyes hurt ;-;
Topic Starter
Bara-

[-Deemo-] wrote:


[General]
I don't mod taiko, but the AIMod shows a lot of things conflict with the Ura Oni Difficulty
The Storyboard is interesting, because it has that little echo effect after hitting things, but what if the person doesn't hit it? .3.

[Easy]
00:23:221 - I suggest removing the clap, it kinda sound awkward to have finish-whistle-clap followed by practically the same slider with only finish/whistle-whistle

[Normal]
Enable Epilepsy warning

[Hard]
Enable Epilepsy warning
00:22:834 (4) - Object isn't snapped
00:22:834 (4) - Also don't overlap with with 00:23:608 (1) -

[Insane]
Enable Epilepsy warning
00:12:770 (1) - Curving this so there isn't a little gap looks better imo
00:13:544 (2) - ^
00:17:221 (7) - Object isn't snapped
00:23:414 (7) - ^
00:18:189 (5,6) - Move 5 to blanket 6 a bit better

[Extreme]
Enable Epilepsy warning

[Extra]
Enable Epilepsy warning

That's about it, couldn't really mod Extreme and Extra, due to it going so fast and making my eyes hurt ;-;
Fixed all
Thanks!!

Surono, I also applied all of your things (forgot to add it into the previous post :D
Surono

baraatje123 wrote:

Surono, I also applied all of your things (forgot to add it into the previous post :D
haha >L_<
[R]
shortest bm mod
from queue
every "?" lines just an opinion

[General]
Kantan,Futsuu,Muzukashii, this spinner 00:26:802 - change to slider, Inner Oni and Ura have stream in here, stream can alternate it with slider
[Kantan]
00:12:770 - D , sound same like 00:13:544 - but more higher

here for better sound
00:20:512 - K
00:21:286 - d
00:21:673 - delete
00:22:060 - add d
00:22:447 - delete
00:22:834 - add K
[Futsuu]
00:12:770 - D , like kantan thing
[Muzukashi]
00:08:124 - D, low>high>low>high>low>high
[Oni]
00:04:447 - d pls
00:08:124 - D, like muzu thing
00:11:028 - add d ?
00:12:479 - kdddk ? followong flow because this begining have much kdd and ddk
[Inner Oni]
00:12:576 - d, this bit stream is not good with this k
Not much but hope helpfull
Good Luck ~
[R]
ouch , do double post :o
Topic Starter
Bara-

[R] wrote:

shortest bm mod
from queue
every "?" lines just an opinion

[General]
Kantan,Futsuu,Muzukashii, this spinner 00:26:802 - change to slider, Inner Oni and Ura have stream in here, stream can alternate it with slider Good Idea!
[Kantan]
00:12:770 - D , sound same like 00:13:544 - but more higher

here for better sound
00:20:512 - K I follow the claps
00:21:286 - d
00:21:673 - delete
00:22:060 - add d
00:22:447 - delete
00:22:834 - add K d to follow rhythm
[Futsuu]
00:12:770 - D , like kantan thing
[Muzukashi]
00:08:124 - D, low>high>low>high>low>high K feels better, because of the huge thundercloud sound type of sound
[Oni]
00:04:447 - d pls
00:08:124 - D, like muzu thing It's a really loud sound, K feels beter (see muzu)
00:11:028 - add d ?
00:12:479 - kdddk ? followong flow because this begining have much kdd and ddk
[Inner Oni]
00:12:576 - d, this bit stream is not good with this k This plays better imo
Not much but hope helpfull
Good Luck ~
Thanks, fixed all unreplied to
Volta
Hi, from my queue. Here's your order~

Ura Oni
00:02:995 (13) - change to k
00:03:770 (21) - ^
00:04:544 (29) - ^
then the kat heard at the stream sounds better

00:05:028 (34) - change to d

00:09:673 (59,60) - swap
00:11:028 (72) - k

Inner Oni
seems okay

Oni
00:29:028 (178,179) - swap these to give better impact at the finisher

Muzukashii
00:19:737 (67) - K

00:24:770 (93) - k, i think there's a clap

00:26:802 (1) - this spinner override the slider. fix it

Futsuu
00:01:931 (2) - D, sounds better
00:08:124 (9) - ^
00:17:415 (32) - ^
00:22:060 (47) - ^
00:23:608 (52) - ^

Kantan
00:01:931 (2) -D
00:16:641 (19) - k
00:20:899 (27) - move to 00:21:673 -

okay that's all. good luck~
-Sh1n1-
Hi bro~~ from M4M

[General]

  1. you should finish with spin from 00:26:705 - to 00:31:350 - in all diffs to keep a general consistency
  2. You are overusing finishers, is not a good idea to start with K at 00:01:157 - because It is an extremely fine sound and you start with finish at 00:01:931 - different sound/different note.
  3. I can feel finishers only at 00:01:931 - 00:08:124 - 00:14:318 (1) -
  4. SB is annoying
[Kantan]

  1. delete some finishers: 00:05:028 (4) - 00:05:802 (5) - 00:06:576 (6) - 00:07:350 (7) - 00:07:737 (8) -
  2. 00:11:221 (11,12) - remove finish here too
  3. 00:17:802 (21) - move to 00:17:028 - because you need breaks to add more emphasis on 00:17:415 - 00:18:189 - 00:18:963 - 00:19:737 -
  4. 00:19:350 (24) - delete if you follow my preview advice
[Futsuu]

  1. remove more finishers: 00:01:157 (1) - 00:05:028 (4) - 00:05:802 (5) - 00:06:576 (6) - 00:06:963 (7) - 00:07:350 (8) - 00:11:221 (14) - 00:12:770 (19) - + all finishers on kiai except 00:23:608 (52) - 00:25:157 (56) - 00:25:931 (58) -
[Muzukashii]

  1. 00:05:995 (16) - add a rest here
  2. 00:07:350 (20,21,22,23,24) - wtf? why finishers? orz
  3. Well remove finisher on kiai part too >.>
  4. 00:22:253 (79,80,81,82) - same as 00:20:705 (71,72,73,74) - previously you did 00:14:512 (43,44,45,46) - 00:16:060 (51,52,53,54) -
  5. 00:26:705 (103,1) - wth? xDD
[Oni]

  1. 00:26:705 (158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,1) - delete all ._. As I said in General, this part is not good to map
  2. 00:05:318 - add a note here and 00:06:479 (33) - move to 00:06:092 - to keep consistency with the same sound
  3. I'm surprised, Idk what are you following? some patterns looks ramdomly, I can't see consistency, Finishers make me crazy. xDD
[Inner Oni]

  1. 00:04:157 (20) - delete
  2. 00:05:318 - add o to fix a better rhythm and delete 00:05:899 (33) - to keep consistency with the same sound
  3. 00:08:995 (55) - is more necessary at 00:08:802 - imo
  4. 00:09:673 (61,62,63,64,65,66,67) - and 00:10:447 (68,69,70,71,72,73,74) - and 00:11:221 (75,76,77,78,79,80,81) - have the same sound? please!!
  5. 00:26:705 - spin start here
[Ura Oni]

  1. 1.40 oki
  2. I like kiai part but intro is too overmaped bro, really
  3. from 00:05:028 - to 00:07:544 - I'm surprised again because in Inner Oni this part were over-over-over-overmapped and Ura Oni have a rest?
  4. 00:08:995 (52) - move to 00:08:802 -
  5. 00:26:705 - spin ._.
Diffs need a lot of work imo, specially from Oni to Kantan, remap some parts and remove finishers please, This time I give a general mod but I'll mod again when you find more mods. Good Luck and ask again if this mapset can be ranked because ranked version from P o M u T a and Kuo Kyoka are not available
Topic Starter
Bara-
Will look aat it tomorrow
Also, I asked few people (QAT) and they all said this map is rankable
Heck, a DMCA'd song got ranked short time ago
OzzyOzrock
Hey baraatjejejtjttej! Short song, but doesn't mean I'll nit-pick, heh. Sorry if this clashes with the mod above, I didn't see it...
Song is rankable btw.

[Ura Oni]
1.6SV is so ugly to me ;_;
OD and HP should be at 6.

Why did you hitsound the intro stream? XD

The whole beginning stream part is more like dkkkdkkkdkkkdkkkd. Plus the streams you use from 00:08:899 () - to 00:12:770 () - are super similar to what you're already mapping in the kiai. Re-map the stuff before kiai to fit the song more? Streams like kkddk and ddkkdkk should be fitting for parts after 00:08:124 () so you don't have to map another long stream or something to fit the song.

00:16:834 (128) - k, since the pitch rises
00:20:415 (161) - ^, should be fine to keep the other ones the same though.
00:21:673 (166) - d here, because it's not particularly high
00:25:060 (199) - this should be a 'k', to make 00:25:157 (200,201,202,203,204,205,206,207,208) a lot more clearer.

Normal people wouldn't touch that ending stream and leave it a spinner lol..but it's fun at this bpm.
Pretty steady diff, just the intro needs some uniqueness!
[Inner Oni]
OD 6 here too.
Delete 00:04:157 (20) then 00:05:124 () - add a 'k'? This way you have a 7 stream, a little break, then the same 7 stream. It's just more structured.
00:07:737 (43,44,45,46,47,48) - d d dddk? A simpler 1/6 pattern for this lower difficulty.
00:09:770 (62) - delete this so it's 5 7 5 7?
00:11:221 (74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92) - how about mapping a simpler stream (like the drums) instead of one so close to the one currently in Ura Oni?
00:16:834 (122) - k, for the higher pitch.
00:17:124 (124,125) - kd? 00:17:221 (125,126) - these are actually the same pitch
00:17:802 (129,135,141) - these 'd', so the last one can be dkkdk and compliment the higher note on that one?
00:21:866 (162) - d? it's the same pitch as the next note, and sounds better.
00:22:447 () - add d here? only place with 2 doubles in the song
00:23:415 (173) - same as 2 suggestions up
00:25:060 (188) - k for the same stream clarity reasons
00:26:705 () - I think this diff shouldn't have the 1/6 ending :P, but if you want to keep it, move the third 1/6 to 00:28:253 () - it's more musical.

Sloppy looking difffff (I think it could benefit from more doubles) but it's a pretty good difficulty fill.
[Oni]
OD 6 works fine.
00:15:673 (82) - d, to stop dk spam
00:16:834 (91) - k, ^
00:20:802 (117) - k probably works better here too
00:23:318 (136,137,138) - kd d?
00:25:737 (153) - removing this note works without bringing in an awkward feeling stream
00:26:705 () - Would really prefer this isn't mapped considering the only real sounds are the stream stuff, but if you really want to freestyle, this is probably beter lmao.

But diff is fine overall.
[Muzukashii]
00:14:318 (42) - past this note, I don't think you should add any more finishers in the kiai. It just clutters the map and makes it confusing for muzu players ;_;
00:23:608 (86,91) - ...except for these, these are fine.
00:25:931 (101) - but this one especially not.
00:20:802 (72) - k?
00:26:705 (103,1) - what.... lmfao NO it's not ok lol XD, keep it a slider then a spinner?

But nice diff.
[Futsuu]
OD 5 is good for futsuu.
00:11:221 (14,19) - would recommend removing these finishers
Same thing with big notes in the kiai. In lower diffs just because there are a lot more opportunities to use them doesn't mean they should be there :P
00:20:124 (41) - remove this note to make a break.
00:15:866 (27) - d? then the other ones after can be d d k and you can make 00:15:866 (27) - into just a k (remove the note in the middle). Futsuu is more stuff like this than 'k ddk d k ddk', it's simple patterns with breaks in between.
00:23:220 (49,50,51) - k k d d should make this part more interesting
00:25:157 (55) - remove finish here? the last one being a big note is nice enough

[Kantan]
OD 4 is low enough for kantan
00:07:737 (8) - delete this, kantan plays will not be able to comprehend these ginormous faces
00:13:544 (14) - ^ but because it just sounds better
00:18:963 (23,24,25) - k k k so it's not d k d 3 times? ;_;
00:20:512 (26,27,28) - in the beginning, it's d d k d, here the onbeat starts with d k d. fix that?
00:24:382 (33) - k?
00:26:705 (36) - i think having it all a spinner fits kantan more

Sorry if this clashed with the mod above! Good luck!
Shohei Ohtani
OK GENERALLY I WRITE MY INTRO POST BEFORE LOOKING AT THE MAP BUT I JUST LOOKED AT THE HARDEST DIFF AND LIKE JESUS CHRIST IM NOT READY

Extra:
ok so uhhhhh
00:01:931 (1) - Do you think that like wow there's all of this cool rhythmic stuff happening in the background and like you focus on my mom's dial-up laptop turning on.
00:05:028 - Just gonna do a general thing here. It'd be super wonderful and magical if you firstly did your combos in groups of 2, and didn't make the colors so colorful, as they're against a black and white background.
00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - This isn't as fun as you think it is trust me.
00:25:253 (1,1,1) - like are you even taking this game seriously. When you have complex rhythm like that, one of the coolest things you can do is make it readable so people can hit the notes and be happy.

Like my mind pretty much shut off for most of this diff. Somewhat because I haven't played the game since 2013 and somewhat because like you're trying to make this map REALLY hard which is cool except the song really doesn't call for that.

Extreme *guitar rifF*:
00:01:931 (1) - ok please don't do this in every diff come on
00:10:446 (1,2,3,4,1,2,3,4) - like i get that this is the aesthetic that like it's noncomformity or something but like ugggh please dont
00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - THIS IS LITERALLY THE SAME PART FROM EXTRA JUST SPACED DOWN PLEASE TURN OFF THE EDITOR.

Same stuff as Extra pretty much

Insane:
00:01:931 (1) - A.
00:06:576 (3) - NC.
00:25:931 (1) - Like if you're going to do sliderspeed things with this slider, make it consistent. The insane diff player can handle stuff like that.

Hard:
00:01:931 (2) - i hate living.
00:14:318 - there's probably a spread thing here idunno it's a lot easier tho

Normal:
00:01:931 (1,2,3) - HE'S FINALLY BACK TO KICK SOME TAIL. ALSO YES GREAT JOB FRIEND YOU ARE DOING WONDERFUL SEE ALL THE CONENT YOU CAN MILK OUT OF THAT.

Ok so long story short the mod isn't super long because it's a short map and I'm not one for long mods but tl;dr I really don't like the higher diffs. Half of that comes from me being me but the other half sees it as just being a huge content overload. I feel like the map is trying to be harder than what it is, and I feel rushed and pressured whenever I play it. I know this is my first step back into the modding scene and I look like a total cunt right now but uhhh yeah, it's too much for me.

Also, get your SB finished. It looks really tacky when you have bright colors against a black and white background. You can be colorful, but get dark and earthy colors rather than playset colors.
Topic Starter
Bara-

Flying Pan wrote:

Hi, from my queue. Here's your order~

Ura Oni
00:02:995 (13) - change to k
00:03:770 (21) - ^
00:04:544 (29) - ^
then the kat heard at the stream sounds better

00:05:028 (34) - change to d Made (33) k for more emphasis on this one

00:09:673 (59,60) - swap
00:11:028 (72) - k

Inner Oni
seems okay

Oni
00:29:028 (178,179) - swap these to give better impact at the finisher

Muzukashii
00:19:737 (67) - K

00:24:770 (93) - k, i think there's a clap

00:26:802 (1) - this spinner override the slider. fix it

Futsuu
00:01:931 (2) - D, sounds better Really highpitched, keeping K
00:08:124 (9) - ^
00:17:415 (32) - ^ K feels better patternwise (consistent with the rest)
00:22:060 (47) - ^ ^^
00:23:608 (52) - ^ ^^

Kantan
00:01:931 (2) -D
00:16:641 (19) - k Following claps in music, no clap here -->d
00:20:899 (27) - move to 00:21:673 -

okay that's all. good luck~

-Sh1n1- wrote:

Hi bro~~ from M4M

[General]

  1. you should finish with spin from 00:26:705 - to 00:31:350 - Slidersfeel better IMO, made them all slider+spinner
  2. You are overusing finishers, is not a good idea to start with K at 00:01:157 - because It is an extremely fine sound and you start with finish at 00:01:931 - different sound/different note.
  3. I can feel finishers only at 00:01:931 - 00:08:124 - 00:14:318 (1) -
  4. SB is annoying
[Kantan]

  1. delete some finishers: 00:05:028 (4) - 00:05:802 (5) - 00:06:576 (6) - 00:07:350 (7) - 00:07:737 (8) -
  2. 00:11:221 (11,12) - remove finish here too
  3. 00:17:802 (21) - move to 00:17:028 - because you need breaks to add more emphasis on 00:17:415 - 00:18:189 - 00:18:963 - 00:19:737 -
  4. 00:19:350 (24) - delete if you follow my preview advice
[Futsuu]

  1. remove more finishers: 00:01:157 (1) - 00:05:028 (4) - 00:05:802 (5) - 00:06:576 (6) - 00:06:963 (7) - 00:07:350 (8) - 00:11:221 (14) - 00:12:770 (19) - + all finishers on kiai except 00:23:608 (52) - 00:25:157 (56) - 00:25:931 (58) -
[Muzukashii]

  1. 00:05:995 (16) - add a rest here
  2. 00:07:350 (20,21,22,23,24) - wtf? why finishers? orz
  3. Well remove finisher on kiai part too >.>
  4. 00:22:253 (79,80,81,82) - same as 00:20:705 (71,72,73,74) - previously you did 00:14:512 (43,44,45,46) - 00:16:060 (51,52,53,54) - They're all slightly higher pitched, thus different pattern
  5. 00:26:705 (103,1) - wth? xDD
[Oni]

  1. 00:26:705 (158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,1) - delete all ._. As I said in General, this part is not good to map
  2. 00:05:318 - add a note here and 00:06:479 (33) - move to 00:06:092 - to keep consistency with the same sound
  3. I'm surprised, Idk what are you following? some patterns looks ramdomly, I can't see consistency, Finishers make me crazy. xDD
[Inner Oni]

  1. 00:04:157 (20) - delete It follows the sound better IMO
  2. 00:05:318 - add o to fix a better rhythm and delete 00:05:899 (33) - to keep consistency with the same sound
  3. 00:08:995 (55) - is more necessary at 00:08:802 - imo
  4. 00:09:673 (61,62,63,64,65,66,67) - and 00:10:447 (68,69,70,71,72,73,74) - and 00:11:221 (75,76,77,78,79,80,81) - have the same sound? please!! They do
  5. 00:26:705 - spin start here
[Ura Oni]

  1. 1.40 oki Keeping 1.60 as it's the highest diff after
  2. I like kiai part but intro is too overmaped bro, really
  3. from 00:05:028 - to 00:07:544 - I'm surprised again because in Inner Oni this part were over-over-over-overmapped and Ura Oni have a rest?
  4. 00:08:995 (52) - move to 00:08:802 -
  5. 00:26:705 - spin ._.
Diffs need a lot of work imo, specially from Oni to Kantan, remap some parts and remove finishers please, This time I give a general mod but I'll mod again when you find more mods. Good Luck and ask again if this mapset can be ranked because ranked version from P o M u T a and Kuo Kyoka are not available

OzzyOzrock wrote:

Hey baraatjejejtjttej! Hey Ozzyzzyzzoz Short song, but doesn't mean I'll nit-pick, heh. Sorry if this clashes with the mod above, I didn't see it...
Song is rankable btw.

[Ura Oni]
1.6SV is so ugly to me ;_; Not to me :P
OD and HP should be at 6. Set at 7 because I deleted final stream

Why did you hitsound the intro stream? XD

The whole beginning stream part is more like dkkkdkkkdkkkdkkkd. Plus the streams you use from 00:08:899 () - to 00:12:770 () - are super similar to what you're already mapping in the kiai. Re-map the stuff before kiai to fit the song more? Streams like kkddk and ddkkdkk should be fitting for parts after 00:08:124 () so you don't have to map another long stream or something to fit the song.

00:16:834 (128) - k, since the pitch rises
00:20:415 (161) - ^, should be fine to keep the other ones the same though.
00:21:673 (166) - d here, because it's not particularly high Following claps
00:25:060 (199) - this should be a 'k', to make 00:25:157 (200,201,202,203,204,205,206,207,208) a lot more clearer.

Normal people wouldn't touch that ending stream and leave it a spinner lol..but it's fun at this bpm. Decided to delete. Tbh, I only mapped it because I wanted a 1-2-3-4-5-6 star spred
Pretty steady diff, just the intro needs some uniqueness!
[Inner Oni]
OD 6 here too. It is O.o
Delete 00:04:157 (20) then 00:05:124 () - add a 'k'? This way you have a 7 stream, a little break, then the same 7 stream. It's just more structured. Clash with other mod
00:07:737 (43,44,45,46,47,48) - d d dddk? A simpler 1/6 pattern for this lower difficulty. d d kddk feels easier (instead of spamming d)
00:09:770 (62) - delete this so it's 5 7 5 7? Clash with other mod
00:11:221 (74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92) - how about mapping a simpler stream (like the drums) instead of one so close to the one currently in Ura Oni? Clash with other mod
00:16:834 (122) - k, for the higher pitch.
00:17:124 (124,125) - kd? 00:17:221 (125,126) - these are actually the same pitch
00:17:802 (129,135,141) - these 'd', so the last one can be dkkdk and compliment the higher note on that one? Following claps
00:21:866 (162) - d? it's the same pitch as the next note, and sounds better.
00:22:447 () - add d here? only place with 2 doubles in the song k for clap
00:23:415 (173) - same as 2 suggestions up
00:25:060 (188) - k for the same stream clarity reasons
00:26:705 () - I think this diff shouldn't have the 1/6 ending :P, but if you want to keep it, move the third 1/6 to 00:28:253 () - it's more musical.

Sloppy looking difffff (I think it could benefit from more doubles) but it's a pretty good difficulty fill.
[Oni]
OD 6 works fine.
00:15:673 (82) - d, to stop dk spam
00:16:834 (91) - k, ^
00:20:802 (117) - k probably works better here too
00:23:318 (136,137,138) - kd d?
00:25:737 (153) - removing this note works without bringing in an awkward feeling stream
00:26:705 () - Would really prefer this isn't mapped considering the only real sounds are the stream stuff, but if you really want to freestyle, this is probably beter lmao.

But diff is fine overall.
[Muzukashii]
00:14:318 (42) - past this note, I don't think you should add any more finishers in the kiai. It just clutters the map and makes it confusing for muzu players ;_; Clash with other mod
00:23:608 (86,91) - ...except for these, these are fine.
00:25:931 (101) - but this one especially not.
00:20:802 (72) - k?
00:26:705 (103,1) - what.... lmfao NO it's not ok lol XD, keep it a slider then a spinner?

But nice diff.
[Futsuu]
OD 5 is good for futsuu.
00:11:221 (14,19) - would recommend removing these finishers Clash with other mod
Same thing with big notes in the kiai. In lower diffs just because there are a lot more opportunities to use them doesn't mean they should be there :P
00:20:124 (41) - remove this note to make a break.
00:15:866 (27) - d? then the other ones after can be d d k and you can make 00:15:866 (27) - into just a k (remove the note in the middle). Futsuu is more stuff like this than 'k ddk d k ddk', it's simple patterns with breaks in between. ?? The note in the middle is one of the strongest sounds
00:23:220 (49,50,51) - k k d d should make this part more interesting
00:25:157 (55) - remove finish here? the last one being a big note is nice enough

[Kantan]
OD 4 is low enough for kantan
00:07:737 (8) - delete this, kantan plays will not be able to comprehend these ginormous faces Removed all finishes, so I think this is okay
00:13:544 (14) - ^ but because it just sounds better
00:18:963 (23,24,25) - k k k so it's not d k d 3 times? ;_; Clash with other mod
00:20:512 (26,27,28) - in the beginning, it's d d k d, here the onbeat starts with d k d. fix that? Clash with other mod, I think
00:24:382 (33) - k?
00:26:705 (36) - i think having it all a spinner fits kantan more Consistency

Sorry if this clashed with the mod above! Good luck!
Thanks!!!!
No reply means fixed
Topic Starter
Bara-

Reditum wrote:

OK GENERALLY I WRITE MY INTRO POST BEFORE LOOKING AT THE MAP BUT I JUST LOOKED AT THE HARDEST DIFF AND LIKE JESUS CHRIST IM NOT READY

Extra:
ok so uhhhhh
00:01:931 (1) - Do you think that like wow there's all of this cool rhythmic stuff happening in the background and like you focus on my mom's dial-up laptop turning on. LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
00:05:028 - Just gonna do a general thing here. It'd be super wonderful and magical if you firstly did your combos in groups of 2, and didn't make the colors so colorful, as they're against a black and white background. This is easirs to read, fixed the colors
00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - This isn't as fun as you think it is trust me.
00:25:253 (1,1,1) - like are you even taking this game seriously. When you have complex rhythm like that, one of the coolest things you can do is make it readable so people can hit the notes and be happy. This part is like the only part I can completely pass w/o trouble everytime, it;s the easiest part of the map (except the start) IMO

Like my mind pretty much shut off for most of this diff. Somewhat because I haven't played the game since 2013 and somewhat because like you're trying to make this map REALLY hard which is cool except the song really doesn't call for that. I can't really call this intentionally hard. I've mapped playable 7-8 star diffs before :P

Extreme *guitar rifF*:
00:01:931 (1) - ok please don't do this in every diff come on But it fits ;-;
00:10:446 (1,2,3,4,1,2,3,4) - like i get that this is the aesthetic that like it's noncomformity or something but like ugggh please dont You haven't modded in a long time then, patterns such as these are very popular now, even in 200 bpm maps
00:11:221 (1,2,3,4,1,2,3,4,1,2,3,4) - THIS IS LITERALLY THE SAME PART FROM EXTRA JUST SPACED DOWN PLEASE TURN OFF THE EDITOR. LOOOOOOOL. But but but... I love such streams, changed it tho

Same stuff as Extra pretty much

Insane:
00:01:931 (1) - A. B.
00:06:576 (3) - NC.
00:25:931 (1) - Like if you're going to do sliderspeed things with this slider, make it consistent. The insane diff player can handle stuff like that. wut? There are no changes here

Hard:
00:01:931 (2) - i hate living. LOOLLL, keeping it as it fits a lot IMO (Idk what else to do tbh, cuz it's hard)
00:14:318 - there's probably a spread thing here idunno it's a lot easier tho :)

Normal:
00:01:931 (1,2,3) - HE'S FINALLY BACK TO KICK SOME TAIL. ALSO YES GREAT JOB FRIEND YOU ARE DOING WONDERFUL SEE ALL THE CONENT YOU CAN MILK OUT OF THAT. What the. I don't even

Ok so long story short the mod isn't super long because it's a short map and I'm not one for long mods but tl;dr I really don't like the higher diffs. Half of that comes from me being me but the other half sees it as just being a huge content overload. I feel like the map is trying to be harder than what it is, and I feel rushed and pressured whenever I play it. I know this is my first step back into the modding scene and I look like a total cunt right now but uhhh yeah, it's too much for me.

Also, get your SB finished. It looks really tacky when you have bright colors against a black and white background. You can be colorful, but get dark and earthy colors rather than playset colors. Thanks! This is one heck of a good suggestion
No reply = fixed
THANKS!!!

Doubleposted for PC issues
OzzyOzrock
i was about to say "Reditum you are exactly like CDFA holy shit" then I fucking realize you ARE him lmfao
Topic Starter
Bara-
HAHAHAHA
GG OZZY
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