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penoreri - Everlasting Message [OsuMania]

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Topic Starter
Julie

Kruzon wrote:



Hi, my 7k modding column format is as following: 1 l 2 l 3 l 4 l 5 l 6 l 7


Novice

SPOILER
00:22:680 (22680|3,22680|6,23071|4,23071|0) - looks pretty random to me, my suggestion:
00:23:071 (23071|0) - move to 2 so it has the same gap length as 00:22:680 (22680|6,22680|3) - , neater flow
also, i don't see any problem with this jack 00:23:071 (23071|1,23462|1) - and there's no need changes on 00:23:462 (23462|1,23462|5,23723|2,23723|4,23984|6,23984|0) - it's fitting well Follow the suggestion, except the jack, decide to change something better :3!!!

00:28:680 (28680|5,28941|6) - shift them 1 time to the left, refer to 00:26:593 (26593|4,26854|5,27115|6) - which has the highest pitch and legit notes placement Oups, fix

01:01:028 (61028|3) - rather than this, i would use this 01:01:549 (61549|0) - as a long note instead. contrary to this, the following are my suggestions: This 01:01:549 (61549|0) - is already long note wwww
01:00:506 (60506|6) - move to 6
01:00:506 (60506|4) - move to 3
01:01:028 (61028|3) - move to 2
01:01:549 (61549|0) - move to 4
also, refer to what i'm trying to deliver here 00:59:462 (59462|6,59984|0,60506|5,61028|1,61549|3) - All apply~ nice

01:05:462 (65462|1) - well, move it to 5 and include as part of stairs will be nice 01:05:201 (65201|3,65462|4,65723|5) - riding the ascending flow 01:04:028 (64028|0,64158|4,64419|1,64549|5,64810|2,64941|6) - No change, shouldn't be part of this flow 01:04:028 (64028|0,64158|4,64419|1,64549|5,64810|2,64941|6,65201|3) - or you can also try just listening what these 01:04:028 (64028|0,64419|1,64810|2,65201|3) - note are match for.

Optional: PR + Pattern Flow
01:19:288 (79288|0) - move to 7 OMG nice spot, I think your saying 7 because of this 01:18:636 (78636|6) - , I'm changing a bit here, and also made me realize made error here 01:17:201 (77201|2,77723|3,78245|4) -
01:19:810 (79810|4) - move to 6 no change because of above change ^ to something else xD
01:20:071 (80071|6) - move to 2 01:19:810 (79810|4) - Should be right to this note 01:19:810 (79810|4) - o.o
01:20:332 (80332|3) - move to 6 Imma think about it, right now, it feel too right side with these 01:20:071 (80071|6,80593|6) -
-

01:26:332 (86332|1,86332|3) - will look nice if included as an ending to symmetrical pattern before it. therefore,
01:26:332 (86332|3) - move to 6
01:26:723 (86723|2) - you may then move this to 4
Fix , changed the pattern a bit, since didn't want to be on same column as this 01:25:288 (85288|5,85288|1) - /color]

Please try them all out first before rejecting
01:36:962 (96962|3) - hmm.. perhaps move to 5,
01:37:744 (97744|0) - move to 3, My bad, made some error, did something else xD
01:39:049 (99049|6) - move to 4 Should be more right to this 01:38:788 (98788|4) -

-


Advanced

SPOILER
00:05:202 (5202|5,5202|1,5202|2,5202|4,5332|5,5332|1,5332|2,5332|4) - it seems that for exhaust difficulty, you use the exact amount of notes density at this point. i'd recommended to use 2 noters for its density rather than 4, idk how to explain this due to my poor english xD but i think that you should do something about it depending on difficulty spread Fix

(your current notes density on respective difficulty)
novice: without jack, 2-noters
advanced: 2-noters, with jack
exhaust: 4-noters, with jack
gravity: 5-noters, with jack

do you get what i'm trying to say? if no then just pretend you did, let's move along then

00:07:288 (7288|4,7419|3,7549|5,7680|2,7810|0) - seems rather messy imo, perhaps: Fix
00:07:288 (7288|4,7419|3) - shift 1 time to the left
00:07:549 (7549|5) - move to 2
Other did another pattern~ Nice spot~

00:32:332 (32332|1,32332|5) - move to 3 and 5 respectively, refer 00:30:245 (30245|0,30245|2,31288|3,31288|1,32332|2,32332|4) -

00:33:375 (33375|2,33375|4) - make a jack note here, suggest to move 00:33:375 (33375|2) - to 4 and 00:33:375 (33375|4) - move to 7
00:35:462 (35462|1) - move to 6, i believe it belong to the right side due to pr
00:37:549 (37549|5) - move to 4 only if you follow the above statement, for pattern consistency
00:38:071 (38071|3) - move to 5, only if you follow the above statement

Optional: 00:38:593 (38593|4,38593|6,38593|5) - shift 3 times to the left, refer to 00:38:071 (38071|4,38071|0) -

00:39:375 (39375|3,39375|5,39636|0,39636|6) - - hmm something feels off here, doesn't sync with the rhythm, help

00:48:506 (48506|4,48506|3) - hmm.. i would move 00:48:506 (48506|3) - to 3 for proper gap and it's comfortable

01:12:245 (72245|0,73549|0) - i don't see anything wrong with leaving this area empty,
but area between this part 01:14:158 (74158|1,74854|4) - contains "main" instrument which is necessary to plot notes along the on-going rhythm. I would suggest you to add some pattern in-between them Yeah saw that while watching testplay, I guess I should :3!! added some~

01:27:636 (87636|0) - since you're not resuming the upcoming piano stream, you should take into account the strong piano playing at this point, and use it to close the pattern sequence before the pause afterward. i suggest to add 1 more notes, perhaps on 7 Kept~

- mod ends -


epic song, nice choice
good luck with your map 8-)
Will finish replying later :3!! Thanks a lots for the mods~!
resuner
Hi Julie the someone
Here's your hero mod XD

[EXHAUST]
00:41:071 (41071|4,41201|4) - move to column 6
00:41:854 (41854|2,41984|2) - move to column 2
01:14:680 (74680|2) - im not sure but it has to be here 01:14:723 or not?
01:14:462 (74462|4,74593|3,74680|2) - move this 2 column to right
01:14:854 (74854|4,74984|3,75115|2) - then move this 2 column to left
01:40:744 (100744|5) - move to column 7
01:40:810 (100810|6) - move to column 6
01:51:049 (111049|2,111179|2) - move to column 2
01:51:049 (111049|2,111179|2) - move to column 6
01:51:310 (111310|1) - move to column 3
01:51:310 (111310|5) - move to column 5
01:51:440 (111440|0) - move to column 2
01:51:440 (111440|6) - move to column 6

That's all i can do for this exhaust :shock: Very awesome map ;) Goodluck :shock:
Candiize
hi m4m :D

column:0~6

mod
[NOVICE]
00:17:462 add kick
00:33:897 (33897|4) - LN
00:57:767 (57767|4) - end in 00:58:028
01:14:071 (74071|5) - end in 01:15:245
01:18:506 add note
01:22:680 ^
01:40:092 (100092|2) - move to 01:39:962
01:40:484 (100484|4) - move to 01:40:353
[ADVANCED]
00:11:332 add
00:19:810 ^
00:59:984 (59984|1,59984|5) - change
[EXHAUST]
00:14:462 add note
00:14:723 ^
01:05:201 http://i.imgur.com/E2GTZZd.jpg?1
01:10:810 (70810|0) - resnap
[GRAVITY]
00:14:462 add
00:14:723 ^
00:21:832 (21832|1) - ghost note
01:20:332~01:22:419 over map

good luck :D
17VA
simpuru check

00:01:289 - negative offset? move first red line to 00:00:245 - here.

[Gravity]

00:05:202 (5202|4,5332|4) - move 4th column to make using space bar

00:05:462 (5462|2,5723|2) - different tone but same column looks little awkward,

http://puu.sh/hQX6m/658b5877f3.png how about this?

00:06:506 - hmm.. make it single? no chords here.

00:07:288 - chords here, add 7th column and 00:07:419 (7419|3) - move 3 for make comfortable.

00:23:984 (23984|4) - move 4th column for comfortable stair note streams

00:35:462 - more fun way for fingers - http://puu.sh/hQXw3/05b0206c21.png

00:36:832 (36832|4) - unsnapped ?

00:38:593 - place notes at 1,3,4,5,7

00:39:375 - how about make symmetric drum stream here? examples : http://puu.sh/hQXFo/b53e4f97aa.png

00:40:158 - ^

00:41:071 (41071|4,41071|2,41201|4,41201|2) - move to 2,6.

00:41:854 (41854|2,41984|2) - move to 2. little discorded piano chords. so don't make symmetric here.

00:45:897 - add 1 for bass

00:51:115 (51115|1,51245|0,51375|1,51506|0,51636|1,51767|0,51897|1,52028|0) - reverse. 121212~

because 00:50:854 (50854|1) - same column is repeating here.

00:52:680 (52680|0) - end at 00:52:941 - or 00:53:071 - and add 1 at 00:53:201 -

00:54:245 - add bass note

01:01:028 - I recommend use 131313~ patterns for drum. http://puu.sh/hQY1h/961f975a06.png

01:05:984 - in last part, use double stair streams here? examples : http://puu.sh/hQY6U/d5673d602a.png
Rivals_7
:3

did I say sunday? I change my mind :3 since I have time now, I do it now XD

I literally can't even play 7K more than 2,2 stars, but I'll trying to mod this as best as I can :3

Click me :3
Exhaust

00:37:288 (37288|2,37375|1,37462|0) - ctrl + h
00:35:984 - a beat. add one more note
00:37:288 - ^
00:37:549 - ^
00:38:071 - ^
00:38:593 - why 4? it's the same tune like - 00:38:984 - right?
01:05:984 (65984|1,66115|2,66245|3,66375|4,66506|5,66636|6) - move 1 col to left? ( I know it will be jack with the quad-notes before, but I think it's ok)
01:23:723 - following the drum beat? add one more note or delete it if you follow the piano.


Gravity

01:19:680 - add 2 notes here? there's a beat there.
01:29:397 (89397|6,89397|5) - move to |2|3|
and then - 01:29:528 (89528|1) - move to 5
01:40:353 - different tone with - 01:40:484 - . make it 3 notes instead like your Exhaust.
01:57:701 (117701|3) - how about moving it to 7?

Advanced

00:03:767 (3767|4) - move to 4
00:13:093 (13093|4,13354|5) - what is this follows?

Novice

00:01:811 - 4 notes in the most easier diff on the beatmap? suggest to change it to 3notes instead on |3|4|5|

Give me your reason if you ignore some of my mods. I Need to increase the experience on modding 7K :3
Good luck :)
Topic Starter
Julie
Alright update~ uwah took me some times since was clearing some mods ><
Kawawa
HiYA <3

Timing : Okay.
Kiai : No problem. but u can consider about kiai
AImod : No problem.

BG / Sound File :
"BG.png" Please change size "1024x768" or "1366x768"
"tam01,02,03.wav, etc.."
Some wav files is have a problem,
All the sounds are must be started within 5ms.
maybe, i think seems you to change it later. I just check xD

Etc : -
Column
7K |1|2|3|4|5|6|7|

▽NOVICE

Click
00:08:462 (8462|4) - move to 7
^ more smooth play, and more better chord progress


00:38:593 (38593|3,38984|1) - remove and 00:39:636 - add one note
^there is no crash at here, You, at the string part, only had used the one note
like 00:34:941 (34941|1,35201|3,35462|5) - 00:37:028 (37028|4,37288|1,37549|5) -
in other words, Because the same code, if you use the same chord, this may have a better representation.

00:42:245 (42245|6) - move to 5
^ For better pattern, it seems consider the pitch.
but when i viewed a around note, it's have good balance pattern,
It is good to change from same pattern

00:56:006 (56006|4) - move to 4
^It can be a smooth progress

01:05:723 - ~ 01:07:810 - Because so much empty space, I was feeling a little strange in pattern progress.
i know, you do not want to use a piano for NOVICE diff,
instead, when using a long note in this space, players can feel the rhythm in this part.

01:09:897 - add at 4 for crash sounding. only u used crash chord in first part
like 00:09:375 (9375|3) - 00:44:854 (44854|4) -

01:56:918 (116918|4,117179|2,117440 |4) - This is a somewhat vague expression.
^I also understand, it's intend for NOVICE pattern,
01:57:049 - 01:57:310 - 01:57:571 - one note add here,
it can be a smooth progress. like your "ADVANCED diff"

▽ADVANCED

Click
1. 00:07:288 (7288|4,7419|3,7549|5) - 00:07:680 (7680|3,7810|1,7941|6) -
2. 00:05:984 (5984|1,6245|1) - 00:06:115 (6115|6,6375|6) -
^It has the same relation to each other pitch
00:05:984 - ~ 00:07:941 - what do u think about? ▽



00:19:810 - add one note for crash, there is have one, like 00:20:854 (20854|0) -
and i consider other diff,

00:38:593 (38593|5,38984|1) - remove, and 00:39:636 - one note add
^same mod "NOVICE", for relevance

00:58:680 - note one remove
yes, you delete it, It can be a smooth progress. only focus string sound

01:09:897 - ~ 01:15:115 - i think something wrong,
there is too much space, i recommend you remap at this part and add some note for specifics sound available here.
There is a representation of a piano is too awkward, Because skipped some of piano pitch
so, if u only follow the string and bass kick crash, i think this may have a better representation.
for example, like this part 01:15:115 - ~ 01:18:245 -

▽EXHAUST

Click
00:01:376 (1376|0,1419|6) - mhmmhm, did it match the correct beat?
I think that you check once again,
First. you can consider about this 00:01:028 - ~ 00:01:811 -
if you delete this part, it may be a better flow.

00:09:375 (9375|1) - move to 6
^You are focused on base for 4hammer,
like 00:10:419 (10419|6,10680|6,10941|6,11201|6) - , 00:13:549 (13549|1) -

00:15:636 - add at 2 and 00:16:028 (16028|1) - move to 3
First , crash for emphasize,
Second 00:15:897 - ~ 00:17:201 - It has the same relation to each other pitch, therefore moved

00:17:332 (17332|4,17397|3) - remove, and 00:17:462 (17462|1) - move to 5
You already focus on the main sound. It is not necessary.

00:35:810 - 00:35:897 - one note add
focus on the main piano. All players can feel the rhythm in that space
because you focus on the main piano

00:52:419 (52419|0) - move to 3 and 00:52:549 (52549|5) - move to 5
It has relevance of patterns. from before regular pattern.

01:00:506 - ~ 01:01:549 - idk this may have a better representation.
please focus on the main piano, For example, ▽

^blue note is 6snap.

01:01:549 - one or two note add.
there is have a crash

01:09:897 - ~ 01:14:071 - a little vague expression.
if you using follow the only piano in this part, it may can be better
coz, i feel the piano at 01:10:810 - ~ 01:11:201 - 01:12:767 - ~ 01:13:288 -
for example ▽

^ u can only 3snap, and only 1note. just, ignore the other sound
^ same 01:12:680 - 01:13:288 -

01:14:071 - ~ 01:15:636 - about, This part is a regular piano. maybe it seems mistaken
01:14:158 (74158|1) - move to 01:14:201 -
01:14:332 - one note add, there is have a piano
01:14:419 (74419|2) - this is ghots note. move to 01:14:528 -
01:14:680 (74680|2) - move to 01:14:723 -



01:26:593 - add at 1 and 01:26:723 (86723|0) - move to 5
^for smooth play, and chord progress

01:28:680 - add at 2, consider your "GRAVITY diff"

01:32:788 - ~ 01:36:310 - about, You must add some more notes.
^ all player are feel making sense with Drun in this part, add some note for drum sound here.
for example 01:33:049 - 01:33:440 - 01:33:571 - 01:34:092 - 01:34:484 - etc..

01:47:918 - add at 4, there is have a piano

▽GRAVITY

Click
00:01:028 - ~ 00:01:811 - same mod with EXHAUST diff

00:03:767 (3767|3) - move to 7 and 00:03:897 (3897|2) - move to 6
^ when i viewed a around note, focus on a around pattern

00:05:202 - 00:05:332 - note one remove. and 00:05:984 - add one note
^00:05:202 - there is S-crash, and 00:05:984 - is L-crash. L is strong than S

00:08:854 (8854|1) - move to 1 and 00:09:115 - add at 1
^ 00:07:288 (7288|0,7680|0,8071|0,8462|0) - this is same with 00:03:767 (3767|0,4158|0,4419|0,4680|0,4941|0) -

00:24:832 (24832|4) - mistake, move to 00:24:854 -
^ it's 3snap. like 01:09:462 (69462|6) -

00:33:962 (33962|6) - ^same mistake, move to 00:33:984 -


01:00:506 - ~ 01:01:549 - same mod with EXHAUST diff, Please consider that Piano part
01:09:897 - ~ 01:15:375 - ^same.


01:26:397 (86397|6,86462|0) - remove.
^ focus on main piano, if you want use this bass sound, you should add also here 01:26:267 -
but if you skip bass, may have a better expression

Really, i wanted to give more help as possible,
Good luck <3
Raediaufar
Okay M4M, sorry if this is not much, your mapset looks good to me

Column: l1l2l3l4l5l6l7l

EXHAUST
00:17:462 (17462|1,17723|2) - Add G#6S_Ab6S_s to these notes, because I see you added those in advanced
01:07:810 (67810|2) – This one has higher pitch than the previous one, you can put it on 6
01:09:245 – Maybe you can try to add note here and at - 01:09:310 – because of there is drum sound
01:11:984 (71984|5) – You can try double on this, because there are piano sound and cymbal sound there
01:13:549 (73549|3) – this as well
01:14:071 (74071|6) - ^

This diff is pretty easy for 4 stars imo

ADVANCED
00:05:202 (5202|2,5202|4,5332|4,5332|2) – add kick1 and cym1 here, because you added those in exhaust diff
00:13:028 (13028|4) – This LN, I don’t know what sound you follow here but I heard nothing
00:17:462 (17462|5,17462|3) – This one, it’s pretty hard to press the next four notes for people who use their right hand for tapping 4. Maybe you can move 4 to 2
00:19:810 (19810|0) – add cym here
00:39:375 (39375|5) – add tam03 here
00:48:375 (48375|4,48506|4) – Maybe just me but I think this jack is pretty hard to tap, move both to 6 seems better for me
00:52:158 (52158|3) – move to 3, because it’s pretty hard to tap for right thumbers
01:13:028 – add a note here, because there is a sound and to fill the big gap between those stairs
01:14:462 – also ad a note here because the piano starts here

NOVICE
01:40:875 – how about to add a note here?

and yeah about this diff, because the star is 1.97 which is near 2, I think you should remove some notes


the others seems good to me

awww, really want this one gets ranked, take a star -w-)b
Topic Starter
Julie

KawaEE wrote:

HiYA <3

Timing : Okay.
Kiai : No problem. but u can consider about kiai
AImod : No problem.

BG / Sound File :
"BG.png" Please change size "1024x768" or "1366x768"
"tam01,02,03.wav, etc.."
Some wav files is have a problem,
All the sounds are must be started within 5ms.
maybe, i think seems you to change it later. I just check xD

Etc : -
Column
7K |1|2|3|4|5|6|7|

▽NOVICE

Click
00:08:462 (8462|4) - move to 7
^ more smooth play, and more better chord progress


00:38:593 (38593|3,38984|1) - remove and 00:39:636 - add one note
^there is no crash at here, You, at the string part, only had used the one note
like 00:34:941 (34941|1,35201|3,35462|5) - 00:37:028 (37028|4,37288|1,37549|5) -
in other words, Because the same code, if you use the same chord, this may have a better representation. I did put cym hitsound there, but mostly matching a sound that most likely are the same for all these 00:39:375 (39375|6,39636|0,39897|5,40158|2,40419|6) - XD

00:42:245 (42245|6) - move to 5
^ For better pattern, it seems consider the pitch.
but when i viewed a around note, it's have good balance pattern,
It is good to change from same pattern Will still consider pitch

00:56:006 (56006|4) - move to 4
^It can be a smooth progress Moved

01:05:723 - ~ 01:07:810 - Because so much empty space, I was feeling a little strange in pattern progress.
i know, you do not want to use a piano for NOVICE diff,
instead, when using a long note in this space, players can feel the rhythm in this part. Hahaha true, but you know where I use long note for :3But yeah true will see about that

01:09:897 - add at 4 for crash sounding. only u used crash chord in first part
like 00:09:375 (9375|3) - 00:44:854 (44854|4) - Will think about it, focusing on another sound

01:56:918 (116918|4,117179|2,117440 |4) - This is a somewhat vague expression.
^I also understand, it's intend for NOVICE pattern,
01:57:049 - 01:57:310 - 01:57:571 - one note add here,
it can be a smooth progress. like your "ADVANCED diff" Yeah but was consisdering bpm being to high XD, oh well added, except not here 01:57:571 - , give more time for last 3 notes

▽ADVANCED

Click
1. 00:07:288 (7288|4,7419|3,7549|5) - 00:07:680 (7680|3,7810|1,7941|6) -
2. 00:05:984 (5984|1,6245|1) - 00:06:115 (6115|6,6375|6) -
^It has the same relation to each other pitch
00:05:984 - ~ 00:07:941 - what do u think about? ▽

00:06:245 (6245|1,6506|1) - should be same column Fixed some chord on all diff :3


00:19:810 - add one note for crash, there is have one, like 00:20:854 (20854|0) - added
and i consider other diff,

00:38:593 (38593|5,38984|1) - remove, and 00:39:636 - one note add Just added
^same mod "NOVICE", for relevance

00:58:680 - note one remove Removed
yes, you delete it, It can be a smooth progress. only focus string sound

01:09:897 - ~ 01:15:115 - i think something wrong,
there is too much space, i recommend you remap at this part and add some note for specifics sound available here.
There is a representation of a piano is too awkward, Because skipped some of piano pitch
so, if u only follow the string and bass kick crash, i think this may have a better representation.
for example, like this part 01:15:115 - ~ 01:18:245 -Yeah, some part map some part unmap, always mess me up on ADV on this, so fix xD

▽EXHAUST

Click
00:01:376 (1376|0,1419|6) - mhmmhm, did it match the correct beat?
I think that you check once again,
First. you can consider about this 00:01:028 - ~ 00:01:811 -
if you delete this part, it may be a better flow. Deleted

00:09:375 (9375|1) - move to 6
^You are focused on base for 4hammer,
like 00:10:419 (10419|6,10680|6,10941|6,11201|6) - , 00:13:549 (13549|1) - Fix

00:15:636 - add at 2 and 00:16:028 (16028|1) - move to 3
First , crash for emphasize,
Second 00:15:897 - ~ 00:17:201 - It has the same relation to each other pitch, therefore moved 00:16:810 (16810|1) - Should move this at 2, 00:16:028 - and 00:16:810 - should be the same xD

00:17:332 (17332|4,17397|3) - remove, and 00:17:462 (17462|1) - move to 5
You already focus on the main sound. It is not necessary. Moved

00:35:810 - 00:35:897 - one note add
focus on the main piano. All players can feel the rhythm in that space
because you focus on the main piano Added

00:52:419 (52419|0) - move to 3 and 00:52:549 (52549|5) - move to 5
It has relevance of patterns. from before regular pattern. No change, not sure to understand ><

01:00:506 - ~ 01:01:549 - idk this may have a better representation.
please focus on the main piano, For example, ▽

^blue note is 6snap. The begining 1/6? I hear more piano note on the beginner.

01:01:549 - one or two note add.
there is have a crash added

01:09:897 - ~ 01:14:071 - a little vague expression.
if you using follow the only piano in this part, it may can be better
coz, i feel the piano at 01:10:810 - ~ 01:11:201 - 01:12:767 - ~ 01:13:288 -
for example ▽

^ u can only 3snap, and only 1note. just, ignore the other sound
^ same 01:12:680 - 01:13:288 - Hmm did another way xD

01:14:071 - ~ 01:15:636 - about, This part is a regular piano. maybe it seems mistaken
01:14:158 (74158|1) - move to 01:14:201 -
01:14:332 - one note add, there is have a piano
01:14:419 (74419|2) - this is ghots note. move to 01:14:528 -
01:14:680 (74680|2) - move to 01:14:723 -

Redid some snap

01:26:593 - add at 1 and 01:26:723 (86723|0) - move to 5 Fix
^for smooth play, and chord progress

01:28:680 - add at 2, consider your "GRAVITY diff" Fix

01:32:788 - ~ 01:36:310 - about, You must add some more notes.
^ all player are feel making sense with Drun in this part, add some note for drum sound here.
for example 01:33:049 - 01:33:440 - 01:33:571 - 01:34:092 - 01:34:484 - etc.. Consider, matching some specific sound

01:47:918 - add at 4, there is have a piano Oups have to be on 7

▽GRAVITY

Click
00:01:028 - ~ 00:01:811 - same mod with EXHAUST diff Deleted whole part

00:03:767 (3767|3) - move to 7 and 00:03:897 (3897|2) - move to 6
^ when i viewed a around note, focus on a around pattern lower pitch then 00:03:636 - and 00:04:028 - xD

00:05:202 - 00:05:332 - note one remove. and 00:05:984 - add one noteOh yeah but have other instrument on the 1st part XD
^00:05:202 - there is S-crash, and 00:05:984 - is L-crash. L is strong than S

00:08:854 (8854|1) - move to 1 and 00:09:115 - add at 1 Moved and added
^ 00:07:288 (7288|0,7680|0,8071|0,8462|0) - this is same with 00:03:767 (3767|0,4158|0,4419|0,4680|0,4941|0) -

00:24:832 (24832|4) - mistake, move to 00:24:854 - Oups nice, baka offset change, unsnap xD
^ it's 3snap. like 01:09:462 (69462|6) -

00:33:962 (33962|6) - ^same mistake, move to 00:33:984 -


01:00:506 - ~ 01:01:549 - same mod with EXHAUST diff, Please consider that Piano part Yeah I hear something like that, but was more focus on pattern, so fix
01:09:897 - ~ 01:15:375 - ^same. Don't understand ><, only 2 piano keys I didnt add imma add but you didn't point it out, and point out part I already put for piano xD


01:26:397 (86397|6,86462|0) - remove.
^ focus on main piano, if you want use this bass sound, you should add also here 01:26:267 -
but if you skip bass, may have a better expression

Really, i wanted to give more help as possible,
Good luck <3
YAY thanks a lots kawawa, awesome!
[ Setsuna ]
I BELEIVE
Topic Starter
Julie

Raediaufar wrote:

Okay M4M, sorry if this is not much, your mapset looks good to me

Column: l1l2l3l4l5l6l7l

EXHAUST
00:17:462 (17462|1,17723|2) - Add G#6S_Ab6S_s to these notes, because I see you added those in advanced Omg nice spot, actually ADV wrong, apply wrong hitsound on these note.
01:07:810 (67810|2) – This one has higher pitch than the previous one, you can put it on 6 Hmm is a bit tricky, I hear lower though xD
01:09:245 – Maybe you can try to add note here and at - 01:09:310 – because of there is drum sound Not bad like how you think haha, but yeah matching piano for here
01:11:984 (71984|5) – You can try double on this, because there are piano sound and cymbal sound there
01:13:549 (73549|3) – this as well
01:14:071 (74071|6) - ^ Kept it for GRV :3

This diff is pretty easy for 4 stars imo YESS :D!!!

ADVANCED
00:05:202 (5202|2,5202|4,5332|4,5332|2) – add kick1 and cym1 here, because you added those in exhaust diff Added :3
00:13:028 (13028|4) – This LN, I don’t know what sound you follow here but I heard nothingSame instrument as 00:13:288 -
00:17:462 (17462|5,17462|3) – This one, it’s pretty hard to press the next four notes for people who use their right hand for tapping 4. Maybe you can move 4 to 2 Hmm nice point but deleted one
00:19:810 (19810|0) – add cym here Already have
00:39:375 (39375|5) – add tam03 here Nice point, but I didn't map the other of this drum thats why I didn't add
00:48:375 (48375|4,48506|4) – Maybe just me but I think this jack is pretty hard to tap, move both to 6 seems better for me No change
00:52:158 (52158|3) – move to 3, because it’s pretty hard to tap for right thumbers
01:13:028 – add a note here, because there is a sound and to fill the big gap between those stairs Didnd't understand the reason, but added for that fill? O.O
01:14:462 – also ad a note here because the piano starts here I didn't map any piano there, that note over there for snare xD

NOVICE
01:40:875 – how about to add a note here? Added :D, and for remove notes, try doing something near 2 but less, because ADV is 3 xD.

and yeah about this diff, because the star is 1.97 which is near 2, I think you should remove some notes


the others seems good to me

awww, really want this one gets ranked, take a star -w-)b
Thanks for the m4m!! I'll get on yours this week! :D
And impressive mods for a new modder! O.O!! Point out really nice stuff xD!! Keep it up!

[ Setsuna ] wrote:

I BELEIVE
I BELEIVE
Akasha-
penoreri - Everlasting Message [OsuMania]


Hi Julie, i came for the BPM check
Here's the results:
Some is for the different snaps, please careful on the time signature:



Yah ~ I will mod it later!

Good luck ~ <3
Remillion Cross
nice map, star~

if you already check Kuo Kyoka's BPM check, i might come for mod (if you want, but will do it veryyyyyyyyyyyyyyyyyyyyyy later)
LordRaika
fianooooooooooooooooooo <3
RuberusuScarlet
wow 7K ver ! ><)/
Arzenvald
tasteful.. hopefully become utakata v2.. :")

may ranked upon this map soon..
Akasha-


penoreri - Everlasting Message [OsuMania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by Julie


[Generals]
- BPM: Not Good
- Offset: Not Good
- AiMod: Good
- Tags: Where is the "Queen" ?
- BG: Okay
- Kiai: Doesnt have
- Metadata: Good
- Folder’s problem: Fine
- Hitsound: Fine
- Timing: Okay
- Preview Time: 00:43:935 - unsnapped

Column
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kuds if my suggest is useful ~ Thanks for requested me ~
means I will come back

[NOVICE]

SPOILER

  • 00:01:805 - i dont think 4 notes in normal is acceptable, hard to press all for a begin / normal players, reduce a note
    00:09:369 - this part seems lower than the part like as: 00:05:978 - this one worthy three notes than 00:09:369 -
    00:40:674 - to 00:41:848 - o.o srsly, the three-hammers like this one is hard to play
    00:42:695 - to 00:43:543 - this too / if suggest this one, its should be on hard ↑
    00:48:369 (48369|3,48500|3) - i know this is same sound, but beginner and normal players can't get same 300, the hammer seems hard with the long notes beside it: 00:47:978 (47978|1) - im recomended you to move it to another column, such as: http://puu.sh/iFK5y/24fedc5f7c.png
    00:49:022 - to 00:53:195 - same reason
    01:01:022 - why on here didnt have a the note like as before? 00:59:456 (59456|1,59978|4) -
    01:05:717 - why three notes? its sound like over notes on here, 2 notes is enough
    01:09:891 - add a note due a louder sound than 01:08:848 (68848|1,69369|5) -
    01:11:978 - 01:14:065 - 01:16:152 - same reason
    01:18:239 - add a note if you follow two notes on a same sound such as: 01:22:413 -
    01:29:521 - loud sound, two notes
    01:32:130 - to 01:36:956 - same reason as before
    01:39:956 (99956|2,100348|4) - those are move to 4 is better for patterns
    01:42:434 - suggesting: http://puu.sh/iFLbg/72ecf5f5de.png
    01:46:608 - suggesting: http://puu.sh/iFLe7/bcec6b84ad.png for patterns
    01:49:478 - to 01:51:043 - and 01:51:956 - to 01:52:738 - and 01:53:651 - to 01:55:217 - and 01:55:738 - to 01:56:521 - same reasons as before
    01:57:565 - missed a note on 3

[ADVANCED]

SPOILER

  • 00:07:804 - suggesting: http://puu.sh/iFM8V/768aa8fa32.png
    Feel a little werid why on hard you didnt using 3 notes hammer like as normal
    00:40:674 (40674|4,40674|2,40804|2,40804|4,41065|2,41065|4,41195|2,41195|4,41456|2,41456|4,41587|4,41587|2,41848|2,41848|4,41978|2,41978|4) - those notes is not having same sound like as 00:42:761 (42761|6,42761|0,42891|0,42891|6,43152|0,43152|6,43282|6,43282|0,43543|6,43543|0,43674|0,43674|6) - can
    t jack like that
    00:45:239 (45239|6) - this one is low pitch than 00:45:630 (45630|6) - so move it to 4
    00:53:587 (53587|6,53978|6) - same reasons
    00:56:717 - add a note for a finish (mean like bell sound, i dont know what it call)
    00:56:717 (56717|3) - two notes is enough
    01:11:326 - change back: http://puu.sh/iFMLL/e168871caa.png
    01:24:826 (84826|4,84826|2,84826|0,84956|4,84956|0,84956|2) - the heck is this? wrong snap, definitely wrong snap, move up to: 01:24:891 -

[EXHAUST]

SPOILER

  • 00:06:109 - and 00:06:369 - sure is high sound pitch than 00:06:239 (6239|2,6500|2) - so move 00:06:239 (6239|2,6500|2) - to http://puu.sh/iJl5E/9bd0c56757.jpg
    Feel a little weird when on Normal, Hard, Extra you added Long note on Chorus but on Insane diff is not
    00:55:804 - you lost a note, since you added 3 notes on here: 00:51:630 - its same sound
    o o ? 00:59:717 - Snapping Conflict! On here to 01:00:500 - is 1/4
    01:00:891 - you lost on note on here, its weird when have a break on here
    01:01:217 - to 01:01:543 - is 1/4, not 1/3
    01:07:543 - to 01:07:543 - hard to hear but its 1/4
    01:11:978 - add a note for the cymbol sound
    01:12:304 (72304|4) - unsnapped, move to 01:12:326 - (1/3)
    01:12:761 - add a note on here, in here still have piano but small
    01:14:152 (74152|1) - umm, hear to hear but this is 1/12 (move to 01:14:174 - )
    01:14:065 - to 01:15:109 - hard to hear, very very hard! i will ask other
    01:30:695 - 01:31:739 - 01:32:261 - missed note / notes, due to you add three notes as same sound like as 00:46:935 - and go on
    01:55:739 - this one is support to be like as 01:56:130 (116130|1,116130|0,116130|2) -
    01:56:130 (116130|1,116130|0,116130|2) - umm, wrong, should be like as 01:56:130 (116130|2,116130|0,116130|1) -
    Suggestion: http://puu.sh/iJlTh/9137c0dc84.jpg

[GRAVITY]

SPOILER

  • 00:12:065 (12065|2,12152|1,12195|2,12239|3,12282|4,12326|5,12369|6) - sems wrong snap but i cant give you the right snap, hard to hear, will ask other
    00:17:456 - to 00:17:717 - is wrong snap, its should be 1/3
    00:25:674 (25674|0) - i suggest you to follow piano only on here, dont add drum
    00:26:065 - to 00:32:848 - this part is too easy for a Extra diff,its relax part but recommended to add full of 1/2
    00:33:956 (33956|6) - wrong snap, its 1/3 00:33:978 -
    00:36:500 - three notes is enough, fours seems overnotes
    00:40:217 (40217|4,40282|3,40348|2) - sound too small for anynote alive
    01:01:217 - to 01:01:543 - is 1/4 snap
    01:07:543 - to 01:07:804 - is the 1/4 snap
    01:14:152 (74152|4) - its 1/12 snap (01:14:174 - move to this)
    01:14:456 (74456|3,74500|2,74587|4,74674|3,74848|2,74978|1,75109|0) - so hard to hear
    01:15:956 (75956|1) - this is 1/3 (move to 01:15:978 - )
    01:38:782 - to 01:39:043 - is 1/3
    01:39:174 (99174|4) - this drum is wrong snap, move to 01:39:217 - (1/6)
    01:49:478 - this part and after this is like "Helping salesman have more money from selling keyboards"
    I recommended to only 4 notes each

[Timing]

You need to fix the last two timings:


[Overall]
Done, nice map and good song anyway
But the snap is just kill me lol
Carefully on the map, i mean the snapping conflict too
Takane6
nyan~
[GRAVITY]
SPOILER
00:12:109 - im sure there is a sound here
00:12:239 - theres a kick here ( same as 00:11:456 (11456|6,11717|6,11978|6) - this sound )
00:16:022 - 3 notes, doesnt have cymbal, 00:16:413 - 3 note, have cymbal
00:16:804 - 3 notes, doesnt have cymbal
00:46:935 - 4 notes, have cymbal, 00:47:978 - 3 note, have cymbal
01:01:109 - add note? (1/3)
01:13:022 - 2 notes, have cymbal, 01:13:543 - 3 note, have cymbal
01:19:543 (79543|4,79543|2,79543|1,79804|6,79804|5,79804|2,80065|0,80065|4,80065|2,80065|6) - it have a different number of notes against 01:23:717 (83717|1,83717|2,83717|4,83978|3,83978|5,84239|6,84239|4,84239|1) -
01:33:174 - u can add note, since it have a cymbal, same as 01:34:217 -
01:39:304 - 3 note too? but 01:39:565 - have a stronger sound but have 3 note too
from 01:44:782 - to 01:45:304 - it has a soun that equals for a stream~
01:47:391 - only 2 note with cymbal sound?
Topic Starter
Julie

Takane6 wrote:

nyan~
[GRAVITY]
SPOILER
00:12:109 - im sure there is a sound here This is true, but the sound here come from same instrument as 00:12:369 - and all this 00:11:978 (11978|3,12065|2,12152|1,12195|2,12239|3,12282|4,12326|5,12369|6) - come from same instrument.
00:12:239 - theres a kick here ( same as 00:11:456 (11456|6,11717|6,11978|6) - this sound ) Yep, but feel it hard to play ><!! so decide to just follow this one instrument, more focus on it.
00:16:022 - 3 notes, doesnt have cymbal, 00:16:413 - 3 note, have cymbal listen piano keys + have a drum. Usually my cymbal I put 4k, when is important part, other small cymbal I just add the hitsound, because if put 4k...will be too much, a lots of time ><!! Might not feelgoo to play. Not aiming pp map XD
00:16:804 - 3 notes, doesnt have cymbal ^
00:46:935 - 4 notes, have cymbal, 00:47:978 - 3 note, have cymbal
01:01:109 - add note? (1/3) Not loud enough, and that pitch I didn't map it in my map.
01:13:022 - 2 notes, have cymbal, 01:13:543 - 3 note, have cymbal yes but look at here 01:13:543 - , it have snare, which is why one more note, even have the hitsound, these cymbol not really loud.
01:19:543 (79543|4,79543|2,79543|1,79804|6,79804|5,79804|2,80065|0,80065|4,80065|2,80065|6) - it have a different number of notes against 01:23:717 (83717|1,83717|2,83717|4,83978|3,83978|5,84239|6,84239|4,84239|1) - OHH nice spot, removed kick here 01:23:978 - and added one here 01:24:239 -
01:33:174 - u can add note, since it have a cymbal, same as 01:34:217 - Ohh niiice, added :D
01:39:304 - 3 note too? but 01:39:565 - have a stronger sound but have 3 note too Actually had my own reason but meh, deleted
from 01:44:782 - to 01:45:304 - it has a soun that equals for a stream~ Heeh? I hear one is not stream and the other is a stream O.O, except if your talking here 01:45:043 - , there a drum stream which I'm not mapping it lol.
01:47:391 - only 2 note with cymbal sound? added
Thanks for the mods ene ^^
Demane
Love your style
Nanatsu
2nd utakata?
Topic Starter
Julie
Thanks for the stars minna >w<!!
Arzenvald

_S u w a k o_ wrote:

2nd utakata?
over 300 pp confirmed

pls make this happened.. \w/
Topic Starter
Julie

Kuo Kyoka wrote:



penoreri - Everlasting Message [OsuMania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by Julie


[Generals]
- BPM: Not Good Fix
- Offset: Not Good
- AiMod: Good
- Tags: Where is the "Queen" ? Added
- BG: Okay
- Kiai: Doesnt have No kiai, because the most hype of the song is nearly the easiest part to play, but if is a must to have a kiai, then I'll put it XD.
- Metadata: Good
- Folder’s problem: Fine
- Hitsound: Fine
- Timing: Okay
- Preview Time: 00:43:935 - unsnapped Woops fix XD.

Column
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kuds if my suggest is useful ~ Thanks for requested me ~
means I will come back

[NOVICE]

SPOILER

  • 00:01:805 - i dont think 4 notes in normal is acceptable, hard to press all for a begin / normal players, reduce a note Awnn I loved that part, it start REALLY loud there ;w;! mostly when this is easy to ready haha, oh well deleted.
    00:09:369 - this part seems lower than the part like as: 00:05:978 - this one worthy three notes than 00:09:369 - Hahah, my hitsound so loud there, deleted one note
    00:40:674 - to 00:41:848 - o.o srsly, the three-hammers like this one is hard to play They need to start get use to this, for the gap spread on novice to ADV. This isn't a Beginners level, they should train these. And actually, all my beginners tester find this part the easiest rofl.
    00:42:695 - to 00:43:543 - this too / if suggest this one, its should be on hard ↑ ^
    00:48:369 (48369|3,48500|3) - i know this is same sound, but beginner and normal players can't get same 300, the hammer seems hard with the long notes beside it: 00:47:978 (47978|1) - im recomended you to move it to another column, such as: http://puu.sh/iFK5y/24fedc5f7c.png This isn't beginner, is actually easier then the screenshot you just put. Hammer can be easy depending on how it use.
    00:49:022 - to 00:53:195 - same reason ^
    01:01:022 - why on here didnt have a the note like as before? 00:59:456 (59456|1,59978|4) - Because less chord
    01:05:717 - why three notes? its sound like over notes on here, 2 notes is enough Ohh nice spot, deleted
    01:09:891 - add a note due a louder sound than 01:08:848 (68848|1,69369|5) - added
    01:11:978 - 01:14:065 - 01:16:152 - same reason I want keep it simple and matching the main sound here><, there some part that will be a bit hard to play if I add one more .
    01:18:239 - add a note if you follow two notes on a same sound such as: 01:22:413 - Foolow piano chord like these 00:53:587 (53587|6,53978|6) - >w<! That's why no drum hitsound :D, even on that part louder, due to the cymbal.
    01:29:521 - loud sound, two notes Oki, I didn't add it at 1st because, didn't like how it play for novice, but this part really should have 2 notes ><
    01:32:130 - to 01:36:956 - same reason as before kepping it consistent with 00:53:195 - , not mapping all these drum sound.
    01:39:956 (99956|2,100348|4) - those are move to 4 is better for patterns
    01:42:434 - suggesting: http://puu.sh/iFLbg/72ecf5f5de.png matching pitch ><, need to still keep consistent on the pitch.
    01:46:608 - suggesting: http://puu.sh/iFLe7/bcec6b84ad.png for patterns ^
    Nice suggestion XD! just seem like some pitch isn't the good one for my style ><
    01:49:478 - to 01:51:043 - and 01:51:956 - to 01:52:738 - and 01:53:651 - to 01:55:217 - and 01:55:738 - to 01:56:521 - same reasons as before
    01:57:565 - missed a note on 3 This really really feel hard to play on this BPM, this is why I didn't want to map it here, last part 3 notes, 01:57:565 - this timing really way to close, mostly after fast part 01:56:912 (116912|4,117043|2,117173|4,117304|2,117434|4) -

[ADVANCED]

SPOILER

  • 00:07:804 - suggesting: http://puu.sh/iFM8V/768aa8fa32.png Sorry that part really higher pitch.
    Feel a little werid why on hard you didnt using 3 notes hammer like as normal
    00:40:674 (40674|4,40674|2,40804|2,40804|4,41065|2,41065|4,41195|2,41195|4,41456|2,41456|4,41587|4,41587|2,41848|2,41848|4,41978|2,41978|4) - those notes is not having same sound like as 00:42:761 Following the drum smash, so feel more difference here 00:42:239 (42239|6,42239|3,42500|3,42500|0) - . and reason why is 2 notes smash instead of 3, since in novice that 3 notes you dont need to smash xD(42761|6,42761|0,42891|0,42891|6,43152|0,43152|6,43282|6,43282|0,43543|6,43543|0,43674|0,43674|6) - can
    t jack like that
    00:45:239 (45239|6) - this one is low pitch than 00:45:630 (45630|6) - so move it to 4 I hear the same O.O, just one longer.
    00:53:587 (53587|6,53978|6) - same reasons ^
    00:56:717 - add a note for a finish (mean like bell sound, i dont know what it call) Hahah nice, I think I understand, but I want to keep it consistent, since I haven't been mapping that xD.
    00:56:717 (56717|3) - two notes is enough ^ dat copie paste xD
    01:11:326 - change back: http://puu.sh/iFMLL/e168871caa.png Don't think will, don't feel good too play much ><, thats why removed
    01:24:826 (84826|4,84826|2,84826|0,84956|4,84956|0,84956|2) - the heck is this? wrong snap, definitely wrong snap, move up to: 01:24:891 - Oups accident LOL.

[EXHAUST]

SPOILER

  • 00:06:109 - and 00:06:369 - sure is high sound pitch than 00:06:239 (6239|2,6500|2) - so move 00:06:239 (6239|2,6500|2) - to http://puu.sh/iJl5E/9bd0c56757.jpg Yes high pitch O.O, high pitch doensn't mean more note xD, added one here 00:06:109 - because of the chord
    Feel a little weird when on Normal, Hard, Extra you added Long note on Chorus but on Insane diff is not
    00:55:804 - you lost a note, since you added 3 notes on here: 00:51:630 - its same sound Oups fix~
    o o ? 00:59:717 - Snapping Conflict! On here to 01:00:500 - is 1/4
    01:00:891 - you lost on note on here, its weird when have a break on here nice, fix
    01:01:217 - to 01:01:543 - is 1/4, not 1/3 ?? I'm matching the drum, which is 1/4
    01:07:543 - to 01:07:543 - hard to hear but its 1/4 It is already 1/4 O.O
    01:11:978 - add a note for the cymbol sound Focusing piano stream
    01:12:304 (72304|4) - unsnapped, move to 01:12:326 - (1/3) Oups timing change orz
    01:12:761 - add a note on here, in here still have piano but small added
    01:14:152 (74152|1) - umm, hear to hear but this is 1/12 (move to 01:14:174 - ) Fixed
    01:14:065 - to 01:15:109 - hard to hear, very very hard! i will ask other Check Gravity screenshot, was from starru
    01:30:695 - 01:31:739 - 01:32:261 - missed note / notes, due to you add three notes as same sound like as 00:46:935 - and go on fix
    01:55:739 - this one is support to be like as 01:56:130 (116130|1,116130|0,116130|2) - Is not exactly the same sound, and reason why 2 note there, I don't want jack, is already hard this way on EXH
    01:56:130 (116130|1,116130|0,116130|2) - umm, wrong, should be like as 01:56:130 (116130|2,116130|0,116130|1) -
    Suggestion: http://puu.sh/iJlTh/9137c0dc84.jpg Yeah, have 2 note there in GRV, but this is a bit too hard to play on EXH, which is why I just put one note on center xD

[GRAVITY]

SPOILER

  • 00:12:065 (12065|2,12152|1,12195|2,12239|3,12282|4,12326|5,12369|6) - sems wrong snap but i cant give you the right snap, hard to hear, will ask other Fix
    00:17:456 - to 00:17:717 - is wrong snap, its should be 1/3 I hear 4 drum before this : 00:17:717 - , starting here 00:17:456 - . Matching the drum for this part
    00:25:674 (25674|0) - i suggest you to follow piano only on here, dont add drum Fix
    00:26:065 - to 00:32:848 - this part is too easy for a Extra diff,its relax part but recommended to add full of 1/2 No thanks, I want to follow piano, is a bad reason to put note because is an extra diff ><.
    00:33:956 (33956|6) - wrong snap, its 1/3 00:33:978 - Ohh nice catch
    00:36:500 - three notes is enough, fours seems overnotes To match the cymbal, like this one 00:38:065 -
    00:40:217 (40217|4,40282|3,40348|2) - sound too small for anynote alive Clear drum part, even keysound it :3. This is pretty easy to hear, I'm suprise you find it small sound O.O. Is nearly same volume as 00:39:369 -
    01:01:217 - to 01:01:543 - is 1/4 snap Oups one of them got unsnap when changing redline. Uhh if 1/4, how can explain the 2 piano note after this 01:01:282 - ;w; .
    01:07:543 - to 01:07:804 - is the 1/4 snap Fix
    01:14:152 (74152|4) - its 1/12 snap (01:14:174 - move to this) Ohh LOL NICE, uwah sorry make you suffer with this, didn't expect 1/12 here ><
    01:14:456 (74456|3,74500|2,74587|4,74674|3,74848|2,74978|1,75109|0) - so hard to hear LOL, oh well I moved this 01:14:717 (74717|3) - , let's go with starru- pic http://puu.sh/io18Y/5a96f3147b.png
    01:15:956 (75956|1) - this is 1/3 (move to 01:15:978 - ) Omg oups, got unsnap for changing bpm ><
    01:38:782 - to 01:39:043 - is 1/3 Fix
    01:39:174 (99174|4) - this drum is wrong snap, move to 01:39:217 - (1/6) Yeah realize that after fixed above, still 1/3, could hear 2 drum cuz of my hitsound lol
    01:49:478 - this part and after this is like "Helping salesman have more money from selling keyboards" Rofl please xD, should be fine, this part should have more impact + more chord, only part where you are hear the piano go ham!
    I recommended to only 4 notes each

[Timing]

You need to fix the last two timings:
Fix, and snap all note this time by myself instead of auto and then snap by myself. Just in case I don't get wrong 1/3 snapping any longer.

[Overall]
Done, nice map and good song anyway
But the snap is just kill me lol Yeah sorry, i carefully check, and that part your unsure, I asked starry before, and that screenshot is what he sent :3
Carefully on the map, i mean the snapping conflict too
Thanks KK!
LordRaika
Kamikaze
Harbyter
:) hi julie little check before qualify

no kudosu


switch you're hitsound with those http://puu.sh/iYCze/c61a5d1c16.rar

there were tons of delay and cutted useless lenght to save mb


[GRAVITY]

00:12:043 (12043|1,12109|2,12174|3,12239|4,12304|5,12369|6) - the violin here is 1/3

00:53:587 (53587|6) - according with the pitch this should be shift in two notes here 00:53:587 - 00:53:717 -

00:55:543 (55543|5) - suggest to move in 5

00:55:804 (55804|6,55804|5,56000|4) - pretty uncoonfortable ,how about this 00:55:804 (55804|6) - move in 5 ,00:55:804 (55804|5,56000|4) - move 1 col on right

01:01:369 (61369|1,61456|0) - suggest to continue to follow the piano in 1/4

01:05:326 (65326|3,65587|1) - snare are in 1/3 ,so putting those keysound here where there are the synth is pretty wrong , remove the keysound or rearrange adding notes in 1/3 and removing those in 1/2

01:07:609 (67609|2,67674|3,67739|4) - pretty sure the grace notes are in 1/3 only 01:07:630 - 01:07:717 -


01:09:891 (69891|6) - end the LN here 01:11:109 -

01:57:695 (117695|3,117695|4) - suggest to remove 01:57:695 (117695|5) - move in 4

after those fix the snap consistency p,p


[EXHAUST]

01:39:565 (99565|1,99565|0,99565|2,99760|4,99760|6,99760|5) - ctrlh for pitch

[Advanced]

00:53:587 (53587|6) - like in the gravity

01:05:195 (65195|4,65326|3,65456|2,65587|1) - ^

01:09:891 (69891|0) - end here 01:11:109 -

01:11:326 (71326|2,71587|4) - the synth here are in 1/1 like those 01:15:369 (75369|0,75630|2,75891|4) - rearrange?

01:37:478 (97478|4) - end this LN here 01:37:608 -

[novice ]

fix the snaps 01:09:891 (69891|0,71326|2,71587|4,71848|3) - like in the advanced



EDIT: D#6S_Eb6s inused remove it
Arzenvald
before heart post, i guess its better to get some better background image..
here's your BG, (because harby asked me :U)

quick note : this bg fit for 4:3 & 16:9 screen ratio.. (how can i type 3:4 orz)

good luck asdfdgfhdj
Topic Starter
Julie

LordRaika wrote:

Thanks raika-sama!

Harbyter wrote:

:) hi julie little check before qualify

no kudosu


switch you're hitsound with those http://puu.sh/iYCze/c61a5d1c16.rar uwah cool

there were tons of delay and cutted useless lenght to save mb


[GRAVITY]

00:12:043 (12043|1,12109|2,12174|3,12239|4,12304|5,12369|6) - the violin here is 1/3 Fixed

00:53:587 (53587|6) - according with the pitch this should be shift in two notes here 00:53:587 - 00:53:717 - Fixed

00:55:543 (55543|5) - suggest to move in 5 Fixed

00:55:804 (55804|6,55804|5,56000|4) - pretty uncoonfortable ,how about this 00:55:804 (55804|6) - move in 5 ,00:55:804 (55804|5,56000|4) - move 1 col on right Fixed

01:01:369 (61369|1,61456|0) - suggest to continue to follow the piano in 1/4 Fixed

01:05:326 (65326|3,65587|1) - snare are in 1/3 ,so putting those keysound here where there are the synth is pretty wrong , remove the keysound or rearrange adding notes in 1/3 and removing those in 1/2 Fixed, and chose to remove those keysound

01:07:609 (67609|2,67674|3,67739|4) - pretty sure the grace notes are in 1/3 only 01:07:630 - 01:07:717 -


01:09:891 (69891|6) - end the LN here 01:11:109 - Fixed

01:57:695 (117695|3,117695|4) - suggest to remove 01:57:695 (117695|5) - move in 4 Fixed

after those fix the snap consistency p,p


[EXHAUST]

01:39:565 (99565|1,99565|0,99565|2,99760|4,99760|6,99760|5) - ctrlh for pitch Fixed

[Advanced]

00:53:587 (53587|6) - like in the gravity Fixed

01:05:195 (65195|4,65326|3,65456|2,65587|1) - ^ Fixed

01:09:891 (69891|0) - end here 01:11:109 - Fixed

01:11:326 (71326|2,71587|4) - the synth here are in 1/1 like those 01:15:369 (75369|0,75630|2,75891|4) - rearrange? Fixed, also fixed on novice

01:37:478 (97478|4) - end this LN here 01:37:608 - Fixed

[novice ]

fix the snaps 01:09:891 (69891|0,71326|2,71587|4,71848|3) - like in the advanced Fixed



EDIT: D#6S_Eb6s inused remove it Fixed
UWAH all accept, niiiiice omg thanks a lots harby!

ExUsagi wrote:

before heart post, i guess its better to get some better background image..
here's your BG, (because harby asked me :U)

quick note : this bg fit for 3:4 & 16:9 screen ratio..

good luck asdfdgfhdj
Waw! thanks for the BG O.O!!

BSS isn't working, will pm when is all update :D
Kyousuke-
woah penoeri!! o.o
yay we need more 7K Julie lol xDD

go go qualifyy =w=/
/take my stars
Topic Starter
Julie

Kyousuke- wrote:

woah penoeri!! o.o
yay we need more 7K Julie lol xDD

go go qualifyy =w=/
/take my stars
Uwahh thanks >w<
Harbyter
after fixing other little things b0000m
Kyousuke-
yeayy grats julie!!
et 7k mappur xDD
-Sh1n1-
wow Gratz Julie *-*/
Kamikaze

Harbyter wrote:

after fixing other little things b0000m



EDIT: cap didn't resetted? o,o
NlHIL
gratz :(
kouzuki_karen
congrats Julie!

神速qualify wwww
Haruto
Congratulations Sensei ></
Kuroshiki-
Omedeto gozaimasu ></
[ A v a l o n ]
Another Julie's map XD
congratz !


penoreri ayy XD . . .
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