Gtfo- AyDJay - wrote:
<3
Gtfo- AyDJay - wrote:
<3
Okay thank you. I'm not on my pc at the moment but I'll take a look at it as soon as I canRingating wrote:
bg and mp3 mod
the bg is 1296x768 but the original is large enough to have it be 1366x768 (16:9) with a little cropping. also the current bg has plenty of noticeable compression artifacts. I also made a second version that is just flipped horizontally, so the character isn't covered as much during song select.I also got you a new mp3, since your current one is kinda low quality (most audible on the cymbals).
here's the mp3 (new offset needed)
no kds
Thanks a ton. Can't take a look at your mod right now but will when I can. Thanks (by take a look I mean implement stuff)[ Way ] wrote:
Hello fren :]
M4M?[General]
Looks like AiMod really doesn't like you :[
Just make sure the red timing points are the exact same throughout all the diffs, and the preview point in Scarlet is the same as the others.
Add kiai time to Easy/Normal/Hard
[Easy]
Correct me if i'm wrong, but aren't Easies are supposed to have constant distance snap? Even if it isn't right, I feel the DS is too high, even with the lowered SV. Having 1.0 SV with 0.8 DS constantly throughout the diff will also allow for more appealing patterns, because right now I feel like this diff is super, super rough. Personally, I think remapping with the aforementioned SV/DS, and using easier, simpler patterns would be best. Feel free not to listen to me though, just a shitty suggestion, I know remapping 4 minutes of an Easy is super tedious.
Sorry for no mod here :[
[Normal]
Have a simple DS throughout the song on Normals pls. Stick with your 1.3 on parts that sound alike, instead of 1.5>1.6>1.7>1.3. Personally, I don't like the DS being so large in the beginning.
01:06:873 (1) - Repeat and delete the 2?
01:14:699 (1) - Whoa what's even going on in this entire section¿¿ Super awkward to tap to, I'm assuming it's a resnapping error since one note was on a blue tick. I'm gonna point it out and let you handle this because I don't know what you wanted this part to sound like. If it's not an error, then I suggest remapping the whole part from 01:14:699 (1) - to 01:21:547 (4) -
01:22:606 (1) - End the spinner on 01:25:133
01:35:252 (1,2,3) - Change these back to 1.3 DS pls
02:06:556 (1) - I think this feels and sounds better: http://puu.sh/gxYzr.jpg
I'd use this pattern everywhere the nice lady sings like this part. Right now It's realllly awkward.
Right now this is a bit weird, and newer players will have a tough time http://puu.sh/gxZYl.jpg
03:18:948 (1) - End the spinner at 03:20:252 to make enough recovery time for the player to hit the next note.
03:34:585 (1) - End the spinner at 03:35:890
03:49:259 (7,8,9) - I'd suggest this: http://puu.sh/gxWTA.jpg
03:50:237 (1) - End the spinner at 03:51:542
[Lunatic]
Christ, AiMod just had a coronary, fix those unsnapped notes mister
00:14:686 (7) - Put a circle on the big white tick? I'd like to see the player tap this slider instead of keeping the button held through the slider, since it's a big note.
00:22:349 (5,6) - Why is slider->stream 1.16 DS, but the stream stays at 1.0 DS? Looks sloppy and awkward. Move the stream back to 1.0 DS
00:25:284 (1) - The onslaught of red tick sliders starting here is really weird to play. PLEASE make a few of them start on white ticks :[
00:33:437 (6) - Move this up a little for better flow
01:00:012 (4) - It'd be cool if this had equal DS before and after. Just aesthetic, not THAT important.
01:08:165 (2,3) - 1.16 DS compared to ~1.0 in the rest of this part. OCD I guess, sorry.
01:17:377 (6) - Remove just the 6? Stream feels a bit too long.
01:20:882 (3) - Ugly overlap with the previous slider
01:41:588 (9) - Ugly overlap with 7, plus it bothers me that this one isn't curved like the other.
02:31:317 (6,7,8,9,10) - Tone down the squiggles a bit maybe?
02:48:599 (1,2,3,4,5) - This is in 1/3 time brother, not 1/8
03:05:230 (1) - This is supposed to be a 1/1 slider I assume
03:36:864 (2) - End this on the red tick instead of a 1/8 tick?
03:52:190 (1) - Circle where the spinner starts, then move the spinner start to the blue tick?
Really weird how the editor put the 3/4 sections back into 4/4 time after the green timing points which don't affect time signature. Unless my computer is just such trash that it did that itself.
Solid set, but I didn't take a look at Scarlet since I can't pass it. I didn't mod Hard either because I have no clue what to look for in a Hard .-.
Lunatic was super fun! Good luck on rank~!
For Easy mode: The DS's I will work on when I can. That being later on.[ Scarlet Red ] wrote:
Thanks a ton. Can't take a look at your mod right now but will when I can. Thanks (by take a look I mean implement stuff)[ Way ] wrote:
Hello fren :]
M4M?[General]
Looks like AiMod really doesn't like you :[ I fixed everything AiMod related!
Just make sure the red timing points are the exact same throughout all the diffs, and the preview point in Scarlet is the same as the others.
Add kiai time to Easy/Normal/Hard I changed this throughout everything
[Easy]
Correct me if i'm wrong, but aren't Easies are supposed to have constant distance snap? Even if it isn't right, I feel the DS is too high, even with the lowered SV. Having 1.0 SV with 0.8 DS constantly throughout the diff will also allow for more appealing patterns, because right now I feel like this diff is super, super rough. Personally, I think remapping with the aforementioned SV/DS, and using easier, simpler patterns would be best. Feel free not to listen to me though, just a shitty suggestion, I know remapping 4 minutes of an Easy is super tedious. I'll consider this change, but I am unsure if it'll be implemented.
Sorry for no mod here :[
[Normal]
Have a simple DS throughout the song on Normals pls. Stick with your 1.3 on parts that sound alike, instead of 1.5>1.6>1.7>1.3. Personally, I don't like the DS being so large in the beginning. As of now I will leave the DS suggestions until a future update.
01:06:873 (1) - Repeat and delete the 2? Done
01:14:699 (1) - Whoa what's even going on in this entire section¿¿ Super awkward to tap to, I'm assuming it's a resnapping error since one note was on a blue tick. I'm gonna point it out and let you handle this because I don't know what you wanted this part to sound like. If it's not an error, then I suggest remapping the whole part from 01:14:699 (1) - to 01:21:547 (4) - I think I fixed what you were talking about?
01:22:606 (1) - End the spinner on 01:25:133 Done.
01:35:252 (1,2,3) - Change these back to 1.3 DS pls Done
02:06:556 (1) - I think this feels and sounds better: http://puu.sh/gxYzr.jpg I think that just makes it easy-mode. Just my opinion ^^
I'd use this pattern everywhere the nice lady sings like this part. Right now It's realllly awkward. I mean I can see where you're coming from but idk.
Right now this is a bit weird, and newer players will have a tough time http://puu.sh/gxZYl.jpg Which part..?
03:18:948 (1) - End the spinner at 03:20:252 to make enough recovery time for the player to hit the next note. That makes it way too easy
03:34:585 (1) - End the spinner at 03:35:890 Still too easy and it doesn't flow right. Idk, this isn't suppose to be an easy normal. It's supposed to be even challenging for newer players coming out of that stage.
03:49:259 (7,8,9) - I'd suggest this: http://puu.sh/gxWTA.jpg
03:50:237 (1) - End the spinner at 03:51:542 I did this one, though.
[Lunatic]
Christ, AiMod just had a coronary, fix those unsnapped notes mister Shhhhh. We didn't see that.
00:14:686 (7) - Put a circle on the big white tick? I'd like to see the player tap this slider instead of keeping the button held through the slider, since it's a big note. Done
00:22:349 (5,6) - Why is slider->stream 1.16 DS, but the stream stays at 1.0 DS? Looks sloppy and awkward. Move the stream back to 1.0 DS Done
00:25:284 (1) - The onslaught of red tick sliders starting here is really weird to play. PLEASE make a few of them start on white ticks :[ I think I fixed? Idk
00:33:437 (6) - Move this up a little for better flow Fixed
01:00:012 (4) - It'd be cool if this had equal DS before and after. Just aesthetic, not THAT important. I actually added this ^^
01:08:165 (2,3) - 1.16 DS compared to ~1.0 in the rest of this part. OCD I guess, sorry. The map does that purposefully. Irritating, I have a bit of OCD too with that.
01:17:377 (6) - Remove just the 6? Stream feels a bit too long. The background beat has more bass drums so I decided to map em all
01:20:882 (3) - Ugly overlap with the previous slider Fixed
01:41:588 (9) - Ugly overlap with 7, plus it bothers me that this one isn't curved like the other. Done
02:31:317 (6,7,8,9,10) - Tone down the squiggles a bit maybe? But I like dem squiggles
02:48:599 (1,2,3,4,5) - This is in 1/3 time brother, not 1/8 I just did this for lunatic...timing doesn't matter much because it's played precisely the way I want it to be.
03:05:230 (1) - This is supposed to be a 1/1 slider I assume Fixed!
03:36:864 (2) - End this on the red tick instead of a 1/8 tick? Done
03:52:190 (1) - Circle where the spinner starts, then move the spinner start to the blue tick?
Really weird how the editor put the 3/4 sections back into 4/4 time after the green timing points which don't affect time signature. Unless my computer is just such trash that it did that itself.
Solid set, but I didn't take a look at Scarlet since I can't pass it. I didn't mod Hard either because I have no clue what to look for in a Hard .-.
Lunatic was super fun! Good luck on rank~!
Thanks for the mod. You did have some nice input but there were things I wasn't sure about. But overall thanks for the supportdististik wrote:
Thought I'd help give some input on how to improve~! Still fairly new to modding so I apologise if I'm bad at it.Easy
- 00:11:434 (2) - NC Done
- 00:19:903 (2,1) - Increase the distance between these two Done
- 00:48:600 (6) - NC Done
- 00:53:817 (1) - This spinner and the break after it feel like a HUGE waste of rhythm and feels like an awful place to put a spinner. I suggest removing the spinner at the very least and mapping parts of Teto's screams here to make it feel lesrt awkwardly bland. Thanks for the suggestion, done.
- 01:22:839 (1) - Start this spinner when Merami starts the long note at 01:23:817 rather than where you have it now, as it's current placing feels extremely off. Done
- 03:07:206 (2,3) - Increase the distance between these two Done
- 03:36:860 (1,2) - These two are off time Done .
NormalFixed
- 01:22:594 (1) - Same problem with this spinner as there was with the one in the Easy difficulty. Done
- 01:50:250 (6,7) - Make this a repeating slider rather than two separate ones, like this. Done!
- 03:20:874 (1,2,3) - This section is off time.
Hard
- Before anything else, I suggest slowing the AR down to seven. No, sorry. I prefer AR8 hards, not AR7... never AR7
- 00:26:263 (9) - NC Done
- 00:36:453 (5) - Delete this circle Done
- 00:46:888 (4) - Delete this circle Done
- 01:07:350 (2,3,4,5) - This batch of notes feels incredibly awkward. Try changing this up a bit. Unsure how to change this much but I added a slider in.
- 01:12:730 (4,5,6,7,8) - Make this a triple stack. Done
- 01:13:219 (9) - Extend the length of this slider. Done
- 03:19:027 (2) - This slider is off time. Back it up on the timeline by a quarter beat. I put it where it should be put.
Lunatic
- The difficulty gap from Hard to Lunatic is too wide. I suggest either getting a GD to help bridge the gap or making another difficulty yourself to do so. I don't think so but if anyone wants to make a GD I'd be happy to)
- 01:24:958 (9) - NC Done
- 03:05:230 (1) - This slider is too short by a quarter beat. No its not?
- 03:36:533 (1,2) - Make the first slider a repeating slider and delete the second. I like it the way it is right now
ScarletI couldn't give much more advice for the Scarlet difficulty as I'm not too familiar with how 5+ star maps should be mapped, but I tried giving all the input I could. Good luck with getting ranked!
- While I understand that the map is supposed to be hard, I suggest lowering the HP. As of now missing a note could become extremely frustrating and cause too many fails.
- End the second Kiai time sooner Don't see how this affects my map but thank you....
Aha dw. Thanks it definitely helped. Also apologies for the delay... I had some personal issues and quit osu for so many months ahadististik wrote:
My pleasure! This was one of my first mods so sorry if it came out bad~ Glad I could help either way
Thanks for the mod it definitely did help me... I'll work on your mod when I can... right now I'm busy, but thanks again.DahplA wrote:
M4M ^_^ScarletLunatic
- 00:10:130 (1) - Don't you think 2 circles works better here, so it better emphasizes the claps Done
- 00:12:405 (7) - Maybe here as well. This one, not so much because you don't want too much circles here. Yeah I'll keep it a slider
- 00:21:535 (9,1) - There's quite a large jump here for a semi-calm part. I think the jump should be on 1. Also there's a huge jump back as well onto 00:22:187 (1) - Fixed the jumps
- 00:26:589 (7,9) - Slider overlaps here. Doesn't look too good. Fixed
- 00:27:894 (1) - Random NC? Didn't catch that, thanks
- 01:06:861 How come the SV changes midway through kiai, and not at the start. It would make sense especially considering the song tones down at this part, so lowering the SV from the start would show that. Then it would be way too easy and not even be able to be Extra... sorry
- 01:09:795 And then it speeds up? I think you're using SVs to show vocal change, but I think it's better to have the SV change throughout the whole kiai, rather than just one part. If more people tell me it's that big of an issue I'll fix it. Currently I've been getting praise for this chorus... sorry
- 01:45:685 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11) - I know...it's a lot of notes, but the whole thing in general I don't think flows well. It goes around in a circle maneuver for it's entire duration, and some of the sliders overlap weirdly. I think this needs to be reworked to some extent I'll take a look at it but I might keep it...
- 02:18:495 Unsnapped kiai, not to mention, why is kiai over here in the first place and not on 02:18:293 Doneeee
Hard
- Unless I'm mistaken, only the hardest difficulty can have custom difficulty name. May I ask if you even know what "Lunatic" is for? Not to be rude but it's the equivalent of "Insane" for Touhou songs. So therefore it isn't a custom name. Just wanted to let you know...
- 00:10:130 (1) - Same as Scarlet Not for this difficulty because it's supposed to be easier.
- 00:44:034 (7,8) - These two sliders are very close compared to other spacings
- 01:04:252 To elaborate, you've done a good job of lowering the SV here, but Scarlet difficulty also needs to change No...
- 01:35:230 Are these snapped to the 1/16? No, just off
- 02:03:762 (6,1,2) - I think the NC should go on 6. It kinda looks awkward having it where it is right now. Done
- 03:52:104 (1) - This spinner is an anticlimactic way of ending the song, don't you think? A stream works well here. Done!
Normal
- 00:30:990 (2) - This curve can be improved Fixed!
- 01:17:214 (9) - This pattern flows onto the blue tick. I think something like this is better
SPOILERConfused..[img]puu.sh/imU9l/c9cee505d1.PNG[/img]- 01:19:578 (7,8) - ^ Still confused..
- 01:45:685 It's strange how you left out this 1/6 stream in Lunatic, but added it on Hard. It should be the other way around. 1/6 is difficult for players at these ranks to play. It's easier to play in hard than lunatic because of the overflow of reverse sliders.... that's just me tho
- 02:11:446 (8,9) - Same as before Confused still...
Easy
- You have to make sure the map has consistent distance spacing. Done
- 00:11:923 (2) - Fix this overlap. An overlap is meant to be here
- 00:30:665 (1) - You need to leave at least two beats worth of space for spinner recovery in Normal Done
- 00:53:817 I think you should put a note here, because it's the downbeat Done
- 01:12:078 Why is there a break mid-kiai? This part can easily be mapped. Done
- 01:06:514 The notes are pushed back here Fixed
- 01:23:817 (1) - This spinner should end on the downbeat Done
- 02:03:946 Again. Done
- Needs consistent distance spacing again. Done
- 01:04:252 (1) - Fix blanket Done
- 01:06:861 Explanation as to why kiai is only 4 seconds here? Done
- 01:12:078 Break? It's easy...
- 01:18:600 (4) - Blanket It's not meant to be a blanket
- There's a lot of unnecessary breaks in this difficulty. You should keep your breaks consistent. While I'm at it, also kiai's need to be consistent The breaks are fine in my opinion...
I understand where you're going... but hey. Nothing's impossible ^^. Yeah I know I gotta fix some streams and maybe SV on lunatic but I like fast SV on Scarlet so let's keep that for now... and if it really is a problem amongst most, then let's fix it. Anyway I liked your mod, very very helpful and you weren't actually rude, just constructive. I can't stand rude modders... anyway. Here's your kudosu. And I'll get to workin on your map when I can.Ant wrote:
I'll be modding top-to-bottom, Scarlet, Lunatic and Hard. I don't understand Easy/Normal (and even to an extent Hard) mapping, so I can't be much of a help there.
M4M!
Blue for personal taste/minor aesthetic.
Red for something I see as a bad problem.
Orange for a small problem.General: The mp3 sounds bad, it's too low quality. I think you should see if you can find a better one. I'll try, no guarantee thoughScarlet
Overall, I'd say that the SV is too high and that the streams are, on average, ugly. It'll be hard to get it ranked, I think. Personally I like the SV but if it's that much of an issue to people I'll change.. and as for streams I'll try to fix. Thanks
00:11:434 (1,2,3,4,5,6) - I don't see any reason for this not to be a regular hexagon. Think I fixed it up
00:15:095 (1) - Why is this just a spinner? There's some nicely-mappable stuff in the background, I think. Definitely not a great mapped part I just did but... it'll do for now. I'll probably need mods on that specific part anyway
00:19:578 (1,2,3,4,5) - I think http://puu.sh/inFzR.jpg would look nicer and flow a little better. Done
00:20:883 (5,6,7,8,9) - I don't see any reason for this not to be a regular pentagon. Pentagon* And I'm kinda confused...? Idk, it looks like a pentagon.
00:30:176 (6,7,8) - Try moving these one grid to the right Done
01:12:975 (9) - I don't see why you would put a circle here. Confused? It works fine...?
01:13:220 (1,2) - This sounds like it should be a slider or something, anything but a double basically. Done, thanks
01:45:685 (1) - until 01:54:816 (1) - This is not timed right. I don't know where it goes wrong or how, exactly, but it is not correct. It's because I had to add a timing pointing directly on the first note... since it was originally changed previously during the map
01:59:218 (2) - Try moving this to (276, 236) Done
02:00:522 (2) - Try moving it to somewhere around (196, 272) Done
02:03:457 (4,5,6,7,1,2,3) - These flow really awkwardly. Maybe move the last triple a bit further away or the 7 a bit more to the left? Think I made it better
02:41:120 (1,2,3,4,5) - Angle-y stream in the middle of a bunch of curves, looks weird. Fixed
02:42:751 (3,4,5,6) - Maybe make this a perfect square? Done
02:45:359 (3,4,5) - Try making it a perfect triangle. Done!
That's all.Lunatic
I'd say this has the same overall problems as Scarlet, with the SV and streams. Maybe I'll lower the sv here, but I would need to have a lot of time on my hands for that... time I do not have now xD.
00:26:588 (5,6) - Try replacing these with 120 and 240 degree rotations of 00:26:262 (4) - Looks great
00:28:789 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3) - Looks bad. Try making it more evenly-rounded, and less angle-y Done
00:36:208 (2,4) - Why not just go all the way and make the sliderstart/end stack perfectly? They do
01:13:383 (5) - Sounds like there's a circle missing right after this. Yup fixed
01:35:230 (1) - EVERYTHING from here on isn't snapped on the timeline. Fixed, idk how that happened
01:40:202 (6) - There's no drum in the background here. Deleting this ruins flow
02:06:045 (9,10,11,12,13,14) - This last curve kinda messes this up, try making it more evenly rounded. Done
02:09:224 (6) - No drum here. Ruins flow
Rest looks fine from here on.Hard
00:11:923 (3,4) - Try moving it to somewhere like (232, 164) Done
00:31:642 (4,6) - I think these look ugly overlapping like they do. Fixed
00:52:513 (7) - Move to (192, 132) for some more perfect consistency. Done
01:14:035 (9) - Try moving it down to (62,252) Done
01:19:415 (6,7,8) - Sounds bad, there should be a circle at 01:19:496 Done
02:05:087 (5) - Doesn't sound like two 1/4ths fit, in the background. In my opinion I can see it working
02:39:652 (3) - Awkwardly close, looks like it's 1/4th away. Fixed
02:44:869 (3) - ^ Done!
Looks fine, for the rest!
Lacks a some polish, will take some time to get ranked, I imagine. Best of luck, though!
Thanks for the mod. Some things were useful whereas others I thought were unnecessary. Thanks again tho. I gave you kudosu.XiMerx wrote:
Hello M4M!
Your timing points and uninherited points are a bit screwed up.
Apply this to all difficulty
Start of Kiai - 01:04:276 , 01:56:119 , 03:36:534
End of Kiai - 01:25:145 , 02:16:988 , 03:53:164
[Scarlet]Done... I think
- 00:13:553 - 00:24:803 is unsnapped Fixed
- 00:28:487 (3,4,5,6,7,1) - I don't think breaking a stream like that would be nice. A curved stream flowing into (1) looks better Done
- 00:31:504 (6,7,8,9) - You emphasised on (7) by having huge DS jump but not 8>9? You should have the same DS leading to 9 as well since (7,9) is the same I didn't purely mean to emphasize it... I did it for symmetrical purposes.
- 00:32:483 (10,11,1) - There is no point in reducing DS, I would stack (1) with (10) Done
- 00:35:418 (7) - Inconsistent DS Fixed
- 00:47:972 (2,3,4,5,6,7,8,9,10,11,12) - No blanketed nicely (like I imagined a slider on (2,3,4,5,6) and it doesn't seem to blanket with (7) It looks remotely fine... I don't know how I could possibly fix it any better.
- 01:07:862 (4,1) - In terms of vocal, they are the same. I recommend replacing (4,5) with just a slider Confused?
- 01:38:347 (1,2) - Inconsistent DS Fixed
- 01:41:445 (4,5,6,7) - ? I recommend just emphasising on (5,7) because now it plays kinda weird I just moved 6 a bit more to the middle because I was confused
- 02:06:880 (3) - Would be cool if this slider is inside the stream circle Again... confused? What part of the circle do you mean?
- 02:09:163 (5,6) - Blanket?... o.o Fixed
- 02:10:630 (10) - Consistent DS would be better since previously you did it as well, and this circle is not unordinary Fixed...?
- 03:31:315 (10) - Move 3rd slider point to 392,168 to perfect blanket
[Lunatic]Fixed
- 00:36:697 (4) - Slider end's not fully stacked
Lol can't find much. It's up to you if you want to mod 1 difficulty of my map. GL for rank!
edit no kudosu ty
Thanks for the mod added a lot of what you suggested into the map... also thanks for the compliment I hate the ranked version and wanted to do better haha.Repr1se wrote:
Hello. From your mod queue M4M.
Scarlet
00:44:548 (4) - Move the red point to x:444,y:308 Done
00:46:994 (3) - Move the red point to x:280,y:152 Done
01:17:400 (8,10) - The stream could flow better without these. I'm not sure myself. Can't decide. :p Someone originally pointed out that I should actually add those notes. Heh. So yeah xD. I'll keep them for now, and if more people say something then I'll take em out
01:46:989 (2,3,4,5) - I suggest making these into a curve. 1/3 is hard enough by itself. Done, thanks
01:48:129 (2,3,4,5,6) - Same as above. Triied to see what I could do... but it may have changed the part afterwards for the worse I'm unsure.. thanks tho
Lunatic
03:09:161 (1) - Move the red point to x: 320 y: 108 Done
Hard
01:24:982 (10) - Consider making this a circle. Done
02:06:880 (2) - Move the red point to x:312, y:288 Done
03:06:228 (3) - Move the red point to x:128 y: 196 Done
Nothing to point out in Normal and Easy.
Overall thoughts: This will be better than the current ranked version. Good luck!
Done thanks for the mod-Kanzaki wrote:
Hello from my queue.
Scarlet :
- The difficulty name should be adapted to the song so it has to be something about the song or extra. I suppose... changed
- 00:23:001 (6) - 00:25:146 (3) - 00:31:667 (7) - 03:52:675 (1) - NC All changed
- 02:05:249 (9) - add circle for gameplay maybe. Doesn't flow with the song imo
- 02:49:597 (5) - that 5 should be at this time. Done
- 01:16:830 (9,10,11,12,13,14,15,16) - change this part because as i can see you follow the drum but it is not right like this try this 01:16:830 (9,10,11) - triple 01:17:156 (12) -circle 01:17:319 (1,2,3,4,1) - 5 stream last one is slider --> http://puu.sh/iIc1x/5e1ffaf4db.jpg I erased 2 notes and played it... it actually plays nicely (it does use your rhythm thank you)
- 01:25:553 (1) - add spin maybe it ends at 01:26:450 Done!
- 02:28:728 (1) - remove NC Done I don't know how I missed that
- 02:31:174 (6) - you add circle at here but you dont add circle at 02:33:782 (6) - so do the same thing for both. The way the background sounds, it fits perfectly if you listen... one part needs it the other doesn't call for one etc etc. That's the way I hear it...
- 02:31:174 (6,6,6,6,6,6,6) - all of these acctualy same dont do the samething for all of them i suggest you to dont put anything to those points. Read last comment
Lunatic :
- 01:12:102 (8) - 02:06:064 (9) - 03:52:676 (7) - 03:51:045 (6) - NC Confused with the last two NC's so I puit one on the (7)
- 01:16:830 (9,10,11,12,13,14,15,16) - Same suggestion -- change this part because as i can see you follow the drum but it is not right like this try this 01:16:830 (9,10,11) - triple 01:17:156 (12) -circle 01:17:319 (1,2,3,4,1) - 5 stream last one is slider --> http://puu.sh/iIc1x/5e1ffaf4db.jpg Done I think...
- 01:19:439 (7,1,2,3,4,5,6,7) - ^ listen carefully Think I fixed it idk...
- 01:25:553 (1) - spin Done
Hard :
- Map the first break time pls. Done
- 01:19:439 (6,7,8,9) - this part is a little bit hard to read for hard stack 6,7,8 and change the way of the sliders. http://puu.sh/iId3T/509b990d28.jpg I changed the stack but I didn't change the sliders they look cool the way they are.
- 01:45:685 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - at this part the drum never stops dont give spaces like this add something to 01:46:826 (5,5,5) - and all other empty spots 01:50:250 (3,4,5,6,1) - maybe use these for all part. Um... I feel because it's hard I don't think this is necessary?
- 02:30:685 (10,11,9,10,10,11,9,10,8,9,8,9,8,9) - 03:46:316 (7) - 03:49:251 (7) - NC Done
- 03:41:099 (5) - move it a little bit down to not overlap. Done!
Thanks for the mod and it's okay you only had one diffi to mod anyway.Raikozen wrote:
from m4m q
Screaming Eyes:
00:20:556 (4) - ctrl+g Done
00:35:581 (8) - new combo Doone
00:36:069 (1) - no new combo Same
00:38:189 (8) - 00:38:679 (1) - ^ I think I did all of these
00:40:798 (9) - 00:41:287 (1) - ^ ^
00:43:896 (1) - ^ ^
there are lots more of that, reasoning for this is because new bar starts right here and it fits the music more imo Did all of them I think
00:51:884 (1,2,3) - maybe something like this? Yeah done
01:08:678 (2) - maybe this? Done
01:13:243 (1) - make it reverse Done
01:36:391 (9,10,11) - this Done
01:47:424 (6,1) - this Done
02:33:945 (6) - 02:39:163 (6) - 02:44:379 (6) - new combo Done
Lunatic:
00:53:271 (2,3,4,5) - https://osu.ppy.sh/ss/3341989 Done
01:12:102 (1,2,3) - 01:12:755 (1,2,3) - stack those No reason to stack them
01:19:928 - i think you missed a note right here... Mhm fixed
01:50:576 (5,6,7,8) - https://osu.ppy.sh/ss/3342000 Done
02:33:944 (6) - 02:36:553 (6) - 02:39:162 (6) - 02:41:771 (6) - new combo Done
03:36:045 (8,9,10) - ctrl+h Done
im not into easier diffs, sorry
See I kept doing that... and it still reverted my changes...idk-Mo- wrote:
Ctrl+S is your friend >.<
Almost done with implimenting Screaming Eyes but one thing I wanna mention: A couple of the things that you pointed me out on were me making mistakes. They weren't intentional. So thanks for pointing them out but it seemed like you thought I did them intentional because to me, I'd have to be retarded to make some of these mistakes (really the purple ticks mess up and that (6) jump right after the stream without a spacing in time... both were stupid mess ups but I don't think it was me messing up it was the map itself glitching... weird...)-Mo- wrote:
Hello, M4M from your queue.
General
- Those uninherited timing changes at the start feel kind of confusing to play, especially on the easier levels. I'm not really sure what to do about them though, and all I can suggest is asking someone a bit mroe experienced with weird timings.
Easy
- I feel that the general spacing of every note is pretty large for an Easy. If it were me, I'd tone it down, although doing that takes quite a lot of reworking.
- 00:25:472 (6) - New combo here since the current combo already spans over a lot of measures, and this is right after an uninherited point.
- 00:38:189 (6) - Same thing here. I personally wouldn't recommend spanning any combo over 4 measures for this song.
- 00:47:972 (5) - Is there a reason you've got a jump here on an Easy difficulty? Easy diffs should be very basic with almost perfectly consistent spacing so that beginner players can pick up the game easily.
- 01:06:885 (3,4,5) - Inconsistent spacing through these.
- 01:14:711 (1,2,3,4,5,6) - Do you think it's possible to mix up the rhythm you hve here rather than just using 2/1 sliders repetitively?
- 01:19:928 (5) - New combo here since the current one is fairly long.
- 01:36:554 (2,3) - Inconsistent spacing (these are too close).
- 01:40:467 (4) - New combo should be here instead of 01:41:772 (1) since this is the hypermeasure (every 4 measures).
- 01:44:380 (1) - Up to you whether you want to break this combo up with a NC or not, but if you do, I'd put it at 01:43:076 (3) instead.
- 02:44:380 (7) - New combo here for consistency.
- 03:09:163 (3) - New combo here to break up the current combo.
- 03:14:054 (5) - And here (if you want, just NC on this one and you can ignore the other two).
- 03:16:989 (7) - And here.
- 03:34:577 (1,1) - I'd say there's too little recovery time after the spinner for beginner players to handle. For an Easy, the rule of thumb is one whole measure.
- 03:46:968 (3,4) - Inconsistent spacing.
- 03:50:229 (1,1) - As before; not enough recovery time.
Normal
- 00:19:414 (2,3) - Might aswell make this a blanket.
- 00:25:146 (2) - Put the NC here since this is where you have the uninherited timing change.
- 00:31:666 (2,3) - I'd personally say that this rhythm is a bit confusing for beginner players to read. I'd try something else (perhaps a single reverse slider?).
- 00:38:188 (3) - NC should be here for the downbeat (large white tick).
- 00:40:797 (3) - As above.
- 00:48:623 (3) - As above.
- 00:51:232 (3) - As above.
- 01:12:427 (7) - NC to break up the current combo.
- 01:13:079 (9,10) - This kind of rhythm is feel is poor polarity and is kind of difficult to read for beginner players.
- 01:15:362 (2,3,4) - This rhythm doesn't match the music in my opinion. The vocal notes are on the white ticks, while there is nothing significant on the red tick.
- 01:17:991 (2,3) - What are these notes supposed to follow? It looks like you have them snapped to the 1/16 grey tick, which is incredibly unintuitive to play and most likely unrankable.
- 01:20:579 (2,3,4) - As before about this rhythm. It comes up again a few times, so I won't mention this again (unless you want me to point out all of these for you).
- 01:22:536 (5) - NC here for consistency.
- 01:51:554 (2) - Missing clap.
- 01:53:511 (6) - NC here for consistency.
- 02:04:272 (8) - NC to break up the current combo.
- 03:18:946 (1,1) - Similar to Easy; there's not enough recovery time here. For Normal, I'd aim for atleast half a measure.
- 03:24:795 (7) - NC to break up the current combo.
- 03:26:914 (1,2) - You miss the downbeats here (which has a clear vocal note) to place this on the red tick. This is very unintuitive to play I'd say.
- 03:32:621 (7) - NC to break up the current combo.
- 03:42:729 (1) - Nc here for consistency.
- 03:48:599 (5) - As above.
Hard
- 00:12:404 (5) - NC here for the uninherited point.
- 00:25:310 (4) - NC should be here since this is the first note after the uninherited point.
- 00:35:581 (2) - NC should be on these beats for the downbeat.
- 01:06:232 (6,7,1) - I'd try to keep an even spacing through these.
- 01:16:993 (8,9) - This doesn't seem to play too well nor match the music very well either. What you have now leads to a weird polarity into 01:17:645 (1) so it's not too intuitive to play. I hear the drums start on 01:17:319 rather than 01:16:993 too.
- 01:18:950 (5) - Kind of an unusual slider. I'd try to keep a regular shape for this.
- 01:19:847 (9) - The drums end on 01:19:928 , so I don't think this should go beyond onto the blue tick after it. Plus I feel that a harder ntoe on the downbeat would be suitable since that's where the new line in the vocals is.
- 01:40:467 (2) - New combo should be here for the downbeat.
- 02:05:087 (5,6) - Kind of poor polarity, and difficult to follow. There is a cymbal crash on 02:05:249 which you can place a note on.
- 02:11:690 (9) - As before.
- 02:48:619 (8) - New combo here since you switch to 1/3 here.
- 03:17:967 (3,2) - Minor: These are slightly overlapping, which I would try to avoid.
Lunatic
- 00:12:404 (5) - NC for uninherited point.
- 00:22:838 (9) - NC should be here for the downbeat.
- 00:27:754 (10) - As above.
- 00:30:363 (13) - As above.
- 00:35:580 (6) - As in Hard; the NC should be on these notes for the downbeat.
- 01:10:146 (3,4) - Minor: You could make a double blanket with these.
- 01:20:743 (2,3) - I wouldn't consider this very good flow, since you're asking the player to almost go back the way they came during the slider. I'd personally flip this.
- 01:54:815 (1,2) - Is such a close spacing neccessary for these? It makes these look like they belong to the 1/3 combo previously.
- 02:01:988 (2,3) - Minor: These could be a double blanket.
- 02:09:977 (2,3,4) - Inconsistent spacing through these.
- 03:16:336 (8) - Another unusual looking sldier. If you want to use this sort of shape, try placing the grey slider point in the middle of the curve so that it looks smoother. - 03:24:796 (7) - NC to break up the current combo.
- 03:28:709 (2) - NC should be here for the downbeat.
- 03:32:622 (9) - NC to break up the combo.
Screaming Eyes
- 00:11:460 (1,2,3,4,5,6) - You could use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) here for a more regular looking hexagon.
- 00:12:404 (7) - NC for the uninherited point.
- 00:20:882 (5,6,7,8,9) - CPC for a more regular looking pentagon.
- 00:35:907 (1) - A NC doesn't feel necessary here.
- 00:40:146 (3,4,5,6,7) - Kind of an unusual shape for a stream. I'd keep the shape smooth so that's it's a bit more intuitive to play.
- 00:41:124 (1) - As before about the NC.
- 01:14:221 (7,8,9,10,11) - As before about the stream shape.
- 01:37:614 (6) - This seems to be very confusing. This is spaced evenly from 5 and 7, yet it is 1/4 beat after 5 and 1/2 before 7. The way you've spaced this doesn't represent that at all. Plus I wouldn't really recommend missing the red ick at 01:37:696 since I'd say I can hear a note on this.
- 01:45:685 (1,2,3) - I'd use a slider on either one of these so the player can ease into the 1/3 rhythm easier, rather than be expected to tap 1/3 without any warning.
- 01:51:119 (2,3,4,5,6,7) - Consider using a smoother flow? The back and forth flow you have here is pretty demanding especially since you have it on 1/3 already.
- 01:58:727 (1,2) - This is an unusual rhythm. I don't see the reason wy you're using the blue and purple ticks respectively. I'd say you might aswell extend these to the white ticks so that they're more intuitive to play.
- 02:00:032 (1,2) - Same thing here.
- 03:22:838 (6) - NC here for consistency.
- 03:26:751 (7) - And here.
- 03:30:664 (8) - NC should be here so it goes every 2 measures.
- 03:32:621 (4) - As above.
Good luck.
No worries. I didn't mean to come off as rudely presumptuous so I apologise if I did.[ Scarlet Red ] wrote:
Almost done with implimenting Screaming Eyes but one thing I wanna mention: A couple of the things that you pointed me out on were me making mistakes. They weren't intentional. So thanks for pointing them out but it seemed like you thought I did them intentional because to me, I'd have to be retarded to make some of these mistakes (really the purple ticks mess up and that (6) jump right after the stream without a spacing in time... both were stupid mess ups but I don't think it was me messing up it was the map itself glitching... weird...)