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Foreground Eclipse - Calm Eyes Fixed On Me, Screaming

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Topic Starter
[ Scarlet Red ]

- AyDJay - wrote:

<3
Gtfo
Ringating
bg and mp3 mod

the bg is 1296x768 but the original is large enough to have it be 1366x768 (16:9) with a little cropping. also the current bg has plenty of noticeable compression artifacts. I also made a second version that is just flipped horizontally, so the character isn't covered as much during song select.I also got you a new mp3, since your current one is kinda low quality (most audible on the cymbals).
here's the mp3 (new offset needed)

no kds
Topic Starter
[ Scarlet Red ]

Ringating wrote:

bg and mp3 mod

the bg is 1296x768 but the original is large enough to have it be 1366x768 (16:9) with a little cropping. also the current bg has plenty of noticeable compression artifacts. I also made a second version that is just flipped horizontally, so the character isn't covered as much during song select.I also got you a new mp3, since your current one is kinda low quality (most audible on the cymbals).
here's the mp3 (new offset needed)

no kds
Okay thank you. I'm not on my pc at the moment but I'll take a look at it as soon as I can
Shiny-
Hello fren :]
M4M?
[General]
Looks like AiMod really doesn't like you :[
Just make sure the red timing points are the exact same throughout all the diffs, and the preview point in Scarlet is the same as the others.
Add kiai time to Easy/Normal/Hard

[Easy]
Correct me if i'm wrong, but aren't Easies are supposed to have constant distance snap? Even if it isn't right, I feel the DS is too high, even with the lowered SV. Having 1.0 SV with 0.8 DS constantly throughout the diff will also allow for more appealing patterns, because right now I feel like this diff is super, super rough. Personally, I think remapping with the aforementioned SV/DS, and using easier, simpler patterns would be best. Feel free not to listen to me though, just a shitty suggestion, I know remapping 4 minutes of an Easy is super tedious.

Sorry for no mod here :[

[Normal]
Have a simple DS throughout the song on Normals pls. Stick with your 1.3 on parts that sound alike, instead of 1.5>1.6>1.7>1.3. Personally, I don't like the DS being so large in the beginning.
01:06:873 (1) - Repeat and delete the 2?
01:14:699 (1) - Whoa what's even going on in this entire section¿¿ Super awkward to tap to, I'm assuming it's a resnapping error since one note was on a blue tick. I'm gonna point it out and let you handle this because I don't know what you wanted this part to sound like. If it's not an error, then I suggest remapping the whole part from 01:14:699 (1) - to 01:21:547 (4) -
01:22:606 (1) - End the spinner on 01:25:133
01:35:252 (1,2,3) - Change these back to 1.3 DS pls
02:06:556 (1) - I think this feels and sounds better: http://puu.sh/gxYzr.jpg
I'd use this pattern everywhere the nice lady sings like this part. Right now It's realllly awkward.
Right now this is a bit weird, and newer players will have a tough time http://puu.sh/gxZYl.jpg
03:18:948 (1) - End the spinner at 03:20:252 to make enough recovery time for the player to hit the next note.
03:34:585 (1) - End the spinner at 03:35:890
03:49:259 (7,8,9) - I'd suggest this: http://puu.sh/gxWTA.jpg
03:50:237 (1) - End the spinner at 03:51:542

[Lunatic]
Christ, AiMod just had a coronary, fix those unsnapped notes mister
00:14:686 (7) - Put a circle on the big white tick? I'd like to see the player tap this slider instead of keeping the button held through the slider, since it's a big note.
00:22:349 (5,6) - Why is slider->stream 1.16 DS, but the stream stays at 1.0 DS? Looks sloppy and awkward. Move the stream back to 1.0 DS
00:25:284 (1) - The onslaught of red tick sliders starting here is really weird to play. PLEASE make a few of them start on white ticks :[
00:33:437 (6) - Move this up a little for better flow
01:00:012 (4) - It'd be cool if this had equal DS before and after. Just aesthetic, not THAT important.
01:08:165 (2,3) - 1.16 DS compared to ~1.0 in the rest of this part. OCD I guess, sorry.
01:17:377 (6) - Remove just the 6? Stream feels a bit too long.
01:20:882 (3) - Ugly overlap with the previous slider
01:41:588 (9) - Ugly overlap with 7, plus it bothers me that this one isn't curved like the other.
02:31:317 (6,7,8,9,10) - Tone down the squiggles a bit maybe?
02:48:599 (1,2,3,4,5) - This is in 1/3 time brother, not 1/8
03:05:230 (1) - This is supposed to be a 1/1 slider I assume
03:36:864 (2) - End this on the red tick instead of a 1/8 tick?
03:52:190 (1) - Circle where the spinner starts, then move the spinner start to the blue tick?

Really weird how the editor put the 3/4 sections back into 4/4 time after the green timing points which don't affect time signature. Unless my computer is just such trash that it did that itself.

Solid set, but I didn't take a look at Scarlet since I can't pass it. I didn't mod Hard either because I have no clue what to look for in a Hard .-.
Lunatic was super fun! Good luck on rank~! :D
Topic Starter
[ Scarlet Red ]

[ Way ] wrote:

Hello fren :]
M4M?
[General]
Looks like AiMod really doesn't like you :[
Just make sure the red timing points are the exact same throughout all the diffs, and the preview point in Scarlet is the same as the others.
Add kiai time to Easy/Normal/Hard

[Easy]
Correct me if i'm wrong, but aren't Easies are supposed to have constant distance snap? Even if it isn't right, I feel the DS is too high, even with the lowered SV. Having 1.0 SV with 0.8 DS constantly throughout the diff will also allow for more appealing patterns, because right now I feel like this diff is super, super rough. Personally, I think remapping with the aforementioned SV/DS, and using easier, simpler patterns would be best. Feel free not to listen to me though, just a shitty suggestion, I know remapping 4 minutes of an Easy is super tedious.

Sorry for no mod here :[

[Normal]
Have a simple DS throughout the song on Normals pls. Stick with your 1.3 on parts that sound alike, instead of 1.5>1.6>1.7>1.3. Personally, I don't like the DS being so large in the beginning.
01:06:873 (1) - Repeat and delete the 2?
01:14:699 (1) - Whoa what's even going on in this entire section¿¿ Super awkward to tap to, I'm assuming it's a resnapping error since one note was on a blue tick. I'm gonna point it out and let you handle this because I don't know what you wanted this part to sound like. If it's not an error, then I suggest remapping the whole part from 01:14:699 (1) - to 01:21:547 (4) -
01:22:606 (1) - End the spinner on 01:25:133
01:35:252 (1,2,3) - Change these back to 1.3 DS pls
02:06:556 (1) - I think this feels and sounds better: http://puu.sh/gxYzr.jpg
I'd use this pattern everywhere the nice lady sings like this part. Right now It's realllly awkward.
Right now this is a bit weird, and newer players will have a tough time http://puu.sh/gxZYl.jpg
03:18:948 (1) - End the spinner at 03:20:252 to make enough recovery time for the player to hit the next note.
03:34:585 (1) - End the spinner at 03:35:890
03:49:259 (7,8,9) - I'd suggest this: http://puu.sh/gxWTA.jpg
03:50:237 (1) - End the spinner at 03:51:542

[Lunatic]
Christ, AiMod just had a coronary, fix those unsnapped notes mister
00:14:686 (7) - Put a circle on the big white tick? I'd like to see the player tap this slider instead of keeping the button held through the slider, since it's a big note.
00:22:349 (5,6) - Why is slider->stream 1.16 DS, but the stream stays at 1.0 DS? Looks sloppy and awkward. Move the stream back to 1.0 DS
00:25:284 (1) - The onslaught of red tick sliders starting here is really weird to play. PLEASE make a few of them start on white ticks :[
00:33:437 (6) - Move this up a little for better flow
01:00:012 (4) - It'd be cool if this had equal DS before and after. Just aesthetic, not THAT important.
01:08:165 (2,3) - 1.16 DS compared to ~1.0 in the rest of this part. OCD I guess, sorry.
01:17:377 (6) - Remove just the 6? Stream feels a bit too long.
01:20:882 (3) - Ugly overlap with the previous slider
01:41:588 (9) - Ugly overlap with 7, plus it bothers me that this one isn't curved like the other.
02:31:317 (6,7,8,9,10) - Tone down the squiggles a bit maybe?
02:48:599 (1,2,3,4,5) - This is in 1/3 time brother, not 1/8
03:05:230 (1) - This is supposed to be a 1/1 slider I assume
03:36:864 (2) - End this on the red tick instead of a 1/8 tick?
03:52:190 (1) - Circle where the spinner starts, then move the spinner start to the blue tick?

Really weird how the editor put the 3/4 sections back into 4/4 time after the green timing points which don't affect time signature. Unless my computer is just such trash that it did that itself.

Solid set, but I didn't take a look at Scarlet since I can't pass it. I didn't mod Hard either because I have no clue what to look for in a Hard .-.
Lunatic was super fun! Good luck on rank~! :D
Thanks a ton. Can't take a look at your mod right now but will when I can. Thanks (by take a look I mean implement stuff)
UndeadCapulet
Oh hey cool you finally finished the set! I'll edit this post with my mod of the other diffs as well as a recheck of everything else once you've made changes based on Way's mod so there isn't any redundancy.
JBHyperion
From your M4M queue - I like Touhou and I like metal so it makes perfect sense to mod this ;) Some of these suggestions may have been brought up by the previous modder (I didn't read that you hadn't applied yet, my fault), so apologies if I'm repeating stuff.

General Comments:
  1. Widescreen Support enabled in Easy and Normal diffs - this can be turned off since you don't have a SB
  2. Audio preview time for Scarlet diff is at 01:03:926 but for all other difficulties it's at 01:01:655. I personally think it sounds better at 01:01:655, but either is fine, so just ensure these are consistent for all diffs
  3. You have a lot of unsnapped objects across all diffs, presumably from when you made a SV change, changed an offset or something similar. These are all in AImod so I won't comment on them from now on
  4. Why do Easy, Normal and Hard diffs have no kiai timed sections? I'm fine with your choice of kiai on Lunatic and Scarlet, so just copy across the timing points do the same for the other diffs please.
  5. All your hitsounds are set to 50%, which feels a little bland. Try to increase the volume of a few important/dramatic parts of the music such as kiai sections and choruses, but don't go overboard or you wont be able to hear the music. Try 65-70% in these areas, and maybe only 35-40% in really quiet sections that are mapped (i.e. quiet but not breaks)
Timing Comments:
There were getting to be too many and it was clogging up General, so I decided to move them down here.
  1. One of the previous modders mentioned uninherited timing point conflicts - where your red timing points aren't the same across all difficulties, likely from when you changed an offset at some point and they snapped weirdly. There are a few of these you need to change so I'll post about them in their respective difficulties, but long story short is that everything is correct for Normal (at least it sounds that way to me) so I would ensure all of your timing points match up to what you have in that diff. You can manually change the offset in the timing setup menu.
  2. The first and third timing points denote a change to 7/4 time signature, so you should make this clear in the timing setup menu so you don't get flooded with "why so many red points at the start of the song that don't do anything? o_O" comments.
  3. After the 3rd timing point, the song stays in 7/4 until just before the spinner (at 00:14:686 I believe) so you should move the 4th timing point (denoting a return to 4/4) to here.
  4. There is a 7/4 section at 00:20:230 until what is currently your 5th timing point, meaning you need include another timing point here.
  5. 7/4 starts again briefly at 00:30:339 and lasts until 00:32:948.
  6. 7/4 starts again at 01:25:121 and lasts until what is currently your 6th timing point.
  7. The section beginning at 03:36:538 is timed in 6/4, and this lasts until 03:50:233 so you'll need some more timing points here.

Easy
The distance snapping in this diff is generally too high and inconsistent throughout, as high as 1.9x in some places such as 00:25:460 (6,7) - for Easy and Normal you should pick a distance snap and stick to it throughout. I'd go for 1.0-1.2x in Easy since this is a relatively high tempo song. Because I feel the ds needs changing, I won't comment on flow too much unless 1) It's really weird/awkward or 2) changing ds won't affect it much.

00:10:130 - The timing point here is at 00:10:122
00:12:416 - This timing point is at 00:12:404 in other diffs

00:11:434 (2) - Feel this would look better at [y-100] so the slider head is in line with (1) and it blankets better with (3)

00:13:720 (1) - This flows nicer if you Ctrl+H, but keep the slider head at the same point. Also, the distance spacing from here to (2) is quit large for an Easy diff :3, but this note is obviously not snapped how you intended, so this might not be relevant once you fix that

00:15:106 (1) - Having a spinner 1/4 after a note in Easy seems a bit harsh to me. I know it's a long spinner, but it still took me by surprise! I think it sounds fine starting on the white tick at 00:15:350 and ending one beat before where it currently ends at, at c (see below)

00:17:633 - There's a very strong beat in the music here which I feel deserves to be "clickable". You could move the spinner end back one beat to 00:17:307 and place a circle here

00:21:709 (2,3) - Overlapping sliders can look a little confusing to newer players, so I would remove the repeat on (2) to give more than a 1/2 gap between the two sliders
00:23:992 (4,5) - ^

00:25:460 (6) - NC here, as a 9 note combo is too large for Easy

00:25:460 (6,7,8,9) - This slider section looks a bit messy to me. Change (6) so it's a more symmetrical curve and blankets better with (7), then make (7) and (8) symmetrical (remove one, copy+paste the other). Lastly, move the start of (9) up to [y-52] and add a little more of a curve to the tail if you can.

00:31:329 (2,3) - Move (2) to [x-204,y-164] and the head of (3) to [x-112,y-164] to make this pattern look neater

00:32:960 (1,2) - Fix blanketing to neaten this up
00:34:916 (3,4) - ^

00:37:525 (5) - NC here, as the 10 note combo is too long
00:47:960 (5) - ^

00:56:764 - Very minor, but you could drag the break so it starts on the white tick here (and for all other breaks as well), which looks a little better in play IMO

01:04:264 (1,2) - The blanketing here is much better. Try and follow what you've done here for your other sliders (in Easy and Normal at least) to neaten them up

01:06:873 (3,4,1) - Make slider heads/ends line up for better flow

01:10:786 (2,3) - Fix blanketing

01:12:335 - The break doesn't really do a lot for me here. I understand why you've done it, but it just makes the flow of gameplay feel stuttered, so I would throw a few notes in here to map the drums or guitar

01:19:916 (5) - NC here

01:43:078 (3) - This would flow better if you rotated it 90 degrees cw

01:45:361- This is an intense section of music, and really deserves to be mapped!

02:04:274 - Again, I don't think the break is necessary here

02:11:774 (1) - This would flow much better if you Ctrl+G'ed it and rotated 180 degrees, keeping the slider head at it's current position

02:15:035 - Place a 1/1 slider here, the large gap to the spinner seems pretty pointless as it is now

02:39:165 (1,2) - Fix blanketing

02:41:774 (4) - Rotate this 90 degrees cw and Ctrl+J to improve flow

02:44:382 (7) - NC here

03:47:303 (3) - Rotate 180 degrees and Ctrl+G here to improve flow

03:49:585 - Place a 1/1 slider here for the strong snare beats

Normal
DS 1.5x is maybe a little bit too high for a typical Normal, but it's a high-tempo song so don't feel you have to change it (unless a BN tells you to ;)) . Either way, it's definitely not as bad as it was for Easy.

I would use AR5 here; the song is fast, but not really fast enough to justify AR6 IMO. Also, you want a sensible difficulty curve, and you're not leaving much to play with for the rest of the set if the Normal is AR6.

There's a few too many 1/2 sliders in this difficulty for my taste. 1/2 sliders should be used sparingly, if at all in Normal diffs.

00:17:621 - Same point as 00:17:633 in Easy, I feel there should be a circle to click here

00:21:860 (1,2,3,4,5) - Some of the notes in this hexagon pattern are a little out of place, so you should tidy them up if you can

00:25:134 (2,3) - Make these sliders symmetrical
00:31:655 (3,4) - ^

00:39:155 (4) - Flow here is weird to me. I would Ctrl+G and rotate 90 degrees cw, moving 00:39:807 (5) down to maintain the distance spacing

00:59:047 (1,2) - Make these sliders parallel, they're ever so slightly out of alignment

01:12:416 - Map this break

01:18:041 (2) - Is on a blue tick and sounds weird. It should be at 01:17:960

01:22:606 (1) - Spinner is 1/4 after the previous note, move the start to the white tick at 01:22:851 and make it end on the downbeat (long white tick) at 01:25:133

01:39:817 (5,1) - Flow isn't great here, rotate (5) 90 degrees ccw and move it to [x-236,y-244], then Ctrl+J (1) and move it to [x-244,y-72]. You may need to play around with the following notes to keep a good flow here.

01:43:078 (1,2) - Rotate (1) 11 degrees ccw (precision OP) to fix the blanketing here

02:04:274 - Map this break

02:11:448 - Place a circle here for the start of the drum roll

02:43:078 (4) - Remove the first two claps pn this repeat slider, it sounds much better with the clap just on the end as you've done at 02:40:469 (4) and 02:45:687 (4)

03:24:803 (7,8,9) - Fix blanketing here and make (7) and (9) parallel

03:24:803 (7) - NC here
03:32:629 (7) - ^
03:48:607 (5) - ^

03:52:194 (1,2) - Fix blanketing, although I think this sounds better with a 1/1 slider and a hitcircle at 03:52:846 as well

Hard
The last timing point is at 03:20:882 whereas for previous diffs it's at 03:20:890

I'd be tempted to go for AR6.5 here, since AR6 seems a bit too slow, but the song isn't quite quick enough to justify AR7

00:12:078 (4,5) - The curved and straight sliders next to each other here looks a bit odd to me, I'd pick one or the other

00:17:621 - As for previous diffs, shorten spinner and place a circle here.

00:23:981 (1,2) - Make these two sliders symmetrical

00:25:460 (5) - NC here on the downbeat

00:25:623 (1,2,3,4,5,6,7,8,1,2) - Fix the blanketing in this section, it looks a bit messy right now

00:28:558 (4,5,6,7) - Using 6-stroke rolls here seems really awkward since the song is in 4/4. Consider changing these to 1/4 sliders repeating 3 times instead of 5. Also, the clap hitsound here makes it really hard to hear the bg music, and thus interpret the pattern. If you want to use claps here, consider lowering the volume of the hitsounds

00:30:677 (1,2,4,5,6) - Fix the blanketing here, it looks quite messy

00:59:047 - End the break here like you did for Easy and Normal, the following section deserves to be mapped

01:10:786 (6) - NC here to keep combo length down
01:13:231 (9) - ^

01:16:981 (8,9) - Well done for mapping this as two triplet patterns (one for the snare, one for the the low tom) - I very nearly missed it myself ;)

01:18:938 (5) - This slider doesn't do much for me, it's a bit ugly. Simple shapes are usually better unless you have really long sliders, which this isn't

01:19:835 (8) - I can't hear a note in the bg music on the slider end here, so consider removing the repeat and just keeping this as a regular 1/4 slider

01:23:829 (6) - NC here

01:55:469 (3,4,5,6) - Consider making these into a pattern like a square or a short spaced stream to make them look more interesting

02:04:600 (4,5) - The slider end of (4) and the head of (5) occur at the exact same time! Obviously this is unrankable so please fix this!

02:05:252 - There's a strong note on the downbeat here that isn't mapped, so either add a circle here or place a repeat on the slider at 02:05:089 (6). If you do this, make this a NC to keep the combo length down

02:30:034 (6) - NC here
02:32:643 (7) - ^
02:35:089 (6) - ^
02:37:698 (6) - ^ and also make 02:37:698 (6,7) parallel

02:45:524 (6,7) - Make these sliders parallel too

03:12:100 (4,5,6) - Line the heads and tails of these sliders up to improve the look and flow here

03:34:740 (1) - Starting the slider on the 1/2 here sounds strange, move the start to the white tick at 03:34:903

I might be wrong, but I think the signature is 6/4 here (1,2,3,4,1,2), so some of these combos should be changed to reflect this
03:38:490 (7) - NC here and remove the NC at 03:39:795 (1)
03:40:447 (3) - NC
03:42:403 (9) - NC here and remove the NC at 03:43:218 (1)
03:46:316 (7) - NC here and remove the NC at 03:47:621 (1)
03:48:273 (4) - NC here

Lunatic
From here on, feel free to ignore any suggestions you don't feel are right, since this and the Scarlet diff are beyond my ability to adequately testplay ;)

Lots of unsnapped objects here! o_O

00:00:014 - Timing point here is at 00:00:022 for other diffs, 00:25:122 is at 00:25:134 for other diffs, 01:30:013 is at 01:30:035 for the other diffs and 03:20:886 should be at 03:20:890

00:15:094 (1) - Move the spinner start forward at least to the red tick at 00:15:175 and shorten it to place a note on the downbeat at 00:17:621

00:56:752 - Remove the break and map something here

01:01:644 (1,2,3,4) - This section is a little strange, since there is a big jump from (1) to (2) and (3) to (4) but only a small one from (2) to (3). I feel each of these should be equally spaced, since there's no great difference between the notes in the bg music that suggest a big difference in jump

01:05:719 - Place a note here for the last note in the kick drum pattern

01:13:057 (4,5) - Fix the blanket here, looks a little messy as it is

01:23:328 (8) - I don't feel the change in jump here is justified in the bg music, so I would move this to [x-196,y-328 or similar

01:54:795 (7,8) - Looks a bit messy, could be made symmetrical?

02:34:904 (3,4,5,6,7) - The notes in this section seem to be a bit randomly placed and look untidy, could align them more to make them look neater

03:36:538 (1) - This is 6/4, so same stuff applies for your combos as I mentioned in Hard

Scarlet
Lots of unsnapped objects here too! o_O

00:00:014 - Timing point here should be at 00:00:022, 00:25:122 should be at 00:25:134 and 03:20:882 should be at 03:20:890

00:11:426 (1,2,3,4,5,6) - This pattern isn't quite symmetrical, I think (2,4,5) are out of place and should be moved to [x-288,y-240], [x-300,y-160] and [x-212,y-264] respectively

00:15:094 - Same 1/4 spinner ending on the downbeat, same points as made in other diffs

00:29:035 (1,2,3,4,5,6,7,8,9) - These should really be a spaced stream rather than a stack to help maintain the flow, it currently seems stuttered and a bit awkward (though since I can't test I can't be sure)

01:58:729 (1,2) - The angled slider inside the curved slider looks a bit awkward here, I'd make (2) a curved slider as well
02:00:033 (1,2) - ^

02:14:544 (7,8) - Make these sliders symmetrical so the pattern looks (and flows) nicer

02:16:175 (1,2,3,4) - These notes seem randomly dropped onto the map and don't look very nice. try arranging them into a diamond

03:15:848 (3,4) - Blanketing these two would look nicer imo

03:16:990 (1,2,3,4) - Try and arrange these into more of a square/diamond shape to neaten the pattern up

03:36:538 (1) - Change this to 6/4 and check your NCs again, so same stuff applies as I mentioned in Hard

03:47:296 (8,9) - Again, blanketing here would look good

Sorry I couldn't give more feedback on the Lunatic and Scarlet diffs, but hopefully you can make use of the timing suggestions and my comments on the other three diffs. If you need me to explain anything here or want to chat about things in more detail, please don't hesitate to contact me via pm ingame or send me a message on here.

Best of luck and you can have a star too (:
Topic Starter
[ Scarlet Red ]
Just an update quickly. Really busy with school and SATs so I have little to no time to actually fully map. The best I can do is fix AiMods at the meantime. But after that I can start working on mods and then give you guys some in return, sorry for the wait.

(I will try to input the MP3 as provided by Ringating as soon as I can, preferably when everything else is completed due to offset change)

On the topic of a bunch of unsnapped objects: For some reason, when changing time I forgot to take note of the millions of unsnapped notes apologies for that. They are all being taken care of as we speak.
Topic Starter
[ Scarlet Red ]

[ Scarlet Red ] wrote:

[ Way ] wrote:

Hello fren :]
M4M?
[General]
Looks like AiMod really doesn't like you :[ I fixed everything AiMod related!
Just make sure the red timing points are the exact same throughout all the diffs, and the preview point in Scarlet is the same as the others.
Add kiai time to Easy/Normal/Hard I changed this throughout everything

[Easy]
Correct me if i'm wrong, but aren't Easies are supposed to have constant distance snap? Even if it isn't right, I feel the DS is too high, even with the lowered SV. Having 1.0 SV with 0.8 DS constantly throughout the diff will also allow for more appealing patterns, because right now I feel like this diff is super, super rough. Personally, I think remapping with the aforementioned SV/DS, and using easier, simpler patterns would be best. Feel free not to listen to me though, just a shitty suggestion, I know remapping 4 minutes of an Easy is super tedious. I'll consider this change, but I am unsure if it'll be implemented.

Sorry for no mod here :[

[Normal]
Have a simple DS throughout the song on Normals pls. Stick with your 1.3 on parts that sound alike, instead of 1.5>1.6>1.7>1.3. Personally, I don't like the DS being so large in the beginning. As of now I will leave the DS suggestions until a future update.
01:06:873 (1) - Repeat and delete the 2? Done
01:14:699 (1) - Whoa what's even going on in this entire section¿¿ Super awkward to tap to, I'm assuming it's a resnapping error since one note was on a blue tick. I'm gonna point it out and let you handle this because I don't know what you wanted this part to sound like. If it's not an error, then I suggest remapping the whole part from 01:14:699 (1) - to 01:21:547 (4) - I think I fixed what you were talking about?
01:22:606 (1) - End the spinner on 01:25:133 Done.
01:35:252 (1,2,3) - Change these back to 1.3 DS pls Done
02:06:556 (1) - I think this feels and sounds better: http://puu.sh/gxYzr.jpg I think that just makes it easy-mode. Just my opinion ^^
I'd use this pattern everywhere the nice lady sings like this part. Right now It's realllly awkward. I mean I can see where you're coming from but idk.
Right now this is a bit weird, and newer players will have a tough time http://puu.sh/gxZYl.jpg Which part..?
03:18:948 (1) - End the spinner at 03:20:252 to make enough recovery time for the player to hit the next note. That makes it way too easy
03:34:585 (1) - End the spinner at 03:35:890 Still too easy and it doesn't flow right. Idk, this isn't suppose to be an easy normal. It's supposed to be even challenging for newer players coming out of that stage.
03:49:259 (7,8,9) - I'd suggest this: http://puu.sh/gxWTA.jpg
03:50:237 (1) - End the spinner at 03:51:542 I did this one, though.

[Lunatic]
Christ, AiMod just had a coronary, fix those unsnapped notes mister Shhhhh. We didn't see that.
00:14:686 (7) - Put a circle on the big white tick? I'd like to see the player tap this slider instead of keeping the button held through the slider, since it's a big note. Done
00:22:349 (5,6) - Why is slider->stream 1.16 DS, but the stream stays at 1.0 DS? Looks sloppy and awkward. Move the stream back to 1.0 DS Done
00:25:284 (1) - The onslaught of red tick sliders starting here is really weird to play. PLEASE make a few of them start on white ticks :[ I think I fixed? Idk
00:33:437 (6) - Move this up a little for better flow Fixed
01:00:012 (4) - It'd be cool if this had equal DS before and after. Just aesthetic, not THAT important. I actually added this ^^
01:08:165 (2,3) - 1.16 DS compared to ~1.0 in the rest of this part. OCD I guess, sorry. The map does that purposefully. Irritating, I have a bit of OCD too with that.
01:17:377 (6) - Remove just the 6? Stream feels a bit too long. The background beat has more bass drums so I decided to map em all
01:20:882 (3) - Ugly overlap with the previous slider Fixed
01:41:588 (9) - Ugly overlap with 7, plus it bothers me that this one isn't curved like the other. Done
02:31:317 (6,7,8,9,10) - Tone down the squiggles a bit maybe? But I like dem squiggles
02:48:599 (1,2,3,4,5) - This is in 1/3 time brother, not 1/8 I just did this for lunatic...timing doesn't matter much because it's played precisely the way I want it to be.
03:05:230 (1) - This is supposed to be a 1/1 slider I assume Fixed!
03:36:864 (2) - End this on the red tick instead of a 1/8 tick? Done
03:52:190 (1) - Circle where the spinner starts, then move the spinner start to the blue tick?

Really weird how the editor put the 3/4 sections back into 4/4 time after the green timing points which don't affect time signature. Unless my computer is just such trash that it did that itself.

Solid set, but I didn't take a look at Scarlet since I can't pass it. I didn't mod Hard either because I have no clue what to look for in a Hard .-.
Lunatic was super fun! Good luck on rank~! :D
Thanks a ton. Can't take a look at your mod right now but will when I can. Thanks (by take a look I mean implement stuff)
For Easy mode: The DS's I will work on when I can. That being later on.
For Normal mode: Lots of things to make it easier. DS's will be worked on but I aimed normal mode to be stepping stone from normal Normal players to Hard. Thanks for the suggestions but I won't use some of them.
For Lunatic: Liked your ideas but felt some of them were a bit irrelevant for what I was going for. Thanks a lot for helping tho!

Your mod will come when there is time on my hands. Was able to this quickly tho.
DropPopCandy
Thought I'd help give some input on how to improve~! Still fairly new to modding so I apologise if I'm bad at it.
Easy
  1. 00:11:434 (2) - NC
  2. 00:19:903 (2,1) - Increase the distance between these two
  3. 00:48:600 (6) - NC
  4. 00:53:817 (1) - This spinner and the break after it feel like a HUGE waste of rhythm and feels like an awful place to put a spinner. I suggest removing the spinner at the very least and mapping parts of Teto's screams here to make it feel lesrt awkwardly bland.
  5. 01:22:839 (1) - Start this spinner when Merami starts the long note at 01:23:817 rather than where you have it now, as it's current placing feels extremely off.
  6. 03:07:206 (2,3) - Increase the distance between these two
  7. 03:36:860 (1,2) - These two are off time.
Normal
  1. 01:22:594 (1) - Same problem with this spinner as there was with the one in the Easy difficulty.
  2. 01:50:250 (6,7) - Make this a repeating slider rather than two separate ones, like this.
  3. 03:20:874 (1,2,3) - This section is off time.
Hard
  1. Before anything else, I suggest slowing the AR down to seven.
  2. 00:26:263 (9) - NC
  3. 00:36:453 (5) - Delete this circle
  4. 00:46:888 (4) - Delete this circle
  5. 01:07:350 (2,3,4,5) - This batch of notes feels incredibly awkward. Try changing this up a bit.
  6. 01:12:730 (4,5,6,7,8) - Make this a triple stack.
  7. 01:13:219 (9) - Extend the length of this slider.
  8. 03:19:027 (2) - This slider is off time. Back it up on the timeline by a quarter beat.
Lunatic
  1. The difficulty gap from Hard to Lunatic is too wide. I suggest either getting a GD to help bridge the gap or making another difficulty yourself to do so.
  2. 01:24:958 (9) - NC
  3. 03:05:230 (1) - This slider is too short by a quarter beat.
  4. 03:36:533 (1,2) - Make the first slider a repeating slider and delete the second.
Scarlet
  1. While I understand that the map is supposed to be hard, I suggest lowering the HP. As of now missing a note could become extremely frustrating and cause too many fails.
  2. End the second Kiai time sooner.
I couldn't give much more advice for the Scarlet difficulty as I'm not too familiar with how 5+ star maps should be mapped, but I tried giving all the input I could. Good luck with getting ranked!
Topic Starter
[ Scarlet Red ]

dististik wrote:

Thought I'd help give some input on how to improve~! Still fairly new to modding so I apologise if I'm bad at it.
Easy
  1. 00:11:434 (2) - NC Done
  2. 00:19:903 (2,1) - Increase the distance between these two Done
  3. 00:48:600 (6) - NC Done
  4. 00:53:817 (1) - This spinner and the break after it feel like a HUGE waste of rhythm and feels like an awful place to put a spinner. I suggest removing the spinner at the very least and mapping parts of Teto's screams here to make it feel lesrt awkwardly bland. Thanks for the suggestion, done.
  5. 01:22:839 (1) - Start this spinner when Merami starts the long note at 01:23:817 rather than where you have it now, as it's current placing feels extremely off. Done
  6. 03:07:206 (2,3) - Increase the distance between these two Done
  7. 03:36:860 (1,2) - These two are off time Done .

Normal
  1. 01:22:594 (1) - Same problem with this spinner as there was with the one in the Easy difficulty. Done
  2. 01:50:250 (6,7) - Make this a repeating slider rather than two separate ones, like this. Done!
  3. 03:20:874 (1,2,3) - This section is off time.
Fixed
Hard
  1. Before anything else, I suggest slowing the AR down to seven. No, sorry. I prefer AR8 hards, not AR7... never AR7
  2. 00:26:263 (9) - NC Done
  3. 00:36:453 (5) - Delete this circle Done
  4. 00:46:888 (4) - Delete this circle Done
  5. 01:07:350 (2,3,4,5) - This batch of notes feels incredibly awkward. Try changing this up a bit. Unsure how to change this much but I added a slider in.
  6. 01:12:730 (4,5,6,7,8) - Make this a triple stack. Done
  7. 01:13:219 (9) - Extend the length of this slider. Done
  8. 03:19:027 (2) - This slider is off time. Back it up on the timeline by a quarter beat. I put it where it should be put.

Lunatic
  1. The difficulty gap from Hard to Lunatic is too wide. I suggest either getting a GD to help bridge the gap or making another difficulty yourself to do so. I don't think so but if anyone wants to make a GD I'd be happy to)
  2. 01:24:958 (9) - NC Done
  3. 03:05:230 (1) - This slider is too short by a quarter beat. No its not?
  4. 03:36:533 (1,2) - Make the first slider a repeating slider and delete the second. I like it the way it is right now
Scarlet
  1. While I understand that the map is supposed to be hard, I suggest lowering the HP. As of now missing a note could become extremely frustrating and cause too many fails.
  2. End the second Kiai time sooner Don't see how this affects my map but thank you....
I couldn't give much more advice for the Scarlet difficulty as I'm not too familiar with how 5+ star maps should be mapped, but I tried giving all the input I could. Good luck with getting ranked!
Thanks for the mod. You did have some nice input but there were things I wasn't sure about. But overall thanks for the support
DropPopCandy
My pleasure! This was one of my first mods so sorry if it came out bad~ Glad I could help either way
Topic Starter
[ Scarlet Red ]

dististik wrote:

My pleasure! This was one of my first mods so sorry if it came out bad~ Glad I could help either way
Aha dw. Thanks it definitely helped. Also apologies for the delay... I had some personal issues and quit osu for so many months aha
DahplA
M4M ^_^

Scarlet
  1. 00:10:130 (1) - Don't you think 2 circles works better here, so it better emphasizes the claps
  2. 00:12:405 (7) - Maybe here as well. This one, not so much because you don't want too much circles here.
  3. 00:21:535 (9,1) - There's quite a large jump here for a semi-calm part. I think the jump should be on 1. Also there's a huge jump back as well onto 00:22:187 (1) -
  4. 00:26:589 (7,9) - Slider overlaps here. Doesn't look too good.
  5. 00:27:894 (1) - Random NC?
  6. 01:06:861 How come the SV changes midway through kiai, and not at the start. It would make sense especially considering the song tones down at this part, so lowering the SV from the start would show that.
  7. 01:09:795 And then it speeds up? I think you're using SVs to show vocal change, but I think it's better to have the SV change throughout the whole kiai, rather than just one part.
  8. 01:45:685 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11) - I know...it's a lot of notes, but the whole thing in general I don't think flows well. It goes around in a circle maneuver for it's entire duration, and some of the sliders overlap weirdly. I think this needs to be reworked to some extent
  9. 02:18:495 Unsnapped kiai, not to mention, why is kiai over here in the first place and not on 02:18:293
Lunatic
  1. Unless I'm mistaken, only the hardest difficulty can have custom difficulty name.
  2. 00:10:130 (1) - Same as Scarlet
  3. 00:44:034 (7,8) - These two sliders are very close compared to other spacings
  4. 01:04:252 To elaborate, you've done a good job of lowering the SV here, but Scarlet difficulty also needs to change
  5. 01:35:230 Are these snapped to the 1/16?
  6. 02:03:762 (6,1,2) - I think the NC should go on 6. It kinda looks awkward having it where it is right now.
  7. 03:52:104 (1) - This spinner is an anticlimactic way of ending the song, don't you think? A stream works well here.
Hard
  1. 00:30:990 (2) - This curve can be improved
  2. 01:17:214 (9) - This pattern flows onto the blue tick. I think something like this is better
    SPOILER
    [img]puu.sh/imU9l/c9cee505d1.PNG[/img]
  3. 01:19:578 (7,8) - ^
  4. 01:45:685 It's strange how you left out this 1/6 stream in Lunatic, but added it on Hard. It should be the other way around. 1/6 is difficult for players at these ranks to play.
  5. 02:11:446 (8,9) - Same as before
Normal
  1. You have to make sure the map has consistent distance spacing.
  2. 00:11:923 (2) - Fix this overlap.
  3. 00:30:665 (1) - You need to leave at least two beats worth of space for spinner recovery in Normal
  4. 00:53:817 I think you should put a note here, because it's the downbeat
  5. 01:12:078 Why is there a break mid-kiai? This part can easily be mapped.
  6. 01:06:514 The notes are pushed back here
  7. 01:23:817 (1) - This spinner should end on the downbeat
  8. 02:03:946 Again.
Easy
  1. Needs consistent distance spacing again.
  2. 01:04:252 (1) - Fix blanket
  3. 01:06:861 Explanation as to why kiai is only 4 seconds here?
  4. 01:12:078 Break?
  5. 01:18:600 (4) - Blanket
  6. There's a lot of unnecessary breaks in this difficulty. You should keep your breaks consistent. While I'm at it, also kiai's need to be consistent
micchi_chi
Hi M4M
My map in case you don't find my post in your Q https://osu.ppy.sh/s/322414
Let's start~

[Easy]
  1. Check AiMod, there's an uninherited timing point conflict.
  2. And damn, that's a lot of DS problem o-o
  3. 00:26:100 (7,8) - Make them completely parallel for better looks.
  4. 00:28:708 (2,3,4) - I would rather use a reverse slider for rhythm like this. The polarity is kinda challenging for easy. http://puu.sh/in2fW/c5c0feff80.jpg
  5. 00:45:339 (3) - This slider ends on big white tick, it kinda inappropriate, switch its place with 00:44:687 (2) -
  6. 00:46:643 (4) - And if you apply the mod above, I think it's better to switch it with this slider as well. So this is the final product. http://puu.sh/in2l4/7f945e02f4.jpg
  7. 00:47:948 (5) - Change this to 1/1 slider to follow the vocal, maybe. http://puu.sh/in2nw/4df1aa4a8e.jpg
  8. 00:51:861 (4,1) - Overlapped, looks ugly; if you want to purposely overlap them, at least make them parallel. If not, then move it somewhere else.
  9. 01:00:991 (2) - It don't really much of a flow o-o I think you better place this at (1)'s blanket http://puu.sh/in2sk/2849a9a0db.jpg
  10. 01:04:252 Honestly this short kiai don't make much sense, maybe make it longer or just don't use it at all.
  11. 01:06:861 (3) - I think it's better to end this here 01:07:513 since there's a sound there, and add a note here 01:07:839 Follows the vocal better. http://puu.sh/in2y7/3e6bcc10fd.jpg
  12. 01:08:165 (5) - ^ same case, same rhythm.
  13. 01:12:078 Why break?
  14. 01:41:772 (1,2,3) - Same rhythm over and over gets boring you know...
  15. 01:45:685 Add a note here to support the vocal. Why break after all?
  16. 02:11:772 (1) - Boring rhythm >.<
  17. 02:39:163 (1) - Same sickness, same rhythm over and over ~~
  18. 03:52:186 (1) - I think this slider is unnecessary for Easy since it's unexpected. Just delete it or use a spinner.
  19. One big problem: boring rhythm. Use more variation, use your imagination for it. And yeah, I agree, too much unnecessary breaks.

[Normal]
  1. Check AiMod, there's an unsnapped kiai. And again, hella number of DS problems >.<
  2. 00:39:143 (4,5) - Bad flow x-x place (5) on (4)'s blanket http://puu.sh/in2UQ/0fdf5a51b2.jpg
  3. 00:42:730 (7) - Inappropriate 1/2 reverse slider, just use single 1/1 slider
  4. 00:53:817 Add a note to support vocal before break
  5. 00:59:687 (2,3) - Wow, such jumps x-x it's not allowed on Normal, you know...
  6. 01:04:252 Wow, that kiai, suddenly.... Make it consistent please
  7. 01:09:469 Is there supposed to be a timing point here? o-o
  8. 01:14:687 Okay, your timing seems to miss here...
  9. 01:23:817 (1) - Ends this spinner here 01:25:121 The place it ends currently don't make any sense...
  10. 01:40:467 (1,2,3) - Again, wow, such flow... ctrl+g (2) and (3) for better one
  11. 02:09:163 (1,2,3,4) - This whole rhythm don't make sense actually... Just use the previous rhythm you used before the break...
  12. 03:05:250 Did you change the slider velocity? o-o It's not allowed on Normal >.<
  13. 03:26:914 (1,2) - Uhm... Maybe you should move this 1/2 tick forward? Or following the guitar? better follow the vocal, easier to read...
  14. 03:49:251 (7,8,9) - The shape is kinda challenging for normal, just use this rhythm http://puu.sh/in3j5/e6afc70570.jpg so it's easier to read.
  15. 03:52:186 (1,2) - Again, unexpected, avoid this for Normal too.
  16. Note: there's a lot of broken flow in this diff, try fixing them.

[Hard]
  1. 00:15:175 (1) - Add finish maybe to support the sound here 00:17:621
  2. 00:31:643 (4,6) - Reverse arrow can't be covered, move (6) somewhere else
  3. 00:53:817 Again, add a note to support vocal
  4. 01:06:861 Why change slider velocity?
  5. 01:13:219 (7) - Feels weird.... move this 1/2 tick behind and add a note here http://puu.sh/in3vO/0e95c606d5.jpg
  6. 01:25:121 (11) - Just simply a note here would work...
  7. Wow, you sure have a weird rhythm style don't you o-o I mean, the chorus actually feels weird. And one more, still, your rhythm is boring >.< Use more variation maybe... The same rhythm could create a lot of different variation you know.

I think I'll end my mod here o-o
Good luck...
Victoire
I'll be modding top-to-bottom, Scarlet, Lunatic and Hard. I don't understand Easy/Normal (and even to an extent Hard) mapping, so I can't be much of a help there.

M4M!

Blue for personal taste/minor aesthetic.
Red for something I see as a bad problem.
Orange for a small problem.

General: The mp3 sounds bad, it's too low quality. I think you should see if you can find a better one.

Scarlet

Overall, I'd say that the SV is too high and that the streams are, on average, ugly. It'll be hard to get it ranked, I think.

00:11:434 (1,2,3,4,5,6) - I don't see any reason for this not to be a regular hexagon.
00:15:095 (1) - Why is this just a spinner? There's some nicely-mappable stuff in the background, I think.
00:19:578 (1,2,3,4,5) - I think http://puu.sh/inFzR.jpg would look nicer and flow a little better.
00:20:883 (5,6,7,8,9) - I don't see any reason for this not to be a regular pentagon.
00:30:176 (6,7,8) - Try moving these one grid to the right
01:12:975 (9) - I don't see why you would put a circle here.
01:13:220 (1,2) - This sounds like it should be a slider or something, anything but a double basically.
01:45:685 (1) - until 01:54:816 (1) - This is not timed right. I don't know where it goes wrong or how, exactly, but it is not correct.
01:59:218 (2) - Try moving this to (276, 236)
02:00:522 (2) - Try moving it to somewhere around (196, 272)
02:03:457 (4,5,6,7,1,2,3) - These flow really awkwardly. Maybe move the last triple a bit further away or the 7 a bit more to the left?
02:41:120 (1,2,3,4,5) - Angle-y stream in the middle of a bunch of curves, looks weird.
02:42:751 (3,4,5,6) - Maybe make this a perfect square?
02:45:359 (3,4,5) - Try making it a perfect triangle.
That's all.

Lunatic

I'd say this has the same overall problems as Scarlet, with the SV and streams.

00:26:588 (5,6) - Try replacing these with 120 and 240 degree rotations of 00:26:262 (4) -
00:28:789 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3) - Looks bad. Try making it more evenly-rounded, and less angle-y
00:36:208 (2,4) - Why not just go all the way and make the sliderstart/end stack perfectly?
01:13:383 (5) - Sounds like there's a circle missing right after this.
01:35:230 (1) - EVERYTHING from here on isn't snapped on the timeline.
01:40:202 (6) - There's no drum in the background here.
02:06:045 (9,10,11,12,13,14) - This last curve kinda messes this up, try making it more evenly rounded.
02:09:224 (6) - No drum here.
Rest looks fine from here on.

Hard

00:11:923 (3,4) - Try moving it to somewhere like (232, 164)
00:31:642 (4,6) - I think these look ugly overlapping like they do.
00:52:513 (7) - Move to (192, 132) for some more perfect consistency.
01:14:035 (9) - Try moving it down to (62,252)
01:19:415 (6,7,8) - Sounds bad, there should be a circle at 01:19:496
02:05:087 (5) - Doesn't sound like two 1/4ths fit, in the background.
02:39:652 (3) - Awkwardly close, looks like it's 1/4th away.
02:44:869 (3) - ^
Looks fine, for the rest!

Lacks a some polish, will take some time to get ranked, I imagine. Best of luck, though!
Topic Starter
[ Scarlet Red ]

DahplA wrote:

M4M ^_^

Scarlet
  1. 00:10:130 (1) - Don't you think 2 circles works better here, so it better emphasizes the claps Done
  2. 00:12:405 (7) - Maybe here as well. This one, not so much because you don't want too much circles here. Yeah I'll keep it a slider
  3. 00:21:535 (9,1) - There's quite a large jump here for a semi-calm part. I think the jump should be on 1. Also there's a huge jump back as well onto 00:22:187 (1) - Fixed the jumps
  4. 00:26:589 (7,9) - Slider overlaps here. Doesn't look too good. Fixed
  5. 00:27:894 (1) - Random NC? Didn't catch that, thanks
  6. 01:06:861 How come the SV changes midway through kiai, and not at the start. It would make sense especially considering the song tones down at this part, so lowering the SV from the start would show that. Then it would be way too easy and not even be able to be Extra... sorry
  7. 01:09:795 And then it speeds up? I think you're using SVs to show vocal change, but I think it's better to have the SV change throughout the whole kiai, rather than just one part. If more people tell me it's that big of an issue I'll fix it. Currently I've been getting praise for this chorus... sorry
  8. 01:45:685 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11) - I know...it's a lot of notes, but the whole thing in general I don't think flows well. It goes around in a circle maneuver for it's entire duration, and some of the sliders overlap weirdly. I think this needs to be reworked to some extent I'll take a look at it but I might keep it...
  9. 02:18:495 Unsnapped kiai, not to mention, why is kiai over here in the first place and not on 02:18:293 Doneeee
Lunatic
  1. Unless I'm mistaken, only the hardest difficulty can have custom difficulty name. May I ask if you even know what "Lunatic" is for? Not to be rude but it's the equivalent of "Insane" for Touhou songs. So therefore it isn't a custom name. Just wanted to let you know...
  2. 00:10:130 (1) - Same as Scarlet Not for this difficulty because it's supposed to be easier.
  3. 00:44:034 (7,8) - These two sliders are very close compared to other spacings
  4. 01:04:252 To elaborate, you've done a good job of lowering the SV here, but Scarlet difficulty also needs to change No...
  5. 01:35:230 Are these snapped to the 1/16? No, just off
  6. 02:03:762 (6,1,2) - I think the NC should go on 6. It kinda looks awkward having it where it is right now. Done
  7. 03:52:104 (1) - This spinner is an anticlimactic way of ending the song, don't you think? A stream works well here. Done!
Hard
  1. 00:30:990 (2) - This curve can be improved Fixed!
  2. 01:17:214 (9) - This pattern flows onto the blue tick. I think something like this is better
    SPOILER
    [img]puu.sh/imU9l/c9cee505d1.PNG[/img]
    Confused..
  3. 01:19:578 (7,8) - ^ Still confused..
  4. 01:45:685 It's strange how you left out this 1/6 stream in Lunatic, but added it on Hard. It should be the other way around. 1/6 is difficult for players at these ranks to play. It's easier to play in hard than lunatic because of the overflow of reverse sliders.... that's just me tho
  5. 02:11:446 (8,9) - Same as before Confused still...
Normal
  1. You have to make sure the map has consistent distance spacing. Done
  2. 00:11:923 (2) - Fix this overlap. An overlap is meant to be here
  3. 00:30:665 (1) - You need to leave at least two beats worth of space for spinner recovery in Normal Done
  4. 00:53:817 I think you should put a note here, because it's the downbeat Done
  5. 01:12:078 Why is there a break mid-kiai? This part can easily be mapped. Done
  6. 01:06:514 The notes are pushed back here Fixed
  7. 01:23:817 (1) - This spinner should end on the downbeat Done
  8. 02:03:946 Again. Done
Easy
  1. Needs consistent distance spacing again. Done
  2. 01:04:252 (1) - Fix blanket Done
  3. 01:06:861 Explanation as to why kiai is only 4 seconds here? Done
  4. 01:12:078 Break? It's easy...
  5. 01:18:600 (4) - Blanket It's not meant to be a blanket
  6. There's a lot of unnecessary breaks in this difficulty. You should keep your breaks consistent. While I'm at it, also kiai's need to be consistent The breaks are fine in my opinion...
Thanks for the mod it definitely did help me... I'll work on your mod when I can... right now I'm busy, but thanks again.
Topic Starter
[ Scarlet Red ]

Ant wrote:

I'll be modding top-to-bottom, Scarlet, Lunatic and Hard. I don't understand Easy/Normal (and even to an extent Hard) mapping, so I can't be much of a help there.

M4M!

Blue for personal taste/minor aesthetic.
Red for something I see as a bad problem.
Orange for a small problem.

General: The mp3 sounds bad, it's too low quality. I think you should see if you can find a better one. I'll try, no guarantee though

Scarlet

Overall, I'd say that the SV is too high and that the streams are, on average, ugly. It'll be hard to get it ranked, I think. Personally I like the SV but if it's that much of an issue to people I'll change.. and as for streams I'll try to fix. Thanks

00:11:434 (1,2,3,4,5,6) - I don't see any reason for this not to be a regular hexagon. Think I fixed it up
00:15:095 (1) - Why is this just a spinner? There's some nicely-mappable stuff in the background, I think. Definitely not a great mapped part I just did but... it'll do for now. I'll probably need mods on that specific part anyway
00:19:578 (1,2,3,4,5) - I think http://puu.sh/inFzR.jpg would look nicer and flow a little better. Done
00:20:883 (5,6,7,8,9) - I don't see any reason for this not to be a regular pentagon. Pentagon* And I'm kinda confused...? Idk, it looks like a pentagon.
00:30:176 (6,7,8) - Try moving these one grid to the right Done
01:12:975 (9) - I don't see why you would put a circle here. Confused? It works fine...?
01:13:220 (1,2) - This sounds like it should be a slider or something, anything but a double basically. Done, thanks
01:45:685 (1) - until 01:54:816 (1) - This is not timed right. I don't know where it goes wrong or how, exactly, but it is not correct. It's because I had to add a timing pointing directly on the first note... since it was originally changed previously during the map
01:59:218 (2) - Try moving this to (276, 236) Done
02:00:522 (2) - Try moving it to somewhere around (196, 272) Done
02:03:457 (4,5,6,7,1,2,3) - These flow really awkwardly. Maybe move the last triple a bit further away or the 7 a bit more to the left? Think I made it better
02:41:120 (1,2,3,4,5) - Angle-y stream in the middle of a bunch of curves, looks weird. Fixed
02:42:751 (3,4,5,6) - Maybe make this a perfect square? Done
02:45:359 (3,4,5) - Try making it a perfect triangle. Done!
That's all.

Lunatic

I'd say this has the same overall problems as Scarlet, with the SV and streams. Maybe I'll lower the sv here, but I would need to have a lot of time on my hands for that... time I do not have now xD.

00:26:588 (5,6) - Try replacing these with 120 and 240 degree rotations of 00:26:262 (4) - Looks great
00:28:789 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3) - Looks bad. Try making it more evenly-rounded, and less angle-y Done
00:36:208 (2,4) - Why not just go all the way and make the sliderstart/end stack perfectly? They do
01:13:383 (5) - Sounds like there's a circle missing right after this. Yup fixed
01:35:230 (1) - EVERYTHING from here on isn't snapped on the timeline. Fixed, idk how that happened
01:40:202 (6) - There's no drum in the background here. Deleting this ruins flow
02:06:045 (9,10,11,12,13,14) - This last curve kinda messes this up, try making it more evenly rounded. Done
02:09:224 (6) - No drum here. Ruins flow
Rest looks fine from here on.

Hard

00:11:923 (3,4) - Try moving it to somewhere like (232, 164) Done
00:31:642 (4,6) - I think these look ugly overlapping like they do. Fixed
00:52:513 (7) - Move to (192, 132) for some more perfect consistency. Done
01:14:035 (9) - Try moving it down to (62,252) Done
01:19:415 (6,7,8) - Sounds bad, there should be a circle at 01:19:496 Done
02:05:087 (5) - Doesn't sound like two 1/4ths fit, in the background. In my opinion I can see it working
02:39:652 (3) - Awkwardly close, looks like it's 1/4th away. Fixed
02:44:869 (3) - ^ Done!
Looks fine, for the rest!

Lacks a some polish, will take some time to get ranked, I imagine. Best of luck, though!
I understand where you're going... but hey. Nothing's impossible ^^. Yeah I know I gotta fix some streams and maybe SV on lunatic but I like fast SV on Scarlet so let's keep that for now... and if it really is a problem amongst most, then let's fix it. Anyway I liked your mod, very very helpful and you weren't actually rude, just constructive. I can't stand rude modders... anyway. Here's your kudosu. And I'll get to workin on your map when I can. :)
XiMerx
Hello M4M!

Your timing points and uninherited points are a bit screwed up.

Apply this to all difficulty
Start of Kiai - 01:04:276 , 01:56:119 , 03:36:534
End of Kiai - 01:25:145 , 02:16:988 , 03:53:164

[Scarlet]
  1. 00:13:553 - 00:24:803 is unsnapped
  2. 00:28:487 (3,4,5,6,7,1) - I don't think breaking a stream like that would be nice. A curved stream flowing into (1) looks better
  3. 00:31:504 (6,7,8,9) - You emphasised on (7) by having huge DS jump but not 8>9? You should have the same DS leading to 9 as well since (7,9) is the same
  4. 00:32:483 (10,11,1) - There is no point in reducing DS, I would stack (1) with (10)
  5. 00:35:418 (7) - Inconsistent DS
  6. 00:47:972 (2,3,4,5,6,7,8,9,10,11,12) - No blanketed nicely (like I imagined a slider on (2,3,4,5,6) and it doesn't seem to blanket with (7)
  7. 01:07:862 (4,1) - In terms of vocal, they are the same. I recommend replacing (4,5) with just a slider
  8. 01:38:347 (1,2) - Inconsistent DS
  9. 01:41:445 (4,5,6,7) - ? I recommend just emphasising on (5,7) because now it plays kinda weird
  10. 02:06:880 (3) - Would be cool if this slider is inside the stream circle
  11. 02:09:163 (5,6) - Blanket?... o.o
  12. 02:10:630 (10) - Consistent DS would be better since previously you did it as well, and this circle is not unordinary
  13. 03:31:315 (10) - Move 3rd slider point to 392,168 to perfect blanket
[Lunatic]
  1. 00:36:697 (4) - Slider end's not fully stacked
Lol can't find much. It's up to you if you want to mod 1 difficulty of my map. GL for rank! :P
edit no kudosu ty
Topic Starter
[ Scarlet Red ]

XiMerx wrote:

Hello M4M!

Your timing points and uninherited points are a bit screwed up.

Apply this to all difficulty
Start of Kiai - 01:04:276 , 01:56:119 , 03:36:534
End of Kiai - 01:25:145 , 02:16:988 , 03:53:164

[Scarlet]
  1. 00:13:553 - 00:24:803 is unsnapped Fixed
  2. 00:28:487 (3,4,5,6,7,1) - I don't think breaking a stream like that would be nice. A curved stream flowing into (1) looks better Done
  3. 00:31:504 (6,7,8,9) - You emphasised on (7) by having huge DS jump but not 8>9? You should have the same DS leading to 9 as well since (7,9) is the same I didn't purely mean to emphasize it... I did it for symmetrical purposes.
  4. 00:32:483 (10,11,1) - There is no point in reducing DS, I would stack (1) with (10) Done
  5. 00:35:418 (7) - Inconsistent DS Fixed
  6. 00:47:972 (2,3,4,5,6,7,8,9,10,11,12) - No blanketed nicely (like I imagined a slider on (2,3,4,5,6) and it doesn't seem to blanket with (7) It looks remotely fine... I don't know how I could possibly fix it any better.
  7. 01:07:862 (4,1) - In terms of vocal, they are the same. I recommend replacing (4,5) with just a slider Confused?
  8. 01:38:347 (1,2) - Inconsistent DS Fixed
  9. 01:41:445 (4,5,6,7) - ? I recommend just emphasising on (5,7) because now it plays kinda weird I just moved 6 a bit more to the middle because I was confused
  10. 02:06:880 (3) - Would be cool if this slider is inside the stream circle Again... confused? What part of the circle do you mean?
  11. 02:09:163 (5,6) - Blanket?... o.o Fixed
  12. 02:10:630 (10) - Consistent DS would be better since previously you did it as well, and this circle is not unordinary Fixed...?
  13. 03:31:315 (10) - Move 3rd slider point to 392,168 to perfect blanket
Done... I think

[Lunatic]
  1. 00:36:697 (4) - Slider end's not fully stacked
Fixed

Lol can't find much. It's up to you if you want to mod 1 difficulty of my map. GL for rank! :P
edit no kudosu ty
Thanks for the mod. Some things were useful whereas others I thought were unnecessary. Thanks again tho. :D I gave you kudosu.
repr1se
Hello. From your mod queue M4M.

Scarlet
00:44:548 (4) - Move the red point to x:444,y:308
00:46:994 (3) - Move the red point to x:280,y:152
01:17:400 (8,10) - The stream could flow better without these. I'm not sure myself. Can't decide. :p
01:46:989 (2,3,4,5) - I suggest making these into a curve. 1/3 is hard enough by itself.
01:48:129 (2,3,4,5,6) - Same as above.

Lunatic
03:09:161 (1) - Move the red point to x: 320 y: 108

Hard
01:24:982 (10) - Consider making this a circle.
02:06:880 (2) - Move the red point to x:312, y:288
03:06:228 (3) - Move the red point to x:128 y: 196

Nothing to point out in Normal and Easy.

Overall thoughts: This will be better than the current ranked version. Good luck!
-Kanzaki
Hello from my queue.

Scarlet :

  1. The difficulty name should be adapted to the song so it has to be something about the song or extra.
  2. 00:23:001 (6) - 00:25:146 (3) - 00:31:667 (7) - 03:52:675 (1) - NC
  3. 02:05:249 (9) - add circle for gameplay maybe.
  4. 02:49:597 (5) - that 5 should be at this time.
  5. 01:16:830 (9,10,11,12,13,14,15,16) - change this part because as i can see you follow the drum but it is not right like this try this 01:16:830 (9,10,11) - triple 01:17:156 (12) -circle 01:17:319 (1,2,3,4,1) - 5 stream last one is slider --> http://puu.sh/iIc1x/5e1ffaf4db.jpg
  6. 01:25:553 (1) - add spin maybe it ends at 01:26:450
  7. 02:28:728 (1) - remove NC
  8. 02:31:174 (6) - you add circle at here but you dont add circle at 02:33:782 (6) - so do the same thing for both.
  9. 02:31:174 (6,6,6,6,6,6,6) - all of these acctualy same dont do the samething for all of them i suggest you to dont put anything to those points.



Lunatic :

  1. 01:12:102 (8) - 02:06:064 (9) - 03:52:676 (7) - 03:51:045 (6) - NC
  2. 01:16:830 (9,10,11,12,13,14,15,16) - Same suggestion -- change this part because as i can see you follow the drum but it is not right like this try this 01:16:830 (9,10,11) - triple 01:17:156 (12) -circle 01:17:319 (1,2,3,4,1) - 5 stream last one is slider --> http://puu.sh/iIc1x/5e1ffaf4db.jpg
  3. 01:19:439 (7,1,2,3,4,5,6,7) - ^ listen carefully
  4. 01:25:553 (1) - spin



Hard :

  1. Map the first break time pls.
  2. 01:19:439 (6,7,8,9) - this part is a little bit hard to read for hard stack 6,7,8 and change the way of the sliders. http://puu.sh/iId3T/509b990d28.jpg
  3. 01:45:685 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - at this part the drum never stops dont give spaces like this add something to 01:46:826 (5,5,5) - and all other empty spots 01:50:250 (3,4,5,6,1) - maybe use these for all part.
  4. 02:30:685 (10,11,9,10,10,11,9,10,8,9,8,9,8,9) - 03:46:316 (7) - 03:49:251 (7) - NC
  5. 03:41:099 (5) - move it a little bit down to not overlap.


Topic Starter
[ Scarlet Red ]

Repr1se wrote:

Hello. From your mod queue M4M.

Scarlet
00:44:548 (4) - Move the red point to x:444,y:308 Done
00:46:994 (3) - Move the red point to x:280,y:152 Done
01:17:400 (8,10) - The stream could flow better without these. I'm not sure myself. Can't decide. :p Someone originally pointed out that I should actually add those notes. Heh. So yeah xD. I'll keep them for now, and if more people say something then I'll take em out
01:46:989 (2,3,4,5) - I suggest making these into a curve. 1/3 is hard enough by itself. Done, thanks
01:48:129 (2,3,4,5,6) - Same as above. Triied to see what I could do... but it may have changed the part afterwards for the worse I'm unsure.. thanks tho

Lunatic
03:09:161 (1) - Move the red point to x: 320 y: 108 Done

Hard
01:24:982 (10) - Consider making this a circle. Done
02:06:880 (2) - Move the red point to x:312, y:288 Done
03:06:228 (3) - Move the red point to x:128 y: 196 Done

Nothing to point out in Normal and Easy.

Overall thoughts: This will be better than the current ranked version. Good luck!
Thanks for the mod added a lot of what you suggested into the map... also thanks for the compliment I hate the ranked version and wanted to do better haha.
Topic Starter
[ Scarlet Red ]

-Kanzaki wrote:

Hello from my queue.

Scarlet :

  1. The difficulty name should be adapted to the song so it has to be something about the song or extra. I suppose... changed
  2. 00:23:001 (6) - 00:25:146 (3) - 00:31:667 (7) - 03:52:675 (1) - NC All changed
  3. 02:05:249 (9) - add circle for gameplay maybe. Doesn't flow with the song imo
  4. 02:49:597 (5) - that 5 should be at this time. Done
  5. 01:16:830 (9,10,11,12,13,14,15,16) - change this part because as i can see you follow the drum but it is not right like this try this 01:16:830 (9,10,11) - triple 01:17:156 (12) -circle 01:17:319 (1,2,3,4,1) - 5 stream last one is slider --> http://puu.sh/iIc1x/5e1ffaf4db.jpg I erased 2 notes and played it... it actually plays nicely (it does use your rhythm thank you)
  6. 01:25:553 (1) - add spin maybe it ends at 01:26:450 Done!
  7. 02:28:728 (1) - remove NC Done I don't know how I missed that :o
  8. 02:31:174 (6) - you add circle at here but you dont add circle at 02:33:782 (6) - so do the same thing for both. The way the background sounds, it fits perfectly if you listen... one part needs it the other doesn't call for one etc etc. That's the way I hear it...
  9. 02:31:174 (6,6,6,6,6,6,6) - all of these acctualy same dont do the samething for all of them i suggest you to dont put anything to those points. Read last comment


Lunatic :

  1. 01:12:102 (8) - 02:06:064 (9) - 03:52:676 (7) - 03:51:045 (6) - NC Confused with the last two NC's so I puit one on the (7)
  2. 01:16:830 (9,10,11,12,13,14,15,16) - Same suggestion -- change this part because as i can see you follow the drum but it is not right like this try this 01:16:830 (9,10,11) - triple 01:17:156 (12) -circle 01:17:319 (1,2,3,4,1) - 5 stream last one is slider --> http://puu.sh/iIc1x/5e1ffaf4db.jpg Done I think...
  3. 01:19:439 (7,1,2,3,4,5,6,7) - ^ listen carefully Think I fixed it idk...
  4. 01:25:553 (1) - spin Done


Hard :

  1. Map the first break time pls. Done
  2. 01:19:439 (6,7,8,9) - this part is a little bit hard to read for hard stack 6,7,8 and change the way of the sliders. http://puu.sh/iId3T/509b990d28.jpg I changed the stack but I didn't change the sliders they look cool the way they are.
  3. 01:45:685 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - at this part the drum never stops dont give spaces like this add something to 01:46:826 (5,5,5) - and all other empty spots 01:50:250 (3,4,5,6,1) - maybe use these for all part. Um... I feel because it's hard I don't think this is necessary?
  4. 02:30:685 (10,11,9,10,10,11,9,10,8,9,8,9,8,9) - 03:46:316 (7) - 03:49:251 (7) - NC Done
  5. 03:41:099 (5) - move it a little bit down to not overlap. Done!

Done thanks for the mod
nhlx
from m4m q

Screaming Eyes:

00:20:556 (4) - ctrl+g
00:35:581 (8) - new combo
00:36:069 (1) - no new combo
00:38:189 (8) - 00:38:679 (1) - ^
00:40:798 (9) - 00:41:287 (1) - ^
00:43:896 (1) - ^
there are lots more of that, reasoning for this is because new bar starts right here and it fits the music more imo
00:51:884 (1,2,3) - maybe something like this?
01:08:678 (2) - maybe this?
01:13:243 (1) - make it reverse
01:36:391 (9,10,11) - this
01:47:424 (6,1) - this
02:33:945 (6) - 02:39:163 (6) - 02:44:379 (6) - new combo

Lunatic:

00:53:271 (2,3,4,5) - https://osu.ppy.sh/ss/3341989
01:12:102 (1,2,3) - 01:12:755 (1,2,3) - stack those
01:19:928 - i think you missed a note right here...
01:50:576 (5,6,7,8) - https://osu.ppy.sh/ss/3342000
02:33:944 (6) - 02:36:553 (6) - 02:39:162 (6) - 02:41:771 (6) - new combo
03:36:045 (8,9,10) - ctrl+h

im not into easier diffs, sorry
Morbon
Hello, M4M here
Mostly I can mod extra\extra+ diffs because of my skill level, I'm noob at easy diffs sry
Also my english sux
[General]
I don't really like mapping songs, which already have ranked maps. But ranked map of this song isn't very good, so i hope this one will beat that
  1. I can't understand the idea of first two red lines
  2. Move the actual first offset from 10176 to 10156 or even earlier, idk. Looks like two first hits have some early offest like 10136 or 10126, then next circles goes with another one. Also you can steal timing from ranked mapset =_=
  3. Any plans of getting better 192 mp3?
[Screaming eyes]
  1. OD + 0,5? HP - 1?
  2. 00:17:947 (12,13) - how about this placement? http://puu.sh/iMUCJ/e2007fc429.jpg
  3. 00:21:697 (1) - ^ http://puu.sh/iMUIP/cb2e09fa69.jpg
  4. 00:22:186 (1) - copy the form of previous?
  5. 00:25:472 (2) - a bit more far away from (1)
  6. 00:28:487 (3,4,5,6,1) - reduce DS a bit, hard to read the stack right after
  7. 00:41:776 (3) - 2 diff types of sliders in one pattern isn't ok for me, mb change? or at least make this : http://puu.sh/iMUSW/a1788e900a.jpg
  8. 00:52:210 (3) - overlapped by stream
  9. 00:54:167 (3) - ^
  10. 00:58:569 (12) - how about this? http://puu.sh/iMV0E/a465f4a7ac.jpg
  11. 01:06:395 (4,5,6,7,1) - too close as the whole kiai, don't be shy: it's an extra :D
  12. 01:32:804 (1) - holy shit this glitch
  13. 01:45:684 (1) - very hard, while the rest of the map is easy. DS is too high and SV as well. as for me, I have to sigletap this
  14. 01:56:118 (1) - this kiai is too compressed too
  15. 02:16:174 (1,2,3,4) - fix the form? http://puu.sh/iMVfo/7dbae7e58e.jpg
  16. 02:46:826 (6,1,2,3) - well, it looks ugly now http://puu.sh/iMViR/7b5a7254af.jpg how about some balance in spacing?
  17. 03:06:228 (3) - how about this triangle? http://puu.sh/iMVqr/b47182bd07.jpg
  18. 03:20:739 (6) - pls balance between (5) and (1)
  19. 03:39:141 (5,6,7) - still too compressed
    New Combos
    1. 00:15:175 (9) - NC
    2. 00:17:620 (12) - ^
    3. 00:18:599 (1) - remove
    4. 00:22:186 (1) - mistake?
    5. 00:35:907 (12) - NC
    6. 00:36:885 (1) - remove
    7. 00:38:189 (13) - NC
    8. 00:38:679 (1) - remove
    9. 00:41:124 (13) - NC
    10. 00:43:896 (1) - remove
    11. 01:47:641 (1) - ^
    12. 01:50:847 (6) - NC
    13. 01:51:500 (1) - remove
    14. 01:52:260 (10) - NC
    15. 01:53:347 (1) - remove
    16. 01:53:456 (1) - NC
    17. 02:33:293 (1) - remove
    18. 02:33:945 (13) - NC
    19. 02:34:434 (1) - remove
    20. 02:38:510 (1) - ^
    21. 02:39:162 (13) - NC
    22. 02:39:652 (1) - NC
    23. 02:43:727 (1) - same logic as before
    24. 03:05:250 (1) 03:05:576 (1) - ? it's a mistake, right?
    ^ just some suggestions
    [Lunatic]
    1. HP -2 or -1.5, 7 is TOO rude (in my mapset i'm using 6 for my 5.5 star diff)
    2. 00:17:621 - slider here or smth?
    3. 00:21:208 (7) - why this one is so far away? Move a bit closer?
    4. 00:26:613 (5) - ^
    5. 00:28:813 (4) and the whole streams\mini-streams at the diff - they are almost the same if not the same as in extra diff, while playing i had a thought, that it was the same map :\ how about reducing the difficulty of it, by adding some 1\4 sliders and repeats? Even changing DS will make it better.
    6. 00:42:428 (5,6) - move closer?
    7. 01:12:102 (1,2,3,4) - even for Insane diff it's still too compressed
    8. 01:13:407 (5) - how about this? http://puu.sh/iMXYc/96e9cf9eeb.jpg or at least just move it more far away
    9. 01:19:928 - add circle
    10. 01:20:254 (1) - ctrl+j and move it to 216 332, will look like this http://puu.sh/iMY50/ec9f3d2131.jpg
    11. 01:45:684 (1) from here and till the end of 1\3 part - i'd reccomend to remap this or somehow add the 1\3 sliders or easy streams
    12. 01:56:771 (2) - stack with 01:55:467 (1) and move 01:57:097 (3,4,5) - like here http://puu.sh/iMYjt/5b977712d6.jpg ?
    13. 02:14:053 (8) - overlapped by (6)
    14. 02:15:031 (4,5) - they aren't look as the same, but i think they are supposed to (?)
    15. 03:08:510 (8) - too close
    16. 03:25:448 (8,9) - too far away
    17. 03:26:589 (1,2,3) - this one was so sudden for me after that almost silent part, that i broke my ss here
    18. 03:27:893 (8) - ctrl+j + rotate +45°?
    19. 03:41:099 (5,6) - http://puu.sh/iMYFs/2de71f38f1.jpg ?
    And about NC's here - if you understood my logic, you can apply them here as you wish.
    [Hard]
    1. 00:11:923 (3,4,5) - seriously? 4.6 jump to the bottom right corner
    2. 00:18:599 (1) - http://puu.sh/iMZ3a/7d820c8b66.jpg ?
    3. 00:43:407 (2,3,4,5) - not a beautiful diamond, move (5)+(6) to 356, 196 and (4) to 384, 112
    4. 00:48:624 (2) - ctrl+g?
    5. 00:51:233 (2) - http://puu.sh/iMZgH/eb81416826.jpg it's nice when slider path coincides with followpoints
    6. 00:51:885 (3,4,5,6) - try this http://puu.sh/iMZk2/7ad89c496a.jpg
    7. 00:57:754 (4) - move to 276, 248
    8. 00:59:059 (1) - overlapped by 00:57:754 (4) -
    9. 01:01:097 (6) - you can make triangle here
    10. 01:13:243 (7) - too close for this pause
    11. 01:16:341 (6) - overlapped by 01:15:526 (3) -
    12. 01:25:145 (11) - you can add spiner instead, which ends at 01:26:450
    13. 01:52:206 (1,2,3,4) - ctrl+j all of them and place to the same spot
    14. 02:00:522 (7) - stack end of this with (3)?
    15. 02:05:413 (6,7,8,9,10) - i think this is too hard for [Hard]
    16. 03:10:141 (3) - stack with 03:08:021 (3,4) ?
    17. 03:14:054 (3) - stack with 03:12:424 (5) ?
    18. 03:21:860 (3) - stack with 03:20:249 (5) ?
    19. 03:34:251 (6) - how about http://puu.sh/iMZL2/4d79ee3474.jpg ?
      NCs are still on the same beats for me.
    That's all for now
Morbon
nvm doublepost del this
Topic Starter
[ Scarlet Red ]

Raikozen wrote:

from m4m q

Screaming Eyes:

00:20:556 (4) - ctrl+g Done
00:35:581 (8) - new combo Doone
00:36:069 (1) - no new combo Same
00:38:189 (8) - 00:38:679 (1) - ^ I think I did all of these
00:40:798 (9) - 00:41:287 (1) - ^ ^
00:43:896 (1) - ^ ^
there are lots more of that, reasoning for this is because new bar starts right here and it fits the music more imo Did all of them I think
00:51:884 (1,2,3) - maybe something like this? Yeah done
01:08:678 (2) - maybe this? Done
01:13:243 (1) - make it reverse Done
01:36:391 (9,10,11) - this Done
01:47:424 (6,1) - this Done
02:33:945 (6) - 02:39:163 (6) - 02:44:379 (6) - new combo Done

Lunatic:

00:53:271 (2,3,4,5) - https://osu.ppy.sh/ss/3341989 Done
01:12:102 (1,2,3) - 01:12:755 (1,2,3) - stack those No reason to stack them
01:19:928 - i think you missed a note right here... Mhm fixed
01:50:576 (5,6,7,8) - https://osu.ppy.sh/ss/3342000 Done
02:33:944 (6) - 02:36:553 (6) - 02:39:162 (6) - 02:41:771 (6) - new combo Done
03:36:045 (8,9,10) - ctrl+h Done

im not into easier diffs, sorry
Thanks for the mod and it's okay you only had one diffi to mod anyway.
Topic Starter
[ Scarlet Red ]
Time to revive and continue working on this map. Hoping to get a rank soon enough! Let's do this!
-Mo-
Hello, M4M from your queue.

General
- Those uninherited timing changes at the start feel kind of confusing to play, especially on the easier levels. I'm not really sure what to do about them though, and all I can suggest is asking someone a bit mroe experienced with weird timings.

Easy
- I feel that the general spacing of every note is pretty large for an Easy. If it were me, I'd tone it down, although doing that takes quite a lot of reworking.
- 00:25:472 (6) - New combo here since the current combo already spans over a lot of measures, and this is right after an uninherited point.
- 00:38:189 (6) - Same thing here. I personally wouldn't recommend spanning any combo over 4 measures for this song.
- 00:47:972 (5) - Is there a reason you've got a jump here on an Easy difficulty? Easy diffs should be very basic with almost perfectly consistent spacing so that beginner players can pick up the game easily.
- 01:06:885 (3,4,5) - Inconsistent spacing through these.
- 01:14:711 (1,2,3,4,5,6) - Do you think it's possible to mix up the rhythm you hve here rather than just using 2/1 sliders repetitively?
- 01:19:928 (5) - New combo here since the current one is fairly long.
- 01:36:554 (2,3) - Inconsistent spacing (these are too close).
- 01:40:467 (4) - New combo should be here instead of 01:41:772 (1) since this is the hypermeasure (every 4 measures).
- 01:44:380 (1) - Up to you whether you want to break this combo up with a NC or not, but if you do, I'd put it at 01:43:076 (3) instead.
- 02:44:380 (7) - New combo here for consistency.
- 03:09:163 (3) - New combo here to break up the current combo.
- 03:14:054 (5) - And here (if you want, just NC on this one and you can ignore the other two).
- 03:16:989 (7) - And here.
- 03:34:577 (1,1) - I'd say there's too little recovery time after the spinner for beginner players to handle. For an Easy, the rule of thumb is one whole measure.
- 03:46:968 (3,4) - Inconsistent spacing.
- 03:50:229 (1,1) - As before; not enough recovery time.

Normal
- 00:19:414 (2,3) - Might aswell make this a blanket.
- 00:25:146 (2) - Put the NC here since this is where you have the uninherited timing change.
- 00:31:666 (2,3) - I'd personally say that this rhythm is a bit confusing for beginner players to read. I'd try something else (perhaps a single reverse slider?).
- 00:38:188 (3) - NC should be here for the downbeat (large white tick).
- 00:40:797 (3) - As above.
- 00:48:623 (3) - As above.
- 00:51:232 (3) - As above.
- 01:12:427 (7) - NC to break up the current combo.
- 01:13:079 (9,10) - This kind of rhythm is feel is poor polarity and is kind of difficult to read for beginner players.
- 01:15:362 (2,3,4) - This rhythm doesn't match the music in my opinion. The vocal notes are on the white ticks, while there is nothing significant on the red tick.
- 01:17:991 (2,3) - What are these notes supposed to follow? It looks like you have them snapped to the 1/16 grey tick, which is incredibly unintuitive to play and most likely unrankable.
- 01:20:579 (2,3,4) - As before about this rhythm. It comes up again a few times, so I won't mention this again (unless you want me to point out all of these for you).
- 01:22:536 (5) - NC here for consistency.
- 01:51:554 (2) - Missing clap.
- 01:53:511 (6) - NC here for consistency.
- 02:04:272 (8) - NC to break up the current combo.
- 03:18:946 (1,1) - Similar to Easy; there's not enough recovery time here. For Normal, I'd aim for atleast half a measure.
- 03:24:795 (7) - NC to break up the current combo.
- 03:26:914 (1,2) - You miss the downbeats here (which has a clear vocal note) to place this on the red tick. This is very unintuitive to play I'd say.
- 03:32:621 (7) - NC to break up the current combo.
- 03:42:729 (1) - Nc here for consistency.
- 03:48:599 (5) - As above.

Hard
- 00:12:404 (5) - NC here for the uninherited point.
- 00:25:310 (4) - NC should be here since this is the first note after the uninherited point.
- 00:35:581 (2) - NC should be on these beats for the downbeat.
- 01:06:232 (6,7,1) - I'd try to keep an even spacing through these.
- 01:16:993 (8,9) - This doesn't seem to play too well nor match the music very well either. What you have now leads to a weird polarity into 01:17:645 (1) so it's not too intuitive to play. I hear the drums start on 01:17:319 rather than 01:16:993 too.
- 01:18:950 (5) - Kind of an unusual slider. I'd try to keep a regular shape for this.
- 01:19:847 (9) - The drums end on 01:19:928 , so I don't think this should go beyond onto the blue tick after it. Plus I feel that a harder ntoe on the downbeat would be suitable since that's where the new line in the vocals is.
- 01:40:467 (2) - New combo should be here for the downbeat.
- 02:05:087 (5,6) - Kind of poor polarity, and difficult to follow. There is a cymbal crash on 02:05:249 which you can place a note on.
- 02:11:690 (9) - As before.
- 02:48:619 (8) - New combo here since you switch to 1/3 here.
- 03:17:967 (3,2) - Minor: These are slightly overlapping, which I would try to avoid.

Lunatic
- 00:12:404 (5) - NC for uninherited point.
- 00:22:838 (9) - NC should be here for the downbeat.
- 00:27:754 (10) - As above.
- 00:30:363 (13) - As above.
- 00:35:580 (6) - As in Hard; the NC should be on these notes for the downbeat.
- 01:10:146 (3,4) - Minor: You could make a double blanket with these.
- 01:20:743 (2,3) - I wouldn't consider this very good flow, since you're asking the player to almost go back the way they came during the slider. I'd personally flip this.
- 01:54:815 (1,2) - Is such a close spacing neccessary for these? It makes these look like they belong to the 1/3 combo previously.
- 02:01:988 (2,3) - Minor: These could be a double blanket.
- 02:09:977 (2,3,4) - Inconsistent spacing through these.
- 03:16:336 (8) - Another unusual looking sldier. If you want to use this sort of shape, try placing the grey slider point in the middle of the curve so that it looks smoother. - 03:24:796 (7) - NC to break up the current combo.
- 03:28:709 (2) - NC should be here for the downbeat.
- 03:32:622 (9) - NC to break up the combo.

Screaming Eyes
- 00:11:460 (1,2,3,4,5,6) - You could use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) here for a more regular looking hexagon.
- 00:12:404 (7) - NC for the uninherited point.
- 00:20:882 (5,6,7,8,9) - CPC for a more regular looking pentagon.
- 00:35:907 (1) - A NC doesn't feel necessary here.
- 00:40:146 (3,4,5,6,7) - Kind of an unusual shape for a stream. I'd keep the shape smooth so that's it's a bit more intuitive to play.
- 00:41:124 (1) - As before about the NC.
- 01:14:221 (7,8,9,10,11) - As before about the stream shape.
- 01:37:614 (6) - This seems to be very confusing. This is spaced evenly from 5 and 7, yet it is 1/4 beat after 5 and 1/2 before 7. The way you've spaced this doesn't represent that at all. Plus I wouldn't really recommend missing the red ick at 01:37:696 since I'd say I can hear a note on this.
- 01:45:685 (1,2,3) - I'd use a slider on either one of these so the player can ease into the 1/3 rhythm easier, rather than be expected to tap 1/3 without any warning.
- 01:51:119 (2,3,4,5,6,7) - Consider using a smoother flow? The back and forth flow you have here is pretty demanding especially since you have it on 1/3 already.
- 01:58:727 (1,2) - This is an unusual rhythm. I don't see the reason wy you're using the blue and purple ticks respectively. I'd say you might aswell extend these to the white ticks so that they're more intuitive to play.
- 02:00:032 (1,2) - Same thing here.
- 03:22:838 (6) - NC here for consistency.
- 03:26:751 (7) - And here.
- 03:30:664 (8) - NC should be here so it goes every 2 measures.
- 03:32:621 (4) - As above.

Good luck.
Topic Starter
[ Scarlet Red ]
Nevermind for some reason my entire osu glitches and your whole modifications are gone... okay osu!
-Mo-
Ctrl+S is your friend >.<
Topic Starter
[ Scarlet Red ]

-Mo- wrote:

Ctrl+S is your friend >.<
See I kept doing that... and it still reverted my changes...idk
Topic Starter
[ Scarlet Red ]

-Mo- wrote:

Hello, M4M from your queue.

General
- Those uninherited timing changes at the start feel kind of confusing to play, especially on the easier levels. I'm not really sure what to do about them though, and all I can suggest is asking someone a bit mroe experienced with weird timings.

Easy
- I feel that the general spacing of every note is pretty large for an Easy. If it were me, I'd tone it down, although doing that takes quite a lot of reworking.
- 00:25:472 (6) - New combo here since the current combo already spans over a lot of measures, and this is right after an uninherited point.
- 00:38:189 (6) - Same thing here. I personally wouldn't recommend spanning any combo over 4 measures for this song.
- 00:47:972 (5) - Is there a reason you've got a jump here on an Easy difficulty? Easy diffs should be very basic with almost perfectly consistent spacing so that beginner players can pick up the game easily.
- 01:06:885 (3,4,5) - Inconsistent spacing through these.
- 01:14:711 (1,2,3,4,5,6) - Do you think it's possible to mix up the rhythm you hve here rather than just using 2/1 sliders repetitively?
- 01:19:928 (5) - New combo here since the current one is fairly long.
- 01:36:554 (2,3) - Inconsistent spacing (these are too close).
- 01:40:467 (4) - New combo should be here instead of 01:41:772 (1) since this is the hypermeasure (every 4 measures).
- 01:44:380 (1) - Up to you whether you want to break this combo up with a NC or not, but if you do, I'd put it at 01:43:076 (3) instead.
- 02:44:380 (7) - New combo here for consistency.
- 03:09:163 (3) - New combo here to break up the current combo.
- 03:14:054 (5) - And here (if you want, just NC on this one and you can ignore the other two).
- 03:16:989 (7) - And here.
- 03:34:577 (1,1) - I'd say there's too little recovery time after the spinner for beginner players to handle. For an Easy, the rule of thumb is one whole measure.
- 03:46:968 (3,4) - Inconsistent spacing.
- 03:50:229 (1,1) - As before; not enough recovery time.

Normal
- 00:19:414 (2,3) - Might aswell make this a blanket.
- 00:25:146 (2) - Put the NC here since this is where you have the uninherited timing change.
- 00:31:666 (2,3) - I'd personally say that this rhythm is a bit confusing for beginner players to read. I'd try something else (perhaps a single reverse slider?).
- 00:38:188 (3) - NC should be here for the downbeat (large white tick).
- 00:40:797 (3) - As above.
- 00:48:623 (3) - As above.
- 00:51:232 (3) - As above.
- 01:12:427 (7) - NC to break up the current combo.
- 01:13:079 (9,10) - This kind of rhythm is feel is poor polarity and is kind of difficult to read for beginner players.
- 01:15:362 (2,3,4) - This rhythm doesn't match the music in my opinion. The vocal notes are on the white ticks, while there is nothing significant on the red tick.
- 01:17:991 (2,3) - What are these notes supposed to follow? It looks like you have them snapped to the 1/16 grey tick, which is incredibly unintuitive to play and most likely unrankable.
- 01:20:579 (2,3,4) - As before about this rhythm. It comes up again a few times, so I won't mention this again (unless you want me to point out all of these for you).
- 01:22:536 (5) - NC here for consistency.
- 01:51:554 (2) - Missing clap.
- 01:53:511 (6) - NC here for consistency.
- 02:04:272 (8) - NC to break up the current combo.
- 03:18:946 (1,1) - Similar to Easy; there's not enough recovery time here. For Normal, I'd aim for atleast half a measure.
- 03:24:795 (7) - NC to break up the current combo.
- 03:26:914 (1,2) - You miss the downbeats here (which has a clear vocal note) to place this on the red tick. This is very unintuitive to play I'd say.
- 03:32:621 (7) - NC to break up the current combo.
- 03:42:729 (1) - Nc here for consistency.
- 03:48:599 (5) - As above.

Hard
- 00:12:404 (5) - NC here for the uninherited point.
- 00:25:310 (4) - NC should be here since this is the first note after the uninherited point.
- 00:35:581 (2) - NC should be on these beats for the downbeat.
- 01:06:232 (6,7,1) - I'd try to keep an even spacing through these.
- 01:16:993 (8,9) - This doesn't seem to play too well nor match the music very well either. What you have now leads to a weird polarity into 01:17:645 (1) so it's not too intuitive to play. I hear the drums start on 01:17:319 rather than 01:16:993 too.
- 01:18:950 (5) - Kind of an unusual slider. I'd try to keep a regular shape for this.
- 01:19:847 (9) - The drums end on 01:19:928 , so I don't think this should go beyond onto the blue tick after it. Plus I feel that a harder ntoe on the downbeat would be suitable since that's where the new line in the vocals is.
- 01:40:467 (2) - New combo should be here for the downbeat.
- 02:05:087 (5,6) - Kind of poor polarity, and difficult to follow. There is a cymbal crash on 02:05:249 which you can place a note on.
- 02:11:690 (9) - As before.
- 02:48:619 (8) - New combo here since you switch to 1/3 here.
- 03:17:967 (3,2) - Minor: These are slightly overlapping, which I would try to avoid.

Lunatic
- 00:12:404 (5) - NC for uninherited point.
- 00:22:838 (9) - NC should be here for the downbeat.
- 00:27:754 (10) - As above.
- 00:30:363 (13) - As above.
- 00:35:580 (6) - As in Hard; the NC should be on these notes for the downbeat.
- 01:10:146 (3,4) - Minor: You could make a double blanket with these.
- 01:20:743 (2,3) - I wouldn't consider this very good flow, since you're asking the player to almost go back the way they came during the slider. I'd personally flip this.
- 01:54:815 (1,2) - Is such a close spacing neccessary for these? It makes these look like they belong to the 1/3 combo previously.
- 02:01:988 (2,3) - Minor: These could be a double blanket.
- 02:09:977 (2,3,4) - Inconsistent spacing through these.
- 03:16:336 (8) - Another unusual looking sldier. If you want to use this sort of shape, try placing the grey slider point in the middle of the curve so that it looks smoother. - 03:24:796 (7) - NC to break up the current combo.
- 03:28:709 (2) - NC should be here for the downbeat.
- 03:32:622 (9) - NC to break up the combo.

Screaming Eyes
- 00:11:460 (1,2,3,4,5,6) - You could use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) here for a more regular looking hexagon.
- 00:12:404 (7) - NC for the uninherited point.
- 00:20:882 (5,6,7,8,9) - CPC for a more regular looking pentagon.
- 00:35:907 (1) - A NC doesn't feel necessary here.
- 00:40:146 (3,4,5,6,7) - Kind of an unusual shape for a stream. I'd keep the shape smooth so that's it's a bit more intuitive to play.
- 00:41:124 (1) - As before about the NC.
- 01:14:221 (7,8,9,10,11) - As before about the stream shape.
- 01:37:614 (6) - This seems to be very confusing. This is spaced evenly from 5 and 7, yet it is 1/4 beat after 5 and 1/2 before 7. The way you've spaced this doesn't represent that at all. Plus I wouldn't really recommend missing the red ick at 01:37:696 since I'd say I can hear a note on this.
- 01:45:685 (1,2,3) - I'd use a slider on either one of these so the player can ease into the 1/3 rhythm easier, rather than be expected to tap 1/3 without any warning.
- 01:51:119 (2,3,4,5,6,7) - Consider using a smoother flow? The back and forth flow you have here is pretty demanding especially since you have it on 1/3 already.
- 01:58:727 (1,2) - This is an unusual rhythm. I don't see the reason wy you're using the blue and purple ticks respectively. I'd say you might aswell extend these to the white ticks so that they're more intuitive to play.
- 02:00:032 (1,2) - Same thing here.
- 03:22:838 (6) - NC here for consistency.
- 03:26:751 (7) - And here.
- 03:30:664 (8) - NC should be here so it goes every 2 measures.
- 03:32:621 (4) - As above.

Good luck.
Almost done with implimenting Screaming Eyes but one thing I wanna mention: A couple of the things that you pointed me out on were me making mistakes. They weren't intentional. So thanks for pointing them out but it seemed like you thought I did them intentional because to me, I'd have to be retarded to make some of these mistakes (really the purple ticks mess up and that (6) jump right after the stream without a spacing in time... both were stupid mess ups but I don't think it was me messing up it was the map itself glitching... weird...)
-Mo-

[ Scarlet Red ] wrote:

Almost done with implimenting Screaming Eyes but one thing I wanna mention: A couple of the things that you pointed me out on were me making mistakes. They weren't intentional. So thanks for pointing them out but it seemed like you thought I did them intentional because to me, I'd have to be retarded to make some of these mistakes (really the purple ticks mess up and that (6) jump right after the stream without a spacing in time... both were stupid mess ups but I don't think it was me messing up it was the map itself glitching... weird...)
No worries. I didn't mean to come off as rudely presumptuous so I apologise if I did.
LwL
M4M from your queue. I kind of lack experience but I hope this will still be useful :)

Anything regarding the looks is entirely subjective and merely a suggestion in case you agree with me.

Easy
Your entire spacing before 00:32:972 (1) seems inconsistent, you should probably rework that part so that it's 1.3 everywhere. I think that 1.3 is fine overall though, it just seems rather large because a lot of your notes have 2/1 spacing.
00:21:697 (2,3) - You should not let these overlap since it's an easy. Same for 00:23:980 (4,5). Though it's questionable whether a 1/2 gap between notes is ok for an easy at all.
00:44:711 (2,3) - ^
00:48:624 (1,2) - Random DS change from 1.3 to 1.4
01:02:972 (2,1) - I would make this 1.3 DS instead of 1.24 just because it's neat. Don't think this is much of an issue though.
01:17:319 (3,4) - Random DS change, I'm guessing because there was no space left. I'd just move (1,2,3) to the right a bit to make room.
01:21:232 (2,3) - Random DS change
01:40:467 (1,2) - Random DS change because of lack of space, more importantly the sliderstart on (2) is slightly off-screen.
Normal
00:11:460 (1,2) - You should avoid overlap in Normal as well, though considering how little it is it might be ok, I don't know this for sure. I'll still point all of them out just in case
00:13:708 (1,2) - ^
00:23:817 (5,6) - This does not look nice imo. I'd move the slider and its direction to somewhere like this (adjust the next notes to fit DS if you have to).It's entirely up to you though.
01:04:275 (1,2) - Overlap again
01:05:579 (4,5) - ^
01:09:492 (1,2) - ^
01:10:797 (4,5) - ^
01:44:054 (3,4) - Doesn't look nice imo. I'd move it in a similar fashion to 00:23:817 (5,6).
01:49:924 (5,6) - ^
01:55:467 (3,4,1,2) - Overlap again
01:57:424 (4,5) - ^
02:01:337 (1,2) - ^
02:02:641 (4,5) - ^
02:03:293 (6,7) - ^
02:04:598 (2,3) - Again, I don't think this looks nice. I'd move (3)'s direction slightly to be in line with the follow point.
02:07:206 (2,3,4) - I'd honestly just make this a 1/1 rhythm, the way it is it feels weird to me. It's up to you.
02:08:837 (5,1) - Overlap again
02:28:728 (1,2) - ^
02:31:337 (1,2) - ^
02:33:946 (1,2) - ^
02:36:554 (1,2) - ^
02:39:163 (1,2) - ^
02:41:772 (1,2) - ^
02:44:380 (1,2) - ^
02:46:989 (1,2) - ^
03:08:837 (6,1) - I personally don't like the looks of this, I'd suggest something closer to this (just changing how the slider curves).
03:37:838 (3,4) - Overlap again
03:39:795 (3,4) - ^
03:41:751 (3,4) - ^
03:45:664 (3,4) - ^
03:46:642 (1,2,3) - I don't like the looks of this at all. I'd suggest something like this
03:47:621 (3,4) - Overlap
03:49:251 (3,4,5) - ^
Hard
00:59:548 (2,3) - Looks awkward imo. I'd line it up with the follow point.
03:19:924 (4,5,6) - I'd add some slight jumps here (if there's a similar part that I missed, there as well), it was the only thing that felt unsatisfying while playing the map.
Lunatic
00:28:569 (4,5) - I'd move this slightly upwards so that the sliderend is in line with the stream. As it is it looks very awkward to me, even if the map in general has a lot of this kind of note placement, I feel like in this case it doesn't really work as well since it's a slider going into a stream.
01:12:755 (1,2,3) - Not sure if this is intentional or not, but this does not make a straight line and I feel like you wanted one to be there (move (3) to fix). If it's not a line it looks rather weird to me.
01:42:097 (1,2,3,4,5) - This looks really awkward to me, probably because the difference in the curve of the slider and the stream is so huge. I'd probably make the stream curve a little more.
03:31:643 (7) - NC maybe? This combo is very long the way it is.
Screaming Eyes
Not sure if you're done with it by now, I'll just mod it anyway.
00:28:813 (1,2) - (1) is slightly off compared to the rest of the stack, I'd just adjust the stack a bit, though it's not a big deal, it just doesn't look very good imo.
00:51:884 (6,7,8) - Inconsistent spacing which I don't see a reason for.
01:01:667 (1,2,3) - I think this would look better if you moved (2) to [x:76|y:92]
01:10:797 (1,2,3,4,5,6) - The way this is this goes a little against the flow when there's nothing in the music to suggest it. Not sure how I'd change this though, probably by rotating (1,2) a bit and potentially moving (3) slightly downwards.
01:59:217 (2,3,4,5) - Inconsistent spacing, again I don't see a reason for it.
02:47:152 (2,3) - I think this would look and play better if (3) was more in line with the movement from before. Not sure how to say it, basically like this
03:19:923 (4,5,6) - I think this would look better if you'd move (5) slightly downwards and also angle it a little more towards (6).
MokouSmoke
Hi there, m4m from your queue
a lot of stuff is just suggestions

[Overall]
  1. 03:05:249 - doesn't really affect anything, but 3/4 rhythm actually starts at 03:05:249 -
  2. Difficulty spread needs some fixing imo. The gap between normal, hard, and insane is quite large while there isn't much difference between insane and extra
[Easy]
  1. 1.3 DS seems a little high, no?
  2. In general, I think you can improve the placement of your notes/sliders by incorporating more symmetry/blanketing/patterns to make everything look more organized
  3. AiMod found some things
  4. 00:25:472 (1,2,3,4,1,2) - you're ending all the strong downbeats with sliders which isn't good. These need clickable objects for better emphasis. Suggest add a note at 00:25:472 and move the start of 00:25:472 (1,2,3,4,1,2) to 00:25:798 - also, 00:29:711 (3) - should be a normal 1/1 slider starting at 00:29:711 to match your previous rhythms and emphasize the right beats
  5. 00:36:232 (4) - I think this would look nicer if end of slider (3) and slider (4) made a straight line
  6. 00:40:145 (3) - make this flatter for better flow from (2) and blanketing, etc...
  7. 00:59:059 (1) - better flow if you blanket (2) imo
  8. 01:06:885 (3) - make less curved for better flow from (2). if you do this, I think you can have a nicer visual by making 01:08:189 (5) the same shape as (3)
  9. 01:10:798 (2) - ctrl+c ,ctrl+v and ctrl+j are your friends :)
  10. 01:58:728 (4,5) - you can probably use some fancier sliders here to make things interesting for beginner players
  11. 02:09:163 (3,4,1) - clean this up by using ctrl+c,, ctrl+v, and ctr+shift+r with 120 degrees to make a perfect triangle with the three slider heads
  12. 02:43:076 (5,6,1) - ^ etc...
  13. 03:15:032 (2) - maybe bend slider the other way (move ctrl point to (368, 164) ) for better flow
  14. 03:18:946 (2,1) - huge SV change for easy diff... I'd consider keeping SV=1.0x throughout and increase the mapping intensity by incorporating 2/1 sliders on downbeats
  15. idk if it's just my computer, but for some reason osu decides to switch to 4/4 meter here without a timing point. Just a heads up that this is still 3/4 meter and I think its better to remap the rhythms in this section to reflect that
  16. possible blanket stuff if you care - 00:44:711 (2,3) - 01:10:798 (2,3) - 01:35:250 (1,2) - 02:07:859 (2,3) -
[Normal]
  1. check AiMod again for errors
  2. Normal is not yet the difficulty to start ignoring DS for beat intensity and blanketing purposes, save that for hard diff
  3. 00:11:460 (1,2,3) - DS please...
  4. 00:13:708 (1,2,3) - stick to one DS, its normal diff
  5. 00:18:925 (1,2,3) - ^
  6. 00:28:732 - you can add note here and start spinner on downbeat
  7. 01:14:710 (1,2,3,4) - the rhythm in this section doesn't follow the song, please stick to 1/1 rhythm
  8. 01:40:467 (1) - this might be nicer as a 2/1 slider or 1/1 with repeat to add some more diversity to your rhythms here
  9. 02:02:641 (4,5,6,7) - rhythm suggestion to follow vocals and make downbeat clickable:
  10. 02:04:923 (3) - add a repeat to end slider on downbeat
  11. 02:06:554 (1,2,3,4,5) - same problem with awkward rhythm and not following song
  12. 03:05:250 (1) - same comment about SV as easy diff
  13. 03:38:816 (1,2,3,4) - downbeats here need something clickable imo. maybe try this instead:
  14. 03:49:577 (4) - needs more emphasis since its a strong beat imo. maybe try this (also follows guitar better): [
    SPOILER
    img]http://puu.sh/kdtji/1333474d05.jpg[/img]
  15. possible blanket stuff if you care - 00:25:797 (2,3,4) - (sorry, i didn't pay much attention to slider stuff on this diff)
[Hard]
  1. 00:13:545 (1) - just use a circle at 00:13:708 - you're missing a strong downbeat and the instruments start here anyways
  2. 00:22:838 - needs a note here
  3. start 1/4 repeat sliders at 00:28:406 - and use 2 repeats on each one so clickable objects feel like 1/1 rhythm
  4. 00:34:928 (1) - remove NC
  5. 00:37:537 (1) - move NC to 00:38:189 (2) - most of your NCs start on downbeats and I would keep it that way in this section
  6. 00:53:841 (1) - I think the guitar is still 1/1 rhythm here, etc...
  7. 01:13:080 - missing a note? also your DS is off here
  8. 02:04:598 (4) - maybe use one repeat instead and add a note at 02:03:130 (6) -
  9. 02:31:010 - needs something clickable here imo, maybe just use a repeat slider and a note?
  10. 03:11:119 (1,2,3,4) and 03:15:848 (3,4) - consider stacking here to stay consistent
  11. 03:36:534 - once you change the meter to 3/4, maybe use NCs on downbeats to emphasize them
[Insane]
  1. 00:13:626 (2) - move to (80, 180) for better flow
  2. 00:20:311 (2,3) - move to (296,72) and reposition 00:20:230 (1,2,3) - for better flow
  3. 00:26:287 (4,5,6) - spacing feels too large, also skipping downbeats again
  4. 00:29:303 (11,1,2) - DS mistake?
  5. 00:36:069 (1) - flow here seems somewhat interrupted by NC, so maybe move NC to 00:35:580 (6) -
  6. 01:00:362 (5) - maybe blanket 00:59:384 (2) -
  7. 01:25:064 (2) - remove? I think it sounds better
  8. 02:03:782 (1) - change to two notes to make downbeat clickable
  9. 03:32:622 (9,10) - flow here is randomly jerky. ctrl+j 03:33:274 (10) would be better
  10. 03:35:800 (6,7) - move down so that it flows from slider
[Extra]
  1. 00:46:504 - fill in some of this space with notes. there's too many gaps here
  2. 00:51:722 - ^
  3. 00:52:536 (9,10) - maybe 1/2 sliders instead
  4. 01:01:504 - add note
  5. 01:07:374 (2) - maybe triplet here?
  6. 01:13:080 (10,1,1) and 01:13:895 (5,6,7) - your spacings here are quite small compared to 01:12:428 (4,5,6) - i'd bump them up a bit to match
  7. 01:15:851 (6,7) - ctrl+g to emphasize downbeat
  8. 01:18:460 (4,5) - ^ , etc... you miss a lot of downbeats in this section that need clickable objects
  9. 01:39:489 (6) - It would look neater to stack end of slider (6) with end of slider (4)
  10. 01:43:565 (1,2) - flow is unexpectedly sharp here, maybe something like this to make it smoother:
  11. 01:51:011 (1,2,3,4,5,6,7) - notes feel scrunched here
  12. 02:05:249 - add note?
  13. 02:06:553 - The rhythm patterns here felt somewhat strange. If each measure is broken up into 8 beats, The vocals always fall on beats 1, 4, and 7, so it would be nice to emphasize those beats with clickable objects along with any DS/flow changes imo
  14. 02:28:727 - The difficulty in this section feels very similar to that of your lunatic diff. To help with spread, it might be nice to make the lunatic diff easier here by not adding so many 5 note streams
Hope that helps and good luck!
[Hiiro Sakaki]
Praying for the revival !

Text : Issue that I found and that I think that should be fixed (still feel free to refuse them)
Text : Suggestion/Minor Issue/Question

[Screaming Eyes]

HP-1? AR+0.2?

  1. 00:28:814 (7,1) - Stack them properly I guess
  2. 00:32:646 (5,1) - This jump feels a bit weird, as you go in opposite direction.
  3. 00:34:929 (2,3,4,5,6) - Ctrl+J and replace where it was?
  4. 00:39:086 (9) - I hear it on nothing, and I feel it breaks the flow of single tap 1/2 (Proof : you didn't do it for the next patterns)
  5. 01:01:667 (1,2,3,4,5,6,7,8,9,10) - Make it a whole stream? (Screams + 1/4 drums allows it)
  6. 01:06:232 (3) - Move to x:364 y:328?
  7. 02:12:912 (9) - Move the "red point of the slider" to x:60 y:332?
  8. 02:33:619 (12,1) - There's a 1/4 guitar there, map it as a reverse? (Few more instances of this)
[Lunatic]
OD +0.5/1?
  1. 00:30:281 (12) - Move it to x:236 y:36?
  2. 02:33:618 (5,1) - Same as for the Screaming Eyes diff
[Hard]

CS-0.3?

I hope this was helpful >.<
tux1230
Lunatic
00:28:813 (5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12) - ]i think the comboing could be different on this stream, maybe add new combo to the big white tick
00:42:836 - sounds to me like there should be a circle here
01:00:036 (4,5) - i think this can flow a bit better, you can do something like this https://i.imgur.com/d1yu8nt.png
01:15:037 (3) - make this flow better with the previous circle, heres a video showing how it could be done https://youtu.be/53BahPfqmS0
01:57:260 (4) - stack this on the slider
02:06:064 (1) - no new combo to keep consistency, on most parts of the map you have a new combo on every other big white tick
02:12:749 (3,4,5) - this needs to look better, maybe something like this? https://i.imgur.com/8gGL2uv.png
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