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Mili - Nine Point Eight

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Total Posts
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Topic Starter
Sylas
This beatmap was submitted using in-game submission on Wednesday, October 25, 2017 at 10:12:11 PM

Artist: Mili
Title: Nine Point Eight
Source: Deemo
Tags: Rayark Flowers Alice Hans Piano Girl Tree Collection 1 9.8 Arutsuki
BPM: 164
Filesize: 5838kb
Play Time: 02:52
Difficulties Available:
  1. Arutsuki's Insane (4.44 stars, 578 notes)
  2. Easy (1.36 stars, 117 notes)
  3. Grief (5.69 stars, 618 notes)
  4. Hard (3.37 stars, 397 notes)
  5. Insane (4.22 stars, 441 notes)
  6. Normal (1.96 stars, 216 notes)
Download: Mili - Nine Point Eight
Information: Scores/Beatmap Listing
---------------
osu! needs more Deemo
Redownload 1/10/2017 - Remapped top diff

Insane by Arutsuki
A Mystery
More Belgian mappers! Good job, pretty good so far
A Mystery
Alright let's mod this

Suggestion
Highly recommended
Unrankable

General

  1. I hope there are going to be custom hitsounds, and right now I've some trouble with some of the hitsounds you added to objects. I will point them out. Also, you can use the hitsound copier if you want the same hitsounds in your normal and hard as in the insane. (I suppose you're busy with that looking at the map description)
  2. Good map, definitely rankable, and you should go for it.
  3. The current bitrate of your mp3 is too high, and it should be 192 at most. Here is a 192 kbps version, the offset should be increased by 33 (so it will be 1567), and all the inherited points should be moved as well of course. It is possible for the first object not to be snapped correctly anymore (even if you check the "snap objects to timing" option). In that case just move it and it will fit perfectly again.
  4. Some custom combo colours would be nice :D
  5. I like it how you extended the time before the break. However, I also see you replaced the mp3 and moved the offset (gj!) but you moved everything except for the break (right now it starts right before the downbeat). Fix this
  6. Your current spread is not rankable. There should at least be 1 diff that has a lower star rating than 2.
Insane

  1. It's 2015, even though it's not necessary maybe you could think of a custom difficulty name :P
  2. Obviously, every hitsound suggestion here also applies in the other difficulties.
  3. I can see quite some overmapped triples, but I will ignore those
  4. Sometimes it could've been mapped better to the vocals. I will point most of the parts out so prepare for a big list of suggestions (I hope you don't mind)
00:10:713 (2,3) - You've been consistent with these patterns 00:07:421 (1,2,3) - , so why not to the same here? I think a 1/1 slider for the longer piano note instead of a slider-end makes more sense as well
00:24:067 (4) - Make this a blanket around 00:23:518 (1) -
00:24:616 (5,6,1,2) - I suggest making this a 1/2 slider only, because the quintuplet is not in the song. But if you really want to keep the stream, consider making it a consistent, normal one. (so use the same DS between every circle)
00:25:347 (2) - You could replace this with a circle and a 1/2 slider, that way you will be mapping the vocals more accurately
00:26:445 (1) - Actually the same as my previous suggestion, but in this case there should first be a slider and then a circle
00:32:299 (1,2,3,4) - Try this rhythm. It will be mapped to the vocals, and the hihat does not need to be mapped in this case
00:35:957 (3) - You can barely see the curve. Consider making the angle a little bit smaller or replacing the slider-anchor by a white one
00:37:238 (2) - Use a circle+slider. Right now you are ignoring the snare, which kinda feels bad :(
00:38:152 (1) - The overlap looks kinda meh
00:39:616 (1) - End the slider on the white tick, followed by a circle
00:46:384 - I recommend mapping something here because of the bass-kick, but also because the current spacing is very confusing
00:51:689 (2,3) - Swap the rhythms, it will be mapped better to the vocals
01:00:104 (1,2) - Also a "meh" looking overlap
01:01:201 (4,1) - Increase distance, it's a new downbeat and the next circles are further apart which doesn't really make sense :(
01:04:860 (3) - Circle+slider instead would fit the vocals way better
01:07:421 (1,2,3,4,5,6) - These triples really don't fit. Consider replacing them by 1/2 sliders
01:08:152 (7,8,9) - I think this was your intention. The current pattern does not represent the drums in the song
01:14:189 (2,3,4,1) - Maybe it's just me, but I found this very confusing. Consider moving 01:14:189 (2) -
01:16:384 - Map a circle here as well. It will fit the bass guitar :P (unless your intention was to map the piano only, that's fine as well)
01:19:128 (1) - Same on the red tick after this circle, and similar spots
01:46:018 (4) - This blanket is kinda bad, you could improve it
01:46:933 (1) - I like the anti-flow slider here, but it would be better if the distance from the previous circle was bigger, it would emphasize the vocals and the downbeat better.
01:53:152 (2,3) - This overlap really doesn't look that great. I highly recommend you to move one of the sliders
02:18:396 (3,4,5,6,7,8,9,10) - As cool as it might sound, this really is overmapped. The streams does not represent anything in the song, so if I were you I would replace it by 1/2 patterns for example
02:20:591 (1,2,3) - 2 1/2 sliders would be better, because the current pattern does not really fit the song
02:26:993 - Map a circle where the spinner starts, and let the spinner start on the blue tick instead. It is a really powerful, last note but it should be tapped
02:29:738 (2,3) - Same as 00:51:689 (2,3) -
02:37:787 (4,5,1,2) - Same as 00:24:616 (5,6,1,2) - (about the shape)
02:40:988 (3) - Remove this circle. That way you can emphasize the downbeat, and the circle is not in the song anyway
02:46:566 (1) - I like this kind of extended slider use, gj :)
02:53:335 (2) - Move further away because very slight overlaps like these look terrible :(

Hard

  1. This diff is full of very slight overlaps. Consider making the spacing a little larger at those spots
00:09:250 (2) - Same as 00:10:713 (2,3) - in your insane
00:22:055 (1,2,3) - Just stay consistent with your previous patterns. It suddenly feels empty here
00:32:665 (2,3) - Circle-slider-circle would fit the vocals better
00:47:482 (1) - I recommend you to just repeat the previous pattern. The spinner is pretty random (and also quite fast for a hard)
00:51:323 (1,2,3) - Try something like this for this pattern and the next one. It will fit better because slider-ends are not very useful for vocal-changes
00:53:152 (2,3) - If you did not apply my previous suggestion, move the circle further away from the slider to avoid reading issues
01:06:323 (2,1,2) - This is fine, but why not map the vocals and make the sliders off-beat? http://puu.sh/iGbWK/aa81450f61.jpg
01:08:152 (3,4,5) - Why did you do the rhythm correctly here but not in the insane? :P
01:09:615 - It really feels wrong ignoring the snare here
01:11:079 - Same issue. I recommend using a slider to map the guitar in the background
01:56:262 (2) - Use a circle and then a slider. Right now you are ignoring the snare
02:18:396 (3) - Make this a slider? The pattern is kinda confusing and I don't see why you would leave out the sound of the guitar
02:24:067 (2,3,4) - This would fit waaay better. The snares will be emphasized, and there won't be a weird empty space
02:35:226 (1,2) - Use the same rhythm as 00:57:177 (1,2,3,4) -
02:46:932 (1,2) - ^
02:52:787 (1,1,1,2,1,2,1,1,1) - Please make this consistent with the insane. Either that or make the insane consistent with the hard.

Normal

  1. You could've made this normal easier if you didn't space the 1/2. Using a lower spacing would fix this, but it would require an entire remap. I recommend making an easy diff as well
  2. Some of the stacks are confusing, and I'm talking about those with a 1/2 or larger timing gap between the circle and the slider
00:12:360 (5,6) - This is too confusing for a normal. A lot of people will just press this slider too early
00:29:006 (2) - make this a 1/2 slider? That way you can map the snare
00:49:860 (1,1) - The time between the spinner and the next slider is too little. I recommend removing the spinner and mapping the drums
00:53:884 (6) - Same as 00:29:006 (2) -
01:05:043 (5,6) - Also confusing
01:08:152 - Don't ignore this beat
01:14:738 (1) - A break is nice in a normal, but you could just stay consistent with the break in the hard/insane. If you want to keep this break then map at least the last half because it takes reeeaally long
01:38:335 (2) - Don't do this. There is nothing here to map, just make the slider-head and end a circle. The slider-ticks will also sound off-beat and that is something you should avoid
01:41:994 (2,3) - Confusing
02:01:384 (7) - Just map until the part where you stopped in the other difficulties.
02:36:323 (3) - Confusing
02:46:018 (5,6) - This one is especially confusing because both objects are on red ticks. I highly recommend you to map something between, because you are ignoring a sound as well now.
02:47:847 - Map this tick
02:52:787 (1,2,1,2,1,1,2) - Also make this consistent with the other diffs.

Woah that took me some time. I'm sorry for the big wall of text, but that's how I usually mod. If there is anything unclear, just ask me in-game. Also, I think the insane is rankable after getting a few mods, but I feel different about the other diffs.
I hope I helped you out a bit, and good luck!
Topic Starter
Sylas

A Mystery wrote:

Alright let's mod this

Suggestion
Highly recommended
Unrankable

General

  1. I hope there are going to be custom hitsounds, and right now I've some trouble with some of the hitsounds you added to objects. I will point them out. Also, you can use the hitsound copier if you want the same hitsounds in your normal and hard as in the insane. (I suppose you're busy with that looking at the map description)
  2. Good map, definitely rankable, and you should go for it.
  3. The current bitrate of your mp3 is too high, and it should be 192 at most. Here is a 192 kbps version, the offset should be increased by 33 (so it will be 1567), and all the inherited points should be moved as well of course. It is possible for the first object not to be snapped correctly anymore (even if you check the "snap objects to timing" option). In that case just move it and it will fit perfectly again.
  4. Some custom combo colours would be nice :D
  5. I like it how you extended the time before the break. However, I also see you replaced the mp3 and moved the offset (gj!) but you moved everything except for the break (right now it starts right before the downbeat). Fix this
  6. Your current spread is not rankable. There should at least be 1 diff that has a lower star rating than 2.
Insane

  1. It's 2015, even though it's not necessary maybe you could think of a custom difficulty name :P
  2. Obviously, every hitsound suggestion here also applies in the other difficulties.
  3. I can see quite some overmapped triples, but I will ignore those
  4. Sometimes it could've been mapped better to the vocals. I will point most of the parts out so prepare for a big list of suggestions (I hope you don't mind)
00:10:713 (2,3) - You've been consistent with these patterns 00:07:421 (1,2,3) - , so why not to the same here? I think a 1/1 slider for the longer piano note instead of a slider-end makes more sense as well
00:24:067 (4) - Make this a blanket around 00:23:518 (1) -
00:24:616 (5,6,1,2) - I suggest making this a 1/2 slider only, because the quintuplet is not in the song. But if you really want to keep the stream, consider making it a consistent, normal one. (so use the same DS between every circle)
00:25:347 (2) - You could replace this with a circle and a 1/2 slider, that way you will be mapping the vocals more accurately
00:26:445 (1) - Actually the same as my previous suggestion, but in this case there should first be a slider and then a circle
00:32:299 (1,2,3,4) - Try this rhythm. It will be mapped to the vocals, and the hihat does not need to be mapped in this case
00:35:957 (3) - You can barely see the curve. Consider making the angle a little bit smaller or replacing the slider-anchor by a white one
00:37:238 (2) - Use a circle+slider. Right now you are ignoring the snare, which kinda feels bad :(
00:38:152 (1) - The overlap looks kinda meh
00:39:616 (1) - End the slider on the white tick, followed by a circle
00:46:384 - I recommend mapping something here because of the bass-kick, but also because the current spacing is very confusing
00:51:689 (2,3) - Swap the rhythms, it will be mapped better to the vocals
01:00:104 (1,2) - Also a "meh" looking overlap
01:01:201 (4,1) - Increase distance, it's a new downbeat and the next circles are further apart which doesn't really make sense :(
01:04:860 (3) - Circle+slider instead would fit the vocals way better
01:07:421 (1,2,3,4,5,6) - These triples really don't fit. Consider replacing them by 1/2 sliders
01:08:152 (7,8,9) - I think this was your intention. The current pattern does not represent the drums in the song
01:14:189 (2,3,4,1) - Maybe it's just me, but I found this very confusing. Consider moving 01:14:189 (2) -
01:16:384 - Map a circle here as well. It will fit the bass guitar :P (unless your intention was to map the piano only, that's fine as well)
01:19:128 (1) - Same on the red tick after this circle, and similar spots
01:46:018 (4) - This blanket is kinda bad, you could improve it
01:46:933 (1) - I like the anti-flow slider here, but it would be better if the distance from the previous circle was bigger, it would emphasize the vocals and the downbeat better.
01:53:152 (2,3) - This overlap really doesn't look that great. I highly recommend you to move one of the sliders
02:18:396 (3,4,5,6,7,8,9,10) - As cool as it might sound, this really is overmapped. The streams does not represent anything in the song, so if I were you I would replace it by 1/2 patterns for example
02:20:591 (1,2,3) - 2 1/2 sliders would be better, because the current pattern does not really fit the song
02:26:993 - Map a circle where the spinner starts, and let the spinner start on the blue tick instead. It is a really powerful, last note but it should be tapped
02:29:738 (2,3) - Same as 00:51:689 (2,3) -
02:37:787 (4,5,1,2) - Same as 00:24:616 (5,6,1,2) - (about the shape)
02:40:988 (3) - Remove this circle. That way you can emphasize the downbeat, and the circle is not in the song anyway
02:46:566 (1) - I like this kind of extended slider use, gj :)
02:53:335 (2) - Move further away because very slight overlaps like these look terrible :(

Hard

  1. This diff is full of very slight overlaps. Consider making the spacing a little larger at those spots
00:09:250 (2) - Same as 00:10:713 (2,3) - in your insane
00:22:055 (1,2,3) - Just stay consistent with your previous patterns. It suddenly feels empty here
00:32:665 (2,3) - Circle-slider-circle would fit the vocals better
00:47:482 (1) - I recommend you to just repeat the previous pattern. The spinner is pretty random (and also quite fast for a hard)
00:51:323 (1,2,3) - Try something like this for this pattern and the next one. It will fit better because slider-ends are not very useful for vocal-changes
00:53:152 (2,3) - If you did not apply my previous suggestion, move the circle further away from the slider to avoid reading issues
01:06:323 (2,1,2) - This is fine, but why not map the vocals and make the sliders off-beat? http://puu.sh/iGbWK/aa81450f61.jpg
01:08:152 (3,4,5) - Why did you do the rhythm correctly here but not in the insane? :P
01:09:615 - It really feels wrong ignoring the snare here
01:11:079 - Same issue. I recommend using a slider to map the guitar in the background
01:56:262 (2) - Use a circle and then a slider. Right now you are ignoring the snare
02:18:396 (3) - Make this a slider? The pattern is kinda confusing and I don't see why you would leave out the sound of the guitar
02:24:067 (2,3,4) - This would fit waaay better. The snares will be emphasized, and there won't be a weird empty space
02:35:226 (1,2) - Use the same rhythm as 00:57:177 (1,2,3,4) -
02:46:932 (1,2) - ^
02:52:787 (1,1,1,2,1,2,1,1,1) - Please make this consistent with the insane. Either that or make the insane consistent with the hard.

Normal

  1. You could've made this normal easier if you didn't space the 1/2. Using a lower spacing would fix this, but it would require an entire remap. I recommend making an easy diff as well
  2. Some of the stacks are confusing, and I'm talking about those with a 1/2 or larger timing gap between the circle and the slider
00:12:360 (5,6) - This is too confusing for a normal. A lot of people will just press this slider too early
00:29:006 (2) - make this a 1/2 slider? That way you can map the snare
00:49:860 (1,1) - The time between the spinner and the next slider is too little. I recommend removing the spinner and mapping the drums
00:53:884 (6) - Same as 00:29:006 (2) -
01:05:043 (5,6) - Also confusing
01:08:152 - Don't ignore this beat
01:14:738 (1) - A break is nice in a normal, but you could just stay consistent with the break in the hard/insane. If you want to keep this break then map at least the last half because it takes reeeaally long
01:38:335 (2) - Don't do this. There is nothing here to map, just make the slider-head and end a circle. The slider-ticks will also sound off-beat and that is something you should avoid
01:41:994 (2,3) - Confusing
02:01:384 (7) - Just map until the part where you stopped in the other difficulties.
02:36:323 (3) - Confusing
02:46:018 (5,6) - This one is especially confusing because both objects are on red ticks. I highly recommend you to map something between, because you are ignoring a sound as well now.
02:47:847 - Map this tick
02:52:787 (1,2,1,2,1,1,2) - Also make this consistent with the other diffs.

Woah that took me some time. I'm sorry for the big wall of text, but that's how I usually mod. If there is anything unclear, just ask me in-game. Also, I think the insane is rankable after getting a few mods, but I feel different about the other diffs.
I hope I helped you out a bit, and good luck!

Thanks so much for your mod! Fixed everything, remapped normal too (Don't think an easy will be necessary now that the lowest diff is 1.99 stars :D )
You definitely did help a lot, thanks c:
Squichu
Hey there!
Here's my m4m part -

General
  1. Why don't you use custom combo colours? ;w; would be nice, cause the default ones look horrible with the background.. you can try one sof these sets -
    example1
    [Colours]
    Combo1 : 94,132,138
    Combo2 : 150,234,252
    Combo3 : 71,152,250
    example2
    [Colours]
    Combo1 : 181,181,181
    Combo2 : 187,241,253
    Combo3 : 250,134,253
    Combo4 : 251,241,121
    example3
    [Colours]
    Combo1 : 149,74,49
    Combo2 : 139,171,150
    Combo3 : 248,200,88
    Combo4 : 85,192,244
  2. even tho the easiest difficulty is below 2☆, there are still patterns and rhythms that are very hard to read for beginner players and it would be better to remove them from the diff. I'd prefer if there was an Easy diff tho, because lowering difficulty of Normal might make the spread unbalaced and the gap between Normal and Hard would be too big.
    If you don't want to map an Easy yourself, ask around for a Guest Diff. I'm sure there are plenty who'd map one for this song considering Deemo's popularity. :3
  3. a little sidenote - disbale grid snap! (right side, 3rd button from the bottom) so stacks, blankets and spacing doesn't get messed up so much.
Normal
  1. your current spacing is tbh confusing for beginners. that's because objects overlap when they're only 1/2 beat apart from each other. I'd recommend to use 1,2 for Slider Velocity and 1,5 Distance Spacing. Of course that means resnapping all sliders and adjusting all distances, but I'm sure it's worth it cause it'll greatly improve readabilty. Also it'll allow you to use very nice blanketing patterns and overlapping ones.
    here's 00:01:567 (1,2) - as an example:the lower image looks cleaner and more structured already, just becasue the sliderborders don't touch.
  2. 00:15:469 - add a cirlce here? the tick change between 00:14:737 (3,4) - confuses beginner players and it's better to avoid this in case this stays the easiest difficulty. and the circle matches the rhythm well
  3. 00:18:030 (4,5,6,1,2,3,4,1,2) - the combo here gets a little long, it'll tire players out. You could delete 00:20:408 (2) - since you ignored this beat in similar rhythms already.
    also, it might be better to unstack 00:21:871 (4,1) - because stacks in-between other objects are even harder to read than stacks in general.
  4. 00:22:603 (2,3,4,5) - the flow here's pretty abrupt, try smoothening this a little. example - http://puu.sh/iT1EP.jpg
  5. 00:26:445 (2,3,1) - mentioned before, unstack? actually, there are several other stacks like this, I'm sure you can find them by yourself. o3o -lazy-
    and the overlap with 00:28:640 (2) - should be avoided, too. it's very misleading. you can move (2) to 229|149 and change up the following pattern - http://puu.sh/iT1MU.jpg
  6. 00:30:103 (5,6,1,2,3,4,5,1,2) - another long combo, consider deleting 00:32:115 (2) - to give players some more space to breathe. xD
  7. 00:35:225 (5,6) - by alternating the rhythm you could emphasize the vocals very nicely. try this - http://puu.sh/iT23K.jpg
  8. 00:41:079 (3,4) - could match the vocals better, too. how about http://puu.sh/iT2af.jpg ?
  9. 01:04:310 (3) - delete this to lower combo
  10. 01:14:737 - how about dragging the break a little so it starts at 01:16:201 - ? so the playfield stays slightly dimmed til the vocals are finished. http://puu.sh/iT2m5.jpg
  11. 01:44:554 (2,3,4,5) - could fow better, rotate (3) by 180° and ctrl+g, then move it to 216|49 ?
    similar here btw - 02:41:627 (2,3,4,5) -
  12. 01:49:859 - green line is unnecessary. It doesn't change anything, so you can delete it
  13. 01:57:176 (3,4,1) - this, too. you can move (3) to 63|209 and (4) to 285|15
  14. 02:02:847 (2,3) - tick change is confusing, especially because they're following different instruments. replace 3 with a short slider that start on the red tick here 02:03:213 - ? http://puu.sh/iT2H5.jpg or use two circles.
  15. 02:26:993 (4,1) - let the spinner start on the red tick, not the blue one, please. it doesn't make that much of a difference in StdMode but this'll be horrible in a lower diff in other modes (Taiko/mania) so why not do other mode players the favor? :3
  16. 02:51:323 (4,5) - similar to something I mentioned already, too. They shouldn't overlap, it's misleading. move (5) elsewhere?
Hard
  1. the big problems I see in this diff are the overlaps and very inconsistent spacing. In the beginning you could for example set DS to 1,2 and re-adjust overlapping objects (disable Grid Snap! otherwise this might not work correctly.) The diff will look a lot clearer, just like Normal. example 00:03:579 (3,4,5,1) -
  2. 00:05:957 (1) - ctrl + h and move to 40|37 to avoid overlap with previous pattern
  3. 00:13:823 (3) - feels wrong to ignore the white tick here, try a different rhythm? http://puu.sh/iT3Cf.jpg (changed prev object to just to see if it matches the rhythm. I think both work nicely so feel free to change that to or leave as is.)
  4. 00:15:287 (3) - ^, how about replacing it with a circle plus slider?
    I'm sure you can think of something for similar patters, too. (I'm only talking about the long 1/1 sliders at this part, as soon as the vocals start they emphasize them really nicely, but without vocals the sliders don't match that well)
  5. 00:45:469 (1,2) - try ctrl+g for the rhythm. it matches the vocals better because the "be just fine" is fluent, while "that'll" sounds kinda abrupt.
    same goes for 00:46:567 (3,4) - of course and
  6. 00:47:664 (5,6) - here it'd work better to use two short sliders and a cirlce, cause a completely new sound starts there. it should be clickable - http://puu.sh/iT46R.jpg (also moved the NC from 00:49:860 (1) - to the circle, because your NCs usually are on the downbeat. it#s more consistent this way and also makes more sense (imo) cause the vocals end there and the beat takes over the combo.. >w< )
  7. 03:03:030 (1) - sounds off, cause a new sound starts at 03:03:579 - how about splitting this? http://puu.sh/iT4yp.jpg
That's all from me, hope I could help! :3
If you have any questions cause of the mod, feel free to ask me ingame/via forum pm, good luck!
*squee*
Arutsuki
hi nm from q

speed thing
  1. 00:01:932 (2) - space this more from 00:01:567 (1) - I'd say like 1.6 ds would go well with that sv, but it's nothing too bad just a small suggestion
  2. 00:05:591 (4,5) - maybe use these stacks at 00:02:562 - these points as well? same sounds and it has a nice touch since 00:04:127 (4,5) - these being spaced emapathizes the piano
  3. 00:23:152 (3,4,1) - weird angle
  4. 00:24:249 (4,5) - ctrl+g these, flows better imo
  5. 00:29:737 (2,3) - make these the same spacing as 00:30:103 (3,4) -
  6. 00:39:615 (1,2,3) - I would use the way you mapped the voice here on this part as well 00:40:896 - since it's the same
  7. 01:10:896 - put a circle here and move the 1/2 slider to the white tick to fill that gap
  8. 01:26:536 (1) - why this random spinner here?
  9. also in that section I'd use doubles on 01:16:201 (1) - these sounds since there's always two guitar strokes, and use some sliders for the stretched guitar notes. feels a bit too empty as it is
  10. 01:39:798 (2) - I'd make the sliderend here clickable cuz of the sound
  11. 01:41:262 (2,3,4,1,2,3,1,2,3,1,2) - kinda weird to be in the same place, try moving the second pair or angling it different
  12. 01:46:018 (4,1) - these could be confused as a jump, stack or overlap them
  13. 02:23:884 (1) - this is where the stream should bend, is kinda confusing if it does on a blue tick

good luck
Topic Starter
Sylas

Arutsuki wrote:

hi nm from q

speed thing
  1. 00:01:932 (2) - space this more from 00:01:567 (1) - I'd say like 1.6 ds would go well with that sv, but it's nothing too bad just a small suggestion id like to keep it this way for consistency in the map and emphasis
  2. 00:05:591 (4,5) - maybe use these stacks at 00:02:562 - these points as well? same sounds and it has a nice touch since 00:04:127 (4,5) - these being spaced emapathizes the piano done
  3. 00:23:152 (3,4,1) - weird angle changed it
  4. 00:24:249 (4,5) - ctrl+g these, flows better imo
  5. 00:29:737 (2,3) - make these the same spacing as 00:30:103 (3,4) - done
  6. 00:39:615 (1,2,3) - I would use the way you mapped the voice here on this part as well 00:40:896 - since it's the same theres not really any significant sound on that beat imo
  7. 01:10:896 - put a circle here and move the 1/2 slider to the white tick to fill that gap went with a repeat slider instead, that would contradict my emphasis
  8. 01:26:536 (1) - why this random spinner here? removed it
  9. also in that section I'd use doubles on 01:16:201 (1) - these sounds since there's always two guitar strokes, and use some sliders for the stretched guitar notes. feels a bit too empty as it is imo fine as it is since im ignoring a lot of sounds on purpose and only mapping certain notes
  10. 01:39:798 (2) - I'd make the sliderend here clickable cuz of the sound done
  11. 01:41:262 (2,3,4,1,2,3,1,2,3,1,2) - kinda weird to be in the same place, try moving the second pair or angling it different wanted it to repeat like that on purpose
  12. 01:46:018 (4,1) - these could be confused as a jump, stack or overlap them should be fine bc it fits the song and i used completely different spacing to represent that gap
  13. 02:23:884 (1) - this is where the stream should bend, is kinda confusing if it does on a blue ticktried something else which may work

good luck
Thanks for the mod :)
Zekks
:oops: From my queue.

Arutsuki's Insane

- Add custom combo colors.

00:26:445 (1) - Unnecessary NC (New Combo.) Get rid of this NC.
00:26:810 (2) - NC
00:48:213 - NC
00:48:396 - Get rid of this NC.
00:48:213 - Make this a regular triple, no need to have it curved.
01:00:102 (1) - Get rid of this NC.
01:00:286 (2) - NC
01:11:810 (1) - Get rid of this NC.
01:11:993 (2) - NC
Hopefully by now you understand what I'm going for, no NC's around the end of streams/stacks and start the NC On the hitcircle/slider next to it on the timeline.
01:41:079 (1,2,1,2,3,1,2,3,1,2) - A lot of NC's here that are unnecessary.
02:01:384 (4,5,1) - Fix this (NC Issue.)
02:08:335 (3) - Move this slider end backwards 1 tick. (To the red tick.)
02:16:201 (1) - NC Issue.
02:32:847 (5) - Slider feels underwhelming, for this one slider, change the slider velocity to 1.50.
02:37:786 (6,7,8,9,1) - NC Issue.
02:49:493 (5,6,7,8,1) - NC Issue.

Hard

- Also add custom combo colors.

00:41:079 (1) - Get rid of the repeated end for this slider, also get rid of these two hitcircles - 00:41:627 (2,3) - Once you do that, add a slider here - 00:41:445 - Having the slider reach from white tick to red tick.
00:44:554 (4) - Move this hitcircle 2 ticks backwards, aka the previous white tick.
00:47:481 (5) - Also move this hitcircle 2 ticks backwards.
02:23:884 (3) - Move this slider under - 02:23:792 (2)
02:37:237 (4) - Get rid of this hitcircle.
02:37:237 - Place slider here, reaching from red tick to red tick.
olc
9.80665 ms^2
  1. 00:03:396 (2, 3) - This breaks flow while most of the part uses smooth flow. A way this could be avoided would be to stack object three on two: https://puu.sh/sM7fB/7f271e7c06.png
  2. 00:04:310 (5) - Move a few pixels to the right to prevent overlap
  3. 00:05:957 (1) - Note on red tick, change to 1/2 slider instead of 1/4: https://puu.sh/sM7oO/8a8634b561.png
  4. 00:06:506 (1) - Breaks flow, move object two above one
  5. 00:10:347 (1) - Breaks flow, overlap with object four of the previous combo and invert vertically to not overlap previous slider: https://puu.sh/sM7S4/e9c704247e.png (Note: There are a lot of other flow errors in the map, will not mention others in an effort to simplify mod)
  6. 00:11:810 (1) - Another note on red tick, change to 1/2 slider instead of 1/4: https://puu.sh/sM89r/34d76008c6.png (Note: There are also a lot of timing errors of this sort, will not mention others in an effort to simplify mod)
  7. 00:16:749 (2) - Blanket can be improved like so: https://puu.sh/sM8n0/87b8f9eeee.png
  8. 00:18:762 (6, 7) - Sliders are overmapped. For this to be supported by the song, there would either need to be four percussion sounds or the sounds would have to be different than the rest of the song. A way this could be improved is by replacing the sliders with circles. Object six could also be moved to the left to improve symmetry: https://puu.sh/sM8NH/9c1fb95205.png
  9. 00:22:603 (2) - Blanket could be improved like so: https://puu.sh/sM908/f36491326d.png
  10. 00:23:335 (4) - Move a few pixels to the right to prevent overlap: https://puu.sh/sM96i/39bbf2c8fe.png
  11. 00:23:884 (2) - Move to the right to prevent overlap: https://puu.sh/sM9sI/8a15329cac.png


Most of the issues in this diff are simply blankets, overlaps and flow. Fix most of those and you should be fine.
Topic Starter
Sylas
SPOILER

over_loadcode wrote:

9.80665 ms^2
  1. 00:03:396 (2, 3) - This breaks flow while most of the part uses smooth flow. A way this could be avoided would be to stack object three on two: https://puu.sh/sM7fB/7f271e7c06.png plays out fine imo
  2. 00:04:310 (5) - Move a few pixels to the right to prevent overlap you cant even see it while playing
  3. 00:05:957 (1) - Note on red tick, change to 1/2 slider instead of 1/4: https://puu.sh/sM7oO/8a8634b561.png the note is much more quiet here than in the other patterns and i wanna emphasize that
  4. 00:06:506 (1) - Breaks flow, move object two above one flow is not that important + it plays fine
  5. 00:10:347 (1) - Breaks flow, overlap with object four of the previous combo and invert vertically to not overlap previous slider: https://puu.sh/sM7S4/e9c704247e.png (Note: There are a lot of other flow errors in the map, will not mention others in an effort to simplify mod) Flow isn't something that is obligatory throughout the entire map, there are parts which may use uncomfortable motion to emphasize a sound or something in the song, also theres more types of flow (linear, circular and repetition)
  6. 00:11:810 (1) - Another note on red tick, change to 1/2 slider instead of 1/4: https://puu.sh/sM89r/34d76008c6.png (Note: There are also a lot of timing errors of this sort, will not mention others in an effort to simplify mod)
  7. 00:16:749 (2) - Blanket can be improved like so: https://puu.sh/sM8n0/87b8f9eeee.png wasnt going for a blanket
  8. 00:18:762 (6, 7) - Sliders are overmapped. For this to be supported by the song, there would either need to be four percussion sounds or the sounds would have to be different than the rest of the song. A way this could be improved is by replacing the sliders with circles. Object six could also be moved to the left to improve symmetry: https://puu.sh/sM8NH/9c1fb95205.png sliders dont have to end on an audible sound, im using 1/4 sliders here to emphasize the 2 kick sounds that are louder
  9. 00:22:603 (2) - Blanket could be improved like so: https://puu.sh/sM908/f36491326d.png
  10. 00:23:335 (4) - Move a few pixels to the right to prevent overlap: https://puu.sh/sM96i/39bbf2c8fe.png overlap is fine
  11. 00:23:884 (2) - Move to the right to prevent overlap: https://puu.sh/sM9sI/8a15329cac.png
Most of the issues in this diff are simply blankets, overlaps and flow. Fix most of those and you should be fine.

Thanks for the mod! nothing changed but it was a good start at modding, I recommend checking out pishifat's youtube where he teaches core concepts about mapping and flow and stuff like that
Topic Starter
Sylas
SPOILER

[ - Zekks - ] wrote:

:oops: From my queue.


Hard

- Also add custom combo colors.

00:41:079 (1) - Get rid of the repeated end for this slider, also get rid of these two hitcircles - 00:41:627 (2,3) - Once you do that, add a slider here - 00:41:445 - Having the slider reach from white tick to red tick. i prefer it like this since the repeat slider follows the vocals and then the triple is an independent pattern (like how different it is in the song) if that makes sense
00:44:554 (4) - Move this hitcircle 2 ticks backwards, aka the previous white tick. there is no sound on that tick, the music starts on the red tick
00:47:481 (5) - Also move this hitcircle 2 ticks backwards. ^
02:23:884 (3) - Move this slider under - 02:23:792 (2) done
02:37:237 (4) - Get rid of this hitcircle. why? there is an audible vocal sound (and im following the vocals here)
02:37:237 - Place slider here, reaching from red tick to red tick. i prefer this

Thank you for the mod x)
Noya
from #modreqs

[General]
Tags conflict with 9.80665m/s^2 diff.

[Easy]
1.2x DS is pretty big for an easy difficulty. Might want to consider lowering it.
00:04:493 (1) - Blanket with 00:03:030 (2) - .
00:14:737 (2) - Make this go to the next white tick. Ending it how it is now doesn't follow the full length of the guitar sound.
00:17:664 (2) - ^
00:20:591 (2) - ^
00:23:518 (2) - ^
00:24:981 (1,2) - Move to avoid overlapping.
00:36:688 (1,1) - Blanket.
00:42:542 (1,2) - ^
00:42:542 (1,2,3,4,5,1) - You've been following the vocals so why switch to the piano? 00:46:018 (2,3,4,5,1) - These don't keep the flow that you've been using up until now because you switched off of the vocals.
00:51:323 (1,2) - Blanket.
00:52:786 (2,1) - ^
00:55:713 (2,1) - Make the head of 00:57:176 (1) - closer to the end of 00:55:713 (2) - instead of the middle.
01:04:493 (2,1) - Blanket.
01:35:591 (1) - Remove the spinner and keep mapping it how you have been. With that spinner, you also miss a good downbeat here 01:38:152 (1) - .
01:55:713 (1,2) - Blanket.
02:00:103 (3,4,1) - Keep the spacing consistent.
02:16:201 (1,2) - Blanket.
02:20:591 (2) - ctrl+H this and blanket with 02:22:054 (1) - . It flows better this way.
02:29:371 (1,2,1) - Blanket these better.
02:45:469 (3) - Go until the next white tick.
02:52:786 (1) - I spinner here would work.

[Normal]
1.8x DS is big for a normal too.
00:04:493 (1,2) - Don't overlap these.
00:10:347 (1) - Make this either curved or straight.
00:32:847 (4) - Don't overlap.
01:09:432 (2) - This would look better in line with 01:08:884 (1) - instead of diagonal from the end.
01:35:957 (1) - Same thing I said in the Easy diff.
01:52:786 (1,2) - Make the same slope.
01:58:457 (4) - NC
02:35:225 (1,2) - Don't overlap.
02:46:932 (1,2) - ^ (I just don't think it looks good when people overlap like this ;w;)

[Hard]
00:18:945 (5,1) - Blanket better.
00:19:493 (2,3) - ^
01:01:932 (2,3,4) - Make spacing more consistent between these.
01:05:042 (4,5,6,1) - This pattern feels really crowded on the right side. 01:05:591 (5,6) - If you ctrl+G them it feels more natural.
02:17:664 (1,2,3) - Make spacing more consistent.
02:21:871 (5) - Blanket better.
02:27:085 (1) - This slider is wayyyyy too sudden. Having nothing here to emphasize the guitar like you have in the previous two diffs would be better.
02:46:566 (3,1) - 1 is almost hidden because of the overlap from 3.

Nice start good luck with ranking ;D
Arutsuki

[ - Zekks - ] wrote:

:oops: From my queue.

Arutsuki's Insane

- Add custom combo colors.

00:26:445 (1) - Unnecessary NC (New Combo.) Get rid of this NC.
00:26:810 (2) - NC
00:48:213 - NC
00:48:396 - Get rid of this NC.
00:48:213 - Make this a regular triple, no need to have it curved. No need to have it stacked either.
01:00:102 (1) - Get rid of this NC.
01:00:286 (2) - NC
01:11:810 (1) - Get rid of this NC.
01:11:993 (2) - NC
Hopefully by now you understand what I'm going for, no NC's around the end of streams/stacks and start the NC On the hitcircle/slider next to it on the timeline. Can you explain why would that be a problem? I see it as completely fine since new combos should start on important beats (mostly on big white ticks or at a start of a new section in music)
01:41:079 (1,2,1,2,3,1,2,3,1,2) - A lot of NC's here that are unnecessary.
02:01:384 (4,5,1) - Fix this (NC Issue.)
02:08:335 (3) - Move this slider end backwards 1 tick. (To the red tick.) No need to
02:16:201 (1) - NC Issue.
02:32:847 (5) - Slider feels underwhelming, for this one slider, change the slider velocity to 1.50. The violin sound is "underwhelming" as well. Also I did the same 01:06:506 (3) - here, so I dont understand why it's a problem only here, if at all.
02:37:786 (6,7,8,9,1) - NC Issue.
02:49:493 (5,6,7,8,1) - NC Issue.
No update cause didnt change anything :D
Topic Starter
Sylas
SPOILER

Noya wrote:

from #modreqs

[General]
Tags conflict with 9.80665m/s^2 diff. ill fix that

[Easy]
1.2x DS is pretty big for an easy difficulty. Might want to consider lowering it. i think its fine
00:04:493 (1) - Blanket with 00:03:030 (2) - . not going for blankets
00:14:737 (2) - Make this go to the next white tick. Ending it how it is now doesn't follow the full length of the guitar sound. im not following the guitar, just the piano
00:17:664 (2) - ^
00:20:591 (2) - ^
00:23:518 (2) - ^
00:24:981 (1,2) - Move to avoid overlapping. shouldnt be a problem
00:36:688 (1,1) - Blanket.
00:42:542 (1,2) - ^
00:42:542 (1,2,3,4,5,1) - You've been following the vocals so why switch to the piano? 00:46:018 (2,3,4,5,1) - These don't keep the flow that you've been using up until now because you switched off of the vocals. good point
00:51:323 (1,2) - Blanket.
00:52:786 (2,1) - ^
00:55:713 (2,1) - Make the head of 00:57:176 (1) - closer to the end of 00:55:713 (2) - instead of the middle. dont get what you mean
01:04:493 (2,1) - Blanket.
01:35:591 (1) - Remove the spinner and keep mapping it how you have been. With that spinner, you also miss a good downbeat here 01:38:152 (1) - .done
01:55:713 (1,2) - Blanket.
02:00:103 (3,4,1) - Keep the spacing consistent. oops
02:16:201 (1,2) - Blanket.
02:20:591 (2) - ctrl+H this and blanket with 02:22:054 (1) - . It flows better this way. prefer it like this since it emphasizes the change in music
02:29:371 (1,2,1) - Blanket these better.
02:45:469 (3) - Go until the next white tick. done
02:52:786 (1) - I spinner here would work. not a fan of spinners at the end

[Normal]
1.8x DS is big for a normal too. should be fine too
00:04:493 (1,2) - Don't overlap these.i like the overlap
00:10:347 (1) - Make this either curved or straight. done
00:32:847 (4) - Don't overlap.
01:09:432 (2) - This would look better in line with 01:08:884 (1) - instead of diagonal from the end. changed the pattern
01:35:957 (1) - Same thing I said in the Easy diff. done
01:52:786 (1,2) - Make the same slope. done
01:58:457 (4) - NC oops
02:35:225 (1,2) - Don't overlap.
02:46:932 (1,2) - ^ (I just don't think it looks good when people overlap like this ;w;) ahaha more of an opinion tho, should be fine rank wise

[Hard]
00:18:945 (5,1) - Blanket better. not going for blanket
00:19:493 (2,3) - ^
01:01:932 (2,3,4) - Make spacing more consistent between these. larger spacing for emphasis
01:05:042 (4,5,6,1) - This pattern feels really crowded on the right side. 01:05:591 (5,6) - If you ctrl+G them it feels more natural. its liket that for emphasis on 01:05:957 (1) also i tried to somewhat mirror the diamond from b4
02:17:664 (1,2,3) - Make spacing more consistent. ok
02:21:871 (5) - Blanket better. ok
02:27:085 (1) - This slider is wayyyyy too sudden. Having nothing here to emphasize the guitar like you have in the previous two diffs would be better.guessing you mean the spinner whoops forgot to change it
02:46:566 (3,1) - 1 is almost hidden because of the overlap from 3. moved it a bit

Nice start good luck with ranking ;D

thank you :)
Kibbleru
should be m/s^2 :D
BounceBabe

By the looks of it, you already have quite a lot experience, just haven't managed to achieve a ranked status yet.


General feedback after checking the map(s) you showed me:

Style you want to aim for: Simple-mapping and Advanced-mapping

Specified categories you need help with: Spacing, Flow

Your mapping style is clearly structured with influences from your stated mappers that you admire. I'm not sure if I can help you achieve a closer replica of their styles or how to implement them better. There are also many other influences from other maps you provided me, like crystallized. Very vivid with many jumps and uncommon sliders. You sure put some creativity and effort into it.

In regards to flow, overall it's already pretty good. There are just a few contradiction that I found.

Your other two maps had the least structure of the 3 you provided and definitely need more work. This map is a better example of more structural mapping.

However, I still found a few things about your mapping that should be avoided or need changing to make gameplay overall better. I'm mostly referring to the harder difficulty as mappers can have more freedom at creating them.


9.80665 m/s^2 has a few issues that need addressing that are contradicting or not reflecting the music properly.

Spacing

01:46:018 (4,1) - is not considered a jump nor normal spacing and thus very confusing. Stacking in this case would be better, or close arrangement for better readability. You'll need to fix the rest of the pattern too. http://puu.sh/sTPIL/c02bcb2319.jpg

This kind of arrangement (spacing) 00:18:762 (6,7) - can be misleading in regards of playability and readability. http://puu.sh/sTQ9N/b3da088141.jpg The problem is that these 00:18:762 (6,7,1) - are played as a streak, whereas 00:18:579 (5,6) - isn't. Using so many different spacing for such simple gameplay should be avoided. http://puu.sh/sTQir/74e16ef674.jpg Would be a lot better because it has more structure to it, making it less confusing to recognise how to play it.

00:04:310 (5,1) - the NC element is on a new bar and the first beat which is usually more dramatic which makes the current spacing a little too sparingly used. Try to add a bit more spacing to such sounds to accentuate them. It'll make them stand out more and reflect the music better. http://puu.sh/sTPRT/4dcf51fd9a.jpg

On the contrary to the above, 00:08:518 (4,5,1) - are weak sounds and should have smaller and most importantly consistent spacing to reflect the music. In general, higher stronger sounds can have larger spacing and weak soft and especially same sounds like 00:13:274 (1,2,3) - should have smaller spacing. You mostly did this correctly.

Analyse the following and try to find out how you could make these better with what I told you so far. This should be a small exercise for you to critically find contradicting issues. 00:23:152 (3,4,1) - 00:39:615 (1,2,3) - 00:41:810 (6,7,8) - 00:47:298 (3,4,5) - 01:57:176 (4,1) - 02:00:835 (5,6,7) - 02:18:396 (5,6) -

Flow

02:37:237 (3,1) - That's a very dramatic jump there but the long straight slider makes it hard to catch that jump with the streams. Especially since the stream is placed in a circular motion. Essentially, mirroring and placing it a little higher would make transition and gameplay a lot smoother and the cursor movement more natural. http://puu.sh/sTRpW/beee4e871c.jpg Here it's the opposite: 02:46:201 (1,2,3,4,1) - http://puu.sh/sTRwZ/4cae5de002.jpg In addition, playability and spacing correctness will be better like this http://puu.sh/sTRAw/d33b315998.jpg I think this would make a great addition to the pattern itself.

02:23:792 (4,1) - Flow is very poor here due to the strong curve of 02:23:518 (1,2,3,4) - and the following placement of 02:23:884 (1) - . 02:22:054 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is very smooth to follow but 02:23:792 (4,1) - interrupts this fluency. Placing 02:23:792 (4,1) - slightly more to the left will make this flow a lot better. http://puu.sh/sTRZY/f3292bde40.jpg

Other things I'd like to mention

02:49:859 (1,2,1,2,1,2,1,2,1,2,1,2) - 02:52:420 (1) - is too much NC abuse and in this case also hasn't a particular purpose (no harsh spacing changes for example). Too many NCs are irritating and bad for gameplay. In yours case, less is definitely more http://puu.sh/sTRK7/1be336b9ad.jpg or readability will suffer.

02:19:310 - leaving out such strong sounds, the guitar, makes gameplay lose flow since the music drastically continues but your mapping does not. Rather map this instead of leaving it unmapped.

Hard has also a couple things that you should avoid in this level.

Pattern

00:59:737 (3,4) - is a characteristic of Insane+ and should never be in anything easier than that. It is a very hard to understand and irritating pattern that is totally not suited for this level. You can introduce this kind of pattern in Insane but leave Hard streams streams.

01:41:993 (4) - Any kind of coverage has to be avoided in anything lower than Insane since these are hard to read for Hard players. These should also be introduced in Insane+ only.

Spacing

01:38:152 (1,2) - and 01:38:335 (2,1) - . By now you should know why this is wrong.

I hope this helped you and will also help you with your future maps. If you have any upcoming questions, are unsure about something or need further help, don't hesitate to contact me via PM.
Topic Starter
Sylas
SPOILER

BounceBabe wrote:


By the looks of it, you already have quite a lot experience, just haven't managed to achieve a ranked status yet.


General feedback after checking the map(s) you showed me:

Style you want to aim for: Simple-mapping and Advanced-mapping

Specified categories you need help with: Spacing, Flow

Your mapping style is clearly structured with influences from your stated mappers that you admire. I'm not sure if I can help you achieve a closer replica of their styles or how to implement them better. There are also many other influences from other maps you provided me, like crystallized. Very vivid with many jumps and uncommon sliders. You sure put some creativity and effort into it.

In regards to flow, overall it's already pretty good. There are just a few contradiction that I found.

Your other two maps had the least structure of the 3 you provided and definitely need more work. This map is a better example of more structural mapping.

However, I still found a few things about your mapping that should be avoided or need changing to make gameplay overall better. I'm mostly referring to the harder difficulty as mappers can have more freedom at creating them.


9.80665 m/s^2 has a few issues that need addressing that are contradicting or not reflecting the music properly.

Spacing

01:46:018 (4,1) - is not considered a jump nor normal spacing and thus very confusing. Stacking in this case would be better, or close arrangement for better readability. You'll need to fix the rest of the pattern too. http://puu.sh/sTPIL/c02bcb2319.jpgdone

This kind of arrangement (spacing) 00:18:762 (6,7) - can be misleading in regards of playability and readability. http://puu.sh/sTQ9N/b3da088141.jpg The problem is that these 00:18:762 (6,7,1) - are played as a streak, whereas 00:18:579 (5,6) - isn't. Using so many different spacing for such simple gameplay should be avoided. http://puu.sh/sTQir/74e16ef674.jpg Would be a lot better because it has more structure to it, making it less confusing to recognise how to play it.yea i like that

00:04:310 (5,1) - the NC element is on a new bar and the first beat which is usually more dramatic which makes the current spacing a little too sparingly used. Try to add a bit more spacing to such sounds to accentuate them. It'll make them stand out more and reflect the music better. http://puu.sh/sTPRT/4dcf51fd9a.jpg done

On the contrary to the above, 00:08:518 (4,5,1) - are weak sounds and should have smaller and most importantly consistent spacing to reflect the music. In general, higher stronger sounds can have larger spacing and weak soft and especially same sounds like 00:13:274 (1,2,3) - should have smaller spacing. You mostly did this correctly.

Analyse the following and try to find out how you could make these better with what I told you so far. This should be a small exercise for you to critically find contradicting issues. 00:23:152 (3,4,1) -spacing smaller and consistent 00:39:615 (1,2,3) -not sure what you want here since 3 has a strong vocal+a loud drum so therefore i made the spacing between 2 and 3 larger for emphasis 00:41:810 (6,7,8) -increase spacing for more emphasis 00:47:298 (3,4,5) - more spacing between 4 and 501:57:176 (4,1) - overlap since theres a gap 02:00:835 (5,6,7) -consistent spacing 02:18:396 (5,6) -larger spacing for emphasis

Flow

02:37:237 (3,1) - That's a very dramatic jump there but the long straight slider makes it hard to catch that jump with the streams. Especially since the stream is placed in a circular motion. Essentially, mirroring and placing it a little higher would make transition and gameplay a lot smoother and the cursor movement more natural. http://puu.sh/sTRpW/beee4e871c.jpg hm youre right it does flow better Here it's the opposite: 02:46:201 (1,2,3,4,1) - http://puu.sh/sTRwZ/4cae5de002.jpg In addition, playability and spacing correctness will be better like this http://puu.sh/sTRAw/d33b315998.jpg I think this would make a great addition to the pattern itself. i dont want to have it like that since i like the emphasis it gives the downbeat also i was experimenting with different patterns here and i liked the way this one plays out best. just find it really cool and unique

02:23:792 (4,1) - Flow is very poor here due to the strong curve of 02:23:518 (1,2,3,4) - and the following placement of 02:23:884 (1) - . 02:22:054 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is very smooth to follow but 02:23:792 (4,1) - interrupts this fluency. Placing 02:23:792 (4,1) - slightly more to the left will make this flow a lot better. http://puu.sh/sTRZY/f3292bde40.jpgkinda wanted to have uncomfortable flow on purpose to emphasize the change but i agree the flow was just way too awkward and this works a lot better

Other things I'd like to mention

02:49:859 (1,2,1,2,1,2,1,2,1,2,1,2) - 02:52:420 (1) - is too much NC abuse and in this case also hasn't a particular purpose (no harsh spacing changes for example). Too many NCs are irritating and bad for gameplay. In yours case, less is definitely more http://puu.sh/sTRK7/1be336b9ad.jpg or readability will suffer.i had the NC for the aesthetic but youre right

02:19:310 - leaving out such strong sounds, the guitar, makes gameplay lose flow since the music drastically continues but your mapping does not. Rather map this instead of leaving it unmapped.i wanted there to be a sudden stop after 6 and 7 so i mapped the guitar using just a circle rather than follow the extended guitar sound with a slider to cut the flow

Hard has also a couple things that you should avoid in this level.

Pattern

00:59:737 (3,4) - is a characteristic of Insane+ and should never be in anything easier than that. It is a very hard to understand and irritating pattern that is totally not suited for this level. You can introduce this kind of pattern in Insane but leave Hard streams streams. really? i think this pattern is easier than a stream but i guess it can be somewhat awkward to play. i dont usually see streams in hards.used a repeat slider instead since i dont really want a stream

01:41:993 (4) - Any kind of coverage has to be avoided in anything lower than Insane since these are hard to read for Hard players. These should also be introduced in Insane+ only.ok i changed up the pattern

Spacing

01:38:152 (1,2) - and 01:38:335 (2,1) - . By now you should know why this is wrong.yup

I hope this helped you and will also help you with your future maps. If you have any upcoming questions, are unsure about something or need further help, don't hesitate to contact me via PM.

Thanks so much! this was very helpful and you gave a lot of really good tips. will definitely help my mapping :)
BounceBabe

TheKoala wrote:

Analyse the following and try to find out how you could make these better with what I told you so far. This should be a small exercise for you to critically find contradicting issues. 00:23:152 (3,4,1) -spacing smaller and consistent 00:39:615 (1,2,3) -not sure what you want here since 3 has a strong vocal+a loud drum so therefore i made the spacing between 2 and 3 larger for emphasis

00:40:347 (3) - The vocal, in fact, gets weaker and the tone of her voice falls. By comparison to the other two 00:39:615 (1,2) - , these are rather monotonous so normal DS is reasonable. These actually gave me the impression they were mapped to vocals as they perfectly fit, while the drums sound here 00:40:530 - would also be just as important as 00:39:615 - but 00:39:615 (1) - has no jump. But if you feel that this emphasizes the slightly stronger drum, that's fine too - it's your choice after all.

Thanks so much! this was very helpful and you gave a lot of really good tips. will definitely help my mapping :)

Very glad it helped you :)
_Stan
hello from my queue

Easy
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:11:810 (2,2) - If you wanna them overlap, then make it overlap, if you won't, try to separate it
  3. 00:55:713 (2,1) - ds is ok but they get too close it's not good-looking, you can make a curve with 00:57:176 (1) -

  4. 01:14:737 - you nc here 00:48:396 (1) - to reflect this part over, but here is not. So try to be consolidated
  5. 02:52:786 (5) - ^

Hard
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:42:176 (5,6,1) - keep same ds is better I think
  3. 01:14:737 (7) - NC?
  4. 02:28:640 (1,2,3) - ds is not same with 00:49:859 (1,2,3) - , but they are same
  5. 02:32:847 (3) - I think this jump is not good cuz here is not heavy beat, but this jump is 02:33:396 (5) - ok, so adjust it?

Hard
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:03:396 (6,8) - overlap it, or increase the distance. too close
  3. 00:04:493 (1,3) - ^
  4. 01:14:371 (3,5) - blanket it better
  5. 01:35:225 (1) - stop at here is better 01:37:786 -
  6. 02:26:993 (3) - nc it when SVs change
  7. 02:52:786 (2) - ^

9.80665 m/s^2
  1. 01:26:445 (1) - it's better not to get touch
  2. 01:58:274 (4) - this note might like put-it-randomly
  3. 02:26:993 (1) - I suggest adjust this slider's curve, them move these two 02:28:823 (1,2) - to the position that 02:26:993 (1,1) - can be blanketed
  4. 02:33:579 (6,2) - overlap it, or increase the distance. too close

nice songs~ and great map
GOOD LUCK
Topic Starter
Sylas
SPOILER

_Stan wrote:

hello from my queue

Easy
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:11:810 (2,2) - If you wanna them overlap, then make it overlap, if you won't, try to separate it i mean while playing you cant see the overlap since theyre so far apart so it shouldnt matter4
  3. 00:55:713 (2,1) - ds is ok but they get too close it's not good-looking, you can make a curve with 00:57:176 (1) - dont want a curve but i moved the slider down so they wouldnt be so close

  4. 01:14:737 - you nc here 00:48:396 (1) - to reflect this part over, but here is not. So try to be consolidatedremoved nc in the first one
  5. 02:52:786 (5) - ^

Hard
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:42:176 (5,6,1) - keep same ds is better I think ya didnt mean for it to be different
  3. 01:14:737 (7) - NC? rather not since it messes with my combo colors
  4. 02:28:640 (1,2,3) - ds is not same with 00:49:859 (1,2,3) - , but they are same fixed
  5. 02:32:847 (3) - I think this jump is not good cuz here is not heavy beat, but this jump is 02:33:396 (5) - ok, so adjust it?the jumps are following the piano, and 1,3 and 5 are the same piano sound so i used this square copy pasted pattern to emphasize that

Hardyou have 2 hards xD but im guessing this refers to the GD insane so ill tell him
  1. Tags is different with your diff 9.80665 m/s^2
    ------------------------------------------------------------------------
  2. 00:03:396 (6,8) - overlap it, or increase the distance. too close
  3. 00:04:493 (1,3) - ^
  4. 01:14:371 (3,5) - blanket it better
  5. 01:35:225 (1) - stop at here is better 01:37:786 -
  6. 02:26:993 (3) - nc it when SVs change
  7. 02:52:786 (2) - ^

9.80665 m/s^2
  1. 01:26:445 (1) - it's better not to get touch nah i like that
  2. 01:58:274 (4) - this note might like put-it-randomly copy pasted 00:44:554 (2,3,4,5,6) -
  3. 02:26:993 (1) - I suggest adjust this slider's curve, them move these two 02:28:823 (1,2) - to the position that 02:26:993 (1,1) - can be blanketed ok
  4. 02:33:579 (6,2) - overlap it, or increase the distance. too close
its like that on purpose since i used the same overlap a bunch of times in the chorus

nice songs~ and great map thank youu :)
GOOD LUCK

thanks for the mod :)
Arutsuki
Wishkey
Yow! srry bit late due to stuff :/

9.80665 m/s²

  1. Optinial but you chould mute the slider end of the extended sliders in this diff like at 00:21:140 (3) - and 00:18:213 (4) - since theres only a hold sound on the blue tick not a strong beat
  2. 00:13:274 (1) - kinda feel this should be more emphasized, this is currently just in the flow and has the same small spacing you've been using up until this point but this is such a strong beat in the music since its where the shift from the calm to rock section starts, bit underrepresented imo could do something more spacing/angle wise for some more impact
  3. 00:22:054 (1,2) - aesthetics can be improved here imo, looks a bit random overlap atm, maybe change (1) into something like this for example?
  4. 00:30:469 (4) - add a clap here aswell, still has that clappy sound like (1,2,3)
  5. 00:31:932 (3,2) - easily avoidable overlap here, just the borders overlapping doesnt look that nice either a bit more or no overlap at all would be better
  6. 00:39:615 (1,2,3,1,2,3) - nothing really wrong here, but since you follow the vocals here a similar rythm choice for these would be nice here with the music imo since the songs follows 2x times 'leave me behind' so having similar rythm for that sentence would be cool way to represent that
  7. 00:44:006 (4) - and 01:57:176 (4) - thoughts about making this a 1/2 slider instead? the ending has that drum and the vocal rises on the end aswell. The 3/2 gap feels a bit off in this section sicne its the only one currently and well its the highest diff so bit denser rythm is always welcome
  8. 00:44:737 (3,5) - why not whislte these aswell, piano gets a bit intenser here so could whistle them to resperent that and it'd be more conistent with the similar 00:47:664 (5,6) - which has a whisle on the tail (or maybe that was meant to be removed)
  9. 01:07:054 (5,6) - decrease ds a bit, (6) isnt that strong since it doenst has that clap unlike 01:05:774 (6) - and you can hear the vocals and piano are less intense here aswell so decreasing the ds to represent that sounds fitting imo
  10. 01:20:591 (1) - could you make the bulb thingy a bit rounder, kinda stood a bit while playing since it looks a bit bad compared to the others in this section this thingy
  11. 01:41:262 (2,3,4,1,2,3,1,2,3,1) - can you make the claps on the (3)'s instead of the (1)'s here, will make it sound better since trips emphasize the last note so having the hitsound there is more fitting (and 3 is more distinct then 1/2)
  12. 01:42:542 (1,1) - could hitsound these better imo these stand really out in the song in terms of intesnity, like a clap would be good (the return kick and end of the return slider)
  13. 01:57:176 (4) - pretty long combo streak in this section, would NC here to shorten it a bit so its more inline with the rest
  14. 01:59:737 (5) - whistle on head?
  15. 02:00:652 (4) - could add a whislte on tail aswell since its pretty high pitch
  16. 02:18:396 (5,6,7,1) - sliderleniecy makes this play kinda awkward atm, can smoothen this up a bit with something like this for example
  17. 02:52:786 (1) - the finish is kinda really weak in the song so having the ds increase more doesnt seem to fit that well with the music imo, I'd rather go for maybe something like an anti jumpish like place the note at x99y167 for example
Hard
  1. 00:06:506 (2,3) - this kinda stood out to me as its the only ds shift in the section, if its for the piano drop I'd also do something here 00:07:237 (4,1) - since thats where the piano gets back to the original pitch, or just make it the same ds like the rest since its only the intro
  2. 00:46:932 (4,5) - feels kinda empty here with the drum and vocals having several stuff in between here, would consider mapping 00:47:115 - (not sure here if the piano is a fade of the white tick or the same piano key as the white tick)
  3. 01:14:737 (7) - could NC these on all your diffs fits the downbeat NC pattern and last note before the break but not that necessary
  4. some tricky parts that feel more like an insane diff like stop and go linear flow at 00:35:957 (3,1,2,1) - but since its not that high bpm it should be alright to react (also hitsounds from topdiff apply aswell)
normal
  1. 00:16:201 (1,3) - could improve the blanket a bit here and in the progress avoid the tail of 3 touching that slider
  2. 00:28:640 (2,3) - red ticks are the strongest beats here which makes it currently sound kinda off, I'd prioritze the red ticks instead of the white ones here
  3. 01:35:957 (1) - a hitsound here would go well with how strong the spinner end is
  4. 02:40:713 (6) - would make this a slider starting on the prev red tick, that vocal and drum is a bit too powerfull to ignore since now it plays a bit off with the music
easy
  1. 00:11:810 (2,2) - stack here bit off
  2. 00:24:981 (1,2) - could make this into a blanket, will look a bit better visually like
  3. 01:26:445 (1,1) - since they're relativly far apart in the timeline having half the ds is alright here, but I'd keep it the same in this section then so make 01:30:835 (1,2) - also the same ds like the previous one
  4. 01:35:591 (1) - same as normal
  5. 02:01:566 (1) - would make this out of the flow like a direction change instead to emphasize this beat more, kinda looks a bit weird now with the 3-1 combo of circles when 02:01:566 (1) - is not that emphasized
  6. 02:51:688 (2,3,4,5) - a bit too much of diff spike increase right at the end, compare this to rest of the kiai you never had 2 consecutive circles in it let alone 4 and you've never used a 1/1 slider even only 3/2s so going after that straight into 4 1/1 circles is a bit too much, change atleast 2 circles into a slider here for something a bit easier
gl with map! really catchy song digging it :D
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