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Porter Robinson - Divinity (feat. Amy Millan)

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Topic Starter
Maeglwn
This beatmap was submitted using in-game submission on Sunday, March 15, 2015 at 6:15:50 PM

Artist: Porter Robinson
Title: Divinity (feat. Amy Millan)
Tags: synthpop dream pop dance static noise bird tess hootowlstar
BPM: 90
Filesize: 8918kb
Play Time: 06:05
Difficulties Available:
  1. Radiance (4.17 stars, 768 notes)
Download: Porter Robinson - Divinity (feat. Amy Millan)
Information: Scores/Beatmap Listing
---------------
hi

was originally a collab between me, lust, and static noise bird, then it was a collab between me, static noise bird, tess, and hootowlstar, then we replaced tess with asphyxia, then jaitonat, now finally leader takes lust's position

we'll see how this goes

as of 3/15/15, has a totally sick storyboard
Akali
IRC

SPOILER
22:00 Maeglwn: can I get a replacement for jaitonat on this collab for like the 4th time
22:00 Maeglwn: like I've gone through 17 different people at this point
22:00 Jaitonat: 90bpm songs in a nutshell
22:00 cheesiest: hi maeglwn
22:01 Leader: what map?
22:01 *Maeglwn is listening to [http://osu.ppy.sh/b/648533 Porter Robinson - Divinity (feat. Amy Millan)]
22:01 Leader: if you want me to join lol, if song is fin-
22:01 Leader: porter robinson ok
22:01 Maeglwn: are you okay with that?
22:01 Leader: I can do that
22:02 Maeglwn: part is around 2 minutes to around 3:30
22:02 Maeglwn: where the break is
22:02 Maeglwn: if you're not feeling up to it after trying it tell me before like 2 days later
22:02 Leader: Can you please tell me that on a forum pm
22:02 Maeglwn: ugh
22:02 Maeglwn: does this mean it's going to take a while
22:02 Leader: nono
22:03 Leader: I'll start tomorrow and probably finish it in two days :P
22:03 Maeglwn: okay
22:03 Jaitonat: that wasn't so hard, right maeg? :^)
22:04 Maeglwn: firetruck you jaito
22:05 Akali: http://puu.sh/gl6WA/6106f3c010.jpg rip pentagon
22:06 cheesiest: rip
22:06 Maeglwn: thanks for the insight akali
22:06 pkk: F
22:06 Akali: np
22:06 Akali: 04:24:905 (4) - it's here
22:06 Jaitonat: rip
22:06 Akali: kd pls
22:06 Maeglwn: post it on the topic
Axarious
General
  1. sorry if not helpful
Insane
  1. 00:06:072 (2,3,4) - Triangle or stack only (3,4)?
  2. 00:07:072 (6,7,1) - Such a break in flow here. 00:07:405 - imo this shouldn't be mapped as a starting point for a slider, it's a drop off of the previous sound. Use the 3/4 -> 1/4 polarity and start slider (7) 00:07:572 - here instead?
  3. 00:12:072 (1,2,3) - Down beat slider please. Slider -> circle -> slider would play much better, also continues the pattern from 00:11:405 (2,3) - .
  4. 00:15:238 (6) - Circle, not slider.
  5. 00:17:405 (4,5,6) - Triangle or stack only (5,6)?
  6. 00:17:905 (7,8,9) - Why do you make such awful ds triangles. Best fix would be to move (8) to x:339 y:274.
  7. 00:19:072 (2,3) - Bad flow. Perhaps rotate (2) -90 and place at x:327 y:187? Link
  8. 00:29:405 (1) - Straighten out slider -- player might think this is a slow slider from previous sv changes.
  9. 00:52:072 (3,4,5,6) - NC and spread apart more?
  10. Lazy ctrl HJ w.w;
  11. 01:36:405 (2) - Ctrl g.
  12. 02:22:072 (4,5) - You could blanket it or you could overlap it, choose one please.
  13. 02:29:405 (1) - Make this slider prettier, drag top white node until parallel or something.
  14. 02:30:738 (3,4,5) - These sound better as 1/2 sliders.
  15. 02:32:738 (6) - Ctrl g.
  16. 03:09:572 (1) - Unrankable spinner.
  17. 04:24:072 (1,2,3,4,5,6,7) - Better pentagon pls.
  18. 05:40:072 (4,1) - Copy these?
  19. 05:55:738 (6) - 3/2 slider please.
Topic Starter
Maeglwn

Axarious wrote:

General
  1. sorry if not helpful
Insane
  1. 00:06:072 (2,3,4) - Triangle or stack only (3,4)? like this the way it is, I used a clear method of progression as the intro got more intense, etc
  2. 00:07:072 (6,7,1) - Such a break in flow here. 00:07:405 - imo this shouldn't be mapped as a starting point for a slider, it's a drop off of the previous sound. Use the 3/4 -> 1/4 polarity and start slider (7) 00:07:572 - here instead? yea, I kinda agree with this
  3. 00:12:072 (1,2,3) - Down beat slider please. Slider -> circle -> slider would play much better, also continues the pattern from 00:11:405 (2,3) - . this one is fine to me too
  4. 00:15:238 (6) - Circle, not slider. this fits with the voice travelling afterwards
  5. 00:17:405 (4,5,6) - Triangle or stack only (5,6)? same as above
  6. 00:17:905 (7,8,9) - Why do you make such awful ds triangles. Best fix would be to move (8) to x:339 y:274. fixed it in a different way
  7. 00:19:072 (2,3) - Bad flow. Perhaps rotate (2) -90 and place at x:327 y:187? Link but the flow is fine here though
  8. 00:29:405 (1) - Straighten out slider -- player might think this is a slow slider from previous sv changes. meh, I like this one the way it is, people will be able to see its not different from the size of it :P
  9. 00:52:072 (3,4,5,6) - NC and spread apart more? nah this is intentionally smaller ds cause of the lack of music in the background
  10. Lazy ctrl HJ w.w;
  11. 01:36:405 (2) - Ctrl g. with what? lol
  12. 02:22:072 (4,5) - You could blanket it or you could overlap it, choose one please. blanketed
  13. 02:29:405 (1) - Make this slider prettier, drag top white node until parallel or something. I tried
  14. 02:30:738 (3,4,5) - These sound better as 1/2 sliders. I don't mind these the way they are atm
  15. 02:32:738 (6) - Ctrl g. but why
  16. 03:09:572 (1) - Unrankable spinner. fixed
  17. 04:24:072 (1,2,3,4,5,6,7) - Better pentagon pls. fixed
  18. 05:40:072 (4,1) - Copy these? fixed
  19. 05:55:738 (6) - 3/2 slider please. wat

ty
byfar
dank meme m9
VINXIS

byfar wrote:

dank meme m9
gunna cri if dis gets ranked b4 mine :'(
Topic Starter
Maeglwn

VINXIS wrote:

byfar wrote:

dank meme m9
gunna cri if dis gets ranked b4 mine :'(
~ R A C E B O Y S ~
Kagu-chan
As requested in Modhelp / PM

Ive found really less things... so i hope i can help xD

01:25:405 - until 01:46:738 - i would reduce HS Volume to 30%
02:07:572 (5,6) - I dont hear anything for this circles. If you here some, ignore ^^
04:06:405 (2,3) - consider using same startpoint (since its present in whole map to use same start in such cases)
04:21:072 (7) - move to x:208 / x:296 maybe (see above)
05:01:405 (1) - maybe move the first point of bezier a bit up / right to get better flow from object on right. i think its currently "to low" at this point.
05:16:738 (3) - maybe move 4 points to the right and 05:16:905 (4) - to 168/100 (see above) - then the upper right point of bezier on dot upper


Thats it ^^ I think... sorry for less information ^^ (maybe the map is good as it is, i dont know ^^ )
Topic Starter
Maeglwn

Kagu-chan wrote:

As requested in Modhelp / PM

Ive found really less things... so i hope i can help xD

01:25:405 - until 01:46:738 - i would reduce HS Volume to 30% did 40 and then 55 for the next section
02:07:572 (5,6) - I dont hear anything for this circles. If you here some, ignore ^^ removed the first, kept the second cause it has nice transitional value
04:06:405 (2,3) - consider using same startpoint (since its present in whole map to use same start in such cases)pulled it over a bit under but not so much that it ruins the stack
04:21:072 (7) - move to x:208 / x:296 maybe (see above)this one I think is fine
05:01:405 (1) - maybe move the first point of bezier a bit up / right to get better flow from object on right. i think its currently "to low" at this point.looks fine to me o.o
05:16:738 (3) - maybe move 4 points to the right and 05:16:905 (4) - to 168/100 (see above) - then the upper right point of bezier on dot upper
moved 3 for better flow

Thats it ^^ I think... sorry for less information ^^ (maybe the map is good as it is, i dont know ^^ )
ty
VINXIS
ok

general
the sb files aka absically the names need to have 1 px of transparency. no more and no less (rankable shit)
make the names bigger too wtf r u doing maeg pls
diff
  1. 00:08:905 (2,3) - maeg y the fuk
  2. 00:15:238 (6) - sounds awkward as a slider, maybe change it to a circle insteadio?
  3. 00:21:405 (1) - imo sv change too sudden but thats just me lol
  4. 00:29:405 (1) - rip slow sv
  5. 01:33:405 (1) - possibly offscreen z
  6. 01:46:738 (1,2,3,4,5) - wh
  7. 01:52:072 (1,2,3,4,5) - y u do dis
  8. 02:08:072 (1) - tfw sudden sv change
  9. 03:22:072 (7,8,1) - wow that hugeass jump wtf
  10. 04:06:405 (2,3) - was this custom stak on purpose or
  11. 04:52:738 (3,4) - this sin't consistent with teh other times this happens, also awkward to play cuz of the break
  12. 05:40:072 (4,5,1) - why are these curved so much lol they look outta place that way

i feel like structure could improve at parts but the map is neic so
Topic Starter
Maeglwn

VINXIS wrote:

ok

general
the sb files aka absically the names need to have 1 px of transparency. no more and no less (rankable shit) wat
make the names bigger too wtf r u doing maeg pls man no
diff
  1. 00:08:905 (2,3) - maeg y the fuk man its fine
  2. 00:15:238 (6) - sounds awkward as a slider, maybe change it to a circle insteadio? was considering it, but I like mapping for the echo afterwards
  3. 00:21:405 (1) - imo sv change too sudden but thats just me lol mannnn
  4. 00:29:405 (1) - rip slow sv on purpose
  5. 01:33:405 (1) - possibly offscreen z kinda fixed
  6. 01:46:738 (1,2,3,4,5) - wh eh I like it
  7. 01:52:072 (1,2,3,4,5) - y u do dis its different man
  8. 02:08:072 (1) - tfw sudden sv change its not a big enough difference that I care about it too much, besides, different mapper, etc
  9. 03:22:072 (7,8,1) - wow that hugeass jump wtf moved it a little, I agree
  10. 04:06:405 (2,3) - was this custom stak on purpose or going with yea
  11. 04:52:738 (3,4) - this sin't consistent with teh other times this happens, also awkward to play cuz of the break slow down fits, I think its fine
  12. 05:40:072 (4,5,1) - why are these curved so much lol they look outta place that way man your face is curved too much ight

i feel like structure could improve at parts but the map is neic so
Side
Woo here we go!

SPOILER

Radiance



00:04:072 (4,5,6) - Looks a little sloppy. 00:04:072 (4) - Could probably be adjusted to have the slider end drop off to 5 better and the end node of 6 could be moved a bit to the left to look nicer like this (roughly)

00:10:405 (4,5,6,7) - This looks fine. You could also move these higher so it makes like a triangle with the sliderhead of 1 but it's not needed ofc.

00:52:072 (3,4,5,6) - Hard to read for the song's difficulty since it looks very similar to the previously used 5s streams. I suggest using .8 or .9 spacing for this, Change the first 3 notes to slider/reverse OR stack the notes. The first option looks better because the wider spacing will make it more distinguishable than the 5s streams prior. The second option is the most obvious one because it removes the difficulty factor and gives the player enough time to hear the pattern before responding to the last note. 2 sliders works too but probably not as pretty. The last option, while it may sound counter-productive, will at least have the approach circles overlapping which would look a bit different than a 3s stack. I'd say the first option is the best though.

03:40:405 (3,4) - This looks a little sloppy. I would have said the same thing about 03:39:738 (5,6) - but it has nice symmetry with 03:40:072 (1,2) - however 3 and 4 do not. What I would suggest is copying 03:39:405 (3,4) - then CTRL+ H, J and G and move slightly to (about) 488/160 and 396/196 respectively so it has a bit of chemistry with the other notes. Example.

03:44:738 (4,5,6,1,2,3,4) - Give yourself a little more room so 1-4 have more room to look clean. Select 4 5 and 6 and drag them to 356/228. 5 should stack with 3 as a result while still keeping similar DS. Move 03:45:405 (1) - to 364/332, 03:45:572 (2) - to 464/284, 03:45:738 (3) - to 464/172 and 03:45:905 (4) - to 376/104. Finally you can move 03:46:072 (5) - on top of the previous 5 which should, not only cleanly stack, but also keep a clean distance and relationship with the slider end of 03:46:738 (1) -
Of course by doing this you would have to move 03:47:405 (3) - as well but the distance is still very similar and so nothing is lost with a bit of cleanup :3

04:06:738 (3) - This is fine (assuming this is intentional) but otherwise you can stack.

05:20:072 - 05:20:738 - This is also fine (the silence that is) but you could add a 1/1 slider that follows the start of the uh...ambient chamber instrument? thing? yeah. You could copy the slider you have on 05:21:405 (1) - remove its reverse arrow (obv), rotate by 120 and CTRL+G to have slider end blanketted by 1. Something like this

05:46:072 (7) - Clean up blanket. You could probably use 05:46:738 (1) - and then rotate by 60 and ctrl+g it but you'd have to relocate some of the notes afterward so they look neat and that might be a lot more work (although it might look nicer :3)


Other Comments

Map looks pretty solid overall no real issues but....

The first part looks harder than the rest of the song. I personally like that approach but the rest of the map feels much easier than the first section in terms of spacing and patterns. I can't really tell you guys what to do here but for example the 2nd kiai section would be a great place to do something similar to the first section from 00:21:405 - 01:03:405 - With the slider speed changes and varying jump distances. I understand this was not Maeg's section but surely that kiai could be spiced up a bit.

Other than that I expect this to be ranked within 2 weeks :3

Good luck!
Topic Starter
Maeglwn

Side wrote:

Woo here we go!

SPOILER

Radiance



00:04:072 (4,5,6) - Looks a little sloppy. 00:04:072 (4) - Could probably be adjusted to have the slider end drop off to 5 better and the end node of 6 could be moved a bit to the left to look nicer like this (roughly) changed

00:10:405 (4,5,6,7) - This looks fine. You could also move these higher so it makes like a triangle with the sliderhead of 1 but it's not needed ofc. did

00:52:072 (3,4,5,6) - Hard to read for the song's difficulty since it looks very similar to the previously used 5s streams. I suggest using .8 or .9 spacing for this, Change the first 3 notes to slider/reverse OR stack the notes. The first option looks better because the wider spacing will make it more distinguishable than the 5s streams prior. The second option is the most obvious one because it removes the difficulty factor and gives the player enough time to hear the pattern before responding to the last note. 2 sliders works too but probably not as pretty. The last option, while it may sound counter-productive, will at least have the approach circles overlapping which would look a bit different than a 3s stack. I'd say the first option is the best though. switched the jump after to flow better, but I don't mind this stream

03:40:405 (3,4) - This looks a little sloppy. I would have said the same thing about 03:39:738 (5,6) - but it has nice symmetry with 03:40:072 (1,2) - however 3 and 4 do not. What I would suggest is copying 03:39:405 (3,4) - then CTRL+ H, J and G and move slightly to (about) 488/160 and 396/196 respectively so it has a bit of chemistry with the other notes. Example. did something close to this

03:44:738 (4,5,6,1,2,3,4) - Give yourself a little more room so 1-4 have more room to look clean. Select 4 5 and 6 and drag them to 356/228. 5 should stack with 3 as a result while still keeping similar DS. Move 03:45:405 (1) - to 364/332, 03:45:572 (2) - to 464/284, 03:45:738 (3) - to 464/172 and 03:45:905 (4) - to 376/104. Finally you can move 03:46:072 (5) - on top of the previous 5 which should, not only cleanly stack, but also keep a clean distance and relationship with the slider end of 03:46:738 (1) -
Of course by doing this you would have to move 03:47:405 (3) - as well but the distance is still very similar and so nothing is lost with a bit of cleanup :3 I think this one is fine the way it is

04:06:738 (3) - This is fine (assuming this is intentional) but otherwise you can stack. intentional

05:20:072 - 05:20:738 - This is also fine (the silence that is) but you could add a 1/1 slider that follows the start of the uh...ambient chamber instrument? thing? yeah. You could copy the slider you have on 05:21:405 (1) - remove its reverse arrow (obv), rotate by 120 and CTRL+G to have slider end blanketted by 1. Something like this just kinda added a break instead

05:46:072 (7) - Clean up blanket. You could probably use 05:46:738 (1) - and then rotate by 60 and ctrl+g it but you'd have to relocate some of the notes afterward so they look neat and that might be a lot more work (although it might look nicer :3) just kinda cleaned up the blanket


Other Comments

Map looks pretty solid overall no real issues but....

The first part looks harder than the rest of the song. I personally like that approach but the rest of the map feels much easier than the first section in terms of spacing and patterns. I can't really tell you guys what to do here but for example the 2nd kiai section would be a great place to do something similar to the first section from 00:21:405 - 01:03:405 - With the slider speed changes and varying jump distances. I understand this was not Maeg's section but surely that kiai could be spiced up a bit. the rest of the song honestly seems much harder to me, idk

Other than that I expect this to be ranked within 2 weeks :3

Good luck!
ty
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