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Traktion - Gid V (Cut Ver.)

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BoatKrab
Shadrennnn!
xD
Shadren
handsome's mod

handsome wrote:

Shadren's Hard

  1. 00:44:021 (3) - try not tio have a clap on a repeat.

ya u definitely need something between Collab Insane and Shadren's Hard. something with that incorporate some 1/4 elements like triples but not as heavy as the insane, using repeats etc. also smaller jumps. I'm tried to map this follow spread ;( sorry, Nhawak

good luck

Nhawak, pls look at mod to fix issue with hs. Thank you for the mod, handsome

BoatKrab wrote:

Shadrennnn!
xD
hi :D
Nakano Itsuki
Hi
Yay, more dnb.

General
  1. As the previous mods mentioned, the difficulty spread from 2.8 > 4.6 is too large :?
Collab Insane
  1. 00:22:124 (3) Blanket this a bit better to 00:21:952 (2) ? The start of the slider could be closer to the previous note
  2. 00:24:021 (4) This beat seems pretty far from the next slider
  3. 00:40:745 (1) Move this up a bit, it's nearly offscreen
  4. 01:26:952 (5,6,7,8) This pattern... ;w; Also the last note seems awkward and far to jump to the next one
Easy
  1. 00:25:227 (1) Feels weird when this, 00:27:986 (1) and 00:30:745 (1) have slider end on strong beats in the song. Shorten the sliders to the previous white tick and add a beat there perhaps.
  2. 01:28:159 (2) Pretty inconsistent with the previous beats, probably this:
Couldn't really find anything on other diffs. Good luck. :D

I ruined my 69 postcount now
Topic Starter
Buttercup
Thanks thanks :)

I'll apply your mod soon
Kuron-kun
(ノ◕ヮ◕)ノ*:・゚✧

Normal


00:22:469 (3,4,5) - Nas partes anteriores você tava seguindo um ritmo diferente do que você usou agora, que seria esse. Eu acho melhor você usar esse mesmo ritmo aqui pra manter a consistencia e ficar mais bonitinho. E pra não ficar sem opção de pattern, aqui uma sugestão.

00:36:779 (3) - O flow aqui ficou meio estranho, porque o slider tá curvado pra direita e a intenção é ele ir pra esquerda. É só mudar a posição dele com um Ctrl + H e ajeitar 00:36:262 (2) - depois disso.

01:07:986 - Essa parte antes do kiai é bem forte e você não usou nenhuma nota aí. Mesmo pra um Normal ficou bem vazio. Você pode colocar um slider 1/2 ou duas notas, você que sabe.

Shadren's Hard


00:25:227 (1) - The spacing here is low if you compare with the previous section. Even if the SV changes, the emphasis of the beat doesn't. I'd recommend putting the same spacing here too. Same goes for 00:27:986 (1) - and 00:30:745 (1) - .

00:35:227 (1,2) - This is the only part of this section you started a slider on a downbeat. It's better to change places and put the slider on the big white tick, instead of the red one. There is no emphasis on it. Example of pattern.

Collab Insane


00:21:434 (1) - Sempre quando vinha um tick brando grande você usava um spacing bem mais alto que o normal, aqui você não fez. Seria legal aumentar também e fazer um jump. Uma sugestão seria você simplesmente afastar o slider mais pra direita, assim não estragaria a blanket.

00:29:709 (1,2,3,4,5) - This is a bit too much overmaped. You even used a really low volume to hide the sound of the note while on the other patterns you used 1/1 and 2/1 sliders. I don't know if it's a good idea, I'd recommend to use 1/2, 2/1 :c

00:35:055 - Essa seção tá bem legal, eu só não curti muito as partes que você não colocou jumps nos beats mais fortes, tipo 00:40:745 (1) - e 00:43:503 (1) - sendo que nos outros você colocou. Mas sei lá né, é só frescurinha minha.

00:46:262 (4) - E aqui você poderia aumentar o DS também ja que esse beat é BEM mais forte que esses 00:45:745 (1,2,3) - , mas a pattern de star ia pro saco. Mas se você quiser ver como fica, tenta mover pra algo próximo de x484 y96. Eu achei bem daora também.

01:16:607 (1) - Porra, para de usar jump errado. Aqui a enfase é bem maior que 01:15:917 (3,4,5,6) - e nem usa jump. Seu lixo!!!!!!

01:24:883 (1) - Same thing I've mentioned above about the wrong jump. This beat is really stronger than 01:23:848 (2,4) - and 01:25:055 (2,3,4) - and you used jumps on those, but didn't use on the stronger beat.

Asphyxia's Insane


00:18:676 (1) - You added a jump here 00:18:331 (3,4) - but you didn't here 00:18:676 (1) - , and the emphasis on this part is higher than 00:18:331 (3,4) - . I'd recommend increase the DS a bit to create a jump. Plus, you used a jump here 00:18:331 (3,4) -.

Lindo!
Topic Starter
Buttercup

StarrStyx wrote:

General
  1. As the previous mods mentioned, the difficulty spread from 2.8 > 4.6 is too large :? Shadren's Hard is 3,27 stars now :)
Collab Insane
  1. 00:22:124 (3) Blanket this a bit better to 00:21:952 (2) ? The start of the slider could be closer to the previous note I changed the slider :D
  2. 00:24:021 (4) This beat seems pretty far from the next slider I added CTRL + G in the sliders Krfawy not kill me pls ;w;
  3. 00:40:745 (1) Move this up a bit, it's nearly offscreen I don't see a problem, sorry ;w;
  4. 01:26:952 (5,6,7,8) This pattern... ;w; Also the last note seems awkward and far to jump to the next one Krfawy part xD
Easy
  1. 00:25:227 (1) Feels weird when this, 00:27:986 (1) and 00:30:745 (1) have slider end on strong beats in the song. Shorten the sliders to the previous white tick and add a beat there perhaps. fixed
  2. 01:28:159 (2) Pretty inconsistent with the previous beats, probably this: fixed
Thank you very much :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Near wrote:

(ノ◕ヮ◕)ノ*:・゚✧ Oi gato (ノ◕ヮ◕)ノ*:・゚✧

Normal


00:22:469 (3,4,5) - Nas partes anteriores você tava seguindo um ritmo diferente do que você usou agora, que seria esse. Eu acho melhor você usar esse mesmo ritmo aqui pra manter a consistencia e ficar mais bonitinho. E pra não ficar sem opção de pattern, aqui uma sugestão. ok

00:36:779 (3) - O flow aqui ficou meio estranho, porque o slider tá curvado pra direita e a intenção é ele ir pra esquerda. É só mudar a posição dele com um Ctrl + H e ajeitar 00:36:262 (2) - depois disso. ok (ノ◕ヮ◕)ノ*:・゚✧

01:07:986 - Essa parte antes do kiai é bem forte e você não usou nenhuma nota aí. Mesmo pra um Normal ficou bem vazio. Você pode colocar um slider 1/2 ou duas notas, você que sabe. coloquei

Collab Insane


00:21:434 (1) - Sempre quando vinha um tick brando grande você usava um spacing bem mais alto que o normal, aqui você não fez. Seria legal aumentar também e fazer um jump. Uma sugestão seria você simplesmente afastar o slider mais pra direita, assim não estragaria a blanket. acho que arrumei

00:35:055 - Essa seção tá bem legal, eu só não curti muito as partes que você não colocou jumps nos beats mais fortes, tipo 00:40:745 (1) - e 00:43:503 (1) - sendo que nos outros você colocou. Mas sei lá né, é só frescurinha minha. arrumei (ノ◕ヮ◕)ノ*:・゚✧

00:46:262 (4) - E aqui você poderia aumentar o DS também ja que esse beat é BEM mais forte que esses 00:45:745 (1,2,3) - , mas a pattern de star ia pro saco. Mas se você quiser ver como fica, tenta mover pra algo próximo de x484 y96. Eu achei bem daora também. não mudei, estragou minha meiga estrelinha </3

01:16:607 (1) - Porra, para de usar jump errado. Aqui a enfase é bem maior que 01:15:917 (3,4,5,6) - e nem usa jump. Seu lixo!!!!!! acho que arrumei sua biscate ousada

Lindo! vc (ノ◕ヮ◕)ノ*:・゚✧
Obrigado pelo mod Kuron-kun gatinho ヽ(´▽`)/
Nathan
[Shadren's Hard]
  1. 01:27:296 (9,1) - Doesn't this deserve a bit of a jump too? It's on a downbeat with a finish
  2. 01:28:159 (3) - Curving this a bit could carry more momentum from the downward movement of 01:27:986 (2), it should also lead better into 01:28:676 (4)
  3. 01:10:400 (8) - ^
[Collab Insane]
  1. 00:21:262 (4,1) - Isn't the spacing here quite small compared to parts like 00:18:503 (2,1) and 00:15:745 (2,1)
  2. 00:27:986 (3) - Try stacking this under the head of 00:26:952 (1), it'll make spacing consistent throughout 00:26:952 (1,2,3)
  3. 00:32:469 (1,2) - Stack is off by 1 grid ;w;
  4. 00:42:469 (6,7) - Decrease spacing a bit here, it doesn't really make sense to have it as large as in 00:40:572 (8,1) when 00:42:814 (7) isn't as emphasized
That's it, nice map
have a star owo
Shadren
Near's mod

Near wrote:

Shadren's Hard


00:25:227 (1) - The spacing here is low if you compare with the previous section. Even if the SV changes, the emphasis of the beat doesn't. I'd recommend putting the same spacing here too. Same goes for 00:27:986 (1) - and 00:30:745 (1) - .

00:35:227 (1,2) - This is the only part of this section you started a slider on a downbeat. It's better to change places and put the slider on the big white tick, instead of the red one. There is no emphasis on it. Example of pattern.
Fixed all!

sukiNathan's mod

sukiNathan wrote:

[Shadren's Hard]
  1. 01:27:296 (9,1) - Doesn't this deserve a bit of a jump too? It's on a downbeat with a finish
  2. 01:28:159 (3) - Curving this a bit could carry more momentum from the downward movement of 01:27:986 (2), it should also lead better into 01:28:676 (4)
  3. 01:10:400 (8) - ^
Fixed all!

Thank you for the mods, guys!

Diff : http://puu.sh/gxsCI/69effe365f.osu
Topic Starter
Buttercup

sukiNathan wrote:

[Collab Insane]
  1. 00:21:262 (4,1) - Isn't the spacing here quite small compared to parts like 00:18:503 (2,1) and 00:15:745 (2,1) fixed :3
  2. 00:42:469 (6,7) - Decrease spacing a bit here, it doesn't really make sense to have it as large as in 00:40:572 (8,1) when 00:42:814 (7) isn't as emphasized no changes ;3;
That's it, nice map
have a star owo
thanks :)
phaZ
yay, again someone is mapping this song <3!
Topic Starter
Buttercup
I didn't give up o3o
I'll rank this later :3
hent2222
very good beatmap. I'm waiting for ranked :3
xLolicore-
Ayy more DnB! :DDDDDD
Edit: Shot a star. Hope it gets ranked ^^
Topic Starter
Buttercup
Let's work on it now!

Waiting gds
xLolicore-

Nhawak wrote:

Let's work on it now!

Waiting gds
Can I make one? O:
Pappy

xLolicore- wrote:

Nhawak wrote:

Let's work on it now!

Waiting gds
Can I make one? O:
Slots are taken.
xLolicore-

Pappy wrote:

Slots are taken.
Oh RIP ;w;
Topic Starter
Buttercup
sorry ;w;
Xilver15
The hypeeee
Irreversible
Hey I dunno which parts are mine anymore... and you deleted the description.
Topic Starter
Buttercup

Irreversible wrote:

Hey I dunno which parts are mine anymore... and you deleted the description.
sent via forum pm lel
Ciyus Miapah
hey

add galvenize diff here C:

edit: Foreverends is here! must download

edit2: the hell....
Topic Starter
Buttercup

Fort wrote:

hey

add galvenize diff here C:

edit: Foreverends is here! must download

edit2: the hell....
his diff isn't done xD
Foreverends
sorry.........QAQ
Topic Starter
Buttercup
.
Founntain
Mod From me ^^

Easy:

00:25:227 (2) - Maybe a Slider?
00:26:952 (1,2) - Same ^
00:29:710 (1,2) - Same ^
00:35:745 - Note Here?
00:41:262 - Same ^
00:42:296 - Something Like this?

01:07:296 - Something Like this were pretty nice?

01:13:848 (1,2) - Same Curves or Other Sliders? But not a Straight Line
01:26:262 (3) - Same ^
01:33:159 (1) - Same ^
01:38:331 - Maybe a Note Here?
01:42:814 (3) - Start that one here 01:42:641 - and let the slider end here 01:43:676 -
02:20:055 (1) - Maybe a Curve but the Line is Pretty well here. (Its an Idea)

Normal:

00:58:676 (2) - Slider Like This


01:01:434 (2) - Same ^ Only that you make it up

Shadren's Hard:

01:38:676 (1,2) - Make them Like these Two 01:35:917 (1,2) -
01:33:159 (1,2,3) - Same ^
01:30:400 (1,2,3) - Same ^
01:53:676 (5,6,7) - Single Tab Part Maybe?
01:56:434 (4,5,6) - Same ^

galv's Insane:

00:17:814 (2) - Delete this one
00:40:745 (1,2,3) - Curves?
00:44:538 (5) - A Curve is Welcome here as Well for a Sexy Flow
02:13:245 (2,3,4,1,2,3,4,1,2,3,4) - Change it to a Curve Stream.
02:35:228 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Same ^ (maybe a Snake Stream)

-----

Thats From my Side

Good Luck with your map
Topic Starter
Buttercup
^
thank you, I'll apply it when the map is ready to modding/rank

edit:
mod:

raiko's dance

00:46:090 - seems empty, add a note
00:51:799 - remove it, there isn't any strong beat to emphasize this note
01:40:400 (3,4,5,6) - confuse rhythm, try to do the same rhythm that I made on insane
02:14:538 (1,2,3,4,5) - pls, this part wanna kill you cuz you made stacked notes, there is emphasis enough for you do full screen 1/2 mortal jumps 1/2 nice jumps

overmap things
imo u need to change these things cuz they are absurdly overmapped and can complicate the ranking process :c
try to put 1/2 beautiful jumps, will get cool
01:12:124 (5,6,7,8) -
01:15:917 (1,2,3,4,5,6) -
01:18:676 (3,4,5,6,7) -
01:21:434 (3,4,5,6) - do the same that you made at 01:10:227 (3,4,5,6,7) - cute non-overmapped 1/2 notes
01:23:503 (1,2,3,4,1,2,3,4) - pls
01:26:952 (4,5,6,7) -
01:53:590 (5) - only this note
02:03:159 (5,6) -
02:12:814 (3,4,5,6) - 1/4 sounds starts only at 7th note
02:16:434 (5,1,2,3,4) -
02:17:641 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2) - pls
02:22:296 (3,4,5) -
02:24:193 (1,2,1,2,3,4) -
02:27:469 (1,2,3,4,5,6) -
02:29:021 (1,2,3,4,1,2,3,4,1,2,3,4) -
02:32:986 (3,4,5,6,7,8) -

asphyxia's extra
sup
I collected some opinions and a lot of people think that your diff will be better ar 9,3~9,5 cuz there are MANY MANY MANY big continuous jumps and ar 9 plays slow and weird to read (I agree)
:D

edit2:
mapset done WOoOooOoOoOoOo
*mods coming*
not 100% done cuz it is missing kawa's sb but i think i can start to hunt mods uwu
ghm12


Boa sorte :3
Topic Starter
Buttercup
obrigado owo/
vitail
Gerawakversible's Insane

01:25:572 (1,2,1,2) - this is imposible

Nice song
_vanity
Hello, from my modding queue. o/
[Easy]
  1. 01:46:952 (1,2) - Blanket? ;o; http://puu.sh/mlpQU.png
[Normal]
  1. 02:01:779 (3,4) - Overlapping sliders like this aren't very appealing in my opinion.
  2. 00:30:227 (2,3) - Another possible blanket?
[Gerawakversible's Insane]
  1. 00:18:331 (4) - Move this to x: 224 y: 216?
  1. 01:59:021 (3) - I found it a bit odd that you decided to pause here so suddenly. I think you should fill in the break, but that's just what I think. :?
[]
A rather small mod, because I didn't find too many issues. I left out Damnae's Light Insane, because it seems to be incomplete. Sorry. :|
Shiny-
Hello fren! Mod as requested~

[General]
Why is SuicideSheeep in tags?
Also add Gerawakversible's collabers' names to tags

[Normal]
01:44:193 (1) - having the kink in the slider land on the snare would be much better
02:03:503 (1) - snap the red anchor to the downbeat?
02:13:159 (1) - same^
02:22:814 (1) - ^^

I can appreciate a good normal when I see one ^^

[galv]
I assume the high AR is to match the unusually high SV? Even then, I still think AR 9.5 is too high for this map :/
OD seems a little high too, I'd drop it down closer to 8

00:37:297 (10) - why is this the only snareclap that is a jump? I think all notes on the 3rd white tick should be jumps like this to emphasize the snareclaps
01:17:642 (5,1) - make this a jump to match vocals? even DS before and after the (5) doesn't make sense
00:59:193 (8) - sounds like the "me" sound you tried to map actually lands on the red tick, not the blue. i feel like this pattern would sound better
01:17:642 (5,1) - higher spacing here to emphasize the vocals
01:18:676 (4,5) - i'm not a fan of patterns like this but i can't find an objective reason to change it. ignore me, but personally i would change it
01:21:435 (1) - this note is noticeably more forceful than everything else and it has half the DS?
01:30:142 (6) - start this on the white tick since the record scratches start there
01:39:021 (2,3) - add more spacing here because of the trumpet

[Gerawakversible]
00:23:503 (1,1,1,1) - why NC every note?
00:49:365 (2,3) - this slight overlap is bothering me :[
01:19:193 (7,8,1,2) - seems a little too close
01:21:779 (8) - this is snapped to 1/16 for some reason?
01:25:572 (1,2,1,2,1) - lol this has to be a joke, no way this belongs here. look at the tiny leeway the player has to hit every note without moving the cursor, and take into consideration that the diagonal patterning will cause sightread issues for the players less experienced in reading bullshit that this diff is targeted at. not sure why anyone thought this was a good idea.
01:26:952 (1) - 3/4 slider skips a beat and doesn't land on anything. i know it's in every map ever, but it's still stupid.
01:30:055 (1,2,3,4) - maybe make this part into slider jumps? Just having the stream continue with the same DS doesn't emphasize the important record scratches, since the drums stopped
01:48:762 (4) - triple doesn't belong here, there a triple here though 01:48:934 -
01:55:745 (3) - remove the whistle on the sliderend and put one on here for consistency with the previous pattern 01:57:814 (1) -
01:59:021 - not going to map this break? :[
02:13:676 (3,4) - these two barely touch the hp bar on default skin
02:09:969 (7) - this note belongs here instead 02:09:624 -
02:14:021 (3) - idk but it sounds like the stream ends here
02:28:676 (3,4,5,6,7) - this whole stream doesn't fit
02:32:124 (7,1) - these would feel so much better on red ticks to match vocals

tbh there seemed like a lot of overmapping for a ~5 star map that is the easiest insane (not counting light insane). Whoever did the part starting at 02:04:538 - always started triples and streams 1/4 late, just something I noticed.
Sorry I can't mod the rest of the set. Couldn't find anything in Easy or Damnae's, and I can't mod Asphyxia's or Raiko's.
Also I am physically unable to mod Hards, so sorry Shadren ;-;

Hope to see this ranked soon~!
Damnae

_vanity wrote:

I left out Damnae's Light Insane, because it seems to be incomplete. Sorry. :|
Bss is being weird, you have to click "update" after downloading the mapset to get the finished diff.
Topic Starter
Buttercup
Fluttershy552

Fluttershy552 wrote:

Mod From me ^^

Easy:

00:25:227 (2) - Maybe a Slider? not necessary
00:26:952 (1,2) - Same ^ not necessary
00:29:710 (1,2) - Same ^ not necessary
00:35:745 - Note Here?
00:41:262 - Same ^
00:42:296 - Something Like this? very hard for my easy style imo

01:07:296 - Something Like this were pretty nice? I prefer to keep empty

01:13:848 (1,2) - Same Curves or Other Sliders? But not a Straight Line I like straight sliders too
01:26:262 (3) - Same ^ ^
01:33:159 (1) - Same ^ ^
01:38:331 - Maybe a Note Here? nah
01:42:814 (3) - Start that one here 01:42:641 - and let the slider end here 01:43:676 - there isn't any important beat at 01:42:641 -
02:20:055 (1) - Maybe a Curve but the Line is Pretty well here. (Its an Idea) keeping straight slider

Normal:

00:58:676 (2) - Slider Like This seems nice but straight slider is a nice choice too


01:01:434 (2) - Same ^ Only that you make it up ^

_vanity

_vanity wrote:

Hello, from my modding queue. o/
[Easy]
  1. 01:46:952 (1,2) - Blanket? ;o; http://puu.sh/mlpQU.png my current pattern is nice too ;u;
[Normal]
  1. 02:01:779 (3,4) - Overlapping sliders like this aren't very appealing in my opinion. it plays well imo, I can change it soon if another people complain
  2. 00:30:227 (2,3) - Another possible blanket? nah
[Gerawakversible's Insane]
  1. 00:18:331 (4) - Move this to x: 224 y: 216?
  1. 01:59:021 (3) - I found it a bit odd that you decided to pause here so suddenly. I think you should fill in the break, but that's just what I think. :?
[]
A rather small mod, because I didn't find too many issues. I left out Damnae's Light Insane, because it seems to be incomplete. Sorry. :| it isn't xD

Shiny-

Shiny- wrote:

Hello fren! Mod as requested~

[General]
Why is SuicideSheeep in tags? removed
Also add Gerawakversible's collabers' names to tags done

[Normal]
01:44:193 (1) - having the kink in the slider land on the snare would be much better fixed
02:03:503 (1) - snap the red anchor to the downbeat? done
02:13:159 (1) - same^ done
02:22:814 (1) - ^^ keeping it

[Gerawakversible]
00:23:503 (1,1,1,1) - why NC every note? <~ irre
00:49:365 (2,3) - this slight overlap is bothering me :[ <~ geru
01:19:193 (7,8,1,2) - seems a little too close <~ geru
01:21:779 (8) - this is snapped to 1/16 for some reason? <~ irre
01:25:572 (1,2,1,2,1) - lol this has to be a joke, no way this belongs here. look at the tiny leeway the player has to hit every note without moving the cursor, and take into consideration that the diagonal patterning will cause sightread issues for the players less experienced in reading bullshit that this diff is targeted at. not sure why anyone thought this was a good idea. <~ irre
01:26:952 (1) - 3/4 slider skips a beat and doesn't land on anything. i know it's in every map ever, but it's still stupid. <~ irre
01:30:055 (1,2,3,4) - maybe make this part into slider jumps? Just having the stream continue with the same DS doesn't emphasize the important record scratches, since the drums stopped everything stream fits too imo
01:48:762 (4) - triple doesn't belong here, there a triple here though 01:48:934 - fixed
01:55:745 (3) - remove the whistle on the sliderend and put one on here for consistency with the previous pattern 01:57:814 (1) - <~ geru
01:59:021 - not going to map this break? :[ he will map ahah
02:13:676 (3,4) - these two barely touch the hp bar on default skin fixed i guess
02:09:969 (7) - this note belongs here instead 02:09:624 - <~ irre
02:14:021 (3) - idk but it sounds like the stream ends here fixed
02:28:676 (3,4,5,6,7) - this whole stream doesn't fit it flows the vocal
02:32:124 (7,1) - these would feel so much better on red ticks to match vocals im flowing the instrumental here

tbh there seemed like a lot of overmapping for a ~5 star map that is the easiest insane (not counting light insane). Whoever did the part starting at 02:04:538 - always started triples and streams 1/4 late, just something I noticed. <~ irre

Sorry I can't mod the rest of the set. Couldn't find anything in Easy or Damnae's, and I can't mod Asphyxia's or Raiko's.
Also I am physically unable to mod Hards, so sorry Shadren ;-;

Hope to see this ranked soon~!

thanks guyssssss
FCL
  • [Eazy]
    00:15:831 (2,1) - you coud to make nice blanket here. Yep, it's hard, but i did it
    221,304,15831,2,0,P|200:354|128:195,1,437.499940395355,0|8,0:0|0:0,0:0:0:0:
    124,292,18676,6,0,B|170:266|227:299|227:299|281:324|341:288,2,227.499969005585,4|0|8,1:0|0:0|0:0,0:0:0:0:
    00:24:193 (1) - move to 164 212 for nice blanket pattern
    01:20:745 (3) - blanket again, Move to 168 24
    01:27:641 (1,1) - you should to increase distance between there to 4 beats since it's minimum for easy/normal diffs

    [Normal]
    01:16:607 (1) - meh, this place. Move it to 328 48 to create a blanket here
    01:29:365 (1) - 4 beat spinner is too short for Normal. Rework it would be better
    01:59:710 (4) - again blanket. Move it to 436 284

    [Shadren's Hard]
    01:15:745 (6) - На самом деле эту ноту достаточно сложно прочитать с таким лоу AR-ом. Но стак с концом 01:14:538 (3) - смотрится и читается отлично, рекомендую переместить туда.
    01:24:710 (9) - ^. Ну и остальные похожие моменты, у тебя их достаточно
    02:10:917 (6) - А может их лучше треугольником? Перемести на 164 144
    02:15:572 (5) - тут начинается киай, ну и соответственно а вокалу добавляется музыка. Поэтому нк был бы тут логичен.

    [Asphyxia's Extra]
    00:29:710 (1,2,3) - I guess you forgot to silence ends of sliders here xD
    01:29:021 (1,2,3,4) - this form... maybe make a right square?

    [Raiko's Dance]
    00:29:710 (1,2,3) - same as Asphyxia's Extra
    01:11:865 - this tick have't a strong sound for map since wood part started at 01:11:952 (4) - okay idk
    01:23:934 - okay, i am sure that here not find a strong sound for map
Good luck with this map!
galvenize
nhlx
updated
osu file format v14

[General]
AudioFilename: Traktion - Gid V.mp3
AudioLeadIn: 0
PreviewTime: 68331
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13159,24193,35227,46262,57296,68331,79365,90400,135917,145572,156607
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Gid V
TitleUnicode:Gid V
Artist:Traktion
ArtistUnicode:Traktion
Creator:Nhawak
Version:Raiko's Dance
Source:
Tags:dnb drum and bass cut version SuicideSheeep Shadren Damnae galvenize Asphyxia Raikozen
BeatmapID:793354
BeatmapSetID:285249

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:9
ApproachRate:9.4
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,46462,51239
2,51979,56756
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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472,333,133159,1,8,0:3:0:0:
428,348,133245,1,8,0:3:0:0:
384,325,133331,2,0,P|336:281|326:237,1,56.9999982604981,8|8,0:3|0:3,0:0:0:0:
224,152,133503,5,8,0:0:0:0:
173,135,133590,1,8,0:3:0:0:
120,142,133676,2,0,P|61:168|44:181,1,56.9999982604981,8|8,0:3|0:3,0:0:0:0:
168,336,133848,5,4,0:3:0:0:
190,316,133934,1,4,0:3:0:0:
206,289,134021,2,0,P|207:223|201:208,1,56.9999982604981,0|4,1:0|0:3,0:0:0:0:
288,56,134193,6,0,P|292:128|288:140,1,56.9999982604981,8|0,0:0|0:0,0:0:0:0:
376,344,134365,2,0,P|376:268|384:256,1,56.9999982604981
392,32,134538,5,2,0:0:0:0:
392,32,134710,1,0,0:0:0:0:
392,32,134883,1,2,0:0:0:0:
392,32,135055,1,0,0:0:0:0:
392,32,135227,1,2,0:0:0:0:
392,32,135400,6,0,P|388:120|396:136,1,64.1250002446175,0|0,1:0|0:0,0:0:0:0:
472,368,135572,2,0,P|484:304|472:256,1,64.1250002446175,8|0,0:0|0:0,0:0:0:0:
392,32,135745,2,0,P|316:24|232:36,1,128.250000489235,0|0,0:0|1:0,0:0:0:0:
60,216,136090,2,0,P|136:216|188:200,1,113.999996520996,0|8,0:0|0:0,0:0:0:0:
392,32,136434,2,0,L|404:120,1,56.9999982604981
332,216,136607,6,0,P|364:188|372:160,1,56.9999982604981
504,176,136779,2,0,P|464:168|440:144,1,56.9999982604981,0|0,1:0|0:0,0:0:0:0:
304,84,136952,2,0,P|228:92|216:104,1,56.9999982604981,8|0,0:0|0:0,0:0:0:0:
172,206,137124,2,0,P|220:210|244:198,1,56.9999982604981
84,84,137296,6,0,P|76:168|84:252,1,113.999996520996,4|0,1:0|0:0,0:0:0:0:
172,356,137641,6,0,P|192:288|188:272,1,56.9999982604981,8|0,0:0|0:0,0:0:0:0:
64,248,137814,2,0,P|40:308|60:344,1,56.9999982604981
224,222,137986,2,0,P|140:218|128:230,1,56.9999982604981
268,344,138159,2,0,P|328:352|352:340,1,56.9999982604981,0|0,1:0|0:0,0:0:0:0:
464,308,138331,6,0,L|460:244,1,56.9999982604981,8|0,0:0|0:0,0:0:0:0:
344,208,138503,2,0,L|352:292,1,56.9999982604981
436,92,138676,2,0,L|428:0,1,56.9999982604981,0|0,1:0|0:0,0:0:0:0:
264,120,138848,2,0,L|272:216,1,56.9999982604981
352,332,139021,1,8,0:0:0:0:
336,48,139193,5,0,0:0:0:0:
288,32,139279,1,0,0:0:0:0:
236,32,139366,1,0,0:0:0:0:
188,48,139452,1,0,0:0:0:0:
148,80,139538,2,0,P|140:48|144:16,1,56.9999982604981,0|0,1:0|0:0,0:0:0:0:
232,192,139710,2,0,P|244:224|240:256,1,56.9999982604981,8|0,0:0|0:0,0:0:0:0:
160,340,139883,5,0,0:0:0:0:
160,340,139969,1,0,0:0:0:0:
160,340,140055,2,0,P|80:356|16:328,1,113.999996520996,4|0,1:0|0:0,0:0:0:0:
320,200,140400,2,0,P|416:188|464:208,1,123.499994346619,8|0,0:0|0:0,0:0:0:0:
392,332,140745,1,0,0:0:0:0:
384,276,140831,1,0,0:0:0:0:
380,220,140917,1,0,1:0:0:0:
376,164,141003,1,0,0:0:0:0:
372,108,141090,1,8,0:0:0:0:
224,228,141262,6,0,L|232:360,1,123.499994346619,0|0,0:0|1:0,0:0:0:0:
472,152,141607,2,0,L|460:0,1,123.499994346619,0|8,0:0|0:0,0:0:0:0:
372,108,141865,1,0,0:0:0:0:
372,108,141952,6,0,L|380:188,1,61.7499971733095
472,332,142124,2,0,L|464:252,1,61.7499971733095
312,220,142296,2,0,P|376:220|408:240,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
220,336,142469,2,0,P|148:336|132:328,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
48,216,142641,2,0,P|40:172|56:128,1,61.7499971733095
236,44,142814,5,4,1:0:0:0:
220,336,142986,1,0,0:0:0:0:
48,216,143159,1,8,0:0:0:0:
312,220,143331,2,0,P|400:216|480:240,1,123.499994346619
220,336,143676,1,0,1:0:0:0:
48,216,143848,1,8,0:0:0:0:
152,32,144020,1,0,0:0:0:0:
136,288,144193,6,0,P|136:348|128:364,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
48,216,144365,2,0,L|120:216,1,61.7499971733095
168,120,144538,2,0,L|92:124,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
36,68,144710,2,0,P|36:4|40:-4,1,61.7499971733095
232,60,144883,2,0,P|252:136|240:152,1,61.7499971733095,0|8,0:0|0:0,0:0:0:0:
208,264,145055,5,0,1:0:0:0:
208,264,145141,1,0,0:0:0:0:
208,264,145227,2,0,L|280:264,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
472,204,145400,2,0,L|372:200,1,61.7499971733095
188,168,145572,6,0,P|120:216|120:292,1,123.499994346619,4|0,1:0|0:0,0:0:0:0:
405,322,145917,2,0,P|417:250|405:186,1,123.499994346619,8|0,0:0|0:0,0:0:0:0:
320,56,146262,2,0,P|280:40|292:88,1,61.7499971733095
440,136,146434,2,0,P|492:140|504:112,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
320,56,146607,1,8,0:0:0:0:
188,168,146779,2,0,P|184:244|196:304,1,123.499994346619,0|0,0:0|1:0,0:0:0:0:
428,332,147124,2,0,P|440:260|428:196,1,123.499994346619,0|8,0:0|0:0,0:0:0:0:
248,24,147469,5,0,0:0:0:0:
248,24,147555,1,0,0:0:0:0:
248,24,147641,2,0,L|152:24,1,61.7499971733095
440,136,147814,2,0,L|440:48,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
188,168,147986,2,0,L|204:236,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
432,332,148159,2,0,P|440:268|436:248,1,61.7499971733095
172,360,148331,2,0,P|96:368|20:332,1,123.499994346619,4|0,1:0|0:0,0:0:0:0:
376,208,148676,2,0,P|452:196|516:212,1,123.499994346619,8|0,0:0|0:0,0:0:0:0:
328,292,149021,6,0,L|328:360,1,61.7499971733095
191,229,149194,2,0,L|187:157,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
372,146,149366,2,0,L|376:222,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
100,84,149538,2,0,L|100:172,1,61.7499971733095
460,128,149710,6,0,L|456:52,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
216,32,149883,2,0,L|172:104,1,61.7499971733095
348,80,150055,2,0,L|308:12,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
240,168,150227,2,0,P|268:168|312:160,1,61.7499971733095
460,128,150400,6,0,P|456:44|452:28,1,61.7499971733095
148,160,150572,2,0,P|152:232|172:252,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
344,336,150745,2,0,P|352:256|348:232,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
244,140,150917,2,0,P|236:212|252:244,1,61.7499971733095
348,32,151090,6,0,P|276:16|204:32,1,123.499994346619,4|0,1:0|0:0,0:0:0:0:
72,256,151434,2,0,P|144:272|200:256,1,123.499994346619,8|0,0:0|0:0,0:0:0:0:
368,136,151779,1,0,0:0:0:0:
428,104,151865,1,0,0:0:0:0:
476,152,151952,1,0,1:0:0:0:
448,212,152038,1,0,0:0:0:0:
380,204,152124,1,8,0:0:0:0:
376,28,152296,6,0,P|452:28|512:80,1,123.499994346619,0|0,0:0|1:0,0:0:0:0:
452,292,152641,2,0,P|356:276|316:228,1,123.499994346619,0|8,0:0|0:0,0:0:0:0:
216,112,152986,1,0,0:0:0:0:
216,112,153072,1,0,0:0:0:0:
216,112,153159,2,0,L|224:200,1,61.7499971733095
312,80,153331,2,0,L|304:4,1,61.7499971733095,0|0,1:0|0:0,0:0:0:0:
152,208,153503,2,0,L|160:296,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
388,112,153676,2,0,L|384:36,1,61.7499971733095
80,320,153848,6,0,L|68:160,1,123.499994346619,4|0,1:0|0:0,0:0:0:0:
156,28,154193,1,8,0:0:0:0:
236,304,154365,2,0,P|304:348|432:260,1,246.999988693238,0|0,0:0|1:0,0:0:0:0:
476,88,154883,2,0,L|480:168,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
304,84,155055,2,0,L|300:4,1,61.7499971733095
364,192,155227,5,8,0:3:0:0:
323,246,155314,1,8,0:3:0:0:
256,259,155400,1,8,0:3:0:0:
190,240,155486,1,8,0:3:0:0:
147,187,155572,6,0,P|136:95|143:74,1,61.7499971733095,8|4,0:0|0:3,0:0:0:0:
375,131,155745,2,0,P|375:156|363:192,1,61.7499971733095,4|4,0:3|0:3,0:0:0:0:
260,308,155917,1,2,0:3:0:0:
260,308,156003,5,0,0:0:0:0:
260,308,156090,1,2,0:3:0:0:
260,308,156176,1,0,0:0:0:0:
260,308,156262,2,0,L|260:388,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
260,64,156434,2,0,L|260:0,1,61.7499971733095,8|0,0:0|0:0,0:0:0:0:
256,180,156607,5,4,1:0:0:0:
Seto Kousuke
Hai hai, quick mod c:

Before you read the suggestions below, please keep in mind that they are only suggestions, so please do not think i'm trying to sound rude, since my english is not perfect, sometimes it can happen xD so I'm saying only points that in my point of view could improve the map ^^

[Easy]
  1. 00:25:227 (2) - Maybe place them just a bit away Because they're touching, I know you want to keep a constant DS, but there is no reason to just break the constant DS just for few milimeters somewhat like this to be better in aesthetics
  2. 00:26:952 (3,4) - ^
  3. 00:29:710 (1,2) - ^
  4. 00:32:469 (3,4,1) - ^
  5. 00:40:745 (1,2) - ^
  6. 01:16:607 (1) - Maybe place it at x:408 y:49 just to increase the flow?
[Normal]
  1. 00:29:710 (1,2,3) - Since these 3 notes have the same distance in the timeline, wouldn't be a better idea to use the agressive shape of 3 for a blanket game? An option like this for example where 1 is placed right in the agressive curve and 2 is blanketed with the whole curve(that would require slight adjustments in the previous slider location), that's just an idea, you can do others, I just think you should abuse the agressive slider just to give him more meaning in the entire pattern
  2. 00:42:814 (5) - Maybe break just for few milimiters the DS again and place it at x:434 y:230 so his tail can be blanketed with 00:41:434 (2,3) - ? As I mentioned before, breaking just for few milimeters the DS won't hurt that much and will help a lot the aesthetics
  3. 01:11:090 (1) - Maybe ctrl + J ? his curve heading upwards have a way better flow since these 2 notes 01:10:745 (5,2) - are below his level of aiming, you did similar right here 01:13:848 (1) -
  4. 01:38:676 (1) - Maybe make a curve like this so the slider have a better flow? he is long and he has a counter-flow purpose, so making this curve would help a lot in aesthetics and flow
  5. 01:49:710 (1,2) - Sliders are beautifull, but these 2 bother me a bit because both are agressive and they don't really blanket/interact/overlap in any nice way....both are beautifull, but isolated (idk if you understand my point), if they didn't overlap I think it would be way better, but that's up to you xD it's no bad since they are ok, i just feel that they could be placed better
  6. 02:13:159 (1) - You could rotate it a bit so he doesn't overlap in an useless way with 02:12:124 (2) - and if you adjust his placement, he could also land and stack with the tail from 02:15:917 (1) - which could actually give this really agressive form a higher meaning in the entire pattern
[Shadren's Hard]
  1. 01:32:641 (7,8) - Until now you had a sweet flow that wasn't forced or agressive, but this pattern have an agressive change, based on your previous patterns it was supposed to go either downwards or from right->left on the slider...adjusting this would require adjustments in the whole next section, so you can keep it like this if you want, but this slider was supposed to be something Like this, ofc not on this exact position or direction, but along these lines. Because that was the flow logic you was using
  2. 01:51:090 (1) - Also based on your previous flow logics, wouldn't this play better if you Ctrl + G ? the pattern would still be the same, but keeping consistent with the previous flow logics and making the land of 1 and the movement of 1->2 way more intuitive and nicer (which is the flow you used in the next patterns)
  3. 02:01:607 (3,4) - Ctrl G ? same reason as above, although the Ds of 4->5 would be slightly higher, the flow would be better and would still be part of the previous flow
  4. 02:09:538 (2) - Ctrl + G ? The change to the DS would be almost zero and the flow would be improved
  5. 02:18:676 (5,6) - Ctrl + G ? same reason as above, but this time the flow gain would be way higher
[Damnae's Light Insane]
  1. 00:48:159 (2) - Maybe stack it with the tail from 00:47:296 (3) - and slightly adjust the blanket with 00:47:641 (1) - that will appear? That will make the flow from 2->3 a bit better and will make the playfield a bit cleaner
  2. 00:52:641 (4) - maybe stack it with the previous location from 00:51:779 (1) - ? Would be a slightly more intuitive place
  3. 01:04:538 (3) - Placing this just a bit to the left would make the pattern more clean and wouldn't almost increase nothing in the ds, you would only have to slightly adjust the position from 4 to your desire jump ds
  4. 01:55:227 (1) - Wouldn't help a lot in the aesthetics if you kept going up ?xD the most intuitive place would be a bit above from 01:54:710 (4) - , and yes, i noticed that you used this gimmick detail in the next patterns, but here is totally different because of his position...imo that didn't work out as much as in theory would >w< you even did that at 01:57:469 (4) - . So why not here?
[gerawakadosamdçadnaversiblei's insane]
  1. 00:23:503 (1,1,1,1) - why the NCs ? isn't that hard and the song didn't actually changed besides the ''little piano in the back that showed up'', yet I don't think that actually suggests a combo of NC
  2. 01:29:365 (1,2,3,4,5,6,7,8,1) - Slightly adjust stream structure to actually make 01:30:055 (1) - overlap with 01:29:021 (1) - ? the other streams had overlaps with previous notes, but this one doesn't
  3. 01:59:021 - huh...I'm assuming someone still needs to deliver their part of the collab in this break right? xD
  4. 02:11:779 (1,2,3,4) - maybe place it a bit below so 02:11:952 (2) - stacks with tail from 02:10:917 (3) - ?
  5. 02:22:986 (2) - I think this woul look a bit better and have a slightly better flow if you stack this with the tail from 02:23:331 (4) - and that would even stack with 02:24:365 (6) - as a bonus
[Galv's Insane]
  1. 00:24:193 - The break is so random...i mean....why? lol
  2. 01:44:711 (3) - Ctrl + G ? The movement logic used from 01:43:848 (12,1) - is a ''counter-direction'' flow, and 01:44:538 (2,3) - has the same segment of the song, so would be more consistent and more intuitive to Ctrl + G the slider 3 so it also have a ''counter-direction'' flow with 2.
  3. 01:46:952 (1,2,3) - they play the same segment of the music, but the distance of 1->2 is way higher than 2->3, you could either increase distance of 2->3 our place 2 in an equal distance of 1 and 3.
  4. 02:00:745 (1) - make his curve head up for a slightly better flow and look a bit more synergetic with 02:00:228 (4) - ?
[Raiko's Dance]
  1. 00:14:710 (2,4) - why not just stack it already ? xD
  2. 00:39:021 (4,1) - In the previous section you placed a note in the upbeat, why not here? this little overlap even confused me looking at the editor, would be better if you placed a single note even if it was just a bit to the left of them
  3. 00:51:779 (1) - Just an opinion that you can clearly ignore because you don't really need to do what I say...but, if you actually intend on leaving this as it is...stuff like this IMO are a big disrespect with the song, you only put that note there so you could have a bigger break and just jump to the part you wanted to do...even the easies mapped there .-. why not just spend few more hours of your day and fill that space ? >w<

And that's it, I hope I could help with something c:
Asphyxia
Fixed everything from FCL, thank you!

http://puu.sh/mrNeS/1cbcd576dc.txt
Topic Starter
Buttercup
applied everything from FCL's mod
going to reply Seto Kousuke tomorrow
updated
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