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Comedian Harmonists - Perpetuum Mobile [Osu|CatchTheBeat]

posted
Total Posts
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Topic Starter
Bonsai
This beatmap was submitted using in-game submission on Samstag, 02. April 2016 at 14:19:12

Artist: Comedian Harmonists
Title: Perpetuum Mobile
Tags: BOUYAAA Squirrel JBHyperion german vocal group ensemble 20s 30s moto perpetuo johann strauss classical
BPM: 178
Filesize: 4840kb
Play Time: 02:31
Difficulties Available:
  1. Difficilor (3,73 stars, 416 notes)
  2. Expertum (5,26 stars, 600 notes)
  3. Insanum BOUYAAAi (4,66 stars, 545 notes)
  4. Pluvium Hyperionis (4,17 stars, 567 notes)
  5. Profectum (2,86 stars, 316 notes)
  6. Usuale (1,99 stars, 166 notes)
  7. Vulgare Squirrelae (1,42 stars, 116 notes)
Download: Comedian Harmonists - Perpetuum Mobile
Information: Scores/Beatmap Listing
---------------

 Squirrel's Easy/Normal/Advanced/Hard/BOUYAAA's Insane/Extra | JBHyperion's Rain
and my very first Taiko-diffs: Muzukashii & Oni

The Comedian Harmonists were an internationally famous, all-male German close harmony ensemble that performed between 1928 and 1934 as one of the most successful musical groups in Europe before World War II. They eventually ran into trouble with Germany's Nazi-regime as three of the group members were either Jewish or of Jewish descent. The Nazis prohibited the 'non-Aryans' from perfoming in public, resulting in them fleeing and the group splitting into two new groups, and finding three new members each. Neither group was able to achieve the original success of the Comedian Harmonists, and by 1941, both groups had broken up. Although all members survived the war, they never re-formed after the war.

BG-source


watch Herbert von Karajan's cover-version of this song


You'd think a song called Perpetuum Mobile wouldn't have any breaks in it, but they represent friction :^)
perpetuum mobile in my pants
Dawns
00:50:480 (4) - Unsnapped slider
00:53:601 (4) - Unsnapped circle.
00:54:147 (8) - Unsnapped circle.
01:23:884 (1) - Unsnapped slider
01:24:253 (2) - Unsnapped slider
01:24:622 (3) - Unsnapped slider
01:24:991 (4) - Unsnapped slider
01:25:361 (5) - Unsnapped slider
01:25:730 (6) - Unsnapped slider
01:26:099 (7) - Unsnapped slider
01:26:468 (8) - Unsnapped slider
01:26:838 (1) - Unsnapped slider
01:27:190 (3) - Unsnapped slider
01:27:543 (5) - Unsnapped slider
01:27:896 (7) - Unsnapped slider
02:14:576 (1) - Unsnapped slider
02:14:951 (2) - Unsnapped slider
02:15:326 (3) - Unsnapped slider
02:15:701 (4) - Unsnapped slider
02:16:076 (5) - Unsnapped slider
02:16:451 (6) - Unsnapped slider
02:16:826 (7) - Unsnapped slider
02:17:201 (8) - Unsnapped slider
02:17:576 (1) - Unsnapped slider
02:17:928 (3) - Unsnapped slider
02:18:281 (5) - Unsnapped slider
02:18:634 (7) - Unsnapped slider

Unsnapped green sections at:
01:23:907 - snap to 01:23:884
01:24:276 - snap to 01:24:253
01:24:645 - snap to 01:24:622
01:25:014 - snap to 01:24:991
01:25:384 - snap to 01:25:361
01:25:753 - snap to 01:25:730
01:26:122 - snap to 01:26:099
01:26:491 - snap to 01:26:468
01:26:860 - snap to 01:26:838
01:27:213 - snap to 01:27:190
01:27:565 - snap to 01:27:543
01:27:918 - snap to 01:27:896
02:14:599 - snap to 02:14:576
02:14:974 - snap to 02:14:951
02:15:349 - snap to 02:15:326
02:15:724 - snap to 02:15:701
02:16:099 - snap to 02:16:076
02:16:474 - snap to 02:16:451
02:16:849 - snap to 02:16:826
02:17:224 - snap to 02:17:201
02:17:598 - snap to 02:17:576
02:17:951 - snap to 02:17:928
02:18:303 - snap to 02:18:281
02:18:656 - snap to 02:18:634
Topic Starter
Bonsai

[ C R O W N S ] wrote:

00:50:480 (4) - Unsnapped slider fixed
00:53:601 (4) - Unsnapped circle. fixed
00:54:147 (8) - Unsnapped circle. fixed

All of the other short sliders and green sections are snapped to 1/16, referring to the short acciaccaturas of the piano:
saving space
01:23:884 (1) - Unsnapped slider
01:24:253 (2) - Unsnapped slider
01:24:622 (3) - Unsnapped slider
01:24:991 (4) - Unsnapped slider
01:25:361 (5) - Unsnapped slider
01:25:730 (6) - Unsnapped slider
01:26:099 (7) - Unsnapped slider
01:26:468 (8) - Unsnapped slider
01:26:838 (1) - Unsnapped slider
01:27:190 (3) - Unsnapped slider
01:27:543 (5) - Unsnapped slider
01:27:896 (7) - Unsnapped slider
02:14:576 (1) - Unsnapped slider
02:14:951 (2) - Unsnapped slider
02:15:326 (3) - Unsnapped slider
02:15:701 (4) - Unsnapped slider
02:16:076 (5) - Unsnapped slider
02:16:451 (6) - Unsnapped slider
02:16:826 (7) - Unsnapped slider
02:17:201 (8) - Unsnapped slider
02:17:576 (1) - Unsnapped slider
02:17:928 (3) - Unsnapped slider
02:18:281 (5) - Unsnapped slider
02:18:634 (7) - Unsnapped slider

Unsnapped green sections at:
01:23:907 - snap to 01:23:884
01:24:276 - snap to 01:24:253
01:24:645 - snap to 01:24:622
01:25:014 - snap to 01:24:991
01:25:384 - snap to 01:25:361
01:25:753 - snap to 01:25:730
01:26:122 - snap to 01:26:099
01:26:491 - snap to 01:26:468
01:26:860 - snap to 01:26:838
01:27:213 - snap to 01:27:190
01:27:565 - snap to 01:27:543
01:27:918 - snap to 01:27:896
02:14:599 - snap to 02:14:576
02:14:974 - snap to 02:14:951
02:15:349 - snap to 02:15:326
02:15:724 - snap to 02:15:701
02:16:099 - snap to 02:16:076
02:16:474 - snap to 02:16:451
02:16:849 - snap to 02:16:826
02:17:224 - snap to 02:17:201
02:17:598 - snap to 02:17:576
02:17:951 - snap to 02:17:928
02:18:303 - snap to 02:18:281
02:18:656 - snap to 02:18:634
Reminded me to open the AiMod which found some more unsnapped notes, thx! : )
pishifat
hey, you asked me to look at the timing!

as you probably knew, a lot of it is really off. timing it 100% accurately would be unplayable, so that's not really practical, but even so there's ways that this could be a lot more correct while still being playable. for the most part, what you have right now is almost always early. i won't give any examples since... well you can skip anywhere to see what i mean lol.

in all honesty i'd suggest to just not map the song since timing in a rankable way would be a huge time sink, but if you're really motivated and won't rely on others to time it for you, then go for it. good luck!
BOUYAAA
subscribing to thread or i'll forget about this
Topic Starter
Bonsai
Oh yeah I'll just post a quick update here too bc this is old

pishifat wrote:

timing in a rankable way would be a huge time sink
Nonsense! It's so fun I couldn't hold myself back from completely re-timing it two more times! HAHAHAHAHAH kill me pls

Thanks a lot for the Insane-GD, gonna start my Hard rn and try to fix a few things in the Extra and then this should beready for serious modding /O/


All finished as of 29.1. \O\
Okoratu
masochist
pishifat

Bonsai wrote:

kill me pls
Shohei Ohtani
not gonna lie this is pretty gay

Expertum:
Make sure you re-submit, because it's broken on the website atm.
00:11:174 - why does the hitsounding change herE?
01:31:108 (1,2,3,4,5,6,7,8) - This pattern kinda plays weird and is spaced kinda weird. Not sure what you're trying to go for.
01:33:936 - Add some more consistent whistling here.

BOYTUHTUS:
SOFT HITSOUNDS JESUS CHRIST LIKE the human voice is a very light thing and having the snare-esque sounds there makes me want to cry.
other than that this is fine. Plus, with soft hitsounds you'll be able to like, do pretty hitsounds and shit

Difficult:
WHY IS THIS HEAVY HITSOUNDS TOO AAShdgf'ak
01:35:360 - I think it's a rule that all of your breaks must be the same, I'm not sure tho

Normal:
FUCHISHDGUIOH HTISODUN
02:04:583 - This might be a LITTLE concerning for diff spread. You have a lot of 1/4 in the previous diff, and 1/1 sldiers might be seen as too much of a huge jump between difficulties

Easy:
00:13:927 (1) - I can hear why you're doing this but dont
01:17:999 (1) - ^ apply to all similar patterns. Especially in terms of spread, this makes it SO much of a huge spread change.

nice. Srry for short mod I've passed my glory days years ago

kudosu stars to make up for it yay.
Topic Starter
Bonsai
Your glory days of reading the beatmap description seem to have passed too :^)

Bonsai wrote:

Concerning the hitsounding: I did softwhistle-spam in the Extra now, please tell me if that's good and I'll do it in all diffs, or suggest a different way of hitsounding, I have no clue ;_;
Since you didn't say anything bad about it I'll apply it to all diffs now ^^

Reditum wrote:

not gonna lie this is pretty gay *coughcoughpentatonixcough*

Expertum:
Make sure you re-submit, because it's broken on the website atm. I know, re-submitting doesn't help, some other people have that too so I'm just gonna wait
00:11:174 - why does the hitsounding change herE? uh because I switched from emphasizing the syncopating voices to the main voice in the map, but it's weird yeah, fixed
01:31:108 (1,2,3,4,5,6,7,8) - This pattern kinda plays weird and is spaced kinda weird. Not sure what you're trying to go for. I was going for the sudden decrescendo and crescendo so I think the spacing is nice, might change the placement though
01:33:936 - Add some more consistent whistling here. added one whistle :^)

BOYTUHTUS:
SOFT HITSOUNDS JESUS CHRIST LIKE the human voice is a very light thing and having the snare-esque sounds there makes me want to cry. möp
other than that this is fine. Plus, with soft hitsounds you'll be able to like, do pretty hitsounds and shit

Difficult:
WHY IS THIS HEAVY HITSOUNDS TOO AAShdgf'ak miep
01:35:360 - I think it's a rule that all of your breaks must be the same, I'm not sure tho Nope, there's only a guideline that diffs should end in the same spot but yeah

Normal: =Advanced :^) (I should add that in the description eh)
FUCHISHDGUIOH HTISODUN mää
02:04:583 - This might be a LITTLE concerning for diff spread. You have a lot of 1/4 in the previous diff, and 1/1 sldiers might be seen as too much of a huge jump between difficulties I see what you mean but I think (I'm not very experienced with spread though) that just the diffs in general should have a well spread, but it doesn't matter in individual sections like that - For me these diffs are the transition from mapping only vocals to mapping the piano too, and I don't like mixing things up, like mapping some piano-hits just to fill the gaps or whatever, so yeah, I'll wait for more feedback

Easy: =Normal :^)
00:13:927 (1) - I can hear why you're doing this but dont why though, don't really know what you mean lol
01:17:999 (1) - ^ apply to all similar patterns. Especially in terms of spread, this makes it SO much of a huge spread change. I have no clue lol, could it be that you downloaded this set a few weeks ago when it was called Normal instead of Quotidianum?

nice. Srry for short mod I've passed my glory days years ago no worries, it's not like you're obliged to mod ^^

kudosu stars to make up for it yay. \:D/
Thanks, I'lll update a bit later when I (and BOUYAAA) applied the hitsounding to all diffs and I don't have to use the internet from my phone
Doyak
Ok here's my mod~

[General]
* Turn off Widescreen Support on P, D, E
* This mp3 though... I hear so much of noises. Would it be possible to remove them?
* The BG seems to be blurred too so try to find something better

[Q sth]
* Too many breaks imo. Resting after every 25 seconds is too boring even for the lowest diff. The breaks are not very short either. Might be better if you fill out the 1st and 3rd break.
* 00:22:545 (1,2,3,4) - This pattern is not strictly structred. Maybe make two sliders first, and copy&paste and rotate it to place the next one, and do it again.

[P sth]
* The gap between this diff and Q sth seems pretty big honestly. Just looking at the number of notes, it's more than double of Q sth. Even though the star rating gap doesn't seem big, the specific elements are way harder than Q. Like, you didn't use any 1/2s on Q, but this diff even has 1/4 clicks and long chain of 1/2s like 00:19:667 (1,2,3,4,1,2,3,4,1) - . Q is more like an Easy diff just with fast SV and P is mostly a Hard. Well idk if this is okay.
* Still too many breaks imo, 01:35:360 - this break kinda interrupts during play too shortly I think.
* 00:11:174 - You suddenly started to make it click on white ticks from here, but the voices are pretty much same here, so I don't think it's good to change it. If you tried to represent the song getting intense at the end, doing that on 00:12:533 (1,2,3,4,5) - only these five is enough.
* 00:45:948 - This vocal is strong, so why not put a note on it? If you were representing the high, small voice on the background then you should fill 00:47:059 - out too, but I think following the lower voice is much better, as it's more prominent.
* 01:05:188 (2,3) - Ctrl+G? That would be better flow from 01:04:474 (6) -
* 01:45:703 (4,1,2) - nazi but this does look closer than before
* 02:08:115 (2) - Not very pleasing to be overlapped by the HP bar.

[D sth]
* 01:35:360 - Same break
* 00:08:419 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - So I see you disconnected the patterns by 2 beats, but actually in the music they're not espcailly strong, so putting a jump between them seems inappropriate. Just a pattern difference is enough.
* 02:19:904 (6,8) - Ctrl+G? It would be fun
* 02:27:254 - To save this sound, http://puu.sh/mQBwX/d9e72c901a.jpg this would work. It also saves the piano sound on 02:27:519 - with a click.

[I sth]
* I actually don't like ending sliders where no sound exists like 01:40:638 - , but if you'll insist this, at least reduce the volume for all of them.
* 00:21:112 (4) - NC like 00:20:389 (1) -
* 00:26:939 (4) - Would be good to NC to indicate the sv change. Also it's a good beat to do it since it's a downbeat.
* 00:57:446 (1,2) - Making them same slider would be great
* 00:59:653 (4) - Replace with 1 circle to emphasize it. It's a similar sound with 01:00:009 (5) - anyway.
* 01:16:585 (6) - NC like 01:15:154 (1) -
* 01:16:933 (8,9) - Players can easily get a 100 on this since 9 is on the opposite direction of where 8 ends therefore can easily think that 8 reverses only 1 time and let it go earlier. You didn't introduce this kind of pattern elsewhere.
* 01:17:999 (1,2,1) - Use same distance?
* 01:19:475 (1) - Remove NC like 01:22:448 (3) -
* 01:41:576 (1,2,3,4,1) - Why one of them is 3/4 and the other one is 1/2? There's no difference between them, so make it consistent.
* 01:47:720 (2,3) - Only this one is too far compared to other similar ones.
* 01:51:015 (3,4) - 01:51:738 (6,1) - 01:52:462 (3,4) - Comparing these with 01:48:092 (3,1) - 01:48:836 (3,1) - they're too much different. Make the distance similar.
* 02:10:233 - The sound is actually the loudest, but suddenly decreasing the velocity gives reverse impact imo.
* 02:27:695 (1,2) - 02:28:396 (3,4) - Copy&Pasting each would make it more structured imo

[E sth]
* Give some AR gap with I sth. 9.2 maybe?
* 00:53:835 (5,6,7,8) - I think the piano sound here is intended to be 5 1/4s, like I sth, so why not represent all of them? I think you're trying to follow voice-only here but you were representing 00:51:627 (1,5,1) - piano-only 1/4s here too.
* 00:58:193 (3) - Even with CS 4.5 this touches the HP bar lol
* 01:03:384 (1,2,3,1,2,3,1,2,3,4) - This could be much harder imo, use the low voice sound to fill the 1/2s out and put some more intense jumps. Using only high-tone voices feels... too empty for this diff.
* 01:06:321 - I sth doesn't have this break, make it consistent? (at least this is the hardest diff anyway)
* 01:19:844 (2,4) - poorly stacked
* 02:10:233 (1) - Generally spinner starts don't give much effect. I wanted to say this on all diffs but well... How about trying this: https://osu.ppy.sh/ss/4442198
* 02:30:641 (2) - This is a definite 1/6, yeah. But the problem is that a lot of 1/4s you used on this map sounds like 1/6 too. 02:21:338 (6,7,8) - 02:22:069 (2,3,4) - 02:22:814 (7,8,9) - Listen to those carefully and it's hard to judge, really. Also 01:47:720 (2,5,8,2,5,8) - these piano sounds are most likely be actual 1/6 as I hear 4 different tone for each of them, like http://puu.sh/mQEzw/eff406ae11.png and it sounds obvious on 01:50:657 (2) - especially. So if you're gonna take care of all the beats precisely then you'll need to take a look at those vague sounds too.

This song looks really horrible to time... lol
Anyway, good luck on this!
Topic Starter
Bonsai

D sth wrote:

Ok here's my mod~

[General]
* Turn off Widescreen Support on P, D, E whoops
* This mp3 though... I hear so much of noises. Would it be possible to remove them? uh I couldn't find any better mp3, Wafu didn't respond to my pm and I myself have no clue how to do that, so nope unless somebody else helps me^^
* The BG seems to be blurred too so try to find something betterhm, I'll try to get this one in better quality, but I definitely wanna keep it Edit: It's a bit better now lol

[Q sth]
* Too many breaks imo. Resting after every 25 seconds is too boring even for the lowest diff. The breaks are not very short either. Might be better if you fill out the 1st and 3rd break. Hm, the third one is pretty short and I left it out in higher diffs too, but I'll try filling the first one
* 00:22:545 (1,2,3,4) - This pattern is not strictly structred. Maybe make two sliders first, and copy&paste and rotate it to place the next one, and do it again. fixed

[P sth]
* The gap between this diff and Q sth seems pretty big honestly. Just looking at the number of notes, it's more than double of Q sth. Even though the star rating gap doesn't seem big, the specific elements are way harder than Q. Like, you didn't use any 1/2s on Q, but this diff even has 1/4 clicks and long chain of 1/2s like 00:19:667 (1,2,3,4,1,2,3,4,1) - . Q is more like an Easy diff just with fast SV and P is mostly a Hard. Well idk if this is okay. I see, but just like Q is basically an Easy, P is just a Normal in my opinion, it got no jumps and only two 1/4-doubles, so I hope it's okay - I'm not good at mapping lower diff-spreads because I kinda see certain 'layers' of rhythm, and mapping when one layer is too easy and the other layer is too difficult I'm lost lol
* Still too many breaks imo, 01:35:360 - this break kinda interrupts during play too shortly I think. I'll try to fill it ^^
* 00:11:174 - You suddenly started to make it click on white ticks from here, but the voices are pretty much same here, so I don't think it's good to change it. If you tried to represent the song getting intense at the end, doing that on 00:12:533 (1,2,3,4,5) - only these five is enough. At that point the bass starts to sing a diatonic scale which stands out to me so that's why I did it ^^
* 00:45:948 - This vocal is strong, so why not put a note on it? If you were representing the high, small voice on the background then you should fill 00:47:059 - out too, but I think following the lower voice is much better, as it's more prominent. Oh yeah I'm only following the high voice here, seemed more interesting to me, I added that circle at the second timestamp :D
* 01:05:188 (2,3) - Ctrl+G? That would be better flow from 01:04:474 (6) - I wanted to stack them bc 01:04:474 (6,2) are the same tones^^
* 01:45:703 (4,1,2) - nazi but this does look closer than before that was non-Aryan indeed
* 02:08:115 (2) - Not very pleasing to be overlapped by the HP bar. moved down 10 pixels

[D sth]
* 01:35:360 - Same break I'll try
* 00:08:419 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - So I see you disconnected the patterns by 2 beats, but actually in the music they're not espcailly strong, so putting a jump between them seems inappropriate. Just a pattern difference is enough. True, changed
* 02:19:904 (6,8) - Ctrl+G? It would be fun NO FUN, WÖRK! whoa this is really good o:
* 02:27:254 - To save this sound, http://puu.sh/mQBwX/d9e72c901a.jpg this would work. It also saves the piano sound on 02:27:519 - with a click. ehh, I don't like how the slider would give emphasis to the red tick instead of the white tick then, and the piano sound isn't very prominent either so I'll leave it be - 'dropping the flow' between these curved sliders is not that often used I think, so that's at least some kind of special ^^

[E sth]
* Give some AR gap with I sth. 9.2 maybe? Nah, I don't think it's necessary and there isn't really any benefit from having a gap or not
* 00:53:835 (5,6,7,8) - I think the piano sound here is intended to be 5 1/4s, like I sth, so why not represent all of them? I think you're trying to follow voice-only here but you were representing 00:51:627 (1,5,1) - piano-only 1/4s here too. Yeah I'm aware that the piano has a triplet there, but I like to differentiate between different things, so mapping it all with five circles is no solution for me, and I don't like a kickslider their either so I just map the vocals, the piano is only mapped with a single click so that kinda makes sense too
* 00:58:193 (3) - Even with CS 4.5 this touches the HP bar lol aaaaaa -> changed CS to 7 :^)
* 01:03:384 (1,2,3,1,2,3,1,2,3,4) - This could be much harder imo, use the low voice sound to fill the 1/2s out and put some more intense jumps. Using only high-tone voices feels... too empty for this diff. Buuuut I really like those patterns that follow the tones, and this is a rather calm part of the song so I think it's totally okay
* 01:06:321 - I sth doesn't have this break, make it consistent? (at least this is the hardest diff anyway) yeahhhhh butttttt I really don't know what to map there, it's just boring 1/1-sliders which are really boring to play - Originally I mapped it but deleted it, unless I have some artistic inspiration I won't fill that : \
* 01:19:844 (2,4) - poorly stacked ugh stacking on sliderends is annoying
* 02:10:233 (1) - Generally spinner starts don't give much effect. I wanted to say this on all diffs but well... How about trying this: https://osu.ppy.sh/ss/4442198 mh, I just added another circle to the chain. In the other diffs I think it's fine since there is a gap before the spinner and the player knows that he has to start spinning there so I won't add circles there if that's what you wanted
* 02:30:641 (2) - This is a definite 1/6, yeah. But the problem is that a lot of 1/4s you used on this map sounds like 1/6 too. 02:21:338 (6,7,8) - 02:22:069 (2,3,4) - 02:22:814 (7,8,9) - Listen to those carefully and it's hard to judge, really. Also 01:47:720 (2,5,8,2,5,8) - these piano sounds are most likely be actual 1/6 as I hear 4 different tone for each of them, like http://puu.sh/mQEzw/eff406ae11.png and it sounds obvious on 01:50:657 (2) - especially. So if you're gonna take care of all the beats precisely then you'll need to take a look at those vague sounds too. Okay so the first three triplets you linked are just very inaccurate, it's only three notes so it is pretty clear that they were meant to be 1/4s. Now because I thought everything would be just inaccuracies I never listened to those piano ones but omg, those are really stupid: The first two sound like it's just three 1/8s starting on the blue tick, but then the other ones are pretty clearly 1/6s yeah, it's just really stupid because the third one is different than the first two x.x
I left the first three as 1/4s now because switching around is really stupid, confusing and probably not inteded by the pianist, so I hope this counts as simplification, I made the last three 1/6s. (so yeah, I will leave 02:30:641 (2) as it is to be accurate and there is nothing hindering it here)


This song looks really horrible to time... lol

Bonsai wrote:

Nonsense! It's so fun I couldn't hold myself back from completely re-timing it two more times! HAHAHAHAHAH kill me pls
Anyway, good luck on this!
Thank you very much! <3 I'll definitely ask you again next time when I have something new to mod :D
BOUYAAA

Doyak wrote:

[I sth]
* I actually don't like ending sliders where no sound exists like 01:40:638 - , but if you'll insist this, at least reduce the volume for all of them.
* 00:21:112 (4) - NC like 00:20:389 (1) - yes forgot about that
* 00:26:939 (4) - Would be good to NC to indicate the sv change. Also it's a good beat to do it since it's a downbeat. ok
* 00:57:446 (1,2) - Making them same slider would be great e
* 00:59:653 (4) - Replace with 1 circle to emphasize it. It's a similar sound with 01:00:009 (5) - anyway. i'd prefer not to ince i'd lose emphasis on crash
* 01:16:585 (6) - NC like 01:15:154 (1) - e
* 01:16:933 (8,9) - Players can easily get a 100 on this since 9 is on the opposite direction of where 8 ends therefore can easily think that 8 reverses only 1 time and let it go earlier. You didn't introduce this kind of pattern elsewhere. uuuuuuh it seems like we don't have the same version of the map
* 01:17:999 (1,2,1) - Use same distance? i tried xd
* 01:19:475 (1) - Remove NC like 01:22:448 (3) - a
* 01:41:576 (1,2,3,4,1) - Why one of them is 3/4 and the other one is 1/2? There's no difference between them, so make it consistent. did
* 01:47:720 (2,3) - Only this one is too far compared to other similar ones. indeed made it a little closer
* 01:51:015 (3,4) - 01:51:738 (6,1) - 01:52:462 (3,4) - Comparing these with 01:48:092 (3,1) - 01:48:836 (3,1) - they're too much different. Make the distance similar. i tried
* 02:10:233 - The sound is actually the loudest, but suddenly decreasing the velocity gives reverse impact imo. i see 2 options for this one. Either a stream jump which I won't do or a faster slider which will only make things uglier so yea idk. Maybe a spinner but i dislike them so...
* 02:27:695 (1,2) - 02:28:396 (3,4) - Copy&Pasting each would make it more structured imo i suck at copy pasting so i did something manually so it would look a bit better (i hope)
a
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Artist:Comedian Harmonists
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FCL
m4m
This timing, omg
  • [Expertum]
  1. 00:05:746 (1,2,3,4,5,6,7,8,9) - i thinks it will logical if you will make consistently increase of distance
  2. 00:07:747 (7) - not sure that this repeat slider necessary, probably continue this stream will have more sense. Also u don't use repeat at next piano-stream. If u accept it i recommend to use stream with 1.1 sv and put NC there
  3. 00:08:083 (8) - Nc since you changed sv of stream
  4. 00:11:174 (1,2,3,4,5,6,7,8) - same as before
  5. 00:33:159 (4) - what this head? option like this http://puu.sh/mQSgs/d5668acd5e.jpg not so weird and have more sence imoooo
  6. 00:46:503 (3) - don't like repeat here too, so you break concept of stream lol, idk how to explain
  7. 00:53:835 (5) - absolutely sure that this stack will not playing good because player will want move forward intuitively and miss here
  8. 00:54:888 (2) - looks better than before, but i would make head more acutely http://puu.sh/mQThj/15c4da5b4a.jpg
  9. 00:56:335 (1) - ^
  10. 00:56:886 (2,3,4) - it's not straight if u wanted it
  11. 00:59:119 (2) - move to 276 245, looks more aesthetically
  12. 01:03:025 (10) - probably it's intentionally, but stack rly looks better
  13. 01:12:500 (2,3,4,5,6,7,8) - I think you should pick out (8) because piano make strong accent here. I can suggest this model of rhythm http://puu.sh/mQUnx/7fd28a8f02.jpg. Same about stuff like this
  14. 01:23:917 (1,2,3,4,1,2,3,4) - nice sliders, but they needs to some order, idk lol
  15. 01:26:867 (1,2,3,4,5,6,7,8) - same
  16. 01:31:813 (5) - move to 230 191 for nice triangle, now it's looks not good
  17. 01:38:757 (3) - NC? you changed spacing between circles, also appears additional vocal. Best place for this. same with rest
  18. 01:40:824 (1) - nc too
  19. 01:49:579 (9,10,11) - don't like spacing here, i think same spacing will better. How abount triange here (for example) http://puu.sh/mRCTr/1a60fef9d0.jpg
  20. 02:04:939 (5) - btw, here repeat sliders looks nice, probably since tone of piano was changed ollol
  21. 02:11:889 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - hmm, i am not master of timing, but i feel that here it's not right
  22. 02:14:594 (1,2,3,4,5,6,7,8) - same as before, it's nice idea, but should be algorithm

  • [BOUYAAAAAA]
  1. Don't understand why BOUYAAAAi lol
  2. 00:13:043 (4) - following your logic this circle should be a little more far, what about 95 231?
  3. 00:21:112 (1,2,3) - similar things, you could be made a more distance between (1) and (2)
  4. 00:48:870 (2,3) - drum samples looks weird imo, try soft samples+soft whistles
  5. 00:50:317 (2,3) - ^
  6. 00:51:627 (1,2,3) - okay, here drums are ok, but you could be also add soft whistlel, sounds fun :)
  7. 01:04:111 (1,2,3) - again, gradually increase of spacing will nice correspond with vocal
  8. 01:14:789 (8) - dont like flow like this , maybe move to 476: 111?
  9. 01:37:344 (3) - blanket like this http://puu.sh/mRQxv/ada7e22867.jpg will looks better imo
  10. 01:41:576 (1,2,3,4,1) - no pls, make it las you made it before. This option bad correspond with vocal
  11. 01:46:066 (1,2) - I understand that you want to give break for players here, but sliders are corresponds to music too bad imo, replace to circles as before
  12. 01:47:720 (2) - again, drum samplesets looks not good, soft+soft whistles pls
  13. 02:14:594 (1,1) - same as before, normal samples looks not good too imo. Further it's not nice too

  • [Difficilor]
  1. Why 7.8 ar, it's really too low for this star rating, increase to 8-8.5
  2. 00:40:382 (2,3,4) - about stuff like this, i think it's hard for playing in difficulties like this. Okay for 4+, but not okay for 4- imo. Stack will be okay
  3. 01:44:978 (2) - try stack end with 01:43:876 (2) - for aesthetic

  • [Profectum]
  1. 00:19:318 (2) - a bit bad flow, move to 95 213
  2. 00:55:969 (1,2) - a bit confusing since player will think that it's 1/2, not 1/1
  3. 02:31:508 (4) - maybe move to 309 334, looks pretty nice

  • [Quotidianum]
  1. nice
BOUYAAA

FCL wrote:

  • [BOUYAAAAAA]
  1. Don't understand why BOUYAAAAi lol because apparently i'm not female
  2. 00:13:043 (4) - following your logic this circle should be a little more far, what about 95 231? i know but i want to keep distance between objects the same so it looks a bit more structured
  3. 00:21:112 (1,2,3) - similar things, you could be made a more distance between (1) and (2) i wanted to keep that somewhat consistent with last combo. also higher spacing = emphasis
  4. 00:48:870 (2,3) - drum samples looks weird imo, try soft samples+soft whistles
  5. 00:50:317 (2,3) - ^ ok
  6. 00:51:627 (1,2,3) - okay, here drums are ok, but you could be also add soft whistlel, sounds fun :) if i had another cool soft sample i'd replace the drums but rn i want something diofferent between the vocals and piano
  7. 01:04:111 (1,2,3) - again, gradually increase of spacing will nice correspond with vocal i do'nt get it this is already gradually increasing lol
  8. 01:14:789 (8) - dont like flow like this , maybe move to 476: 111? i did something else that should work just as well
  9. 01:37:344 (3) - blanket like this http://puu.sh/mRQxv/ada7e22867.jpg will looks better imo changed the curve a bit but distance stays the same
  10. 01:41:576 (1,2,3,4,1) - no pls, make it las you made it before. This option bad correspond with vocal ok
  11. 01:46:066 (1,2) - I understand that you want to give break for players here, but sliders are corresponds to music too bad imo, replace to circles as before i'll wait for more opinions because i like how it plays right now
  12. 01:47:720 (2) - again, drum samplesets looks not good, soft+soft whistles pls ok rip drum sampleset then
  13. 02:14:594 (1,1) - same as before, normal samples looks not good too imo. Further it's not nice too used drum sapleset :^)
Thanks FCL!

b
osu file format v14

[General]
AudioFilename: Perpetuum Mobile.mp3
AudioLeadIn: 0
PreviewTime: 2933
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 101585,113366,124576
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.480003

[Metadata]
Title:Perpetuum Mobile
TitleUnicode:Perpetuum Mobile
Artist:Comedian Harmonists
ArtistUnicode:Comedian Harmonists
Creator:Bonsai
Version:Insanum BOUYAAAi
Source:
Tags:BOUYAAA german vocal group ensemble 20s 30s moto perpetuo johann strauss classic classical
BeatmapID:887583
BeatmapSetID:316390

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Loriot.png",0,0
//Break Periods
2,113363,123983
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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124,312,141156,1,2,0:0:0:0:
63,252,141338,2,0,L|12:258,2,35
176,148,141701,1,0,0:0:0:0:
238,217,141883,5,2,0:0:0:0:
92,162,142069,2,0,L|84:118,2,35
148,231,142442,1,0,0:0:0:0:
259,133,142628,1,2,0:0:0:0:
316,204,142814,2,0,L|325:250,2,35
346,122,143193,1,0,0:0:0:0:
236,215,143385,6,0,L|228:303,1,70,2|0,0:0|0:0,0:0:0:0:
405,359,143748,2,0,L|394:272,1,70
224,371,144112,1,2,0:0:0:0:
156,325,144294,1,0,0:0:0:0:
156,325,144385,1,0,0:0:0:0:
156,325,144475,1,0,0:0:0:0:
231,287,144657,1,0,0:0:0:0:
100,258,144839,1,2,0:0:0:0:
70,340,145019,2,0,L|81:390,2,35
13,275,145381,1,0,0:0:0:0:
128,177,145561,6,0,P|167:211|177:241,1,70,2|0,0:0|0:0,0:0:0:0:
175,234,145832,1,0,0:0:0:0:
175,242,145923,1,0,0:0:0:0:
97,257,146104,1,0,0:0:0:0:
46,155,146284,6,0,P|70:112|110:97,1,70,2|0,0:0|0:0,0:0:0:0:
181,118,146636,2,0,L|266:128,1,70
376,94,146989,1,2,0:0:0:0:
331,175,147166,1,0,0:0:0:0:
331,175,147254,1,0,0:0:0:0:
331,175,147342,1,0,0:0:0:0:
425,171,147519,1,0,0:0:0:0:
302,263,147695,6,0,P|338:279|394:283,1,70,2|0,0:0|0:0,0:0:0:0:
233,320,148045,2,0,P|268:345|305:364,1,70,2|0,0:0|0:0,0:0:0:0:
120,286,148396,2,0,P|84:300|46:333,1,70,2|0,0:0|0:0,0:0:0:0:
86,210,148747,2,0,P|37:215|3:225,1,70,2|0,0:0|0:0,0:0:0:0:
229,178,149098,5,2,0:0:0:0:
259,99,149271,2,2,L|246:55,2,35
313,167,149618,1,0,0:0:0:0:
175,108,149791,2,0,P|145:144|144:192,1,70,2|0,0:0|0:0,0:0:0:0:
275,244,150129,2,0,P|305:208|306:160,1,70,2|0,0:0|0:0,0:0:0:0:
151,254,150468,5,2,0:0:0:0:
214,320,150641,2,0,L|204:373,2,35,0|0|0,3:0|3:0|3:0,3:0:0:0:
131,336,150988,1,0,0:0:0:0:
165,171,151161,2,0,P|213:192|229:214,1,70,2|0,0:0|0:0,0:0:0:0:
131,336,151508,2,0,P|95:325|71:283,1,70,2|0,0:0|0:0,0:0:0:0:
Topic Starter
Bonsai

FCL wrote:

m4m
This timing, omg ^_^
  • [Expertum]
  1. 00:05:746 (1,2,3,4,5,6,7,8,9) - i thinks it will logical if you will make consistently increase of distance thought about it, couldn't manage to make it look pretty tough, I'll try again ^^
  2. 00:07:747 (7) - not sure that this repeat slider necessary, probably continue this stream will have more sense. Also u don't use repeat at next piano-stream. If u accept it i recommend to use stream with 1.1 sv and put NC there I made it like that since the piano stays on the same tones + to emphasize the downbeat and I didn't want to make too many edges and not such a huge stream right at the start
  3. 00:08:083 (8) - Nc since you changed sv of stream That's not really enough of an argument though, there's the slider in-between + I also changed SV at 00:07:411 (3) ^^
  4. 00:11:174 (1,2,3,4,5,6,7,8) - same as before I'll try
  5. 00:33:159 (4) - what this head? option like this http://puu.sh/mQSgs/d5668acd5e.jpg not so weird and have more sence imoooo yeah I softened it a bit
  6. 00:46:503 (3) - don't like repeat here too, so you break concept of stream lol, idk how to explain I understand what you mean but the vocalist changes the tones he sings and I want to differe ntiate between that in some way, but I didn't want to make too many boring streams ^^
  7. 00:53:835 (5) - absolutely sure that this stack will not playing good because player will want move forward intuitively and miss here So far nobody missed here, and it follows the song very nicely - You'll see that I focus on the tone of notes a lot in this map ^^
  8. 00:54:888 (2) - looks better than before, but i would make head more acutely http://puu.sh/mQThj/15c4da5b4a.jpg nah I think it's fine like that
  9. 00:56:335 (1) - ^ ^
  10. 00:56:886 (2,3,4) - it's not straight if u wanted it oopsie
  11. 00:59:119 (2) - move to 276 245, looks more aesthetically uh I don't think so ^^
  12. 01:03:025 (10) - probably it's intentionally, but stack rly looks better yeah why not
  13. 01:12:500 (2,3,4,5,6,7,8) - I think you should pick out (8) because piano make strong accent here. I can suggest this model of rhythm http://puu.sh/mQUnx/7fd28a8f02.jpg. Same about stuff like this I don't like using kicksliders just because of that, and I think it's emphasized well enough through that rather huge jump between the streams already
  14. 01:23:917 (1,2,3,4,1,2,3,4) - nice sliders, but they needs to some order, idk lol mh yeah, I couldn't really come up with anything, I'll keep trying ^^
  15. 01:26:867 (1,2,3,4,5,6,7,8) - same yop
  16. 01:31:813 (5) - move to 230 191 for nice triangle, now it's looks not good done, might redo that combo anyways tho
  17. 01:38:757 (3) - NC? you changed spacing between circles, also appears additional vocal. Best place for this. same with rest Not necessary at all, this is readable just fine, and it would be imbalanced to add NCs just for some patterns
  18. 01:40:824 (1) - nc too nah
  19. 01:49:579 (9,10,11) - don't like spacing here, i think same spacing will better. How abount triange here (for example) http://puu.sh/mRCTr/1a60fef9d0.jpg Nah, there is the bass-vocalist too on the higher-spaced notes so it deserves more emphasis, and it's groups of two
  20. 02:04:939 (5) - btw, here repeat sliders looks nice, probably since tone of piano was changed ollol maybe because the vocalists are really strong there ^^
  21. 02:11:889 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - hmm, i am not master of timing, but i feel that here it's not right seems fine to me, ofc not everything is 100% perfect but that wouldn't change anything anyways since it's all circles which depend on the player to be clicked, no slidertails ^^
  22. 02:14:594 (1,2,3,4,5,6,7,8) - same as before, it's nice idea, but should be algorithm I'll see what I can come up with ^^
  23. amen!

  • [BOUYAAAAAA]
  1. Don't understand why BOUYAAAAi lol It's bc he is male, and -i is the masculine genitive ending - In latin the name appears female, yeah, but it's pretty messed up anyways so yeah ^^

  • [Difficilor]
  1. Why 7.8 ar, it's really too low for this star rating, increase to 8-8.5 Doesn't depend on starrating but on note density though, and this fits just fine. Also, I didn't want to make the gap to Profectum too big, though about 7.5 too ^^
  2. 00:40:382 (2,3,4) - about stuff like this, i think it's hard for playing in difficulties like this. Okay for 4+, but not okay for 4- imo. Stack will be okay öh I have a lot of them though, should be fine
  3. 01:44:978 (2) - try stack end with 01:43:876 (2) - for aesthetic true, fixed

  • [Profectum]
  1. 00:19:318 (2) - a bit bad flow, move to 95 213 Nah, I didn't place it into the extended sliderpath to emphasize it and the end of the slider more
  2. 00:55:969 (1,2) - a bit confusing since player will think that it's 1/2, not 1/1 I don' think so, there are a lot of different stacks in this diff so the player should be prepared for that
  3. 02:31:508 (4) - maybe move to 309 334, looks pretty nice yeah but right now it's forming a triangle with 02:30:988 (2) which is nice too I think, and it kinda indicates the end of the map since there is basically nowhere to go from there ^^

  • [Quotidianum]
  1. nice nice
Thanks! :D
Vell
  • [Expertum]
  1. 00:12:873 (3,5) - ctrl+G auf die beiden würde sehr viel besser flown da du ab 00:12:533 (1) - von den linearen flow abweichst und auf einen schärferen winkel zurückgreifst, sich aber 00:12:703 (2,3) - wieder linear anfühlen
  2. 00:18:969 (1) - NC would be cool
  3. 00:20:389 (1,2,3,4) - mega nazi aber das is nicht genau symmetrisch zur gleichen pattern davor in relation zum Spielfeld, einfach copy paste 00:19:667 (1,2,3,4) - und strg+h
  4. 00:21:835 (1,2,3,4,5,6,7,8,1) - der stream ist auch nicht genau symmetrisch zum Spielfeld gesnapped, das würde die ganze Pattern ab 00:19:667 (1) - gut abschließen
  5. 00:30:261 (7) - eventuell etwas nach oben platzieren um da einen zigzag flow drauß zu machen und gleichzeitig nen triangle mit 00:29:332 (4,5) - formen
  6. 00:53:835 (5) - Ich bin auch der meinung, dass der da schlecht liegt. Platzier den eventuell irgendwo weiter im unteren Feld um als gute transition für 00:54:008 (6,7,8) - zu dienen
  7. 01:12:500 (2) - die ganzen streams hören sich alle sehr off an, wüsste aber nicht was man da genau gegen machen könnte, 01:13:236 (1) - z.b. scheint auf nem 1/8 tick anzufangen aber aus spielerischer sicht müsstest du die wohl so lassen, wollte das nur erwähnen.
  8. 02:29:271 (2,3,4) - etwas kurvig machen um nach 02:29:618 (1) - besser zu flown



  • [BOUYAAAAAA]
    wow sorry I couldnt find anything worth mentioning very clean map

  • [Difficilor]
  1. 00:04:218 (8) - platzier den etwas weiter rechts für nen schönen circular flow
  2. 00:30:898 (5,6) - warum nich genauso wie 00:03:963 (6,7) - machen?
  3. 01:52:462 (1) - Ich würde den mit 01:51:927 (2) - stacken um die pattern beizubehalten
  4. 02:11:889 (1) - eventuell nen 1/4 repeat slider für den piano und dann ne break?

  • [Profectum]
  1. 00:42:881 (5) - warum fängt der nc hier nicht an? würde mehr sinn ergeben imo

  • [Quotidianum]
  1. 01:49:765 (4,5) - mach nen slider hierraus da der plötzlich ds change verwirrend sein könnte obwohl da die noch in der selben combo sind
Topic Starter
Bonsai

Vell wrote:

  • [Expertum]
  1. 00:12:873 (3,5) - ctrl+G auf die beiden würde sehr viel besser flown da du ab 00:12:533 (1) - von den linearen flow abweichst und auf einen schärferen winkel zurückgreifst, sich aber 00:12:703 (2,3) - wieder linear anfühlen Wie können sich nur zwei circle linear anfühlen ^^ Aber ne, ich will (4) auch schon mehr spacen, und es sind ja eben ab da alles spitze Winkel also sollt das schon passen
  2. 00:18:969 (1) - NC would be cool Nä das wär ja voll imbalanced, der turning point emphasized doch schon genug
  3. 00:20:389 (1,2,3,4) - mega nazi aber das is nicht genau symmetrisch zur gleichen pattern davor in relation zum Spielfeld, einfach copy paste 00:19:667 (1,2,3,4) - und strg+h lol stimmt, hatte sich iwie um vier pixel raufverschoben ^^
  4. 00:21:835 (1,2,3,4,5,6,7,8,1) - der stream ist auch nicht genau symmetrisch zum Spielfeld gesnapped, das würde die ganze Pattern ab 00:19:667 (1) - gut abschließen xd fixed
  5. 00:30:261 (7) - eventuell etwas nach oben platzieren um da einen zigzag flow drauß zu machen und gleichzeitig nen triangle mit 00:29:332 (4,5) - formen nä ich will dass 00:30:079 (6,7,8,9) linear sind
  6. 00:53:835 (5) - Ich bin auch der meinung, dass der da schlecht liegt. Platzier den eventuell irgendwo weiter im unteren Feld um als gute transition für 00:54:008 (6,7,8) - zu dienen Oh you're no fun anymore! (mal warten ob noch mehr was sagen, ich find das voll toll q.q)
  7. 01:12:500 (2) - die ganzen streams hören sich alle sehr off an, wüsste aber nicht was man da genau gegen machen könnte, 01:13:236 (1) - z.b. scheint auf nem 1/8 tick anzufangen aber aus spielerischer sicht müsstest du die wohl so lassen, wollte das nur erwähnen. Jo ich weiß, kann man aber nix machen, es is ziemlicht eindeutig dass der Pianist regelmäßige 1/4s spielen wollte, muss das halt als Simplifizierung gesehen werden ^^
  8. 02:29:271 (2,3,4) - etwas kurvig machen um nach 02:29:618 (1) - besser zu flown nä, ich will dass die Combos so seperat sind



  • [BOUYAAAAAA]
    wow sorry I couldnt find anything worth mentioning very clean map ALLE UNREINHEITEN WURDEN BESEITIGT!

  • [Difficilor]
  1. 00:04:218 (8) - platzier den etwas weiter rechts für nen schönen circular flow mh, jo wär evtl cool, wobei es nach dem Stopp auf dem Stack sowieso wurscht is eig, und wenn ich das machen würd würd 00:05:406 (7,8,1) nimmer so super funktionieren :(
  2. 00:30:898 (5,6) - warum nich genauso wie 00:03:963 (6,7) - machen? Öh weils verschiedene Töne sind oder so, dachte einfach dass die Triplets gewissermaßen wichtig sind im Gegensatz zu denen am Anfang
  3. 01:52:462 (1) - Ich würde den mit 01:51:927 (2) - stacken um die pattern beizubehalten Aber das sind im Gegensatz zu allen andren Stacks unterschiedliche Töne, und das ganze Pattern basiert auf den Tönen B)
  4. 02:11:889 (1) - eventuell nen 1/4 repeat slider für den piano und dann ne break? Geht sich leider von der recovery time nicht aus :(

  • [Profectum]
  1. 00:42:881 (5) - warum fängt der nc hier nicht an? würde mehr sinn ergeben imo Rhythmisch gesehen ja, aber ich wechsel da mim Fokus von der Bass-Stimme zu dem Tenor der erst dort anfängt zu singen, und da das sowieso schon nicht ganz so intuitiv is wollt ichs durch die NC noch besser ausdrücken

  • [Quotidianum]
  1. 01:49:765 (4,5) - mach nen slider hierraus da der plötzlich ds change verwirrend sein könnte obwohl da die noch in der selben combo sind wut da is doch kein DS-change O.o
Dankeschön! WEITERE UNREINHEITEN WURDEN EFFEKTIV BESEITIGT, EIN GUTER TAG FÜR DAS DEUTSCHE VOLK
Nozhomi
M4M ya
Popopopopopopopopopooooo~

- Quotidianum :

  1. Settings seems quite low if you look at gap with Profectum. I would go for AR4 / OD3 as a minimum.
  2. I saw some strange spacing variation like 01:32:487 (1,2) - who is 1.10x instead od 1.0x or 01:46:066 (3,4,1) - . Dunno if done on purpose, but I prefer point them out.
  3. 01:29:658 (1) - Could you move it for 288:228 to have 01:27:937 (4) - in center ?
  4. 01:44:616 (1,2) - This angle-flow is not the best here imo. Something like this http://puu.sh/mVuJc/f75ad36fdf.jpg is better.
  5. 02:30:468 (3) - I would curve it in the other way to have it moving to 02:31:508 (4) - http://puu.sh/mVvp1/fa22872faa.jpg .

- Profectum :

  1. 00:18:272 (1) - Could you rotate it by 5° ? I think flow would be better with 00:19:318 (2) - .
  2. 00:31:310 (1,2) - This blanket is dead.
  3. 01:22:448 (3,4) - I don't get it why break flow so hard when it's not necessary. For me it's just like you was out of space to restart your next pattern so you decide to put it here. It would have much more sense to stack it with 01:21:704 (2) - imo.
  4. 02:05:295 (2) - Not in center for 1px XD

- Difficilor :

  1. 01:04:474 (6,2) - Maybe stack ?
    01:05:539 (3,4) - This spacing change have no sense at all. Pls use the same as 01:04:838 (1,2,3) - (so it does a ~1.80x because of BPM change).

- Insanum BOUYAAAi :

  1. 10/10

- Expertum :

  1. 00:22:545 (1,4) - Stack pls.
  2. 01:12:328 (1,2) - So I don't really know how I could explain that, but only this jump into stream feels for me too 'strong'. It's like I was surprise everytime after the break. So maybe reduce the gap here ? (or at least move 01:12:328 (1) - to 256:352 to have it at center).

Nothing bad here. Should be good to go.
Mukyu~
Topic Starter
Bonsai

Nozhomi wrote:

M4M ya
Popopopopopopopopopooooo~

- Quotidianum :

  1. Settings seems quite low if you look at gap with Profectum. I would go for AR4 / OD3 as a minimum.mh, I thought as the lowest diff I'd rather make them a bit lower as AR3 still seemed to fit very well, but I raised them now
  2. I saw some strange spacing variation like 01:32:487 (1,2) - who is 1.10x instead od 1.0x or 01:46:066 (3,4,1) - . Dunno if done on purpose, but I prefer point them out. The first one was on purpose bc of the aesthetics and slider leniency, but I toned it down to x1.05; the second one is just bc of the BPM-change, the absolute distance is still the same
  3. 01:29:658 (1) - Could you move it for 288:228 to have 01:27:937 (4) - in center ? Not noticable ingame but the triangle at 01:28:283 (1,2,1) had to be fixed exactly like that anyways ^^
  4. 01:44:616 (1,2) - This angle-flow is not the best here imo. Something like this http://puu.sh/mVuJc/f75ad36fdf.jpg is better. done
  5. 02:30:468 (3) - I would curve it in the other way to have it moving to 02:31:508 (4) - http://puu.sh/mVvp1/fa22872faa.jpg . done :D

- Profectum :

  1. 00:18:272 (1) - Could you rotate it by 5° ? I think flow would be better with 00:19:318 (2) - . I wanted it to break out of the flow on purpose to emphasize them more but it really seems better like that ^^
  2. 00:31:310 (1,2) - This blanket is dead.
  3. 01:22:448 (3,4) - I don't get it why break flow so hard when it's not necessary. For me it's just like you was out of space to restart your next pattern so you decide to put it here. It would have much more sense to stack it with 01:21:704 (2) - imo. ok done ^^
  4. 02:05:295 (2) - Not in center for 1px XD aaaaaa

- Difficilor :

  1. 01:04:474 (6,2) - Maybe stack ? o yeah
    01:05:539 (3,4) - This spacing change have no sense at all. Pls use the same as 01:04:838 (1,2,3) - (so it does a ~1.80x because of BPM change). oh lol I didn't consider the BPM, made it x1,6 as I still want it to be emphasized a bit less as the tenor is not singing there anymore

- Insanum BOUYAAAi :

  1. 10/10 *patpat*

- Expertum :

  1. 00:22:545 (1,4) - Stack pls. oops
  2. 01:12:328 (1,2) - So I don't really know how I could explain that, but only this jump into stream feels for me too 'strong'. It's like I was surprise everytime after the break. So maybe reduce the gap here ? (or at least move 01:12:328 (1) - to 256:352 to have it at center). I see what you mean, reduced and centered it ^^

Nothing bad here. Should be good to go. >///<
Mukyu~ Pika pika!
Thank you very much <3

Also, renamed 'Quotidianum' -> 'Usuale' for better recognizability
pishifat
hey, you asked me to look at the map!

umm
02:11:653 - might wanna insert a break during the 2 measure gap thing
oh its on every diff pls

pro
00:08:419 (1,2,3,4,5,1,2,3,4,1,2,3,4) - really weird to switch from offbeat focus to onbeat focus without musical indication:( structurally both are mapped the same too (fanning 1/2) so it's like are they supposed to be the same? hard does consistent onbeats and expert does consistent offbeats xzxzxzxzxzxzxz
00:34:427 (2,3,4,1) - yea try not to do antijump stuff on what i assume is supposed to be an advanced. like the idea of the diff is to not use any spacing variation then u got this thing that looks like your 1/4 spacing ouch
00:45:763 (1) - 00:47:244 (5) - kinda weird to ignore the main melody thing which you were just mapping out half a second ago. like moving this forward 1/2 and sticking in a circle follows it way better tya

insane
00:29:898 (1) - tbh either going with another 1/2 slider where 5 is or double circles would be better. right now prioritizing the intsrument you're not mapping on 00:29:898 (1) - then switching back to it after is pretty what. (expert also did the 1/2 slider thing so you can look at that its ok)
00:26:939 (1) - i get why this one is extended and 00:32:797 (1) - isnt but still would better express the idea of 00:27:301 (2) - actually mapping some 1/4 sound if 00:26:939 (1) - were 1/2
00:59:653 (4) - circle kinda works better for this. it looks like you're doing some reflective thing of 3 but 3 has double 1/2 sounds and 4 only has something on the head so it's uhhh not deserving of reflective stuff?
01:05:539 (5) - nc would make 1/1 transition easier just saying
01:17:631 (5,1) - uh why the giant spacing to nothing really should be smaller lol
01:34:981 (5,6) - bonsai is sad
see the thing from the first difficulty tooooooo

expert
01:50:657 (2) - 02:30:641 (2) - um you and bouya should coordinate your snapping for these lol
02:04:583 (1) - feels better when stuff after the repeaters is spaced instead of overlapped, especially like 02:05:651 (5,1,2) - these multi 1/4slidefr ones. just seems too underhyped movement wise when streams are spaced large yet no movement between ecah of these subjectivity

tioehtiethioeti
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