OK
osu file format v14
[General]
AudioFilename: Nine Point Eight.mp3
AudioLeadIn: 0
PreviewTime: 51209
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.899999
[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:bestza55567
Version:BoatKrab's Light Insane
Source:Deemo
Tags:
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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[Metadata]
Title:Nine Point Eight
TitleUnicode:Nine Point Eight
Artist:Mili
ArtistUnicode:Mili
Creator:bestza55567
Version:Paloch VeGa's Insane
Source:Deemo
Tags:
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284,280,129318,1,0,0:0:0:0:
284,280,129501,2,0,B|336:304|384:284|384:284|380:232|412:208,1,160,8|0,0:0|0:0,0:0:0:0:
480,272,130050,1,0,0:0:0:0:
316,168,130233,6,0,P|388:136|408:144,1,80,0|8,0:0|0:0,0:0:0:0:
472,176,130599,1,0,0:0:0:0:
388,288,130782,1,0,0:0:0:0:
316,168,130965,2,0,P|272:140|232:140,1,80,8|0,0:0|0:0,0:0:0:0:
152,160,131331,1,8,0:0:0:0:
144,164,131422,1,8,0:0:0:0:
136,168,131513,1,8,0:0:0:0:
128,172,131605,1,8,0:0:0:0:
120,176,131696,6,0,P|68:152|32:152,1,92.0000017547608,4|0,0:2|0:0,0:0:0:0:
40,272,132062,2,0,P|92:296|128:296,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
196,200,132428,2,0,P|228:272|224:304,1,92.0000017547608
316,184,132794,2,0,P|284:112|288:80,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
404,100,133160,1,0,0:0:0:0:
260,45,133343,5,8,0:3:0:0:
201,318,133526,1,0,0:3:0:0:
466,240,133709,1,0,0:3:0:0:
304,200,133892,1,0,0:0:0:0:
196,148,134074,2,0,P|152:104|100:100,1,92.0000017547608,0|8,0:0|0:0,0:0:0:0:
108,208,134440,1,8,0:0:0:0:
264,52,134623,5,4,2:0:0:0:
392,188,134806,1,0,0:0:0:0:
200,224,134989,1,0,0:0:0:0:
340,108,135172,2,0,B|292:148|312:208|312:208|248:252,1,160,2|0,0:0|0:0,0:0:0:0:
80,188,135904,5,0,0:0:0:0:
80,188,136087,2,0,L|32:276,1,80
136,256,136452,2,0,L|188:316,1,80,0|2,0:0|0:0,0:0:0:0:
368,252,137001,2,0,P|420:264|448:304,2,80
360,348,137550,5,2,0:0:0:0:
360,348,137733,1,0,0:0:0:0:
368,252,137916,2,0,P|340:184|352:168,1,80
356,92,138282,2,0,P|408:120|424:156,2,80
264,128,138831,1,0,0:0:0:0:
220,212,139013,6,0,B|168:184|172:136|172:136|132:104|104:112,1,160,2|0,0:0|0:0,0:0:0:0:
32,160,139562,1,0,0:0:0:0:
100,228,139745,2,0,P|152:284|180:292,1,80,2|0,0:0|0:0,0:0:0:0:
252,284,140111,1,0,0:0:0:0:
252,284,140294,1,0,0:0:0:0:
348,268,140477,6,2,P|400:268|424:288,1,80,2|0,0:0|0:0,0:0:0:0:
360,368,140843,1,0,0:0:0:0:
360,368,141026,1,0,0:0:0:0:
412,168,141209,2,0,P|440:120|472:104,1,80
508,200,141574,1,0,0:0:0:0:
508,200,141757,1,0,0:0:0:0:
508,200,141940,6,0,L|464:288,1,80
328,200,142306,2,0,L|372:112,1,80
264,256,142672,2,0,L|188:296,1,80
60,200,143038,2,0,L|140:160,1,80
4,112,143404,6,0,P|56:88|84:96,2,80
60,200,143952,1,0,0:0:0:0:
164,184,144135,2,0,P|156:256|172:280,2,80
256,236,144684,1,0,0:0:0:0:
260,132,144867,6,0,B|320:152|364:120|364:120|408:128|424:168,1,160
436,244,145416,1,0,0:0:0:0:
436,244,145507,1,0,0:0:0:0:
436,244,145599,1,2,0:0:0:0:
[Colours]
Combo1 : 11,204,244
Combo2 : 255,0,0
Combo3 : 247,217,9
Combo4 : 18,199,50
ขอบคุณมากๆครับ ให้ 4 kudos ได้มั้ยเนี่ยกำ :v กำลังแก้ไขนะครับBackstep wrote:
Quick check...
ทำอะไรบ้าง? เช็ค NC ให้คำแนะนำเบื้องต้น ไม่เจาะรายละเอียดมาก แค่นั้นพอ... - -General
- Check "Tags" every difficulties it's not same :/
- Check "Audio preview time" all difficulties too, it's not same
- And again please check "Countdown" button every difficulties.Easyจิ้มGeneral
- Spacing แกว่งมาก ตกลงจะใช้เท่าไหร่? = =" ไม่ขอม๊อดหมดนะ เอาแค่บางส่วนพอ (สามารถเช็คได้ผ่าน Ai mod แล้วติ๊กถูก)
Notes pattern.
00:01:467 (1,2) - เริ่มแรกโน้ต Spacing 0.92x? ไหงตัวถัดไปห่าง 1.20x? เลือกมาซักอย่าง
00:52:320 (2) - Spacing เหอะ.
01:41:710 (2,3,4) - Spacing 1.10x / 1.20x or 1.30x เอาสักอย่างนึง?
02:09:881 (3,4,1,2,3) - Spacing แกว่งอีกแล้วเลือกสักอย่าง (พอละ Spacing... ลองเช็คผ่าน Ai mod ดู)
00:13:174 (4) - NC
00:31:101 (4,1) - สลับ NC
00:33:296 (2) - NC
01:02:198 (4,5) - ดิฟ Easy อย่าใช้โน้ตแบบนี้เลย อ่านยาก (ถ้าโน้ต 2/1 ยังพออนุโลม) ลองเลื่อนไปที่อื่นดูนะ
01:33:662 (1) - Anti-jump!? ใน Easy ม่ายยยย ย้ายด่วน
01:53:784 (3) - NC
01:56:345 (1) - Remove NC
01:57:076 (2) - NC
Hitsound
- ควรใส่ Whistle ช่วงต้นเพลง โดยเลือกโน้ตก่อน แล้วมองแถบด้านซ้าย ให้ปรับ Addition > Soft ดังตัวอย่างต่อไปนี้ (Apply เอาเองในดิฟอื่น)
00:01:467 (1) - ท้ายสไลด์
00:02:930 (2) - ^
00:04:027 (3) -
00:04:393 (1) - ต้น+ หลังสไลด์
00:05:857 (3) - ตรง reverse (หลังจากนั้นก็ตาม pattern นี้แหละ)
- ควรใส่เสียง Finish ในโน้ตที่มันมีเสียง (Drum ปกติที่ใช้มันก็โอเคแล้วล่ะ) คลิกโน้ต มองด้านซ้าย ปรับ Sampleset > Normal ดังตัวอย่างต่อไปนี้ (Apply เอาเองในดิฟอื่น)
00:13:174 (4) - ต้นสไลด์
00:15:735 (1) - Reverse
00:18:662 (1) - ท้ายสไลด์
00:21:954 (1) -
00:24:881 (1) - ต้นสไลด์ (หลังจากนั้นลองฟังเอง...)Normalจิ้มGeneral
- เปลี่ยนชื่อดิฟเป็น Normal ธรรมดาเหอะ
- เช็ค Spacing ด้วยแนะนำเอาให้เหมือนกันทั้งเพลง (เช็คจาก ai mod)
Notes pattern.
00:57:076 (5) - NC
00:58:540 (1) - Remove NC
01:14:637 (5) - NC
01:28:723 (3) - NC
01:30:735 (6) - NC
Hitsound
- ค่อยยังชั่วที่ต้นเพลงเริ่มมี Whistle แล้ว แต่เสียง Finish ยังหายๆอยู่ ทำตามคำแนะนำดิฟ Easy เลยHardจิ้มGeneral
- ดิฟนี้ของเบสดีสุดแล้วมั้ง 555
Notes pattern.
00:48:296 (5) - WTF!! เลื่อนไปทับ 1 เหอะ... ให้มันเหมือน pattern ก่อน
01:08:784 (8) - NC
01:11:345 (1,2,3,4,5) - โน้ตก่อนๆวางทับกัน แล้วสตรีมนี้อยู่ดีโผล่มาจากไหน? = =
01:13:174 (7) - NC
01:26:345 (1) - หืมสไลด์เร็ว 1.50 แต่อยู่ท่อนช้าคืออะไร?
01:27:259 (3) - NC
01:28:723 (9) - NC
01:29:271 (1) - Remove NC
01:30:735 (5) - NC
01:45:918 (6) - NC เพราะ มันไม่ reverse แล้ว
02:14:637 (7) - NC เพราะความเร็วเปลี่ยน
Hitsound
- ไหงดิฟนี้ไม่มีเสียง Whistle ต้นเพลงอีกแล้วอ่ะ เสียง Finish ยังหายๆอยู่เหมือนเดิม ทำตามคำแนะนำดิฟ Easy เลยBK's Light Insaneจิ้มGeneral
- ส่วนตัว สีคอมโบ โดยเฉพาะสีดำ มองยากมาก พี่แนะนำเปลี่ยนเหอะ
Notes pattern.
00:20:308 (5) - ไม่เป๊ะ
01:41:527 (2) - ลองเลื่อนไปที่อื่นมั้ย โน้ตห่างไป??
01:47:015 (9) - NC
01:48:296 (1) - Remove NC
01:58:357 (3) - ไปไปครอบต้นสไลด์ 01:59:088 (1) - น่าจะดีกว่า (spacing มันห่างเกินสำหรับ LI)
02:03:479 (4) - ถ้าไม่ได้เล่น HD อ่านโน้ตยากมากจนนึกว่าไม่มี reverse
Hitsound
- ผ่านไม่มีปัญหาอะไรPV's Insaneจิ้มGeneral
- ไม่น่าจะมีอะไรนะ
Notes pattern.
00:30:186 (2,3,4,1) - ลองเปลี่ยนแบบนี้มั้ยน่าจะดีกว่า? http://puu.sh/ifqcg/2100aff208.jpg
00:49:759 (1,2,3) - เลื่อนไปทับโน้ต 00:47:930 (3) -
00:50:674 (4) - เลื่อนไปทับโน้ต 00:47:564 (1) -
Hitsound
- ผ่านไม่มีปัญหาอะไรSL's Insaneจิ้มGeneral
- ไม่แน่ใจว่า overmap ไปมั้ยบางท่อนจังหวะมันไม่ควรมีโน้ต 1/4 (รอม๊อดอื่นอีกที)
Notes pattern.
00:04:576 (2) - เพิ่มโน้ตตรงนี้มั้ย?
00:21:223 (3,6) - เลื่อนไปที่ x;248 y;352
00:27:076 (5) - เลื่อนทับท้ายสไลด์ 00:26:345 (1) -
00:27:259 (1,2,3) - เลื่อนไปที่ x;128 y;320 ให้โน้ตมันอ่านง่ายขึ้น
00:33:113 (1) - NC
01:02:838 (4) - อ่านโน้ตยากมาก แนะนำเลื่อน 01:02:656 (2,4) - จากด้านซ้ายไปไว้ด้านขวาแทน
02:03:296 (2) - อ่านยากแนะนำเลื่อนไป y;256 y;32 หรือบริเวณแถวๆนั้น
Hitsound
- ช่วงต้นเพลงใส่ Whistle หน่อยมั้ย มันดูโล่งๆ ไม่มีจังหวะเลย
พอละ บัย o/
Thanks very much for the mod! I will tell the owners of the GD for the modUltraRik wrote:
Returning M4M favour~
[Shocko's Insane]
Increase HP to 7
00:36:223 (1) - Jumpstreams are too much, if you keep this put it closer
01:02:381 (4,4) - This overlap is very confusing
01:02:930 (1,2,3,4) - Movement feels off
01:45:369 (1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't feel this works, lean everything to the right?
[Paloch Vega's Insane]
00:48:113 (4,5,6) - Maybe direct up/down
02:08:418 (3,4) - Put 2 where the 4 is and 4 where the 3 is
02:13:906 (4) - Feels like movement slows down violently here
[Light Insane]
00:02:930 - If you ingore this beat, move the next note
00:05:857 - ^
02:02:473 (9,10) - Further from previous slider
02:03:479 (4) - Confusing overlap
[Hard]
01:11:345 (1,2,3,4,5) - Make it straighter fixed ( But IMO little curve will flow better)
01:42:442 (7,8,9) - Curve them all the same Fixed
02:06:406 (2) - More away from previous slider fixed
[Normal]
00:24:332 (5) - Should end cloiser to the next circle, or make it shorter fixed
00:41:162 (4) - Spacing fixed
[Easy]
I think this one is fine actually
Hope it helps, good luck! ^^
อันนี้ก็ม็อดใหญ่ยุพอสมควร + เทสด้วย แถมมีแนะนำเรื่อง bg ใน userpage ด้วย ม็อดครอบจักรวาลมากครับ อิอิmercury2004 wrote:
ircmod hueSPOILER23:04 mercury2004: อะ เริ่มดิฟชอคโกก่อน
23:04 bestza55567: ครับ
23:04 mercury2004: flow ใช้ได้แต่ overmap สุด
23:04 mercury2004: ๆ
23:04 mercury2004: เล่นโอเค แต่ไม่เข้ากับเพลงเลย
23:04 mercury2004: เดี๋ยวชี้ให้เลย
23:05 mercury2004: 00:26:345 (1,2,3,4,5) - เหมือนอยากจะตามโวคัล แต่มันก็ไม่ได้ร้องเร็ว กลองก็ไม่มี เปียโนมีแค่สามคอร์ด
23:05 mercury2004: ทามมายกัน
23:06 mercury2004: 00:32:198 (1,2,3,4) - พวกนี้ชนิดเดียวกัน ถ้าอยากวางให้ยาก มันมีแพทเทินอื่น แล้วตรงกับเพลง ยากกว่าก็มี ลองๆถามๆดู
23:06 bestza55567: ครับ
23:06 mercury2004: สอง-ฮิทซาว หายไปไหนหมดหว่า
23:07 mercury2004: มีแต่ normal
23:07 Joker Girls: ดีก๊าบ 'w'
23:07 mercury2004: **drum คือแบบ ว่าไม่ได้ยินเสียงอื่น
23:08 mercury2004: ถ้าอยากเอาแร้งจริงๆ จุดที่ต้องแก้แน่ๆคือ Hitsound มันน้อยไป แทบไม่มีเลย ดิฟนี้. ส่วนเรื่องการละเล่นทั้งหลาย ให้ไปตัดสินใจกันเอาเองละกัน
23:08 bestza55567: ครับ
23:09 bestza55567: การละเล่นที่ว่านี่คืออะไรหรอคับ
23:09 mercury2004: 1/4 spam overmap มันเยอะอย่างมากๆ
23:09 mercury2004: พวกนี้มันแก้ได้ด้วย hitsound ที่ดีๆ ใช้ hitsounds remix เพลง มันก็จะแก้ได้
23:10 bestza55567: เงียบที่หางสไลด์หรอคับ
23:10 mercury2004: ไม่ได้แค่นั้นสิ
23:10 mercury2004: คือเหมือนแมพ อยากจะจำลองกลอง
23:11 mercury2004: แต่กลองมันไม่ได้มีแค่ snare อะไรพวกนี้
23:11 mercury2004: ไปใส่มาเย้อๆ ให้มันรู้สึกเหมือนเล่นกลองหน่อย
23:11 bestza55567: อ่อ ครับ จะได้ไปบอกช็อกโก้
23:11 mercury2004: ดิฟต่อไป
23:11 *mercury2004 is editing [http://osu.ppy.sh/b/700562 Mili - Nine Point Eight [Paloch VeGa's Insane]]
23:12 nya10: Nichiyouki hi owob
23:12 bestza55567: ...
23:12 mercury2004: ขอชมว่า ทำมาดีใช้ได้เลย จุดม็อดน้อยมาก นอกจากนาซี ฮิทซาวก็โอเคเลย เหมือนจะใช้เทคนิคแมพรุ่น 2013 เล่นรื่นสบาย
23:13 bestza55567: นาซีนี่คืออะไรหรอคับ
23:13 mercury2004: พวก ให้เคลื่อนโน้ตให้ตรงจุดเป๊ะๆให้สวย
23:13 bestza55567: อ่อ
23:14 mercury2004: คนนี้ไม่เคยเห็นหน้าแฮะ แต่บอกได้ว่า มีประสบการนแมพ
23:14 mercury2004: อยู่พอสมควรเลย
23:15 bestza55567: เห็นว่าเทพแมปตั้งแต่เขาโพสแมปแรกๆของเขาละ
23:15 mercury2004: ต้องเล่นแมพมาเยอะ พอสมควร
23:15 mercury2004: ที่จะสามารถใช้พวกนั้นได้อย่างแม่นยำจริงๆ
23:16 mercury2004: ส่วน ดิฟเรือcrap
23:16 mercury2004: โอแล้ว ทั่วๆไป
23:16 mercury2004: แค่รู้สึกว่าบางโดดห่างมาก สำหรับ light insane
23:16 mercury2004: อาจจะเพราะเราใช้ปากกาอยู่ โดดไม่ถนัด
23:17 mercury2004: ฝากบอกให้หน่อยว่า 02:02:473 (9,10) - spacing แก้ด้วย
23:18 bestza55567: ครับบ
23:18 mercury2004: แล้วก็
23:18 mercury2004: http://puu.sh/ih8kz.jpg ทำไมมันหลุดไปไกลเลยล่ะนั่น
23:18 bestza55567: ลืมเลื่อนตอนเปลี่ยน offset ครับ
23:19 bestza55567: ;w;
23:19 mercury2004: มันไม่ autosnap ให้เหรอนั่น
23:19 bestza55567: snap หมดยกเว้นตัวแรก
23:19 mercury2004: จริงด้วยแฮะ สงสัยเส้นแดงพอดี
23:19 mercury2004: หมดละ อยากให้ลองหรือถามอะไรอีกมะ
23:20 mercury2004: เดี๋ยวจะได้กลับไปหัดเล่นต่อ
23:20 bestza55567: hard ได้มะ้ยครับ
23:20 mercury2004: k
23:20 bestza55567: สุดท้ายจิงๆละ
23:20 *mercury2004 is playing [http://osu.ppy.sh/b/694328 Mili - Nine Point Eight [Hard]]
23:23 mercury2004: อื้มม เล่นดีหมดเลย
23:23 mercury2004: ยกเว้น
23:23 mercury2004: 01:40:796 (12,1,2) - ถ้ามันเป็น skystar / hw's extra / mega insane ทั้งหลายจะไม่มีปัญหาเลย
23:24 mercury2004: ฮาด ใส่ไม่เวิคแน่นอน
23:24 bestza55567: ครับ
23:24 bestza55567: ดูแปป
23:24 mercury2004: ปรกติโน้ตพวกนี้เขาจะใช้ ar สูงๆ
23:24 mercury2004: ให้มันอ่านง่ายๆ
23:24 mercury2004: ต้องซัก 8 กว่าๆ จะโออะ โน้ตซ้อนๆ
23:25 bestza55567: แก้เลยละกัน
23:25 mercury2004: ที่เหลือแจ่มหมดละ
23:25 mercury2004: ที่สำคัญๆก็ดิฟชอคโก้ ที่ต้องทำเยอะหน่อย
23:26 mercury2004: อ่อ ดิฟฮาด ระวังพวกบ่น anti jump ล่ะ
23:27 bestza55567: ครับ มีอะไรเพิ่มเติมรปึป่าวคับ
23:27 mercury2004: ลองไปหา bg สาวโมเอะๆ ซีนกลางคืนดู
23:27 mercury2004: น่าจะเรียกเรทติ้งได้ huehuhe
I will tell my GD about the Mod.LucaSA4 wrote:
Hello ,you are the next from my modding queue!PM request, so here it is! ~This is a M4M Request. My active beatmap to mod: https://osu.ppy.sh/s/321667
- [Easy]
00:05:491 (2,3,1) - Well. It make the map more beautiful but it comes with spacing problem. Sorry for not fixing this.
00:08:784 (2) - If you follow the last suggestion, maybe: But I didn't know how to make douvle 1/2 or 3/4 sliders here
00:10:247 (1) - Make it like this one 00:11:710 (3) - ok fixed
00:13:174 (1) - Flip for flow? no fixed
00:20:857 (4) - Ok. Fixed
00:32:198 (2) - Fix blanket (copy 00:32:198 (2) - ) Ok. Fixed
00:33:662 (2) - Ok. Fixed
00:38:052 (1) - Fix blanket ( http://puu.sh/isXso/550181289b.jpg ) Ok. Fixed
00:40:613 (4) - Fix blanket (copy 00:39:515 (3) - ) Ok. Fixed
00:42:076 (2) - This overlap should be fixed if you follow the last suggestion Ok. fixed
00:45:003 (2) - Put it on the exacly center? Ok. Fixed
00:45:369 (1) - This overlap is asthetiacly unpleasant :p Ok. Fixed
00:45:369 (1,2,3) - This is too repetitive The vocal is repeated. So notes is repeated too.
00:52:320 (2,3,1) - This doesn't look good Ok. Fixed
01:02:930 (1) - Make it start at the end of the previews slider Ok. Fixed
01:09:515 (1,2,3,4) - Stacks are considered DS inconsistency, I think Ok. Fixed
01:54:698 (3) - Curve it a bit more? ( http://puu.sh/isY2f/d109272754.jpg ) Ok. Fixed
01:57:076 (1,2) - Make them 1/2 snap smaller ( http://puu.sh/isY4m/0097307f97.jpg ) Ok. Fixed
02:14:637 - Spinner? (02:15:735 - Ending here) Ok. Fixed
I map the last part of the song to make it meets the ranking criteria. (I forgot to do)All Fixed
- [Normal+]
00:04:027 (3) - Move it down a bit? ( http://puu.sh/isYh8/29d0e5e813.jpg )
00:12:076 (5) - I don't like small straight sliders :p
00:24:881 (1) -
00:41:162 (4) - This overlap is weird
00:42:991 (1,3) - Feel free to use http://puu.sh/isYkC/85f268e41c.jpg as well
01:11:710 (1,2,3,4) - This is weird, try blanketing
01:55:613 (7, 8) -this is really ugly
02:14:637 (7) - Move to x 216 y 252 ?
- [Hard]
00:28:906 (3) - Fix blanket Ok. Fixed
01:11:345 (1) - NC Ok. Fixed I forgot. haha
01:39:515 (7) - NC HP will grow too much
01:42:442 (6) - NC Same reason ^
01:42:442 (1,2,3) -slaps you for making this ugly overlap in this beautiful diffOk. Fixed Ouch! It hurts. haha
01:47:015 (2) - This sould be here 01:46:924 - This is confusing.
01:51:771 (2) - Fix blanket Ok. Fixed
- [BoatKrab's Light Insane]
00:02:381 (5) - NC
00:03:113 (4) - NC
00:03:845 (4) - NC
00:05:308 (5) - NC
00:06:040 (4) - NC
00:06:771 (4) - NC
00:11:527 (5) - NC
00:35:857 (5) - I know what you was thinking with this slider, but it doesn't feels great, also it's veeeery slightly wrongly curved :p
01:04:393 (7) - NC
01:13:174 (7) - NC
01:47:015 (9) - NC, and I think it should start at 01:46:924 (9) -
This diff is perfect omg, NC is optional of course, I just think it would make the map look better, on the initial part, it looks much better with NC at the start of each 'jump'
- [Paloch VeGa's Insane]
00:23:052 (4) - Move to x 176 y 184 maybe?
00:30:369 (3) - Fix overlap
01:49:393 (1,2) - The volume is too low
02:20:491 (1) - Hitsound too low if you compare to the moment right before
02:23:418 (1,2,3,4,1) - Then the volume goes up drasticaly , fix it tooWoah it took me alot to mod it all! But,
- [Shocko's Insane]
00:11:893 - 00:12:076 - 00:12:259 - Circle?
00:12:991 - Circle
00:24:149 (5,6) - This ruined the jump Increase the DS
01:43:357 (1,2,3,1,2,1,2,1,2,1,2) - This is ugly '- and don't play well too
There's too much 1/4 sliders, I don't like them, but it's your map what I'm saying lol
That's it
Thanks Very much! I'm Fixing.HappyRocket88 wrote:
—————————————————————————————————————————————————————General
- Hi! Glad there are beatmappers which want to get their maps get ranked. o.o7
- Sorry if I'm modding your map so late. I was trying to pass the semester.
- Why the normal diff is called "normal +". It doesn't look like a hard overall.
Easy
- First at all, Fix this aimod suggestion.
- 00:01:467 (1,2) These two sliders doesn't look so symmetric. I mean the shape isn't symmetric. Try to fix that.
- 00:05:857 (3,1) Fix this blanket.
- 00:20:857 (4,2) This is just a suggestion but I don't like that slider overlaps each other in the Easiest diff.
- 00:23:784 (4,1) This isn't perfectly blanket.
- 00:33:662 (2) Fix this slider shape. Try doing something like this
- 00:36:588 (3,1) Fix this blanket.. Seems that you just copy and past the same pattern. lol
- 00:52:320 (2,3) Definetely fix this blanket. Otherwise, try to fix the flow make it more intuitive.
- 00:57:076 (3,5) Use the same shape to do a symmetric pattern here. like this.
- 01:04:393 (2) Put it here x=220 | y=264 to keep consistency.
- 01:02:930 (1,3) Same. I just dislike these overlaps.
- 01:38:418 (2,3,4) Keep the square pattern you started in this part, please
- 01:39:149 (3,1) Put the Slider (1) exactly in the place of the slider (3) to fix this overlap.
- 01:41:710 (2,3,4) Keep the symmetric in this part.
- 02:23:418 (5) NC.
Normal+
- First at all, fix this aimod suggestion. While you map if important to manage the same DS to don't confuse players.
- 00:02:564 (3,3) - Fix this blanket. Also, I'd rather remove that slider and replace it by two circles. It's look really weird to set big white ticks as downbeats (end of sliders)
- 00:04:027 (3) This slider can be more lineal.
- 00:09:881 (1,2) Blanket them, please.
- 00:14:637 (4) New combo.
- 00:18:479 (4) Remove one repetiton of that slider a put a circle here. 00:19:027
- 00:20:857 (4) NC
- 00:23:784 (4) Set this circle here to keep the rounded flow of the previous slider x=360 | y=244
- 00:55:613 (4) Keep symetry in this slider, please.
- 00:55:613 (4,1) Bad overlap. Quite awful.
- 01:00:003 (1,2) Blanket... totally.
- 01:44:271 (1,2) Quite confusing for normal players. Consider make more 1/2 sliders to keep consistency.
- 01:55:064 (4,5,6) Replace them for a 1/2 slider which repeats one.
- 01:55:613 (7) NC.
- 02:08:784 (6) NC
- 02:07:320 (4,5) Nope. Don't do this jump in normal diffs, please.
- 02:19:027 (2,3,4,5) I don't know what you're follwoing in this part, but please. Try something like this:
- 02:23:418 (6) Quite confusing for a normal. Please, put other sliders in this part.
Sorry for not modding the other diffs. But I think they're fine. n.n Good luck in ranking.
—————————————————————————————————————————————————————
I will ask the pro mapper how to deal with abnormal spacing problems in AImod. Thanks very much from the mod.RzHr wrote:
From my ModQ General- change "AudioLeadIn" on every difficult (On notepad). Change it into 600 or 1000, because your BM start from 1467 which less than 2000
- Remove "Nine point eight","deemo","mili" from tag, that's already exist on the title, source, and artist
- Maybe add more combo colours to make it more interesting? :>EasyI unblanket(ed) it.- Unrankable. There is several object with inconsistent spacing and check AiMod. if there is too far you can stack them
- 00:09:881 (3,1) - fix this blanket Ok. Fixed
- 00:13:174 (1,2) - bad flow i think. But, i have no idea how to fix this :> maybe you can... The timing between these notes are long so no need to make it more flow. (Notes will fall outside the screen haha)
- 00:26:345 (2) - change into curve slider for better flow. maybe like this? Ok. Fixed But if i curve as same as example it will ruin spacing and notes will fly out off the screen.
- 00:36:588 (3,1) - fix this blanket Ok. Fixed
- 01:47:198 (2,3) - blanket this?NormalI make the new pattern of this. Is it OK?- Same like easy, fix the spacing.
- 00:09:332 (5,2) - avoid overlaps like this on normal & easy. can make some new player confused Ok. Fixed
- 00:28:357 (2,3) - Blanket Ok. Fixed
- 02:20:491 (4,5,6) - something like this can make confused too i think :> don't make it reverse too much.HardI will not add slider here because it will too easy.- 00:08:784 (1,2,3) - Blanket Ok. Fixed
- 00:31:284 (6,7) - ^ Ok. Fixed
- 00:33:662 (1,2) - blanket? Ok. Fixed
- 00:43:906 (3,4,5,1) - Blanket Ok. Fixed
- 01:29:271 (4,6) - stack properly Ok. Fixed
- 01:38:052 (1,2) - remove (2) and change (1) into 1/2 slider will be better, imoBoatKrab's Light Insane- 00:02:381 (5) - NC (Except you accept V)
- 00:02:198 - strong beat. Add a note here (NC If you Accept)
- 00:05:308 (1) - NC (Except you accept V)
- 00:05:857 - Add a note (NC if you accept)
- 00:14:637 (7,8) - Blanket
- 00:12:808 (1) - remove NC
- 01:47:015 (9,10) - not blanket properly
- 02:11:345 (9,1) - make this blanket, maybe?Paloch Vega's Insane- 00:13:723 (3,4,5,6,7) - feel overmapped & doesn't fit, imo :>
- 00:18:753 (5) - ^, remove
- 00:19:668 (3) - ^, remove
- 00:28:082 (3) - ^
- 00:28:082 (3) - ^
- 00:29:271 (1,2) - Blanket
- 00:34:759 (6,1) - ^
- 01:02:564 (5) - Add C
- 01:05:399 (5) - Remove
- 01:13:906 (4) - Add C
- 01:27:259 (2,3) - Stack?
- 01:34:210 (6,1) - ^
- 01:37:503 (5,6,7,8,9) - add C
- 01:37:595 - Add a note, a sound there, and add C on it :>
- 01:43:906 (1) - add C
- 01:43:906 (1,7,11) - add C
- 01:45:369 (2) - add C on head?
- 01:51:771 (3,4) - blanket
- 02:25:430 (2,3) - remove, and 02:24:881 (1) - make the slider end on 02:25:430 - will make it play better, imo :>Shocko's InsaneI'll ask my GD for this one- 00:53:784 (3,4) - little awkward to play, maybe make it more little spacing? :> This linear flow is good enough.
- 01:07:686 (6,7) - ^, don't stack them.... i always got confused here :> Ok. I just move it a bit.
- 01:14:637 (1) - don't overlap the head & the tail... look ugly, imo. This isn't ugly though
- 01:43:357 (1,2,3,1,2,1,2,1,2,1,2) - this one awkward to play too. Maybe make it more spacing or make it a circle stream only?hope this mod helped... And sorry for my bad english.
GL
Thank you very much! I must gain more exp to level up! haha.Come[Back]Home wrote:
Easy
OD 2
AR 3
00:05:857 (3,1) This blank can be improved so it'll look better. Move the middle sliderpoint too 312/104 and the slidertail too 232/124
00:14:271 (2,3) Like this? Looks a lot better imo
00:23:418 (3,4) Improve the blank by moving the middle sliderpoint of (3) too 264/200 you have to improve the blank 00:23:784 (4,1) too
00:26:345 (2) I would ctrl+g this for a better flow
00:27:442 Add a circle here since theres a beat
00:27:808 (1,2,3) Repeat slider instead? Or one 1/1 slider and a circle. Would fit better
00:39:515 (3,4) Improve blank
00:45:369 (1,2) They are really close to each other, nearly touching, you should fix that
00:54:515 (1) Give this slider a shape like so it wont look so boring
01:02:930 (1,2) Why the different ds? Easy should always have 1 ds, overlap is ugly.
01:11:710 (4,1,2,3) You should put some sliders here so it'll be easier
01:32:198 (3) I'd move this one here 300/236 for a perfect triangle
01:38:418 (2,3,4,1,2,4,1,2) Some curvy sliders here wouldnt be bad, looks so formless otherwise
01:54:149 (2,3) Flow is really akward here. (3) should be like this 01:59:637 (3,2) Bad overlap imo
02:05:857 (4) Make it a bit less curvy, looks weird otherwise and it should fit more (blank a bit) with 02:03:845 (2) 02:13:540 This instead?
Normal
00:04:027 (3) This slider is doing a weird sliderball sound, you should fix that
00:05:491 (3) ^
00:04:942 (2,4) Really bad overlap here, not good in a normal, fix that
00:18:479 (4) Like this 00:24:332 (5) Move slidetail too 465/28 for a better flow, and it looks better
00:24:881 (1,2) Never do something like this in a Normal. Its not a Hard
00:24:881 (1,3) Bad overlap here
00:26:345 (3,4) Delete it, it looks really really bad
00:31:284 (1,2) Fix blank, try to avoid bad overlaps like that, its a no go
00:32:381 (3,4) 1/2 slider instead to make it easier
00:33:662 (1,2,3) Really bad overlaps
00:42:991 (1) Should be straight like 00:43:540 (2)
00:46:101 (1,1,1) Sliders or something, but dont stack them like that, its bad
00:51:223 - 00:57:076 This part has many different DS's fix them all, decide on one and use it through the whole mapset (Its better)
01:00:003 (1,2,1,2) Unrankable if this is in a Normal, fix it
01:05:857 (1,2) Think about something else, this pattern looks just weird, since they are overlapping really bad
01:05:857 (1,3,4) Same here, bad overlaps are just bad
01:11:710 (1,2,3,4) You can do better than this, this looks wrong
01:26:162 (1) Sudden high sv increase in Normal is unrankable, fix that
01:38:418 (1,2,3,4) Try to get the same distance between all of them, its inconsistent otherwise
01:41:345 (1,2,3,4) Same here
01:44:271 (1,2,3) This pattern is getting boring
01:45:735 (3,6) Bad overlap
01:51:223 (1,2) ^
02:00:003 (1,2,1,2) same as 01:00:003 (1,2,1,2)
Ill stop here, gain more experience in mapping since its not that bad, try to avoid bad overlaps etc. always use the same DS in Easy and Normals.
Good Luck
I'm modding your map sorry for late!-Kanzaki wrote:
Hello from my queue.
01:26:345 (1) - Am i only the one hears a "f*ck" here lol.
Hard :
00:25:979 (4) - you can add a circle to follow the drum
00:28:906 (3) - http://puu.sh/iDSjT/9e7e12f0fb.jpg try this to follow the drum as well fits better tho.
00:41:345 (2) - dont use a slider use a circle at this time like the previous one to emphasis the lyric and circle at 00:41:710 (3)
00:48:296 (5,6,7,8,9,10,11,12) - http://puu.sh/iDSwY/afc485f6a9.jpg this part can be mapped instead of break and it is pretty feels good while playing try it.
01:06:406 (2,3) - distance problem here they are too close
01:09:515 (3,4) - distance problem again they are far then the others doesnt seem good.
02:11:345 (5,6) - ^
01:11:345 (1,2,3,4,5) - i don't find that 5 stream is neccesary here since it is hard diff too so you can do like this or if you don't want to change this, the stream doesn't seem good use convert slider to stream option from compose.
01:47:015 (2) - 01:55:613 (1) - 02:07:320 (1) - for this kind of sliders you can make some SV games i mean change the SV
02:14:637 (1) - 01:14:637 (4) - since they are the same thing you can maybe do the same thing at 01:14:637 (4)
02:20:491 (1,2,3,4) - try to dont overlap like these 02:23:418 (1,2,3) - they are same but you didnt overlap on these.
Overall i think its a good diff.
BoatKrab's Light Insane :
00:08:601 (1,3) - Visually doesn't seem good dont overlap i think or stack.
00:37:869 (1) - It is acctualy here 00:37:777 (1)
00:57:808 (2,3,4,5,6) - the distance that you used here doesn't seems good they are way to close.
01:36:588 (1,1,1,1) - Don't think this NC's are neccesary but visually they seem good.
And there are some blanket problem i dont want to tell them just check them and think about if they are perfect or not.
Paloch VeGa's Insane :
AR = 8.5 or 8.3 maybe.
00:51:223 (1) - Unsnapped slider (end). 02:02:930 (1) - Unsnapped slider (end). 02:11:710 (1) - Unsnapped slider (end).
00:24:149 (3,4,5) - Triple doesn't seem good fix please.
00:28:082 (3,4) - i dont know if you do that on purpose but visually i don't think it is good.
00:46:466 (1,2,3) - 00:45:369 (1,2,3,4,5) - same part same lyric but another distance use same pls
00:53:966 (7,1) - maybe make a blanket http://puu.sh/iDUDJ/7b31262787.jpg
01:47:015 (2,3) - feels awkard start the slider at 01:47:015 and 01:47:564 (3) - circle to here basicly counterchange
01:49:393 (1) - there is no sound acctualy.
Shocko's Insane :
00:11:710 (4) - this is from another part like you changed 00:10:064 (7,1) - here right its the same if you want to keep 4 map 00:11:893 (5,6,7) - these or just delete the 4
00:27:076 (5) - only delete or 00:26:893 (4) - end this slider at 00:27:076
00:32:930 (5) - ^
00:53:418 (5) - ^
01:21:588 (1) - listen here again maybe dont ignore stuff there
02:14:729 (1) - It follows what it has to end at 02:17:564 at least.
I found this diff overmapped so much lol.
I will tell my GDs for the mod.-Kanzaki wrote:
Hello from my queue.
01:26:345 (1) - Am i only the one hears a "f*ck" here lol.
Hard :
00:25:979 (4) - you can add a circle to follow the drum I already have it here.
00:28:906 (3) - http://puu.sh/iDSjT/9e7e12f0fb.jpg try this to follow the drum as well fits better tho. I make the note to follow both vocal and the drumsound but this is already follow the drum. Some notes are follow both
00:41:345 (2) - dont use a slider use a circle at this time like the previous one to emphasis the lyric and circle at 00:41:710 (3) The notes are follow both.
00:48:296 (5,6,7,8,9,10,11,12) - http://puu.sh/iDSwY/afc485f6a9.jpg this part can be mapped instead of break and it is pretty feels good while playing try it. Ok Fixed
01:06:406 (2,3) - distance problem here they are too close Ok Fixed
01:09:515 (3,4) - distance problem again they are far then the others doesnt seem good. Ok Fixed
02:11:345 (5,6) - ^ Ok Fixed I misplaced it.
01:11:345 (1,2,3,4,5) - i don't find that 5 stream is neccesary here since it is hard diff too so you can do like this or if you don't want to change this, the stream doesn't seem good use convert slider to stream option from compose. Some small streams are the spice of this hard diff.
01:47:015 (2) - 01:55:613 (1) - 02:07:320 (1) - for this kind of sliders you can make some SV games i mean change the SV I think I should let the song as soft as it could be. (sorry for bad english)
02:14:637 (1) - 01:14:637 (4) - since they are the same thing you can maybe do the same thing at 01:14:637 (4) Ok Fixed
02:20:491 (1,2,3,4) - try to dont overlap like these 02:23:418 (1,2,3) - they are same but you didnt overlap on these. Ok Fixed
Overall i think its a good diff.
BoatKrab's Light Insane :
00:08:601 (1,3) - Visually doesn't seem good dont overlap i think or stack.
00:37:869 (1) - It is acctualy here 00:37:777 (1)
00:57:808 (2,3,4,5,6) - the distance that you used here doesn't seems good they are way to close.
01:36:588 (1,1,1,1) - Don't think this NC's are neccesary but visually they seem good.
And there are some blanket problem i dont want to tell them just check them and think about if they are perfect or not.
Paloch VeGa's Insane :
AR = 8.5 or 8.3 maybe.
00:51:223 (1) - Unsnapped slider (end). 02:02:930 (1) - Unsnapped slider (end). 02:11:710 (1) - Unsnapped slider (end).
00:24:149 (3,4,5) - Triple doesn't seem good fix please.
00:28:082 (3,4) - i dont know if you do that on purpose but visually i don't think it is good.
00:46:466 (1,2,3) - 00:45:369 (1,2,3,4,5) - same part same lyric but another distance use same pls
00:53:966 (7,1) - maybe make a blanket http://puu.sh/iDUDJ/7b31262787.jpg
01:47:015 (2,3) - feels awkard start the slider at 01:47:015 and 01:47:564 (3) - circle to here basicly counterchange
01:49:393 (1) - there is no sound acctualy.
Shocko's Insane :
00:11:710 (4) - this is from another part like you changed 00:10:064 (7,1) - here right its the same if you want to keep 4 map 00:11:893 (5,6,7) - these or just delete the 4
00:27:076 (5) - only delete or 00:26:893 (4) - end this slider at 00:27:076
00:32:930 (5) - ^
00:53:418 (5) - ^
01:21:588 (1) - listen here again maybe dont ignore stuff there
02:14:729 (1) - It follows what it has to end at 02:17:564 at least.
I found this diff overmapped so much lol.
CrystilonZ wrote:
ทำไมม๊อดอังกิดกันหล่ะพวกนาย 5555
เอาบ้างก็ได้ กำ เราไม่รู้อังกิดนะนาย
[General]
Try using soft sound. It fits perfectly- better than drums I used drums T^T If i fixed every HS needs a large fix. BTW drum normal and soft normal isn't much different.
[Metadata & Settings]
Remove "bestza55567" from tags, it's unnecessary.
You may add "Mag Mell" to the tags without the quote. It's the album's title
Also, you may add these name to the tags, since they're band members: momocashew Yamato Kasai Yukihito Mitomo Syoto Yoshida
[Spreading]
Gap between Normal and Hard is too huge.
[Easy]
Stablise the rhythm here, especially at the beginning of the song and during kiais.
Recheck all blankets you've made. See if it's off or not.
NC every two big-whites, and make it stable except for some 'special occasions'
02:02:930 (1,2) - blanket
02:05:857 (4,1) - ^
02:20:491 (4,1) - use some imagination here
01:26:162 (1) - start at 01:26:345. There's a heavy, noticeable, beat there
01:42:808 (3,4,1) - move them to form a triangle here
01:48:845 (3) - move it a little bit upwards - flow
ALL FIXED BUT I DON'T KNOW WHAT (your) IMAGINATION MEANS?
[Normal]
If you're gonna use a lot of 1/2s, I strongly recommend you to increase the CS to-- about 3.2 or more I want to use but it will cause lots over overlapping notes because 1.2x DS
00:27:259 (7) - Jumps aren't allowed in normal - unrankable OK fixed
00:26:345 (3,4,5,6) - stablise the DS here, since it's a 1/2 stream in normal. Ok fixed.
why the DS is so random ?
Some where it's 1.2x
Some are 1.3x
some 1.0x
[Hard]
01:47:015 (2,5,6) - weird overlap Ok fixed.
00:20:125 (5,3) - ^ Ok fixed.
00:41:345 (2,3) - this will be hated, a lot. Keep in mind that this's "hard". At least, NC it. I have no idea to fix this so I stacked these.
01:42:442 (6,7,8) - They're pretty... sloppy-- kind of. Rotate 7 and 8 by 30 and 60 respectively Ok Fixed. It make this lot more beautiful.
02:20:491 (1,2,3,4,1,2,3) - too many reverse sliders; 1 reverse or none per slider is preferred I remapped this part
[BoatKrab's Light Insane]
00:50:857 (8,1) - make them closer; they're quite hard to perceive, because you haven't done this before.
00:55:613 (5,7,8,1) - I'd rather they didn't overlap
02:23:418 (2,3,4) - DS
I will ask GD for this
For both Insanes, I would say, overmapping in this song doesn't feel just right, especially in calm parts
[Comments]
It looks promising, but needs some work, polishing here and there, stablise etc.
For AImods, don't take it too serious. Sometimes, I don't even take a single glance at it XD
Good luck !
I Fixed all of them except the whistle. Thanks very much for the mod!zj0924 wrote:
*Hi!From my Queue
- Default = Suggestion&Complaint (In my opinion)
- Blue = Strongly recommended
- Red = Unrankable issue
[General]
- Actually,you put many downbeat sound (long white tick) on the tail of slider, that will lose hit feeling("^" means this issue)
[Easy]
- 02:19:027 (2,3,4) - DS issues
- 00:07:320 (1) - whistle
- 00:54:515 (5) - you miss the white tick downbeat
- 01:47:198 (2,3) - ^
- 02:08:784 (2) -
[Normal]
- 00:04:027 (3) - ^
- 00:26:345 (3,4,5,6) - I think this may be too hard for beginners. consider.use 1/2 slider?
- 00:31:832 (2) - ^
- 00:30:735 (6,1) - swap nc
- 00:33:662 (6) - nc
- 00:39:515 (1) -
- 00:45:003 (4,5,6) - replaced with 1/2 reverse slider
- 00:46:101 (1) - keep consistency with00:39:515 (1,2,3,4,5) -
- 01:02:198 (2,1) - avoid insignificant overlapping this can be fully stacked
- 01:11:710 (1,2,3,4) - I don't like the slider shape, also the flow isn't that good
- 01:46:832 (5) - nc
[Hard]
- 00:06:406 (3) - whistle
- 00:06:954 (4) - whistle
- 00:07:320 (1) - for better rhythm
- 00:25:430 (2,3) - use 1/2 slider for vocal, circle here will give me a pause and may lose the rhythm
- 00:27:259 (3,4,5) - small jump for following vocal
- 00:28:906 (3,1) - what's this overlapping stand for? Full stack?
- 00:36:223 (6,1,2,3) - 1/4 reverse slider?
*Still need some work...Anyway, GL~
ShockoLatte wrote:
Moddd !!Easy
Use Distance Snap
Distance Spacing : 1.2Normal
Like Easy
Distance Spacing : 1.5Hard
00:09:149 (2) - Move to x:256 y:80 I think it's better
00:11:893 (4,5,6) - Delete it?
00:34:210 (2) - Move to x:28 y:216
01:05:857 (1) - Maybe... Rotate -45 and Ctrl+J and move to x:288 y:164
01:06:406 (2) - And If you make number 1 please move to x:488 y:232
01:07:320 (3) - And If you do Number 2 please rotate 88
01:16:101 - And this maybe make a circle at the x:256 y:192
01:56:162 (2,3,4,5) - Not a perfectly square
02:07:869 (2,3,4,5) - ^
02:13:174 (3,4,5,6) - ^
02:24:881 (5,6,7,8) - ^ :/
^ Please use Ctrl+Shift+D To make a perfectly circleBoatKrab's Light Insane
00:23:235 (5) - Move To x:260 y:286
That was a good map !!Paloch VeGa's Insane
Woah !! That's a long difficult name :/ :/
Why you don't change to PV's Insane or Paloch's Insane ?
- AR 8.7 ? Why you don't change to AR 9 ?
Nothing to say..Are you sure you want to delete. If you delete i will not reupload it again Too lazy to find new mods.Shocko's Insane
Delete it or I will make it again :3
End of my mods
Could I make Hard diff ? or can I make it again :3bestza55567 wrote:
Are you sure you want to delete. If you delete i will not reupload it again Too lazy to find new mods.
jyu wrote:
Hi! from queue :3
[General][Easy]
- Remove Nine point eight deemo mili from Tags because they already exist in Artist, Title, and Source
[Normal]
- 00:05:857 (3,1) - ok im sorry this is hella nazi but you can make better blanket by moving 00:07:320 (1) - to the left by 1 grid (turn off the ds first) and then adjust 00:05:857 (3) - 's curve. 1.24 distance is fine, i suppose http://puu.sh/iNoSb/daa8138bc6.jpg
- 00:13:174 (1,2) - not really fond with this flow. i'd make them like this http://puu.sh/iNp2s/9c228e6b00.jpg and you can adjust the pattern afterwards easily without breaking the ds consistency http://puu.sh/iNp5J/1eb57c0b4c.jpg
- 00:26:345 (2) - also i won't recommend this rhythm because this slider follows the vocal and previous slider 00:24:881 (1) - follows the beat while they're in the same combo pattern, which can make beginners confused. so i suggest to end this slider 00:26:345 (2) - at 00:27:076 - . it improves the rhythm consistency and has better readability
- 00:24:881 (1,2) - whether you follow above suggestion or not, i'd make these two a bit similiar for better appearance lol http://puu.sh/iNpmM/436306d4e5.jpg
- 00:31:101 (1,2) - hmm idk you can make better blanket by tweaking the last node this slider 00:31:101 (1) - http://puu.sh/iNprJ/19ecf0e619.jpg
- 00:36:588 (3,1) - switch nc because the new verse clearly started at 00:36:588 - . if you follow, nc this 00:39:515 (3) - , switch nc 00:41:710 (1,3) - and remove nc 00:43:906 (1) -
- 00:39:515 (3,4) - also more nazi blanket things because im a shit http://puu.sh/iNpzI/ad208d0243.jpg
- 00:53:784 (4) - nc?
- 00:57:076 (7) - ^
- 00:57:076 (7) - also this slider kinda touches the HP bar a bit http://puu.sh/iNpN0/b6aef1dd8e.jpg so i suggest to lower it down
- 01:05:857 (3,1) - switch nc. new verse started at 01:05:857 - . also if you follow, switch nc 01:08:784 (3,1) - because 01:08:784 - is the downbeat , and nc 01:11:710 (4) -
- 01:11:710 (4,5) - flow and appearance isn't really good so i suggest to change their position. my suggestion http://puu.sh/iNpXK/b8d0f0ceaf.jpg and for the pattern afterwards http://puu.sh/iNpZN/9ca96db280.jpg
- 01:51:223 (1,2) - rhythm suggestion http://puu.sh/iNq7R/13b85f1c8c.jpg
- 02:05:857 (4,1) - switch nc
- 02:11:710 (4) - nc
make sure to nc at downbeat (big white tick)[Hard]
- 00:02:930 (4,1) - switch nc. if you follow, nc this 00:04:393 (4) -
- 00:12:076 (6,1) - rhythm suggestion http://puu.sh/iNqyV/0937b89033.jpg
- 00:19:027 (5,1) - switch nc
- 00:36:223 (5,1) - please use distance snap properly because beginner players can misread this
- 00:45:003 (4) - nc
- 00:46:466 (6,7) - make them similiar? http://puu.sh/iNqId/631431d6f1.jpg
- 00:55:613 (4) - only suggestion. i'd prefer to make this slider curves evenly at each ends http://puu.sh/iNqNs/87bba83555.jpg
- 01:38:418 (1,2,3,4,1,2,3,4,1,2,3) - just an opinion but this is somehow quite a boring pattern. i guess you should add a circle or reversed slider somewhere
- 01:53:235 - add a note here. it feels quite weird when theres nothing to click there even though your rhythm is following the vocal
- 01:55:613 (1,2) - switch nc
- the gap between hard and normal is quite big so idk i dont really know about it but many maps were DQ-ed because of stupid star rating gaps. idk just wanting you to be careful
[BoatKrab's Light Insane]
- 00:02:930 (1) - ok this is dumb but move this slider up by one grid so 00:02:015 (3,1) - wont be too close
- 00:27:808 (1,2) - also dumb nazi circle suggestion http://puu.sh/iNrsJ/9e421c09a7.jpg
- 00:31:101 (5) - nc?
- 00:36:588 (1) - clap at slider's tail sounds weird because you cant hear any drums there in the song, so i suggest to remove clap
- 00:38:052 (1) - remove nc
- 00:41:162 (1) - ^
- 01:04:759 (2,3) - nazi blanket mod you can improve the blanket http://puu.sh/iNrJC/84e2dfc37f.jpg
- 01:06:406 (2,3) - idk why you dont use ds
- 01:10:979 (8,1) - ^
- 01:53:966 - clap
- 01:54:698 (4,5) - ds is a bit off
- 01:59:088 (2,3) - you can improve the blanket http://puu.sh/iNrWQ/ae49531322.jpg
- 02:07:137 (4) - remove clap since theres no drums in the song
- 02:14:637 (1,1,2) - not really fond of this overlap since this is only hard diff. might be acceptable if its insane diffs
[Paloch VeGa's Insane]
- 00:04:210 (3,1) - might be better if you create a jump between them since 00:04:393 (1) - is a new combo but it's only a suggestion
- 00:10:064 (5) - add whistle? same hitsound pattern with 00:04:210 (3,1) - also the music is quite similiar
- 00:14:637 (7,8) - man i love nazi mod but i hate it when im the one receiving it http://puu.sh/iNtvq/a41dca54ec.jpg
- 00:13:174 - add finish at slider's head, same like 00:16:101 (1) -
- 00:24:515 - 00:24:881 - add finish
- 00:57:808 (2,3) - ctrl+G for better flow
- 01:08:418 - add finish
- 01:13:357 - add clap with normal sampleset
- 01:13:906 - ^
- 01:29:271 (6) - i suggest to nc since this is the start of a new vocal verse
- 01:51:223 - add finish? to accent the start of kiai
- 01:53:784 - add clap with normal sampleset
- 01:57:076 - add finish?
- 02:00:003 (4) - i suggest to nc since this is the start of a new vocal verse. if you follow, remove nc 01:59:088 (1) -
- 02:04:393 (5,6,7) - i suck at this so idk only suggestion
- 02:05:491 - add clap with normal sampleset
nice diff! also i like your slider art[Shocko's Insane]
- 00:24:149 (3,4,5) - you might want to fix the ds
- 00:42:076 (8,9,1) - not really neat for me, so i suggest to separate them a bit
- 00:51:223 - add finish to accent the start of kiai
- 00:53:052 - add clap
- 01:08:418 - add finish? theres cymbal noise in the music
- 01:56:710 (3) - clap at slider's tail sounds weird so i suggest to remove it
ok so yeah that's it.
- 00:10:247 (1,2,3,4) - i suggest to make this rhythm the same like 00:07:320 (1,2,3) - for rhythm consistency
- 00:25:430 (3) - idk why you slow the sv of this slider. it feels weird since there's no significant change that can be heard in this part
- 00:28:357 (1) - remove nc because you already nc-ed 00:27:808 (1) -
- 00:44:637 (5,1) - only suggestion, but i'd make an anti-jump
- 00:52:137 (1) - remove nc. 00:52:137 (1,2) - is still a part of 00:51:223 (1,2,3) - 's rhythm
- 01:04:302 - add a note? i can hear drums there
- 01:08:784 (5,1) - switch nc. new verse starts here 01:08:784 -
- 01:21:588 (1,2) - ^, 01:21:588 (1) - is still a part of 01:20:491 (1,2) - 's rhythm
there are some parts which i think are quite overmapped
00:26:345 (1,2,3,4) - 00:31:101 (1,2) - 00:32:198 (1,2,3,4) - 00:52:686 (1,2,3,4) - 00:54:698 (3,4,5,6) - 01:02:930 (1,2,3) - 01:52:686 (1,2,3,4) -
reason is because you spammed a lot of small sliders when the vocal isn't intense and in fact, they are in a quite simple rhythm. which makes it really weird to play. idk im just pointing those out. it's up to you whether you want to change it or not
also you should try using finish hitsounds more at parts where you can hear cymbal noises like 00:13:174 - 00:16:101 - etc. some hitsound patterns are not consistent so be careful
you didn't use any finish hitsounds at Easy, Normal, and Hard. which is a shame because there are lots of part where it can be spiced up with finish hitsound. you can see BoatKrab's and Paloch VeGa's diffs for reference
i guess thats all
goodluck~