forum

Neru - Ningen Shikkaku [OsuMania]

posted
Total Posts
168
show more
Furryy
when will my HD be there? :( did i not make it?
Ringating
bg from pm

found a higher quality version of the bg and extended it to 1366 px wide (was 1300, so wanted to avoid upscaling if possible to retain the sharpness).no kds
Jinjin
Ok puxtu, here's the long awaited mod you were looking for xP (still too lazy to do mods aa)

[Blocko's 7K SC]

00:59:487 (59487|4,59565|0,59643|5) - Suggestion: http://puu.sh/h5In2/1da4ffe760.jpg - this pattern overall feels better to play and less random

01:01:753 (61753|1) - Suggestion: http://puu.sh/h5Irh/0a5db1f83f.jpg - I remapped it to match the overall pattern that you've followed through in this part of the music

01:03:784 (63784|0) - If this chord is 4 notes (3 note drum + 1 note vocal), shouldn't this 01:04:409 (64409|0) - also be 4 notes :o

01:21:675 (81675|2) - I think it's okay to remove this note because the queue is pretty much inaudible jk :p

01:23:784 - Maybe add one or two notes here for the snare roll?

01:36:909 (96909|6,96909|3) - This should be a 3-note chord according to the previous parts that you've similarly mapped

01:59:878 (119878|4,119878|0,119878|2) - You could add one more note here because of the cymbal

02:33:784 - Same suggestion as in 01:23:784 - snare roll

04:05:347 (245347|2) - kek nice pp material

Overall, I don't have a lot of things to say about this difficulty because it's very well made (Blocko ET~ ET mapper wow!)
Map feels very Blocko. Nicely done!

[Zenx's 7K SHD]

00:24:722 (24722|3) - I really like the part starting from here, it's really fun (although i do see some right hand bias going on hh)

00:46:128 (46128|5,46128|6,46128|4,46284|4,46284|5,46284|6) - The sudden pattern change from pressing the leftmost 4 columns to this 6 note chord kinda throws me off. I suggest that you keep the 1234 chord pattern going (example: http://puu.sh/h5JtI/a079fc6908.jpg)

00:51:284 (51284|3,51440|3) - & 00:51:128 (51128|1) - These three notes have the same sounds except the middle one where a drum kick is added; I suggest deleting this note 00:51:440 (51440|3) -

00:51:909 (51909|3,51909|0,51909|1,51909|4,51909|2,51909|5) - Move right one column for pitch relevance

00:53:159 (53159|3,53159|0,53159|6) - Can add one more note here because of the drum

00:56:128 (56128|6,56284|6) - Don't really think these two notes are necessary because the vocal intensity remains the same

00:58:003 (58003|4,58003|5,58003|6,58159|5,58159|4,58159|6,58472|6,58472|5,58472|4,58628|5,58628|4,58628|6) - Same issue as before

01:32:222 (92222|4,92222|3,92300|5,92300|6) - Damn;; feels waay too overcrowded here (remove the spacebar jack?)

01:55:659 (115659|0) - If you mapped these sounds as 5 note chords, shouldn't all the other ones that follow also be 5 notes :/ ex: 01:56:597 (116597|2) -

02:27:378 (147378|5,147378|4,147378|6,147456|6,147456|4,147456|5) - 3 note chord jacks (I could tell that you're mapping it this way for the buildup, but I honestly don't think it's necessary for these parts to be mapped as 3 note jacks, I still think 2 notes would be good enough)

02:42:222 (162222|3) - Same suggestion as before

04:12:222 (252222|3) - :C

04:23:159 (263159|5) - Move to 04:23:081 - (if you were mapping this to that drum)

04:25:659 (265659|2) - Move to 04:25:581 -

04:48:472 - lel dat 10x slider

Overall, the map is very fun to play (although i can't pass it without NF cuz of dat 9.0 HP;;). But seeing that this is going for ranked, you should keep some chord consistency in mind~
Topic Starter
puxtu
dammit blocko apply your mods
Evening
applied everything ( do i have to reply ? )

- Brought back the Intro ( since kami did it )
- Removed some of the weird jerk SVs
- HP set to 8.5

- the x10 SV is still there
- fuck your sightread
- a

https://www.dropbox.com/s/bp3mt9rjeb6d7 ... D.osu?dl=0
Tifyron
Some thoughts on this diff.


Zenx's 7k Miscreation
00:06:210 (6210|4)
Remove this note, it's not mapped to anything.

00:22:378 (22378|4,23003|4)
Same as above, i don't think these are mapped to anything. If 00:23:003 (23003|4) is meant to be the drum hit, that hit happens at 00:23:081.

00:24:722 to 00:42:222
This part is mapped nicely, feels like you're playing the triple guitar hits along with the song. This is also my biggest issue with the chord spam later on, but more on that later.

00:34:253
Minor thing here, feels like the 3 guitar notes in the background are missing. Could be intentional, but since they are so clearly audible i'd suggest adding them even if they would end up as single notes.

* 00:43:472 to 00:44:253
I don't like the switch to chords here. The music does not change here at all, the only difference is the vocals being held. You can clearly hear there are still 2 sections of the triple guitar notes plus the earlier percussion pattern is still being played the same way. If the intent was to change up the pattern, consider changing it in a similar way to the part between 00:42:222 and 00:43:472.

00:44:253 to 00:44:722
Same as above with the 3 guitar notes in the background like before.

** 00:44:722 to 00:49:722
This is where my main issue with the chords begins. Highly recommend reducing the first 4 column chords to 2 instead, and adding the 1/8 drums to it on the other hand or on the middle column. (Example) I know the pattern changes somewhat later on in the song, but even then i don't think this is a good pattern.

00:49:878 to 00:51:597
Chord issue aside, this feels a bit easy. If this is meant to be a small rest, i'd stil recommend making the pattern a little harder here.

00:54:878 to 01:01:597
See **.

01:00:347 to 01:01:597
I find it strange to suddenly see the 1/8 mapped here, highly recommend making it more consistent by mapping it earlier on as well. Only having it here feels out of place. See **.

01:04:722
I'm not sure what 01:04:878 (64878|5,64878|6,65190|5,65190|6,65503|5,65503|6) are mapped to. I'd recommend removing them and doubling up on 01:04:878 (64878|1,64956|2) since the 1/8 drum lines up with the 1/8 guitar. (Example)

01:24:722 (Basically the entire KIAI part)
The first part up to 01:39:722 i think is very well done, i wish the earlier parts of the song were like this instead. I'm looking at you chords. The difficulty bump at 01:29:722 and 01:39:722 though i feel is a bit excessive. It is basically doubling the intensity on one hand while also making the pattern on the other hand more difficult. I'd recommend removing 1 note from 01:29:722 (89722|6,89722|5,89878|6,89878|5,90034|6,90034|5,90190|6,90190|5) and so on, you still keep a small difficulty bump compared to the other parts with the pattern change alone.

01:48:472 to 01:49:722
Same reasoning as above, this difficulty bump feels unnecessary. Nothing changes in the song yet magically the density is increased.

01:53:472 to 01:54:253
See *.

There's a lot of repeating patterns throughout the song that i can basically refer to * and ** on so i won't list them all individually.

03:24:565
The lead guitar that was mapped as LN in the section before this should be extended further, the guitar doesn't stop or change sound so it shouldn't be just random tiny LN like 03:25:815 (205815|5). It is consistently playing all the way to 03:42:222, having large gaps without LN there feels very awkward.

As a final note, just get rid of the x10 at the end. It should never be ranked with that in it.
Blocko

puxtu wrote:

dammit blocko apply your mods
I did that like a month ago but I lost my comments about it. Sorry for the long wait ;_;

Here's an update though, iirc I think I applied all of iJinjin's suggestions, as well as readding the intro and other things (why u remove without asking)

https://www.dropbox.com/s/m3q4f4u07fx12 ... D.osu?dl=0
Topic Starter
puxtu
Lmao ok no problem. Now update enmei too :u
Nvm. I got it, thx m8
Yellyfish
Puxtu you very scary D: stop dragging me around
Subjective opinions, please don't take this seriously.
hi.

  • [Arcwin's 4K MX]
    Loved this map, my keyboard literally turned into a drum, right on the beat too.
  1. 03:07:690 (187690|2,187847|3,187847|0) - Sounds like you are missing 3 notes, the previous notes suggest triplets being mapped out, maybe you left it intentionally because of its difficulty?
  2. 03:19:722 (199722|0) - Absolutely loved this bit, drums on the spot

    Everything else seemed nice to me, was unable to find any long notes at all lol.
  • [Momo's 4K SC]
    Jumpstream oriented map, pattern seems fine, no tricky or confusing stuff in there.
  1. 01:09:097 (69097|3,69409|3) - Am unsure about the existence of these vocal LNs
  2. 01:55:190 (115190|3) - try a double note here to emphasise the drums, this goes for all the following patterns
  3. 02:04:175 (124175|3,124175|2) - can't find a purpose for the sudden jackhammer here, does not emphasise anything
  4. 03:16:597 (196597|2) - Unsure about placing the chord here, try removing it and see how it goes, this goes for any patterns following this
  5. 04:04:097 (244097|0,244149|1,244201|2,244253|0,244253|3,244331|1,244331|2) - Try this pattern: http://puu.sh/i25M7/5ccf0b1cf7.jpg
  • [Tidek's 4K SHD]
    Hella difficult map, but I like it. Jackhammers used nicely.
  1. 00:34:722 (34722|2,34722|3,34722|0,34722|1) - I don't like the quads here, made my fingers confused after all these single jacks
  2. 00:44:722 (44722|3) - Removing this note makes life a bit easier (jks I mean it's tricky to comprehend if you place this single note here)
  3. 00:54:722 (54722|2), - same goes for this one
  4. 01:04:722 (64722|2) - " (check if emphasised needed on starting notes)
  5. 02:14:722 (134722|1) - "
  6. 02:34:722 (154722|2) - difficult to play, especially after some brackets, consider removing this note
  7. 01:22:378 (82378|2,82534|0,82534|1,82690|2,82690|3,82847|1,83003|3,83159|1,83159|0) - perfect place for triple chords, try this: http://puu.sh/i26dV/4331f5a69f.jpg
  8. 02:32:534 (152534|1,152534|0,152690|2,152847|1,152847|3,153003|2,153003|0,153159|3,153159|1,153315|2) - another part that would be suitable if triple hammers were implemented
  9. 01:55:659 (115659|0) - seems like a handful but I like it
  10. 03:04:722 (184722|3,184722|2,184722|1) - single note this
  11. 03:18:472 (198472|2) - try this pattern: http://puu.sh/i26AD/66d98e8240.jpg
  12. 03:34:565 (214565|0) - a bit handful to hit this note
  13. 04:27:222 (267222|2) - removing this note will make this pattern flow nicely
Topic Starter
puxtu
dood pls lmao
thanks a lot for mods <3
Evening

Tifyron wrote:

Some thoughts on this diff.


Zenx's 7k Miscreation
00:06:210 (6210|4)
Remove this note, it's not mapped to anything.

00:22:378 (22378|4,23003|4)
Same as above, i don't think these are mapped to anything. If 00:23:003 (23003|4) is meant to be the drum hit, that hit happens at 00:23:081.

00:24:722 to 00:42:222
This part is mapped nicely, feels like you're playing the triple guitar hits along with the song. This is also my biggest issue with the chord spam later on, but more on that later.

00:34:253
Minor thing here, feels like the 3 guitar notes in the background are missing. Could be intentional, but since they are so clearly audible i'd suggest adding them even if they would end up as single notes.

* 00:43:472 to 00:44:253
I don't like the switch to chords here. The music does not change here at all, the only difference is the vocals being held. You can clearly hear there are still 2 sections of the triple guitar notes plus the earlier percussion pattern is still being played the same way. If the intent was to change up the pattern, consider changing it in a similar way to the part between 00:42:222 and 00:43:472. Expressively mapping to the vocals here as it is rather strong

00:44:253 to 00:44:722
Same as above with the 3 guitar notes in the background like before.

** 00:44:722 to 00:49:722
This is where my main issue with the chords begins. Highly recommend reducing the first 4 column chords to 2 instead, and adding the 1/8 drums to it on the other hand or on the middle column. (Example) I know the pattern changes somewhat later on in the song, but even then i don't think this is a good pattern. This is pretty easy of a pattern, don't think imma change this to a harder one

00:49:878 to 00:51:597
Chord issue aside, this feels a bit easy. If this is meant to be a small rest, i'd stil recommend making the pattern a little harder here. it's the same as before anyways, playability wise, added more notes on the right anyways to keep density

00:54:878 to 01:01:597
See **.

01:00:347 to 01:01:597
I find it strange to suddenly see the 1/8 mapped here, highly recommend making it more consistent by mapping it earlier on as well. Only having it here feels out of place. See **. For vocals

01:04:722
I'm not sure what 01:04:878 (64878|5,64878|6,65190|5,65190|6,65503|5,65503|6) are mapped to. I'd recommend removing them and doubling up on 01:04:878 (64878|1,64956|2) since the 1/8 drum lines up with the 1/8 guitar. (Example) I prefer to keep my patterns as simple as possible, the 1/2 hammers are to keep the rhythm, 1/1 is too sparse and too low in terms of intensity

01:24:722 (Basically the entire KIAI part)
The first part up to 01:39:722 i think is very well done, i wish the earlier parts of the song were like this instead. I'm looking at you chords. The difficulty bump at 01:29:722 and 01:39:722 though i feel is a bit excessive. It is basically doubling the intensity on one hand while also making the pattern on the other hand more difficult. I'd recommend removing 1 note from 01:29:722 (89722|6,89722|5,89878|6,89878|5,90034|6,90034|5,90190|6,90190|5) and so on, you still keep a small difficulty bump compared to the other parts with the pattern change alone. Yea, gonna remap that part, it's kinda dumb

01:48:472 to 01:49:722
Same reasoning as above, this difficulty bump feels unnecessary. Nothing changes in the song yet magically the density is increased. Note that this map is never focusing on density, instead playability patterning

01:53:472 to 01:54:253
See *. For vocal intensification or w/e word

There's a lot of repeating patterns throughout the song that i can basically refer to * and ** on so i won't list them all individually.

03:24:565
The lead guitar that was mapped as LN in the section before this should be extended further, the guitar doesn't stop or change sound so it shouldn't be just random tiny LN like 03:25:815 (205815|5). It is consistently playing all the way to 03:42:222, having large gaps without LN there feels very awkward. Selectively mapping certain LNs here so that it doesn't become some LN spam map that feels like pressing on wet newspaper

As a final note, just get rid of the x10 at the end. It should never be ranked with that in it. but why not
No reply = changed

currently remapping, i think this is pretty shit too

ok nerfed the dumb parts to bms patterns z

https://www.dropbox.com/s/bp3mt9rjeb6d7 ... D.osu?dl=0
LordRaika
im back, notice me if u got some mod here on my perfect consistency mapping
Kamikaze
tfw nobody mods your diff, and everyone mods either 4k, 7k up to HD or 7K SC/SHD
many sads
edit: le #1,5k post yay
Topic Starter
puxtu
le s00n™
idk maybe after enmei ranked
*stares zenx*
Tidek

-X Y Z- wrote:

  • [Tidek's 4K SHD]
    Hella difficult map, but I like it. Jackhammers used nicely.
  1. 00:34:722 (34722|2,34722|3,34722|0,34722|1) - I don't like the quads here, made my fingers confused after all these single jacks
  2. 00:44:722 (44722|3) - Removing this note makes life a bit easier (jks I mean it's tricky to comprehend if you place this single note here) no, because of crash of course
  3. 00:54:722 (54722|2), - same goes for this one ^
  4. 01:04:722 (64722|2) - " (check if emphasised needed on starting notes) ^
  5. 02:14:722 (134722|1) - " ^
  6. 02:34:722 (154722|2) - difficult to play, especially after some brackets, consider removing this note ^
  7. 01:22:378 (82378|2,82534|0,82534|1,82690|2,82690|3,82847|1,83003|3,83159|1,83159|0) - perfect place for triple chords, try this: http://puu.sh/i26dV/4331f5a69f.jpg fixd it in own way
  8. 02:32:534 (152534|1,152534|0,152690|2,152847|1,152847|3,153003|2,153003|0,153159|3,153159|1,153315|2) - another part that would be suitable if triple hammers were implemented
  9. 01:55:659 (115659|0) - seems like a handful but I like it
  10. 03:04:722 (184722|3,184722|2,184722|1) - single note this why? there is a crash
  11. 03:18:472 (198472|2) - try this pattern: http://puu.sh/i26AD/66d98e8240.jpg i want to keep consistency
  12. 03:34:565 (214565|0) - a bit handful to hit this note its the easiest way i could make and i wont ignore crash
  13. 04:27:222 (267222|2) - removing this note will make this pattern flow nicely
Not mentioned = fixd, thanks!

http://puu.sh/igikV/70c35876e2.osu

(I added back my beginning)
arcwinolivirus

KawaEE wrote:

Arcwin's 4K MX
01:02:222 (62222|2) - one remove?
^ when viewed throug a around note, this line too many note? compare this 01:01:909 - The cymbals sounds are supposed to be 3-noters but since there are drum rolls, I decided to put 2-noters only on those part that has 1/4ths. Then the last cymbal sounds would be 3-noter.

02:43:472 (163472|3) - one remove? and 02:43:628 - one add. for example same note 02:43:628 - = 02:44:097 - great notice! fixed~

03:18:628 (198628|2,198706|1,198784|2) - Ctrl + H? I decided to keep it, sorry :3
^if this is going to follow the guitar, seems to be more tender if you want to change.
.

-X Y Z- wrote:

Puxtu you very scary D: stop dragging me around
Subjective opinions, please don't take this seriously.
hi.

  • [Arcwin's 4K MX]
    Loved this map, my keyboard literally turned into a drum, right on the beat too. Glad ya like it~ I decided to do it in stepmania style without LNs and drum-like patterns :3/
  1. 03:07:690 (187690|2,187847|3,187847|0) - Sounds like you are missing 3 notes, the previous notes suggest triplets being mapped out, maybe you left it intentionally because of its difficulty? Yes, its intentionally mapped :3/
  2. 03:19:722 (199722|0) - Absolutely loved this bit, drums on the spot Thank you >w<)b

    Everything else seemed nice to me, was unable to find any long notes at all lol. :v

Thank you so much for those mods and feedback~

here's my updated difficulty:
http://puu.sh/ikH4z/c407aff0f1.osu
Remillion Cross
mfw when you're busy but someone keep ask you for mod..
i'm here just for checking, because i think your map is well-mapped and modded.
i might bad modding because i already hiatus for modding stuff for a few months.

i don't know about issue with big filesize above 10 MB without video, but that doesn't important.

----------------------------------------------------------------------------------------------------------------------

[Usagi's 7K EZ]
02:05:503 (125503|4,125815|3,126128|2) - bagi ku, aku enggak paham mengapa taruh note di garis merah kayak gini (mungkin bisa bingung yang main) bisa jelaskan ?
03:15:034 (195034|2,195347|6,195503|0,195659|4,195815|2,195972|3) - apa pattern yang kayak gini enggak rumit ? apalagi kalau ini bakal panjang pattern nya sampai 03:18:472 -
03:32:847 (212847|4) - bagus kalau ini taruh kemari 03:32:690 - di kolom 4 biar pas sama gitar listrik nya
03:38:784 (218784|4,218940|5,219097|0,219253|2,219409|1) - pattern gini rumit buat noob player. gimana kalau buat tangga gitu ?
04:23:081 (263081|5) - naik ke atas, 04:23:159 -
04:25:581 (265581|6) - sama ^
04:28:315 (268315|5) - kayaknya ini engga terlalu penting, dihapus juga ga ngubah apa-apa

[Etlie's 7K NM]
00:29:565 (29565|0,29643|3) - this isn't really great idea. Player may find it hard for normal.
02:06:753 (126753|3) - delete, not necessary to be here.
02:09:253 (129253|3) - ^
02:11:753 (131753|4,132065|4) - ^
04:05:893 (245893|6) - please consider this pattern next time. it may sound not necessary, but i find that a problem and may hard to read/get a good accuracy on this.

so far i find this no problem at all, but please.. every part that sounds cymbal/finish, you must put at least 2 circle, since 2 circle recommended for cymbal/finish.

[LordRaika's 7K HD]
From 02:54:722 - to 02:56:597 - (and the part which similar like this) - i think it's 1/3 but i'm not sure pls help. (see the Kami or Blocko diff)
This diff is full of suprise, really xD but i love this.

[Kami's 7K MX]
04:30:347 (270347|3,270659|4,270815|2) - please heard it once again. i think this is the correct one : http://puu.sh/ipTTr/e6a3168629.png
04:31:597 (271597|2,271753|3,271909|4,272065|5) - doesn't find wrong, but i just want to ask, is this for following the guitar electric sound ?
04:32:847 (272847|6,273003|4,273159|3,273315|2) - same like this ^
04:48:628 (288628|0,288628|2,288628|1,288628|5,288628|6,288628|4) - i think it's no need for use cymbal/finish sound in this part

okay no problem at the most, but you need to furnish the 1/4 stream in some part. just make it not like you put it like a random mod.

[Blocko's 7K SC]
SV good. Pattern no problem. God what to do now ;-;

So far i'm enjoyed this diff much. Good job :D

[Zenx's 7K Miscreation]
is this diff for masochist ?

so far the pattern keep me entertained, good one. doesn't feel if this one needs further mods but i don't know.

04:48:472 - can you slow it down, a little bit like the blocko's diff ? i don't know what QAT will do when they see this lol.

----------------------------------------------------------------------------------------------------------------------

Now, i'm only check 7K. i will come later for the rest 4K diffs.

If this mod doesn't helpful, then don't give me a kudos.
Kamikaze

Remillion Cross wrote:

mfw when you're busy but someone keep ask you for mod..
i'm here just for checking, because i think your map is well-mapped and modded.
i might bad modding because i already hiatus for modding stuff for a few months.

i don't know about issue with big filesize above 10 MB without video, but that doesn't important.

----------------------------------------------------------------------------------------------------------------------


[Kami's 7K MX]
04:30:347 (270347|3,270659|4,270815|2) - please heard it once again. i think this is the correct one : http://puu.sh/ipTTr/e6a3168629.png I'm pretty sure that guitar kicks in on white line
04:31:597 (271597|2,271753|3,271909|4,272065|5) - doesn't find wrong, but i just want to ask, is this for following the guitar electric sound ? Yes and it actually is wrong lmao, fixed
04:32:847 (272847|6,273003|4,273159|3,273315|2) - same like this ^ Same reply
04:48:628 (288628|0,288628|2,288628|1,288628|5,288628|6,288628|4) - i think it's no need for use cymbal/finish sound in this part I don't know, for me it fits with the smash on piano. I'll change if someone else mentions it

okay no problem at the most, but you need to furnish the 1/4 stream in some part. just make it not like you put it like a random mod. Random streams are fun \:D/ Seriously tho I'd appreciate specific suggestions because I have no idea how to make streams better at this point


----------------------------------------------------------------------------------------------------------------------

Now, i'm only check 7K. i will come later for the rest 4K diffs.

If this mod doesn't helpful, then don't give me a kudos.
Thanks Remi! o/
Update
Topic Starter
puxtu
updated
waiting for momo usagi eter raika and zenx
Arzenvald

Remillion Cross wrote:

[Usagi's 7K EZ]
02:05:503 (125503|4,125815|3,126128|2) - bagi ku, aku enggak paham mengapa taruh note di garis merah kayak gini (mungkin bisa bingung yang main) bisa jelaskan ? // irama gitar, karena jaraknya 1/1, harusnya gk terlalu se susah itu.. dan gk mungkin gw ngasih layering yg sama di phase yg berbeda

03:15:034 (195034|2,195347|6,195503|0,195659|4,195815|2,195972|3) - apa pattern yang kayak gini enggak rumit ? apalagi kalau ini bakal panjang pattern nya sampai 03:18:472 - // rearranged
03:32:847 (212847|4) - bagus kalau ini taruh kemari 03:32:690 - di kolom 4 biar pas sama gitar listrik nya // wee cool
03:38:784 (218784|4,218940|5,219097|0,219253|2,219409|1) - pattern gini rumit buat noob player. gimana kalau buat tangga gitu ? // ok
04:23:081 (263081|5) - naik ke atas, 04:23:159 - // unsnap woey
04:25:581 (265581|6) - sama ^ // untuk 3/4 beat seperti ini, gw cuma masang di ending, sengaja
04:28:315 (268315|5) - kayaknya ini engga terlalu penting, dihapus juga ga ngubah apa-apa
kek
update with re-defined hitsound
http://puu.sh/irNXe.osu
Fubukicat
Applied everything , Also fixed things about cymbal sounds if I did it good should not have missing

UPDATE
LordRaika

Remillion Cross wrote:

[LordRaika's 7K HD]
From 02:54:722 - to 02:56:597 - (and the part which similar like this) - i think it's 1/3 but i'm not sure pls help. (see the Kami or Blocko diff)
This diff is full of suprise, really xD but i love this.

THANKSSSSSSS RC <3
yeap its 1/3
and reduced final SV
appudetto~
Topic Starter
puxtu
updated
Remillion Cross
Back.. now for 4K, nothing to say much about here.
Again, just to make sure. (god i'm suck at modding 4K help)

n o k u d o s

-----------------------------------------------------------



[Arcwin's 4K MX]
so far i quite enjoying this diff, nothing much to say here, it's good in a terms of quality. Thus it looks like cool for me hehe

The only thing i want to say :

From 00:46:597 to 00:47:222 - please take a look at this http://puu.sh/isr2k/a258d3dda4.jpg

that pattern is from 02:06:597 - and for me, it's better and match with the song than the whole pattern in 00:46:597

Just saying, but if you're agree, then u should fix the same part of song which similar like that one. It's not too much.

Plus, 03:07:768 - and 03:12:768 - missing note ?

And the last, from 04:26:597 - to 04:27:222 - incorrect snap, pls mute the hitsound/sample volume first so you can hear it correctly.


[Momo's 4K SC]
00:01:322 - to 00:21:240 - why you don't map in this part ? just sayin.. i think the other mapped this part too. just copas arcwin if you lazy hueheuhaehah *runs

04:03:472 - incorrect snap, this should be 1/3 ( example : http://puu.sh/isrRc/e9756269f1.jpg , this is just example, you can re-arrange them, but this is the correct snap )

nice diff~



-----------------------------------------------------------

the rest are good. honestly, i'm super sleepy now.

good luck.
Kamikaze

Remillion Cross wrote:

[Momo's 4K SC]
00:01:322 - to 00:21:240 - why you don't map in this part ? just sayin.. i think the other mapped this part too. just copas arcwin if you lazy hueheuhaehah *runs
look what you've done puxtu
Topic Starter
puxtu
well lol momo is afk so I think he doesn't mind if I fix a little thing on his diff :v
*based on xyz's mod
edit: oh the intro thing? nah don't worry.. it's easy to get it back :3
edit edit: fuck I can't find where the last time he gave me his last update ;w;
edit edit edit: I found it but rip http://puu.sh/isx95/e9eafff7af.png
edit edit edit edit: anyway thanks for full check pat o/
edit edit edit edit edit: updated~
Degojix
only 4K diffs :P
i shall call you puxpux from now on (since its pux-2) XD
^that was lame.

1|2|3|4 :D

MODS:

4K HD
01:34:097 (94097|1) - move note (4), and
01:34:253 (94253|2) - move note (2) [*emphasize on crash]

02:52:534 ~ 02:53:315 - http://puu.sh/ivmzY/fbf8702c36.JPG follow the drums instead [*the first chorus follows the vocals, so let this chorus follow the drums :) its fun to do the 3/4 rhythm :D]

03:31:597 (211597|0) - move note (2), and
03:31:753 (211753|1) - move note (1) [*this makes the triplet easier to see]

04:13:472 - i like this part :D

04:22:847 ~ 04:23:315 - follow the drums as well? [*the one at 04:25:347 can stay as vocal]

04:48:628 (288628|2) - move long note (4) [*it ends with a dissonance, so why make it look neat? 8-) ]

that difficulty jump from this HD to MX...
Arcwin's 4K MX
01:00:815 (60815|3,61128|2,61440|3) - delete [*double notes here? 0.o]
02:04:253 (124253|0) - move note (2), and
02:04:409 (124409|1) - move note (1)

04:05:659 ~ 04:05:972 - http://puu.sh/ivlrm/43ba7c734d.JPG maybe try this?

you ain't like long notes eh? XD
is the jumpstream at the last part too difficult for this difficulty? :o
Momo's 4K SC
04:05:503 ~ 04:05:972 - http://puu.sh/ivhm0/1f40be7873.JPG its the intro to the last chorus! give it some blast with 1/6 notes :o

there are varying gaps/notes in the streams, but i'm not sure if its mapping style or error in inconsistency :o
there isn't much to mod...
but, i feel that the mapping is rather plain :P like, the verses, pre-choruses and choruses are just streams...
and is it just me, or does the LNs at the guitar solo seem slightly hard :P
Tidek's 4K SHD
00:29:175 (29175|2) - move note (1) [*with two hands this part seems more fun]
00:39:097 (39097|3) - delete, and
00:39:175 (39175|1) - move note (4) [*same reason as above^]

00:46:597 ~ 00:47:222 - http://puu.sh/iv3zT/c100c6f736.JPG how about this instead? [*reasons: 1) this emphasizes the strong beats. 2) the previous section has a lot of left-hand notes. 3) for more variety, cause this pattern is being used a lot in the song :o]
00:49:097 ~ 00:49:722 - http://puu.sh/iv3Vv/84ea5c2691.JPG same reasons^ [*the 3rd one at 00:51:597 ~ 00:52:222 can stay though :)]
00:56:597 ~ 00:57:222 - http://puu.sh/iv4mS/9891be6139.JPG same as above but mirrored^
00:59:097 ~ 00:59:722 - http://puu.sh/iv4x7/cadb55f9bb.JPG same^

01:33:940 ~ 01:34:722 - http://puu.sh/ivapn/3f1459e2c8.JPG how about this instead? [*repeating the pattern (without mirror) emphasizes the repeated beat.]

02:03:862 (123862|0) - delete [*there ain't any strong beat here, and removing the note somehow makes it harder to play]

02:11:597 ~ 02:12:222 - http://puu.sh/iv8On/f4dbcb8ee9.JPG maybe this? [*playing the same pattern for the 3rd time again feels weird :(]

02:13:315 - add note (4)

02:43:940 (163940|1) - move note (4), and
02:44:097 ~ 02:44:722 - maybe do the mirrored version of the suggestion mentioned above?

03:20:190 (200190|2,200268|1,200815|2,200815|1,201440|1,201518|2,202065|2,202065|1,202690|2,202768|1,203315|2,203315|1) - delete [*i feel that this makes it more fun, cause the notes only focuses on the drums alone, while the previous part focuses mainly on the guitar...also, the snake at 03:23:472 stands out more]

04:30:659 (270659|2,271909|2,273159|2) - delete [*seems to be overmapping :o it feels better without the notes]
04:34:565 ~ 04:34:800 - http://puu.sh/iveDV/ca23aa1727.JPG this can compensate for the change above^, and can also emphasize on the crash sound


LOTS OF STREAMS <3 :D nice mapping style!
but the patterns are quite overused though... :|

okay modding EZ and NM is too difficult for me :3
i've tried taking into consideration of the mappers' styles, so i hope these mods would help :)
Topic Starter
puxtu

Degojix wrote:

i shall call you puxpux from now on (since its pux-2) XD can u not XD
[4K HD]01:34:097 (94097|1) - move note (4), and
01:34:253 (94253|2) - move note (2) [*emphasize on crash]

02:52:534 ~ 02:53:315 - http://puu.sh/ivmzY/fbf8702c36.JPG follow the drums instead [*the first chorus follows the vocals, so let this chorus follow the drums :) its fun to do the 3/4 rhythm :D] sorry vocal only

03:31:597 (211597|0) - move note (2), and
03:31:753 (211753|1) - move note (1) [*this makes the triplet easier to see]

04:13:472 - i like this part :D me too! :D

04:22:847 ~ 04:23:315 - follow the drums as well? [*the one at 04:25:347 can stay as vocal] sorry

04:48:628 (288628|2) - move long note (4) [*it ends with a dissonance, so why make it look neat? 8-) ]

that difficulty jump from this HD to MX... ikr i think i need a HD+

okay modding EZ and NM is too difficult for me :3
i've tried taking into consideration of the mappers' styles, so i hope these mods would help :)
not replied is ok! thanks4mods

ps: metadata changed re-dl pls
Kamikaze
pux I told you that vocaloids should be in artist months ago, didn't I?
lmao
Topic Starter
puxtu
yea I hate to see when you're right
Kamikaze
ily2
spoonguy
ok it's been quite the long time since i last modded rip
hi zenny
my current heaphones aren't very good so i can't do nazi mods zz
this is going to be mostly stuff i noticed while playing it a couple times and some general suggestions

1|2|3|4|5|6|7
[Zenx's 7k Miscreation]
00:44:722 - this part of the song favors people that use left thumb a lot, you should probably keep that space jack for the whole area or remove it here. i recommend removing it and transforming most of the vocal notes here into chords and keeping the triplets in the "right hand chordjack" section. make sure you make the chords as difficult as the triplets later.
00:49:097 - imo it'd feel more consistent if there was an SV here, just like 00:46:597 -
00:59:097 - ^
00:54:722 - in case you don't remove the space jack, there should be a note in 4 here for consistency with 00:44:722 -
01:07:847 - i'm really wondering why do you have this extra note here, if it was an accident pls remove it
01:24:722 - this time it's the opposite: this pattern favors people that use right thumb. you should try to switch which side of the field has notes on blue lines every 2 beats or so. make sure it switches neatly
01:34:722 - ^
02:34:722 - ^do the same for this chorus too
02:14:409 - nice stuff here
03:47:222 - that giant 26 anchor is super intimidating, change 03:48:003 (228003|1,228003|5) - to 17 perhaps?
04:05:972 - the lack of notes in the 4th lane makes things a bit uncomfortable to play actually, you should probably remap this section and use other ways to express snares instead of reserving a full column for it. do the same for the repetitions
04:29:722 - yeaaah, i know, trill stamina and all, but this part still feels really underwhelming in comparison to the rest of the map, mainly considering it's the fricking ending, if anything it's supposed to feel harder.
04:48:472 - this SV is not readable at all...
...
...
seriously, it's impossible to sightread


alright done
good luck on ranking you guys <3
Evening

Paulmrm wrote:

ok it's been quite the long time since i last modded rip
hi zenny
my current heaphones aren't very good so i can't do nazi mods zz
this is going to be mostly stuff i noticed while playing it a couple times and some general suggestions

1|2|3|4|5|6|7
[Zenx's 7k Miscreation]
00:44:722 - this part of the song favors people that use left thumb a lot, you should probably keep that space jack for the whole area or remove it here. i recommend removing it and transforming most of the vocal notes here into chords and keeping the triplets in the "right hand chordjack" section. make sure you make the chords as difficult as the triplets later. fixed dis
00:49:097 - imo it'd feel more consistent if there was an SV here, just like 00:46:597 -
00:59:097 - ^ both added
00:54:722 - in case you don't remove the space jack, there should be a note in 4 here for consistency with 00:44:722 - added
01:07:847 - i'm really wondering why do you have this extra note here, if it was an accident pls remove it for vocals there
01:24:722 - this time it's the opposite: this pattern favors people that use right thumb. you should try to switch which side of the field has notes on blue lines every 2 beats or so. make sure it switches neatly
01:34:722 - ^
02:34:722 - ^do the same for this chorus too remapped this entirely for the sake of actually it being playable
02:14:409 - nice stuff here
03:47:222 - that giant 26 anchor is super intimidating, change 03:48:003 (228003|1,228003|5) - to 17 perhaps? kinda force-used 26 since it's easier to read and play
04:05:972 - the lack of notes in the 4th lane makes things a bit uncomfortable to play actually, you should probably remap this section and use other ways to express snares instead of reserving a full column for it. do the same for the repetitions Completely remapped
04:29:722 - yeaaah, i know, trill stamina and all, but this part still feels really underwhelming in comparison to the rest of the map, mainly considering it's the fricking ending, if anything it's supposed to feel harder. Remapped
04:48:472 - this SV is not readable at all...
...
...
seriously, it's impossible to sightread changed to 0.1 @ the slider and 1.0 before it


alright done
good luck on ranking you guys <3
thx for mods paul guyguyugyug

Notes :

HP : 8.5 -> 9.7 ( This is to accommodate the star rating being high while the map being easy )
OD : 8.5 -> 8.7

The map is 10 times easier now, it should be easily (close to) SS-able with a bit of luck on the jacks and SV bumps


Tried to dl the hitsound copier in school ( i'll be in school for the next few days )

-_ - i'll find some way to hitsound copier

Update : http://puu.sh/iPXec/c2c581bb47.osu
Hydria
Oh boy here we go again (Only 90 minutes late)...


^ Click the banner above for a complimentary GD ^

| 1 | 2 | 3 | 4 |

Pay attention to the times listed as they might not be the times the editor shows once clicked!

Momo's 4K SC
I'll be honest, this map looks pretty flawless, I can't notice any patterns that are out of place. Only suggestions I can give is adding notes:
01:21:753 (81753|2) -
01:21:831 (81831|2) - All column 3, the first two having a drum beat aligned with them and the third just to suit the rhythm.
01:22:065 (82065|2) -

01:23:628 (83628|1) - Column 2, as that's where the drum roll starts

01:41:362 (101362|0) - Column 1, as there is a note there
01:41:440 (101440|0) - moving that note to column 2 for a stream pattern

02:31:753 (151753|1) -
02:31:831 (151831|1) - All column 2, same as the first reason.
02:32:065 (152065|1) -

02:33:628 (153628|2) - Column 3, same as second reason.

03:55:737 (235737|2) - Column 3, same as third reason.

04:01:753 (241753|2) -
04:01:831 (241831|2) - Column 3, first reason again.
04:02:065 (242065|2) -

Arcwin's 4K MX
00:31:753 (31753|0) - add note, column 1 to suit the rest of the patterns
00:34:722 (34722|1) - move down 1/4 beat as there is a beat there (now labelled (2))
00:44:097 (44097|0) - refer to first reason
00:44:565 (44565|1,44565|3,44722|3,44722|1,44722|2,44800|0) -

this makes a lot more sense with the beat of the song imo
01:54:722 (114722|0) - move down 1/4 beat (2)
01:54:722 (114722|1) - add a note 2nd column to continue the triple
02:07:143 (127143|2) - add a note 3rd column (2)
02:09:643 (129643|1) - add a note 2nd column (2)
02:12:143 (132143|3) - add a note 4th column (2)
02:44:097 (164097|1) - move down 1/4 beat (2)
03:24:409 (204409|2) - move down 1/4 beat (2)
03:24:409 (204409|0) - add a note 1st column to continue the double
04:13:706 (253706|0) - remove as there's no strong beat there imo and it seems to flow better with the music without it there

4K HD
Great map IMO, just a few things to clean up some patterns:

03:18:315 (198315|3) - move to column 3
03:18:472 (198472|2) - move to column 2

03:38:003 (218003|1) - move to column 4

03:40:503 (220503|2) - move to column 4
03:40:659 (220659|3) - move to column 2

03:41:284 (221284|2) - move to column 1
03:41:597 (221597|0) - move to column 3

Other 4K difficulties not touched due to being too easy / hard for my skill range.
Good luck with getting ranked~ :)
Topic Starter
puxtu
- updated zenx's diff
- moved hydria's complimentary diff to map's description and applied all his mods to my diff

- waiting momo arcwin and tidek to apply their mods
- re-hitsounding my diffs
- re-adding the stupid intro
- working on 4K 7K HD+

lol this map still has a long way to go
Kamikaze

puxtu wrote:

the stupid intro
your face is fucking stupid
Tidek
Applied few suggestions from previous old mod.

http://puu.sh/jbArQ/1da73981f1.txt
DraciuZ
Topic Starter
puxtu
everything is done.
except this

dammit raika hs lu bermasalah lg
arcwinolivirus

Remillion Cross wrote:

[Arcwin's 4K MX]
SPOILER
so far i quite enjoying this diff, nothing much to say here, it's good in a terms of quality. Thus it looks like cool for me hehe Thank you so much for that positive feedback <3

The only thing i want to say :

From 00:46:597 to 00:47:222 - please take a look at this http://puu.sh/isr2k/a258d3dda4.jpg

that pattern is from 02:06:597 - and for me, it's better and match with the song than the whole pattern in 00:46:597

Just saying, but if you're agree, then u should fix the same part of song which similar like that one. It's not too much. This is on purpose, I decided to make the 2nd phase different (with 3-noter). But thanks~

Plus, 03:07:768 - and 03:12:768 - missing note ? Great notice! thanks!

And the last, from 04:26:597 - to 04:27:222 - incorrect snap, pls mute the hitsound/sample volume first so you can hear it correctly. Fixed!

Degojix wrote:

Arcwin's 4K MX
01:00:815 (60815|3,61128|2,61440|3) - delete [*double notes here? 0.o] It is for the intensity of vocals as well reasonable same as 7K MX
02:04:253 (124253|0) - move note (2), and
02:04:409 (124409|1) - move note (1) good suggestion fixed both!

04:05:659 ~ 04:05:972 - http://puu.sh/ivlrm/43ba7c734d.JPG maybe try this? The note snaps here are different so I decided to only use the 1/2 measure lines for the main percussion

you ain't like long notes eh? XD stepmania style yo :v
is the jumpstream at the last part too difficult for this difficulty? :o The map is supposed to have a bridge of getting harder as it ends

Hydria wrote:

Arcwin's 4K MX
00:31:753 (31753|0) - add note, column 1 to suit the rest of the patterns only guitar.
00:34:722 (34722|1) - move down 1/4 beat as there is a beat there (now labelled (2)) Only following the guitar
00:44:097 (44097|0) - refer to first reason ^
00:44:565 (44565|1,44565|3,44722|3,44722|1,44722|2,44800|0) - ^

this makes a lot more sense with the beat of the song imo
01:54:722 (114722|0) - move down 1/4 beat (2) ^
01:54:722 (114722|1) - add a note 2nd column to continue the triple that would make a 4-noter keypress which I do not plan for the difficulty and overnote. sorry.
02:07:143 (127143|2) - add a note 3rd column (2) ^
02:09:643 (129643|1) - add a note 2nd column (2) ^
02:12:143 (132143|3) - add a note 4th column (2) ^
02:44:097 (164097|1) - move down 1/4 beat (2) ^
03:24:409 (204409|2) - move down 1/4 beat (2) ^
03:24:409 (204409|0) - add a note 1st column to continue the double no strong instruments added to add a note there. It just a snare sound which should be a 2-noter only. No cymbals involved like the next notes.
04:13:706 (253706|0) - remove as there's no strong beat there imo and it seems to flow better with the music without it there There is a strum of guitar in that part, also a low-volume percussion/tom occurred there. you might want to check other difficulty like in 7Ks which include a note in this line.

Sorry, it seems I didn't accept any mod suggestions but I'm still grateful for the mod. Thanks! :?
Sorry for the late update, pux mah man :v)/ too busy in lyfu.
My difficulty already had the intro notes before this so ya :v

Update link: http://puu.sh/jrqC4/f9210ae4c7.osu
show more
Please sign in to reply.

New reply