when will my HD be there? did i not make it?
I did that like a month ago but I lost my comments about it. Sorry for the long wait ;_;puxtu wrote:
dammit blocko apply your mods
No reply = changedTifyron wrote:
Some thoughts on this diff.Zenx's 7k Miscreation00:06:210 (6210|4)
Remove this note, it's not mapped to anything.
00:22:378 (22378|4,23003|4)
Same as above, i don't think these are mapped to anything. If 00:23:003 (23003|4) is meant to be the drum hit, that hit happens at 00:23:081.
00:24:722 to 00:42:222
This part is mapped nicely, feels like you're playing the triple guitar hits along with the song. This is also my biggest issue with the chord spam later on, but more on that later.
00:34:253
Minor thing here, feels like the 3 guitar notes in the background are missing. Could be intentional, but since they are so clearly audible i'd suggest adding them even if they would end up as single notes.
* 00:43:472 to 00:44:253
I don't like the switch to chords here. The music does not change here at all, the only difference is the vocals being held. You can clearly hear there are still 2 sections of the triple guitar notes plus the earlier percussion pattern is still being played the same way. If the intent was to change up the pattern, consider changing it in a similar way to the part between 00:42:222 and 00:43:472. Expressively mapping to the vocals here as it is rather strong
00:44:253 to 00:44:722
Same as above with the 3 guitar notes in the background like before.
** 00:44:722 to 00:49:722
This is where my main issue with the chords begins. Highly recommend reducing the first 4 column chords to 2 instead, and adding the 1/8 drums to it on the other hand or on the middle column. (Example) I know the pattern changes somewhat later on in the song, but even then i don't think this is a good pattern. This is pretty easy of a pattern, don't think imma change this to a harder one
00:49:878 to 00:51:597
Chord issue aside, this feels a bit easy. If this is meant to be a small rest, i'd stil recommend making the pattern a little harder here. it's the same as before anyways, playability wise, added more notes on the right anyways to keep density
00:54:878 to 01:01:597
See **.
01:00:347 to 01:01:597
I find it strange to suddenly see the 1/8 mapped here, highly recommend making it more consistent by mapping it earlier on as well. Only having it here feels out of place. See **. For vocals
01:04:722
I'm not sure what 01:04:878 (64878|5,64878|6,65190|5,65190|6,65503|5,65503|6) are mapped to. I'd recommend removing them and doubling up on 01:04:878 (64878|1,64956|2) since the 1/8 drum lines up with the 1/8 guitar. (Example) I prefer to keep my patterns as simple as possible, the 1/2 hammers are to keep the rhythm, 1/1 is too sparse and too low in terms of intensity
01:24:722 (Basically the entire KIAI part)
The first part up to 01:39:722 i think is very well done, i wish the earlier parts of the song were like this instead. I'm looking at you chords. The difficulty bump at 01:29:722 and 01:39:722 though i feel is a bit excessive. It is basically doubling the intensity on one hand while also making the pattern on the other hand more difficult. I'd recommend removing 1 note from 01:29:722 (89722|6,89722|5,89878|6,89878|5,90034|6,90034|5,90190|6,90190|5) and so on, you still keep a small difficulty bump compared to the other parts with the pattern change alone. Yea, gonna remap that part, it's kinda dumb
01:48:472 to 01:49:722
Same reasoning as above, this difficulty bump feels unnecessary. Nothing changes in the song yet magically the density is increased. Note that this map is never focusing on density, instead playability patterning
01:53:472 to 01:54:253
See *. For vocal intensification or w/e word
There's a lot of repeating patterns throughout the song that i can basically refer to * and ** on so i won't list them all individually.
03:24:565
The lead guitar that was mapped as LN in the section before this should be extended further, the guitar doesn't stop or change sound so it shouldn't be just random tiny LN like 03:25:815 (205815|5). It is consistently playing all the way to 03:42:222, having large gaps without LN there feels very awkward. Selectively mapping certain LNs here so that it doesn't become some LN spam map that feels like pressing on wet newspaper
As a final note, just get rid of the x10 at the end. It should never be ranked with that in it. but why not
Not mentioned = fixd, thanks!-X Y Z- wrote:
- [Tidek's 4K SHD]
Hella difficult map, but I like it. Jackhammers used nicely.
- 00:34:722 (34722|2,34722|3,34722|0,34722|1) - I don't like the quads here, made my fingers confused after all these single jacks
- 00:44:722 (44722|3) - Removing this note makes life a bit easier (jks I mean it's tricky to comprehend if you place this single note here) no, because of crash of course
- 00:54:722 (54722|2), - same goes for this one ^
- 01:04:722 (64722|2) - " (check if emphasised needed on starting notes) ^
- 02:14:722 (134722|1) - " ^
- 02:34:722 (154722|2) - difficult to play, especially after some brackets, consider removing this note ^
- 01:22:378 (82378|2,82534|0,82534|1,82690|2,82690|3,82847|1,83003|3,83159|1,83159|0) - perfect place for triple chords, try this: http://puu.sh/i26dV/4331f5a69f.jpg fixd it in own way
- 02:32:534 (152534|1,152534|0,152690|2,152847|1,152847|3,153003|2,153003|0,153159|3,153159|1,153315|2) - another part that would be suitable if triple hammers were implemented
- 01:55:659 (115659|0) - seems like a handful but I like it
- 03:04:722 (184722|3,184722|2,184722|1) - single note this why? there is a crash
- 03:18:472 (198472|2) - try this pattern: http://puu.sh/i26AD/66d98e8240.jpg i want to keep consistency
- 03:34:565 (214565|0) - a bit handful to hit this note its the easiest way i could make and i wont ignore crash
- 04:27:222 (267222|2) - removing this note will make this pattern flow nicely
KawaEE wrote:
Arcwin's 4K MX.01:02:222 (62222|2) - one remove?
^ when viewed throug a around note, this line too many note? compare this 01:01:909 - The cymbals sounds are supposed to be 3-noters but since there are drum rolls, I decided to put 2-noters only on those part that has 1/4ths. Then the last cymbal sounds would be 3-noter.
02:43:472 (163472|3) - one remove? and 02:43:628 - one add. for example same note 02:43:628 - = 02:44:097 - great notice! fixed~
03:18:628 (198628|2,198706|1,198784|2) - Ctrl + H? I decided to keep it, sorry :3
^if this is going to follow the guitar, seems to be more tender if you want to change.
-X Y Z- wrote:
Puxtu you very scary D:stop dragging me around
Subjective opinions, please don't take this seriously.
hi.
- [Arcwin's 4K MX]
Loved this map, my keyboard literally turned into a drum, right on the beat too. Glad ya like it~ I decided to do it in stepmania style without LNs and drum-like patterns :3/
- 03:07:690 (187690|2,187847|3,187847|0) - Sounds like you are missing 3 notes, the previous notes suggest triplets being mapped out, maybe you left it intentionally because of its difficulty? Yes, its intentionally mapped :3/
- 03:19:722 (199722|0) - Absolutely loved this bit, drums on the spot Thank you >w<)b
Everything else seemed nice to me, was unable to find any long notes at all lol. :v
Thanks Remi! o/Remillion Cross wrote:
mfw when you're busy but someone keep ask you for mod..
i'm here just for checking, because i think your map is well-mapped and modded.
i might bad modding because i already hiatus for modding stuff for a few months.
i don't know about issue with big filesize above 10 MB without video, but that doesn't important.
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[Kami's 7K MX]
04:30:347 (270347|3,270659|4,270815|2) - please heard it once again. i think this is the correct one : http://puu.sh/ipTTr/e6a3168629.png I'm pretty sure that guitar kicks in on white line
04:31:597 (271597|2,271753|3,271909|4,272065|5) - doesn't find wrong, but i just want to ask, is this for following the guitar electric sound ? Yes and it actually is wrong lmao, fixed
04:32:847 (272847|6,273003|4,273159|3,273315|2) - same like this ^ Same reply
04:48:628 (288628|0,288628|2,288628|1,288628|5,288628|6,288628|4) - i think it's no need for use cymbal/finish sound in this part I don't know, for me it fits with the smash on piano. I'll change if someone else mentions it
okay no problem at the most, but you need to furnish the 1/4 stream in some part. just make it not like you put it like a random mod. Random streams are fun \:D/ Seriously tho I'd appreciate specific suggestions because I have no idea how to make streams better at this point
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Now, i'm only check 7K. i will come later for the rest 4K diffs.
If this mod doesn't helpful, then don't give me a kudos.
kekRemillion Cross wrote:
[Usagi's 7K EZ]
02:05:503 (125503|4,125815|3,126128|2) - bagi ku, aku enggak paham mengapa taruh note di garis merah kayak gini (mungkin bisa bingung yang main) bisa jelaskan ? // irama gitar, karena jaraknya 1/1, harusnya gk terlalu se susah itu.. dan gk mungkin gw ngasih layering yg sama di phase yg berbeda
03:15:034 (195034|2,195347|6,195503|0,195659|4,195815|2,195972|3) - apa pattern yang kayak gini enggak rumit ? apalagi kalau ini bakal panjang pattern nya sampai 03:18:472 - // rearranged
03:32:847 (212847|4) - bagus kalau ini taruh kemari 03:32:690 - di kolom 4 biar pas sama gitar listrik nya // wee cool
03:38:784 (218784|4,218940|5,219097|0,219253|2,219409|1) - pattern gini rumit buat noob player. gimana kalau buat tangga gitu ? // ok
04:23:081 (263081|5) - naik ke atas, 04:23:159 - // unsnap woey
04:25:581 (265581|6) - sama ^ // untuk 3/4 beat seperti ini, gw cuma masang di ending, sengaja
04:28:315 (268315|5) - kayaknya ini engga terlalu penting, dihapus juga ga ngubah apa-apa
Remillion Cross wrote:
[LordRaika's 7K HD]
From 02:54:722 - to 02:56:597 - (and the part which similar like this) - i think it's 1/3 but i'm not sure pls help. (see the Kami or Blocko diff)
This diff is full of suprise, really xD but i love this.
look what you've done puxtuRemillion Cross wrote:
[Momo's 4K SC]
00:01:322 - to 00:21:240 - why you don't map in this part ? just sayin.. i think the other mapped this part too. just copas arcwin if you lazy hueheuhaehah *runs
not replied is ok! thanks4modsDegojix wrote:
i shall call you puxpux from now on (since its pux-2) XD can u not XD
[4K HD]01:34:097 (94097|1) - move note (4), and
01:34:253 (94253|2) - move note (2) [*emphasize on crash]
02:52:534 ~ 02:53:315 - http://puu.sh/ivmzY/fbf8702c36.JPG follow the drums instead [*the first chorus follows the vocals, so let this chorus follow the drums its fun to do the 3/4 rhythm ] sorry vocal only
03:31:597 (211597|0) - move note (2), and
03:31:753 (211753|1) - move note (1) [*this makes the triplet easier to see]
04:13:472 - i like this part me too!
04:22:847 ~ 04:23:315 - follow the drums as well? [*the one at 04:25:347 can stay as vocal] sorry
04:48:628 (288628|2) - move long note (4) [*it ends with a dissonance, so why make it look neat? ]
that difficulty jump from this HD to MX... ikr i think i need a HD+
okay modding EZ and NM is too difficult for me :3
i've tried taking into consideration of the mappers' styles, so i hope these mods would help
thx for mods paul guyguyugyugPaulmrm wrote:
ok it's been quite the long time since i last modded rip
hi zenny
my current heaphones aren't very good so i can't do nazi mods zz
this is going to be mostly stuff i noticed while playing it a couple times and some general suggestions
1|2|3|4|5|6|7
[Zenx's 7k Miscreation]
00:44:722 - this part of the song favors people that use left thumb a lot, you should probably keep that space jack for the whole area or remove it here. i recommend removing it and transforming most of the vocal notes here into chords and keeping the triplets in the "right hand chordjack" section. make sure you make the chords as difficult as the triplets later. fixed dis
00:49:097 - imo it'd feel more consistent if there was an SV here, just like 00:46:597 -
00:59:097 - ^ both added
00:54:722 - in case you don't remove the space jack, there should be a note in 4 here for consistency with 00:44:722 - added
01:07:847 - i'm really wondering why do you have this extra note here, if it was an accident pls remove it for vocals there
01:24:722 - this time it's the opposite: this pattern favors people that use right thumb. you should try to switch which side of the field has notes on blue lines every 2 beats or so. make sure it switches neatly
01:34:722 - ^
02:34:722 - ^do the same for this chorus too remapped this entirely for the sake of actually it being playable
02:14:409 - nice stuff here
03:47:222 - that giant 26 anchor is super intimidating, change 03:48:003 (228003|1,228003|5) - to 17 perhaps? kinda force-used 26 since it's easier to read and play
04:05:972 - the lack of notes in the 4th lane makes things a bit uncomfortable to play actually, you should probably remap this section and use other ways to express snares instead of reserving a full column for it. do the same for the repetitions Completely remapped
04:29:722 - yeaaah, i know, trill stamina and all, but this part still feels really underwhelming in comparison to the rest of the map, mainly considering it's the fricking ending, if anything it's supposed to feel harder. Remapped
04:48:472 - this SV is not readable at all...
...
...
seriously, it's impossible to sightread changed to 0.1 @ the slider and 1.0 before it
alright done
good luck on ranking you guys <3
your face is fucking stupidpuxtu wrote:
the stupid intro
Remillion Cross wrote:
[Arcwin's 4K MX]SPOILERso far i quite enjoying this diff, nothing much to say here, it's good in a terms of quality. Thus it looks like cool for me hehe Thank you so much for that positive feedback <3
The only thing i want to say :
From 00:46:597 to 00:47:222 - please take a look at this http://puu.sh/isr2k/a258d3dda4.jpg
that pattern is from 02:06:597 - and for me, it's better and match with the song than the whole pattern in 00:46:597
Just saying, but if you're agree, then u should fix the same part of song which similar like that one. It's not too much. This is on purpose, I decided to make the 2nd phase different (with 3-noter). But thanks~
Plus, 03:07:768 - and 03:12:768 - missing note ? Great notice! thanks!
And the last, from 04:26:597 - to 04:27:222 - incorrect snap, pls mute the hitsound/sample volume first so you can hear it correctly. Fixed!
Degojix wrote:
Arcwin's 4K MX01:00:815 (60815|3,61128|2,61440|3) - delete [*double notes here? 0.o] It is for the intensity of vocals as well reasonable same as 7K MX
02:04:253 (124253|0) - move note (2), and
02:04:409 (124409|1) - move note (1) good suggestion fixed both!
04:05:659 ~ 04:05:972 - http://puu.sh/ivlrm/43ba7c734d.JPG maybe try this? The note snaps here are different so I decided to only use the 1/2 measure lines for the main percussion
you ain't like long notes eh? XD stepmania style yo :v
is the jumpstream at the last part too difficult for this difficulty? The map is supposed to have a bridge of getting harder as it ends
Sorry for the late update, pux mah man :v)/ too busy in lyfu.Hydria wrote:
Arcwin's 4K MX00:31:753 (31753|0) - add note, column 1 to suit the rest of the patterns only guitar.
00:34:722 (34722|1) - move down 1/4 beat as there is a beat there (now labelled (2)) Only following the guitar
00:44:097 (44097|0) - refer to first reason ^
00:44:565 (44565|1,44565|3,44722|3,44722|1,44722|2,44800|0) - ^
this makes a lot more sense with the beat of the song imo
01:54:722 (114722|0) - move down 1/4 beat (2) ^
01:54:722 (114722|1) - add a note 2nd column to continue the triple that would make a 4-noter keypress which I do not plan for the difficulty and overnote. sorry.
02:07:143 (127143|2) - add a note 3rd column (2) ^
02:09:643 (129643|1) - add a note 2nd column (2) ^
02:12:143 (132143|3) - add a note 4th column (2) ^
02:44:097 (164097|1) - move down 1/4 beat (2) ^
03:24:409 (204409|2) - move down 1/4 beat (2) ^
03:24:409 (204409|0) - add a note 1st column to continue the double no strong instruments added to add a note there. It just a snare sound which should be a 2-noter only. No cymbals involved like the next notes.
04:13:706 (253706|0) - remove as there's no strong beat there imo and it seems to flow better with the music without it there There is a strum of guitar in that part, also a low-volume percussion/tom occurred there. you might want to check other difficulty like in 7Ks which include a note in this line.
Sorry, it seems I didn't accept any mod suggestions but I'm still grateful for the mod. Thanks!