Mod time I guess.
It might be the case that some points overlap with Kurokami's mod because the mapper hasn't uploaded yet but it doesn't matter. I will return to this map anyway, with 100% guarantee.
[General]
[Spread settings]
Talk with the Guest mappers about the following:
It might be the case that some points overlap with Kurokami's mod because the mapper hasn't uploaded yet but it doesn't matter. I will return to this map anyway, with 100% guarantee.
[General]
- You have a lot of inheriting sections which aren't necessary because they have the same settings. Erase the unnecessary ones. Since you have different inheriting sections in every difficulty you need to check each difficulty by itself. If you need help in that PM me ingame.
[Spread settings]
Talk with the Guest mappers about the following:
- By now your HP-spread is 3-4-5-7-7. Increase the HP of the Platter to 5,5 to center it between HP4 in your Salad and HP7 in your Rain. This creates a more logic spread.
- Salad should have AR/OD 6,5 to center it between AR5 in your Cup and AR8 in your Platter. The gap from AR5 directly to AR7 is quite high.
- 01:26:178 (1,1) - In Cups we avoid having 1/1 distances after a spinner due to lack of preparation phase. Keep at least a 1/1 + 1/2 or 2/1 distance afterwards!
- 00:34:660 (5,1) - Suggesting to just increase the distance slightly to emphasize the cymbal sound at 00:34:867 - a little better.
- 00:47:902 (5,1) - ^
- Personally I think it would be cool if you map the sounds from 01:20:178 - until 01:21:005 - , but keep it easy there. (But this is only a suggestion, so you don't really have to)
- 01:40:247 (5,1) - Cymbal hitsound at (1) again, so emphasize it with a little higher distance.
- 01:54:109 - There should be a note here because it goes into comparability with the notes at 01:53:488 (5) - . Add a note there and let the spinner start at
01:54:729 - at least (for 1/1 distance because 1/2 distance would be kinda unrankable in a Cup). I really don't appreciate that you skip such an important beat here. Look how it is done in any other diff if you still feel unsure.
- Very nice Salad, Xinely. It was very enjoyable to play but difficulty can be a little bit higher, sometimes you missed emphasizing a few important hitsounds, gonna mention these in my mod:
- 00:21:005 (5,1) - I know the cymbal is not that flashy here but consider increasing the distance a bit anyway to emphasize it a little bit more?
- 01:00:729 (3,1) - Same for this here... I think that cymbal really can be emphasized better...
- 01:07:764 (3,1) - Here too? But slighter because the hitsound isn't too strong here.
- I suggested that for Cup, too: Personally I think it would be cool if you map the sounds from 01:20:178 - until 01:21:005 - . But maybe this is personal preference here.
- 01:34:247 (4,1) - I think another little Dash could fit here, based on the music. I know you rejected it before.
- 01:53:488 (6,7,8,9) - This here could be mapped more interesting. Try something like this:
- I think many of the mentioned things has been mentioned by Kuro already, doesn't matter. Good job.
- 00:41:281 (4,1) - I don't know about this Pattern, during gameplay it looks a little awkward, here a suggestion to make it cleaner:
- 01:26:178 (1) - Why a spinner here? ;__; The rhythm from 01:24:522 (1,2,3,4) - goes on here, so you should definitely consider mapping this on notes, the spinner seems not very fitting to me as well.
- 01:40:660 (4,1) - This is a potential section for a Hyper due to the cymbal sound.
- 00:33:212 (5,1) - The HDash here feels very awkward and too late. According to the music it should appear at 00:33:005 (4,5) - instead. Also going from big Dash to Hyper is never a good idea because it doesn't feel very fluid to play. Consider re-arranging the notes here.
- 01:14:178 (6,7) - This is a potential point for a HDash because it emphasizes the Cymbal at 01:14:591 - .
- 01:53:902 (9,10) - ^ There is no cymbal here but the ending would feel better with a little HDash at this point.
- Everything else has been pointed out in Kuro's mod already.
- 00:18:316 - until 00:21:626 - : I find it very weird that you didn't use the Custom hitsounds as in the section before. Due to that this section feels empty, the actual hitsounds are barely audible. Take a look on the other difficulties and consider changing this.
- 00:46:453 (1,2) - Pls ming, bit too rough movement after all these HDashes, don't you think? Reduce it a bit, please.
- 01:30:936 (7,1) - This again is waaaaaaay too rough. Please reduce it!
- 01:54:109 (6) - Move this to x: 168 to create some HDash, I think this follows the flow better.
- Again rest had been pointed out in Kuro's mod.
Kuro, you thief ;__;