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sakuzyo - Imprinting

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Ovoui

Musty wrote:

COUCOU <3 cc hue

[Ovoui's Easy]

alors dès le début je trouve que tu utilises tes claps un peu au hasard D: genre tu voulais faire (clap) (clap) sauf qu'a un moment y'a qu'un (clap) : 00:16:494 (1,2) - Ah oui en effet, j'ai mit un whistle est un finish, en effet c'est mieu hue
00:26:094 (2,1) - lolxd blanket /me runs flemme ;w; + j'aime bien comme ça hue
00:34:322 (2) - j'aurais mis un finish pour emphaser le son fait.
00:46:665 (1,2,3,4,5,1,2,3,1,2,3,4) - j'aurais mis le clap dans cette partie au deuxième tick blanc a chaque grand tick blanc ( j'ai oublié le mot c'pour ça que je dis ça comme ça xD ) ca me parait bien comme ça ;w;
00:54:208 (4) - finish a la fin? :o Pourquoi pas hue
01:16:837 (1,1) - les overlap peut-être? c'est useless mais c'est beau Done
01:49:751 (2) - y'a un point de slider en trop au début owo Ah bon ? Où ça ?

elle est bien sinon niveau rythme j'aime beaucoup après c'est ptetre pas intuitif pour un débutant mais vu que le Easy, ça remonte à assez longtemps pour moi je saurais pas vraiment si ce que je viens de te dire est vrai ou non :D
cimer pour le mod o/


http://puu.sh/hT8B6.osu
Krfawy

Musty wrote:

[Krfawy's Insane]

00:11:865 (2,3,4) - hey calm down owo i think this is quite surprising as we're only at the beginning of the song and the song is not really intense there :D Well, I feel very comfortable with moments like this. D:
00:18:894 (10) - you started with a finish there and continued with an another one 2 white ticks after, why wouldn't you continue? this sounds good imo :idea: True. Continued. o3o
00:57:637 (1) - this is probably way to surprising in terms of spacing regarding the previous note Yeah, it is. However, I think surprising is not a bad thing here. : o
01:18:551 (1) - interesting O, wait is this an omega I think it's a slider... Well, haven't really tried to make any regular letter to be honest, just a cute slider. x'D

this is pretty fun to play i must say congrats :D OMG thank you! :3
Topic Starter
Nozhomi

Musty wrote:

COUCOU <3 <3<3<3


[Normal]

00:39:808 (1) - where is the whistle D: - Et ben tu vois...s,dlwshfgo shdfgohs dfopgush dfopg.
00:45:294 (3) - soit je l'aurais allongé d'1/2 soit j'aurais fait en sorte que ça soit juste une note simple, je trouve ça un peu bizarre - Simple note.
01:19:237 (1) - whistle ? ça sonne bien je trouve 8) - Ok
01:47:008 (1,2,3,4) - normal hs + soft additions whistles 8) - Ça ferait bizarre comparé à tous les autres, et je préfère comme ça.

j'aime bien l'usage des claps dans le kiai et je comprends pas pourquoi tu fais pas pareil dans les parties de la musique ou c'est aussi intense mais qui ne sont évidemment pas en kiai, ça donne un ptit côté "wsh t'es dans le game poto" ( exemple ici: 00:35:694 - 00:41:180 ) - Simplement...j'aime l'utilisation des soft sample pour cette map, c'est juste une préférence personnelle.

[Hard]

00:09:637 (1,2) - ce jump??? o.o - Wow il se passe des trucs bizarres sur mes maps des fois :/
00:12:380 (1,2,3) - whistle a chaque white tick ça rend super bien :o - En partie done.
00:34:322 (1,2,3) - ↑ - ^
00:35:351 (3) - whistle+clap au début et finish à la fin tu vas voir c'est classy class 8-) - Bof.
00:43:923 (1,2,3,4,5) - pourquoi le spacing entre le (3) et le (4) est plus grand? tu voulais faire un truc du genre spacing qui s’agrandit? parce que si c'est le cas je te conseille de mettre un spacing plus grand entre (2) et (3) parce que je ne vois pas vraiment la différence :p - Le fait que ça ne se voit pas est pas si grave en soit, donc je vais laisser ça comme c'est.
01:52:494 (1,2) - même jeu qu'au dessus avec les whistles aux white ticks - Pareil, en partie.

c'est parfait <3
même jeu avec le clap que sur la Normal c'est dommage je trouve :'( la musique le suggère vraiment je trouve - Nya

[Orchestra]

00:07:580 (1,2,3,4) - t'as fini de faire les big sounds avec les whistles ici mais t'as pas fait ceux d'avant :P - Très juste.
00:23:694 (1) - j'l'aurais pas mis juste en dessous puisque avec les patterns juste avant on arrête pas de faire des jumps donc on a tendance a vouloir taper la note trop tôt, j'l'aurais mis vers la droite
00:45:294 (1,1,1) - ce pattern serait ptetre mieux placé comme ça pour des raisons de jouabilité :p : http://puu.sh/hRMgL/e25ff1feec.jpg - Je pense que le flow est moyen comme ça mais bon je les ai remonté quand même un peu.
00:57:808 (2,3) - je trouve que c'est un peu "too much" parceque on entend pas trop le son qu'il y'a a ce moment là et en vrai c'est pas vraiment intuitif a jouer j'aurais plus fait un pattern comme ça a partir du (1): http://puu.sh/hRMlU/2b37466c8b.jpg - Ca je touche pas désolé je veux mapper le pshiiii comme ça.
01:29:865 (1,2,3,4) - j'adore ce genre de patterns
j'adore le kiai en fait - lol
01:41:522 (1,2,3,4,1,2,3,4) - a ta place j'aurais unstack les bursts un ptit peu parceque c'est assez chaud de visualiser combien de clicks faut faire :D - Ok unstack with 0.27x spacing.
01:42:551 (1,1) - j'aurais aussi rapproché le premier (1) du second, du genre comme ça : http://puu.sh/hRMsA/eada528971.jpg - Done a peut près.

honnêtement elle est vraiment vraiment très bien, je pense qu'elle est largement prête à être rank, en plus c'est fun et intuitif, et c'est un ptit challenge même si la map est vachement underrated par le jeu je trouve :D
en tout cas bravo cette map est pour moi vraiment trèèèèèèèès bien réussie et j'espère vraiment que le rank, c'est maintenant owob
Thk bby. On espère tous aussi :D

Other diff updated too !
pkk
General
  1. That dark red combo colour is a bit hard to see with a fully dimmed BG, decrease the saturation and/or lighten it a bit. Also a bit uncomfortable to stare at


Krfawy's Insane

  • Mostly issues with spacing/flow
  1. 00:06:037 (3,4) - I find this jump + angle a bit uncomfortable to play. In addition, the same sound can be heard at 00:06:722 (6,1) - but there is no jump there. Instead, there is a jump at 00:06:208 (4,5) - which should be at the next downbeat instead.

    Anyways, for 00:06:208 (4) - you can reduce the spacing and it'll feel smoother to play. Consider changing the slider shape as well so it curves upwards or something, maybe copy 00:05:522 (1) - and ctrl+h. To create emphasis here without using big jumps, you can have the flow change direction since that usually works well.

    Same goes for 01:44:779 (3,3,5,6) - since it's the same thing but flipped
  2. 00:09:637 (1,2) - spacing is a bit large, consider moving 00:09:980 (2,3,4,5) - closer. Try x 150 y 34, this way 00:10:322 (4) - will be blanketed by 00:09:637 (1) - . Rearrange the objects that come after if necessary. Same goes for 01:50:094 (2,3,4,5) -
  3. 00:11:694 (1,2,3,4) - this can be difficult to read since the spacing is deceptive. One way you can fix this is by spacing 00:11:865 (2,3,4) - farther away from the previous object, or reducing the spacing of 00:11:865 (2,3,4) - . Or you can even reduce the spacing of 00:11:522 (3,1) - to around 2.5x like at 00:09:122 (5,6) - since I feel that the spacing is a bit large. Same goes for 01:51:636 (3,1,2,3,4) -
  4. 00:12:208 - consider reducing the volume to ~40% since the finish sound is quite loud compared to the music. Similarly, at 00:34:151 - and 01:52:322 - I suggest you add a ~40% volume point
  5. 00:14:008 (2) - I think it sounds better without this note. In the music, if there is a sound here you can barely hear it. In addition, having four 1/2 sliders to map the string instruments sounds quite nice
  6. 00:31:065 (5,6) - considering that you put a jump at 00:25:579 (4,5) - and 00:26:951 (5,6) - , it might not be a bad idea to have a jump here as well
  7. 00:45:637 (2) - for some reason this just doesn't feel right, maybe it's because of the 2x SV slider before it. I tend to miss the note because I'm not expecting the high sv of the slider and I don't go far enough to hit the circle. Consider stacking it under the slider tail instead since the note is pretty quiet in the music. Speaking of quiet, the volume is pretty low here, I'd raise it by ~15% so the note is more audible.
  8. 00:55:751 (7,8,9,1) - this can be very frustrating to play at 00:56:094 (9,1) - since it's difficult to read since you stacked a bunch of 1/2 notes then have a jump, which accompanied with the NC makes this seem like it is not a 1/2 gap when in fact it is. To fix this, I suggest reducing the spacing and/or removing the NC and putting it on the next object.
  9. 00:56:437 (2,3,4,5) - perhaps you were going for more variety here, but I find that 00:55:065 (2,3,4,5,6) - feels better to play. Not a big deal though
  10. 01:00:722 (2) - I suggest moving this to the right more since the sudden downwards movement at 01:00:380 (1,2) - is a bit uncomfortable to play due to the momentum of the previous slider. I think around x 438 y 140 is a good spot. You'll need to adjust the spacing for the objects that come after this
  11. 01:06:551 (1,2) - the SV change here isn't necessary imo. At 01:01:065 (4,5) - you chose to use the same SV
  12. 01:28:151 (5,6,7,1,1,2,3,4) - you can space these out like the other 1/4 sliders

    The kiai is mapped well

Orchestra
  1. 00:15:122 (1,2,3,4,5,6,7,8) - the spacing isn't very structured here, what you could do is at 00:15:465 (3,4) - use 1.2x spacing so you have three groups of notes with 1.2x spacing.
  2. 00:17:522 (4,5,1) - this feels uncomfortable to play because the linear movement feels forced + high spacing increasing the velocity into a lower velocity slider. I suggest reducing the spacing to at least ~1.4x between each object, which is one way to fix this.
  3. 00:21:980 (1,1,1,1,1,1) - the spacing visually looks the same for 1/4 and 1/2 so this might be hard to read, but then again if you follow the music you can kind of predict the 1/2 or 1/4. I'm not sure about this part so I'd ask someone else if this is ok
  4. 00:28:151 (1,2,3) - this is a bit awkward to play due to the sharp angle at 00:28:151 (1,2) - into 00:28:494 (2,3) - . You can move 00:28:494 (2) - to the right away from the previous slider and this will make it feel better to play. Also don't forget to adjust the spacing for 00:28:665 (3) - , you want the jump at 00:28:665 (3,1) - for emphasis ayyyyyyyy
  5. 00:35:608 (3,1) - stacking these might make it easier to read, it also looks nicer/plays better imo
  6. 00:45:465 (1) - I think having this slider here is a bit overkill in terms of rhythm. Consider deleting it and adding a note at 00:45:465 - or putting a repeat on 00:45:294 (1) - which is pretty nice imo
  7. 01:41:951 (4,4) - I advise against doing this, it's a bit too hard for this diff imo. You can remove these notes and it'd still play more or less the same
  8. 01:51:808 (1) - if you ctrl+g this, it will create more emphasis because it changes the direction of the flow from 01:51:465 (2,3) - . Also for 01:51:808 (1,1) - , you can stack it somehow to make it neater if you want

    cool B-)

These two diffs need a bit more work before they're ready to go. I didn't include the other diffs in this mod because I wanted these two taken care of asap, I'll mod the others after you get a BN to check + I'll recheck these two diffs as well. If you have any questions or concerns, shoot me a message/pm. Thank you for being patient <3

Have fun mapping~
Topic Starter
Nozhomi

pkk wrote:

General
  1. That dark red combo colour is a bit hard to see with a fully dimmed BG, decrease the saturation and/or lighten it a bit. Also a bit uncomfortable to stare at - Ok changed for a red a little lighten.

Orchestra
  1. 00:15:122 (1,2,3,4,5,6,7,8) - the spacing isn't very structured here, what you could do is at 00:15:465 (3,4) - use 1.2x spacing so you have three groups of notes with 1.2x spacing. - I agree with that.
  2. 00:17:522 (4,5,1) - this feels uncomfortable to play because the linear movement feels forced + high spacing increasing the velocity into a lower velocity slider. I suggest reducing the spacing to at least ~1.4x between each object, which is one way to fix this. - Used 1.50x and changed slider shape this one was not so good imo, a curve one fit better now.
  3. 00:21:980 (1,1,1,1,1,1) - the spacing visually looks the same for 1/4 and 1/2 so this might be hard to read, but then again if you follow the music you can kind of predict the 1/2 or 1/4. I'm not sure about this part so I'd ask someone else if this is ok - Will see with BN check I guess (if I find one ^^' ).
  4. 00:28:151 (1,2,3) - this is a bit awkward to play due to the sharp angle at 00:28:151 (1,2) - into 00:28:494 (2,3) - . You can move 00:28:494 (2) - to the right away from the previous slider and this will make it feel better to play. Also don't forget to adjust the spacing for 00:28:665 (3) - , you want the jump at 00:28:665 (3,1) - for emphasis ayyyyyyyy - Hope my change is good. Now 00:28:494 (2,3,1) - make a triangle so should be good for flow.
  5. 00:35:608 (3,1) - stacking these might make it easier to read, it also looks nicer/plays better imo - Why not.
  6. 00:45:465 (1) - I think having this slider here is a bit overkill in terms of rhythm. Consider deleting it and adding a note at 00:45:465 - or putting a repeat on 00:45:294 (1) - which is pretty nice imo - I see your point here but I want to map this 'buzz' like that. So I won't touch it exept in case of major problem.
  7. 01:41:951 (4,4) - I advise against doing this, it's a bit too hard for this diff imo. You can remove these notes and it'd still play more or less the same - 2nd nerf of this part, but well I know it was a little hard (and after we rank 6* and more without problem but mine is shit ok).
  8. 01:51:808 (1) - if you ctrl+g this, it will create more emphasis because it changes the direction of the flow from 01:51:465 (2,3) - . Also for 01:51:808 (1,1) - , you can stack it somehow to make it neater if you want - Ok for both suggestion.

    cool B-)

These two diffs need a bit more work before they're ready to go. I didn't include the other diffs in this mod because I wanted these two taken care of asap, I'll mod the others after you get a BN to check + I'll recheck these two diffs as well. If you have any questions or concerns, shoot me a message/pm. Thank you for being patient <3

Have fun mapping~
Thanks a lot pkk orz, this was really good. Waiting for Krfawy's check of his insane diff.
Cherry Blossom
Hello

General

  1. Inconsistency in combo colors with krfawy's Insane.
  2. Could you explain me what did you use slider tickrate 2 in all your diffs ? If there is no special purpose (like hitsounded sliderticks) you should keep Slider tickrate 1

Ovoui's Easy

  1. 00:14:437 (2,3,4) - it could be better if there is a larger gap between 00:14:437 (2,4) - , that will make this pattern look better and more tidy and that will give a better impression. Just see :
  2. 00:54:894 - sounds really weird that you didn't map this part, this part should be mapped like allother parts, you can add something like a spinner which ends here 00:57:637 - or you can add objects instead of this spinner (recommended) and just leave a break time here 00:57:637 -

Normal

  1. 00:21:980 (1,2) - Here, the rhythm could be improved, you didn't make this strong beat 00:23:351 played when you just made this one played 00:21:980 - .It is not really logical and consistency should be kept. The most suitable pattern i can suggest is :
  2. 00:53:180 (3,4) - This looks really close and it is like an optical illusion compared to what you made before, it should be better if you make this pattern more airy, i mean you can arrange this pattern in order to make 00:53:180 (3,4) - more distant eachother, just an example

Hard

  1. 00:45:637 (1,2,3) - This polarity issue is difficult to get, the player should be good at reading, and this current pattern could be misleading for less careful people. I just suggest something else like a slider instead of circles.
  2. 00:54:550 (4,5,1,2) - I knos you increase the spacing before a new pattern, but, these objects look a little messed up and that could be not comfortable to play for a Hard player, i recommend you to make the spacing consistent here, same for 00:55:751 (3,4,5,1,2) - and 00:57:122 (3,4,5,1) -
  3. 01:31:922 (1) - Curve less this slider to make it more noticeable, the current pattern looks a little difficult to read don't you think ?
  4. 01:47:009 (1,2,3,4) - I guess there are some missing hitsounds here

Krfawy's Insane

  1. Please, don't abuse of these custom finish hitsounds (the crush effect I imported in this game ;w;), That sounds really noisy, this custom finish hitsound should not be used as a simple finish hitsound.
  2. 00:28:494 (5) - There is no reason to use a 1/4 slider here, the blue tick is not followed and that's kind of overmapping for a diff which is not supposed to be challenging for good players. You should use a circle instead. Same for these sliders which should be changed 00:33:808 (5,6) - and 01:51:980 (2,3) -
  3. 01:15:122 (5) - Here, you just skipped the strong beat here 01:15:465 - which should be played and not really followed since you already did it before. So it should be better if you keep consistency with rhythm and make this strong beat played by a sliderhead or a circle.

Orchestra

  1. 00:04:837 (3,4,5) - It plays much better if they have an equal distance between them, to make a perfect transition and a more comfortable motion, it's up to you to change.
  2. 00:12:980 (8,1) - The gap between these circles is really difficult to read, because it is not really expectable because (1) is stacked on another circle of the stream. I highly recommend you to make (1) more noticeable, that means it is not overlapped or stacked with anything.
  3. 00:16:494 (1,2,3) - This pattern looks too tight compared to what you can see before. I suggest a higher distance between these sliders, or you can just nerf the spacing between 00:15:122 (1,2,3,4,5,6,7,8) -
  4. 00:21:637 (2,3,1) - Here, there is a higher distance between 00:21:637 (2,3) - than 00:21:808 (3,1) - . So I can conclude that the jump should normally emphasizes this note 00:21:808 (3) - , but there is nothing strong on this one and i think you misplaced the emphasis. I'd rather emphasize this note 00:21:980 (1) - which sounds more powerful than 00:21:808 (3) - with a higher distance. So try to arrange patterns.
  5. 00:29:180 (5,6) - This looks too close and it could be more comfortable to play if there is a little more distance on each sliderjump. Just see
    And same for 00:29:865 (5,6) -
  6. 00:43:751 (3,1) - same scenario as 00:21:637 (2,3,1) -
  7. 01:29:865 (1,2,3,4) - They should be 1/6, there is nothing audible on blue ticks and you can clearly hear that the sound end earlier than the blue tick.

That's all for now, this mapset needs more improvements especially on harder diffs (Insane and Orchestra) as pkk said. Hard diff needs more improvements too. It could be nice if you get mods from experienced modders that focuses aesthetics and flow/playability.
You can call me back if you feel finally ready for a recheck, for now i'll just leave this star icon.

_________________


Post scriptum : Met ma tag4 en external link https://osu.ppy.sh/s/302972 pls
CLIQUEZ BANDE DE SA**** FAITES MOI DE LA PUB, CLIQUEZ !!!!!!!!!!
Ovoui

Cherry Blossom wrote:

Hello hi o/

  1. 00:14:437 (2,3,4) - it could be better if there is a larger gap between 00:14:437 (2,4) - , that will make this pattern look better and more tidy and that will give a better impression. Just see : Bah je peux pas vraiment changer ce pattern car sinon ca nique le stack 00:14:094 (1,5) - ou alors ça nique le blanket ici 00:14:094 (1,5) - dsl ;w;
  2. 00:54:894 - sounds really weird that you didn't map this part, this part should be mapped like allother parts, you can add something like a spinner which ends here 00:57:637 - or you can add objects instead of this spinner (recommended) and just leave a break time here 00:57:637 -Bah je vois pas trop comment y mapper tbh + le breack ici me semble pas trop mal, je vois pas trop en quoi il est bizarre

Post scriptum : Met ma tag4 en external link https://osu.ppy.sh/s/302972 pls
CLIQUEZ BANDE DE SA**** FAITES MOI DE LA PUB, CLIQUEZ !!!!!!!!!! owo ty pour le mod o/
ZinaMarina
Well met, comrade! (From Ovoui's request)
Very-very small mod. (I can't pass hard so I saw only one thing in it)


General
  • Is 'solo album' really necessary in tags?
Saucisse's easy

  • 00:19:237 (1,2) - mmm. Flow isn't good. maybe try to do smth like this? 00:34:322 (2) - try to redo it without red point. 01:14:094 (1) - same ^
    01:52:494 (3) - replace to 444:248 and
Normal
  • Your job with combo is gorgeous
    01:19:237 (1) - NC? Srsly?
    00:24:722 (1,2) - Unstuck it please. I can't play it intuitively
    01:16:837 (1) - maybe add finish here?
    00:40:751 (4,1) - replace 00:41:180 (1,2,3,1) to 144:352 and 00:42:894 (2) to 460:176
Hard

  • 01:41:522 (1,2,3) - m-maybe try to redo it
I hope it will be helpful.
Удачи тебе с этим // Good luck
Topic Starter
Nozhomi

Cherry Blossom wrote:

Hello Bjr~

General

  1. Inconsistency in combo colors with krfawy's Insane. - I'll talk with him about it, but will be fixed.
  2. Could you explain me what did you use slider tickrate 2 in all your diffs ? If there is no special purpose (like hitsounded sliderticks) you should keep Slider tickrate 1 - Fix


Normal

  1. 00:21:980 (1,2) - Here, the rhythm could be improved, you didn't make this strong beat 00:23:351 played when you just made this one played 00:21:980 - .It is not really logical and consistency should be kept. The most suitable pattern i can suggest is : - Fix
  2. 00:53:180 (3,4) - This looks really close and it is like an optical illusion compared to what you made before, it should be better if you make this pattern more airy, i mean you can arrange this pattern in order to make 00:53:180 (3,4) - more distant eachother, just an example - Fix


Hard

  1. 00:45:637 (1,2,3) - This polarity issue is difficult to get, the player should be good at reading, and this current pattern could be misleading for less careful people. I just suggest something else like a slider instead of circles. - Fix
  2. 00:54:550 (4,5,1,2) - I knos you increase the spacing before a new pattern, but, these objects look a little messed up and that could be not comfortable to play for a Hard player, i recommend you to make the spacing consistent here, same for 00:55:751 (3,4,5,1,2) - and 00:57:122 (3,4,5,1) - - Fix
  3. 01:31:922 (1) - Curve less this slider to make it more noticeable, the current pattern looks a little difficult to read don't you think ? - Change this pattern a little.
  4. 01:47:009 (1,2,3,4) - I guess there are some missing hitsounds here - On 01:47:695 (3,4) - yes.


Orchestra

  1. 00:04:837 (3,4,5) - It plays much better if they have an equal distance between them, to make a perfect transition and a more comfortable motion, it's up to you to change. - If I cahnge it I will be inconsistant with the rest of the map for similar part, so I prefer not change it.
  2. 00:12:980 (8,1) - The gap between these circles is really difficult to read, because it is not really expectable because (1) is stacked on another circle of the stream. I highly recommend you to make (1) more noticeable, that means it is not overlapped or stacked with anything. - Fix
  3. 00:16:494 (1,2,3) - This pattern looks too tight compared to what you can see before. I suggest a higher distance between these sliders, or you can just nerf the spacing between 00:15:122 (1,2,3,4,5,6,7,8) - - Up spacing.
  4. 00:21:637 (2,3,1) - Here, there is a higher distance between 00:21:637 (2,3) - than 00:21:808 (3,1) - . So I can conclude that the jump should normally emphasizes this note 00:21:808 (3) - , but there is nothing strong on this one and i think you misplaced the emphasis. I'd rather emphasize this note 00:21:980 (1) - which sounds more powerful than 00:21:808 (3) - with a higher distance. So try to arrange patterns. - Fix
  5. 00:29:180 (5,6) - This looks too close and it could be more comfortable to play if there is a little more distance on each sliderjump. Just see - Fix
    And same for 00:29:865 (5,6) - - Fix with previous one.
  6. 00:43:751 (3,1) - same scenario as 00:21:637 (2,3,1) - - Fix
  7. 01:29:865 (1,2,3,4) - They should be 1/6, there is nothing audible on blue ticks and you can clearly hear that the sound end earlier than the blue tick. - Fix but was not evident.

That's all for now, this mapset needs more improvements especially on harder diffs (Insane and Orchestra) as pkk said. Hard diff needs more improvements too. It could be nice if you get mods from experienced modders that focuses aesthetics and flow/playability.
You can call me back if you feel finally ready for a recheck, for now i'll just leave this star icon. - Thx orz, I'll try to find 2-3 mods minimum for H/I/E before calling you again.

_________________


Post scriptum : Met ma tag4 en external link https://osu.ppy.sh/s/302972 pls
CLIQUEZ BANDE DE SA**** FAITES MOI DE LA PUB, CLIQUEZ !!!!!!!!!! - Okok XD
<3 CB

ZinaMarina wrote:

Well met, comrade! (From Ovoui's request)
Very-very small mod. (I can't pass hard so I saw only one thing in it)


General
  • Is 'solo album' really necessary in tags? - Yes.

Normal
  • Your job with combo is gorgeous
    01:19:237 (1) - NC? Srsly? - Yes.
    00:24:722 (1,2) - Unstuck it please. I can't play it intuitively - Ok why not change pattern.
    01:16:837 (1) - maybe add finish here? - hmmm ok.
    00:40:751 (4,1) - replace 00:41:180 (1,2,3,1) to 144:352 and 00:42:894 (2) to 460:176 - ok
Hard

  • 01:41:522 (1,2,3) - m-maybe try to redo it - No don't fit music well imo.
I hope it will be helpful.
Удачи тебе с этим // Good luck
Thx~
Ovoui

ZinaMarina wrote:

Well met, comrade! (From Ovoui's request) hi hi
Very-very small mod. (I can't pass hard so I saw only one thing in it)


Saucisse's easy

  • 00:19:237 (1,2) - mmm. Flow isn't good. maybe try to do smth like this? it's fine imo00:34:322 (2) - try to redo it without red point. red points are fine in easy diif ;w;01:14:094 (1) - same ^ ^
    01:52:494 (3) - replace to 444:248 and done
I hope it will be helpful.
Удачи тебе с этим // Good luck

Ty for the mod ;w;

http://puu.sh/ieTVx.osu
Winnie
Here as requested through in-game message


[Orchestra]
  • 00:02:779 (1,2,3) - The flow starting the song off is quite demanding, as it is too angular. How about something symmetrical but isn't too sharp to turn http://puu.sh/ik0Uh/695d518b98.jpg
    00:06:208 (1) - You have a lot of these sliders, but they are faster than intended when played, It's less demanding to slide really fast and it stays consistent with the playstyle of the map without increasing dramatically on speed. (Can be done for others)
    00:07:922 (3) - Move this more to the left so it seems more of a subtle change than just having (4) change the whole outcome of that pattern http://puu.sh/ik16o/9d72f26aee.jpg
    00:20:865 (2,3) - Make this less angular like previously 00:19:494 (2,3) - stream it like this http://puu.sh/ik1ep/569c1a167b.jpg so it sort of mirrors with the other set of streams to the right
    00:22:322 (1) - Have this at 1.3 SV but keep the same so it has a gradual increase and decrease in SV 00:23:008 (1) - Basically just makes it dramatic
    00:45:294 (1,1) - Like these are pretty fast sliders, can simmer it down, because its too fast for this part compared to what other things are placed here
    I feel like it's pretty good

[Krfawy's Insane]
  • 00:11:865 (2,3,4) - You don't need flow to rotate here, it's fine but this feels pretty good to follow through into the spinner http://puu.sh/ik1L1/3f8e9d52b4.jpg
    00:23:351 (1) - Possibly try 1.6 since it keeps the gradual increase by .30 instead of having it very dramatically increased
    It's good
Other difficulties are pretty good, This mapset itself is already good on its own, I would suggest to go ask bn or something to go check this thoroughly and they should bubble it for you :o Few changes here and there but that's about it to get this forward. The mods above are suggesstion feel free to ignore the incompetent and exhausted mod.
Topic Starter
Nozhomi

Kocari wrote:

Here as requested through in-game message


[Orchestra]
  • 00:02:779 (1,2,3) - The flow starting the song off is quite demanding, as it is too angular. How about something symmetrical but isn't too sharp to turn http://puu.sh/ik0Uh/695d518b98.jpg - Ok why not.
    00:06:208 (1) - You have a lot of these sliders, but they are faster than intended when played, It's less demanding to slide really fast and it stays consistent with the playstyle of the map without increasing dramatically on speed. (Can be done for others) 6 I done these sliders because I think this acceleration fit well with emphasis of violin, so I prefer keep them as they are sorry.
    00:07:922 (3) - Move this more to the left so it seems more of a subtle change than just having (4) change the whole outcome of that pattern http://puu.sh/ik16o/9d72f26aee.jpg - Fix
    00:20:865 (2,3) - Make this less angular like previously 00:19:494 (2,3) - stream it like this http://puu.sh/ik1ep/569c1a167b.jpg so it sort of mirrors with the other set of streams to the right - Fix
    00:22:322 (1) - Have this at 1.3 SV but keep the same so it has a gradual increase and decrease in SV 00:23:008 (1) - Basically just makes it dramatic - Ok nice I did it for similar part at 00:44:265 (1) - .
    00:45:294 (1,1) - Like these are pretty fast sliders, can simmer it down, because its too fast for this part compared to what other things are placed here
    I feel like it's pretty good - Tried to make them a little closer :/

Other difficulties are pretty good, This mapset itself is already good on its own, I would suggest to go ask bn or something to go check this thoroughly and they should bubble it for you :o Few changes here and there but that's about it to get this forward. The mods above are suggesstion feel free to ignore the incompetent and exhausted mod.

Cherry Blossom wrote:

It could be nice if you get mods from experienced modders that focuses aesthetics and flow/playability.
UHHHHHHHHH !!! Hard to read that my map need to be check by a BN when thy send me find pro mods XD.

Thanks a lot Kocari <3
Winnie
Cherry Blossom isn't wrong :D When I get the chance to come around, I'll take a clearer look at this and help you out
Krfawy
OK, I think I've fixed everything!

INSANE
osu file format v14

[General]
AudioFilename: 02. Imprinting.mp3
AudioLeadIn: 0
PreviewTime: 46580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 6.699996

[Metadata]
Title:Imprinting
TitleUnicode:Imprinting
Artist:sakuzyo
ArtistUnicode:削除
Creator:Nozhomi
Version:Krfawy's Insane
Source:
Tags:fairythm solo album no3 ovoui krfawy
BeatmapID:663674
BeatmapSetID:290951

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.9
ApproachRate:8.7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Zerss
Hey~ from #modreqs

General

- Ajoute "Letterbox during breaks" Add "Letterbox during breaks"
- Belle beatmap ! Nice beatmap!

Ovoui's Easy

00:09:637 (2) - (screen) Essaye d'éviter ça, la beatmap peut être unrank juste à cause de ça
00:23:694 (4,1) - Le (1) n'est pas correctement placé, tu as juste à bouger celui-ci pour qu'il se place correctement ^^
00:26:094 (2,1) - Ce blanket peut être mieux fait
01:25:751 (3,5) - Petit overlap, pour éviter ça, tu peux déplacer le (5) sur le (3) et refaire la courbure du (4)

Normal

00:05:865 (2,4) - Le (4) n'est pas correctement placé, tu as juste à bouger celui-ci pour qu'il se place correctement ^^
00:33:294 (4) - NC
00:35:008 (3) & 00:37:065 (1) - Tu peux peut-être placé le (1) sur le (3) ?
00:40:837 (4,2) - Ce blanket peut être amélioré
00:42:208 (3,4) - Le (4) sur le (3) ^^
01:29:865 (1) - C'est mon avis, mais je n'aime pas ce NC
01:49:408 (3,1) - Ce blanket peut être amélioré

I'm only gonna mod the Easy & Normal diff. because I suck at mapping/modding other diffs xD
Nice beatmap as said above ! :)
fraaaannnnncceeeeee!!!!!
Bye~
Topic Starter
Nozhomi

Z e r s s wrote:

Hey~ from #modreqs

General

- Ajoute "Letterbox during breaks" Add "Letterbox during breaks" - Aucune raison de l'activer ici.
- Belle beatmap ! Nice beatmap! - Thx

Normal

00:05:865 (2,4) - Le (4) n'est pas correctement placé, tu as juste à bouger celui-ci pour qu'il se place correctement ^^ - Fix
00:33:294 (4) - NC - Fix
00:35:008 (3) & 00:37:065 (1) - Tu peux peut-être placé le (1) sur le (3) ? - Non je veux garder le square parfait.
00:40:837 (4,2) - Ce blanket peut être amélioré - Fix
00:42:208 (3,4) - Le (4) sur le (3) ^^ - Ne se voit pas donc pas utile.
01:29:865 (1) - C'est mon avis, mais je n'aime pas ce NC - Fix
01:49:408 (3,1) - Ce blanket peut être amélioré - Fix

I'm only gonna mod the Easy & Normal diff. because I suck at mapping/modding other diffs xD :c
Nice beatmap as said above ! :)
fraaaannnnncceeeeee!!!!!
Bye~
Thx~
Ovoui

Z e r s s wrote:

Hey~ from #modreqs

General

- Ajoute "Letterbox during breaks" Add "Letterbox during breaks"
- Belle beatmap ! Nice beatmap!

Ovoui's Easy

00:09:637 (2) - (screen) Essaye d'éviter ça, la beatmap peut être unrank juste à cause de ça bah nan, rien n'est écrit sur le wiki a propos de ça que ce soit les rc ou les guidelines
00:23:694 (4,1) - Le (1) n'est pas correctement placé, tu as juste à bouger celui-ci pour qu'il se place correctement ^^
00:26:094 (2,1) - Ce blanket peut être mieux fait ce blanket est bien
01:25:751 (3,5) - Petit overlap, pour éviter ça, tu peux déplacer le (5) sur le (3) et refaire la courbure du (4) fixed
Merci pour le mod !


http://puu.sh/ipeBY.osu
Aka
asdf reminder
Nyukai
Call me when you get the bubble.
pkk
Call me when you get the rank.
Topic Starter
Nozhomi

Aka wrote:

asdf reminder
<3

Inyuschan wrote:

Call me when you get the bubble.
Thx a lot Inyuschan <3

pkk wrote:

Call me when you get the rank.
Lol pkk baka :D
AncuL
Add "Pump It Up Prime Japanese Edition" To the Source? Also idk about the tag
Nyukai
[General]

  1. Krfawy's diff has different combo colours, fix this
[Ovoui's Easy]

  1. srsly AR 3.5 for Easy ?''0¿'¿?!!ªªª'? ! I suggest to reduce it at least by -0,5
  2. 00:23:694 (4,1) - maybe swap NC? stanza is there and if you keep the stack I think in this way it will be more noticeable
  3. 00:45:637 (4) - the end of this is a bit overmapped because the music sounds before white tick, you might have to do something different
  4. 01:07:237 (2,3) - a little unstack to make (3) noticeable maybe? though in case you change it you might have to re-arrange symmetry afterwards
  5. 01:52:494 (3) - would be nice at least 1 spinner in this diff, you can remove this slider and add it here, fits better with music imo
[Normal]

  1. 00:08:265 (1) - maybe this was not your intention, it should finish in white tick
  2. 00:23:694 (1) - unnecessary NC at least for me
  3. 00:45:294 (3) - was intentional that liiittle unstack?
[Hard]

  1. 00:02:779 (1,2) - this rhythm feels a bit weird for me; http://puu.sh/iYGc5/82aee2881a.jpg I'm sure it follows better the music if you do this, please try it with all cases like this one ;w;
  2. 00:27:465 (1) - why this sudden spacing?
  3. 00:31:580 (1) - ^
  4. 00:32:951 (1) - ^ you didn't do this at the beginning o.o
  5. 01:02:951 (4,5,1) - you added triplets since here almost always, some of them fit well but other not much and they feel quite hard for DT players even for this diff; as for me I'd remove some of them
  6. 01:29:865 (1,2,1) - changing spacing is fine but here is a bit inconsistent, maybe you have to move 01:30:208 (2) - a bit centered
  7. 01:33:637 (2,3,4,6,7,8) - use sliders like 01:33:294 (1) - too for the reason I've mentioned before :(
[Krfawy's Insane]

  1. 00:43:580 (4) - baka, this is overmapped because is not well snapped, it doesn't follow anything xD try something else
  2. 00:45:637 (2,1) - swap NC due changing music?
  3. 00:57:637 (1) - not sure about this snapping...
  4. 00:57:658 - this green line is not correctly snapped, fix it
  5. 01:07:065 (1,3) - swap NC for consistency? :o
  6. 01:18:187 - same
  7. 01:18:551 (1) - not sure about this because the sudden SV... stuff like this makes Insane a bit harder than it should be w
[Orchestra]

  1. 00:35:632 - check the green line pls
I'll be back later to mod last diff :3
Krfawy
Fixed everything. And I think the very last slider that you pointed is not that hard to follow and it should be very obvious to follow. \w/ Also I guess you mistook something, 01:18:187 - there's a new combo on the spinner my dear. XD

Insane
osu file format v14

[General]
AudioFilename: 02. Imprinting.mp3
AudioLeadIn: 0
PreviewTime: 46580
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 8

[Metadata]
Title:Imprinting
TitleUnicode:Imprinting
Artist:sakuzyo
ArtistUnicode:削除
Creator:Nozhomi
Version:Krfawy's Insane
Source:
Tags:fairythm solo album no3 ovoui krfawy
BeatmapID:663674
BeatmapSetID:290951

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.9
ApproachRate:8.7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2780,342.857142857143,4,2,2,80,1,0
7580,-80,4,2,2,80,0,0
8265,-100,4,2,2,80,0,0
11865,-74.0740740740741,4,2,2,80,0,0
12208,-100,4,2,2,80,0,0
12380,-100,4,2,2,20,0,0
13751,-100,4,2,2,80,0,0
21465,-80,4,2,2,80,0,0
21980,-200,4,2,2,80,0,0
22665,-100,4,2,2,80,0,0
23008,-66.6666666666667,4,2,2,80,0,0
23351,-50,4,2,2,80,0,0
23694,-200,4,2,1,5,0,0
24722,-100,4,2,2,80,0,0
34322,-100,4,2,2,20,0,0
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43922,-200,4,2,2,80,0,0
44608,-100,4,2,2,80,0,0
44951,-66.6666666666667,4,2,2,80,0,0
45294,-50,4,2,2,80,0,0
45637,-133.333333333333,4,2,2,5,0,0
46665,-100,4,2,2,80,0,0
57637,-200,4,2,2,80,0,0
57980,-50,4,2,2,20,0,0
60037,-200,4,2,2,20,0,0
60380,-100,4,2,2,80,0,0
67065,-100,4,2,2,80,0,0
69980,-76.9230769230769,4,2,2,80,0,0
71351,-100,4,2,2,80,0,0
78187,-100,4,2,2,80,0,0
78551,-50,4,2,2,80,0,0
79580,-83.3333333333333,4,2,2,80,0,1
85065,-100,4,2,2,80,0,1
89865,-66.6666666666667,4,2,2,55,0,0
90551,-83.3333333333333,4,2,2,80,0,1
96037,-100,4,2,2,80,0,1
101180,-100,4,2,2,80,0,0
101522,-50,4,2,2,80,0,0
102894,-100,4,2,2,80,0,0
107694,-80,4,2,2,80,0,0
108380,-100,4,2,2,80,0,0
111808,-50,4,2,2,80,0,0
111980,-74.0740740740741,4,2,2,80,0,0
112494,-100,4,2,1,5,0,0


[Colours]
Combo1 : 75,114,118
Combo2 : 255,176,216
Combo3 : 250,95,86
Combo4 : 183,0,0
Combo5 : 189,253,252
Combo6 : 50,160,192

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Topic Starter
Nozhomi

Inyuschan wrote:

[General]

  1. Krfawy's diff has different combo colours, fix this - Fix
[Ovoui's Easy] - Sadly Ovoui is away for holidays, but he gave me authorisation to fix it :)

  1. srsly AR 3.5 for Easy ?''0¿'¿?!!ªªª'? ! I suggest to reduce it at least by -0,5 - Agree for AR3.
  2. 00:23:694 (4,1) - maybe swap NC? stanza is there and if you keep the stack I think in this way it will be more noticeable - Honestly I think this is the best way to be consistent with NC, also new combo will make stack more noticable imo.
  3. 00:45:637 (4) - the end of this is a bit overmapped because the music sounds before white tick, you might have to do something different - There is no good way to map this in a easy way, so I remove this slider.
  4. 01:07:237 (2,3) - a little unstack to make (3) noticeable maybe? though in case you change it you might have to re-arrange symmetry afterwards - This will make pattern just horrible, and I test (2) disapear just before (3) come so it's enough noticable here.
  5. 01:52:494 (3) - would be nice at least 1 spinner in this diff, you can remove this slider and add it here, fits better with music imo - Ok.
[Normal]

  1. 00:08:265 (1) - maybe this was not your intention, it should finish in white tick - This shit again ???? BLBLBLBLBLBLB !
  2. 00:23:694 (1) - unnecessary NC at least for me - Was to mark this huge beat but ok removed.
  3. 00:45:294 (3) - was intentional that liiittle unstack? - Was to avoid the 1.15x spacing, but fix that.
[Hard]

  1. 00:02:779 (1,2) - this rhythm feels a bit weird for me; http://puu.sh/iYGc5/82aee2881a.jpg I'm sure it follows better the music if you do this, please try it with all cases like this one ;w; - Ok OMG THIS IS TOO LONG TO FIX ALL ;w;
  2. 00:27:465 (1) - why this sudden spacing? - It's good and consistant with the rest of the map. 00:25:923 (5,1) - This one was inconsistent sadly.
  3. 00:31:580 (1) - ^ - ^
  4. 00:32:951 (1) - ^ you didn't do this at the beginning o.o - ^
  5. 01:02:951 (4,5,1) - you added triplets since here almost always, some of them fit well but other not much and they feel quite hard for DT players even for this diff; as for me I'd remove some of them - Remove 3 of them to have more consistency between triplet.
  6. 01:29:865 (1,2,1) - changing spacing is fine but here is a bit inconsistent, maybe you have to move 01:30:208 (2) - a bit centered - Agreed and adjust spacing.
  7. 01:33:637 (2,3,4,6,7,8) - use sliders like 01:33:294 (1) - too for the reason I've mentioned before :( - Ok even if I don't know if the diff will not have a lack of triplet now.
[Orchestra]

  1. 00:35:632 - check the green line pls - Remove one unused.
I'll be back later to mod last diff :3
Thx !!!!!! orz I'm looking forward the mod for last diff ♥

EDIT : Inyuschan can you wait CB recheck before apply any icon after you finish your mod ? Thx ><
Nyukai
@Krfawy Maybe I wanted to mention this 01:15:466 (6,1) - lol
Topic Starter
Nozhomi

Inyuschan wrote:

@Krfawy Maybe I wanted to mention this 01:15:466 (6,1) - lol
I fixed the Combo for Krfawy.
Nyukai
I modded last diff via in-game, call me when it's bubbled
Cherry Blossom
Did some hitsounding adjustements irc.
Bubbled, Good luck ~
Topic Starter
Nozhomi
Ohmy >< thx a lot CB ♥
Fullerene-
Add Pump It Up PRIME Japanese Edition to source/tags?
Topic Starter
Nozhomi
There is no need because the song is not comming from this game or whatever it is.
Kamikaze
Nyukai
Finally. I'll check later~
Topic Starter
Nozhomi

-Kamikaze- wrote:

https://en.wikipedia.org/wiki/Pump_It_Up_Prime#J-Music_Licenses
http://www.piugame.com/piu.prime/piu.intro/_down/piu_prime_japanese_edition_song_list_%28FULLSONG%29.pdf
Well, it is featured in it. That's a valid reason to put it in source tbh
You should add it right before qualify
So I'll check that with Inyuschan then ^^
Aia
Krfawy told me to post this here:

2015-07-22 19:48 Krfawy: BTW can I ask you for an opinion about my Insane diffu
2015-07-22 19:48 Krfawy: on one mappu
2015-07-22 19:53 Aia: oh
2015-07-22 19:53 Aia: sure
2015-07-22 19:54 Krfawy: ACTION is playing [http://osu.ppy.sh/b/663674 sakuzyo - Imprinting [Krfawy's Insane]]
2015-07-22 19:54 Aia: oh
2015-07-22 19:54 Aia: I've seen this already
2015-07-22 19:54 Krfawy: oh o3o
2015-07-22 19:54 Krfawy: and after some lil updates?
2015-07-22 19:55 Aia: I checked it now
2015-07-22 19:55 Aia: Only thing you could change
2015-07-22 19:56 Aia: 00:11:522 (3,1,2,3,4) -
2015-07-22 19:56 Aia: These seem so boring
2015-07-22 19:56 Aia: Same here 00:33:294 (2,3,4,5,6,7) -
2015-07-22 19:57 Aia: But it's nice :p
Krfawy
Update when the mod from another BN is finished my dear Baguette! \o3o/

MEOW
osu file format v14

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[Metadata]
Title:Imprinting
TitleUnicode:Imprinting
Artist:sakuzyo
ArtistUnicode:削除
Creator:Nozhomi
Version:Krfawy's Insane
Source:
Tags:fairythm solo album no3 ovoui krfawy
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256,108,69980,6,0,P|385:113|285:272,2,389.999982147218,2|2|4,0:0|0:0|0:1,0:0:0:0:
318,182,71522,5,2,0:0:0:0:
382,262,71694,2,0,P|416:275|453:272,1,75,2|2,0:0|0:0,0:0:0:0:
318,182,72037,2,0,P|283:168|246:171,1,75,2|2,0:0|0:0,0:0:0:0:
93,228,72379,2,0,P|127:241|165:239,1,75,2|2,0:0|0:0,0:0:0:0:
178,227,72637,1,2,0:0:0:0:
190,215,72722,5,2,0:0:0:0:
147,118,72894,1,2,0:0:0:0:
190,21,73065,1,2,0:0:0:0:
287,64,73237,1,2,0:0:0:0:
330,161,73408,2,0,P|341:218|354:231,1,75,2|2,0:0|0:0,0:0:0:0:
467,339,73751,2,0,P|466:302|446:272,1,75,2|2,0:0|0:0,0:0:0:0:
429,278,74008,1,2,0:0:0:0:
412,284,74094,6,0,B|412:296|418:310|418:310|366:286|299:307,1,150,2|2,0:0|0:0,0:0:0:0:
131,293,74608,1,0,0:0:0:0:
277,205,74780,1,2,0:0:0:0:
210,361,74951,1,0,0:0:0:0:
172,196,75122,2,0,P|153:156|159:102,1,75,2|0,0:0|0:0,0:0:0:0:
177,23,75465,5,2,0:0:0:0:
281,33,75636,1,0,0:0:0:0:
242,130,75808,1,2,0:0:0:0:
230,234,75980,1,0,0:0:0:0:
263,333,76151,2,0,B|298:340|320:328|320:328|328:332|328:332|313:286|328:252,1,150,2|2,0:0|0:0,0:0:0:0:
365,152,76665,1,0,0:0:0:0:
448,215,76837,5,4,0:1:0:0:
256,192,77008,12,2,78208,0:0:0:0:
348,92,78551,6,0,B|282:92|282:92|260:102|260:102|163:102|120:214|194:284|256:281|256:281|317:284|391:214|348:102|251:102|251:102|229:92|229:92|163:92,1,750,2|2,0:0|0:0,0:0:0:0:
61,87,79580,6,0,P|88:142|81:181,1,89.9999972534181,4|2,0:1|0:0,0:0:0:0:
80,189,79837,1,0,0:0:0:0:
82,209,79922,1,2,0:0:0:0:
159,308,80094,2,0,P|185:308|216:297,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
268,234,80265,2,0,B|306:206|306:206|339:158,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
355,46,80608,1,2,0:0:0:0:
157,46,80780,2,0,L|160:98,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
156,185,80951,5,2,0:0:0:0:
256,259,81122,1,2,0:0:0:0:
356,185,81293,1,2,0:0:0:0:
256,107,81464,1,2,0:0:0:0:
347,270,81636,2,0,P|391:262|427:235,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
164,99,81979,2,0,P|120:107|84:134,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
30,275,82322,6,0,L|11:235,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
117,235,82494,2,0,L|136:275,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
242,275,82665,2,0,L|223:235,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
329,235,82837,2,0,L|348:275,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
454,275,83008,2,0,L|435:235,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
435,149,83351,2,0,L|464:90,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
396,35,83694,6,0,P|379:50|364:99,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
369,89,84037,1,2,0:0:0:0:
363,109,84122,1,0,0:0:0:0:
348,123,84208,1,2,0:0:0:0:
328,133,84294,1,0,0:0:0:0:
313,147,84380,2,0,B|290:157|290:157|254:155|222:174,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
48,278,84722,2,0,B|71:268|71:268|107:270|134:255,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
313,147,85065,5,4,0:1:0:0:
256,236,85237,1,2,0:0:0:0:
199,147,85408,1,2,0:0:0:0:
142,236,85580,2,0,L|92:212,1,37.5,2|0,0:0|0:0,0:0:0:0:
60,156,85751,2,0,P|59:117|47:77,1,75,2|2,0:0|0:0,0:0:0:0:
135,21,86094,2,0,P|171:30|208:31,1,75,2|2,0:0|0:0,0:0:0:0:
225,28,86351,1,2,0:0:0:0:
241,25,86437,6,0,P|276:49|299:97,1,75,2|2,0:0|0:0,0:0:0:0:
376,226,86780,2,0,P|344:206|324:176,1,75,2|2,0:0|0:0,0:0:0:0:
457,77,87122,2,0,P|428:100|392:109,1,75,2|2,0:0|0:0,0:0:0:0:
155,183,87465,2,0,P|184:160|221:152,1,75,2|2,0:0|0:0,0:0:0:0:
253,324,87809,5,2,0:0:0:0:
249,307,87895,1,2,0:0:0:0:
242,290,87981,1,2,0:0:0:0:
234,274,88066,1,2,0:0:0:0:
229,256,88151,2,0,P|203:261|188:263,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
150,229,88494,2,0,P|135:217|119:207,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
81,171,88837,2,0,P|62:166|44:164,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
17,118,89180,6,0,P|74:111|108:88,1,75,2|2,0:0|0:0,0:0:0:0:
188,70,89522,1,2,0:0:0:0:
256,150,89694,1,2,0:0:0:0:
306,261,89865,5,4,0:1:0:0:
324,70,90037,1,4,0:1:0:0:
137,158,90208,1,4,0:1:0:0:
306,261,90380,1,4,0:1:0:0:
451,297,90551,6,0,P|424:242|431:203,1,89.9999972534181,4|2,0:1|0:0,0:0:0:0:
432,195,90808,1,0,0:0:0:0:
430,175,90894,1,2,0:0:0:0:
353,76,91065,2,0,P|327:76|296:87,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
244,150,91237,2,0,B|206:178|206:178|173:226,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
157,338,91580,1,2,0:0:0:0:
355,338,91752,2,0,L|352:286,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
356,199,91923,5,2,0:0:0:0:
256,125,92094,1,2,0:0:0:0:
156,199,92266,1,2,0:0:0:0:
256,277,92437,1,2,0:0:0:0:
165,114,92609,2,0,P|121:122|85:149,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
348,285,92952,2,0,P|392:277|428:250,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
482,109,93294,6,0,L|501:149,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
395,149,93465,2,0,L|376:109,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
270,109,93637,2,0,L|289:149,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
183,149,93808,2,0,L|164:109,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
58,109,93980,2,0,L|77:149,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
77,235,94322,2,0,L|48:294,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
116,349,94665,6,0,P|133:334|148:285,3,44.999998626709,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
143,295,95009,1,2,0:0:0:0:
149,275,95094,1,0,0:0:0:0:
164,261,95180,1,2,0:0:0:0:
184,251,95265,1,0,0:0:0:0:
199,237,95351,2,0,B|222:227|222:227|258:229|290:210,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
464,106,95694,2,0,B|441:116|441:116|405:114|378:129,1,89.9999972534181,2|2,0:0|0:0,0:0:0:0:
199,237,96037,5,4,0:1:0:0:
256,148,96208,1,2,0:0:0:0:
313,237,96379,1,2,0:0:0:0:
370,148,96551,2,0,L|420:172,1,37.5,2|0,0:0|0:0,0:0:0:0:
452,228,96722,2,0,P|453:267|465:307,1,75,2|2,0:0|0:0,0:0:0:0:
377,363,97065,2,0,P|341:354|304:353,1,75,2|2,0:0|0:0,0:0:0:0:
287,356,97322,1,2,0:0:0:0:
271,359,97408,6,0,P|235:334|213:287,1,75,2|2,0:0|0:0,0:0:0:0:
135,157,97751,2,0,P|167:177|188:208,1,75,2|2,0:0|0:0,0:0:0:0:
54,306,98093,2,0,P|83:283|120:275,1,75,2|2,0:0|0:0,0:0:0:0:
356,200,98436,2,0,P|327:223|291:232,1,75,2|2,0:0|0:0,0:0:0:0:
120,275,98779,6,0,P|102:269|87:258,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
76,207,99122,2,0,P|61:195|43:190,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
24,141,99465,2,0,P|35:126|40:108,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
79,73,99808,2,0,P|97:71|115:77,3,37.5,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,100150,12,2,101179,0:0:0:0:
483,295,101522,6,0,B|466:299|456:309|456:309|486:253|472:219|430:144|356:155|308:188|276:261|324:298|324:298|354:263|386:264,2,450.000017166138,2|2|2,0:0|0:0|0:0,0:0:0:0:
43,311,102894,6,0,P|78:312|129:309,1,75,4|0,0:1|0:0,0:0:0:0:
283,258,103237,2,0,P|246:257|209:258,1,75,2|2,0:0|0:0,0:0:0:0:
43,311,103580,1,2,0:0:0:0:
43,311,103751,1,0,0:0:0:0:
52,154,103922,1,2,0:0:0:0:
65,143,104008,1,2,0:0:0:0:
77,132,104093,1,2,0:0:0:0:
91,123,104179,1,2,0:0:0:0:
105,115,104265,6,0,P|142:116|179:110,1,75,4|0,0:1|0:0,0:0:0:0:
275,67,104608,1,2,0:0:0:0:
368,116,104779,1,2,0:0:0:0:
388,219,104951,1,2,0:0:0:0:
320,299,105122,1,0,0:0:0:0:
200,305,105293,1,2,0:0:0:0:
187,293,105379,1,2,0:0:0:0:
170,289,105465,1,2,0:0:0:0:
152,291,105551,1,2,0:0:0:0:
137,301,105636,6,0,P|100:308|64:320,1,75,4|0,0:1|0:0,0:0:0:0:
42,217,105979,1,2,0:0:0:0:
145,195,106151,1,2,0:0:0:0:
323,101,106322,2,0,P|360:105|397:103,1,75,4|0,0:1|0:0,0:0:0:0:
489,334,106665,1,2,0:0:0:0:
397,282,106836,1,2,0:0:0:0:
312,220,107008,5,4,0:1:0:0:
203,254,107180,1,2,0:0:0:0:
150,351,107351,2,0,P|107:337|61:342,1,75,4|2,0:0|0:0,0:0:0:0:
52,348,107608,1,0,0:0:0:0:
29,361,107694,6,0,P|41:318|38:269,1,93.75,4|2,0:1|0:0,0:0:0:0:
65,49,108037,2,0,P|52:94|56:140,1,93.75,4|2,0:1|0:0,0:0:0:0:
137,339,108380,6,0,L|240:339,1,75,4|0,0:1|0:0,0:0:0:0:
316,324,108722,1,2,0:0:0:0:
420,308,108894,1,2,0:0:0:0:
385,209,109065,1,2,0:0:0:0:
350,110,109237,1,0,0:0:0:0:
162,110,109408,1,2,0:0:0:0:
151,124,109493,1,2,0:0:0:0:
136,135,109579,1,2,0:0:0:0:
119,142,109665,1,2,0:0:0:0:
101,144,109751,6,0,P|64:142|23:160,1,75,4|0,0:1|0:0,0:0:0:0:
157,375,110094,1,2,0:0:0:0:
185,274,110265,1,2,0:0:0:0:
84,246,110437,1,2,0:0:0:0:
56,348,110608,1,0,0:0:0:0:
221,233,110779,1,2,0:0:0:0:
238,230,110865,1,2,0:0:0:0:
254,227,110951,1,2,0:0:0:0:
271,223,111036,1,2,0:0:0:0:
288,219,111122,6,0,B|320:214|338:199|338:199|357:194,1,75,4|0,0:1|0:0,0:0:0:0:
486,221,111465,1,2,0:0:0:0:
486,221,111636,1,2,0:0:0:0:
349,61,111808,5,4,0:1:0:0:
191,68,111980,1,2,0:0:0:0:
104,191,112151,1,2,0:0:0:0:
87,342,112322,1,4,0:0:0:0:
256,192,112494,12,12,113865,0:1:0:0:
pkk
just checking

Extra
  1. 00:02:779 - and 00:06:208 - Are these samplesets supposed to be S or S:C1?
  2. 00:06:208 (1,1) - are you sure you want to increase the SV here? You haven't done it for 00:04:151 (1,1) - and other similar parts, and you even used different SV's for the two sped-up sliders (1.5x and 2.0x) I recommend removing the SV change entirely to keep it consistent, or at least do it at other parts/make the two SV changes the same value like with 00:28:151 (1,1) - . Same suggestion for 00:28:151 (1,1) - and 01:46:323 (1,1) -
  3. 00:09:637 (1) - I suggest making the slider less curved because right now it looks like a ball but you need to make it look like a curved baguette u know what im sayin??
  4. 00:13:751 (1,2,3,4) - I strongly recommend you reduce the spacing on these sliders. Compared to the rest of the map, this part isn't strong enough to warrant the use of these jumps. The song is similar at 00:16:494 (1,2,3,4,5) - but you use regular spacing there, so I suggest you keep it consistent and lower the spacing. I think these are the biggest jumps in the entire song actually xd
  5. 00:20:265 (2) - since you mapped this sound here with normal sampleset, consider doing the same for the head of 00:19:237 (1) - , and on 00:42:551 (6) - . Same for 00:20:608 (1) - but add additions soft. You can also do normal sampleset soft additions for the heads of 00:21:980 (1,1,1) - and 00:43:922 (1,1,1) - to match the music. If you make any changes, be sure to do the same at the part near the end 01:44:265 -
  6. 00:20:608 (1) - normal sampleset on the tail sounds out of place, was this intentional?
  7. 01:31:751 (7,8) - I suggest rotating these by 3-5 degrees CW so that the circles look nicer as they will curve along the slider path more

no kds
Topic Starter
Nozhomi

pkk wrote:

just checking

Extra
  1. 00:02:779 - and 00:06:208 - Are these samplesets supposed to be S or S:C1? -...S:C1
  2. 00:06:208 (1,1) - are you sure you want to increase the SV here? You haven't done it for 00:04:151 (1,1) - and other similar parts, and you even used different SV's for the two sped-up sliders (1.5x and 2.0x) I recommend removing the SV change entirely to keep it consistent, or at least do it at other parts/make the two SV changes the same value like with 00:28:151 (1,1) - . Same suggestion for 00:28:151 (1,1) - and 01:46:323 (1,1) - - Yeah I'm sure about this one, was from a irc mod where we conclude it was the best to make it a little slower than other after to make players used to this kind of acceleration. Also why this one ? Because you can feel the second violin here is stronger than previous, and we don't have this in 00:04:151 (1,2) - who are just 2 following notes, not a stronger one.
  3. 00:09:637 (1) - I suggest making the slider less curved because right now it looks like a ball but you need to make it look like a curved baguette u know what im sayin?? - Less curved.
  4. 00:13:751 (1,2,3,4) - I strongly recommend you reduce the spacing on these sliders. Compared to the rest of the map, this part isn't strong enough to warrant the use of these jumps. The song is similar at 00:16:494 (1,2,3,4,5) - but you use regular spacing there, so I suggest you keep it consistent and lower the spacing. I think these are the biggest jumps in the entire song actually xd - They''re now all 3.00x spacing.
  5. 00:20:265 (2) - since you mapped this sound here with normal sampleset, consider doing the same for the head of 00:19:237 (1) - , and on 00:42:551 (6) - . - better with finish imo. Same for 00:20:608 (1) - but add additions soft. You can also do normal sampleset soft additions for the heads of 00:21:980 (1,1,1) - and 00:43:922 (1,1,1) - to match the music. If you make any changes, be sure to do the same at the part near the end 01:44:265 - - They don't fit at all for me :/
  6. 00:20:608 (1) - normal sampleset on the tail sounds out of place, was this intentional? - :/ fix
  7. 01:31:751 (7,8) - I suggest rotating these by 3-5 degrees CW so that the circles look nicer as they will curve along the slider path more - 3°

no kds
I'll update in same time than Inyuschan check, or if CB wants to repair bubble after update.
Anyway thx again baka pkk :3
Topic Starter
Nozhomi
Double post yeeeeeeeeee.
Did some change with Inyuschan about hitsounds for Easy / Insane and patterns on Hard.

logs
2015-07-23 12:59 Nozhomi: ohmy~ you're here O:
2015-07-23 12:59 Nozhomi: are you free for check or not ?
2015-07-23 13:00 Inyuschan: yeah I have some minutes
2015-07-23 13:00 Nozhomi: orz thx ><
2015-07-23 13:00 Inyuschan: since I already modded it's just a check o3o
2015-07-23 13:00 Nozhomi: yeah I update with last moddif and you can go for the check
2015-07-23 13:00 Nozhomi: done !
2015-07-23 13:03 Inyuschan: let's see o3o
2015-07-23 13:03 Nozhomi: :3
2015-07-23 13:08 Inyuschan: did you change source?
2015-07-23 13:08 Inyuschan: tho I'm not sure about it
2015-07-23 13:08 Inyuschan: T_T
2015-07-23 13:09 Nozhomi: source is empty
2015-07-23 13:09 Nozhomi: and should be imo
2015-07-23 13:09 Nozhomi: the other set in pending have the same
2015-07-23 13:10 Nozhomi: oh btw should I add Pump It Up PRIME Japanese Edition to tags ?
2015-07-23 13:10 Inyuschan: and maybe in tags?
2015-07-23 13:10 Inyuschan: ah yes
2015-07-23 13:10 Inyuschan: xD
2015-07-23 13:10 Nozhomi: k :)
2015-07-23 13:10 Inyuschan: I'd say yes
2015-07-23 13:11 Nozhomi: k done
2015-07-23 13:11 Inyuschan: well I'll have lunch in some minutes
2015-07-23 13:11 Inyuschan: will you be here later?
2015-07-23 13:11 Nozhomi: yeah
2015-07-23 13:12 Nozhomi: I'm here for the...next 10h XD
2015-07-23 13:12 Inyuschan: okay xD
2015-07-23 13:12 Inyuschan: I'll be back later then
2015-07-23 13:13 Nozhomi: okay~
2015-07-23 13:13 Nozhomi: take your time for eat ^^
2015-07-23 13:13 Inyuschan: just one thing for now: Krfawy's diff doesn't have claps in kiai
2015-07-23 13:13 Inyuschan: ;A;
2015-07-23 13:13 Inyuschan: it feels empty
2015-07-23 13:13 Nozhomi: ow
2015-07-23 13:13 Inyuschan: sure
2015-07-23 13:13 Nozhomi: ok we'll see that then
2015-07-23 13:13 Inyuschan: okay~
2015-07-23 13:14 Nozhomi: and I agree lol
2015-07-23 13:14 Nozhomi: full whistle orz
2015-07-23 15:05 Inyuschan: I'm back
2015-07-23 15:05 Nozhomi: yay :D
2015-07-23 15:05 Inyuschan: you didn't update, right?
2015-07-23 15:05 Nozhomi: not with new tag
2015-07-23 15:06 Inyuschan: okay
2015-07-23 15:06 Nozhomi: about hitsounds on krfawy diff, what about apply clap as last diff ?
2015-07-23 15:06 Inyuschan: sure
2015-07-23 15:06 Nozhomi: for kiai ofc
2015-07-23 15:07 Nozhomi: not all diff XD
2015-07-23 15:07 Inyuschan: yes
2015-07-23 15:07 Inyuschan: also
2015-07-23 15:07 Inyuschan: check this in Krfawy diff
2015-07-23 15:07 Inyuschan: 00:57:980 (2,1) -
2015-07-23 15:07 Inyuschan: O_o
2015-07-23 15:07 Nozhomi: oh
2015-07-23 15:07 Nozhomi: I think it's ok
2015-07-23 15:07 Nozhomi: just spinner is REALLY after circle
2015-07-23 15:07 Inyuschan: no o.o
2015-07-23 15:07 Inyuschan: spinner is not snapped
2015-07-23 15:07 Inyuschan: move spinner to blue tick
2015-07-23 15:07 Inyuschan: and it's fine
2015-07-23 15:07 Inyuschan: trust me
2015-07-23 15:08 Nozhomi: it's snaped on 1/16 if I don't do shit
2015-07-23 15:08 Nozhomi: but yeah blue is more...acceptable XD
2015-07-23 15:09 Inyuschan: yeah actually it's even hard for insane
2015-07-23 15:09 Inyuschan: >:
2015-07-23 15:09 Inyuschan: 01:18:208 - this green line is not snapped well
2015-07-23 15:09 Nozhomi: fix
2015-07-23 15:10 Inyuschan: hitsounds in Easy are really inconsistent and different to the rest of diffs
2015-07-23 15:10 Inyuschan: and anyways, currently they sound weird
2015-07-23 15:10 Inyuschan: in Easy :s
2015-07-23 15:10 Inyuschan: 00:12:380 (3,1,2) - no claps here
2015-07-23 15:10 Inyuschan: 00:14:780 (3) - suddenly here
2015-07-23 15:11 Inyuschan: 00:16:494 (1) - normal whistle which doesn't fit
2015-07-23 15:11 Inyuschan: 00:19:237 (1) - no finish here
2015-07-23 15:11 Inyuschan: wtf
2015-07-23 15:11 Nozhomi: CB have said same things but apparently he found the system so
2015-07-23 15:11 Nozhomi: dunno :/
2015-07-23 15:11 Inyuschan: which system?
2015-07-23 15:11 Inyuschan: o.o
2015-07-23 15:12 Inyuschan: well sometimes a map has been disqualified
2015-07-23 15:12 Nozhomi: I mean hitsound pattern
2015-07-23 15:12 Inyuschan: due this thing
2015-07-23 15:12 Inyuschan: ^^U
2015-07-23 15:12 Nozhomi: so I really don't know
2015-07-23 15:12 Inyuschan: personally I think it's not that hard using same hitsounds in all diffs, all maps should do the same :s
2015-07-23 15:12 Inyuschan: but you can ask the mapper
2015-07-23 15:13 Inyuschan: or well, do whatever you want
2015-07-23 15:13 Nozhomi: he said I can do what I want to fix so maybe we should fix what you thiks is mosty weird here
2015-07-23 15:14 Inyuschan: okay
2015-07-23 15:15 Nozhomi: let's see hitsounds for Easy for the end ^^
2015-07-23 15:16 Inyuschan: sure
2015-07-23 15:17 Inyuschan: 01:38:780 (1,2,3,4,5,6,7,8) - not sure about this in hard
2015-07-23 15:17 Inyuschan: xD
2015-07-23 15:17 Nozhomi: oh
2015-07-23 15:18 Nozhomi: well I wanted to let these 2 triplets here for diffspread but
2015-07-23 15:18 Nozhomi: still too much ?
2015-07-23 15:18 Inyuschan: wait
2015-07-23 15:22 Inyuschan: if I replace triplets and use 1/4 sliders
2015-07-23 15:22 Inyuschan: Hard will get 3,38 stars
2015-07-23 15:22 Inyuschan: should be fine but I'll be sure
2015-07-23 15:23 Nozhomi: k :)
2015-07-23 15:24 Inyuschan: btw make sure hitsounds are the same in all diffs
2015-07-23 15:24 Inyuschan: 00:21:294 (8) - in Krfawy diff this sounds weird lel
2015-07-23 15:25 Nozhomi: well each mapper have this own vision of hitsounding
2015-07-23 15:25 Inyuschan: =w= okay
2015-07-23 15:25 Nozhomi: I don't think that's a problem to have different one
2015-07-23 15:25 Inyuschan: okay, okay
2015-07-23 15:25 Inyuschan: but that finish sounds a bit annoying there imo w
2015-07-23 15:26 Nozhomi: if I wrong and get dq for that I'll give you free mods ^^
2015-07-23 15:26 Nozhomi: ok I remove it
2015-07-23 15:30 Inyuschan: update
2015-07-23 15:31 Nozhomi: done
2015-07-23 15:32 Inyuschan: 01:40:151 (1,1) - sadly I think there's no enough recovery time
2015-07-23 15:32 Inyuschan: at least 1 white tick is needed
2015-07-23 15:32 Inyuschan: :/
2015-07-23 15:32 Inyuschan: If I'm not mistaken
2015-07-23 15:32 Nozhomi: where
2015-07-23 15:33 Inyuschan: hard
2015-07-23 15:33 Inyuschan: sorry
2015-07-23 15:33 Nozhomi: oh yeah
2015-07-23 15:33 Nozhomi: so we can reduce spinner or remove 01:41:522 (1,2,3) -
2015-07-23 15:34 Inyuschan: reduce spinner
2015-07-23 15:34 Nozhomi: 01:41:180 - finish here ok
2015-07-23 15:34 Inyuschan: yep
2015-07-23 15:34 Inyuschan: 00:54:722 (5,1) - one suggestion: ctrl+G them
2015-07-23 15:35 Inyuschan: this little jumps balance better the spread :D
2015-07-23 15:35 Inyuschan: jump*
2015-07-23 15:35 Nozhomi: ok
2015-07-23 15:36 Inyuschan: well, update now o3o
2015-07-23 15:36 Inyuschan: and let's see
2015-07-23 15:36 Nozhomi: we need to see for easy hitsound if all is good
2015-07-23 15:37 Inyuschan: true
2015-07-23 15:37 Nozhomi: update done
2015-07-23 15:39 Inyuschan: I'd just use same hitsounds as other diffs
2015-07-23 15:39 Inyuschan: if you don't change them is ok
2015-07-23 15:39 Inyuschan: I'll qualify later anyways
2015-07-23 15:39 Nozhomi: hmmm I will make some change for consistency I guess
2015-07-23 15:40 Inyuschan: okay
2015-07-23 15:45 Inyuschan: I have to go, send me a pm when everything is ready
2015-07-23 15:45 Nozhomi: okay~
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