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V.K - mirror night

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iPhone
Awesome map! :)

Give some suggestions:

Insane

02:25:515 I think there need to be three 1/4 circles before the spinner since it is an Insane diff.


Hard

00:48:039 (1,2,3,4,5,6,1,2,3,4) - Is it a bit harder for a Hard diff?

neonat's Normal

01:35:040 (7) - NC here. A number over 10 isn't welcome at a Normal diff.
01:44:216 (4,5) - the couple of Clap here is meaningless
02:08:569 (2) - Hear. There's no any sound on it. Delete it is better.
02:10:510 (1) - Whistle shouldn't be place here. Suggesting to turn doen the volume here to 10%. Since there's a Finish hitsound of the spinner at the Hard diff at the same time, I'm not sure whether you set a wrong hitsound here?

yurunneram's Easy

01:47:393 (1,2) - I think it'd better not place a link of slider in this way.(in my opinion. you can ignore.
02:02:216 (2) - Why there's a disgusting whistle here? Very Inharmonious.

Good luck and hope to rank soon!
Topic Starter
apl-
oo random mod hi \o

iPhone wrote:

Awesome map! :) thanks \o

Give some suggestions:

Insane

02:25:515 I think there need to be three 1/4 circles before the spinner since it is an Insane diff. oops nope, doesn't work. it's really really soft there, and an extra beat just throws me off


Hard

00:48:039 (1,2,3,4,5,6,1,2,3,4) - Is it a bit harder for a Hard diff? nah it's pretty fine, they just need to stretch a bit

neonat's Normal

01:35:040 (7) - NC here. A number over 10 isn't welcome at a Normal diff. i don't like 10s either so i changed it without telling neonat
01:44:216 (4,5) - the couple of Clap here is meaningless neonat likes his hitsounds so he won't change them ;w;
02:08:569 (2) - Hear. There's no any sound on it. Delete it is better. i moved it to the previous red tick to fit
02:10:510 (1) - Whistle shouldn't be place here. Suggesting to turn doen the volume here to 10%. Since there's a Finish hitsound of the spinner at the Hard diff at the same time, I'm not sure whether you set a wrong hitsound here? changed it cuz neonat is mean

yurunneram's Easy

01:47:393 (1,2) - I think it'd better not place a link of slider in this way.(in my opinion. you can ignore.
02:02:216 (2) - Why there's a disgusting whistle here? Very Inharmonious. YURUN DOESN'T WANT TO CHANGE ANYTHING BUT YOU'RE RIGHT. I'M REMOVING THIS.

Good luck and hope to rank soon! vThanks!~
yurunneram
I've applied hinsvars mod (the parts where I understood

Estellia- wrote:


  • [yurunneram's eez]
  1. 00:00:040 (1,1) - I find this repeat to be boring it's the start of the map. Let things chill a bit. Test changed it tho. I'll beat im up for it
  2. 00:15:569 (3,1) - Don't get how slider 3 leads in to 1 it doesn't, honestly
  3. 00:48:745 (2,3,4) - Why not make the end of 2, beginning of 3 and 4 a triangle? Shift 4 towards the left and down a bit changed
  4. 00:58:981 (1) - Suggest remove reverse, shift 1/4 beat back because there's no music here: 00:58:981 - no ty
  5. 01:47:393 (1,2) - Too hard for Easy? no ty

    I see a lot of weird things. Beat placements are occasionally very empty, like there isn't anything there. A lot of weird-ass sliders, which I feel may not be optimal for Easy. Some weird flow as well. An Easy is meant to be flow-ier and lighter in terms of rhythm. I'll point out some of the weird sliders so you can change them, but its your choice.
  6. 00:07:098 (3,3,4,2,3,1,2,1,2,3,1,2,2,4,1,3) - dunno if you can catch these (oops, highlighted ones are not those I picked) lol sorry that you wasted your time selecting them
    You should know what I mean, others have talked about it, and we highly suggest you change these sliders, if not, you may bring down the rankability of this map by a great deal if the BATs/QATs ever take a look at this map.

    Arigatou for modding~ demo Ima not a superb person -w- I will minimise funky but will always have funky. and I don't have my mapping style as an excuse since I dun usually map haha #funkysliders
to test
Dun change my shit without asking first desu! ><)/ my feelings get hurt easily!! TT-TT

osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8500004

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:yurunneram's Easy
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat lordraika Sun Rainbow
BeatmapID:475451
BeatmapSetID:174927

[Difficulty]
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Topic Starter
apl-

yurunneram wrote:

long stuff
i couldn't reach you for a whole month :c
yurunneram

TestApple wrote:

yurunneram wrote:

long stuff
i couldn't reach you for a whole month :c
Huh oh maybe I blocked you?

EDIT: I was also at two camps during the hols. Remember that now. Also will be in hk after christmas.
Hinsvar
Slap me if I don't get to this by Christmas. Will start to recheck soon.

Okay.

>General
  1. Look out for unsnapped notes.
  2. Why does the SB only go grey-ish the moment the song begins? I believe it should begin from the lead-in, or at least have a natural-looking transition from the original BG to the grayscale one.
  3. I honestly really don't like the sparseness of the whistles, especially at the end of TestApple's diffs. Probably just me, but they could've had more whistles placed there to decrease the "void" feel when you play through the ending of the map.
>yurunneram's Easy
  1. 00:15:569 (3) - Briefly overlaps 00:18:392 (1) partially; just saying.
  2. 00:17:687 (1,1) - Remove the NC from the second (1) and make the first (1) curved like this? The second NC is unnecessary, and the flow will be better with another curved slider instead of a straight one.
  3. 01:22:334 (3) - NC to keep a consistency in the combo pattern? Right now, the length of the combo where this object is in is too long.
  4. 02:02:216 (2) - What's with the whistle? Feels very out of place compared to your usual hitsounding here.
  5. 02:22:772 (1,1,1) - Are you sure new players will be able to read this? Try placing them farther from each other. Right now, the spacing is pretty much inconsistent.
>neonat's Normal
  1. 02:08:393 - Why don't you map this cymbal? It's very noticeable, yet you decided to skip it. Try using a 1/2 slider?
  2. 02:24:578 (1) - Use a 1/2 slider here too, instead, to map the note at 02:24:953? Not really a good decision to end the map (if we exclude the spinner) at 02:24:578, considering the instrument at 02:24:953 is (once again) very noticeable.
>Hard
  1. 00:21:922 (4) - Replace the finish with a clap? Fits better with the instrument, IMO.
  2. 00:26:863 (1,2,3,4) - Don't you think this is quite a big series of jumps for a Hard diff? Consider making this part a lot easier.
  3. 00:48:039 (1,2,3,4,5,6) - ^
  4. 00:52:275 (3,4) - ...Seriously? The flow is okay, but the way (3) and (4) cross is just... really awkward to see.
  5. 00:54:745 (1,2,3,4) - I'm also unsure with a pattern like this, honestly. It's basically a consistent series of 1/2 jumps.
  6. 01:29:393 (1) - Split into two 1/2 sliders with the first slider being faster than the second? That'd fit the song better than this.
  7. 01:54:099 (1,3) - Swap NC? I can't really see any reason to begin a new combo at 01:54:099.
  8. 01:54:805 (3,4) - Oh wow, wait. This is a pretty big jump for a Hard diff. Consider nerf-ing this. And while we're at that, make (4) similarly curved to (3), but flipped horizontally for a better flow here?
  9. 02:10:334 (5) - Use a Soft finish instead of a normal Drum hitsound? Fits better with the instrument (again).
>Insane
  1. About the whistles... it's not only about the end, but the beginning could have a little more whistle, especially at 00:22:628 - 00:42:392, where most of the prominent instrument sounds aren't emphasized with any special hitsounding.
  2. 00:09:040 (2,3,4,5,6) - Try to make a perfect pentagon? The way these circles look and play are not quite appealing, honestly.
  3. 00:50:863 (1) - Make it look like this for a better flow?
  4. 00:58:451 (2) - Not adding whistles at the beginning and the end of the slider? Goes well with the notes of the instrument there.
  5. 01:27:981 (5) - NC this? The combo is too long right now.
  6. 01:33:628 (7,1) - Swap NC to keep a sense of consistency in combo patterning?
  7. 01:35:040 (5) - Same as 01:27:981 (5).
  8. 01:36:981 (1) - Uh, is an NC really necessary here?
  9. 01:48:099 - Strongly consider to use a 1/1 slider here to map the noticeable instruments. There's not really any reason to leave this empty.
  10. 01:53:922 - 01:56:040 - This part can use more whistles. It's jarring to only hear a very low amount of hitsounding for a part like this. Consider adding them at 01:53:922 (1), 01:54:805 (6), 01:55:334 (3), and 01:55:687 (5), and use a Drum finish for 01:55:510 (4) instead.
  11. 02:10:334 (1,2) - You know, you can just combine them into a slider... The previous pattern was very tricky, but while this is less difficult, it's still pretty hard to hit them.
Contact me once you think the map is really ready for ranking.
TetoKurumi
Deemo is a game for Apple and Android you can download it for free :) (For you Guys that don't know what is deemo)
neonat

Hinsvar wrote:

>neonat's Normal
  1. 02:08:393 - Why don't you map this cymbal? It's very noticeable, yet you decided to skip it. Try using a 1/2 slider? I shifted the circle to 02:08:393 to allow the gap to make a greater effect for the cymbals
  2. 02:24:578 (1) - Use a 1/2 slider here too, instead, to map the note at 02:24:953? Not really a good decision to end the map (if we exclude the spinner) at 02:24:578, considering the instrument at 02:24:953 is (once again) very noticeable. Honestly, if you asked me, it wouldn't be much different, because the main beat which is 02:24:578 is already mapped to. But I just made the slider since it doesn't really affect anything else
SPOILER
osu file format v13

[General]
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AudioLeadIn: 0
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Countdown: 0
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Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:neonat's Normal
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat lordraika Sun Rainbow
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yurunneram

Hinsvar wrote:

>yurunneram's Easy
  1. 00:15:569 (3) - Briefly overlaps 00:18:392 (1) partially; just saying. changed
  2. 00:17:687 (1,1) - Remove the NC from the second (1) and make the first (1) curved like this? The second NC is unnecessary, and the flow will be better with another curved slider instead of a straight one. changed
  3. 01:22:334 (3) - NC to keep a consistency in the combo pattern? Right now, the length of the combo where this object is in is too long. k
  4. 02:02:216 (2) - What's with the whistle? Feels very out of place compared to your usual hitsounding here.
  5. 02:22:772 (1,1,1) - Are you sure new players will be able to read this? Try placing them farther from each other. Right now, the spacing is pretty much inconsistent. tried desu
hora hora test kun -w-

yu chan no
osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8500004

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:yurunneram's Easy
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat lordraika Sun Rainbow
BeatmapID:475451
BeatmapSetID:174927

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"deemo mirror night background.png",0,0
//Break Periods
2,68004,77951
2,130533,133009
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 192,192,192

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440,236,125746,5,0,0:0:0:0:
376,284,126099,2,0,B|336:292|336:292|292:328,1,90,4|2,0:0|0:0,0:0:0:0:
216,324,126805,2,0,B|177:292|177:292|137:284,1,90,4|0,0:0|0:0,0:0:0:0:
76,232,127510,5,8,0:0:0:0:
44,156,127863,2,0,P|72:108|164:64,1,135,10|4,0:0|0:0,0:0:0:0:
260,84,128922,6,0,B|287:114|339:115|339:115|359:164|337:205|337:205|302:193|302:193|269:208|288:248|270:287|199:302,1,360,0|4,0:0|0:0,0:0:0:0:
168,116,134569,6,0,P|260:92|340:112,1,180
384,180,136107,1,0,0:0:0:0:
344,248,136620,6,0,P|252:272|172:252,1,180,0|0,0:0|0:0,0:0:0:0:
132,180,138056,1,0,0:0:0:0:
176,112,138608,2,0,B|248:60|264:60|356:128,1,180
392,172,140025,1,0,0:0:0:0:
424,248,140575,5,0,0:0:0:0:
360,296,141099,1,2,0:0:0:0:
288,260,141666,1,0,0:0:0:0:
392,172,142772,6,0,L|344:88,1,90
260,56,143978,6,0,L|178:96,1,90
256,192,145515,5,0,0:0:0:0:
256,192,146050,12,0,149800,0:0:0:0:
Eddy EX
God damn it test
Y u let this grave ;w;
Edit:Hype :O
Skyhmer
For like 2 weeks, I've been wondering why this has not been ranked. This is one of the cleanest jump maps I have ever seen.
Pappy

Gleipnir wrote:

For like 2 weeks, I've been wondering why this has not been ranked. This is one of the cleanest jump maps I have ever seen.
Revive it please ;__;
+title shouldn't be "Reflection (mirror night)" or just "Reflection"? Every source says this uh.
Topic Starter
apl-

Hinsvar wrote:

Slap me if I don't get to this by Christmas. Will start to recheck soon.

Okay.

>General
  1. Look out for unsnapped notes. Nothing I can see in AI :D
  2. Why does the SB only go grey-ish the moment the song begins? I believe it should begin from the lead-in, or at least have a natural-looking transition from the original BG to the grayscale one. How do I do this ;w; I'll go consult z3nx or someone.
  3. I honestly really don't like the sparseness of the whistles, especially at the end of TestApple's diffs. Probably just me, but they could've had more whistles placed there to decrease the "void" feel when you play through the ending of the map. Added a few whistles. Not too many.
>Hard
  1. 00:21:922 (4) - Replace the finish with a clap? Fits better with the instrument, IMO. No, claps sound like a fist through the peace of mirror night here.
  2. 00:26:863 (1,2,3,4) - Don't you think this is quite a big series of jumps for a Hard diff? Consider making this part a lot easier. No fun without a bit of challenge. I don't feel that it's too hard, it's within a Hards player's capabilities within a few tries. Having all the Hards equally difficult would also be real boring.
  3. 00:48:039 (1,2,3,4,5,6) - ^ I'm just slightly concerned about the square after this, all the testplays I've received have managed to do it so I'll just leave it as it is unless it causes trouble in the future
  4. 00:52:275 (3,4) - ...Seriously? The flow is okay, but the way (3) and (4) cross is just... really awkward to see. Works fine, I think the players wouldn't feel awkward when playing, because it plays out nicely, and they won't be focusing 100% of their focus on aesthetics.
  5. 00:54:745 (1,2,3,4) - I'm also unsure with a pattern like this, honestly. It's basically a consistent series of 1/2 jumps. Yes which should work fine because mirror night is a relatively slow map.
  6. 01:29:393 (1) - Split into two 1/2 sliders with the first slider being faster than the second? That'd fit the song better than this. What I intended was for players be able to feel the decrease of the sound clearly in the hard diff, so I put repeat slider which I feel is very effective here.
  7. 01:54:099 (1,3) - Swap NC? I can't really see any reason to begin a new combo at 01:54:099. Good point, removed.
  8. 01:54:805 (3,4) - Oh wow, wait. This is a pretty big jump for a Hard diff. Consider nerf-ing this. And while we're at that, make (4) similarly curved to (3), but flipped horizontally for a better flow here? I think you might've selected the wrong beats? 3 and 4 are spaced 1.28x
  9. 02:10:334 (5) - Use a Soft finish instead of a normal Drum hitsound? Fits better with the instrument (again). Agreed, changed.


>Insane
  1. About the whistles... it's not only about the end, but the beginning could have a little more whistle, especially at 00:22:628 - 00:42:392, where most of the prominent instrument sounds aren't emphasized with any special hitsounding. Mirror night is a relaxing simple song, whistling on every strong beat doesn't sound great. I did hitsound a few of the stuff you pointed out though, the really really significant ones.
  2. 00:09:040 (2,3,4,5,6) - Try to make a perfect pentagon? The way these circles look and play are not quite appealing, honestly. Nope they don't look nice at all, changed it into perfect pentagon.
  3. 00:50:863 (1) - Make it look like this for a better flow? Flow works equally fine as it is now.
  4. 00:58:451 (2) - Not adding whistles at the beginning and the end of the slider? Goes well with the notes of the instrument there. Added only on the beginning of 1, 2 and 3. Makes a nice gap in hitsound
  5. 01:27:981 (5) - NC this? The combo is too long right now. Changed.
  6. 01:33:628 (7,1) - Swap NC to keep a sense of consistency in combo patterning? vChanged.
  7. 01:35:040 (5) - Same as 01:27:981 (5). Changed.
  8. 01:36:981 (1) - Uh, is an NC really necessary here? Changed. Moved NC to the slider before it.
  9. 01:48:099 - Strongly consider to use a 1/1 slider here to map the noticeable instruments. There's not really any reason to leave this empty. I like the feeling of suspense here, the higher pitched tune goes away, the map goes away.
  10. 01:53:922 - 01:56:040 - This part can use more whistles. It's jarring to only hear a very low amount of hitsounding for a part like this. Consider adding them at 01:53:922 (1), 01:54:805 (6), 01:55:334 (3), and 01:55:687 (5), and use a Drum finish for 01:55:510 (4) instead. Added the whistles, not the drums, changed NC slightly too.
  11. 02:10:334 (1,2) - You know, you can just combine them into a slider... The previous pattern was very tricky, but while this is less difficult, it's still pretty hard to hit them. The slider will be really short and people might mistake them for 2 circles, causing an early release and losing 1 combo. With 2 approach the circles they merely have to tap both buttons.
Contact me once you think the map is really ready for ranking. Will do. Actually, I've always thought it was since a while back.
Skyhmer
IT LIVES!
Kamikaze
Actually Pappy is right, according to deemo wiki (http://deemo.wikia.com/wiki/Collection_1) title was Mirror Night, but then it was changed to Reflection (Mirror Night) in version 1.2
Either way title shouldn't be lowercase, so change it unless you have any proofs that current title is correct
Topic Starter
apl-

-Kamikaze- wrote:

Actually Pappy is right, according to deemo wiki (http://deemo.wikia.com/wiki/Collection_1) title was Mirror Night, but then it was changed to Reflection (Mirror Night) in version 1.2
Either way title shouldn't be lowercase, so change it unless you have any proofs that current title is correct
actually i'm not sure
this isn't exactly the same as deemo's one i think

correct me if i'm wrong i don't know things like this ;~;
Pappy
This is the same thing. I'm playing Deemo and this is totally the same song. Just composer (V.K.) wanted to change title. D:

Believe in polish metadata checkers B)
Topic Starter
apl-
alright i'll change it next time I update
now everyone needs to redownload after I do it :<
Eddy EX
Still waiting for update

;w;
yurunneram
Cough test cough
Topic Starter
apl-
hi revive
Sun Rainbow
Mirror Night is right.
This song's name:镜夜
镜【镜子】:Mirror
夜【夜晚】:Night
So Mirror Night
If you want you can add this Chinese title in this map's title.
GardeninTool
This map must be ranked...its so good.
Topic Starter
apl-

Sun Rainbow wrote:

Mirror Night is right.
This song's name:镜夜
镜【镜子】:Mirror
夜【夜晚】:Night
So Mirror Night
If you want you can add this Chinese title in this map's title.
no not exactly, this is the deemo version so i think the name is acctually reflection (mirror night) or something along the lines of that i dont even know awfdsx
Rizia
[Insane]
  1. 00:50:510 (3,4,1) - flow a bit bad imo, i prefer 00:50:863 (1) - start on x128 y336 or some where
  2. 01:48:452 - add a note?
  3. 02:10:334 (1,2) - too fast i think, slider is better
[Hard]
  1. Check AImod, some unsnap
  2. 00:21:216 (3) - remove drum hitsound from the slider? because here didn't have any drum sound on insane, also you can change this slider too 1/1 like insane
  3. 01:40:687 (1,1) - kinda close i think
[neonat's Normal]
  1. 01:33:628 (5) - nc
overall not bad
Topic Starter
apl-

Rizia wrote:

[Insane]
  1. 00:50:510 (3,4,1) - flow a bit bad imo, i prefer 00:50:863 (1) - start on x128 y336 or some where Now it starts 179 238, flows better yeah.
  2. 01:48:452 - add a note? Hmm, added.
  3. 02:10:334 (1,2) - too fast i think, slider is better Nah, 2 beats is completely manageable by player I've seen, I've tried otherwise and a small slider is actually confusing, throws people off.
[Hard]
  1. Check AImod, some unsnap
  2. 00:21:216 (3) - remove drum hitsound from the slider? because here didn't have any drum sound on insane, also you can change this slider too 1/1 like insane Agreed, changed.
  3. 01:40:687 (1,1) - kinda close i think Made it further apart.
[neonat's Normal]
  1. 01:33:628 (5) - nc
I'll ask neo about this!


overall not bad Thanks~
neonat
no change
genkicho
AWESOME beatmap
but in the last moment you should change the BPM, but change the velocity.
please add 1 or 2 difficulty(s)(3 or 4 star) without long notes, because usually people dont like long notes :) ;)
JinxedOut
Plz revive thx <3
JinxedOut
Ah wait, the creator's profile isn't showing? Were they banned? Sad, this is such a good map!
Touloude
j'aime les cookies
BanchoBot
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