Never rank please
I didn't apply anything, but thank you anyway. I already got many high-level player's opinions for this, I just want to search for BNs right now, but yea... Most people won't bubble because of that very reason - it is out of their league. Fakk dis. Are there any high-level BNs, who aren't scared of bubbling stuff like this? :cKyubey wrote:
Hello!
[General]
Add Mao to the tags since he made hitsounds for it and that's counted as collab. That is not even true, afaik.
[Diff]
01:46:650 (12,1,1,1,1) - i don't think it's a good idea to make such an increasing spacing on 200 bpm streams, it's hard to follow and can be really unexpected, consider adjusting that spacing Everybody played this fine so far. With no exception. And it is fits the song nice D:
02:04:875 (4,5,6) - that shape is too sharp, it's too hard to follow streams with such a sharp movement, betterr to make it more flowing sharp streams are fun and the turns fit to the music.
02:05:250 (9,10,1) - ^
03:16:650 (7,1,1,1,1) - same as before
04:58:050 - 05:55:650 - the part. almost all of these streams are totally unpleasant to play, sharp shapes, spacing, flow, i don't think song calls for it, why don't you make these streams smoother and without all these sharp angles? i hardly suggest you to redo this part because these streams are made for crazy difficulty, not for player's please while playing. i honestly don't understand how to play something like 05:48:450 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13) - . probably i'm just not that good player, but still, it's too hard and forced. i hope you consider that and make this part smoother I said it like... 5 times before already. The streams are intentional like that. I already reworked them, so they fit to the music better (especially the sharp turns). I, and other people my rank level, find them fun to play. The sharp turns don't make much of a difficulty icnrease. It is more the spacing in general tbh. The sharp turns are just fun IMO because you have to keep track on your cursos because of the movement/direction changes.
07:09:675 (12,13,14) - again unpleasant shape
07:13:200 (11,12,13,14,15,16,1) - too
07:14:250 (9,10,11) - and this
I'm really sorry, but I'm not that good with checking such a type of maps, it's over my level, I can't play it, so I can't judge it well. I hardly suggest you to get high-level player's opinions about this map, because only they can judge this map well and point at really bothering things.
Good luck with ranking!
Thank you!HabiHolic wrote:
as your per request
[Relentless]
00:49:800 (6) - Ctrl+G? maybe flow better imo. It would flow badly into the oncoming stream imo.
02:07:350 (12) - NC? this part is stream finish.. done
06:40:050 (1) - Missing blanket. fixed
06:40:800 (1,2) - Swap NC? fixed
call me back
Aiceo wrote:
At first i thought Jenny was being nazi again, but seriously how is this bubbled?
Overmapped as fuck, random triples and stuff, makes no sense at all.
DoKito wrote:
Crying as fuck seems to fit moreAiceo wrote:
At first i thought Jenny was being nazi again, but seriously how is this bubbled?
Overmapped as fuck, random triples and stuff, makes no sense at all.
Instead of crying how "overmapped" this is (which it isn't in my opinion) you could mod it and explain why you think it doesn't fit. This way you don't make anything better. Would love to see it, actually.Aiceo wrote:
At first i thought Jenny was being nazi again, but seriously how is this bubbled?
Overmapped as fuck, random triples and stuff, makes no sense at all.
But... But Jenny said... :cmonstrata wrote:
The triplets and 1/4 rhythm usage are fine imo.. Just because they don't actually exist in the music doesn't mean you are forbidden from mapping them. Actually, with a song as intense as this, the slight overmaps can complement the music well. Mapping isn't just about following the song, but making the song fun, interesting, and challenging to play. You shouldn't just assume that if something is "overmapped" it's bad.
Lets not hate on BN's for bubbling this map k? That's just uncalled for ;c. Part of being a good modder is respecting other mappers' styles too...
Fuck. You are actually right. Well, RIP. But i was sure this will get dq'ed anyways. So let's just wait for the QATs to do their job and I will fix this + other stuff they will probably mention.Timorisu wrote:
04:54:432 (1,1,1,1,1,1) - Not saying you're deaf or anything but this is COMPLETELY wrong
There already was a lot of polishing tho D; Would be nice if you could... you know... point stuff out, if you think there are unpolished issues?Xilver wrote:
With a lot of polishing this could turn out to be a nice map, good luck in the future man c:
for starters you could make sure your streams have an equal DS.DoKito wrote:
There already was a lot of polishing tho D; Would be nice if you could... you know... point stuff out, if you think there are unpolished issues?
Thank you. As soon as the map gets DQed i will apply all the things mentioned here.Kuo Kyoka wrote:
DragonForce - My Spirit Will Go On
anyway, since i see some posts you said it will DQ, so then i give you a little offset check too:
07:45:142 - From this one i think its multi BPms, sorry, i cant check it one! I will try if i could!
Good luck on the requalify
the fact that you are aware of that and still pushed the map to qualified is pretty sad, honestlyDoKito wrote:
Fuck. You are actually right. Well, RIP. But i was sure this will get dq'ed anyways. So let's just wait for the QATs to do their job and I will fix this + other stuff they will probably mention.
[TimingPoints]
160,300,4,1,0,75,1,0
260560,352.941176470588,4,1,0,75,1,0
294442,300,4,1,0,75,1,0
465142,333.333333333333,4,1,0,75,1,0
465808,352.941176470588,4,1,0,75,1,0
466160,324.324324324324,4,1,0,75,1,0
466484,363.636363636364,4,1,0,75,1,0
466847,480,4,1,0,75,1,0
467327,461.538461538462,4,1,0,75,1,0
467788,600,4,1,0,75,1,0
468388,857.142857142857,4,1,0,75,1,0
469245,240,4,1,0,75,1,0
Name me one map with such an SR, which got ranked immediately...Aka wrote:
the fact that you are aware of that and still pushed the map to qualified is pretty sad, honestlyDoKito wrote:
Fuck. You are actually right. Well, RIP. But i was sure this will get dq'ed anyways. So let's just wait for the QATs to do their job and I will fix this + other stuff they will probably mention.
my apologies for not coming in timetwice, by the way