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Yuuhei Satellite - Iro wa Nio e do Chiri Nuru o (OPver.1.2)

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Satellite

Crimmi wrote:

Satellite wrote:

hi~

i think general Should be combined o.o
artist senya
title Though the Scent Lingers, the Flower Scattered
add tag yuuhei satellite


Reference is here
http://osu.ppy.sh/s/20780
http://osu.ppy.sh/s/40536
http://osu.ppy.sh/s/21233

awesome senya!
Yes I saw the references,but I got them from SOUND VOLTEX's website hence they gave this: http://puu.sh/2qvHG
And I got the translation from Here

humm... i understand :)
senya supppppppppppp good luck~
Erina
Guess I'll do some random modding! All of these are only suggestions, so feel free to use or ignore them as you wish :3

General:

The tick rate is so high o.o maybe turn it down? It gets a bit annoying while playing the difficulties to hear all that ticking noise...
I would also make the Combo 4 color a bit darker. Right now, it's a bit difficult to tell the difference between the combo 1 color and combo 4 color.

ADVANCED:

00:14:043 (1) - Why not change this to a spinner?
00:44:261 (4,5,6,7) - I don't think the music justifies this. I recommend shortening the slider at 00:43:174 (3) one white tick, then starting a new slider at 00:44:043 (4) that ends at 00:44:913, and then have a note at 00:45:348 (5).
01:03:174 (5) - Seems to be a bit too low on the playfield...maybe it's just my resolution?
01:25:783 (1,2) - Making these symmetrical might look more appealing.

EXHAUST:
00:51:000 (5) - New combo? It would make the following pattern more readable
00:56:217 (1,2,3,4,5,6) - Overlapping these notes makes it a bit too confusing in my opinion, because their rhythm is different.
01:07:957 (4) - Maybe move the whole pattern down a few pixels - it overlaps with the HP bar on my screen.
01:23:826 (5) - ^

LUNATIC:
So many pretty patterns :D
Avoid using the "finish" hitsound so often. It gets irritating after a while :(

00:15:783 (9) - Make this a spinner?
00:51:000 (1,2,3,4,5,6,7,8) - Try to make the spacing more even
01:00:565 (3,4,5,6,7,8,9,10) - Stream isn't justified by the music
01:08:391 (1,2,3,4,5) - Why is the distance spacing so low? Increase it
01:13:609 (7) - A stream might work better there. If you listen to the song carefully, you can hear what sounds like a stream.

Great map! Good luck on rank :D
ValPyen
i just a newbie
[LUNATIC]
00:18:826 - add note
00:22:304 (5) - ctrl + h
00:23:609 (8,9) - Blanket
00:27:087 (3,4) - ctrl + g
00:59:043 (4,5,6) - delete

[EXHAUST]
00:11:652 (2) - delete note
00:37:087 (4,5,6) - Parallel
00:43:174 (3,4) - Blanket
01:04:261 (6,7,8) - i don't like this... I think this looks not good
01:24:478 (7,8) - Blanket

[ADVANCED]
00:59:696 (5) - Why Hit sound is Finish @@ ?
01:04:913 (6,7) - Parallel
01:22:304 (1,2) - Blanket

[NOVICE]
00:44:043 (1,2) - Blanket

[BASIC]
00:14:913 (4,1) - Blanket


My English is very bad..

m4n my map : t/239262

Good luck :D
4anke
Hello,from #modreq
[general]
jacket.jpg is 800x600, which differs from the recommended size of 1024x768
Inconsistency in AudioLeadIn: - [ADVANCED] : 0
- BASIC : 0
- EXHAUST : 2000
- LUNATIC : 0
- NOVICE : 0
Unsnapped inherited (green) sections at: 01:00:581 - snap to 01:00:565
01:27:226 - snap to 01:27:196.
low the hitsound volume,is too loudly for me.
Those problem is on every diff.
[BASIC]
use the AIMOD to fixed the problem,and you should keep DS on easy diff.
[NOVICE]
use the AIMOD to fixed the problem,and you should keep DS on normal diff.
[ADVANCED]
use the AIMOD to fixed the problem.
01:03:174 (5) - can't find at screen.please move it.
[EXHAUST]
00:01:465 (1) - Unsnapped circle.
00:01:682 (2) - Unsnapped circle.
[LUNATIC]
consider use cs4
00:28:391 (1) - can't find at screen.please move it.
00:41:435 (7) - remove whistle.
01:02:087 (2) - DS is too close.looks like 1/4.
01:09:043 (2) - -^
01:09:913 (4) - -^
01:03:174 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - not proper with the song.
01:25:783 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - -^
Topic Starter
Crimmi

4anke wrote:

Hello,from #modreq
[general]
jacket.jpg is 800x600, which differs from the recommended size of 1024x768
Inconsistency in AudioLeadIn: - [ADVANCED] : 0
- BASIC : 0
- EXHAUST : 2000
- LUNATIC : 0
- NOVICE : 0
Unsnapped inherited (green) sections at: 01:00:581 - snap to 01:00:565
01:27:226 - snap to 01:27:196.
low the hitsound volume,is too loudly for me.Volumes 75% ~ 100% reduced to 50%.
Those problem is on every diff.
[BASIC]
use the AIMOD to fixed the problem,and you should keep DS on easy diff.
[NOVICE]
use the AIMOD to fixed the problem,and you should keep DS on normal diff.
[ADVANCED]
use the AIMOD to fixed the problem.
01:03:174 (5) - can't find at screen.please move it.
[EXHAUST]
00:01:465 (1) - Unsnapped circle. Intentional.
00:01:682 (2) - Unsnapped circle. Same as above.
[LUNATIC]
consider use cs4
00:28:391 (1) - can't find at screen.please move it.
00:41:435 (7) - remove whistle. Removed.
01:02:087 (2) - DS is too close.looks like 1/4. Intentional.
01:09:043 (2) - -^ Same as above.
01:09:913 (4) - -^ Same as above.
01:03:174 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - not proper with the song. Slowed it down to double check and it worked fine for me~
01:25:783 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - -^
Thank you~
Pereira006
[General]

  1. you sure wanna use tick 2 ? this music and vocal is really calm, better use Tick 1 IMO
  2. Disable Countdown i don't think is fit lol
  3. Active Widescreen support you have sb
  4. Preview time move to in 01:01:000 all diff's
  5. that Audion lead-in, use 1000 all diff's is better than 2000
  6. you use wanna use grey and white color ? is make blind because you have kiai time and video that is hard read, is better change, try use Red and green or use you own
[BASIC]

gameplay:

  1. 00:31:869 (1,2) - 1.20x is too much, use 1.00x
  2. 00:38:826 (1,2) - the border is very closer, is better you clean border, use 1.00x, like you did in 00:07:087 (3,1) example
  3. 00:45:783 (1,2,3,1) - ^ same
  4. 00:59:696 (1,2,3,4,1) - ^ same
  5. 01:01:000 (4,1) - just saying is better use unstack, you should know this level is "BASIC", my opinion, basic, novice never use stack, so better use unstack IMO
  6. 01:05:783 (3,4,5) - use 1.00x, same explain in 00:38:826 (1,2) -
  7. 01:07:956 (6,1,2,3,1) - same before, use unstack
the play is good, spacing, try clean all borders, and stack I'm not sure is fine, because this level is "basic" if use stack is hard and can make confuse to newbies players IMO

[Novice]

Gameplay:

  1. 00:05:348 (3,4,5,6) - I'm sorry I can't approve Anti-spacing in this diff, fix this spacing pls
  2. 00:44:043 (1) - the vocal, feel continue, better remove NC
  3. 00:53:609 (2,3) - i did explain in basic, better use unstack
  4. 01:01:000 (x) - better add note, because all diff's have, you srly need add note to keep rhythm consistency
  5. 01:01:435 (1) - try move grid down, as skin default, the body slider is touching
  6. 01:25:783 (1,2,3,4) - I can't approve this again
look good

[ADVANCED]

Gameplay:

  1. 00:30:130 (1) - this spinner is very short, you don't wanna start in 00:29:696 ?
  2. 00:33:609 (4,5) - when play, is very weird because this spacing is anti-spacing, better use normal spacing for better play IMO like you did in 00:40:565 (3,4) , this is better play
  3. 00:34:804 (5) - should be NC
  4. 00:59:696 (5) - ~when the rhythm is change, this part is vocal, is better use NC
look good, there no problem for me

[Exausht]

Gameplay:

  1. 00:01:465 (1,2) - you don't need this notes, I don't know why other diff's you didn't add, better remove, I wanna you rhythm keep consistency all diff's IMO
  2. 00:07:087 (5) - NC
  3. 00:14:043 (5) - NC
  4. 00:29:261 (5,1) - better use spacing 1.20x because is really goot to catch
  5. 00:30:348 (3,4) - ^ same
  6. 00:30:130 (1,2,3,4,5,6) - you need better stream there and spacing look this print http://puu.sh/iduDa/6736268622.jpg if you do this, you can try play test, is make very good catch and flow IMO
  7. 00:31:000 (1,2,3,4,5) - try make stream 0.80x and try make good flow
  8. 00:52:739 (1,2) - need 1.20x
  9. 01:23:826 (5) - this note is out area and is touching HP skin default, grid down more
[Lunatic]

Difficult:

  1. IMO AR 9 is doesn't fit well with this low BPM and low Slider velocity, will be good if you use 8.5 AR and OD 7 or 7.5 I did get this all SS
gameplay look good, is reminder me old style :D
[]
old style :D. the gameplay look fine, just need improve some the gameplay and hitsound look good try get 2 mod I can see you have 4 mod, try 2 or more then you can call me
ask me if you don't understand or whatever
Topic Starter
Crimmi

Pereira006 wrote:

[General]

  1. you sure wanna use tick 2 ? this music and vocal is really calm, better use Tick 1 IMO
  2. Disable Countdown i don't think is fit lol
  3. Active Widescreen support you have sb
  4. Preview time move to in 01:01:000 all diff's
  5. that Audion lead-in, use 1000 all diff's is better than 2000
  6. you use wanna use grey and white color ? is make blind because you have kiai time and video that is hard read, is better change, try use Red and green or use you own
[BASIC]

gameplay:

  1. 00:31:869 (1,2) - 1.20x is too much, use 1.00x
  2. 00:38:826 (1,2) - the border is very closer, is better you clean border, use 1.00x, like you did in 00:07:087 (3,1) example
  3. 00:45:783 (1,2,3,1) - ^ same
  4. 00:59:696 (1,2,3,4,1) - ^ same
  5. 01:01:000 (4,1) - just saying is better use unstack, you should know this level is "BASIC", my opinion, basic, novice never use stack, so better use unstack IMO
  6. 01:05:783 (3,4,5) - use 1.00x, same explain in 00:38:826 (1,2) -
  7. 01:07:956 (6,1,2,3,1) - same before, use unstack
the play is good, spacing, try clean all borders, and stack I'm not sure is fine, because this level is "basic" if use stack is hard and can make confuse to newbies players IMO

All above in BASIC is fixed.

[Novice]

Gameplay:

  1. 00:05:348 (3,4,5,6) - I'm sorry I can't approve Anti-spacing in this diff, fix this spacing pls Fixed.
  2. 00:44:043 (1) - the vocal, feel continue, better remove NC Fixed.
  3. 00:53:609 (2,3) - i did explain in basic, better use unstack Unstacked.
  4. 01:01:000 (x) - better add note, because all diff's have, you srly need add note to keep rhythm consistency Note added~
  5. 01:01:435 (1) - try move grid down, as skin default, the body slider is touching Hmm, fixed.
  6. 01:25:783 (1,2,3,4) - I can't approve this again Fixed.
look good

[ADVANCED]

Gameplay:

  1. 00:30:130 (1) - this spinner is very short, you don't wanna start in 00:29:696 ? Didn't feel that short, but fixed.
  2. 00:33:609 (4,5) - when play, is very weird because this spacing is anti-spacing, better use normal spacing for better play IMO like you did in 00:40:565 (3,4) , this is better play It was an intentional move but I changed it around.
  3. 00:34:804 (5) - should be NC Fixed.
  4. 00:59:696 (5) - ~when the rhythm is change, this part is vocal, is better use NC Added.
look good, there no problem for me

[Exausht]

Gameplay:

  1. 00:01:465 (1,2) - you don't need this notes, I don't know why other diff's you didn't add, better remove, I wanna you rhythm keep consistency all diff's IMO Removed.
  2. 00:07:087 (5) - NC Added.
  3. 00:14:043 (5) - NC ^
  4. 00:29:261 (5,1) - better use spacing 1.20x because is really goot to catch Hmm it looks good, fixed.
  5. 00:30:348 (3,4) - ^ same
  6. 00:30:130 (1,2,3,4,5,6) - you need better stream there and spacing look this print http://puu.sh/iduDa/6736268622.jpg if you do this, you can try play test, is make very good catch and flow IMO I tried something different in mind.
  7. 00:31:000 (1,2,3,4,5) - try make stream 0.80x and try make good flow Applied.
  8. 00:52:739 (1,2) - need 1.20x Applied.
  9. 01:23:826 (5) - this note is out area and is touching HP skin default, grid down more Applied.
[Lunatic]

Difficult:

  1. IMO AR 9 is doesn't fit well with this low BPM and low Slider velocity, will be good if you use 8.5 AR and OD 7 or 7.5 I did get this all SS
Applied.

gameplay look good, is reminder me old style :D
[]
old style :D. the gameplay look fine, just need improve some the gameplay and hitsound look good try get 2 mod I can see you have 4 mod, try 2 or more then you can call me
ask me if you don't understand or whatever
Thank you for the mod~
NVAN
Hi! :3

Legends

| Unrankable. There's a chance that it's actually a bad idea to be mapped
| Highly Recommended. Always watch for it
| Suggestions. You can keep this alone if you don't like it
| Comments. Just a word of the map's part. You better not reply it to keep yourself happy

[General]
  1. Since the video aspcet ratio is 4:3. You should disable the widescreen support
[BASIC]

  • Nothing to say :D
[NOVICE]
  1. 01:01:000 (4,1) - These two seems to be touching, try to move one of them
[ADVANCED]
  1. 00:35:348 (2) - Try to make it facing straight to the tail of 1
  2. 01:02:956 (5) - Same as above but try to face straight the 4
  3. 01:14:478 (7,1) - Same as above but try to face straight the tail of 7
[EXHAUST]

  • The AR should be 8. AR 7 Is too slow and i see some patterns that overlapping too much D:
  1. 00:55:348 (6,7) - Make them facing straight each other
[LUNATIC]
  1. 00:48:826 (5,6) - Try to make them look straight, not a diagonal straight
  2. 01:27:739 (1) - Spinner start should be at 01:27:630

What a nice old map! :D
Topic Starter
Crimmi

XeroiZi HD wrote:

Hi! :3

Legends

| Unrankable. There's a chance that it's actually a bad idea to be mapped
| Highly Recommended. Always watch for it
| Suggestions. You can keep this alone if you don't like it
| Comments. Just a word of the map's part. You better not reply it to keep yourself happy

[General]
  1. Since the video aspcet ratio is 4:3. You should disable the widescreen support That's for the SB and the BG(I think).
[BASIC]

  • Nothing to say :D
[NOVICE]
  1. 01:01:000 (4,1) - These two seems to be touching, try to move one of them Done.
[ADVANCED]
  1. 00:35:348 (2) - Try to make it facing straight to the tail of 1Done.
  2. 01:02:956 (5) - Same as above but try to face straight the 4 Done.
  3. 01:14:478 (7,1) - Same as above but try to face straight the tail of 7 Done.
[EXHAUST]

  • The AR should be 8. AR 7 Is too slow and i see some patterns that overlapping too much D: I thought I fixed them using Periera's mod. o.o
  1. 00:55:348 (6,7) - Make them facing straight each other Done.
[LUNATIC]
  1. 00:48:826 (5,6) - Try to make them look straight, not a diagonal straight Done.
  2. 01:27:739 (1) - Spinner start should be at 01:27:630 Done.

What a nice old map! :D
Thank you for the mod~
Pereira006
  1. Fix huge NC all diff's
  2. Fix huge Spacing, jump, anti-spacing, etc... all diff's
  3. fix huge and re-hitsound all diff's
  4. fix rhythm in Lunatic
  5. fix consistency audio-in, color and unsnapped
  6. Improve Quality play in advanced, lunatic and exhaust
Bubble

To next BN: this map and style is very very very very old, is 2 year like this map https://osu.ppy.sh/s/141403

anyway good luck !
Satellite
fight :3

to next bn
lunatic

00:28:401 (1) - offscreen
[box=img]
Kuron-kun
Hey! I won't bubble pop because I can't guarantee a rebubble, so you should self-pop it and ask another BN for a rebubble! I'll just point out some things you can improve on Additional Modding.

Unrankable issues



  1. After some metadata discussion with Lanturn, the title should be either Yuuhei Satellite (if you wanna follow the Circle path) or senya (if you wanna follow the Vocal path).

  2. You should remove the comma on the title. The correct title should be Iro wa Nioedo Chirinuru wo.

  3. Offscreen slider 00:28:401 (1) - on LUNATIC difficulty, as mentioned by Satellite. Consider changing it.

  4. 00:17:966 - From this section and on, the strong beats/new sections are starting on this particular beat. They should start on a big white tick, not in a small white tick. Consider adding a Timing Point on this white tick.
___________________________________________________________________________________________________________________

Additional Modding




NOVICE



  1. I don't recommend stacking notes in Easy/Beginner diffs, they could be very confusing for new players. Keep in mind that these diffs are usually the very first diff someone will ever play in the game. They should be the cleanest diff on the whole mapset, so I'd highly recommend you to change stacks like 00:07:966 (6,1) - and 00:13:184 (2,1) - for a better readability!

  2. Some circles are with a very inconsistent Distance Snap, such as 00:37:966 (2,3,1) - , 00:38:836 (1,2,3) - and 00:43:619 (2,3,4,1) - . Consider changing them.

  3. 00:56:227 (1,2,1) - Same as above when I mentioned that you should keep these difficulties as clean as possible. The players aren't expecting this sudden rhythm change. You can just ignore the vocal/blue tick beat since there's a completely readable beat on the white tick and map them instead.

ADVANCED



  1. There are some spacing issues on this diff as well, like this 00:40:575 (3,4) - and 00:33:619 (4,1) - . The spacing is quite different, even though you're following the same ticks.
  2. 00:08:836 (1) - The Finish on the beginning is quite random here, since you didn't use on 00:10:575 (4,1) - as well. This section is very soft and calm, you shouldn't use such a strong Finish like this. Plus, this difficulty and LUNATIC are the only diffs where you used a finish on this section.

  3. 00:29:706 (1) - I'm not sure about the blue/red/white tick mix on this section. In my opinion, you should keep the notes only on white and red ticks. You're mixing them a lot, letting the diff inconsistent and less readable. You can mix these rhythms on Hard diffs, they're more appropriated there instead of in a Easy/Normal difficulty. 00:45:793 (1,2) - This is completely readable tho, you can keep it!

EXHAUST


  1. Shouldn't you keep the stack leniency among the diffs consistent? I couldn't understand why the stack leniency here is lower :c

  2. Again, I could notice some spacing issues. You used a lot of jumps on the beginning 00:04:488 (3,4,5,6) - , a calm part, but you used a lot of antijumps on the kiai 01:03:184 (5,6,7,8,1) - , and this section on the kiai is a lot stronger than the beginning. You should add jumps on the kiai and antijumps on the beginning.

(▰˘◡˘▰)
Topic Starter
Crimmi

Kuron-kun wrote:

Hey! I won't bubble pop because I can't guarantee a rebubble, so you should self-pop it and ask another BN for a rebubble! I'll just point out some things you can improve on Additional Modding.

Unrankable issues



  1. After some metadata discussion with Lanturn, the title should be either Yuuhei Satellite (if you wanna follow the Circle path) or senya (if you wanna follow the Vocal path). Well I do have some proof proving where I got the metadata from and it's from the main SOUND VOLTEX website. http://p.eagate.573.jp/game/sdvx/ii/p/hitchart/. And I also spoke with Lanturn himself and he gave the okay to the artist.
  2. You should remove the comma on the title. The correct title should be Iro wa Nioedo Chirinuru wo. Removed, changed the title completely to the one given by Konami.

  3. Offscreen slider 00:28:401 (1) - on LUNATIC difficulty, as mentioned by Satellite. Consider changing it. Whoops, changed.

  4. 00:17:966 - From this section and on, the strong beats/new sections are starting on this particular beat. They should start on a big white tick, not in a small white tick. Consider adding a Timing Point on this white tick.
Well,I double checked it and I see that beat is constant, adding another timing section that would just be the same as the inherited section there would just be silly.

___________________________________________________________________________________________________________________

Additional Modding




NOVICE



  1. I don't recommend stacking notes in Easy/Beginner diffs, they could be very confusing for new players. Keep in mind that these diffs are usually the very first diff someone will ever play in the game. They should be the cleanest diff on the whole mapset, so I'd highly recommend you to change stacks like 00:07:966 (6,1) - and 00:13:184 (2,1) - for a better readability! Novice is more of an advanced Easy, Basic is the easier difficulty so I wanted to add a bit of challenge but still have it be fun at the same time.

  2. Some circles are with a very inconsistent Distance Snap, such as 00:37:966 (2,3,1) - , 00:38:836 (1,2,3) - and 00:43:619 (2,3,4,1) - . Consider changing them. I changed it a bit to avoid clutter with (2) coming from the long slider, hence why I took off DS in that section.

  3. 00:56:227 (1,2,1) - Same as above when I mentioned that you should keep these difficulties as clean as possible. The players aren't expecting this sudden rhythm change. You can just ignore the vocal/blue tick beat since there's a completely readable beat on the white tick and map them instead.
Nope, like I said, NOVICE is a bit of a Easy/Normal hybrid difficulty, so I wanted to change it up instead adding boring 1/1 people had be hampering me about. 8-)

ADVANCED



  1. There are some spacing issues on this diff as well, like this 00:40:575 (3,4) - and 00:33:619 (4,1) - . The spacing is quite different, even though you're following the same ticks. Fixed.
  2. 00:08:836 (1) - The Finish on the beginning is quite random here, since you didn't use on 00:10:575 (4,1) - as well. This section is very soft and calm, you shouldn't use such a strong Finish like this. Plus, this difficulty and LUNATIC are the only diffs where you used a finish on this section. Removed.

  3. 00:29:706 (1) - I'm not sure about the blue/red/white tick mix on this section. In my opinion, you should keep the notes only on white and red ticks. You're mixing them a lot, letting the diff inconsistent and less readable. You can mix these rhythms on Hard diffs, they're more appropriated there instead of in a Easy/Normal difficulty. 00:45:793 (1,2) - This is completely readable tho, you can keep it!
00:29:706 is a spinner if you check.

EXHAUST


  1. Shouldn't you keep the stack leniency among the diffs consistent? I couldn't understand why the stack leniency here is lower :c

  2. Again, I could notice some spacing issues. You used a lot of jumps on the beginning 00:04:488 (3,4,5,6) - , a calm part, but you used a lot of antijumps on the kiai 01:03:184 (5,6,7,8,1) - , and this section on the kiai is a lot stronger than the beginning. You should add jumps on the kiai and antijumps on the beginning.
To me, I don't personally think I want to add jumps, it wouldn't feel right to me, imo.


(▰˘◡˘▰)
Thank you for the mod.
Pereira006
re-bubble
ziin
Hey Crimmi,

Sorry for the delay.

Full mod to follow.
[general]
The dark purple is virtually impossible to see on a black background, which is prevalent in the BG video.

[Timing]
00:17:966 - You need a red line to reset the metronome after the 5/4 measure
Double check how the other ranked maps did it just to verify. This never should have been bubbled with this error.

[SB]
In general, the lyrics need to be faded in. You don't really need it if you're going to put a flash on TOP of the lyrics, but when they just appear it looks bad IMO.
00:31:879 - sb3.png comes in without a fadein. While this is sort of OK, I think it would be better if you fade in for 1/4th or 1/8th of a beat. It may help to fade in the font effect as well using tweening 2.
00:37:966 - sb4.png really needs a fadein. It also fades out before the lyrics are over.
00:45:793 - needs fadein, IMO it needs to move slower and fade out after the next lyrics have begun at 00:52:749 -
00:52:749 - needs fadein
00:59:706 - I like that you're going to fade this out a bit, but you've over exaggerated the effect. Make the scale go down to ~90% then back up to 100%, fade go down to 80% then back to 100%, then repeat 2x and fade out/scale down like normal on the last one.
01:01:227 - see sb3.png. It would help to fade in the font effect as well. Consider using tweening 2.
01:26:227 - you fade out before the lyrics are finished.
Topic Starter
Crimmi

ziin wrote:

Hey Crimmi,

Sorry for the delay.

Full mod to follow.
[general]
The dark purple is virtually impossible to see on a black background, which is prevalent in the BG video. I'll change it to a lighter purple.

[Timing]
00:17:966 - You need a red line to reset the metronome after the 5/4 measure
Double check how the other ranked maps did it just to verify. This never should have been bubbled with this error. I figured this would come up again, so as to your advice, I checked on these and they have no redlines after the 5/4 measure. I know you guys say that these mapsets are old, but nonetheless, I checked them after Kuron-kun's mod i'll provide further proof;
  1. Mafiamaster's Ranked set.
  2. shabao_pig's Ranked set.
  3. LoliSora's Ranked set.
[SB]
In general, the lyrics need to be faded in. You don't really need it if you're going to put a flash on TOP of the lyrics, but when they just appear it looks bad IMO.
00:31:879 - sb3.png comes in without a fadein. While this is sort of OK, I think it would be better if you fade in for 1/4th or 1/8th of a beat. It may help to fade in the font effect as well using tweening 2.
00:37:966 - sb4.png really needs a fadein. It also fades out before the lyrics are over.
00:45:793 - needs fadein, IMO it needs to move slower and fade out after the next lyrics have begun at 00:52:749 -
00:52:749 - needs fadein
00:59:706 - I like that you're going to fade this out a bit, but you've over exaggerated the effect. Make the scale go down to ~90% then back up to 100%, fade go down to 80% then back to 100%, then repeat 2x and fade out/scale down like normal on the last one.
01:01:227 - see sb3.png. It would help to fade in the font effect as well. Consider using tweening 2.
01:26:227 - you fade out before the lyrics are finished.
I'll fix up the SB, I should've doubled checked it. Thanks~!
ziin
No KD for this, as it's a continuation of the previous.

[general]
remove extra OSB files
Widescreen support is fine. Video is 4:3 with letterbox, no big deal. With widescreen turned on, it means I get to see the video zoomed in.
Audio file is very poor quality. You need a new one with a higher actual bitrate. This one is clearly ~96 kbps. I recommend LoliSora's or Shabadagadingdong's version, and better yet, you can just copy the offsets from there! (this is unrankable btw, so you have to fix it).

[timing]
I'm surprised this wasn't fixed then, but this was before most people used proper timing. A tad bit disappointed they got ranked in that state. Anyway, I guarantee it won't get ranked unless you put in that red timing section. If you really want to contest that, ask a QAT first and state that "this QAT said it was fine". It's not going to hurt anything to fix the metronome, and a major reason for fixing it is for nightcore mod. Seriously, try it out and if you still feel like it's a stupid idea, then by all means don't fix it.

[additional SB]
Make sure when you fade in/out, you also start moving. Nothing looks worse to me than something fading in without moving, then starting moving after it's fully faded in.

[LUNATIC]
00:28:401 (1) - you can make this symmetrical
00:32:749 (3) - anti-jumps like these are designed to be confusing and you really shouldn't use them even to add difficulty. Perhaps it would be easier to change 00:32:532 (2) - to not be a jump, but that opens more inconsistencies. I just ask that you keep spacing in mind. This sort of mapping is in poor taste and reminiscent of 2007.
00:40:575 (5,6,7) - seriously spacing
00:44:053 (1,2,3,4,5,6,7,8) - spacing
00:57:966 (1) - this slider end doesn't have anything relevant in the music here, so you should use a softer hitsound on the slider ends or map it properly according to the music
01:03:184 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - just going to reiterate what others said before, this stream doesn't actually exist in the music.
01:19:488 (2) - add a third point to this so it's slightly curved
01:25:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - doesn't exist in music

[EXHAUST]
What's up with the stack leniency? LUNATIC is 7, this is 2?
00:31:010 (1,2,3,4,5) - I feel like you can make this curve a little bit smoother
00:55:358 (6,7,1) - this erratic spacing drive me crazy man
00:57:966 (1,2,3,4,1,2,3,4) - I couldn't sightread this because it wasn't in the music. At all. Map it properly or do something with the sounds to accentuate that there's literally nothing in the music to support this.
01:24:923 (8,9,1) - spacing

[ADVANCED]
00:57:966 (1,2,3) - stacks play havoc with spacing, especially when you use such a low physical spacing. Higher values aren't a problem, but be extra careful when the circles overlap. It wouldn't be a bad thing to make (1) 1/4th shorter.
01:15:358 (1,2,3) - spacing
01:18:836 (1,2,3) - spacing
01:25:358 (5) - spacing

[BASIC]
00:14:923 (2) - spacing. Be careful of what inherited timing sections do. Actually, why is there a SV change here in the first place? There are no sliders!
01:13:619 (3) - extend this slider out to white tick. Red tick doesn't fit with the music, and it's easy.
Topic Starter
Crimmi

ziin wrote:

[general]
Audio file is very poor quality. You need a new one with a higher actual bitrate. This one is clearly ~96 kbps. I recommend LoliSora's or Shabadagadingdong's version, and better yet, you can just copy the offsets from there! (this is unrankable btw, so you have to fix it).
This is from the old mp3:


Isn't the minimum kbps 128? So how did you get 96? 0.0 And I don't feel comfortable taking others' mp3 files. Meh.

ziin wrote:

No KD for this, as it's a continuation of the previous.

[general]
remove extra OSB files
Widescreen support is fine. Video is 4:3 with letterbox, no big deal. With widescreen turned on, it means I get to see the video zoomed in.
Audio file is very poor quality. You need a new one with a higher actual bitrate. This one is clearly ~96 kbps. I recommend LoliSora's or Shabadagadingdong's version, and better yet, you can just copy the offsets from there! (this is unrankable btw, so you have to fix it).

[timing]
I'm surprised this wasn't fixed then, but this was before most people used proper timing. A tad bit disappointed they got ranked in that state. Anyway, I guarantee it won't get ranked unless you put in that red timing section. If you really want to contest that, ask a QAT first and state that "this QAT said it was fine". It's not going to hurt anything to fix the metronome, and a major reason for fixing it is for nightcore mod. Seriously, try it out and if you still feel like it's a stupid idea, then by all means don't fix it.

[additional SB]
Make sure when you fade in/out, you also start moving. Nothing looks worse to me than something fading in without moving, then starting moving after it's fully faded in.

[LUNATIC]
00:28:401 (1) - you can make this symmetrical
00:32:749 (3) - anti-jumps like these are designed to be confusing and you really shouldn't use them even to add difficulty. Perhaps it would be easier to change 00:32:532 (2) - to not be a jump, but that opens more inconsistencies. I just ask that you keep spacing in mind. This sort of mapping is in poor taste and reminiscent of 2007.
00:40:575 (5,6,7) - seriously spacing
00:44:053 (1,2,3,4,5,6,7,8) - spacing
00:57:966 (1) - this slider end doesn't have anything relevant in the music here, so you should use a softer hitsound on the slider ends or map it properly according to the music
01:03:184 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - just going to reiterate what others said before, this stream doesn't actually exist in the music.
01:19:488 (2) - add a third point to this so it's slightly curved
01:25:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - doesn't exist in music

[EXHAUST]
What's up with the stack leniency? LUNATIC is 7, this is 2?
00:31:010 (1,2,3,4,5) - I feel like you can make this curve a little bit smoother
00:55:358 (6,7,1) - this erratic spacing drive me crazy man
00:57:966 (1,2,3,4,1,2,3,4) - I couldn't sightread this because it wasn't in the music. At all. Map it properly or do something with the sounds to accentuate that there's literally nothing in the music to support this.
01:24:923 (8,9,1) - spacing

[ADVANCED]
00:57:966 (1,2,3) - stacks play havoc with spacing, especially when you use such a low physical spacing. Higher values aren't a problem, but be extra careful when the circles overlap. It wouldn't be a bad thing to make (1) 1/4th shorter.
01:15:358 (1,2,3) - spacing
01:18:836 (1,2,3) - spacing
01:25:358 (5) - spacing

[BASIC]
00:14:923 (2) - spacing. Be careful of what inherited timing sections do. Actually, why is there a SV change here in the first place? There are no sliders!
01:13:619 (3) - extend this slider out to white tick. Red tick doesn't fit with the music, and it's easy.
Removed the SB, it's been 3 years, I doubt anybody gave a hoot about it but thanks for the tips ziin and thank you for the extra mod~
ZekeyHache
Hey Crimmi! try using your magic word to get this ranked!
Topic Starter
Crimmi

ezek wrote:

Hey Crimmi! try using your magic word to get this ranked!
lol~
ZekeyHache

Crimmi wrote:

ezek wrote:

Hey Crimmi! try using your magic word to get this ranked!
lol~
YES!!! Now let's wait and see if it works :P
Miriko
Hi! This is for helping me with timing a map! ^^ (Although I wouldn't mind a mod for my 'Pending' map. xD)

[BASIC]
00:07:097 (3) - Have the start of the slider start/stacked on top of the start of 00:01:880 (1) - maybe?
00:08:836 (1,3) - These straight sliders doesn't seem to fit the song. >< You could ignore this one though.
00:44:923 (2,1) - Blanket a bit better? Also have the end of the slider stacked on where 00:42:314 (1) - ended properly?
00:48:836 (2,1) - This part looks a bit weird. I mean on the beatmap editor and while playing it, the blue slider looked out of place right when the long slider finishes.
01:09:706 (3,4) - Blanket needs a bit of adjustment as well.

[NOVICE]
I can't really find anything here. xD

[ADVANCED]
Neither could I find anything here. x3

[EXHAUST]
I think it's better to have a smaller CS for this difficulty. I suggest 3.5 or higher maybe. >< Other than that, I couldn't find anything else. x3

[LUNATIC]
01:03:184 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - The stream feels out of place. >< I couldn't hear anything that signals for a stream to be placed there.

That's all I could do. x3 I hope I helped!
Topic Starter
Crimmi

Victorica wrote:

Hi! This is for helping me with timing a map! ^^ (Although I wouldn't mind a mod for my 'Pending' map. xD)

[BASIC]
00:07:097 (3) - Have the start of the slider start/stacked on top of the start of 00:01:880 (1) - maybe?
00:08:836 (1,3) - These straight sliders doesn't seem to fit the song. >< You could ignore this one though.
00:44:923 (2,1) - Blanket a bit better? Also have the end of the slider stacked on where 00:42:314 (1) - ended properly?
00:48:836 (2,1) - This part looks a bit weird. I mean on the beatmap editor and while playing it, the blue slider looked out of place right when the long slider finishes.
01:09:706 (3,4) - Blanket needs a bit of adjustment as well.

[NOVICE]
I can't really find anything here. xD

[ADVANCED]
Neither could I find anything here. x3

[EXHAUST]
I think it's better to have a smaller CS for this difficulty. I suggest 3.5 or higher maybe. >< Other than that, I couldn't find anything else. x3

[LUNATIC]
01:03:184 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - The stream feels out of place. >< I couldn't hear anything that signals for a stream to be placed there.

That's all I could do. x3 I hope I helped!
Thank you for the mod~! :)
Pereira006
re-bubble
Prophecy
@BN: but the metadata is correct?

Title: Iro wa Nioedo Chirinuru o?
Artist: senya?
Topic Starter
Crimmi

Prophecy wrote:

@BN: but the metadata is correct?

Title: Iro wa Nioedo Chirinuru o?
Artist: senya?
See my response to Kuron-kun above.
Gero
Placeholder, I'll be back at the weekend because I already back on the university and I have no much time, sorry for the delay.
Topic Starter
Crimmi

Gero wrote:

Placeholder, I'll be back at the weekend because I already back on the university and I have no much time, sorry for the delay.
Good luck on your studies~!
Shohei Ohtani
squad is coming in for the kill

anyways, your kiais arent snapped. Please fix that. Also, AutoMod is telling me that there's some unsnapped sliders (like, 1ms unsnapped) in some diffs. I know there's issues between osu! and cutting edge so I don't know if this is an issue but maybe a resnap would help

You can save it for when the next BN comes but uhhh yeah
Topic Starter
Crimmi

Reditum wrote:

squad is coming in for the kill

anyways, your kiais arent snapped. Please fix that. Also, AutoMod is telling me that there's some unsnapped sliders (like, 1ms unsnapped) in some diffs. I know there's issues between osu! and cutting edge so I don't know if this is an issue but maybe a resnap would help

You can save it for when the next BN comes but uhhh yeah
I think it's in Cutting Edge that I saw these issues, I will wait for a BN to swing on by and clarify this.
ZekeyHache

Gero wrote:

Placeholder, I'll be back at the weekend because I already back on the university and I have no much time, sorry for the delay.
365 days left for the weekend.
Wafu
I am sorry, but I am popping this bubble because I feel it doesn't meet sufficient qualities yet.

Reason for popping:
Wrong metadata, inconsistent and too big gap in spread, spacing issues on lower difficulties
Additional modding:
  1. The cut version does have different name. You may check it on CD case. This version corresponds with 色は匂へど 散りぬるを(OPver.1.2) and is only right and official title.
  2. Romanization is wrong as well. Only particles and similar should start with lowercase letter, others should start with uppercase letter. Apart from that, we have to use modified hepburn in osu!, this romanization type romanize following letters different:
    1. へ (he if not particle) = e
    2. は (ha if not particle) = wa - This one is correct in your romanization.
    3. を (wo if not particle) = o
    Lastly, 散り and ぬる should be separate.
    If we consider all these facts, the correct romanized title after correcting original title should be: Iro wa Nio e do Chiri Nuru o (OPver.1.2)
  3. Artist field is also wrong. Firstly, don't ever refer to SOUND VOLTEX website, it has nothing to do with the artist and all information here is unofficial. Secondly 幽閉サテライト (Yuuhei Satellite) is a circle and as CD case says, senya and Iceon (senya is performer, Iceon is the guy who made the music) are a part of this, so you cannot use "feat." for someone who is in part of certain group. It is like using: "senya feat. senya", seems insensible right? You should use either a performer, which is just senya or use only 幽閉サテライト as artist, because it is a circle. After that romanization would be Yuuhei Satellite. SOUND VOLTEX does use its own way of naming and you should not use it in any case, because it is unofficial. To confirm only Iceon and senya worked on the song, you may check this, but it is really not important at this point. Yuuhei Satellite is very famous circle and its name should be used, tho if you want, go ahead with senya.
  4. Burn the video please. Respectively, the resolution is very low, you can see every pixel in gameplay, moreover, you can see those pixels even if you play it on its resolution, so quality is very low. And last thing, XviD does indeed have terrible compression. Like 8.6MB for this? The codec is very outdated and its usage in professional studios is zero. If I consider 2K version of this video exists, I tried to fix it for you and you may use this, quite high quality video instead.
  5. Where is ZUN tag?
  6. Kiai time on EXHAUST is not consistent with other diffs, it is few ms off. Also, check others kiais, most are not snapped correctly.
  7. Spread is very messy, you won't compensate the gap between EXHAUST and ADVANCED by adding easier diffs.
  8. BASIC difficulty is way too useless. 6 objects difference between NOVICE and lower settings doesn't make it an easier diff, decrease usage of circles, make longer gaps and in short, just make it easier so the diff does have actual usage.
  9. 00:56:227 (1,2,1) - On NOVICE is really nothing that should appear in easy/normal difficulty. Its readability is really low and the rhythm is difficult to play as well.
  10. NOVICE and BASIC difficulty have distance problems. You are changing the DS from 0.8 to 1.2 from pattern to pattern. Spacing in low diffs, especially easy should be consistent. Using lower spacing if you would have to place the note out of screen is obviously okay, but not changing it this way. Please, check both difficulties for inconsistencies and be sure to use constant spacing, these difficulties don't need it and only make it difficult to read.
  11. 00:01:880 - 00:17:966 - Finishes in this part are really loud and overused on LUNATIC difficulty.
  12. Using rhythm game difficulty names may be sensible, because the song appeared there, but combining with Touhou names is really out. The song is not even officially made for the rhythm game, so it is not that much related, Touhou is more related to this. Using Touhou naming would make more sense than this.
You can ask anything you need to explain. I will watch any changes that happen here. If there is any BN who's going to bubble the map, he should consult with me first.
Topic Starter
Crimmi

Wafu wrote:

I am sorry, but I am popping this bubble because I feel it doesn't meet sufficient qualities yet.

Reason for popping:
Wrong metadata, inconsistent and too big gap in spread, spacing issues on lower difficulties
Additional modding:
  1. The cut version does have different name. You may check it on CD case. This version corresponds with 色は匂へど 散りぬるを(OPver.1.2) and is only right and official title.
  2. Romanization is wrong as well. Only particles and similar should start with lowercase letter, others should start with uppercase letter. Apart from that, we have to use modified hepburn in osu!, this romanization type romanize following letters different:
    1. へ (he if not particle) = e
    2. は (ha if not particle) = wa - This one is correct in your romanization.
    3. を (wo if not particle) = o
    Lastly, 散り and ぬる should be separate.
    If we consider all these facts, the correct romanized title after correcting original title should be: Iro wa Nio e do Chiri Nuru o (OPver.1.2)
  3. Artist field is also wrong. Firstly, don't ever refer to SOUND VOLTEX website, it has nothing to do with the artist and all information here is unofficial. Secondly 幽閉サテライト (Yuuhei Satellite) is a circle and as CD case says, senya and Iceon (senya is performer, Iceon is the guy who made the music) are a part of this, so you cannot use "feat." for someone who is in part of certain group. It is like using: "senya feat. senya", seems insensible right? You should use either a performer, which is just senya or use only 幽閉サテライト as artist, because it is a circle. After that romanization would be Yuuhei Satellite. SOUND VOLTEX does use its own way of naming and you should not use it in any case, because it is unofficial. To confirm only Iceon and senya worked on the song, you may check this, but it is really not important at this point. Yuuhei Satellite is very famous circle and its name should be used, tho if you want, go ahead with senya.
  4. Burn the video please. Respectively, the resolution is very low, you can see every pixel in gameplay, moreover, you can see those pixels even if you play it on its resolution, so quality is very low. And last thing, XviD does indeed have terrible compression. Like 8.6MB for this? The codec is very outdated and its usage in professional studios is zero. If I consider 2K version of this video exists, I tried to fix it for you and you may use this, quite high quality video instead.
  5. Where is ZUN tag?
  6. Kiai time on EXHAUST is not consistent with other diffs, it is few ms off. Also, check others kiais, most are not snapped correctly.
  7. Spread is very messy, you won't compensate the gap between EXHAUST and ADVANCED by adding easier diffs.
  8. BASIC difficulty is way too useless. 6 objects difference between NOVICE and lower settings doesn't make it an easier diff, decrease usage of circles, make longer gaps and in short, just make it easier so the diff does have actual usage.
  9. 00:56:227 (1,2,1) - On NOVICE is really nothing that should appear in easy/normal difficulty. Its readability is really low and the rhythm is difficult to play as well.
  10. NOVICE and BASIC difficulty have distance problems. You are changing the DS from 0.8 to 1.2 from pattern to pattern. Spacing in low diffs, especially easy should be consistent. Using lower spacing if you would have to place the note out of screen is obviously okay, but not changing it this way. Please, check both difficulties for inconsistencies and be sure to use constant spacing, these difficulties don't need it and only make it difficult to read.
  11. 00:01:880 - 00:17:966 - Finishes in this part are really loud and overused on LUNATIC difficulty.
  12. Using rhythm game difficulty names may be sensible, because the song appeared there, but combining with Touhou names is really out. The song is not even officially made for the rhythm game, so it is not that much related, Touhou is more related to this. Using Touhou naming would make more sense than this.
You can ask anything you need to explain. I will watch any changes that happen here. If there is any BN who's going to bubble the map, he should consult with me first.
Alright, things changed:
  1. Metadata
  2. Easier difficulties being less similar to each other.
  3. Fixed kiai snapping
  4. Lowered the volume on Insane (Formerly LUNATIC)
Wafu
2nd check before I give a verdict on my bubble pop
My fault for not mentioning it previously, video offset is 1382.

[Basic]
  1. 00:59:706 (1,2,3,4,1) - The spacing is still inconsistent
  2. Difficulty is still no difference between easy. 3 object and 8000 score is really, really low difference. Making this one even easier would be more sensible.
[Easy]
  1. 00:07:966 (6,1) - Wrong spacing as well
  2. 01:27:096 - This timing point is useless
  3. 00:31:879 - The spacing is changed to 1.0x here, while the song is very similar to start at this point and it is easy diff, why would you change spacing here. I recommend to remake part before to 1.0x for better gameplay experience for newbies.
  4. 00:56:227 (1,2,1) - As I said previously, easy diff is supposed to be easy, so readability, spacing and consistency are important things. In this case, slider overlaps each other (even the previous one) in the way so it becomes a real mess to a newbie, because there are too many objects concentrated on one place and in combination with hitbursts and other stuff, it will become unreadable, and moreover 3/4 sliders are a really difficult rhythm to catch. This rhythm would make much more sense for easy.
[Normal]
  1. 00:29:706 (1) - The spinner doesn't provide sufficient amount of time to play next note, also, it doesn't start on a great place since the long sound is actually starting on 00:28:400 - .
  2. 00:06:662 (2) - The rhythm seems a little wrong, because you are ignoring quite a strong sound on 00:07:097 - while you use long slider for a vocal that is divided on 00:06:879 - .
[Hard]
  1. Difference between Normal is still very big. Respectively, the difficulty is significantly higher and in addition, the maximum score is like 3.5x maximum score of normal, which is a big difference as well.
  2. 00:39:488 (2) - The rhythm of this slider seems to be completely off.
  3. 00:31:445 (2,3,4,5) - The stream doesn't look really aesthetic when the spacing is inconsistent. Low spacing on first note seem to ruin the smooth shape of the pattern.
[Insane]
  1. 00:03:619 (1,2,3,4,5,6,7,8) - These jumps have no logic with music honestly. The best would be to remove this completely, but at least decrease the distance so it fits the music more, there is nothing really lively to be emphasized with jumps.
Topic Starter
Crimmi

Wafu wrote:

2nd check before I give a verdict on my bubble pop
My fault for not mentioning it previously, video offset is 1382.

[Basic]
  1. 00:59:706 (1,2,3,4,1) - The spacing is still inconsistent
  2. Difficulty is still no difference between easy. 3 object and 8000 score is really, really low difference. Making this one even easier would be more sensible.
[Easy]
  1. 00:07:966 (6,1) - Wrong spacing as well
  2. 01:27:096 - This timing point is useless
  3. 00:31:879 - The spacing is changed to 1.0x here, while the song is very similar to start at this point and it is easy diff, why would you change spacing here. I recommend to remake part before to 1.0x for better gameplay experience for newbies.
  4. 00:56:227 (1,2,1) - As I said previously, easy diff is supposed to be easy, so readability, spacing and consistency are important things. In this case, slider overlaps each other (even the previous one) in the way so it becomes a real mess to a newbie, because there are too many objects concentrated on one place and in combination with hitbursts and other stuff, it will become unreadable, and moreover 3/4 sliders are a really difficult rhythm to catch. This rhythm would make much more sense for easy.
[Normal]
  1. 00:29:706 (1) - The spinner doesn't provide sufficient amount of time to play next note, also, it doesn't start on a great place since the long sound is actually starting on 00:28:400 - .
  2. 00:06:662 (2) - The rhythm seems a little wrong, because you are ignoring quite a strong sound on 00:07:097 - while you use long slider for a vocal that is divided on 00:06:879 - .
[Hard]
  1. Difference between Normal is still very big. Respectively, the difficulty is significantly higher and in addition, the maximum score is like 3.5x maximum score of normal, which is a big difference as well.
  2. 00:39:488 (2) - The rhythm of this slider seems to be completely off.
  3. 00:31:445 (2,3,4,5) - The stream doesn't look really aesthetic when the spacing is inconsistent. Low spacing on first note seem to ruin the smooth shape of the pattern.
[Insane]
  1. 00:03:619 (1,2,3,4,5,6,7,8) - These jumps have no logic with music honestly. The best would be to remove this completely, but at least decrease the distance so it fits the music more, there is nothing really lively to be emphasized with jumps.
All fixed, deleted Basic and changed settings on Hard.
Wafu
After checking this 3rd time, I can admit everything is okay apart from spread between Normal and Hard. This should be fixed and thus getting few more mods would not hurt. Getting a BN is possible, but let me know if you are going to bubble it, I will be checking the map after every update, if I eventually see it is really okay now, I might rebubble it as well.
Gero
Let me know when everything is updated and ready for a check, I wanna take a look of this as well.
Topic Starter
Crimmi

Wafu wrote:

After checking this 3rd time, I can admit everything is okay apart from spread between Normal and Hard. This should be fixed and thus getting few more mods would not hurt. Getting a BN is possible, but let me know if you are going to bubble it, I will be checking the map after every update, if I eventually see it is really okay now, I might rebubble it as well.
Gap fixed by making a new Hard and leaving the other old hard as a Light Insane.

Gero wrote:

Let me know when everything is updated and ready for a check, I wanna take a look of this as well.
Sure~!
Topic Starter
Crimmi
After double checking, I just decided to delete the Light Insane since it's no different than Hard.
Wafu
[Easy]
  1. Why is 100% volume here? It sounds pretty loud.
  2. Use 1382 video offset, this difficulty is inconsistent.
  3. 00:54:052 (3) - Rhythmical emphasis seems to be a little off. 00:54:487 - is definitely more significant sound than 00:54:052 - or 00:54:922 - thus should be definitely clickable.
  4. 00:57:965 (3,4,5) - You could, preferably avoid this stack so circle under it is not covered with hitburst.
  5. 01:00:140 (2) - The spacing difference between these four objects seems to be too big. Please make it consistent as this is an easy beatmap and should provide some aesthetics.
  6. 01:18:401 (5) - Same as previous.
  7. 01:03:618 (2,4) - This pattern is not appropriate for an easy difficulty. Stack with "comeback" in such a short time period is really newbie killer because of many reasons, including it is being overlapped by both circle and hitburst and mainly, the stacked circle is visible before the first one disappears, thus some people will doubleclick this.
  8. 00:01:880 - Are you sure this is supposed to be a finish? Respectively, you are emphasizing a really soft sound with a heavy cymbal, that sounds weird. Applies to all diffs.
  9. 00:44:052 (1) - Is the only inconsistent new combo here
  10. 01:00:139 - This inherited point is a duplicate
[Normal]
  1. Why is 100% volume here? It sounds pretty loud.
  2. Jump from CS 2 to CS 4 is not cool. Either make Easy CS 3 or make Normal CS 3, but there shouldn't be such a difference.
  3. 00:59:705 (1,2) - The rhythm is really incorrect. There is nothing intelligent in music to follow, yet 1/2 sliders are used.
  4. Maybe consider using NC twice as often so you balance the spread a little. You know, 9-combo is not really a cool element for normal. If you use it twice as often (at least after the break) it should fit well. The thing is too long often is delaying gain of HP, thus it is really easy to fail if you miss - which is quite usual thing for newbies.
  5. 01:00:139 - Useless inherited point as well.
  6. 01:27:096 - Same as previous.
[Hard]
  1. Why is 100% volume here? It sounds pretty loud.
  2. 00:07:749 (7,8) - For a better rhythmical ehmpasis, this slider and circle should be swapped respectively slider should be on 00:07:749 - and circle should be on 00:08:401 - . So 00:08:184 - is mapped by the slider, 00:07:749 - is still clickable by the slider and 00:08:401 - for voice is clickable by the circle. Current slider is mapped very strange way when it comes to rhythm.
  3. 01:00:357 (3) - Doesn't sound very cool as there is no significant sound in map.
  4. 01:19:487 (2) - Same thing as first issue, it is not emphasizing music correctly, please change the rhythm.
  5. Please, pass through whole difficulty and limit your stacks and overlaps. I know it's "something new", but for example things like 00:09:271 (2) - 00:11:010 (7) - 00:12:314 (1) - 01:18:835 (1) - 01:22:965 (3) - seem to be very tricky and weird indeed. You are imo overusing this for no reason, otherwise the map is cool.
  6. 00:30:139 (1,2,3,4) - There must be some spacing. They look all like 1/4 gap, but actually only the last one is, please, use smarter placement which clearly says what pattern it is.
  7. 00:41:444 (1,2) - You should swap the new combo for consistency.
  8. 01:00:139 - Unused inherited point.
  9. 01:27:097 - Same as previous.
[Insane]
  1. 00:06:010 (2,3,4) - Sounds very off when it comes to rhythm, nothing in song is 1/4 here.
  2. 01:15:357 (5) - 1/1 slider would make more sense here.
  3. 01:17:532 (10,11) - Exactly the same thing as 00:07:749 (7,8) - on Hard.
  4. Same as Normal, you should come through whole map and double the new combos amount to have better spread - if you consider count of jumps and so on in comparison with Hard, it is not really cool to give HP that rarely.
  5. 01:00:139 - Duplicate inherited point.
  6. 01:27:096 - Same as previous.
No kudosu, I already got for this map.
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