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DragonForce - Cry Thunder

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Avena
oh my god gurl you slayed it
Topic Starter
Jenny
^hitsounding adjustments at the end
pooptartsonas
Really clean and pretty map with nice flow! The solo is obviously very difficult but it's still very clean and readable and imo it makes sense with the music. I don't have the level of tracing skill to play it perfectly yet I could still read it fine (and play it to some extent). Good luck with rank!
[NEX]
I'm so glad that you took up Lesjuh's mantle and continue to get amazing dragonforce maps ranked. It plays really well and is a bunch of fun. Hope this gets ranked soon :D
Alumetorz
good map!
extremely hard solo but definitely doable! even though it's a huge difficulty spike, i think it fits to the song and map in general.
well done and good luck ranking this!
Totoki
great map in general, huge difficulty spike but definitely doable for some and fit the section very well. hope it gets ranked soon! :)
Ayu
one does not simply mod this map and improve it since dayum girl this map is hella rad
7ambda
_index + HR = 600+ pp rain
Topic Starter
Jenny

F1r3tar wrote:

_index + HR = 600+ pp rain

Yeah no.
Rockageek
This one is harder than last journey home
Kyubey
As we can see, high-skill players have played this map and don't find any issues, and even I don't have anything to say when i play it, it plays pretty well, so I think we can try to push this map forward.
Bubble #1.
Hinsvar
Did a really short IRC mod with Jenny; reduced the spacing of 03:26:849 (8,9,10).

pls no kudosu i did literally almost nothing

Have the second bubble!

(Yes, I can't play this map at all, but I believe I have the ability to judge the quality of the beatmap, and I am sure this is more than good enough to join the ranks of officially approved maps.)
BeatofIke
Map nominated for qualification.
Flame icon for marathon (5+ minute) map~
Shiro
dem speedranks
Sieg
congrats :3
Pahare
Damn :) map quality so high already qualified gj Jenny
Kite
gz
Nyukai
I thought I was going to check it but well gratz anyway xD
Dainesl
wow congrats Jenny, you got this Qualified really fast :o
OmegaR
As much as I'm opposed to speed ranking, this looks really high quality. Good luck Jenny!
Zare
Pfff.
CrimsonClaw
So fast qualify Jenny :0 I was on stream and saw your awesome mapping skillz :P

Congratulations <3
Trosk-
Summoning _ Kappa
MomoPrecil
yeahh finally.. I love you Jenny muuacch ;)
OzzyOzrock
WTF

WHY DID NO ONE TELL ME THAT THIS MAP WAS USING A RED VERSION OF THE 'DRAGONFORCE' BG ;____;

Now I need help on picking one for my Fury of the Storm taiko orz

...oh but gratz :D
Snepif
what the fuck such a fast rank...?

but its cool, congrats :)
HabiHolic
Gratz!
Yunomi
nice map
ithgyu
fun map, inc dq cos too hard for sake of being hard or some shit like that...
-N a n a k o-

Jenny wrote:

We may be back to old standards, boys :p
AR8 Please
Rickput
Kyubey
Have you at least checked these sliders in the gameplay?
Topic Starter
Jenny

Rickput wrote:

the song has a huge contrast on these (as for a majority of the kiaitime guitar solo since it's very distorted), which is why there are new combos put onto them (rather than the usual 4/1 combo length in most other parts of the song/map) - if I mapped them as one smooth motion, this contrast would not be part of the play since a new combo on it's own does not impact gameplay (except for the HP restoration)


Rickput wrote:

also where's the fine line drawn for the "slider outside of map" policy?
grid != playfield - until like 5 grids (size 3) out of the grid, you're usually entirely fine to the top/bottom (mind the top left, bottom center and top-very-right because of interface conflicts - not like those were unavoidable these days anyway)


Rickput wrote:

02:52:849 (3,1) - really close together compared to the directly former notes, consider increasing DS
making the spacing contrast like this makes it so that the player has to alter their playing style (large spacing + low angle -> small spacing + sharp angle, also into the opposite horizontal direction), which is why I went for that here: it gives a stronger snap and demands more focus - also, it provides additional contrast, both visually and gameplaywise, for the next combo. keeping large spacing for all of these notes without exception would make it feel much more repetitive
Rickput

Jenny wrote:

the song has a huge contrast on these (as for a majority of the kiaitime guitar solo since it's very distorted), which is why there are new combos put onto them (rather than the usual 4/1 combo length in most other parts of the song/map) - if I mapped them as one smooth motion, this contrast would not be part of the play since a new combo on it's own does not impact gameplay (except for the HP restoration)
I do understand the purpose of offesetting the combos, but the spacing and angle of the offsets are incredibly awkward for play, especially when there's not even a 1-note pause between the combos.

Jenny wrote:

grid != playfield - until like 5 grids (size 3) out of the grid, you're usually entirely fine to the top/bottom (mind the top left, bottom center and top-very-right because of interface conflicts - not like those were unavoidable these days anyway)
This actually clears some things up for me - i couldn't find a clear answer to this policy until now.

Jenny wrote:

making the spacing contrast like this makes it so that the player has to alter their playing style (large spacing + low angle -> small spacing + sharp angle, also into the opposite horizontal direction), which is why I went for that here: it gives a stronger snap and demands more focus - also, it provides additional contrast, both visually and gameplaywise, for the next combo. keeping large spacing for all of these notes without exception would make it feel much more repetitive
I still feel it'd be better with either a larger spacing, or have a couple of the other notes also have a small spacing so there's at least a pattern going. Having just one seemingly random note with a small spacing looks funny - this could go down to personal preference, but I doubt I'm the only one who thinks so. Would be better if the music had any cue to suddenly switch to the small spacing, but there's not much to call for that.

All in all I'm not calling 'DQ! DQ!', but just placing notes down for consideration.
Snepif
I don't understeand why you try to apply logic to this map when you just brainstormed 2015 patterns. I mean it's not bad but you can't really apply any logic to that, it's just hard because you wanted to make it 2015 style and that's it. No explanations, no logic, because there is none :3 so let's just stop
Topic Starter
Jenny
There is logic behind every single thing I did in this map and you're free to check out my stream VODs since I talk and elaborate a lot on what I am doing.
Snepif
What I mean is that it is obviously made for the hype of it. I mean, otherwise it wouldn't be 2015-stylish, wouldn't have those patterns, etc. There's a reason _index is mentioned in like 60% of the comments, and that is not because of the map's well-thought patterns, is it? I don't hate on it, always glad to see some DragonForce, what I mean is that we should all be honest to ourselves here.

To explain a bit more, what I mean is, it looks like in some parts of this map you just let yourself get carried by the hype of it. Nothing specifically wrong with it, but I don't think denying it is... right?
Saut
provoking is fun
Topic Starter
Jenny
I don't feel like I am mapping "for hype" or anything- if I wanted that, I'd make it easier so that he could actually HR it for 600+ pp rather than making that pretty much impossible :p

And again, every single pattern is well thought-out and many of them are very much so explained in the VODs; do I really look like a cheap phase mapper to you after all this time?
Dawns
Dear Diary, TIL That no matter how much you explain what you're doing to EVERYBODY; whether on stream or whether in IRC or by sheer communication; You're always mapping 'for hype'.
I also learned that Jenny 'brainstormed 2015 patterns' when she said on stream it was mapped to the music rather than to players of the game.
I also learned that 'We should just be honest' equates to 'just agree with me lol'
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