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STING - Mirano Shutsugeki!

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A Mystery
Hello! from my queue

General

  1. Are you going to graveyard this? Because it's definitely not a bad map.
Insane

Some of the stacks looked rather weird, but except for that I think this map is pretty good

00:02:484 (2,3) - If you would move these closer to (1) you would create a nice jump between (3) and 00:02:828 (4) -
00:09:208 (5) - Wouldn't it make more sense if the NC started here instead of 00:08:863 (1) - ?
00:13:346 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I'm not sure what this is mapped to but I don't really hear a stream in the music itself
00:20:070 (3,4) - Move this one a bit up for a less awkward jump to 00:20:242 (1) - http://puu.sh/eKlcf/9b9eda6225.jpg
00:22:656 (5) - You can move this one to x=336 y=138 to make a blanket and move 00:22:828 (6) - to the slider head of 00:22:311 (4) - . It would create a lower distance which fits the lower pitch the guitar is going to perfectly
00:32:484 (9) - NC?
00:33:690 (1) - Remove NC
00:34:035 (3) - And add here
00:35:415 (8) - NC
00:36:363 (11,12) - This might look good in the editor, but when playing this creates an weird looking stack. Consider overlapping the objects manually
00:52:915 (4,5) - Move 1 pixel to the right for a perfect stack
00:50:156 (5,6) - Same issue as 00:36:363 (11,12) -
01:03:949 (6,7) - ^
01:33:173 (8) - Move upwards so the jump is between the note before and the downbeat itself

Hard

This hard is very nice!

00:22:828 - Why is there nothing here? I feel like you should add a circle
00:28:173 (8) - Improve this http://puu.sh/eKp1T/562ccf0caa.jpg -> http://puu.sh/eKpiX/7d8fb8ab30.jpg
01:09:897 (1) - Improve this blanket
01:11:794 (6) - http://puu.sh/eKq5F/8e64443111.jpg This rhythm would make a lot more sense because you are currently ignoring the white tick
01:15:070 (1) - Also here you are ignoring a very strong downbeat by using a slider return. Consider changing this into something like a circle and a slider afterwards
01:19:553 (4,5,6,7) - The stacks play rather awkward, I think a regular non-stacked pattern would fit better
01:35:932 (4) - Move up for a better blanket
01:38:690 (5) - I think a x1.0 slider would be better because people are going to break here.

Normal

00:46:104 (2,3,4,5) - Inconsistent spacing because you are using the grid snap. It's better to turn this off in normals to avoid weird overlaps and difference in distance like these
01:27:484 (2,3,4) - Move both of them slightly to the right (so 4 even a bit more) because it will look like one curved line http://puu.sh/eKt0Z/60f1c280dc.jpg
01:38:777 (1) - This spinner is quite fast for a normal and in all the other diffs you used a slider, so why not here as well?

Nice mapset, I hope you are going for ranking
Topic Starter
Sauziteoi

A Mystery wrote:

Hello! from my queue

General

  1. Are you going to graveyard this? Because it's definitely not a bad map.

Resurrected!

Insane

Some of the stacks looked rather weird, but except for that I think this map is pretty good

00:02:484 (2,3) - If you would move these closer to (1) you would create a nice jump between (3) and 00:02:828 (4) - ok!
00:09:208 (5) - Wouldn't it make more sense if the NC started here instead of 00:08:863 (1) - ? ok!
00:13:346 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I'm not sure what this is mapped to but I don't really hear a stream in the music itself ok! Changed it.
00:20:070 (3,4) - Move this one a bit up for a less awkward jump to 00:20:242 (1) - http://puu.sh/eKlcf/9b9eda6225.jpg ok!
00:22:656 (5) - You can move this one to x=336 y=138 to make a blanket and move 00:22:828 (6) - to the slider head of 00:22:311 (4) - . It would create a lower distance which fits the lower pitch the guitar is going to perfectly Good idea!
00:32:484 (9) - NC? ok!
00:33:690 (1) - Remove NC ok!
00:34:035 (3) - And add here ok!
00:35:415 (8) - NC ok!
00:36:363 (11,12) - This might look good in the editor, but when playing this creates an weird looking stack. Consider overlapping the objects manually ok!
00:52:915 (4,5) - Move 1 pixel to the right for a perfect stack ok!
00:50:156 (5,6) - Same issue as 00:36:363 (11,12) - ok!
01:03:949 (6,7) - ^ ok!
01:33:173 (8) - Move upwards so the jump is between the note before and the downbeat itself ok!

Hard

This hard is very nice! Thank you!

00:22:828 - Why is there nothing here? I feel like you should add a circle ok!
00:28:173 (8) - Improve this http://puu.sh/eKp1T/562ccf0caa.jpg -> http://puu.sh/eKpiX/7d8fb8ab30.jpg ok!
01:09:897 (1) - Improve this blanket ok!
01:11:794 (6) - http://puu.sh/eKq5F/8e64443111.jpg This rhythm would make a lot more sense because you are currently ignoring the white tick ok! Fixed in another way, because I think this stream may be a bit hard for this diff
01:15:070 (1) - Also here you are ignoring a very strong downbeat by using a slider return. Consider changing this into something like a circle and a slider afterwards ok!
01:19:553 (4,5,6,7) - The stacks play rather awkward, I think a regular non-stacked pattern would fit better ok!
01:35:932 (4) - Move up for a better blanket ok!
01:38:690 (5) - I think a x1.0 slider would be better because people are going to break here. No change because I think ... it can form a kind of feeling that it is going to stop ... sorry I don't know how to descripe :(

Normal

00:46:104 (2,3,4,5) - Inconsistent spacing because you are using the grid snap. It's better to turn this off in normals to avoid weird overlaps and difference in distance like these ok!
01:27:484 (2,3,4) - Move both of them slightly to the right (so 4 even a bit more) because it will look like one curved line http://puu.sh/eKt0Z/60f1c280dc.jpg ok!
01:38:777 (1) - This spinner is quite fast for a normal and in all the other diffs you used a slider, so why not here as well? ok!

Nice mapset, I hope you are going for ranking
Thank you for your mod!
zj0924
实在是非常好的一组图,质量极高(感觉我的图弱爆了 :| ),特别是insane打击感超棒(虽然我打不了)。我看了半天也很难挑出什么大毛病,抱歉水平有限,所以我最多只能提一些摆放和形状上的建议:
为了更好地帮助你理解,我会阐述我这样改的理由。不说原因的mod都是耍流氓!所以废话可能有点多,尽请谅解!
[Normal]
  1. 00:28:518 (1,3) - 选一个ctrl+g你会发现纵坐标不一样,尽量统一吧(这条建议可改可不改,因为我是强迫症
  2. 01:19:553 (1,2) -不怎么好看,既没有平行也没有包,改成像这样的比较好
  3. 00:31:277 (1) - 我觉得这个滑条应该在前面的白线结束(你也没有错),我只是觉得前面那根线上的音,比红色听起来更加重要。后来才发现我觉得也许你是为了过渡才这么做,因为后面两滑条都在红线开始,而且你这样做是节奏更加紧凑,所以你是对的,无视这条吧。(这是我的思想斗争,所以我不打算把它删掉,我向让别人更加容易知道我摸图时的想法,这是我的原则 :P
    00:36:794 (1) - 建议和之前的滑条保持形状一致
    如果是因为flow不顺你刻意而为之的话,把00:37:656 (2) - 放下去一点怎么样,1和2保持圆弧flow(其实这里感觉已经是折线flow了,2-3也是折线)3因为是重音稍微折返过去,加强表现力,顺便调整下后面的note,我觉得不会大幅改动这张图(如果你愿意改的话),因为00:39:380 (1) - 后有很长的间隔
    这个normal我觉得亮点在转盘,在别人手里(包括我)转盘只是用在长音和结尾上,在你手上成为了用来过渡的桥梁,我觉得你很有想法,是的非常有想法
[Hard]
  1. 00:17:484 (1,2) -00:07:139 (3,5) - 我强迫症又犯了ctrl+g一看纵坐标差了1……(可以无视这条)
  2. 00:18:518 (3,4) - 这里flow有点不顺,经常会移到4的右边,00:18:518 (3) - 试试x44y52?
  3. 00:10:242 (3,4) - 我觉得这样改能增加表现力只建议这里,前面类似的地方背景音乐浮动不算大,而这里有种层层递进的感觉。
  4. 00:22:311 (9,10,11,12) -感觉这里对新手来说有点迷惑,都是相同的节奏,前面两个分开,为什么后面三个却要叠起来?这里我有两种改法:
    1、强调后面两下鼓声,淡化前面,即后面不改,把前面两个改成滑条
    2、强调这四下鼓声
    SPOILER
    改成类似这种直线flow,(用来强调00:21:621 (7,8) -的旋律,加强表现力),00:22:828 (12,1) - 这两个可以考虑叠一起,分开的话后面也就需要相应调整,比较烦了
  5. 00:24:725 (6) - 后面两个折返箭头我觉得是对的,但这里感觉还是有点违和
    SPOILER
    这种加强打击感但是会增加难度,可以考虑拉近一点。或者把后面两个单点换成滑条
  6. 00:25:415 (8) - ctrl+g怎么样?
  7. 00:55:415 (6) - 既然用了两下finish我觉得这里就不适合用顺畅的椭圆flow,ctrl+g调整位置试试?形成两个三角形flow?
  8. 01:12:139 (7,8) - 不建议和后面的滑条堆一起,容易抢拍,况且后面那个又是重音……建议这样改把前面滑条4调整一下使得01:10:932 (3,4,5,6,7,8) - 做圆弧flow加强流畅性,再折返到01:12:656 (1) - 来展示差异
  9. 01:13:690 (3) - j建议把弧度往下拉一点否则会增加后面四连击的难度
  10. 01:16:966 (5) - 距离偏近了,容易抢拍,不过因为后面的音符,有些难改,只是建议拉长距离
  11. 01:22:656 (6) -之前提到过类似的问题,但你也可以这样做,我建议前面那个地方改下,这里采取你的方式,因为快临近尾声了
  12. 01:38:690 (5) - 我觉得某些人一定会快速拉完滑条然后断尾,大喊一声坑爹啊!我的FC!这个减速有点突然……建议这里稍微调得快一点
[Insane]
最近手残不知道死几次了,这个insane偏难,然后和hard差距有点大,跨度大于1.5是不合适的,我觉得你可以考虑再做个难度过渡一下(这可能是影响你rank最主要的问题)
  1. 首先建议cs改成4,如果你是为了难度低于5星才这么做,那我觉得你达不到目的,我手残打不了5星以上,可现在才4.8,我应该能打啊……当我把cs调成4发现难度有5.11,不是我能打的范围啊(cs3和4的差别真不大,4和5才大)
  2. 00:29:897 (7) - 01:27:828 (7) - 改波浪的折返滑条会更爽,至少比原来的好看
  3. 00:37:311 (4) - 叠到00:37:656 (1) - 后面类似的地方你是这么做的
我相信你也发现了:凡是给你mod的人都给你射了一颗星,我也射了星。这也从侧面证明你这张图的质量非常高(我收到快十份的mod了没有一颗星,你才两份mod就三星了,差距啊 :( )。我觉得你的图已经达到rank的标准了,可以去找bat要泡了,如果因为sp不够需要刷人气,我会如当初所承诺的帮你去要mod,人家看到你的好图自然会给你射星,如果有什么别的要求尽管找我都可以帮你的。祝好运!
Topic Starter
Sauziteoi

zj0924 wrote:

实在是非常好的一组图,质量极高(感觉我的图弱爆了 :| ),特别是insane打击感超棒(虽然我打不了)。我看了半天也很难挑出什么大毛病,抱歉水平有限,所以我最多只能提一些摆放和形状上的建议:
为了更好地帮助你理解,我会阐述我这样改的理由。不说原因的mod都是耍流氓!所以废话可能有点多,尽请谅解! 没关系!
[Normal]
  1. 00:28:518 (1,3) - 选一个ctrl+g你会发现纵坐标不一样,尽量统一吧(这条建议可改可不改,因为我是强迫症当然改改改!不对称完全不能放心啊!(噗
  2. 01:19:553 (1,2) -不怎么好看,既没有平行也没有包,改成像这样的比较好 1、2互相包起来的话似乎后面的3包住1的想法就会比较别扭,权衡之下采用了平行
  3. 00:31:277 (1) - 我觉得这个滑条应该在前面的白线结束(你也没有错),我只是觉得前面那根线上的音,比红色听起来更加重要。后来才发现我觉得也许你是为了过渡才这么做,因为后面两滑条都在红线开始,而且你这样做是节奏更加紧凑,所以你是对的,无视这条吧。(这是我的思想斗争,所以我不打算把它删掉,我向让别人更加容易知道我摸图时的想法,这是我的原则 :P下note的时候也挣扎了很久,如果停在前面的白线的话后面似乎就会很难处理唔
    00:36:794 (1) - 建议和之前的滑条保持形状一致 修正!
    如果是因为flow不顺你刻意而为之的话,把00:37:656 (2) - 放下去一点怎么样,1和2保持圆弧flow(其实这里感觉已经是折线flow了,2-3也是折线)3因为是重音稍微折返过去,加强表现力,顺便调整下后面的note,我觉得不会大幅改动这张图(如果你愿意改的话),因为00:39:380 (1) - 后有很长的间隔 挺有意思,改改试试
    这个normal我觉得亮点在转盘,在别人手里(包括我)转盘只是用在长音和结尾上,在你手上成为了用来过渡的桥梁,我觉得你很有想法,是的非常有想法 谢谢XDD
[Hard]
  1. 00:17:484 (1,2) -00:07:139 (3,5) - 我强迫症又犯了ctrl+g一看纵坐标差了1……(可以无视这条) 只有立刻改才能令人舒服!
  2. 00:18:518 (3,4) - 这里flow有点不顺,经常会移到4的右边,00:18:518 (3) - 试试x44y52? 好的
  3. 00:10:242 (3,4) - 我觉得这样改能增加表现力只建议这里,前面类似的地方背景音乐浮动不算大,而这里有种层层递进的感觉。 好的
  4. 00:22:311 (9,10,11,12) -感觉这里对新手来说有点迷惑,都是相同的节奏,前面两个分开,为什么后面三个却要叠起来?这里我有两种改法:
    1、强调后面两下鼓声,淡化前面,即后面不改,把前面两个改成滑条
    2、强调这四下鼓声
    SPOILER
    改成类似这种直线flow,(用来强调00:21:621 (7,8) -的旋律,加强表现力),00:22:828 (12,1) - 这两个可以考虑叠一起,分开的话后面也就需要相应调整,比较烦了
    如果SV比较高的话或许后者会比较好,但低SV下感觉(只是感觉)只叠一个的话玩家的节奏会乱掉(啥),于是采用前者
  5. 00:24:725 (6) - 后面两个折返箭头我觉得是对的,但这里感觉还是有点违和
    SPOILER
    这种加强打击感但是会增加难度,可以考虑拉近一点。或者把后面两个单点换成滑条
    单点的话为了顺手可能会带来后面的大量改动,先尝试着用音效看看能不能减少这种奇怪的感觉
  6. 00:25:415 (8) - ctrl+g怎么样?由于前面的改动,这里暂时搁置
  7. 00:55:415 (6) - 既然用了两下finish我觉得这里就不适合用顺畅的椭圆flow,ctrl+g调整位置试试?形成两个三角形flow? 试着用别的方法修改一下
  8. 01:12:139 (7,8) - 不建议和后面的滑条堆一起,容易抢拍,况且后面那个又是重音……建议这样改把前面滑条4调整一下使得01:10:932 (3,4,5,6,7,8) - 做圆弧flow加强流畅性,再折返到01:12:656 (1) - 来展示差异
    好方法,这里一直比较苦恼怎么改呢
  9. 01:13:690 (3) - j建议把弧度往下拉一点否则会增加后面四连击的难度 好的
  10. 01:16:966 (5) - 距离偏近了,容易抢拍,不过因为后面的音符,有些难改,只是建议拉长距离 吼的,已改,但暂时没有想到能同时保持美观的两全摆法
  11. 01:22:656 (6) -之前提到过类似的问题,但你也可以这样做,我建议前面那个地方改下,这里采取你的方式,因为快临近尾声了 这里感觉好像没前面的奇怪(啥,只是个人感觉),于是先暂时搁置
  12. 01:38:690 (5) - 我觉得某些人一定会快速拉完滑条然后断尾,大喊一声坑爹啊!我的FC!这个减速有点突然……建议这里稍微调得快一点 学自pluto后两个难度的减速滑条,或许能给人一种强的停顿感。但是想了想,这是Hard啊。况且被两次指出的问题也没有理由不改了。于是加快一点点(——噗)
[Insane]
最近手残不知道死几次了,这个insane偏难,然后和hard差距有点大,跨度大于1.5是不合适的,我觉得你可以考虑再做个难度过渡一下(这可能是影响你rank最主要的问题) 诶..........要是真的在这里出了问题我再做一个(人懒没药医)
  1. 首先建议cs改成4,如果你是为了难度低于5星才这么做,那我觉得你达不到目的,我手残打不了5星以上,可现在才4.8,我应该能打啊……当我把cs调成4发现难度有5.11,不是我能打的范围啊(cs3和4的差别真不大,4和5才大) 怎么说呢,我觉得并不为了降低难度,即使这个被指出两次我也将保持我的想法——最重要是曲子方面,这曲子从开头到结尾即使是50秒后的一段也一直比较豪迈(这啥),与此匹配地我希望给人一种不留情地甩光标也能击中note的感觉,所以CS3+跳,豪爽(这啥跟啥)。另外谱面方面放的CS3下的小跳比较多,如果直接改CS4的话会出现一群不合时宜的跳,而改了之后remap更好什么的这张图感觉我做不到...orz
  2. 00:29:897 (7) - 01:27:828 (7) - 改波浪的折返滑条会更爽,至少比原来的好看 似乎不错,试试 试了一下似乎感觉没有了那种刚硬的感觉(...),恐怕暂时驳回了抱歉 :(
  3. 00:37:311 (4) - 叠到00:37:656 (1) - 后面类似的地方你是这么做的 好的,已改
我相信你也发现了:凡是给你mod的人都给你射了一颗星,我也射了星。这也从侧面证明你这张图的质量非常高(我收到快十份的mod了没有一颗星,你才两份mod就三星了,差距啊 :( )。我觉得你的图已经达到rank的标准了,可以去找bat要泡了,如果因为sp不够需要刷人气,我会如当初所承诺的帮你去要mod,人家看到你的好图自然会给你射星,如果有什么别的要求尽管找我都可以帮你的。祝好运!谢谢XDDDD,才这么点mod就去找泡感觉有点不太好,我再找几个mod吧
十分谢谢你的mod和星星! :)
popner

提示

来自osu吧。
若非注明,评论针对的是最高难度;
举例说明针对的是评论中的问题,但不表示这个问题只出现在举例处;
整体评价只用于mapper自我定位,不具有mapper间横向比较意义。

概述

看上去还不错,但是有一些排列上的瑕疵。

举例说明

1.无意义的距离过近或重叠
00:01:621 (4,1,2) - 比较一下红线和蓝线的距离
00:05:587 (5,6) - 这里为什么要重叠?节奏间距和00:05:415 (4,5) - 之间的并没有不同
00:54:725 (1,2,3,4) - 叠上了很难看,拉开
一般来说间距小于1/3note直径的距离都会违和,除非DS本来就这么小,或者是减速段,或者是梗。

2.滑条形状一致性
00:00:932 (3,4) - 明显一个更弯,另一个平滑一些
00:27:656 (10,3) - 同上
等等
从00:50:587 (1) - 开始的减速段显得很整齐,因为滑条短了就没那么多一致性问题了

整体评价

整体评价:3

评价说明:
这个评价是一张新人图反映的作图经验积累程度。通过更多的remap、做新图、mod图或收到mod、拆图,积累经验后,这个评价可以提升。

详细描述:
  1. 1 - play未入门及类似情况。如timing错误、节奏错误、全屏乱跳、充满无意义的note放置。限于打图经验,深入作图会障碍重重。
  2. 2 - play入门但作图未入门。timing节奏正确,但排列粗糙。mapper限于经验,无法正确表达出想法。
  3. 3 - 作图入门。大体上可以称做可玩的图,达到rank图质量底线。mapper能够正确表达出想法,但是缺乏对歌曲特点的理解。
  4. 4 - 较好,排版工整,flow流畅,mapper对歌曲的特点有一定程度的理解并能完美表现出来,表现出很强的潜力。
  5. 5 - 很好,排版工整,flow流畅,图中有想法的点很多,充分表现了对歌曲的理解,让人怀疑是不是小号作图。
Topic Starter
Sauziteoi

popner wrote:

提示

来自osu吧。
若非注明,评论针对的是最高难度;
举例说明针对的是评论中的问题,但不表示这个问题只出现在举例处;
整体评价只用于mapper自我定位,不具有mapper间横向比较意义。

概述

看上去还不错,但是有一些排列上的瑕疵。

举例说明

1.无意义的距离过近或重叠
00:01:621 (4,1,2) - 比较一下红线和蓝线的距离 稍微调整了一下距离,的确舒服一些
00:05:587 (5,6) - 这里为什么要重叠?节奏间距和00:05:415 (4,5) - 之间的并没有不同 个人认为这里应该配合音乐给一些停顿的感觉,有再次指出的mod的话在再考虑修改
00:54:725 (1,2,3,4) - 叠上了很难看,拉开 好的,这里由于滑条之间时间间隔比较短所以只是稍微调整了一下
一般来说间距小于1/3note直径的距离都会违和,除非DS本来就这么小,或者是减速段,或者是梗。 原来如此 :)

2.滑条形状一致性
00:00:932 (3,4) - 明显一个更弯,另一个平滑一些 好的
00:27:656 (10,3) - 同上 好的,其他地方也修改了一些
等等
从00:50:587 (1) - 开始的减速段显得很整齐,因为滑条短了就没那么多一致性问题了

整体评价

整体评价:3

评价说明:
这个评价是一张新人图反映的作图经验积累程度。通过更多的remap、做新图、mod图或收到mod、拆图,积累经验后,这个评价可以提升。

详细描述:
  1. 1 - play未入门及类似情况。如timing错误、节奏错误、全屏乱跳、充满无意义的note放置。限于打图经验,深入作图会障碍重重。
  2. 2 - play入门但作图未入门。timing节奏正确,但排列粗糙。mapper限于经验,无法正确表达出想法。
  3. 3 - 作图入门。大体上可以称做可玩的图,达到rank图质量底线。mapper能够正确表达出想法,但是缺乏对歌曲特点的理解。
  4. 4 - 较好,排版工整,flow流畅,mapper对歌曲的特点有一定程度的理解并能完美表现出来,表现出很强的潜力。
  5. 5 - 很好,排版工整,flow流畅,图中有想法的点很多,充分表现了对歌曲的理解,让人怀疑是不是小号作图。
谢谢你的mod :)
Karen
明天来摸
不过1.7-3.0-4.9我感觉看起来难度差距太大,而且是1分多的短图,建议去找个bn或者qat看看需不需要加diff
Topic Starter
Sauziteoi
请教了一下IamKwaN,虽然每个难度之间间距较大,不过间距较一致,应该没有问题。
谢谢IamKwaN
Karen
很不错的图,我感觉没什么好说的,比我厉害,就随便写一些细节上的问题好了
所有diff关掉widescreen support和letterbox
[Insane]
  1. 00:00:759 (2) - 一开始这个有点吓人,00:00:587 (1,2,3) - 这三个音听起来第三个才是最重的,所以00:00:932 (3) - 和00:00:759 (2) - 的距离应该比前面那个要大
  2. 00:29:897 (7) - 这里可以用别的来表现,用一个大折返带过去我感觉有点不合适
  3. 01:27:828 (7) - ^
  4. 01:19:208 (5) - 这个放到01:18:346 (2,3) - 这两个中间,这样美观
  5. 00:50:587 (1) - 为什么突然减速滑条,有点不理解
  6. 01:04:380 (1) - 也是调整一下位置,放在左右两个note的中间,可以跟01:04:380 (1,6) - blanket
  7. 然后我没怎么看懂NC怎么加的,大部分是大白线NC,我觉得挺好的,可是有的地方又不是,明明没有连打之类的东西,01:31:104 (12,13) - 这种地方都到了12,13等等,有点太长了,建议再弄一下
Topic Starter
Sauziteoi

Kagamine Ren wrote:

很不错的图,我感觉没什么好说的,比我厉害,就随便写一些细节上的问题好了
所有diff关掉widescreen support和letterbox 好的
[Insane]
  1. 00:00:759 (2) - 一开始这个有点吓人,00:00:587 (1,2,3) - 这三个音听起来第三个才是最重的,所以00:00:932 (3) - 和00:00:759 (2) - 的距离应该比前面那个要大 好的。调整位置之后好多了
  2. 00:29:897 (7) - 这里可以用别的来表现,用一个大折返带过去我感觉有点不合适 一下子想不到什么好的方法,暂时搁置,想到了之后改改试试
  3. 01:27:828 (7) - ^ 同上
  4. 01:19:208 (5) - 这个放到01:18:346 (2,3) - 这两个中间,这样美观 好的
  5. 00:50:587 (1) - 为什么突然减速滑条,有点不理解 感觉这里和前面相比没这么激烈于是减速了,不变速的话打起来感觉怪怪的
  6. 01:04:380 (1) - 也是调整一下位置,放在左右两个note的中间,可以跟01:04:380 (1,6) - blanket 选择了放在两个note中间,的确好看多了 :)
  7. 然后我没怎么看懂NC怎么加的,大部分是大白线NC,我觉得挺好的,可是有的地方又不是,明明没有连打之类的东西,01:31:104 (12,13) - 这种地方都到了12,13等等,有点太长了,建议再弄一下 NC好像的确挺成问题,检查了一遍,修改了很多。有一部分由于大白线前面带着连打,分开不好看于是NC提前了一些
谢谢你的mod! :)
Nuolong
I know only a little bit Chinese (I'm an American-born Chinese, English was my first language) so I hope you don't mind that I mod in English. :3

N
00:18:863 (4) and 00:24:380 (6) - Try not to use these short sliders often. It is hard for new players to play. (Since this difficulty is the easiest of all of them)
01:13:173 (1) - Kiai time for guitar, 怎么样?
01:37:828 (1) - I do not think kiai time should be used for this part.
Kiai time is used too infrequently (not enough, needs more kiai) APPLY IN ALL DIFFICULTIES

H
00:13:863 (5,6,7) - follow the beat of the drums over here. Like you did here: 00:18:518 (3)
00:39:380 (1) - Starting to think that you should put a break after this and end break here:00:44:897 (1)
This has different kiai time from normal.

I
00:04:897 (1,2,3) - Curve the 1 and 2
00:12:828 (4,5,6) and 00:13:346 (1,2,3) and 00:13:863 (5,6,7,8,9) - may be more fun spread out rather than stacked.
00:38:001 (3,4,5) - Perhaps you could stack these (stack in a way where they are not exactly on top of each other, like this and NO I do not mean placed at that part of the map, just placed like that as an example of what I mean.)

00:39:553 (1) - same thing with break
01:35:932 (3,4,5,6) - same thing with image

I do not understand weird kiai times.

ANYWAYS,
GOOD LUCK!!!
GOOD JOB WITH BEATS! IT GOES WELL WITH THE SONG :D
Topic Starter
Sauziteoi

NolanM wrote:

I know only a little bit Chinese (I'm an American-born Chinese, English was my first language) so I hope you don't mind that I mod in English. :3 :)

N
00:18:863 (4) and 00:24:380 (6) - Try not to use these short sliders often. It is hard for new players to play. (Since this difficulty is the easiest of all of them) Fixed the former (00:18:863 (4)). It's a spinner after the latter(00:24:380 (6)).So I think it may be okay
01:13:173 (1) - Kiai time for guitar, 怎么样? Good idea, adjusted kiai time for guitar.
01:37:828 (1) - I do not think kiai time should be used for this part. I believe that is necessary.
Kiai time is used too infrequently (not enough, needs more kiai) APPLY IN ALL DIFFICULTIES Added some.

H
00:13:863 (5,6,7) - follow the beat of the drums over here. Like you did here: 00:18:518 (3) ok!
00:39:380 (1) - Starting to think that you should put a break after this and end break here:00:44:897 (1) I think it will lost the beat of drums. Also because tha song is short. np change
This has different kiai time from normal. Fixed

I
00:04:897 (1,2,3) - Curve the 1 and 2 ok!
00:12:828 (4,5,6) and 00:13:346 (1,2,3) and 00:13:863 (5,6,7,8,9) - may be more fun spread out rather than stacked. Good idea!
00:38:001 (3,4,5) - Perhaps you could stack these (stack in a way where they are not exactly on top of each other, like this and NO I do not mean placed at that part of the map, just placed like that as an example of what I mean.) I think the original is just a little farther.

00:39:553 (1) - same thing with break I will consider to change it If more modder point out this.
01:35:932 (3,4,5,6) - same thing with image ^

I do not understand weird kiai times.

ANYWAYS,
GOOD LUCK!!!
GOOD JOB WITH BEATS! IT GOES WELL WITH THE SONG :D
谢谢你的mod! :)
mrturtle99
Hi from my modding que~
Normal
Couldn't find anything wrong here, looks good.
Hard
01:02:656 (3,4) - I think this blanket could look better if you moved 01:03:001 (4) - over 1 grid unit (x:244)
01:09:553 (8,1) - I think this blanket could look better if you moved down and over 1 grid unit (x:168 y:92)
00:42:311 (4) - on normal and insane there is a NC here, yet on this difficulty there is not, so I would suggest putting one on this HC for consistency
Insane
00:05:587 (5,6) - here, these two sliders are the same distance as notes 1/4th of a beat apart, yet they are 1/2th of a beat apart on the timeline, so you might want to change their distance in relation to each other
01:08:173 (9,1) - I think this blanket would look better if you moved 01:08:518 (1) - to (x:188 y:96)
Nice work with this, good luck on getting ranked!
Topic Starter
Sauziteoi

mrturtle99 wrote:

Hi from my modding que~
Normal
Couldn't find anything wrong here, looks good.
Hard
01:02:656 (3,4) - I think this blanket could look better if you moved 01:03:001 (4) - over 1 grid unit (x:244) Fixed!
01:09:553 (8,1) - I think this blanket could look better if you moved down and over 1 grid unit (x:168 y:92) Fixed!
00:42:311 (4) - on normal and insane there is a NC here, yet on this difficulty there is not, so I would suggest putting one on this HC for consistency Fixed!
Insane
00:05:587 (5,6) - here, these two sliders are the same distance as notes 1/4th of a beat apart, yet they are 1/2th of a beat apart on the timeline, so you might want to change their distance in relation to each other Fixed!
01:08:173 (9,1) - I think this blanket would look better if you moved 01:08:518 (1) - to (x:188 y:96) Fixed!
Nice work with this, good luck on getting ranked!
Thank you for your mod and star! :)
blueloniess
咱的能力不够。。。看不出啥大问题额
insane
00:38:001 (3,4,5) - 这里放大跳?
00:54:725 (1,2,3,4) - 这几个平行一下吧,感觉这样不好看
01:38:173 (1,2,3) - 这里的跳弄小一点?
01:38:690 (4) - 变速的话最好NC喔?
CS设置为4?
不行了我跪了....你这就是一个准rank图了啊...orz
我找了好久就是找不出啥问题来额QAQ
给你射个星星吧!
还有就是你的这个图进了坟场,如果不弄出来的话是不会rank的、
啊坟了的图不能射星。。。
你要是弄出坟了PM我,我来射星
Topic Starter
Sauziteoi

blueloniess wrote:

咱的能力不够。。。看不出啥大问题额
insane
00:38:001 (3,4,5) - 这里放大跳? 感觉anti jump比较舒服,就不改啦
00:54:725 (1,2,3,4) - 这几个平行一下吧,感觉这样不好看 好主意,我试试
01:38:173 (1,2,3) - 这里的跳弄小一点? 因为是比较激昂的结尾,所以先考虑一下
01:38:690 (4) - 变速的话最好NC喔? 了解!
CS设置为4? 唔,这个因为曲子比较大气所以才选了CS3,暂时不改
不行了我跪了....你这就是一个准rank图了啊...orz
我找了好久就是找不出啥问题来额QAQ
给你射个星星吧!
还有就是你的这个图进了坟场,如果不弄出来的话是不会rank的、
啊坟了的图不能射星。。。
你要是弄出坟了PM我,我来射星
抱歉回晚啦,高考原因实在是抱歉XDDDD!(够晚....
谢谢你的mod!
Snaggletooth
From my Q p/4163981

  1. Please be consistent with your CS. You use 3 for Normal, 4 for Hard and
    3 for Insane. Please buff CS of Insane to 4 as there is no reason good enough to keep
    it on 3.

[Normal]
  1. Cosmetical Issues:
    1. 01:18:173 (4,1) - Swap NC since a new section starts on 01:18:173 which in my eyes
      seems to be more signifficant than the current NC.

[Hard]
  1. Rhythmical Issues:
    1. 00:39:380 (1) - I believe that 3 circles would suit this better. This is the very-last thing
      that is mapped on the build-up. Using 3 circles would highlight that. It also felt rather odd
      to simply press the button longer. It kind of takes away the 'climax'.
  2. Placement Issues:
    1. 01:38:690 (1) - It's not so much that the slow-down is 'false'. I'd like you to consider
      using a slightly higher velocity, so that the sliderpath isn't almost the exact length as
      01:37:828 (2) - . Sadly, due to the shortness of the slider, the slider-ticks arent all that visible
      in-game to give clues about the slow-down.
  3. Cosmetical Issues:
    1. 00:21:621 (7) - Consider using NC here to keep the combos down. This can also
      improve the readablillity. Same goes for 00:24:380 (4) - as it would highlight the anti-jump
      much better.
    2. 00:46:277 (5) - ^
    3. 00:49:035 (5) - ^


As for Insane:Please reply and tell me whether or not you changed the CS as I feel like modding
with perhaps the wrong CS will lead to a bad mod. I will continue this once you've updated everything.
Please call me back. ~


[Insane]
  1. Rhythmical Issues:
    1. 00:06:104 - You're missing a beat here which is rather unfortunate. This sounds and plays
      weird in-game as this map is heavily mapped on drums, using a slider to highlight the synth here really
      feels awkward.

      Pattern + Code

      484,196,5587,2,0,P|432:160|352:140,1,120
      176,308,5932,2,0,P|228:344|308:364,1,120
      275,245,6277,1,0,0:0:0:0:
      275,245,6363,1,0,0:0:0:0:
      [/img]
    2. 01:11:966 - Your stream-pattern is quite nice but you sadly miss a beat here which is the
      cause of my misses for this pattern. It is very hearable while playing and can cause easily confusion.
      Please consider just mapping a regular 5-circled-stream or using, like on previous patterns,
      2 1/4 slider and a circle.
  2. Cosmetical Issues:
    1. 00:38:001 (3) - I highly suggest you NC this to highlight the sdden rhythmical change (anti-jump).
      I miss this all the time lol
    2. 00:46:449 (6) - ^
    3. 01:35:932 (3) - ^

--

Otherwise, this is a very nice mapset.
Topic Starter
Sauziteoi

Snaggletooth wrote:

From my Q p/4163981

  1. Please be consistent with your CS. You use 3 for Normal, 4 for Hard and
    3 for Insane. Please buff CS of Insane to 4 as there is no reason good enough to keep
    it on 3.

[Normal]
  1. Cosmetical Issues:
    1. 01:18:173 (4,1) - Swap NC since a new section starts on 01:18:173 which in my eyes
      seems to be more signifficant than the current NC. ok!

[Hard]
  1. Rhythmical Issues:
    1. 00:39:380 (1) - I believe that 3 circles would suit this better. This is the very-last thing
      that is mapped on the build-up. Using 3 circles would highlight that. It also felt rather odd
      to simply press the button longer. It kind of takes away the 'climax'. Good idea!
  2. Placement Issues:
    1. 01:38:690 (1) - It's not so much that the slow-down is 'false'. I'd like you to consider
      using a slightly higher velocity, so that the sliderpath isn't almost the exact length as
      01:37:828 (2) - . Sadly, due to the shortness of the slider, the slider-ticks arent all that visible
      in-game to give clues about the slow-down. ok! The velocity is Increased to 0.4
  3. Cosmetical Issues:
    1. 00:21:621 (7) - Consider using NC here to keep the combos down. This can also
      improve the readablillity. Same goes for 00:24:380 (4) - as it would highlight the anti-jump
      much better. ok!
    2. 00:46:277 (5) - ^ ok!
    3. 00:49:035 (5) - ^ ok!


As for Insane: Please reply and tell me whether or not you changed the CS as I feel like modding
with perhaps the wrong CS will lead to a bad mod. I will continue this once you've updated everything.
Please call me back. ~
Many wierd jumps will arise if I increase the CS for this difficulty. And CS4 for this difficulty may be too hard.
If more modders point out this, I will consider.

--

Otherwise, this is a very nice mapset.
Thank you for your mod!
Number5
来啦!!!
我差不多已经半年没有摸过图了,所以可能摸得不是很好
因为这个图质量真的不错,所以我可能帮不上什么忙
[General]
kiai的位置有点奇怪
[Insane]
00:05:587 (5,6) - 最好可以包一下
00:50:587 (1) - 感觉滑条的速度变化得有些突然 速度的话...感觉有种被黏住的感觉
00:54:725 (1,2,3,4) - 建议换种方式排列
01:11:277 (1,2,3,4,5,6) - 这里感觉打起来不是很顺手
[Hard]
建议AR8 不然感觉有的地方不是很好读 比如说00:24:035 (3,4,5) -
00:34:553 (3,4) - 感觉这里滑条3多出来一个音有点突兀
00:47:828 (1,2,3,4,5,6,7) - 这里的间距不太好 比较难读 建议是从00:44:897 (1) - 开始慢慢增大
01:36:966 (5) - 重音在滑条尾略奇怪 可能会误认为01:37:656 (1) - 是重音
[Normal]
00:00:587 (1) - 感觉去掉这个note会好一些
00:26:449 (1,2,3) - 有点谜

话说...前面的mod提到需要一个过渡diff?不介意的话我可以做个GD吗?
Topic Starter
Sauziteoi

Number5 wrote:

来啦!!!
我差不多已经半年没有摸过图了,所以可能摸得不是很好
因为这个图质量真的不错,所以我可能帮不上什么忙
[General]
kiai的位置有点奇怪 感觉没问题,的确是那几个地方比其他地方激昂一些
[Insane]
00:05:587 (5,6) - 最好可以包一下 吼!
00:50:587 (1) - 感觉滑条的速度变化得有些突然 速度的话...感觉有种被黏住的感觉 相对前面这里温和一些所以稍微减速了
00:54:725 (1,2,3,4) - 建议换种方式排列 修改了一下
01:11:277 (1,2,3,4,5,6) - 这里感觉打起来不是很顺手 修改了一下位置
[Hard]
建议AR8 不然感觉有的地方不是很好读 比如说00:24:035 (3,4,5) - 前面节奏也不是很紧凑。AR8对于这个难度可能太高,先考虑一下
00:34:553 (3,4) - 感觉这里滑条3多出来一个音有点突兀 把那个位置的音效去掉了,先这样应该好些
00:47:828 (1,2,3,4,5,6,7) - 这里的间距不太好 比较难读 建议是从00:44:897 (1) - 开始慢慢增大 保持间距统一感觉没有问题,后面因为AR低应该能判断出节奏不一样(...
01:36:966 (5) - 重音在滑条尾略奇怪 可能会误认为01:37:656 (1) - 是重音 好意见,感觉这里奇怪很久了
[Normal]
00:00:587 (1) - 感觉去掉这个note会好一些 好主意
00:26:449 (1,2,3) - 有点谜 感觉不会令打的人困惑,暂时不改

话说...前面的mod提到需要一个过渡diff?不介意的话我可以做个GD吗?暂时不需要,diff之间难度差值相近,要的时候考虑一下
谢谢你的mod!
Snaggletooth
This is an insane for fucks sake lol It's supposed to be hard. I tested it with CS4 and it played just fine. But okay, your decision.
I was only concerned because I've never seen an insane mapped on CS3 before. The Issue is also about consistency
since you already used CS4 on Hard. If you'd use CS3 on all difficulties, then it could be seen as an element of style,
but I wouldnt risk that. Anyways, it's your map. :)

EDIT: My Mod-post was updated accordingly
Topic Starter
Sauziteoi

Snaggletooth wrote:

From my Q p/4163981
[Insane]
  1. Rhythmical Issues:
    1. 00:06:104 - You're missing a beat here which is rather unfortunate. This sounds and plays
      weird in-game as this map is heavily mapped on drums, using a slider to highlight the synth here really
      feels awkward. Good idea!

      Pattern + Code

      484,196,5587,2,0,P|432:160|352:140,1,120
      176,308,5932,2,0,P|228:344|308:364,1,120
      275,245,6277,1,0,0:0:0:0:
      275,245,6363,1,0,0:0:0:0:
      [/img]
    2. 01:11:966 - Your stream-pattern is quite nice but you sadly miss a beat here which is the
      cause of my misses for this pattern. It is very hearable while playing and can cause easily confusion.
      Please consider just mapping a regular 5-circled-stream or using, like on previous patterns,
      2 1/4 slider and a circle. ok!
  2. Cosmetical Issues:
    1. 00:38:001 (3) - I highly suggest you NC this to highlight the sdden rhythmical change (anti-jump).
      I miss this all the time lol ok!
    2. 00:46:449 (6) - ^ ok!
    3. 01:35:932 (3) - ^ ok!

--

Otherwise, this is a very nice mapset.
Thank you for you mod!
Number5
居然没rank这不科学啊
Mafumafu
M4M from sina weibo
[General]
I am afraid current spread could hardly get ranked. Personally you need 2 more diffs to make the gap between Normal and Hard, Hard and Insane smaller to what can be accepted.

You have inconsistency in combo colors, it would be better if you make sure that they are the same.

[Normal]
It would be nice if you add a silenced slidertick. The sliderticks on long sliders sounds really awful.

00:00:587 I'd suggest adding a note here so as to make sure all the diffs start on the same time point.

00:06:104 (3,1,2) - make a perfect triangle here: http://puu.sh/jRvsz/635ba746dd.jpg

01:02:139 (1) - I think you didnt have enough recovery time after the spinner here. Same at 01:13:173 (1) -

[Hard]
00:09:208 (1,2) - Either overlap them more, or avoiding overlap them. Slight overlaps ain't fun.

01:36:966 (5) - You should NC when you changed the SV.

[Insane]
The SV scares me.

The diff is fine but the gap between Hard and Insane is too huge. You need another diff.

Good Luck!
Topic Starter
Sauziteoi

Regraz wrote:

M4M from sina weibo
[General]
I am afraid current spread could hardly get ranked. Personally you need 2 more diffs to make the gap between Normal and Hard, Hard and Insane smaller to what can be accepted.

You have inconsistency in combo colors, it would be better if you make sure that they are the same. ok!

[Normal]
It would be nice if you add a silenced slidertick. The sliderticks on long sliders sounds really awful. ok!

00:00:587 I'd suggest adding a note here so as to make sure all the diffs start on the same time point. ok!

00:06:104 (3,1,2) - make a perfect triangle here: http://puu.sh/jRvsz/635ba746dd.jpg ok!

01:02:139 (1) - I think you didnt have enough recovery time after the spinner here. Same at 01:13:173 (1) - ok!

[Hard]
00:09:208 (1,2) - Either overlap them more, or avoiding overlap them. Slight overlaps ain't fun. ok! Chose avoiding overlap.

01:36:966 (5) - You should NC when you changed the SV. ok!

[Insane]
The SV scares me.

The diff is fine but the gap between Hard and Insane is too huge. You need another diff. I'll think about it.

Good Luck!
Thank you for your mod! Help a lot.
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