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Rabpit - Saika [CatchTheBeat]

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mingmichael

ursa wrote:

Mod time

m1ng's rain

00:46:453 (1,2) - sebenarnya ini bisa di improve timelinenya > _ > , sengaja dibuat sederhana yang disana jadi buat pattern yang sederhana + gampang disana wkwk xD

well overall looks good ,but i'm not noticing full & pointing some part that seems need to have suggestion because of my bad internet connection X_X
so, i'll try to check again after you got a few mods.
thanks for the mods~! i changed something on my diff

m1ng's Rain
osu file format v13

[General]
AudioFilename: Saika.mp3
AudioLeadIn: 0
PreviewTime: 34867
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8384,21626,34867,48109,61350,74591,81212,87833,101074
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Saika
TitleUnicode:Saika
Artist:Rabpit
ArtistUnicode:Rabpit
Creator:Kandai-sa
Version:m1ng's Rain
Source:Cytus
Tags:mozarc mingmichael xinely Chapter III
BeatmapID:423571
BeatmapSetID:175743

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,74791,79164
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Ollapeu

ursa wrote:

Mod time

Rain

00:12:316 (4) - (not important) you can move this one to x=176 to make it generate hyperdash for more jumpy fixed
00:44:385 (2) - (only a suggestion) how about move it into x = 144 to make the flow jump more open sorry, no changes
00:46:867 (1,2,3,4) - - a suggestion , how about adding a beat at 00:47:488 - & make it like this no changes, break fits better.
01:37:143 (7,9) - imo , it would be better if you move a few grid to right , to make the 01:37:557 (9,1) - jump not too heavy fixed

Platter

00:34:453 (8) - x = 200 fixed
00:41:281 (4,5,1,2,3) - try this one *pic sorry, no changes

cup

00:15:005 (1,2) - imo , you can use the shape slider from 00:08:384 (1,2) - to make a more wider movement fixed
01:39:626 (4) - x = 152
fixed

well overall looks good ,but i'm not noticing full & pointing some part that seems need to have suggestion because of my bad internet connection X_X
so, i'll try to check again after you got a few mods.
Thank You! Updated
Kurokami
Mod requested in in-game. o/

[Cup]

AR/OD +1 to create better spread.

Two unnecessary green line at 00:34:247 and 01:14:591. Remove them.

00:21:626 (1,2) - These two is just not really fit. There are much stronger beats at the middle of the sliders. Try this way: Remove the repeat from (1), add a circle to 00:22:660, 1/1 slider (or 1/2 repeat slider) from 00:23:074 I prefer the 1/1 one, and a short 1/2 repeat slider from 00:23:902.
00:34:867 (1) - I'm not sure but these sliders sounds weird during the kiais. They fit but the white tick before the repeat is also strong. I would like to suggest to change these into two slider, 1/1 and 3/2 ones. Feel free to use this because maybe this will be too much for a Cup.
01:07:971 (1,2) - The timeline sounds weird here because 01:09:419 is strong beat. So having a circle right before it just doesn't seems right. Try this way: 01:07:971 - circle, 01:08:385 - circle, 01:08:798 - 1/1 slider. Or just two 1/1 slider.
01:39:005 (3,4,5,1) - Here is some weird distance change though the rhythm is constant. Move (4) a bit right or turn (3) a little to left.

Seems fine. The rhythm can be better but that is maybe too much for a Cup.

[Salad]

00:28:247 (1,2) - The beat at 00:28:453 gives stronger feedback. How about a 1/1 repeat slider here? 00:28:247 - circle, 00:28:453 - (1) or (2) should start here with a repeat. Also, add dash to either (1) or (2), I prefer (2).
00:29:695 - If you apply my previous suggestion then remove the slider here and just add a circle to this point.
00:56:798 (2) - Turn this a bit more to left. Weird to stand in one place.
01:00:316 (2,3) - A bit bigger movement would be nice here. Kinda easy to catch though there is a high pitched sound at (3). And also this is the start of the section.
01:07:764 (3,1) - Dash please. You also used finish on (1). q.q
01:26:178 (1) - Turn the tail a bit more to right. This part is all about moving.
01:34:247 (4,1) - I'm fine with this movement but maybe this can be hard for a newbie. Move (1) a bit back to right. Just a few grid is enough.
01:34:867 (2,3) - If you apply my previous suggestion please move these a bit to right as well with the same number of grids.
01:52:453 (4,5) - This jump is just out of place. The high pitched sound at 01:53:074 can be dash but (5) not. Although if you ctrl+g (4) and readjust the following patterns it will be nice. Also, use NC on (5) please. lol

That is all I found. Nice diff to begin with.

[Platter]

Why SV is the same as Salad? I would like to suggest you to use 1,5 but maybe it will be late now.

00:16:246 (6) - I wonder about this. Maybe it would be better if you delete this and add a bigger jump between (5,7). I'm not sure about this though. But if you change this then change 00:09:625 (3) - as well for consistency.
00:18:108 (5,1) - Its possible to add HDash here.
00:19:970 (1,2) - ^
00:33:626 (3,4) - Maybe the distance between these two triple is bit high. Catching this pattern on Platter is challenging enough I think. Move them closer a bit.
00:46:246 (4,5) - This is a good place for HDash too.
01:04:247 (1,2) - ^
01:05:901 (5) - I want to delete this note. Kinda useless because it gives nothing to the rhythm.
01:11:281 (1,2) - These are sounds weird because I want to catch circles at 01:11:488 and 01:11695. You probably recognize it why if you listen it. Better if you ignore 01:11:281 because the next red tick is stronger.
01:13:350 (1) - If you apply my previous suggestion then this should be 2 circle as well.
01:21:625 (3,4) - The distance should be here instead of 01:21:834 (4,1). Though a different pattern would be better where you can add a little distances at these sounds.
01:26:178 (1) - This spinner starts at the other side. I know its late to change now but it would be nice if you can.
01:35:281 (3,1) - Why you used HDash here? You ignored so many better place why this? Remove it please.
01:36:832 (4) - Move this to x:264 for better flow. The rhythm is not really different to keep that distance change.
01:43:971 (7,1) - HDash here please.
01:40:660 (4,1) - HDash here please instead of between (3,4). Provides better feedback and you also used one at 00:34:660 (9,1).

Nice diff although maybe too much 1/2 rhythm. I'm sure some of them can be removed because of stronger beat before/after. I mentioned a few in this mod. Also, you only used few HDash which is not bad but during the kiais it would nice a little more. I pointed out a few possible place to this as well. Just think about them since the diff is hard even w/o them.

[Rain]

00:09:005 (3) - Move this a bit back to right. I see point in this jump.
00:31:350 (1,1) - This distance is too sudden. Reduce it.
01:04:453 (1,2,3) - NO. These are not even following the correct rhythm. Please don't copy Spectator's mapping. lol (1,2) should be a simple 1/2 slider.
01:28:867 (6,7) - This distance a bit high too. Catching that triplet after HDash is "hard" enough.
01:31:764 (2,3) - If you want to keep this HDash at least make it to flow in a constant direction. For example change the direction of (3) to go right instead of back to left. This way you will get a flow type movement after the HDash.
01:36:729 (4,5,6) - This triplet looks a bit weird. o.o How about using the same pattern as 01:35:281 (3,4,5)?
01:41:695 (3,4) - This HDash is very weird. The strong beat is at 01:41:695 and not at 01:41:902. Please use that one as a HDash.
01:42:316 (5,6) - Same here.
01:43:143 (8,9) - Though this is not a HDash but almost the same goes for this as well. You have sliderend at that point and then a high distance where is nothing to jump.
01:46:660 (2,3) - Here again.
01:47:281 (5,6,1) - And again. Also I think (6) is useless.

The timeline and the patterns should follow the music a bit better, especially during the last kiai. If you change at least that this map will be almost perfect.

[m1ng's Rain]

One more Rain? o.o Broken difficulty spread here.

00:24:522 (5,1,2) - The HDash here is weird. The strong beats ar 00:24:729 and 00:25:143 but you used HDash at 00:24:936 which is weak compared with those. Adjust your patterns to be able to add HDash to the high pitched beats.
00:28:247 (1,2) - Again a weird HDash.
00:29:902 (1,2,3) - Same here. 00:30:109 and 00:30:522 provides better HDash.
00:31:143 (4,5,1) - Again.
00:36:316 (6,1) - HDash should be at (6).
01:02:798 (5,1) - ^ Just with (5) now.
01:04:247 (6,1) - 01:04:453 is much stronger.
01:31:764 (3,4) - Missing triplet?
01:35:281 (4,5,6,7) - No. Move (6) 1/4 back. Listen it with 50% and you will recognize this also.
01:36:729 (3,4) - Same here. It should be a triplet and note at 1/2 distance.
01:40:660 - I still hear beat here. o.o Add a circle please.
01:42:316 (5,6,1) - Again wrong HDash.
I'm not pointing out more because the second kiai will be the same as the first probably.

Listen the music carefully and use my mod to change the place of the HDashes. They requires just a little adjustment. White ticks are not always the best spot to use HDash. You need to follow the music with them.
[]

What I said on the second Rain is applies to both. Please change the Dashes on both Rain. If you are done with this get 1 or preferable 2 more mod and call me back. I want to be sure about a few more thing before I send this mapset forward. Good luck till then. o/

/Uh, I surprised I was able to point out this much even though I already modded this before. Well, I learned so much since then. *.*
Sey
I lol'd

You need to upload your beatmap once you revived it from eternal slumber, otherwise it falls back into Graveyard status again.
Also, tell me when you uploaded this and applied Kuro's mod. I am in the mood to mod this.
Topic Starter
Ollapeu

Sey wrote:

I lol'd

You need to upload your beatmap once you revived it from eternal slumber, otherwise it falls back into Graveyard status again.
Also, tell me when you uploaded this and applied Kuro's mod. I am in the mood to mod this.
Yep, i know. Done
mingmichael
Kurokami
Mod requested in in-game. o/

[m1ng's Rain]

One more Rain? o.o Broken difficulty spread here. it is not "more" lol i have mapped this rain before kandai mapped his own rain

00:24:522 (5,1,2) - The HDash here is weird. The strong beats ar 00:24:729 and 00:25:143 but you used HDash at 00:24:936 which is weak compared with those. Adjust your patterns to be able to add HDash to the high pitched beats.
00:28:247 (1,2) - Again a weird HDash.
00:29:902 (1,2,3) - Same here. 00:30:109 and 00:30:522 provides better HDash.
00:31:143 (4,5,1) - Again. fixed all
00:36:316 (6,1) - HDash should be at (6). i would prefer to use the HDash on (1) not (6) even the strong pitch sounds come out there
01:02:798 (5,1) - ^ Just with (5) now. same ^
01:04:247 (6,1) - 01:04:453 is much stronger. ^
01:31:764 (3,4) - Missing triplet? yes you are, added hue
01:35:281 (4,5,6,7) - No. Move (6) 1/4 back. Listen it with 50% and you will recognize this also. wokay. i agree with you too huehue
01:36:729 (3,4) - Same here. It should be a triplet and note at 1/2 distance. ^
01:40:660 - I still hear beat here. o.o Add a circle please. i accidentally gave a break there to make doublets and 4notes pattern :3
01:42:316 (5,6,1) - Again wrong HDash.
I'm not pointing out more because the second kiai will be the same as the first probably.

Listen the music carefully and use my mod to change the place of the HDashes. They requires just a little adjustment. White ticks are not always the best spot to use HDash. You need to follow the music with them. actually i used the HDashes constantly for every new combos and some part to emphasize the instruments (e.g : 00:22:040 - ; 00:25:350 - ; 00:27:005 - ; 00:28:660 - ; and similar sounds when the bell sounds come out there). but i have decided to remove some HDashes for the new combos which don't follow any particular sounds to be emphasized
and on the kiai parts i prefer to keep my HDash patterns (e.g : HDash between 00:36:316 (6,1) - ; 00:37:971 (5,1) - ; 01:47:488 (7,1) - and similar patterns like it). actually i didn't follow 100% instrument sounds for the HDashes, just some and i think for having the current HDashes aren't a problem since it's comfortable to be played
[]

What I said on the second Rain is applies to both. Please change the Dashes on both Rain. If you are done with this get 1 or preferable 2 more mod and call me back. I want to be sure about a few more thing before I send this mapset forward. Good luck till then. o/

/Uh, I surprised I was able to point out this much even though I already modded this before. Well, I learned so much since then. *.*
thanks for the mods :3
m1ng's Rain
Xinely

Kurokami wrote:

Mod requested in in-game. o/

[Salad]

00:28:247 (1,2) - The beat at 00:28:453 gives stronger feedback. How about a 1/1 repeat slider here? 00:28:247 - circle, 00:28:453 - (1) or (2) should start here with a repeat. Also, add dash to either (1) or (2), I prefer (2).
00:29:695 - If you apply my previous suggestion then remove the slider here and just add a circle to this point.
00:56:798 (2) - Turn this a bit more to left. Weird to stand in one place.
01:00:316 (2,3) - A bit bigger movement would be nice here. Kinda easy to catch though there is a high pitched sound at (3). And also this is the start of the section.
01:07:764 (3,1) - Dash please. You also used finish on (1). q.q
01:26:178 (1) - Turn the tail a bit more to right. This part is all about moving.
01:34:247 (4,1) - I'm fine with this movement but maybe this can be hard for a newbie. Move (1) a bit back to right. Just a few grid is enough. imo this is fine and catchable + read easily since this diff already Salad
01:34:867 (2,3) - If you apply my previous suggestion please move these a bit to right as well with the same number of grids.
01:52:453 (4,5) - This jump is just out of place. The high pitched sound at 01:53:074 can be dash but (5) not. Although if you ctrl+g (4) and readjust the following patterns it will be nice. Also, use NC on (5) please. lol oh nice!

That is all I found. Nice diff to begin with.

What I said on the second Rain is applies to both. Please change the Dashes on both Rain. If you are done with this get 1 or preferable 2 more mod and call me back. I want to be sure about a few more thing before I send this mapset forward. Good luck till then. o/

/Uh, I surprised I was able to point out this much even though I already modded this before. Well, I learned so much since then. *.*
which i don't reply = fixed
thanks Kurokami ;3

~
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 34867
Countdown: 0
SampleSet: Soft
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Title:Saika
TitleUnicode:Saika
Artist:Rabpit
ArtistUnicode:Rabpit
Creator:Kandai-sa
Version:Xinely's Salad
Source:Cytus
Tags:mozarc mingmichael xinely Chapter III
BeatmapID:427955
BeatmapSetID:175743

[Difficulty]
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CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

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Sey
Mod time I guess.
It might be the case that some points overlap with Kurokami's mod because the mapper hasn't uploaded yet but it doesn't matter. I will return to this map anyway, with 100% guarantee.

[General]
  1. You have a lot of inheriting sections which aren't necessary because they have the same settings. Erase the unnecessary ones. Since you have different inheriting sections in every difficulty you need to check each difficulty by itself. If you need help in that PM me ingame.

[Spread settings]
Talk with the Guest mappers about the following:
  1. By now your HP-spread is 3-4-5-7-7. Increase the HP of the Platter to 5,5 to center it between HP4 in your Salad and HP7 in your Rain. This creates a more logic spread.
  2. Salad should have AR/OD 6,5 to center it between AR5 in your Cup and AR8 in your Platter. The gap from AR5 directly to AR7 is quite high.
[Cup]
  1. 01:26:178 (1,1) - In Cups we avoid having 1/1 distances after a spinner due to lack of preparation phase. Keep at least a 1/1 + 1/2 or 2/1 distance afterwards!
  2. 00:34:660 (5,1) - Suggesting to just increase the distance slightly to emphasize the cymbal sound at 00:34:867 - a little better.
  3. 00:47:902 (5,1) - ^
  4. Personally I think it would be cool if you map the sounds from 01:20:178 - until 01:21:005 - , but keep it easy there. (But this is only a suggestion, so you don't really have to)
  5. 01:40:247 (5,1) - Cymbal hitsound at (1) again, so emphasize it with a little higher distance.
  6. 01:54:109 - There should be a note here because it goes into comparability with the notes at 01:53:488 (5) - . Add a note there and let the spinner start at
    01:54:729 - at least (for 1/1 distance because 1/2 distance would be kinda unrankable in a Cup). I really don't appreciate that you skip such an important beat here. Look how it is done in any other diff if you still feel unsure.
[Salad]
  1. Very nice Salad, Xinely. It was very enjoyable to play but difficulty can be a little bit higher, sometimes you missed emphasizing a few important hitsounds, gonna mention these in my mod:
  2. 00:21:005 (5,1) - I know the cymbal is not that flashy here but consider increasing the distance a bit anyway to emphasize it a little bit more?
  3. 01:00:729 (3,1) - Same for this here... I think that cymbal really can be emphasized better...
  4. 01:07:764 (3,1) - Here too? But slighter because the hitsound isn't too strong here.
  5. I suggested that for Cup, too: Personally I think it would be cool if you map the sounds from 01:20:178 - until 01:21:005 - . But maybe this is personal preference here.
  6. 01:34:247 (4,1) - I think another little Dash could fit here, based on the music. I know you rejected it before.
  7. 01:53:488 (6,7,8,9) - This here could be mapped more interesting. Try something like this:
  8. I think many of the mentioned things has been mentioned by Kuro already, doesn't matter. Good job.
[Platter]
  1. 00:41:281 (4,1) - I don't know about this Pattern, during gameplay it looks a little awkward, here a suggestion to make it cleaner:
  2. 01:26:178 (1) - Why a spinner here? ;__; The rhythm from 01:24:522 (1,2,3,4) - goes on here, so you should definitely consider mapping this on notes, the spinner seems not very fitting to me as well.
  3. 01:40:660 (4,1) - This is a potential section for a Hyper due to the cymbal sound.
[Rain]
  1. 00:33:212 (5,1) - The HDash here feels very awkward and too late. According to the music it should appear at 00:33:005 (4,5) - instead. Also going from big Dash to Hyper is never a good idea because it doesn't feel very fluid to play. Consider re-arranging the notes here.
  2. 01:14:178 (6,7) - This is a potential point for a HDash because it emphasizes the Cymbal at 01:14:591 - .
  3. 01:53:902 (9,10) - ^ There is no cymbal here but the ending would feel better with a little HDash at this point.
  4. Everything else has been pointed out in Kuro's mod already.
[m1ng's Rain]
  1. 00:18:316 - until 00:21:626 - : I find it very weird that you didn't use the Custom hitsounds as in the section before. Due to that this section feels empty, the actual hitsounds are barely audible. Take a look on the other difficulties and consider changing this.
  2. 00:46:453 (1,2) - Pls ming, bit too rough movement after all these HDashes, don't you think? Reduce it a bit, please.
  3. 01:30:936 (7,1) - This again is waaaaaaay too rough. Please reduce it!
  4. 01:54:109 (6) - Move this to x: 168 to create some HDash, I think this follows the flow better.
  5. Again rest had been pointed out in Kuro's mod. Kuro, you thief ;__;
This is my shortest mod ever, but this mapset is very nice. So I will definitely pay attention to this and return when I feel it is ready to go! Get a star icon by now.
Xinely
everything is fixed here ~
thanks 4 nice mod Sey :D~
@Kandai-sa : feel free to change AR OD to 6,5. i forgot that one lol

SPOILER
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Artist:Rabpit
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Creator:Kandai-sa
Version:Xinely's Salad
Source:Cytus
Tags:mozarc mingmichael xinely Chapter III
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Kurokami
@Sey You stole my star. q.q
Topic Starter
Ollapeu
Sorry, I will update everything tomorrow.
mingmichael
fixed everything that sey mentioned

m1ng's Rain
osu file format v13

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160,312,41281,1,0,0:0:0:0:
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320,72,42936,1,0,0:0:0:0:
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176,312,44591,1,0,0:0:0:0:
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288,192,46247,1,0,0:0:0:0:
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264,72,93419,1,0,0:0:0:0:
344,72,93522,1,0,0:0:0:0:
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360,312,94247,1,0,0:0:0:0:
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224,192,95074,1,0,0:0:0:0:
384,192,95281,2,0,L|432:192,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
232,312,95695,1,8,0:0:0:0:
104,192,95902,1,0,0:0:0:0:
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200,192,96729,2,0,L|264:192,1,40
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120,312,97143,1,0,0:0:0:0:
256,72,97350,1,8,0:0:0:0:
392,312,97557,1,0,0:0:0:0:
56,192,97764,6,0,L|112:288,1,80
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192,72,98385,2,0,L|240:136,1,80
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176,192,99212,1,0,0:0:0:0:
472,192,99419,6,0,L|456:288,1,80
176,312,99833,1,12,0:0:0:0:
320,72,100040,1,0,0:0:0:0:
216,72,100247,1,0,0:0:0:0:
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320,192,100557,1,0,0:0:0:0:
112,312,100764,1,0,0:0:0:0:
176,312,100867,1,0,0:0:0:0:
240,312,100971,1,0,0:0:0:0:
416,192,101074,6,0,L|352:272,1,80,4|0,0:0|0:0,0:0:0:0:
72,192,101488,1,12,0:0:0:0:
256,192,101695,2,0,L|176:192,1,80
288,72,102109,1,0,0:0:0:0:
96,72,102316,1,8,0:0:0:0:
208,312,102522,1,0,0:0:0:0:
480,192,102729,6,0,L|472:280,1,80
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376,192,103350,1,0,0:0:0:0:
256,312,103557,1,0,0:0:0:0:
408,312,103764,2,0,L|328:312,1,80,0|8,0:0|0:0,0:0:0:0:
448,72,104178,1,0,0:0:0:0:
128,192,104385,6,0,L|104:96,1,80
376,192,104798,1,12,0:0:0:0:
224,72,105005,2,0,L|304:72,1,80
144,192,105419,1,0,0:0:0:0:
288,312,105626,2,0,L|200:312,1,80,8|0,0:0|0:0,0:0:0:0:
480,192,106040,6,0,L|464:112,1,80
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336,192,106660,1,0,0:0:0:0:
216,72,106867,1,0,0:0:0:0:
304,192,107074,1,0,0:0:0:0:
136,312,107281,1,8,0:0:0:0:
320,312,107488,1,0,0:0:0:0:
40,192,107695,6,0,L|72:288,1,80
336,192,108109,1,12,0:0:0:0:
224,192,108316,1,0,0:0:0:0:
392,312,108522,1,0,0:0:0:0:
232,312,108729,2,0,L|320:312,1,80,0|8,0:0|0:0,0:0:0:0:
160,72,109143,1,0,0:0:0:0:
472,192,109350,6,0,L|440:288,1,80
176,192,109764,1,12,0:0:0:0:
304,192,109971,1,0,0:0:0:0:
112,72,110178,2,0,L|136:152,1,80
344,192,110591,2,0,L|320:112,1,80,8|0,0:0|0:0,0:0:0:0:
56,192,111005,6,0,L|80:272,1,80
344,192,111419,1,12,0:0:0:0:
192,192,111626,1,0,0:0:0:0:
320,312,111833,1,0,0:0:0:0:
152,312,112040,1,0,0:0:0:0:
280,72,112247,1,8,0:0:0:0:
112,72,112453,1,0,0:0:0:0:
376,192,112660,6,0,L|360:288,1,80
96,192,113074,2,0,L|112:288,1,80,10|0,0:0|0:0,0:0:0:0:
256,192,113488,2,0,L|352:176,1,80
168,312,113902,1,8,0:0:0:0:
432,312,114109,1,0,0:0:0:0:
256,192,114316,12,4,115971,0:0:0:0:
Krfawy
Posting it to make the mapper aware he should update something (I mean - this mapset).

Rusz dupsko i aktualizuj mapę bo z takim zapłonem to w 2069 roku będzie rankingowe. XD

PS.: Wisisz mi białą czekoladę z orzechami. Prawdopodobnie będę na BX-M5 :3
Topic Starter
Ollapeu
Updated ming's and Xinely's diffs. Now it's time for mine diffs. x.x
Topic Starter
Ollapeu
Something wrong is happening with this beatmap. I cannot update my diffs. I'll try to fix it asap. D:
Topic Starter
Ollapeu

Kurokami wrote:

Mod requested in in-game. o/

[Cup]

AR/OD +1 to create better spread.

Two unnecessary green line at 00:34:247 and 01:14:591. Remove them.

00:21:626 (1,2) - These two is just not really fit. There are much stronger beats at the middle of the sliders. Try this way: Remove the repeat from (1), add a circle to 00:22:660, 1/1 slider (or 1/2 repeat slider) from 00:23:074 I prefer the 1/1 one, and a short 1/2 repeat slider from 00:23:902. fixed i guess. x.x
00:34:867 (1) - I'm not sure but these sliders sounds weird during the kiais. They fit but the white tick before the repeat is also strong. I would like to suggest to change these into two slider, 1/1 and 3/2 ones. Feel free to use this because maybe this will be too much for a Cup. i'll keep with my pattern.
01:07:971 (1,2) - The timeline sounds weird here because 01:09:419 is strong beat. So having a circle right before it just doesn't seems right. Try this way: 01:07:971 - circle, 01:08:385 - circle, 01:08:798 - 1/1 slider. Or just two 1/1 slider. yeah, i did something similar
01:39:005 (3,4,5,1) - Here is some weird distance change though the rhythm is constant. Move (4) a bit right or turn (3) a little to left. fixed

Seems fine. The rhythm can be better but that is maybe too much for a Cup.

[Platter]

Why SV is the same as Salad? I would like to suggest you to use 1,5 but maybe it will be late now.

00:16:246 (6) - I wonder about this. Maybe it would be better if you delete this and add a bigger jump between (5,7). I'm not sure about this though. But if you change this then change 00:09:625 (3) - as well for consistency. nope
00:18:108 (5,1) - Its possible to add HDash here. ok
00:19:970 (1,2) - ^ nope
00:33:626 (3,4) - Maybe the distance between these two triple is bit high. Catching this pattern on Platter is challenging enough I think. Move them closer a bit. fixed
00:46:246 (4,5) - This is a good place for HDash too. ok
01:04:247 (1,2) - ^ nope
01:05:901 (5) - I want to delete this note. Kinda useless because it gives nothing to the rhythm. ok
01:11:281 (1,2) - These are sounds weird because I want to catch circles at 01:11:488 and 01:11695. You probably recognize it why if you listen it. Better if you ignore 01:11:281 because the next red tick is stronger. it looks fine imo. :C
01:13:350 (1) - If you apply my previous suggestion then this should be 2 circle as well.
01:21:625 (3,4) - The distance should be here instead of 01:21:834 (4,1). Though a different pattern would be better where you can add a little distances at these sounds. i'll stay with the current pattern
01:26:178 (1) - This spinner starts at the other side. I know its late to change now but it would be nice if you can. I did cuz the next pattern starts there (at the end).
01:35:281 (3,1) - Why you used HDash here? You ignored so many better place why this? Remove it please. fixed
01:36:832 (4) - Move this to x:264 for better flow. The rhythm is not really different to keep that distance change. DONE
01:43:971 (7,1) - HDash here please. DONE
01:40:660 (4,1) - HDash here please instead of between (3,4). Provides better feedback and you also used one at 00:34:660 (9,1). DONE

Nice diff although maybe too much 1/2 rhythm. I'm sure some of them can be removed because of stronger beat before/after. I mentioned a few in this mod. Also, you only used few HDash which is not bad but during the kiais it would nice a little more. I pointed out a few possible place to this as well. Just think about them since the diff is hard even w/o them.

[Rain]

00:09:005 (3) - Move this a bit back to right. I see point in this jump. fixed
00:31:350 (1,1) - This distance is too sudden. Reduce it. fixed
01:04:453 (1,2,3) - NO. These are not even following the correct rhythm. Please don't copy Spectator's mapping. lol (1,2) should be a simple 1/2 slider. they're following. I don't think it's a copy... D: I didn't think about his style when i was doing this pattern. It fits, so i'll keep them.
01:28:867 (6,7) - This distance a bit high too. Catching that triplet after HDash is "hard" enough. it's a Rain. :p no change
01:31:764 (2,3) - If you want to keep this HDash at least make it to flow in a constant direction. For example change the direction of (3) to go right instead of back to left. This way you will get a flow type movement after the HDash. i'm not sure. I wanted to make this pattern kinda hard. If someone will mention this, i'll change it.
01:36:729 (4,5,6) - This triplet looks a bit weird. o.o How about using the same pattern as 01:35:281 (3,4,5)? changed
01:41:695 (3,4) - This HDash is very weird. The strong beat is at 01:41:695 and not at 01:41:902. Please use that one as a HDash. idk what to do. Just deleted the hdash. xD
01:42:316 (5,6) - Same here. ^
01:43:143 (8,9) - Though this is not a HDash but almost the same goes for this as well. You have sliderend at that point and then a high distance where is nothing to jump.
01:46:660 (2,3) - Here again.
01:47:281 (5,6,1) - And again. Also I think (6) is useless. deleted

The timeline and the patterns should follow the music a bit better, especially during the last kiai. If you change at least that this map will be almost perfect.

What I said on the second Rain is applies to both. Please change the Dashes on both Rain. If you are done with this get 1 or preferable 2 more mod and call me back. I want to be sure about a few more thing before I send this mapset forward. Good luck till then. o/

/Uh, I surprised I was able to point out this much even though I already modded this before. Well, I learned so much since then. *.*
thank you so much
Topic Starter
Ollapeu

Sey wrote:

Mod time I guess.
It might be the case that some points overlap with Kurokami's mod because the mapper hasn't uploaded yet but it doesn't matter. I will return to this map anyway, with 100% guarantee.

[General]
  1. You have a lot of inheriting sections which aren't necessary because they have the same settings. Erase the unnecessary ones. Since you have different inheriting sections in every difficulty you need to check each difficulty by itself. If you need help in that PM me ingame.
done i guess.


[Spread settings]
Talk with the Guest mappers about the following:
  1. By now your HP-spread is 3-4-5-7-7. Increase the HP of the Platter to 5,5 to center it between HP4 in your Salad and HP7 in your Rain. This creates a more logic spread.
  2. Salad should have AR/OD 6,5 to center it between AR5 in your Cup and AR8 in your Platter. The gap from AR5 directly to AR7 is quite high.


[Cup]
  1. 01:26:178 (1,1) - In Cups we avoid having 1/1 distances after a spinner due to lack of preparation phase. Keep at least a 1/1 + 1/2 or 2/1 distance afterwards! Deleted a spinner and added the slider.
  2. 00:34:660 (5,1) - Suggesting to just increase the distance slightly to emphasize the cymbal sound at 00:34:867 - a little better. fixed i guess.
  3. 00:47:902 (5,1) - ^ ^
  4. Personally I think it would be cool if you map the sounds from 01:20:178 - until 01:21:005 - , but keep it easy there. (But this is only a suggestion, so you don't really have to) no change.
  5. 01:40:247 (5,1) - Cymbal hitsound at (1) again, so emphasize it with a little higher distance. ok
  6. 01:54:109 - There should be a note here because it goes into comparability with the notes at 01:53:488 (5) - . Add a note there and let the spinner start at added a slider which ends there
    01:54:729 - at least (for 1/1 distance because 1/2 distance would be kinda unrankable in a Cup). I really don't appreciate that you skip such an important beat here. Look how it is done in any other diff if you still feel unsure.
o.o?


[Platter]
  1. 00:41:281 (4,1) - I don't know about this Pattern, during gameplay it looks a little awkward, here a suggestion to make it cleaner:
    there is no picture. :[ Can you send it to me again or something?
  2. 01:26:178 (1) - Why a spinner here? ;__; The rhythm from 01:24:522 (1,2,3,4) - goes on here, so you should definitely consider mapping this on notes, the spinner seems not very fitting to me as well. fixed
  3. 01:40:660 (4,1) - This is a potential section for a Hyper due to the cymbal sound.
fixed previously (Kurokami's mod)

[Rain]
  1. 00:33:212 (5,1) - The HDash here feels very awkward and too late. According to the music it should appear at 00:33:005 (4,5) - instead. Also going from big Dash to Hyper is never a good idea because it doesn't feel very fluid to play. Consider re-arranging the notes here. i'll keep this pattern w/o the HDashes
  2. 01:14:178 (6,7) - This is a potential point for a HDash because it emphasizes the Cymbal at 01:14:591 - . ok
  3. 01:53:902 (9,10) - ^ There is no cymbal here but the ending would feel better with a little HDash at this point.
  4. Everything else has been pointed out in Kuro's mod already.
ok

This is my shortest mod ever, but this mapset is very nice. So I will definitely pay attention to this and return when I feel it is ready to go! Get a star icon by now.
thank you. ^^
Seph
kurwa

i mean, mod

[Cup]
  1. 00:39:833 (5,6) - i suggest using the same pattern with 00:38:178 (3,4) - (both sliders inclined to the right) to give it a little wee bit of a movement
  2. 00:52:247 (2) - could go below 00:53:074 (4) - but thats up to you
  3. 01:10:453 (4) - maybe delete the next note and make it a repeat slider
  4. 01:21:212 to 01:27:833 try lowering the volume by like 10%, seems a little loud for a calm part

    [Xinely's Salad]
  5. 00:33:212 (1) - i would reduce its distance with 00:33:005 (9) -
  6. 01:38:178 (2) - a clap would best fit in here

    [Platter]
    HP + 1 or .5 i guess
    nothing else, nice platter though!

    [m1ng's Rain]
    wow its mapped in 1/1 lmao amazing
  7. 00:19:143 (3,4) - I would incline this two to the right, something with what you did with 00:18:316 (1,2) -
  8. 01:13:350 (3) - maybe make it a triangle (putting it at x:40 y:304) of some sort?
  9. 01:25:971 (7,8,1) - increased spacing for the coming 01:26:385 (2) - jump?

    [Rain]
  10. 00:11:695 (1,2,3,4) - spreading this out would be better for the next one (00:12:522 (1) - )
  11. 00:26:385 (3) - ctrl+g ?
  12. 00:39:419 (4) - should've kept the distance with the previous jump (aka the same distance between 00:38:178 (1,2) - )
  13. 00:50:798 (2) - ctrl+g
  14. 00:52:867 (7) - maybe place it above (5) so it would make a zigzag jump pattern
  15. 01:08:798 (5) - better if its in between (6) and (7)
  16. 01:40:247 (7,8) - i would ctrl+g these two to give a good introduction to the next kiai time
I guess thats it, sorry if its just nazi/minor suggestions since its already modded enough o/
Pappy

Seph wrote:

kurwa
nice o3o
Vhy
as request on forum PM

[Cup]
use CS3 instead for a better spread?
01:30:316 (5) - personally i will avoid using this kind of slider in every cup. on sightread matter, at the moment it could be hard for new player. consider using this kind of pattern instead? http://osu.ppy.sh/ss/2489555
01:40:247 (5) - similar as above.
apart of that, they're fine to me

[Xinely's Salad]
00:25:557 (2) - bikin reverse nya ke kanan?
00:32:591 (7,8,9,1,2,3) - dari timeline dsni keliatan kalo spacing agak berantakan di bagian 00:33:005 (9,1,2) jadi agak susah ngikutin nya soal nya dsni pattern kmu pake circle semua. saran untuk 00:33:212 (1,2) mungkin bisa di convert jadi 1/1 slider biar lebih natural
00:47:695 (6,1) - masih bisa di tambah lg spacing nya dsni buat empasiz lebih finisher di (1) soal nya masih FCable tnpa pake dash. saran pindah semua note di 00:46:040 (3,4,5,6) ke kanan 8 grid (grid size tiny) biar sekaligus kasih spacing antara 00:45:626 (2,3)
01:25:971 (8,1) - aku ngerasa kalo spacing dsni harusnya dikasih lebih dari pattern2 sebelum nya karna new stanza dsni plus kmu pake slider sendiri yg sebelum nya cuman konstan circle

[Platter]
00:12:936 (5) - x:160 would be a nice spot to improve the flow better. the spacing of 00:12:108 (4,5) could be increased more a bit
00:27:626 (6,1) - yes generally the spacing here should be more and more than the prev note since it represent a new part of music. i suggest to use spacing equal as you did on 00:29:488 (5,6). besides the spacing matter, i'd really like to see the reverse at 00:27:626 (6) headed to right instead to improve the flow
00:32:281 (1) - honestly a single note that start on a blue tick is kinda weird to play. yep i know the music asked for it but i think it's better to use it as an end of the slider since... yeah it's unique. considering use this rhythm and pattern instead? http://osu.ppy.sh/ss/2489991
00:39:833 (1,2,3) - don't you feel this play awkward? save your symmetry pattern for later. the spacing could be improved more here, the difference are too much
00:41:281 (4,1) - flow is a bit uncomfortable here because of the slider of (4) is vertically which the flow doesn't go well with the triplet. even it's just a 1/2 slider i suggest to make it headed to left instead. well it's something like this http://osu.ppy.sh/ss/2490023
00:43:143 (1,2) - why 3/4 slider? you know the music didn't asked for it. otherwise it is just kind of overmap here
00:50:384 (6) - flip it so the curve should be at left.
00:57:005 (6,7) - add spacing more. more than 00:56:798 (5,6) if needed
01:04:453 (2,3,4) - another 3/4 slider that shouldn't belong here
01:11:281 (1,2,3) - interesting pattern here but i prefer the reverse slider of (3) should be on right instead
01:22:867 (1,2,1,2) - really lack of movement since you're using slider here
01:27:419 (6) - ctrl+g and place it to around x:72? it really deserve a HDash here to emphasize the finisher on 01:27:832 (1)
01:29:488 (1,2,3) - holy i though they're a triplet on editor. i don't mind with the lack of movement here since they're fine to me but at least separate them of being in one direction like something you did on 01:30:522 (7,8,9) to make it less boring

[Rain]
00:09:005 (3,4) - as introducing part, this jump is surely too high if compared with the spacing on the rest pattern in general. consider lower the spacing slightly, 3 or 4 grid is enough
00:19:143 (3) - ctrl+g? a HDash seems not suitable with your current pattern and music. it's better to add one at 00:19:971 (6)
00:21:626 (5) - imo since you add a finisher here, the HDash should be at 00:21:212 (4) instead. if you agree'd this then move this note to x:488 or around
00:32:281 (1) - same as platter. i recommend using the rhythm given in platter. about the pattern it's your choice though
00:34:453 (5) - consider move this to x:288 to slowdown the movement between the note previous and next, it really match with the background music
01:04:453 (1,2,3) - again same case in platter but this wouldn't really a problem since this is rain diff. but honestly i prefer to spam a 1/2 slider with a HDash
01:31:764 (2,3) - that's a very rough HDash, but still readable due its bpm. make the slider on (3) more vertically to make it use as recovery time a little

[m1ng's Rain]
00:09:626 (4,1) - it wouldn't be hurt adding a HDash like you did on 00:16:247 (4,1) in this early part because why not
00:40:660 (4) - i don't see why youmap this as 3/4 slider here. just shorten this slider to a 1/2 long because there's a beat on 00:40:867 even it's barely to hear. also this is good to keep the rhythm continuously in 1/2 beat
00:41:902 (2,3,4,5,6,7) - i see the point of the pattern here. i think the spacing between 00:42:729 (6,7) should be 2.40x (or move 00:42:936 (7) to x:336) regarding on how you periodically increase the amount of spacing on these pattern. stab me if i wrong

really clean mapset. seriously this should be ready to go :3
anyway good luck ;)
Topic Starter
Ollapeu

Seph wrote:

kurwa

i mean, mod

[Cup]
  1. 00:39:833 (5,6) - i suggest using the same pattern with 00:38:178 (3,4) - (both sliders inclined to the right) to give it a little wee bit of a movement Idk if i understood properly, but changed a little bit.
  2. 00:52:247 (2) - could go below 00:53:074 (4) - but thats up to you done.
  3. 01:10:453 (4) - maybe delete the next note and make it a repeat slider done.
  4. 01:21:212 to 01:27:833 try lowering the volume by like 10%, seems a little loud for a calm part done.

    [Platter]
    HP + 1 or .5 i guess
    nothing else, nice platter though! Thanks. ^^ Done.

    [Rain]
  5. 00:11:695 (1,2,3,4) - spreading this out would be better for the next one (00:12:522 (1) - ) Done i guess.
  6. 00:26:385 (3) - ctrl+g ? No, sorry.
  7. 00:39:419 (4) - should've kept the distance with the previous jump (aka the same distance between 00:38:178 (1,2) - ) This change deleted the HDash, but ok, done.
  8. 00:50:798 (2) - ctrl+g No, sorry.
  9. 00:52:867 (7) - maybe place it above (5) so it would make a zigzag jump pattern ok.
  10. 01:08:798 (5) - better if its in between (6) and (7) ok.
  11. 01:40:247 (7,8) - i would ctrl+g these two to give a good introduction to the next kiai time
Sorry, no changes here.

I guess thats it, sorry if its just nazi/minor suggestions since its already modded enough o/
Thank You so much!
Topic Starter
Ollapeu

Vhy wrote:

as request on forum PM

[Cup]
use CS3 instead for a better spread? No, sorry.
01:30:316 (5) - personally i will avoid using this kind of slider in every cup. on sightread matter, at the moment it could be hard for new player. consider using this kind of pattern instead? http://osu.ppy.sh/ss/2489555 Still the players don't have to move then.. Sorry, but no changes.
01:40:247 (5) - similar as above. Made it easier.
apart of that, they're fine to me

[Platter]
00:12:936 (5) - x:160 would be a nice spot to improve the flow better. the spacing of 00:12:108 (4,5) could be increased more a bit done
00:27:626 (6,1) - yes generally the spacing here should be more and more than the prev note since it represent a new part of music. i suggest to use spacing equal as you did on 00:29:488 (5,6). besides the spacing matter, i'd really like to see the reverse at 00:27:626 (6) headed to right instead to improve the flow Done, i guess
00:32:281 (1) - honestly a single note that start on a blue tick is kinda weird to play. yep i know the music asked for it but i think it's better to use it as an end of the slider since... yeah it's unique. considering use this rhythm and pattern instead? http://osu.ppy.sh/ss/2489991 Sorry, i'll keep it as it is.
00:39:833 (1,2,3) - don't you feel this play awkward? save your symmetry pattern for later. the spacing could be improved more here, the difference are too much Changed the pattern.
00:41:281 (4,1) - flow is a bit uncomfortable here because of the slider of (4) is vertically which the flow doesn't go well with the triplet. even it's just a 1/2 slider i suggest to make it headed to left instead. well it's something like this http://osu.ppy.sh/ss/2490023 done (i cannot see the picture)
00:43:143 (1,2) - why 3/4 slider? you know the music didn't asked for it. otherwise it is just kind of overmap here done
00:50:384 (6) - flip it so the curve should be at left. ok
00:57:005 (6,7) - add spacing more. more than 00:56:798 (5,6) if needed ok
01:04:453 (2,3,4) - another 3/4 slider that shouldn't belong here Imo the rhythm is good for this kind of pattern. No changes.
01:11:281 (1,2,3) - interesting pattern here but i prefer the reverse slider of (3) should be on right instead No, sorry.
01:22:867 (1,2,1,2) - really lack of movement since you're using slider here done
01:27:419 (6) - ctrl+g and place it to around x:72? it really deserve a HDash here to emphasize the finisher on 01:27:832 (1) Placed it to x:96
01:29:488 (1,2,3) - holy i though they're a triplet on editor. i don't mind with the lack of movement here since they're fine to me but at least separate them of being in one direction like something you did on 01:30:522 (7,8,9) to make it less boring done

[Rain]
00:09:005 (3,4) - as introducing part, this jump is surely too high if compared with the spacing on the rest pattern in general. consider lower the spacing slightly, 3 or 4 grid is enough ok
00:19:143 (3) - ctrl+g? a HDash seems not suitable with your current pattern and music. it's better to add one at 00:19:971 (6) done
00:21:626 (5) - imo since you add a finisher here, the HDash should be at 00:21:212 (4) instead. if you agree'd this then move this note to x:488 or around ok
00:32:281 (1) - same as platter. i recommend using the rhythm given in platter. about the pattern it's your choice though no changes
00:34:453 (5) - consider move this to x:288 to slowdown the movement between the note previous and next, it really match with the background music done
01:04:453 (1,2,3) - again same case in platter but this wouldn't really a problem since this is rain diff. but honestly i prefer to spam a 1/2 slider with a HDash For me it fits here, sorry.
01:31:764 (2,3) - that's a very rough HDash, but still readable due its bpm. make the slider on (3) more vertically to make it use as recovery time a little Im not sure if i fixed this right, anyway done.

really clean mapset. seriously this should be ready to go :3
anyway good luck ;)
Thank You!
mingmichael
Seph
kurwa

i mean, mod

[m1ng's Rain]
wow its mapped in 1/1 lmao amazing
  1. 00:19:143 (3,4) - I would incline this two to the right, something with what you did with 00:18:316 (1,2) - i tried to use another sliders there :p
  2. 01:13:350 (3) - maybe make it a triangle (putting it at x:40 y:304) of some sort? nope, i keep mine here. the jump will be a bit harsh between 01:13:350 (3,4) - because it has a HDash before at 01:13:143 (2,3) - , so i tried to use a less movements for the next notes after the HDash comes out
  3. 01:25:971 (7,8,1) - increased spacing for the coming 01:26:385 (2) - jump? i think it is enough since it's still in the calm part, so i just tried to use less movements
I guess thats it, sorry if its just nazi/minor suggestions since its already modded enough o/

Vhy
as request on forum PM

[m1ng's Rain]
00:09:626 (4,1) - it wouldn't be hurt adding a HDash like you did on 00:16:247 (4,1) in this early part because why not i tried not to use HDashes between 00:08:384 - ~ 00:14:591 - for the first part in this map (just a HDash on 00:07:764 (1,1) - only)
00:40:660 (4) - i don't see why youmap this as 3/4 slider here. just shorten this slider to a 1/2 long because there's a beat on 00:40:867 even it's barely to hear. also this is good to keep the rhythm continuously in 1/2 beat this is just my own creation and i will not change
00:41:902 (2,3,4,5,6,7) - i see the point of the pattern here. i think the spacing between 00:42:729 (6,7) should be 2.40x (or move 00:42:936 (7) to x:336) regarding on how you periodically increase the amount of spacing on these pattern. stab me if i wrong sorry, tbh i dont really care about the spacing between them :P just tried to put the spacings fitly with the song and patterns only

really clean mapset. seriously this should be ready to go :3
anyway good luck ;)
thanks for the mods~ \w/

m1ng's Rain
Topic Starter
Ollapeu
Updated.
Xinely

Seph wrote:

kurwa

i mean, mod

[Xinely's Salad]
[*]00:33:212 (1) - i would reduce its distance with 00:33:005 (9) - increased instead since it is supposed for dash
[*]01:38:178 (2) - a clap would best fit in here it sounds random for my hitsound pattern as i dont use clap in this part

Vhy wrote:

as request on forum PM

[Xinely's Salad]
00:25:557 (2) - bikin reverse nya ke kanan? yep
00:32:591 (7,8,9,1,2,3) - dari timeline dsni keliatan kalo spacing agak berantakan di bagian 00:33:005 (9,1,2) jadi agak susah ngikutin nya soal nya dsni pattern kmu pake circle semua. saran untuk 00:33:212 (1,2) mungkin bisa di convert jadi 1/1 slider biar lebih natural tau sih tp mereka didesign buat emphasize kekuatan musiknya disana
00:47:695 (6,1) - masih bisa di tambah lg spacing nya dsni buat empasiz lebih finisher di (1) soal nya masih FCable tnpa pake dash. saran pindah semua note di 00:46:040 (3,4,5,6) ke kanan 8 grid (grid size tiny) biar sekaligus kasih spacing antara 00:45:626 (2,3) yep
01:25:971 (8,1) - aku ngerasa kalo spacing dsni harusnya dikasih lebih dari pattern2 sebelum nya karna new stanza dsni plus kmu pake slider sendiri yg sebelum nya cuman konstan circle musiknya ga keras mendadak dan masih kalem jadi spacing gini udah cukup kok

anyway good luck ;)
thank you for the mods ~

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Title:Saika
TitleUnicode:Saika
Artist:Rabpit
ArtistUnicode:Rabpit
Creator:Kandai-sa
Version:Xinely's Salad
Source:Cytus
Tags:mozarc mingmichael xinely Chapter III
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Topic Starter
Ollapeu
Updated.
ZiRoX
The revival :3
JBHyperion
Mod requested via PM:

General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Consider adding "instrumental", "soundtrack" and "Deemo" (since the song also appeared in that game) to tags
  4. Timing: 00:07:764 (1) in both Rain difficulties occurs before the offset at 00:08:384 - whilst I don't believe this is unrankable, it's certainly not logical (offset is supposed to start the metronome for the music). To be safe/sensible, move the offset back one measure to 00:06:729 and check for any 1ms inconsistencies with inherited points/note snaps
  5. Hitsounds: 01:19:557 to 01:21:005 - Why 100% hitsound volume here? Sounds odd since the intensity is the same as 01:21:212 (1) onwards, which has 50-70% hitsound volume. Consider reducing the volume here
  6. AImod: No issues
Difficulty-Specific Comments:

Cup
Considering this is the easiest difficulty, I feel that some of your combos are be a little long (and thus inconsistent as well). Don't forget that slider ends and repeats count as extra fruits on the plate, which can pile up and obstruct the player's view. Right from the beginning you have 00:08:384 (1,2,3,4) which creates a stack of ten fruit before your next NC - too much IMO. I'd try to stick to a NC pattern of one every two measures (8 beats) - meaning your first two NCs would be at 00:11:695 (3) and 00:15:005 (1) - I'll only point out places where I feel you should break this pattern, either for special emphasis, or to logically break up long combos, the rest is up to you

  1. 00:12:729 (4) - If you're ending 00:11:695 (3) on the red tick for the soft drum sound, you should move (4) 1/2 further forward so that it also follows the drums. I feel it follows the music better and fits well with the similar pattern at 00:14:385 (2) -, but it's okay as it is currently if you don't want to change
  2. 00:23:074 (3,4) - Consider NC on either one of these to keep the combo length down - (3) if you want a more even 4 beat division, or (4) if you want to give more emphasis to the more prominent piano note
  3. 00:26:591 (4) - ^
  4. 00:43:143 (3) - This doesn't seem to follow the music very well - if you're following the strings, it should end 1/2 further back at 00:43:764 -, although this is a significantly more prominent note, so you might want to emphasise this somehow. You could either make two 1/1 slider starting at 00:43:143 and 00:43:764 for the distinct sounds, or use a more simple direction change by combining 00:43:143 (3,4) into a 3/2 repeat slider. Whatever you do here, remember you need a NC at some point, as this is really too long for a Cup (11 fruits). Alternatively...
  5. 01:01:350 (2,4) - ^ If on the other hand you're following the drums, try making the 2/1 sliders into 1/1 repeating sliders, since the drum beats on the white ticks are quite prominent
  6. 01:01:350 (2) - This should probably have a NC to emphasise the finish hitsound and new 8 beat grouping
  7. 01:30:316 (5) - 01:33:833 (4) - etc - Despite the low AR, these horizontal repeat sliders can be quite intimidating to new players, as they will likely try to "wiggle" to catch every note (even though this is unnecessary). I'd angle them slightly to make them less intimidating for new players - 20-30 degrees should be enough
  8. 01:39:005 (3) - The tail is a prominent note on the downbeat, so there needs to be some movement here I feel. I'd split this into two circles
  9. 01:53:488 (5) - This is two separate notes, it doesn't feel right to merge them into one slider. I'd shorten by 1/2 and add a new circle where the tail was

Xinely's Salad
The overall spread of the set is leaning towards the "easier" end of the spectrum which is fine, but I only needed to use dash 15 times and still FC'd lol. I feel you could add a few to strong beats in places such as 00:13:350 (1) - 00:18:316 (1) - 00:28:247 (1) - 00:41:488 (1) - etc.

  1. 00:12:109 (2) - The strings here are a continuous held sound, and the drums are on the red ticks, so this slider doesn't really fit to me. I think it would be better to just remove 00:11:902 (1) and move the slider back by 1/2
  2. 00:16:247 - This beat is one of the most prominent in the measure (after 00:16:453 (4) -) and yet you decided not to map it, why? I feel that a better pattern here would be two 1/1 sliders (for the held sounds), followed by either two 1/2 circles or circle and 1/2 slider (with increased spacing to emphasises the higher pitched notes
  3. 00:31:350 (4,6) - NC on either of these two ((4) for consistency, (6) for prominent note emphasis) since this combo is twice as long as all the others for some reason
  4. 01:20:178 (1,2,3,1,2,3,4,5,1,2,1,2,3,4,5,6,7,8,1,2,3) - This is one of the calmest parts of the song, so why such a high note density? It feels overmapped relative to the timeline patterns you've been using up until this point. Some of the notes I feel you could trim down are:
01:21:419 (2,3) - head of (2) is weak compared to the other notes, so delete (3) and move (2) forward 1/2 a beat
01:24:729 (2,5,8) - Red tick notes are all slightly less prominent to me, but removing just these creates a doublet pattern that doesn't feel awkwardly empty for a Salad
01:27:212 (2,3) - Same as 01:21:419 (2,3)

  1. 01:29:488 (5,1) - Swap NC for the downbeat to keep a consistent pattern
  2. 01:32:385 (5,6) - Consider reversing these two on the timeline, it feels like it follows the string instruments better IMO. If you do this, swap the NC between 01:32:797 (6,1) since you have an object starting on the downbeat now

Platter
Same as in the Cup diff, watch your combo lengths - they're quite inconsistent and it weakens the flow of the map somewhat. Inless oyu have a particularly difficult pattern, or notes that you want o give special emphasis to, it's best to follow a consistent pattern

  1. 00:24:729 (5) - Slider head is quite a prominent note, so I'd increase the spacing to create a dash here - try x-122
  2. 00:27:212 (5,6) - Antiflow here can be a little annoying to play and 00:27:626 (6) really isn't prominent enough to justify a jump of this size, so I'd reduce the spacing here by moving to x-232. If you want a large jump, it should be to 00:28:246 (1) since this is more prominent - try x-144
  3. 01:08:488 (3) - I can't hear a note here, consider removing this

m1ng's Rain
  1. 00:21:109 (6) - I think there's a really faint piano note here, but IMO it's too weak to warrant mapping. Consider removing this
  2. 00:34:040 (1) - Remove the NC here - although it's NC worthy since it's not an easy pattern, it's the only place where you break the "NC every 4 beats" pattern in the whole map, so you should remove it here as well for consistency

Rain
Ensure consistency of NCs in this diff too - if you break a pattern, ensure you're doing so for a logical reason

  1. 00:08:384 (2) - NC here for the downbeat - I know it seems pointless since this is the second note in the song, but it keeps a consistent pattern so you should consider it
  2. 00:12:522 (1) - This jump is particularly awkward due to the sharp direction change leading out of the zig-zag. It's not strong enough to be made into a hdash, so reduce the jump size by moving to x-420
  3. 00:32:281 (1) - This jump comes right after the delicate movement at 00:31:350 (1) to catch all the droplets on the slider curve, and is really unexpected. Move to x-340 to make this jump less annoying
  4. 01:01:350 (4) - Reduce the curve here slightly please, it's annoyingly easy to miss a bunch of droplets here due to the sharp change in flow
  5. 01:43:971 (6) - Move this to x-112, it makes the jump between 01:43:764 (5,6) a little less annoying whilst still maintaining the hdash to 01:44:178 (1)

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Kurokami
Notes and beats can appear before the first mainbeat in some song. This called anacrusis (if I remember right). This is not even an issue and there are maps ranked with this. Do not move the offset, unless there is an earlier mainbeat to follow.

Will take aa look at this though once I will be at home.
JBHyperion

Kurokami wrote:

Notes and beats can appear before the first mainbeat in some song. This called anacrusis (if I remember right). This is not even an issue and there are maps ranked with this. Do not move the offset, unless there is an earlier mainbeat to follow.
Eh, I just saw something similar in a recent mod regarding spinners and assumed it applied to regular notes as well - my bad.
Kurokami
I took a look at the map and the actual offset is the one which should be used. Even if there is a beat before the mainbeat, its perfectly fine as there is no strong one before it.
WujekGrzyb
There is no need to move timing point to previous tick period. Just remember - don't use green lines before first timing point ^^
Topic Starter
Ollapeu

JBHyperion wrote:

Mod requested via PM:

General Comments:
  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Consider adding "instrumental", "soundtrack" and "Deemo" (since the song also appeared in that game) to tags done
  4. Timing: 00:07:764 (1) in both Rain difficulties occurs before the offset at 00:08:384 - whilst I don't believe this is unrankable, it's certainly not logical (offset is supposed to start the metronome for the music). To be safe/sensible, move the offset back one measure to 00:06:729 and check for any 1ms inconsistencies with inherited points/note snaps As people said later, there is no need to do it.
  5. Hitsounds: 01:19:557 to 01:21:005 - Why 100% hitsound volume here? Sounds odd since the intensity is the same as 01:21:212 (1) onwards, which has 50-70% hitsound volume. Consider reducing the volume here I can see it appears in ming'
    s rain only, i will let him know.
  6. AImod: No issues
Difficulty-Specific Comments:

Cup
Considering this is the easiest difficulty, I feel that some of your combos are be a little long (and thus inconsistent as well). Don't forget that slider ends and repeats count as extra fruits on the plate, which can pile up and obstruct the player's view. Right from the beginning you have 00:08:384 (1,2,3,4) which creates a stack of ten fruit before your next NC - too much IMO. I'd try to stick to a NC pattern of one every two measures (8 beats) - meaning your first two NCs would be at 00:11:695 (3) and 00:15:005 (1) - I'll only point out places where I feel you should break this pattern, either for special emphasis, or to logically break up long combos, the rest is up to you

  1. 00:12:729 (4) - If you're ending 00:11:695 (3) on the red tick for the soft drum sound, you should move (4) 1/2 further forward so that it also follows the drums. I feel it follows the music better and fits well with the similar pattern at 00:14:385 (2) -, but it's okay as it is currently if you don't want to change I'll keep it as it is currently
  2. 00:23:074 (3,4) - Consider NC on either one of these to keep the combo length down - (3) if you want a more even 4 beat division, or (4) if you want to give more emphasis to the more prominent piano note done
  3. 00:26:591 (4) - ^ done
  4. 00:43:143 (3) - This doesn't seem to follow the music very well - if you're following the strings, it should end 1/2 further back at 00:43:764 -, although this is a significantly more prominent note, so you might want to emphasise this somehow. You could either make two 1/1 slider starting at 00:43:143 and 00:43:764 for the distinct sounds, or use a more simple direction change by combining 00:43:143 (3,4) into a 3/2 repeat slider. Whatever you do here, remember you need a NC at some point, as this is really too long for a Cup (11 fruits). Alternatively... done i guess
  5. 01:01:350 (2,4) - ^ If on the other hand you're following the drums, try making the 2/1 sliders into 1/1 repeating sliders, since the drum beats on the white ticks are quite prominent done
  6. 01:01:350 (2) - This should probably have a NC to emphasise the finish hitsound and new 8 beat grouping This pattern already has 3 notes, so i think i dont want to change it
  7. 01:30:316 (5) - 01:33:833 (4) - etc - Despite the low AR, these horizontal repeat sliders can be quite intimidating to new players, as they will likely try to "wiggle" to catch every note (even though this is unnecessary). I'd angle them slightly to make them less intimidating for new players - 20-30 degrees should be enough done
  8. 01:39:005 (3) - The tail is a prominent note on the downbeat, so there needs to be some movement here I feel. I'd split this into two circles done
  9. 01:53:488 (5) - This is two separate notes, it doesn't feel right to merge them into one slider. I'd shorten by 1/2 and add a new circle where the tail was done


Platter
Same as in the Cup diff, watch your combo lengths - they're quite inconsistent and it weakens the flow of the map somewhat. Inless oyu have a particularly difficult pattern, or notes that you want o give special emphasis to, it's best to follow a consistent pattern fixed some of them

  1. 00:24:729 (5) - Slider head is quite a prominent note, so I'd increase the spacing to create a dash here - try x-122
  2. 00:27:212 (5,6) - Antiflow here can be a little annoying to play and 00:27:626 (6) really isn't prominent enough to justify a jump of this size, so I'd reduce the spacing here by moving to x-232. If you want a large jump, it should be to 00:28:246 (1) since this is more prominent - try x-144
  3. 01:08:488 (3) - I can't hear a note here, consider removing this I can hear a triple sound, i want to keep that
Rain
Ensure consistency of NCs in this diff too - if you break a pattern, ensure you're doing so for a logical reason

  1. 00:08:384 (2) - NC here for the downbeat - I know it seems pointless since this is the second note in the song, but it keeps a consistent pattern so you should consider it done
  2. 00:12:522 (1) - This jump is particularly awkward due to the sharp direction change leading out of the zig-zag. It's not strong enough to be made into a hdash, so reduce the jump size by moving to x-420 done
  3. 00:32:281 (1) - This jump comes right after the delicate movement at 00:31:350 (1) to catch all the droplets on the slider curve, and is really unexpected. Move to x-340 to make this jump less annoying done
  4. 01:01:350 (4) - Reduce the curve here slightly please, it's annoyingly easy to miss a bunch of droplets here due to the sharp change in flow done
  5. 01:43:971 (6) - Move this to x-112, it makes the jump between 01:43:764 (5,6) a little less annoying whilst still maintaining the hdash to 01:44:178 (1) done

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
Thank You so much!
autofanboy
woah this is back
Kurokami

alienflybot wrote:

woah this is back
Is it?
Topic Starter
Ollapeu

Kurokami wrote:

alienflybot wrote:

woah this is back
Is it?
Yeah, I'm back again, so i thought that i could rank this map finally, hopefully. Now i'm just waiting for guest mappers to apply everything. :)
Xinely

JBHyperion wrote:

Mod requested via PM:

Xinely's Salad
The overall spread of the set is leaning towards the "easier" end of the spectrum which is fine, but I only needed to use dash 15 times and still FC'd lol. I feel you could add a few to strong beats in places such as 00:13:350 (1) - 00:18:316 (1) - 00:28:247 (1) - 00:41:488 (1) - etc.that was nely at 2014 D: , i mean yep added some

  1. 00:12:109 (2) - The strings here are a continuous held sound, and the drums are on the red ticks, so this slider doesn't really fit to me. I think it would be better to just remove 00:11:902 (1) and move the slider back by 1/2
  2. 00:16:247 - This beat is one of the most prominent in the measure (after 00:16:453 (4) -) and yet you decided not to map it, why? I feel that a better pattern here would be two 1/1 sliders (for the held sounds), followed by either two 1/2 circles or circle and 1/2 slider (with increased spacing to emphasises the higher pitched notes
  3. 00:31:350 (4,6) - NC on either of these two ((4) for consistency, (6) for prominent note emphasis) since this combo is twice as long as all the others for some reason
  4. 01:20:178 (1,2,3,1,2,3,4,5,1,2,1,2,3,4,5,6,7,8,1,2,3) - This is one of the calmest parts of the song, so why such a high note density? It feels overmapped relative to the timeline patterns you've been using up until this point. Some of the notes I feel you could trim down are:
01:21:419 (2,3) - head of (2) is weak compared to the other notes, so delete (3) and move (2) forward 1/2 a beat
01:24:729 (2,5,8) - Red tick notes are all slightly less prominent to me, but removing just these creates a doublet pattern that doesn't feel awkwardly empty for a Salad
01:27:212 (2,3) - Same as 01:21:419 (2,3) since i mapped this long long time ago, iirc i mapped like this due epic of that snare of the instrument (or whatever its called idk), as possible i would like to keep them

  1. 01:29:488 (5,1) - Swap NC for the downbeat to keep a consistent pattern
  2. 01:32:385 (5,6) - Consider reversing these two on the timeline, it feels like it follows the string instruments better IMO. If you do this, swap the NC between 01:32:797 (6,1) since you have an object starting on the downbeat now
rest were fixed thanks hypeeerion

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 34867
Countdown: 0
SampleSet: Soft
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[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
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[Metadata]
Title:Saika
TitleUnicode:Saika
Artist:Rabpit
ArtistUnicode:Rabpit
Creator:Kandai-sa
Version:Xinely's Salad
Source:Cytus
Tags:mozarc mingmichael xinely Chapter III instrumental soundtrack deemo
BeatmapID:427955
BeatmapSetID:175743

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CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
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Topic Starter
Ollapeu

Xinely wrote:

JBHyperion wrote:

Mod requested via PM:

Xinely's Salad
The overall spread of the set is leaning towards the "easier" end of the spectrum which is fine, but I only needed to use dash 15 times and still FC'd lol. I feel you could add a few to strong beats in places such as 00:13:350 (1) - 00:18:316 (1) - 00:28:247 (1) - 00:41:488 (1) - etc.that was nely at 2014 D: , i mean yep added some

  1. 00:12:109 (2) - The strings here are a continuous held sound, and the drums are on the red ticks, so this slider doesn't really fit to me. I think it would be better to just remove 00:11:902 (1) and move the slider back by 1/2
  2. 00:16:247 - This beat is one of the most prominent in the measure (after 00:16:453 (4) -) and yet you decided not to map it, why? I feel that a better pattern here would be two 1/1 sliders (for the held sounds), followed by either two 1/2 circles or circle and 1/2 slider (with increased spacing to emphasises the higher pitched notes
  3. 00:31:350 (4,6) - NC on either of these two ((4) for consistency, (6) for prominent note emphasis) since this combo is twice as long as all the others for some reason
  4. 01:20:178 (1,2,3,1,2,3,4,5,1,2,1,2,3,4,5,6,7,8,1,2,3) - This is one of the calmest parts of the song, so why such a high note density? It feels overmapped relative to the timeline patterns you've been using up until this point. Some of the notes I feel you could trim down are:
01:21:419 (2,3) - head of (2) is weak compared to the other notes, so delete (3) and move (2) forward 1/2 a beat
01:24:729 (2,5,8) - Red tick notes are all slightly less prominent to me, but removing just these creates a doublet pattern that doesn't feel awkwardly empty for a Salad
01:27:212 (2,3) - Same as 01:21:419 (2,3) since i mapped this long long time ago, iirc i mapped like this due epic of that snare of the instrument (or whatever its called idk), as possible i would like to keep them

  1. 01:29:488 (5,1) - Swap NC for the downbeat to keep a consistent pattern
  2. 01:32:385 (5,6) - Consider reversing these two on the timeline, it feels like it follows the string instruments better IMO. If you do this, swap the NC between 01:32:797 (6,1) since you have an object starting on the downbeat now
rest were fixed thanks hypeeerion

SPOILER
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Title:Saika
TitleUnicode:Saika
Artist:Rabpit
ArtistUnicode:Rabpit
Creator:Kandai-sa
Version:Xinely's Salad
Source:Cytus
Tags:mozarc mingmichael xinely Chapter III instrumental soundtrack deemo
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216,344,39212,1,2,0:0:0:0:
436,296,39626,1,2,0:0:0:0:
220,244,40040,5,0,0:0:0:0:
136,172,40247,2,0,L|-24:212,1,140,10|2,0:0|0:0,0:0:0:0:
80,292,40867,2,0,L|160:296,1,70,0|2,0:0|0:0,0:0:0:0:
244,292,41281,1,0,0:0:0:0:
360,356,41488,5,2,0:0:0:0:
136,336,41902,1,8,0:0:0:0:
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256,248,43557,1,8,0:0:0:0:
148,280,43764,1,2,0:0:0:0:
372,292,44178,1,2,0:0:0:0:
32,276,44591,1,2,0:0:0:0:
148,264,44798,5,2,0:0:0:0:
304,248,45212,1,8,0:0:0:0:
72,256,45626,1,2,0:0:0:0:
316,340,46040,1,8,0:0:0:0:
428,324,46247,6,0,L|508:316,1,70,2|4,0:0|0:0,0:0:0:0:
280,256,46867,2,0,L|112:280,1,140,8|2,0:0|0:0,0:0:0:0:
364,244,47695,1,8,0:0:0:0:
12,200,48109,5,4,0:1:0:0:
228,260,48522,1,8,0:0:0:0:
72,144,48936,1,2,0:0:0:0:
296,196,49350,1,8,0:0:0:0:
116,328,49764,6,0,L|255:312,1,140,2|8,0:0|0:0,0:0:0:0:
364,292,50385,2,0,L|516:268,1,140,2|0,0:0|0:0,0:0:0:0:
408,208,51005,1,0,0:0:0:0:
280,240,51212,1,2,0:0:0:0:
408,208,51419,1,0,0:0:0:0:
88,164,51833,5,8,0:0:0:0:
272,128,52247,1,2,0:0:0:0:
468,220,52660,1,8,0:0:0:0:
364,256,52867,1,0,0:0:0:0:
252,264,53074,6,0,L|92:288,1,140,2|8,0:0|0:0,0:0:0:0:
244,168,53695,2,0,L|396:144,1,140,2|0,0:0|0:0,0:0:0:0:
232,80,54316,2,0,L|144:88,1,70,8|2,0:0|0:0,0:0:0:0:
24,104,54729,5,0,0:0:0:0:
224,196,55143,1,8,0:0:0:0:
52,240,55557,1,2,0:0:0:0:
276,360,55971,1,8,0:0:0:0:
384,304,56178,6,0,P|456:320|500:272,1,140,2|0,0:0|0:0,0:0:0:0:
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168,308,58040,6,0,L|29:328,1,140,2|8,0:0|0:0,0:0:0:0:
108,232,58660,1,2,0:0:0:0:
300,240,59074,1,2,0:0:0:0:
504,144,59488,1,2,0:0:0:0:
280,124,59902,5,2,0:0:0:0:
112,276,60316,2,0,L|32:332,1,70,2|0,0:0|0:0,0:0:0:0:
200,264,60729,1,2,0:0:0:0:
240,264,60936,1,8,0:0:0:0:
280,264,61143,1,2,0:0:0:0:
476,172,61350,5,4,0:1:0:0:
244,40,61764,1,8,0:0:0:0:
340,100,61971,2,0,L|384:260,1,140,2|0,0:0|0:0,0:0:0:0:
288,304,62591,1,8,0:0:0:0:
180,336,62798,6,0,L|40:343,1,140,2|0,0:0|0:0,0:0:0:0:
112,260,63419,1,8,0:0:0:0:
224,264,63626,2,0,L|176:120,1,140,2|0,0:0|0:0,0:0:0:0:
400,92,64453,1,2,0:0:0:0:
244,252,64867,6,0,L|100:284,1,140,2|2,0:0|0:0,0:0:0:0:
320,348,65695,1,2,0:0:0:0:
112,268,66109,1,2,0:0:0:0:
324,200,66522,6,0,L|308:104,1,70,2|0,0:0|0:0,0:0:0:0:
168,100,66936,2,0,L|40:188,1,140,2|0,0:0|0:0,0:0:0:0:
224,324,67764,1,2,0:0:0:0:
84,324,67971,6,0,L|224:324,1,140,4|0,0:1|0:0,0:0:0:0:
464,256,68798,1,2,0:0:0:0:
244,220,69212,1,0,0:0:0:0:
400,196,69419,1,2,0:0:0:0:
140,136,69833,5,2,0:0:0:0:
364,136,70247,2,0,L|503:121,2,140,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,71488,12,4,74591,0:1:0:0:
140,152,80178,6,0,L|128:64,1,70,0|8,0:0|0:0,0:0:0:0:
232,188,80591,2,0,L|256:112,1,70,0|8,0:0|0:0,0:0:0:0:
332,180,81005,1,0,0:0:0:0:
144,288,81212,5,0,0:0:0:0:
256,284,81419,2,0,L|248:188,1,70,2|0,0:0|0:0,0:0:0:0:
360,244,81833,1,2,0:0:0:0:
144,184,82247,2,0,L|208:128,1,70,2|2,0:0|0:0,0:0:0:0:
304,164,82660,1,0,0:0:0:0:
376,80,82867,6,0,P|444:68|520:88,2,140,2|2|0,0:0|0:0|0:0,0:0:0:0:
304,168,83902,2,0,L|392:304,1,140,2|0,0:0|0:0,0:0:0:0:
276,328,84522,5,2,0:0:0:0:
168,312,84729,1,0,0:0:0:0:
56,276,84936,1,0,0:0:0:0:
168,312,85143,1,0,0:0:0:0:
264,252,85350,1,2,0:0:0:0:
128,224,85557,1,0,0:0:0:0:
264,192,85764,1,0,0:0:0:0:
352,276,85971,1,2,0:0:0:0:
264,192,86178,6,0,L|328:64,2,140,2|2|0,0:0|0:0|0:0,0:0:0:0:
184,268,87212,2,0,L|108:280,1,70,2|0,0:0|0:0,0:0:0:0:
16,336,87626,1,2,0:0:0:0:
204,356,87833,6,0,L|292:356,2,70,4|2|0,0:1|0:0|0:0,0:0:0:0:
92,340,88453,1,2,0:0:0:0:
296,224,88867,2,0,L|296:136,1,70,2|0,0:0|0:0,0:0:0:0:
160,172,89281,1,2,0:0:0:0:
260,196,89488,5,0,0:0:0:0:
364,224,89695,2,0,P|436:240|508:208,1,140,2|0,0:0|0:0,0:0:0:0:
388,120,90316,1,2,0:0:0:0:
164,124,90729,1,2,0:0:0:0:
368,220,91143,5,2,0:0:0:0:
144,244,91557,1,2,0:0:0:0:
304,228,91764,1,0,0:0:0:0:
184,320,91971,2,0,L|96:308,1,70
180,252,92385,1,0,0:0:0:0:
296,300,92591,1,0,0:0:0:0:
224,296,92798,1,0,0:0:0:0:
400,284,93005,6,0,P|428:220|392:152,1,140,2|0,0:0|0:0,0:0:0:0:
256,124,93626,2,0,L|176:136,1,70
304,212,94040,1,0,0:0:0:0:
404,188,94247,1,0,0:0:0:0:
228,168,94453,5,2,0:0:0:0:
32,252,94867,1,2,0:0:0:0:
124,328,95074,1,0,0:0:0:0:
272,336,95281,2,0,P|344:336|416:296,1,140,2|2,0:0|0:0,0:0:0:0:
268,176,96109,6,0,P|228:184|148:256,1,140,2|0,0:0|0:0,0:0:0:0:
48,288,96729,2,0,P|8:232|8:152,1,140,2|0,0:0|0:0,0:0:0:0:
108,96,97350,1,2,0:0:0:0:
328,140,97764,5,2,0:0:0:0:
152,320,98178,1,2,0:0:0:0:
372,292,98591,1,2,0:0:0:0:
164,204,99005,2,0,L|236:172,1,70,2|0,0:0|0:0,0:0:0:0:
340,152,99419,6,0,L|276:280,1,140,2|0,0:0|0:0,0:0:0:0:
132,300,100040,2,0,L|276:364,1,140,2|0,0:0|0:0,0:0:0:0:
368,336,100660,1,2,0:0:0:0:
472,296,100867,1,8,0:0:0:0:
280,228,101074,6,0,P|176:276|152:268,1,140,4|8,0:1|0:0,0:0:0:0:
24,232,101695,1,2,0:0:0:0:
256,96,102109,1,2,0:0:0:0:
368,96,102316,1,8,0:0:0:0:
244,184,102523,2,0,L|236:256,1,70,2|0,0:0|0:0,0:0:0:0:
444,340,103143,5,8,0:0:0:0:
332,336,103350,1,2,0:0:0:0:
444,256,103557,2,0,L|524:240,1,70,0|2,0:0|0:0,0:0:0:0:
268,136,104178,1,2,0:0:0:0:
160,160,104385,6,0,L|24:256,1,140,2|8,0:0|0:0,0:0:0:0:
152,280,105005,1,2,0:0:0:0:
372,324,105419,1,2,0:0:0:0:
148,332,105833,1,2,0:0:0:0:
368,284,106247,5,2,0:0:0:0:
256,196,106454,2,0,L|96:236,1,140,8|2,0:0|0:0,0:0:0:0:
300,364,107281,1,8,0:0:0:0:
412,352,107488,1,2,0:0:0:0:
492,272,107695,5,0,0:0:0:0:
268,252,108109,1,8,0:0:0:0:
56,328,108523,2,0,L|152:192,1,140,2|8,0:0|0:0,0:0:0:0:
352,112,109350,5,2,0:0:0:0:
124,144,109764,1,8,0:0:0:0:
232,172,109971,1,2,0:0:0:0:
452,212,110385,1,2,0:0:0:0:
228,280,110798,1,0,0:0:0:0:
304,248,111005,5,0,0:0:0:0:
384,216,111212,2,0,L|224:240,1,140,2|0,0:0|0:0,0:0:0:0:
324,136,111833,1,2,0:0:0:0:
60,276,112247,1,8,0:0:0:0:
160,324,112454,2,0,L|240:316,1,70,2|0,0:0|0:0,0:0:0:0:
408,220,112867,6,0,L|240:244,1,140,8|2,0:0|0:0,0:0:0:0:
364,140,113488,1,0,0:0:0:0:
236,152,113695,1,8,0:0:0:0:
392,176,113902,1,0,0:0:0:0:
152,208,114109,1,4,0:0:0:0:
256,192,114316,12,0,115971,0:0:0:0:
Updated, thanks~ :)
mingmichael

JBHyperion wrote:

m1ng's Rain
  1. 00:21:109 (6) - I think there's a really faint piano note here, but IMO it's too weak to warrant mapping. Consider removing this just tried to add an additional note there, and it's okay IMO
  2. 00:34:040 (1) - Remove the NC here - although it's NC worthy since it's not an easy pattern, it's the only place where you break the "NC every 4 beats" pattern in the whole map, so you should remove it here as well for consistency hm okay

This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:
thanks for the mods!
Topic Starter
Ollapeu
Updated, just saying.
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