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Tachibana Marika(Asumi Kana) - Matador Love TVsize ver.

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Topic Starter
Little
This beatmap was submitted using in-game submission on June 28, 2016 at 11:06:31 AM

Artist: Tachibana Marika(Asumi Kana)
Title: Matador Love TVsize ver.
Source: ニセコイ:
Tags: Nisekoi: fake false love shaft anime second season 2 ending Momochikun Flask CloudSplash16
BPM: 142
Filesize: 16792kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.45 stars, 101 notes)
  2. Flask's Normal (1.88 stars, 156 notes)
  3. Insane (4.26 stars, 364 notes)
  4. Mochi's Hard (2.99 stars, 231 notes)
  5. Very Hard (3.37 stars, 242 notes)
Download: Tachibana Marika(Asumi Kana) - Matador Love TVsize ver.
Download: Tachibana Marika(Asumi Kana) - Matador Love TVsize ver. (no video)
Information: Scores/Beatmap Listing
---------------
Easy - me
Normal - Flask
Hard - Momochikun
Very Hard - me
Insane - me
cmn_891127
Hi CloudSplash16

[Hard]
01:00:852 (1,2,3,4) - how about make them square?
01:06:134 (1,2,3,4,5,6) - if you map following the voice, it should be
01:20:922 (5) - same^ start at 01:21:028 (5) - following the voice
01:25:570 (1,2) - the end is not snapped

[Normal]
I don't like the distance, since all 1/2 notes are overlapping...anyway, it doesn't matter
00:36:768 (3) - curve this slider
00:40:359 (4,5,6) - why (5,6) is not symmetric?

[Easy]
00:57:683 (3,4) - make them symmetric

[Insane]
01:26:944 (3) - mute the hitsound of the tail

[Hitsound]
01:24:725 (3) - finish here is not necessary
01:25:993 (6) - the clap on the tail is not necessary
MineSweeper
Hi~
I think this map is too good for newbmoder me
but do my best :idea:

Hard
00:14:479 - adding circle?
00:16:486 (3) - seems to be too low position
http://puu.sh/hSWpO/c536945e97.PNG
00:27:049 (3) - delete
01:06:134 (1,2,3,4,5,6,1) - how about rhythm like this? (fit vocal)
http://puu.sh/hSWKm/f9314a338e.jpg
01:09:303 (1,2) - delete
01:20:500 (4,5) - change this simmilar to 01:19:655 (1,2,3) -
01:22:401 (4) - delete


Insane
OD seems too high?

00:29:584 (3,4) - shorter distance
01:02:542 (1) - just one circle at 01:02:753 -
01:19:549 (1) - delete
Topic Starter
Little
cmn_891127

cmn_891127 wrote:

[Easy]
00:57:683 (3,4) - make them symmetric It's close enough... Whatever

[Insane]
01:26:944 (3) - mute the hitsound of the tail No.

[Hitsound]
01:24:725 (3) - finish here is not necessary It is necessary.
chmpro

chmpro wrote:

OD seems too high? It's fine.

00:29:584 (3,4) - shorter distance No.
01:02:542 (1) - just one circle at 01:02:753 - No.
01:19:549 (1) - delete No.
Thanks.
AsakuraNe
Heloo~ :3 M4M from your queue~

These are just suggestions. If you don't want to change it. Feel free to do so ;)

GENERAL

  1. Add to tags: Season 2 4th(because it's the 4th ending)
  2. xD lol it's hard to find the right romanization for the title~
Will use box. :) It's too long xD

EASY

  1. 00:09:514 - Change pattern like this: http://puu.sh/hSSjH/25d694dd58.jpg because this pattern emphasizes the beat on the middle more.
  2. 00:13:317 - Better if this wasn't a reverse slider so to click the finish at the end :3 Make a 1/2 slider and a circle instead
  3. 00:49:232 - Fix blanket by moving middlepoint to x:144 y:208 and endpoint at x:216 y:252

FLASK'S NORMAL

  1. 00:02:754 - Fix DS
  2. 00:03:387 - Fix DS
  3. 00:03:599 - Copy 1 and paste here then Ctrl+JH for consistency
  4. 00:23:035 - Copy 1 and paste here then Ctrl+J
  5. 00:35:077 - Copy 00:36:768(3) and paste here then Ctrl+J
  6. 00:40:782(5,6) - Make them symmetrical. If that is intentional, then blanket them.
  7. 00:47:120 - COpy 2 and paste here the Ctrl+JG and add reverse
  8. 00:54:303 - Move 4 to x:460 y:104 and 5 to x:328 y:124
  9. 01:03:599 - http://puu.sh/hTCX8/088260080f.jpg The star pattern would be neat if 4 is stacked :3 . Move 3's middlepoint to x:444 y:200 and endpoint to x:440 y:120 and Stack 4
  10. 01:12:049 - This is the only 1/2 reverse slider that is curved

MOCHI'S HARD

  1. 00:14:373 - Add 1/4 slider
  2. 00:17:331 - Move to x:416 y:196
  3. 00:19:866 - I think it's better to stack 5 to 2 as to not use a jump because you didn't use on the first "motto"
  4. ^ 00:18:810(1,2,3,4) - Also, make a Y pattern
  5. ^ 00:19:232(3,4,5,6) - Also, a diamond pattern
  6. 00:20:500 - Curve this a little more like at 00:22:190
  7. 00:21:768 - Straighten this to the left like this: http://puu.sh/hTHqf/9eccbf921f.jpg
  8. 00:27:683 - Move 2 to x:84 y:228 and 3 to x:260 y:240 with 3's middlepoint at x:280 y:204 and endpoint at x:280 y:168 like this: http://puu.sh/hTHxv/5afb059e77.jpg to avoid unnecessary jump. The vocals are the same anyway so a jump in not needed even if it's a small one.
  9. 00:39:514 - Move 2 to x:464 y:132 and 3 to x:384 y:116 like this: http://puu.sh/hTHVJ/709ef5d7c2.jpg
  10. 00:41:838 - Fix DS~ It should be the same w/ the previous circles
  11. 00:43:317 - Move 3 to x:220 y:184 for a perfect triangle(lol it's just a little down xD)
  12. 00:49:866 - Lol I think you didn't see this~ :D They are both at the same tick
  13. 01:03:176 - Make the 2 and 3 curve more like this: http://puu.sh/hTItZ/4f238dcf63.jpg
  14. 01:05:289 - Curve 3 too to compliment w/ 1 like this: http://puu.sh/hTIwR/fc4ce212d5.jpg
  15. 01:14:584(1,2,3) - 1,2 and 3 should have the same DS or make a jump but all of the spacing is the same.
  16. 01:18:387 - Make the pattern like this instead: http://puu.sh/hTIKK/7636edf5f4.jpg
  17. 01:22:190 - Move 3 to x:344 y:184 and 1 to x:464 y:308
  18. 01:22:613(5,6,7) - Ctrl+G because the sudden jump down throws me off imo. You could change the flow of the jump but not the flow down for me though.

INSANE(First time modding an insane. Sorry if it's not good~ :( )

  1. I used 1/8 beat snap divisor and 50% playrate in modding this~
  2. 00:01:697 - Make the spacing of 3 and 4 the same with the spacing of 1 and 2
  3. 00:01:380(2,3) - When I looked at the timeline, 2 and 3 have a different beat snap divisor. I don't if it's intenional but I think it would be better if they were the same
  4. 00:08:458 - It's already in the purple tick(I looked it in 1/12 beat snap). Make sure that it's in the red tick and blue tick.
  5. 00:14:373 - ^^
  6. 00:14:585 - Move this to x:328 y:128 for a perfect triangle
  7. 00:15:641 - Same as above(1/6 reverse) If this intentional, Nevermind. :3
  8. 00:20:077(5) - Too much spacing. You used 1.7x spacing on 3 and 4 then use it also on 5
  9. 00:20:922 - Make the spacing of 2 and 3 the same with 1 and 2, there's no beat/vocals that make them special for a short jump
  10. 00:21:134 - Well, i guess you could make a jump from this 3 to 4 then to 5. Just make the spacing consistent
  11. 00:22:824 - This bothers me xD I can't think of anything that would make it the same with all the reverses you used up, Even if it's right with the red tick and white tick usage. Well, just telling :P
  12. 00:24:725 - How about this pattern instead? http://puu.sh/hTOE4/aa82b083f7.jpg To make the 3 circles have the same spacing and also making a diamond shape. Move 3 to x:168 y:60, Move 4 to x:196 y:224 or just stack with 6 and Move 5 to x:356 y:248
  13. 00:28:317 - Example of the right reverse
  14. 00:31:063 - Move this to x:128 y:164 to make a perfect rectangle pattern
  15. 00:32:965 - End this in the blue tick instead. :3 Follows the sound more~ http://puu.sh/hTOTE/9027d5e638.jpg
  16. 00:38:246 - Stack 3 to 00:36:134(4)
  17. 00:39:303 - ^^ Same a the ones above
  18. 00:39:725 - ^^
  19. 00:43:951 - ^^
  20. 00:47:331 - ^^
  21. 00:48:282 - Remove circle~ Follows the vocals more
  22. 01:02:120 - I feel like 4 and 5 doesn't have the same spacing as 3 and 4. (I actually used my hand to measure through the screen xD)
  23. 01:26:944 - Looks better if this is curved like this: http://puu.sh/hTQ4g/7b4efab4d3.jpg

-Okay~ That's all :) Still CHITOGE IS THE BEST GIRL :P
Good Luck for Ranking ;) I'll have a ticket as promised~
Topic Starter
Little
AsakuraNe

AsakuraNe wrote:

Heloo~ :3 M4M from your queue~

These are just suggestions. If you don't want to change it. Feel free to do so ;)

GENERAL

  1. Add to tags: Season 2 4th(because it's the 4th ending) No, that's unnecessary.
  2. xD lol it's hard to find the right romanization for the title~

EASY

  1. 00:09:514 - Change pattern like this: http://puu.sh/hSSjH/25d694dd58.jpg because this pattern emphasizes the beat on the middle more. No, it doesn't really.
  2. 00:13:317 - Better if this wasn't a reverse slider so to click the finish at the end :3 Make a 1/2 slider and a circle instead I don't think so. The note at the end is weaker than the downbeat on the reverse. Better to have fewer clicks too, as it's winding down here.
  3. 00:49:232 - Fix blanket by moving middlepoint to x:144 y:208 and endpoint at x:216 y:252 No. That makes the blanket worse.

INSANE(First time modding an insane. Sorry if it's not good~ :( )

  1. I used 1/8 beat snap divisor and 50% playrate in modding this~ I recommend using normal speed when modding.
  2. 00:01:697 - Make the spacing of 3 and 4 the same with the spacing of 1 and 2 No.
  3. 00:01:380(2,3) - When I looked at the timeline, 2 and 3 have a different beat snap divisor. I don't if it's intenional but I think it would be better if they were the same It's intentional. It matches the rhythm in the music.
  4. 00:08:458 - It's already in the purple tick(I looked it in 1/12 beat snap). Make sure that it's in the red tick and blue tick. No.
  5. 00:14:373 - ^^ No.
  6. 00:14:585 - Move this to x:328 y:128 for a perfect triangle No.
  7. 00:15:641 - Same as above(1/6 reverse) If this intentional, Nevermind. :3
  8. 00:20:077(5) - Too much spacing. You used 1.7x spacing on 3 and 4 then use it also on 5 Jump to (5) is for emphasis of accented note.
  9. 00:20:922 - Make the spacing of 2 and 3 the same with 1 and 2, there's no beat/vocals that make them special for a short jump It just looks better in the current placement.
  10. 00:21:134 - Well, i guess you could make a jump from this 3 to 4 then to 5. Just make the spacing consistent No.
  11. 00:22:824 - This bothers me xD I can't think of anything that would make it the same with all the reverses you used up, Even if it's right with the red tick and white tick usage. Well, just telling :P Yeah, I can't really do anything about that, since it's for rhythmic accuracy.
  12. 00:24:725 - How about this pattern instead? http://puu.sh/hTOE4/aa82b083f7.jpg To make the 3 circles have the same spacing and also making a diamond shape. Move 3 to x:168 y:60, Move 4 to x:196 y:224 or just stack with 6 and Move 5 to x:356 y:248 No, the angle is too wide. It doesn't get the "popping" feeling of the vocal in the music.
  13. 00:28:317 - Example of the right reverse ...
  14. 00:31:063 - Move this to x:128 y:164 to make a perfect rectangle pattern No.
  15. 00:32:965 - End this in the blue tick instead. :3 Follows the sound more~ http://puu.sh/hTOTE/9027d5e638.jpg No, it doesn't. That skips the drum beat.
  16. 00:38:246 - Stack 3 to 00:36:134(4) Not really a visible stack, but ok. Stacked.
  17. 00:39:303 - ^^ Same a the ones above
  18. 00:39:725 - ^^
  19. 00:43:951 - ^^
  20. 00:47:331 - ^^
  21. 00:48:282 - Remove circle~ Follows the vocals more The circle follows vocals. It's on the "shi" syllable.
  22. 01:02:120 - I feel like 4 and 5 doesn't have the same spacing as 3 and 4. (I actually used my hand to measure through the screen xD) It's close enough http://puu.sh/hXy74/5f36711c9a.jpg
  23. 01:26:944 - Looks better if this is curved like this: http://puu.sh/hTQ4g/7b4efab4d3.jpg Doesn't fit the feel of the song.

-Okay~ That's all :) Still CHITOGE IS THE BEST GIRL :P No.
Good Luck for Ranking ;) I'll have a ticket as promised~
Thanks.
lit120
M4M here... damn, this song is really good to hear >///<

[Easy]
  1. 00:15:430 (1) - maybe this will be a great start using finish (Sampleset --> Auto)
[Flask's Normal]
  1. 00:56:838 (3) - i'm afraid that this one will be in off screen
[Mochi's Hard]
  1. check your AiMod. something's not right there. proof
  2. 00:04:233 (4) - this should be whistle (all of them)
  3. 00:08:247 (2) - a little bit off screen. move up a little bit
  4. 00:10:993 (5) - whistle for all of them
  5. 00:11:204 (1) - finish
  6. 00:16:486 (3) - up a bit. off screen in my view
  7. 00:45:641 (4) - whistle for all of them
  8. 00:48:915 (4) - whistle
  9. 01:09:408 (2) - i don't think whistle is fitable for this
[Insane]
  1. 01:04:866 (2) - just afraid that this will be in off screen a little bit
  2. 01:27:260 (4,5,6) - this might be hard for DT players. neat it or stack it
well played on making a slider parts like that. you made my day on that

end from mod. GL! and STAR!
Lanturn
Trying.. but sleepy XD

[Easy]
nitpicks that probably won't even help.
  1. 00:11:204 - I really think a finish would emphasize this note better. Mostly to to the fact you use one at 00:04:444 - The sounds are a little different, but they kind of carry the same effect.
  2. 00:14:162 - lower the volume here. This finish is way too loud XD
  3. 00:15:430 (1) - I also think a finish like in your GDs here would be very welcomed. There's a cymbal in the background too.
  4. 00:27:683 (2,3) - a little pet peeve, when given this option, try to not have the sliders playing so much on the clap notes. so.. Circle and then slider ;)
  5. 00:55:993 (1) - Nudge this back into place. with 00:53:458 (3) -
  6. 01:01:486 (3) - consider deleting this note? It'll let 01:01:908 (4) - create more of a powerful effect for the vocals.
  7. 01:15:007 (3) - ^
  8. 01:21:768 (4) - it feels like it could be more naturally curved.. maybe move the inside nodes closer together? :3
[Flask Normal]
nitpicks
  1. 00:14:162 - Like Easy. Lower the volume of this finish.
  2. 00:16:697 (4) - DS could be a bit more even..
  3. 00:28:106 (6) - You should remove the reverse and make 00:28:951 - a circle. It also makes the slider the same as 00:27:260 (5) - with just being a 1/1 slider.
  4. 00:49:232 (1,2,3,4,5) - If possible, try to make this a little bit more dense. When comparing to the other diffs, there's quite a bit of 1/1 notes for awhile, and this is the best spot to add in a few 1/2s if possible.
  5. 01:16:275 (1,2,3,4,5) - You could move (1,2,3) down and right a little to give (4,5) more room if you wanted.
  6. 01:26:627 (2) - Try to make this more noticable as a 3/4 slider. Because you have one length, it's a bit hard to judge. Try adding a red node so it gives a more distinct look. Example: http://puu.sh/hYewz.jpg | When looking at this, you'd immediately think that the slider is different from the rest, and that's because it is.
[Mochi Hard]
nitpicks
  1. 00:49:655 (2,3) - :) (should be obvious)
  2. 00:14:162 (2) - lower volume?
  3. 00:11:204 (1) - finish? see Easy for details on this and the previous hitsound suggestion.
  4. 00:23:880 (1) - Try a straight slider so it feels like you're flowing into the (2) instead of a (3) | http://puu.sh/hYfc0.jpg
  5. 00:24:514 (3,6) - DS could be balanced here. Try making it into a triangle for this pattern.
  6. 00:27:049 (3) - I'm not really feeling it. With how you skipped 00:26:204 - and this being the same. i'd almost think it'd be worth deleting this note too.
  7. 00:56:415 (2) - I feel like this could be balanced DS-wise as well.
  8. 01:01:908 (4) - would make more of an impact as two circles. as they're pretty dominant notes to hit.
  9. 01:02:753 - You swap from 1.3 to 1.2 here. I think because it's the Kiai, you should be mapping this section with 1.3. all the way up to the end of the kiai at least.
  10. 01:25:570 (1,2) - These two seem to be running from 0.90x Make sure to redo these sliders. (you did this in xinely's map too XD)
[Insane]
Erk.. That's quite a jump in difficulty density wise. I hope the gap will be fine. Maybe make a lighter insane or get a GD? It definitely feels like you skipped a diff though.

I have no idea what I'm doing. Just ignore this part of the mod ;)

  1. See hitsound suggestions in Easy.
  2. 00:07:612 (6,7) - shouldn't this be 1/6 like the rest?
  3. 00:23:458 (7) - even though this doesn't play bad at all, the vocals and the music both end at 00:23:669 - Maybe reduce this by 1/4?
  4. 00:39:303 (2,3,4,5) - I don't understand what you are trying to follow here. Noting in the song really supporting 1/6. It's just a bit confusing.
  5. 00:49:972 (5) - I feel like this would fit the melody better at 00:50:394 - or maybe just add a circle here?
  6. 00:52:824 (2,3) - This would definitely play better reversed. (circle, 1/4 slider) | If you keep the current, try moving 00:52:824 (2,3) - a little bit further away from 00:53:246 (4) - because it feels like a 1/4 jump, not a 1/2. This in turn makes 00:53:246 (4,1) - difficult to play as well.
  7. 01:23:352 - circle?
  8. 01:23:880 (3) - This feels almost too slow. Maybe 0.75 or 0.66 even? Especially with the jump from 01:23:669 (2) -
  9. 01:27:260 (4,5,6) - are you sure about this spacing? It's kind of killer XD
Hope something helps. :(
Good map, though I suck at your insane XD

also. I refuse to touch Nisekoi metadata because p/3587613 :D
Topic Starter
Little
lit120

lit120 wrote:

M4M here... damn, this song is really good to hear >///<

[Easy]
  1. 00:15:430 (1) - maybe this will be a great start using finish (Sampleset --> Auto) Added finish.
[Insane]
  1. 01:04:866 (2) - just afraid that this will be in off screen a little bit It's entirely on screen.
  2. 01:27:260 (4,5,6) - this might be hard for DT players. neat it or stack it I like how this goes with the music.
well played on making a slider parts like that. you made my day on that
end from mod. GL! and STAR!
Lanturn

Lanturn wrote:

Trying.. but sleepy XD

[Easy]
nitpicks that probably won't even help.
  1. 00:11:204 - I really think a finish would emphasize this note better. Mostly to to the fact you use one at 00:04:444 - The sounds are a little different, but they kind of carry the same effect. I prefer to just use finish to follow cymbals in the music. I don't feel that this note in particular is worth emphasizing.
  2. 00:14:162 - lower the volume here. This finish is way too loud XD Ok, lowered the volume.
  3. 00:15:430 (1) - I also think a finish like in your GDs here would be very welcomed. There's a cymbal in the background too. Yeah, added.
  4. 00:27:683 (2,3) - a little pet peeve, when given this option, try to not have the sliders playing so much on the clap notes. so.. Circle and then slider ;) The reason I use slider and then circle is this situation is to make the downbeat stronger. A long note preceded by shorter notes will be perceived to be stronger.
  5. 00:55:993 (1) - Nudge this back into place. with 00:53:458 (3) - Fixed.
  6. 01:01:486 (3) - consider deleting this note? It'll let 01:01:908 (4) - create more of a powerful effect for the vocals. I think it would actually weaken the effect.
  7. 01:15:007 (3) - ^ ^
  8. 01:21:768 (4) - it feels like it could be more naturally curved.. maybe move the inside nodes closer together? :3 Adjusted a bit.
[Insane]
Erk.. That's quite a jump in difficulty density wise. I hope the gap will be fine. Maybe make a lighter insane or get a GD? It definitely feels like you skipped a diff though. Yeah, there is a bit of a gap. I just didn't have time to figure out what to do yet.

I have no idea what I'm doing. Just ignore this part of the mod ;)

  1. See hitsound suggestions in Easy. Fixed.
  2. 00:07:612 (6,7) - shouldn't this be 1/6 like the rest? No, it would be 1/8.
  3. 00:23:458 (7) - even though this doesn't play bad at all, the vocals and the music both end at 00:23:669 - Maybe reduce this by 1/4? I just like the effect of it. Keep for now.
  4. 00:39:303 (2,3,4,5) - I don't understand what you are trying to follow here. Noting in the song really supporting 1/6. It's just a bit confusing. Following the bell, which is 1/6.
  5. 00:49:972 (5) - I feel like this would fit the melody better at 00:50:394 - or maybe just add a circle here? Purpose of the triple here is to make the downbeat more defined. I think it fits best there.
  6. 00:52:824 (2,3) - This would definitely play better reversed. (circle, 1/4 slider) | If you keep the current, try moving 00:52:824 (2,3) - a little bit further away from 00:53:246 (4) - because it feels like a 1/4 jump, not a 1/2. This in turn makes 00:53:246 (4,1) - difficult to play as well. Do you mean 1/4 slider, circle? It's currently circle, 1/4 slider. Switched it around. I wasn't sure what to do about the placement, so I made a 1/4 jump to 1/1 stack.
  7. 01:23:352 - circle? No... just following drums.
  8. 01:23:880 (3) - This feels almost too slow. Maybe 0.75 or 0.66 even? Especially with the jump from 01:23:669 (2) - That's the whole point though ;w; It's to emulate the heavy feeling of the music.
  9. 01:27:260 (4,5,6) - are you sure about this spacing? It's kind of killer XD I don't know what to do about it. I want jumps.
Hope something helps. :(
Good map, though I suck at your insane XD

also. I refuse to touch Nisekoi metadata because p/3587613 :D I'll probably change it later to something safe if I can't find a source.
Thanks.
Grrum
Hi Cloudsplash. I'm here from your Mod Value Exchange Queue. Hope this helps!

[General]

This is unnecessary, but you could go the properties of the .mp3 file and fill in the artist and title under “Details.”
In the background, Onodera being chopped off at the end looks a little odd, maybe find someone who can photoshop her out or make it so we can see her whole face?
You can add またど~らぶ and maybe even “matador love” to the tags for the title of the song in Japanese and translated english.
I'm a little worried that the spread might be a little too much since the insane has really big jumps. I would overlook this, I just hope the QAT's do too.

[Easy]

Well mapped, not much to say except it's possible you can make 01:01:908 (4) – and 01:15:430 (4) – a ½ reverse slider with finishes to emphasize the melody if you want.

[Flask's Normal]

00:26:837 (4,6) – Even though 4 is almost all the way faded out, this overlap is a little awkward, and if you can explore a way to move 00:25:570 (1,2,3) - back so these don't overlap, it'd be nice (4 doesn't have to be blanketed in 6)

00:29:373 (1) – The slider end feels a little strange to me. It's possible this might be better as two stacked circles.
00:32:753 (2) - ^
00:36:134 (2) - ^
00:38:669 (6) - ^

00:37:401 (4,5) – The flow and design seems little funky. I would try changing what comes before this so you can make it flow directly into each other (instead of having a slight anti-flow) so it doesn't mess up the square in the next combo.

00:41:627 (6) – I would copy (5), do Ctrl + H, Ctrl + J and put at 80, 110 so the 5,6 circle looks a little more symmetrical.

00:49:232 (1,2,3,4) – I'm considering a pattern like this http://puu.sh/i4mpk/7075ab7837.jpg . The reason is that the lyrics really pair 00:49:232 (1,2) – as one package and 00:50:077 (3,4) – as another. Right now, the general circle flow doesn't quite reflect that in the map, where as having 2-->3 be less part of the flow makes 3 and 4 feel more distinct. You don't have to worry about stacking 00:48:387 (5,4) - , they're really far apart.

[Mochi's Hard]

00:19:021 (2) – If you're going to follow melody, I think you should commit harder to it here by making the distance into this note ~1.55x to emphasize the vocal.

00:49:655 (2,3) – I think you accidentally a note.

01:00:007 (3,4,5) – doesn't flow perfectly from 2, so I think you should rotate (5) counterclockwise by 5 degrees. Then while you're at it, 00:59:373 (1,2,3) – doesn't quite form a perfect triangle (1-->2 is too small), so choosing a triangle of about 1.45 should go with this rotation.

01:01:908 (4) – I think this being two circles fits the melody better (with a dist spacing of ~.5x )

01:14:584 (1,2,3) – I think the dist from 1 to 2 should match the dist from 2 to 3, so you could make this a triangle or find a way to move 1 down to give room to make 1-->2 have 1.44x ds.

[Insane]

00:51:768 (1,2,3) – The singer's pitch rising indicates an increased level of energy that I think would be reflected better if you moved this pattern such that the ends of 00:50:922 (1) – and 00:52:191 (2) - stack. This also fixes a personal gripe of mine about exactly stacked sliders.

01:15:429 (7,8,9) – the distance from 9 to 7 is 3.63, so this isn't quite a perfect triangle if that's what you're looking for. You can rotate the stream at 01:15:007 (3,4,5,6,7) – a little to make it so.

01:17:542 (8) – This one seems a little hard to read. It may not be necessary to change, but not stacking so that the player can see the number to know which direction the slider is going a little more easily seems preferable to me.

01:26:627 (2) – I like this as a ½ slider so it gets the polarity change across more easily. I think it should at least not be stacked since the distance between 1 and 2 implies the time between 2 and 3 is ½ .

That's it from me. Hope this helped, and good luck on getting ranked!
Aerous
From your sexy mod queue , I'll edit my post on the queue with the mod link

Insane :
00:02:331 (5) - End add whistle ?
00:04:444 (1,4,5) - Just a suggestion , curve them just a bit ?
00:06:134 (1) - Use two notes instead of slider ? More fun personally Ex : 00:36:134 (4) -
00:06:768 (2) - Whistle ?
00:11:204 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Oppai stream lol
00:18:810 - Reduce the sound to like 55 ?
00:22:824 (5) - CTRL + G ? Looks better
00:24:725 (3,4) - These two should have lower distance compared to the distance from 00:24:937 (4) - to 00:25:148 (5) -
00:28:317 (2) - CTRL + G and move it to x : 312 y : 335 and lower this too 00:28:739 (3) -
00:37:190 (9) - I kinda like this to be doubles stacked on top of 00:37:401 (1) - Like what you did at 00:38:458 (4,5,6) -
00:39:725 (4,5) - Suggestion : http://puu.sh/i4qkk/0640ebaa92.jpg
00:51:768 (1,2) - Another suggestion ! : http://puu.sh/i4qnQ/9a384b1a6a.jpg
00:53:035 (3,4) - Might confuse some players with this jump
01:01:908 (3) - x : 52 y : 108
01:02:120 (4) - Stack on top of 01:01:063 (1) - head
01:02:331 (5) - This can be under 01:01:486 (2) - http://puu.sh/i4qtA/0972391229.jpg
01:14:056 (6,7) - Move to x: 239 y: 232 so the tail can stack on the head of 01:12:789 (1) - http://puu.sh/i4qvD/77dec9f40f.jpg
01:27:260 (4,5,6) - RIP :(

Mochi's Hard :
Check AiMod ! http://puu.sh/i4qz4/0b2cf7489a.png
00:14:585 (3) - Whistle on head
00:19:655 (4,6) - Move the slider further from 4 http://puu.sh/i4qDw/6706fc9c14.jpg
01:18:810 (3,4) - Might want to stack

Flask's Normal :
Usually I would go for a distance of 1.00x in normal diffs
Check AiMod ! This object is too far from the previous object. 00:02:543
This object is too far from the previous object. 00:03:176

00:20:289 (5,6) - I would just stack these
00:23:880 (3,4) - These ones I would use a slider
00:26:837 (4,6) - Might want to clean this part up a bit
01:11:204 (4) - I would make this curve the other way so the tails faces towards the next note not away from it


Easy :
Yea its perfect I can't help much on here :o
pishifat


how bout you say that to my face

u wanna tussle

[general]
  1. whistle 10ms delay
[insane]
  1. 00:01:380 (2) - 00:07:717 (7) - 00:16:169 (4) - 00:49:127 (1) - if you're mapping the click sounds here, they're a lot closer to 1/6 than any 1/4 multiples. you said it was 1/8 in a reply above, but i'm doubting that anyway
  2. 00:56:310 (2) - 01:12:789 (1) - "The usage of 1/4-sliders starting at blue ticks feels and plays questionable." p/4113058 -- stuff like 01:06:134 (1,2,3,4,1,2,3,4,1) - would be exempt for obvious reasons
  3. 01:20:711 (8,9,10) - contradicts with the way you've been mapping these offbeat vocals til this point. why switch from mapping vocal stuff at 01:19:972 (4,5,6,7) - to this when it's just the exact same rhythm repeated? 01:06:134 (1,2,3,4,1,2,3,4) - does it fine, so copy yourself or sth
  4. 01:02:542 (1) - 01:16:063 (1) - seems like it would be more appropriate to click on the start of a new phrase by making these triples. i would say the saem for the 1/6 sliders but ugh
  5. 01:26:944 (3,4,5,6) - i also enjoy watching people suffer at their peaks of happiness

    i dont really like your new comboing method, but your other maps do the same thing so welp ok
[hard]
  1. unsnaps and the 2 objects same position blabla
  2. stack leniency that stacks 1/1 objects is a lot more appropriate for hards just due to how much easier it is to read stuff
  3. recently there have been a lot of disqualifications for "inconsistent spacing" stuff like 00:28:528 (4,1) - 00:31:908 (4,1) - both are musically the same, so why is spacing different? usually i'd think "okay who cares" but QATs care so uh yea
  4. 01:19:655 (1,2,3,4,5) - using the same rhythm you did previously at 01:06:134 (1,2,3,4,5) - would probably be a lot better. i know you're just mapping the song's offbeat rhythm stuff, but it's a lot more intuitive the first way than with 1/4 sliders

    the diff itself looks great but the spacing stuff is an actual issue, not just a matter of preference with today's ranking standards
[normal]
  1. 00:16:697 (4,5) - overlapping only the head is a bit more intuitive than overlapping the head and the tail, since spacing would indicate that the next object is the head without any room for confusion. there's a lot of otehr places throughout the map where the same idea could be used so i doubt anythign will be done but just want to mention that i dislike it
  2. 00:17:965 (6,1,2) - may want to keep in mind how stacking will affect visual offset of objects. for example, these ones aren't overlapping because of the stack. a similar idea was expressed in the normal here. i know it's not a big deal but it's worth considering and is effortless to fix

    spacing and sv are a lot higher than i usually see in normals, so um cool stuff i guess. just not what i like
[easy]
  1. 01:06:556 (2) - 01:20:077 (2) - reverse hitsounds tho
  2. 00:06:979 (4) - uh i was gonna reference a dq but it was your own map's dq so uh uh uh uh i'm not prepared for this

    itsgood
VINXIS

pishifat wrote:



how bout you say that to my face

u wanna tussle
inb4 chitogefag and not onondera masterrace
Iceskulls
from your mod value exchange q

[general]
  1. I'm pretty aware with the gap between insane and mochi's hard here , you probably need 1 diff to fix the gap here
[insane]
  • od 7.5 ? 8.5 kinda too high here imo
  1. 00:29:584 (3,4) - for some reason I would try to make spacing here a bit more similiar to 00:28:951 (1,2) - , I believe this is the only beat where you do bigger 1/4 jumps well you can do it here 00:31:275 (5,6) - too but you don't so I would suggest to make every 1/4 spacing here a bit more consistent
  2. 00:39:303 (2,3) - , 00:39:725 (4,5) - you increase spacing here , 1/6 is not that hard to play here especially when the beat 00:39:514 (3) - , 00:39:936 (5) - here is really loud , current one feel a bit awkward or something imo
  3. 00:49:127 (1) - rhythm here make the transition here a bit weird 00:49:091 (1,2) - , the way you map this 00:49:232 - as sliderend is not really that good I mean it not play nice and might give weird feeling , I would use this rhythm instead the change from 1/4 to 1/6 rhythm here is still playable tho
  4. 00:56:310 (2,3) - rhythm here play a bit weird , the slider end for emphasized beat ( I guess ) is not that good here imo the beat 00:56:415 - 00:56:838 - is fit for clickable rhythm more imo , this rhythm would be better imo
  5. 01:02:542 (1) - hmm a bit similiar to what I said above but this one is not really that bad ok whatever , try this rhythm ?
  6. 01:05:289 (3,4) - for some reason I feel like spacing here should be similiar to 01:04:444 (1,2) -
  7. 01:14:584 (2,3) - is this 1/4 jumps intentionally or accidentally ? just asking , can decrease a bit tho because actually I thought this is 1/2 jumps when playing this lol
[mochi]
  1. AIBat v3.1 wrote:

    Concurrent Notes
    00:49:655 (2) - This note is too close to the next one; it ends less than 10 ms before 00:49:866 (3).
  2. AIBat v3.1 wrote:

    Snapping
    01:25:570 (1) - Unsnapped slider (end).
    01:25:993 (2) - Unsnapped slider (end).
  3. 00:19:655 (4,5,6) - circle jumps here is pretty big compare with the others imo , I would stack (5) with 00:19:021 (2) - so it would make the jumps here a bit better imo
  4. 00:27:049 (3,1) - hmm I think spacing here should be bigger than 00:27:049 (3,1) - instead to make the spacing here make sense with music more imo since this 00:27:260 - sound a bit more emphasized than this 00:27:049 -
  5. 01:14:584 (1,2,3) - I suggest to make spacing here consistent so the flow here will be a bit better , 01:15:641 (2) - and 01:15:852 (3) - sound same so why not just use same spacing here
[flask]
  1. 00:01:064 (1,2) - inconsistent spacing , should be 1.1x spacing here
  2. 00:13:740 (6) - you can ctrl+h so it looks like this which make the flow here 00:13:317 (5,6,1) - a bit better imo
  3. 01:00:218 (3) - you can curve this the another way so it would make flow here 00:59:796 (2,3,4) - a bit better
[easy]
  1. 00:06:979 (4) - this slider shape might be a bit too complex for beginner too read idk about qat opinion about this tho
  2. 00:18:810 (1,2) - ^ actually you can make it like this tho so
itsnice

good luck , have fun mapping :)
Flask
cmn

cmn_891127 wrote:

[Normal]
I don't like the distance, since all 1/2 notes are overlapping...anyway, it doesn't matter
00:36:768 (3) - curve this slider
00:40:359 (4,5,6) - why (5,6) is not symmetric?

AsakuraNe

AsakuraNe wrote:

FLASK'S NORMAL

  1. 00:02:754 - Fix DS
  2. 00:03:387 - Fix DS nothing wrong with both ^ and this o3o
  3. 00:03:599 - Copy 1 and paste here then Ctrl+JH for consistency I don't want to lol
  4. 00:23:035 - Copy 1 and paste here then Ctrl+J Do a little curve on it
  5. 00:35:077 - Copy 00:36:768(3) and paste here then Ctrl+J no
  6. 00:40:782(5,6) - Make them symmetrical. If that is intentional, then blanket them. fixed
  7. 00:47:120 - COpy 2 and paste here the Ctrl+JG and add reverse no
  8. 00:54:303 - Move 4 to x:460 y:104 and 5 to x:328 y:124 k w/e
  9. 01:03:599 - http://puu.sh/hTCX8/088260080f.jpg The star pattern would be neat if 4 is stacked :3 . Move 3's middlepoint to x:444 y:200 and endpoint to x:440 y:120 and Stack 4 there's no star pattern actually
  10. 01:12:049 - This is the only 1/2 reverse slider that is curved yeah

lit120

lit120 wrote:

[Flask's Normal]
  1. 00:56:838 (3) - i'm afraid that this one will be in off screen and it's not o3o
pinataman

pinataman wrote:

[Flask's Normal]

00:26:837 (4,6) – Even though 4 is almost all the way faded out, this overlap is a little awkward, and if you can explore a way to move 00:25:570 (1,2,3) - back so these don't overlap, it'd be nice (4 doesn't have to be blanketed in 6) well I think this is still okay and I don't want to move (1,2,3) to somewhere else

00:29:373 (1) – The slider end feels a little strange to me. It's possible this might be better as two stacked circles.
00:32:753 (2) - ^
00:36:134 (2) - ^
00:38:669 (6) - ^ well, I think two stacked circles are weird either :c so I'd keep it as current

00:37:401 (4,5) – The flow and design seems little funky. I would try changing what comes before this so you can make it flow directly into each other (instead of having a slight anti-flow) so it doesn't mess up the square in the next combo. ehh... I don't want to change them :\ sorry (It's not that hard to play though)

00:41:627 (6) – I would copy (5), do Ctrl + H, Ctrl + J and put at 80, 110 so the 5,6 circle looks a little more symmetrical. did something similar to that

00:49:232 (1,2,3,4) – I'm considering a pattern like this http://puu.sh/i4mpk/7075ab7837.jpg . The reason is that the lyrics really pair 00:49:232 (1,2) – as one package and 00:50:077 (3,4) – as another. Right now, the general circle flow doesn't quite reflect that in the map, where as having 2-->3 be less part of the flow makes 3 and 4 feel more distinct. You don't have to worry about stacking 00:48:387 (5,4) - , they're really far apart. I don't really like something like in the picture :\ Also current pattern also stands to your reason
Aerous

Aerous wrote:

Flask's Normal :
Usually I would go for a distance of 1.00x in normal diffs 1.0x seems crowded to me in this bpm/sv
Check AiMod ! This object is too far from the previous object. 00:02:543
This object is too far from the previous object. 00:03:176 I don't see the problem from it though lol

00:20:289 (5,6) - I would just stack these Well, since I already did stacks on (1,2) and (3,4), I want to do something else in here
00:23:880 (3,4) - These ones I would use a slider cool
00:26:837 (4,6) - Might want to clean this part up a bit okay
01:11:204 (4) - I would make this curve the other way so the tails faces towards the next note not away from it It still plays well I bet
pishifat

pishifat wrote:

[normal]
  1. 00:16:697 (4,5) - overlapping only the head is a bit more intuitive than overlapping the head and the tail, since spacing would indicate that the next object is the head without any room for confusion. there's a lot of otehr places throughout the map where the same idea could be used so i doubt anythign will be done but just want to mention that i dislike it well, I like to set the pattern like this as putting (4) in the middle of the slider (which is like how the current pattern is)
  2. 00:17:965 (6,1,2) - may want to keep in mind how stacking will affect visual offset of objects. for example, these ones aren't overlapping because of the stack. a similar idea was expressed in the normal here. i know it's not a big deal but it's worth considering and is effortless to fix I think it's still acceptable afaik

    spacing and sv are a lot higher than i usually see in normals, so um cool stuff i guess. just not what i like it's cool~

CelsiusLK

CelsiusLK wrote:

[flask]
  1. 00:01:064 (1,2) - inconsistent spacing , should be 1.1x spacing here nicecatche
  2. 00:13:740 (6) - you can ctrl+h so it looks like this which make the flow here 00:13:317 (5,6,1) - a bit better imo yeah ur right
  3. 01:00:218 (3) - you can curve this the another way so it would make flow here 00:59:796 (2,3,4) - a bit better I'd keep it as current since I like my idea D:

Thanks o3o~

Code
osu file format v14

[General]
AudioFilename: marikaisbestgirl.mp3
AudioLeadIn: 500
PreviewTime: 55834
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Matado-rabu TVsize ver.
TitleUnicode:またどーらぶ TVsize ver.
Artist:Marika Tachibana (Kana Asumi)
ArtistUnicode:橘万里花 (阿澄佳奈)
Creator:CloudSplash16
Version:Flask's Normal
Source:ニセコイ:
Tags:Nisekoi: fake false love shaft anime ending Momochikun Flask
BeatmapID:700764
BeatmapSetID:312573

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,845,"op.avi"
0,0,"bg.jpg",0,0
//Break Periods
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Combo2 : 255,255,128
Combo3 : 128,255,255
Combo4 : 255,191,128
Combo5 : 128,255,191

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440,252,34655,1,0,3:0:0:0:
324,316,35077,2,0,L|328:384,2,60,2|8|2,0:0|3:2|3:2,0:0:0:0:
288,260,35711,5,4,3:2:0:0:
280,128,36134,2,0,L|224:100,1,60,8|0,3:2|3:0,0:0:0:0:
96,80,36768,2,0,P|84:56|80:16,2,60,0|8|0,0:0|3:2|0:0,0:0:0:0:
64,136,37401,2,0,P|80:196|56:264,1,120,4|8,3:2|3:2,0:0:0:0:
32,308,38035,2,0,P|88:336|160:328,1,120,0|2,3:0|0:0,0:0:0:0:
204,304,38669,2,0,L|280:300,1,60,8|2,3:2|3:2,0:0:0:0:
324,324,39091,5,4,3:2:0:0:
456,320,39514,1,8,3:2:0:0:
452,188,39937,1,0,3:0:0:0:
320,188,40359,1,8,3:2:0:0:
200,240,40782,2,0,P|144:256|80:240,1,120,4|8,3:2|3:2,0:0:0:0:
84,112,41627,2,0,P|140:96|204:112,1,120,0|8,3:0|3:2,0:0:0:0:
264,128,42260,1,8,0:0:0:0:
328,104,42472,5,12,3:2:0:0:
328,104,43106,2,0,L|400:100,1,60,2|8,3:2|3:2,0:0:0:0:
452,216,43739,2,0,L|516:212,2,60,8|2|0,3:2|0:0|3:0,0:0:0:0:
396,248,44373,2,0,P|344:256|304:316,1,120,10|2,3:2|3:2,0:0:0:0:
292,372,45007,1,8,3:2:0:0:
188,288,45430,1,8,3:2:0:0:
80,364,45852,5,0,3:0:0:0:
80,364,46486,2,0,L|56:304,1,60,2|8,3:2|3:2,0:0:0:0:
40,176,47120,2,0,L|48:112,2,60,8|2|0,3:2|0:0|3:0,0:0:0:0:
0,228,47753,2,0,P|52:196|124:200,1,120,10|2,3:2|3:2,0:0:0:0:
172,212,48387,2,0,P|220:228|296:212,1,120,8|8,3:2|3:2,0:0:0:0:
372,116,49232,5,4,3:2:0:0:
492,172,49655,1,8,3:2:0:0:
404,272,50077,1,0,3:0:0:0:
287,216,50500,1,8,3:2:0:0:
184,132,50922,2,0,P|132:100|72:108,1,120,4|8,3:2|3:2,0:0:0:0:
44,236,51768,2,0,P|96:268|156:260,1,120,4|8,3:2|3:2,0:0:0:0:
256,340,52613,5,4,3:2:0:0:
360,260,53035,1,0,0:0:0:0:
464,344,53458,2,0,P|496:284|492:232,1,120,0|8,3:0|0:0,0:0:0:0:
460,104,54303,1,8,3:2:0:0:
328,124,54725,1,8,3:2:0:0:
224,52,55148,2,0,P|168:32|104:48,1,120,8|8,3:2|3:2,0:0:0:0:
44,156,55993,6,0,L|32:220,1,60,4|2,3:2|0:0,0:0:0:0:
40,280,56415,2,0,L|56:348,1,60,8|0,3:2|0:0,0:0:0:0:
108,376,56838,2,0,P|160:344|224:348,1,120,0|8,3:0|3:2,0:0:0:0:
348,360,57683,2,0,P|408:356|460:304,1,120,0|8,3:0|3:2,0:0:0:0:
460,252,58317,1,0,0:0:0:0:
468,188,58528,2,0,L|496:120,2,60,8|0|8,3:2|0:0|3:2,0:0:0:0:
336,184,59373,6,0,L|268:192,1,60,0|0,3:0|0:0,0:0:0:0:
220,160,59796,2,0,L|156:152,1,60,8|0,3:2|0:0,0:0:0:0:
104,120,60218,2,0,P|120:172|108:236,2,120,0|8|0,3:0|3:2|3:0,0:0:0:0:
204,36,61486,1,8,3:2:0:0:
332,60,61908,5,4,3:2:0:0:
332,60,62120,1,4,3:2:0:0:
332,60,62331,1,12,3:2:0:0:
248,160,62753,6,0,L|260:224,1,60,4|2,3:2|0:0,0:0:0:0:
304,268,63176,2,0,L|372:280,1,60,8|0,3:2|0:0,0:0:0:0:
424,252,63599,2,0,P|448:200|448:124,1,120,0|8,3:0|3:2,0:0:0:0:
352,52,64444,2,0,P|294:57|229:95,1,120,0|8,3:0|3:2,0:0:0:0:
192,128,65077,1,0,0:0:0:0:
128,108,65289,2,0,L|112:48,2,60,0|0|8,3:0|0:0|3:2,0:0:0:0:
100,236,66134,6,0,L|-8:232,2,90,4|0|0,3:2|3:0|0:0,0:0:0:0:
156,272,66979,2,0,L|264:276,2,90,4|0|0,3:2|3:0|0:0,0:0:0:0:
128,332,67824,1,4,3:2:0:0:
252,372,68246,1,4,3:2:0:0:
376,332,68669,2,0,P|416:292|488:292,1,120,4|8,3:2|3:2,0:0:0:0:
500,156,69514,6,0,L|504:88,1,60,4|2,3:2|0:0,0:0:0:0:
440,112,69937,2,0,L|428:48,1,60,8|0,3:2|0:0,0:0:0:0:
372,88,70359,2,0,P|324:64|256:72,1,120,0|8,3:0|3:2,0:0:0:0:
140,124,71204,2,0,P|89:155|30:155,1,120,0|8,3:0|3:2,0:0:0:0:
68,212,71838,1,0,0:0:0:0:
92,276,72049,2,0,P|92:312|84:340,2,60,0|0|8,3:0|0:0|3:2,0:0:0:0:
208,216,72894,6,0,L|276:196,1,60,0|0,3:0|0:0,0:0:0:0:
252,264,73317,2,0,L|320:260,1,60,8|0,3:2|0:0,0:0:0:0:
280,320,73739,2,0,L|408:340,1,120,0|8,3:0|3:2,0:0:0:0:
480,236,74584,2,0,L|500:108,1,120,0|8,3:0|3:2,0:0:0:0:
392,40,75430,5,4,3:2:0:0:
392,40,75641,1,4,3:2:0:0:
392,40,75852,1,12,3:2:0:0:
268,88,76275,6,0,L|272:152,1,60,4|2,3:2|0:0,0:0:0:0:
220,188,76697,2,0,L|224:260,1,60,8|2,3:2|0:0,0:0:0:0:
176,296,77120,2,0,P|124:324|56:320,1,120,0|8,3:0|3:2,0:0:0:0:
4,204,77965,2,0,L|0:72,1,120,0|8,3:0|3:2,0:0:0:0:
44,36,78599,1,0,0:0:0:0:
108,52,78810,2,0,L|160:0,2,60,0|0|8,3:0|0:0|3:2,0:0:0:0:
184,160,79655,6,0,P|168:204|172:256,2,90,4|0|0,3:2|3:0|0:0,0:0:0:0:
252,164,80500,2,0,P|298:155|341:126,2,90,4|0|0,3:2|3:0|0:0,0:0:0:0:
216,108,81345,1,4,3:2:0:0:
320,28,81768,1,4,3:2:0:0:
448,56,82190,1,4,3:2:0:0:
504,176,82613,2,0,L|512:248,1,60,8|2,3:2|3:2,0:0:0:0:
452,264,83035,6,0,L|468:356,2,90,4|0|0,3:2|0:0|0:0,0:0:0:0:
392,232,83880,2,0,P|332:216|276:232,1,120,4|0,3:2|0:0,0:0:0:0:
168,304,84725,2,0,L|176:376,2,60,4|0|0,3:2|0:0|3:0,0:0:0:0:
120,256,85359,1,0,0:0:0:0:
68,216,85570,2,0,L|60:144,1,60,0|0,3:0|3:0,0:0:0:0:
88,96,85993,2,0,P|116:68|136:56,1,60,8|8,3:2|3:2,0:0:0:0:
200,56,86415,5,8,3:2:0:0:
264,80,86627,2,0,P|316:92|368:88,1,90,8|8,3:2|3:2,0:0:0:0:
428,152,87260,2,0,L|476:160,2,30,8|8|8,3:2|0:0|0:0,0:0:0:0:
Peachtrees
from your Q

Easy

00:02:754 (3,4) - I don't really think this 1/1 gap properly catches the song :c jpw about using a 3/2 slider starting on the downbeat? I feel like this fixes this issue without unneccessarily speeding up the song/making it more stressful to play

00:06:134 (3,4) - ^ though I guess these might just be me

00:25:570 (1) - missing finsh? there's a cymbical sound in the song ;w;

00:28:951 (1,3) - could probably make these perfectly symmetric, I don't see a reason not to

00:48:387 (4,1) - umm I guess this could be a bit more..perfect ;w; actually, don't bother with this if you don't feel like it

00:55:993 (1,2,3) - I personally feel like making this a little curved like this https://osu.ppy.sh/ss/3186556 does a better job of matching 3's shape, I feel as though it makes the pattern look a tad bit smoother, sort of like with this 01:02:753 (1,2,3) -

01:11:204 (3,4) - symmetry is off by one ><

Flask's Normal

00:04:444 (1,2,3) - spacing here is a little messy (1.08/1.13), could perhaps tidy this up a little :c

00:11:204 (1,2,3) - ^not sure if this actually is an issue though ovo

00:30:007 (2,3,4) - looks/plays a bit awkward, because it doesn't feel like 3 properly catches the movement of the repeat. doesn't really feel like the flow is harsh or anything, just bad/odd :c 00:36:768 (3,4) - this actually works a lot better to me ><

00:43:739 (3) - perhaps add some sort of hitsound on this downbeat? the lack of hitsounds on this makes the next object feel a little to noisy

Mochi's Hard

00:06:345 (2) - might just be me, but this slider feels like it'd fit the song nicer if it was curved more. the sound it covers feels kinda...deep? it's hard to express, I hope you'll get the idea ;w;

00:18:810 (1,2,3) - isn't a straight line without spacing like this a bit..blunt? the next two circles are spaced out and jumpy, while the vocals feel as strong

00:27:049 (3,1) - aren't these a little close?

00:49:655 (2,3) - ? what's the deal with those? isnt this unrankable

01:14:584 (1) - feels a bit like the vocals on the end of this repeat could use a little more emphasize to properly express the song.. though I guess the current slider is fine c:

Insane

00:15:007 (4,5,1) - feels like 5->1 should feel stronger than 4->5, so perhaps try moving 5 to smth like 80/135?

00:28:951 (1) - curve this a little more? the guitar feels like I'd be expressed more nicely by a more distinct curve. did it with pretty much every other slider

Yeah I don't think I can come up with anything else that doesn't feel like I've just pulled it out of my arse for the Insane, looks visually pleasing and I don't think I'm the right person to come up with rythmical suggestions for a Diff like this.

Lovely song~
GiantZarz
From your Mod Value Exchange Queue

[Easy]
01:09:514 - You may do this

01:16:275 - do same thing as ^

[Flask's Normal]
00:47:120 (3) - I don't think overlap is good

[Mochi's Hard]
Nothing to mod for me ;w;

[Insane]
00:01:697 (3,4) - Maybe move a bit closer
00:05:078 (3,4) - ^
00:08:458 (3,1) - ^
00:18:810 (1,2) - Do this

00:22:824 (5) - Ctrl + G
01:14:584 (2,3) - These are too far imo
01:21:768 (2) - Ctrl + G

Good Luck! :)
Topic Starter
Little
pinataman

pinataman wrote:

Hi Cloudsplash. I'm here from your Mod Value Exchange Queue. Hope this helps!

[General]

This is unnecessary, but you could go the properties of the .mp3 file and fill in the artist and title under “Details.” What's the point?
In the background, Onodera being chopped off at the end looks a little odd, maybe find someone who can photoshop her out or make it so we can see her whole face? Her whole face can be seen in 16:9 screen ratio.
You can add またど~らぶ and maybe even “matador love” to the tags for the title of the song in Japanese and translated english. I've already included Japanese title.
I'm a little worried that the spread might be a little too much since the insane has really big jumps. I would overlook this, I just hope the QAT's do too.

[Easy]

Well mapped, not much to say except it's possible you can make 01:01:908 (4) – and 01:15:430 (4) – a ½ reverse slider with finishes to emphasize the melody if you want. Nah.

[Insane]

00:51:768 (1,2,3) – The singer's pitch rising indicates an increased level of energy that I think would be reflected better if you moved this pattern such that the ends of 00:50:922 (1) – and 00:52:191 (2) - stack. This also fixes a personal gripe of mine about exactly stacked sliders. I don't see what you mean.

01:15:429 (7,8,9) – the distance from 9 to 7 is 3.63, so this isn't quite a perfect triangle if that's what you're looking for. You can rotate the stream at 01:15:007 (3,4,5,6,7) – a little to make it so. It doesn't matter.

01:17:542 (8) – This one seems a little hard to read. It may not be necessary to change, but not stacking so that the player can see the number to know which direction the slider is going a little more easily seems preferable to me. Yeah, but I'm not sure how I'd unstack it and still have it look nice.

01:26:627 (2) – I like this as a ½ slider so it gets the polarity change across more easily. I think it should at least not be stacked since the distance between 1 and 2 implies the time between 2 and 3 is ½ .

That's it from me. Hope this helped, and good luck on getting ranked!
Aerous

Aerous wrote:

From your sexy mod queue , I'll edit my post on the queue with the mod link

Insane :
00:02:331 (5) - End add whistle ? Fixed.
00:04:444 (1,4,5) - Just a suggestion , curve them just a bit ? Straight fits the music better.
00:06:134 (1) - Use two notes instead of slider ? More fun personally Ex : 00:36:134 (4) - No, I like it the way it is.
00:06:768 (2) - Whistle ? Uhh.. no?
00:11:204 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Oppai stream lol No.
00:18:810 - Reduce the sound to like 55 ? Why?
00:22:824 (5) - CTRL + G ? Looks better Plays worse.
00:24:725 (3,4) - These two should have lower distance compared to the distance from 00:24:937 (4) - to 00:25:148 (5) - It does. and why?
00:28:317 (2) - CTRL + G and move it to x : 312 y : 335 and lower this too 00:28:739 (3) - No.
00:37:190 (9) - I kinda like this to be doubles stacked on top of 00:37:401 (1) - Like what you did at 00:38:458 (4,5,6) - Prefer the current objects for better emphasis of (1).
00:39:725 (4,5) - Suggestion : http://puu.sh/i4qkk/0640ebaa92.jpg No.
00:51:768 (1,2) - Another suggestion ! : http://puu.sh/i4qnQ/9a384b1a6a.jpg I think stack looks better.
00:53:035 (3,4) - Might confuse some players with this jump I agree. I did like it better the way it was before. Reverted.
01:01:908 (3) - x : 52 y : 108 Why...?
01:02:120 (4) - Stack on top of 01:01:063 (1) - head No.
01:02:331 (5) - This can be under 01:01:486 (2) - http://puu.sh/i4qtA/0972391229.jpg
01:14:056 (6,7) - Move to x: 239 y: 232 so the tail can stack on the head of 01:12:789 (1) - http://puu.sh/i4qvD/77dec9f40f.jpg No.
01:27:260 (4,5,6) - RIP :( RIP

Easy :
Yea its perfect I can't help much on here :o
pishifat

pishifat wrote:



how bout you say that to my face suckit

u wanna tussle

[general]
  1. whistle 10ms delay lol forgot to check when I copied it over from my old map.
[insane]
  1. 00:01:380 (2) - 00:07:717 (7) - 00:16:169 (4) - 00:49:127 (1) - if you're mapping the click sounds here, they're a lot closer to 1/6 than any 1/4 multiples. you said it was 1/8 in a reply above, but i'm doubting that anyway They still sound like 1/8 to me.
  2. 00:56:310 (2) - 01:12:789 (1) - "The usage of 1/4-sliders starting at blue ticks feels and plays questionable." p/4113058 -- stuff like 01:06:134 (1,2,3,4,1,2,3,4,1) - would be exempt for obvious reasons Feels good to me.
  3. 01:20:711 (8,9,10) - contradicts with the way you've been mapping these offbeat vocals til this point. why switch from mapping vocal stuff at 01:19:972 (4,5,6,7) - to this when it's just the exact same rhythm repeated? 01:06:134 (1,2,3,4,1,2,3,4) - does it fine, so copy yourself or sth Tried to change it to something else.
  4. 01:02:542 (1) - 01:16:063 (1) - seems like it would be more appropriate to click on the start of a new phrase by making these triples. i would say the saem for the 1/6 sliders but ugh Feels evil, but ok.
  5. 01:26:944 (3,4,5,6) - i also enjoy watching people suffer at their peaks of happiness

    i dont really like your new comboing method, but your other maps do the same thing so welp ok It's partly a visual thing, but also because I like to think of the leading triples as part of the next phrase, since they don't really have significant to the previous one.
[easy]
  1. 01:06:556 (2) - 01:20:077 (2) - reverse hitsounds tho k fixed.
  2. 00:06:979 (4) - uh i was gonna reference a dq but it was your own map's dq so uh uh uh uh i'm not prepared for this ?

    itsgood
CelsiusLK

CelsiusLK wrote:

from your mod value exchange q

[general]
  1. I'm pretty aware with the gap between insane and mochi's hard here , you probably need 1 diff to fix the gap here
[insane]
  • od 7.5 ? 8.5 kinda too high here imo Lowered to 8.0
  1. 00:29:584 (3,4) - for some reason I would try to make spacing here a bit more similiar to 00:28:951 (1,2) - , I believe this is the only beat where you do bigger 1/4 jumps well you can do it here 00:31:275 (5,6) - too but you don't so I would suggest to make every 1/4 spacing here a bit more consistent I don't think the consistency matters. I want to choose the placement so the flow is smoothest.
  2. 00:39:303 (2,3) - , 00:39:725 (4,5) - you increase spacing here , 1/6 is not that hard to play here especially when the beat 00:39:514 (3) - , 00:39:936 (5) - here is really loud , current one feel a bit awkward or something imo I just want it to be clear that there is small beat spacing between them. Otherwise the player can get confused and maybe think there is larger gap.
  3. 00:49:127 (1) - rhythm here make the transition here a bit weird 00:49:091 (1,2) - , the way you map this 00:49:232 - as sliderend is not really that good I mean it not play nice and might give weird feeling , I would use this rhythm instead the change from 1/4 to 1/6 rhythm here is still playable tho But I don't think 1/6 is correct here.
  4. 00:56:310 (2,3) - rhythm here play a bit weird , the slider end for emphasized beat ( I guess ) is not that good here imo the beat 00:56:415 - 00:56:838 - is fit for clickable rhythm more imo , this rhythm would be better imo But the 1/4 slider feels better to me. :(
  5. 01:02:542 (1) - hmm a bit similiar to what I said above but this one is not really that bad ok whatever , try this rhythm ? Changed to a triple.
  6. 01:05:289 (3,4) - for some reason I feel like spacing here should be similiar to 01:04:444 (1,2) -
  7. 01:14:584 (2,3) - is this 1/4 jumps intentionally or accidentally ? just asking , can decrease a bit tho because actually I thought this is 1/2 jumps when playing this lol Reduced spacing.
[easy]
  1. 00:06:979 (4) - this slider shape might be a bit too complex for beginner too read idk about qat opinion about this tho I don't think so. It's not a very complex shape.
  2. 00:18:810 (1,2) - ^ actually you can make it like this tho so Current shape looks a lot better.
itsnice

good luck , have fun mapping :)
Peachtrees

Peachtrees wrote:

from your Q

Easy

00:02:754 (3,4) - I don't really think this 1/1 gap properly catches the song :c jpw about using a 3/2 slider starting on the downbeat? I feel like this fixes this issue without unneccessarily speeding up the song/making it more stressful to play The current rhythm feels the most appropriate to me. How is it making it stressful to play? I don't understand.

00:06:134 (3,4) - ^ though I guess these might just be me

00:25:570 (1) - missing finsh? there's a cymbical sound in the song ;w; ok

00:28:951 (1,3) - could probably make these perfectly symmetric, I don't see a reason not to For flow.

00:48:387 (4,1) - umm I guess this could be a bit more..perfect ;w; actually, don't bother with this if you don't feel like it It's fine.

00:55:993 (1,2,3) - I personally feel like making this a little curved like this https://osu.ppy.sh/ss/3186556 does a better job of matching 3's shape, I feel as though it makes the pattern look a tad bit smoother, sort of like with this 01:02:753 (1,2,3) - Adjusted a bit.

01:11:204 (3,4) - symmetry is off by one >< Blame osu. I copied and pasted and horizontally reflected. The bottom is aligned, but the top isn't. I'm not going to rotate it :/.

Insane

00:15:007 (4,5,1) - feels like 5->1 should feel stronger than 4->5, so perhaps try moving 5 to smth like 80/135? I think it's fine. The direction change is enough for it to feel stronger.

00:28:951 (1) - curve this a little more? the guitar feels like I'd be expressed more nicely by a more distinct curve. did it with pretty much every other slider Seems fine to me. I want to keep it relatively straight for contrast with the next slider.

Yeah I don't think I can come up with anything else that doesn't feel like I've just pulled it out of my arse for the Insane, looks visually pleasing and I don't think I'm the right person to come up with rythmical suggestions for a Diff like this.

Lovely song~
giantzarz

giantzarz wrote:

From your Mod Value Exchange Queue

[Easy]
01:09:514 - You may do this The current rhythm fits the song better, and is more interesting.

01:16:275 - do same thing as ^

[Insane]
00:01:697 (3,4) - Maybe move a bit closer No, it's fine.
00:05:078 (3,4) - ^
00:08:458 (3,1) - ^
00:18:810 (1,2) - Do this No, I want to emphasize the sustained vocal and also the drum beat at 1/4

00:22:824 (5) - Ctrl + G No, I prefer the current direction.
01:14:584 (2,3) - These are too far imo Shortened distance.
01:21:768 (2) - Ctrl + G No.

Good Luck! :)
Thanks guys.
Also updated Flask's Normal.
Momochikun
fixed whistles and snapping stuffs, i really dont recognized them xD

also pishi i'd like to keep that since i dont really found a problem with that -3-
others were mostly fixed, thanks a lot guys ~


SPOILER
osu file format v14

[General]
AudioFilename: marikaisbestgirl.mp3
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Matado-rabu TVsize ver.
TitleUnicode:またどーらぶ TVsize ver.
Artist:Marika Tachibana (Kana Asumi)
ArtistUnicode:橘万里花 (阿澄佳奈)
Creator:CloudSplash16
Version:Mochi's Hard
Source:ニセコイ:
Tags:Nisekoi: fake false love shaft anime ending Momochikun Flask
BeatmapID:699066
BeatmapSetID:312573

[Difficulty]
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[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
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211,128,74584,6,0,P|186:183|196:266,2,140,0|8|4,3:0|3:2|3:2,0:0:0:0:
289,98,75641,1,4,3:2:0:0:
220,25,75852,1,12,3:2:0:0:
441,82,76275,6,0,P|454:122|461:160,1,70,4|2,3:2|0:0,0:0:0:0:
382,183,76697,2,0,P|374:217|363:250,1,70,8|2,3:2|0:0,0:0:0:0:
307,313,77120,2,0,P|362:275|437:291,2,140,0|8|0,3:0|3:2|3:0,0:0:0:0:
146,362,78387,5,8,3:2:0:0:
120,281,78599,1,0,0:0:0:0:
95,200,78810,1,0,3:0:0:0:
86,179,78915,2,0,P|152:191|199:198,1,105,8|8,0:0|3:2,0:0:0:0:
264,157,79444,1,0,0:0:0:0:
199,103,79655,6,0,L|206:64,1,35,4|8,3:2|0:0,0:0:0:0:
321,30,79972,2,0,L|314:64,1,35,0|8,3:0|3:2,0:0:0:0:
264,157,80289,1,0,0:0:0:0:
372,187,80500,2,0,P|419:186|485:158,1,105,12|0,3:2|3:0,0:0:0:0:
489,155,80922,2,0,L|472:236,1,70,8|0,3:2|0:0,0:0:0:0:
460,306,81345,5,4,3:2:0:0:
296,345,81768,1,4,3:2:0:0:
349,186,82190,1,4,3:2:0:0:
365,268,82401,1,0,3:0:0:0:
247,250,82613,1,8,3:2:0:0:
243,232,82718,1,8,0:0:0:0:
239,214,82824,1,2,3:2:0:0:
296,345,83035,5,4,3:2:0:0:
296,345,83669,2,0,P|329:353|365:360,1,62.9999980773926,0|4,3:0|3:2,0:0:0:0:
216,139,84303,1,0,0:0:0:0:
216,139,84725,6,0,P|185:146|154:152,1,62.9999980773926,4|0,3:2|0:0,0:0:0:0:
200,62,85148,2,0,P|230:55|261:48,1,62.9999980773926,0|0,3:0|0:0,0:0:0:0:
263,205,85570,6,0,P|232:212|201:218,1,62.9999980773926,0|0,3:0|0:0,0:0:0:0:
291,121,85993,2,0,P|321:114|352:107,1,62.9999980773926,8|8,3:2|0:0,0:0:0:0:
457,83,86415,5,8,3:2:0:0:
482,228,86627,2,0,P|441:234|385:175,1,105,8|8,3:2|3:2,0:0:0:0:
387,3,87260,2,0,L|392:37,2,35,8|8|8,3:2|0:0|0:0,0:0:0:0:
Aerous
Chitoge !! 8-)
Meyrink
omg this is soo fun ! great map x)
star marika is mine u.u
Topic Starter
Little

Aerous wrote:

Chitoge !! 8-)
fite me

Meyrink wrote:

omg this is soo fun ! great map x)
star marika is mine u.u
Thanks!

Changed artist, re-dl.
Iceskulls
so rechecking time

[general]
  1. can you give me metadata ? thanks
  2. widescreen checked in very hard tho
[hard]
  • some nazi about spacing
  1. 00:19:232 (3,4) - hmm I don't really find anything worth lower spacing here maybe should keep s[acing consistent imo
  2. 00:37:824 (3,4,5,6,1) - , 00:40:782 (1,2,3) - since the music just stay the same tone as the previous so would be better to use same 1.3x spacing
  3. 00:56:415 (2,3) - not sure why spacing get decreased to 1.19x here , should consistent with previous spacing imo
  4. 01:26:627 (2) - I believe it better to end this at 1/4 instead just like the other diffs , I think the beat land on 1/4 tho
[veryhard]
  1. 00:07:190 - better map this beat to fix the polarity thing 00:06:768 (5,6) - which make current rhythm kinda a bit awkward to play
  2. 00:13:317 - there is 60% volume green timing point here but I can't see on your other diffs so add it to your other diffs too
  3. 00:17:542 (3,4,5) - I feel like the angle thing here can be better by moving (4) to around x172 y156
  4. 00:43:739 (3,1,2) - , 00:47:542 (1,2,3) - can make 1/2 spacing here a bit different from 1/1 spacing so it can make spacing here a bit easier to read imo like what you did here 01:08:246 (2,3,4) -
  5. 00:48:282 (4) - sound a little bit off or something , can be 1/6 from what I hearing
[insane]
  • snapping time
  1. 00:14:373 (1) - complex snapping here lol pls ;_; ok so the problem here is the sliderhead and reverse arrow which got comeplex snapping from what I hearing the head sound off and reverse is probably not 1/4 and also not 1/6 so yea could be better avoid this complex thing kk lol
  2. 00:27:366 (2) - sound a little bit off or something , can be 1/6 from what I hearing
  3. 00:48:282 (4) - ^
ok
Topic Starter
Little

CelsiusLK wrote:

so rechecking time

[general]
  1. can you give me metadata ? thanks Artist and title in video: http://puu.sh/iEONV/c52b91a009.jpg Source from official website: http://www.nisekoi.jp/ There are no official romanizations listed anywhere.
  2. widescreen checked in very hard tho ok..
[veryhard]
  1. 00:07:190 - better map this beat to fix the polarity thing 00:06:768 (5,6) - which make current rhythm kinda a bit awkward to play No, I want to keep following the drum here.
  2. 00:13:317 - there is 60% volume green timing point here but I can't see on your other diffs so add it to your other diffs too Previous section had 60%, so i guess this one is redundant. Removed.
  3. 00:17:542 (3,4,5) - I feel like the angle thing here can be better by moving (4) to around x172 y156 ok
  4. 00:43:739 (3,1,2) - , 00:47:542 (1,2,3) - can make 1/2 spacing here a bit different from 1/1 spacing so it can make spacing here a bit easier to read imo like what you did here 01:08:246 (2,3,4) - I want it to be antijump here. It goes with the feeling of the music.
  5. 00:48:282 (4) - sound a little bit off or something , can be 1/6 from what I hearing Can I just say I'm following vocals? lol... Removed a circle.
[insane]
  • snapping time
  1. 00:14:373 (1) - complex snapping here lol pls ;_; ok so the problem here is the sliderhead and reverse arrow which got comeplex snapping from what I hearing the head sound off and reverse is probably not 1/4 and also not 1/6 so yea could be better avoid this complex thing kk lol I think the intention of the composer is clearly 1/6 beat. The musician's human error is not in my control. I'd really like to keep this.
  2. 00:27:366 (2) - sound a little bit off or something , can be 1/6 from what I hearing I can't hear any beat there actually... I don't know what you are hearing ;w;
  3. 00:48:282 (4) - ^ Did the same as Very Hard.
ok
oops

Thanks.

Wait for Chi-kun

Updated. Will confirm romanization...

Also, made some changes at 01:17:120 by unstacking to improve readability.

-----------------------------------------------
Changed use of spaces in artist to match official site: http://www.nisekoi.jp/disc/03/
Unable to confirm romanization, but since またどーらぶ doesn't mean anything in Japanese, we will assume the most plausible romanization: Matador Love
TVsize ver.
Iceskulls
thing in hard got fixed too so bubbled

about tv size in title
here http://www.nisekoi.jp/info/?article_id=34503 the official site just link to the three site here and all of them have TVsize ver. in title so maybe we can use the tv size thing in the title

amazon.jp has TVsize ver. too lmao
BeatofIke
Everything looks fine.
Enjoy the game~ ♡
Gaia

BeatofIke wrote:

Enjoy the game~ ♡
Topic Starter
Little
Thanks Ike! <3
Julie
Congratz clouds >w<b!
toara_fict
Gratz :3
Fycho
why not change mapper creator to Little before qualifying...
Topic Starter
Little

Fycho wrote:

why not change mapper creator to Little before qualifying...
I want it to be under CloudSplash16.
Mao
Overall this mapset is pretty good, there are some quality issues with the Insane difficulty though, so I am taking this down for now.

[Insane]
  1. 00:10:782 (6,1) - The stream to Slider transition here is really odd to play as the quite strong sound at 00:10:993 - has been ignored thus resulting in a rather unnatural rhythm and stream transition.
  2. 00:14:373 (1,2,3,4) - The 1/8-Sliders are already complex enough to aim so that the spaced 1/4 doesn't really help the pattern at all. Therefore I recommend you to simplify the pattern.
  3. 01:01:908 (3,4,5) - Perhaps not the biggest issue, but these create a difficulty spike due to the big jumps compared to the lower spacing in the rest of the section. I know these are more intense but nevertheless, I'd recommend you to tone these down. (Same applies to 01:15:429 (7,8,9) - )
  4. 01:26:415 (1,2,3) - This is really really hard to read. Just imagine the player to aim and click fastly after the still fast 1/4 sliders expecting to find a 1/2 stack consisting out of three circles but what does he get? A stack with different gaps in time between the notes which makes the player struggle here.
  5. 01:27:260 (4,5,6) - Uhm, that's a huge difficulty spike. I see the point why you want to space them but can't you just use an equal spacing instead of exaggerated sharp jumping maneuvers?
Please discuss these issues in the thread. We will come to a conclusion together.
Zero__wind
Oh wow this will be interesting.

Mao wrote:

Overall this mapset is pretty good, there are some quality issues with the Insane difficulty though, so I am taking this down for now.

[Insane]
  1. 00:10:782 (6,1) - The stream to Slider transition here is really odd to play as the quite strong sound at 00:10:993 - has been ignored thus resulting in a rather unnatural rhythm and stream transition. But did you ever notice that the drum beat at 00:11:204 - is much stronger? I don'tknow what harm do we get from starting a long stream from a big white tick
  2. 00:14:373 (1,2,3,4) - The 1/8-Sliders are already complex enough to aim so that the spaced 1/4 doesn't really help the pattern at all. Therefore I recommend you to simplify the pattern. Obviously, 00:14:902 (3,4) - are representing the drum beats while 00:14:373 (1,2) - are following the keyboard melody. So why is wrong to make them seperate? Moreover I wonder how can QAT convince others when they even regard a 1/6 reverse as 1/8
  3. 01:01:908 (3,4,5) - Perhaps not the biggest issue, but these create a difficulty spike due to the big jumps compared to the lower spacing in the rest of the section. I know these are more intense but nevertheless, I'd recommend you to tone these down. (Same applies to 01:15:429 (7,8,9) - ) Oh yes I'm also shocked when playing through these the first time, but hey, how nice they emphasize the strongest points! They are far better than the maps that jump all the way or which are not daring enough to make something stand out.
  4. 01:26:415 (1,2,3) - This is really really hard to read. Just imagine the player to aim and click fastly after the still fast 1/4 sliders expecting to find a 1/2 stack consisting out of three circles but what does he get? A stack with different gaps in time between the notes which makes the player struggle here. True, I also clicked too early in the frist try, I thought 01:26:944 (3) - is also a 1/2 beat which starts from 01:26:838 - . But wow! it didn't break my combo, for you know, there's something called slider leniency. You never get only one chance to play through a map, if you confused at the first try, you can have a second. If players confuse at this point, it's not because the map didn't represent the rhythm right but rather the rhythm in the music itself is uncommon. So as long as you don't have a better solution to suggest, why is the map to blame?
  5. 01:27:260 (4,5,6) - Uhm, that's a huge difficulty spike. I see the point why you want to space them but can't you just use an equal spacing instead of exaggerated sharp jumping maneuvers? Oh yes this is so thrilling. I didn't even know what I have just played when I finished this ending part for the first time. But why, I didn't even miss a beat! The flow is just so smooth if you just play it, instead of staring at the pattern in the editor and saying hey why not going with even spacing, which would probably make this pattern awkward and less interesting.
Please discuss these issues in the thread. We will come to a conclusion together.
I'm really upset when I just found this dq'ed and in grave. (currently) This is the most interesting map I've played among all those recent qualified ones. It shouldn't have be like this.
Mao
I didn't look too close at the slider's snapping as it sounded right to me so yeah, my bad. Anyways, it's super easy to sliderbreak these in my opinion and especially this one caught my eye due to the said complexity in movement.
About the stack, a perfect solution would be something similiar to what has been done in the Hard, this would be so much better to play but I wanted to give the mapper the oppertunity to come up with something themselves.
Otherwise, the pattern at the end is playable, yes, but it's nevertheless a huge difficulty spike in comparison to everything else in the map which can make players who are able to handle the rest of the map struggle and I don't think it's that smooth due to the fast but fairly linear movements.

Anyways I like the map, you are right with it being "interesting" but I still think the issues I have mentioned should be fixed in order to make it better.
Topic Starter
Little
I want to rank this after all...

Mao wrote:

Overall this mapset is pretty good, there are some quality issues with the Insane difficulty though, so I am taking this down for now.

[Insane]
  1. 00:10:782 (6,1) - The stream to Slider transition here is really odd to play as the quite strong sound at 00:10:993 - has been ignored thus resulting in a rather unnatural rhythm and stream transition. Changed to 1/2 slider.
  2. 00:14:373 (1,2,3,4) - The 1/8-Sliders are already complex enough to aim so that the spaced 1/4 doesn't really help the pattern at all. Therefore I recommend you to simplify the pattern. I don't think it's so bad... Reduced the spacing some to match with the spacing of the 1/4 after it.
  3. 01:01:908 (3,4,5) - Perhaps not the biggest issue, but these create a difficulty spike due to the big jumps compared to the lower spacing in the rest of the section. I know these are more intense but nevertheless, I'd recommend you to tone these down. (Same applies to 01:15:429 (7,8,9) - ) I really want to keep this sharp contrast. It just fits with the song.
  4. 01:26:415 (1,2,3) - This is really really hard to read. Just imagine the player to aim and click fastly after the still fast 1/4 sliders expecting to find a 1/2 stack consisting out of three circles but what does he get? A stack with different gaps in time between the notes which makes the player struggle here. Added a new combo.
  5. 01:27:260 (4,5,6) - Uhm, that's a huge difficulty spike. I see the point why you want to space them but can't you just use an equal spacing instead of exaggerated sharp jumping maneuvers? This actually plays really smooth. I've tested it many, many times to get the angles and distances right.
Please discuss these issues in the thread. We will come to a conclusion together.
Thanks.

EDIT:

After some reconsideration, nerfed the big triangle jumps a bit.
Gaia
good map, bubbleru
Zero__wind
when ;w;
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