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Hitomi Harada - Kyoumei No True Force

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Topic Starter
Asphyxia
This beatmap was submitted using in-game submission on 4. kesäkuuta 2015 at 19:40:35

Artist: Hitomi Harada
Title: Kyoumei No True Force
Source: 精霊使いの剣舞
Tags: Seirei Tsukai no Blade Dance Opening LINDEN Iuchi Maiko I’ve sound 井内舞子 extended marathon
BPM: 187,5
Filesize: 9679kb
Play Time: 05:49
Difficulties Available:
  1. Fearless (6,41 stars, 1358 notes)
Download: Hitomi Harada - Kyoumei No True Force
Information: Scores/Beatmap Listing
---------------
'He that fears death lives not'
So take a step towards me, dear
― I trust your word ―
Are you fearless?


People I forced to testplay and mod this /s
Kyshiro
Mizuru
MFZ
Adore
Vell
Xilver
Alumetorz
Chewin
Axarious
Juzaa
Jaitonat
Liiraye
Fyre
Mazzerin
MiruHong
Blue Dragon
monstrata
sukiNathan
Cherry Blossom
Kite
FrostxE
Kibbleru
Krfawy
Yuii-
Kuron-kun
Aka

Special thank you box!
  1. A huge thank you to Alumetorz who extended the song for me! <3
  2. A huge thank you to Broccoly who came up with the cool diff name! <3
  3. A huge thank you to nnari who provided the original mp3! <3
Kyshiro
comment
moya
comment
Vell
top comment

top jumps

would jump again
Aka
offset -15 ok thx
Xilver15
For my dude Asphyxia yooooo

[Fearless]

Offset at 1585 or 1580 thx bb

00:50:755 (7,8,9) - IMO these triples don't fit the music and are just random, I would suggest singles like that: https://osu.ppy.sh/ss/3163478

01:06:865 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - We've talked before on these :3 IMO the same pattern makes you lose rhythm easily but they play well so it's up to you mang

02:08:785 (7,8,9) - Same as 00:50:755 (7,8,9)

02:47:980 I would suggest adding a note here c:

03:39:875 (4,5,6,7) - These don't go along with the music, I would suggest a reverse slider instead since the beats are on blue ticks https://osu.ppy.sh/ss/3163414

03:49:955 Try something like this instead (I only changed stuff after the reverse slider), IMO it fits her vocals better while still staying to the beat http://puu.sh/hXW7K/23e9f22016.jpg

mfw testplay turns into complete mod post before the map is finished

Good luck o/
Yuii-
Hi there Asphyxia!

This is just a friendly reminder to let you know that the correct offset should be 1625.

Even if you decide not to continue supporting my idea, I thank you for reading my idea. Every little helps out!

Regards,
Yuii- (Yui)
Yuii-
Ok, this comment is an accident
Nathan
damn
moya
asphyxia forced me to play this and now im traumatized someone call police
Avena
Polished some patterns to fit the music better.
I'd post the log but it mainly contains me cussing Asphyxia

also colors
Combo1 : 204,183,168
Combo2 : 242,106,91
Combo3 : 235,167,148
Combo4 : 228,116,145
Topic Starter
Asphyxia

Xilver wrote:

For my dude Asphyxia yooooo

[Fearless]

Offset at 1585 or 1580 thx bb We talked about that ok

00:50:755 (7,8,9) - IMO these triples don't fit the music and are just random, I would suggest singles like that: https://osu.ppy.sh/ss/3163478 I find the triplets fitting; if you listen closely to the song, there's this high pitch thingy / instrument on them, which makes it fitting. The triplet that is unfitting with that logic is 00:52:980 (6,7,8) - and I'll try to adjust it properly D:

01:06:865 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - We've talked before on these :3 IMO the same pattern makes you lose rhythm easily but they play well so it's up to you mang pls highly creative much wow no change

02:08:785 (7,8,9) - Same as 00:50:755 (7,8,9) Same

02:47:980 I would suggest adding a note here c: Yes!

03:39:875 (4,5,6,7) - These don't go along with the music, I would suggest a reverse slider instead since the beats are on blue ticks https://osu.ppy.sh/ss/3163414 YOU DIDN'T RE-DOWNLOAD THE MAP I can see the final kiai in the edge of the screen :( the spot where this is currently has fitting rhythm choices

03:49:955 Try something like this instead (I only changed stuff after the reverse slider), IMO it fits her vocals better while still staying to the beat http://puu.sh/hXW7K/23e9f22016.jpg hmm fair point, will consider this more

mfw testplay turns into complete mod post before the map is finished

Good luck o/
I love you Xilver ty <3

Yuii- wrote:

Hi there Asphyxia!

This is just a friendly reminder to let you know that the correct offset should be 1625.

Even if you decide not to continue supporting my idea, I thank you for reading my idea. Every little helps out!

Regards,
Yuii- (Yui)
Thanks! With the help of Alumetorz, we decided to roll with 1620 as it's the most accurate one atm I think

Priti wrote:

Polished some patterns to fit the music better.
I'd post the log but it mainly contains me cussing Asphyxia
Basically, Priti trashed my patterns while giving valid suggestions. We also made the ending a lot different, thanks! <3
moya
everyone in the people you forced to play box is like a well known person
and then im just there
and then it just gets awkward
Synchrostar
this is so awkward to play wtf
Topic Starter
Asphyxia

Synchrostar wrote:

this is so awkward to play wtf
wtf
Oracle

Asphyxia wrote:

Difficulties Available:
  1. Fearless (6,41 stars, 1359 notes)
Hardada Hitomi ft.Taylor Swift
Monstrata
As requested~ Some parts might be a bit biased because I also mapped this song. I tried to be objective for the most part tho :D.

[Fearless]

  1. 00:04:180 (1,2,3,4) - The beats that land on the slider-head are stronger though... A jump would fit better from 2>3 rather than 1>2 so emphasis is put more on the slider than the circle.
  2. 00:07:700 (4,5,6) - Same idea here. Try and emphasize 6 over 5. Moving 5 to 232||236 would fit pretty nicely with your pattern + flow well.
  3. 00:10:260 (3) - Imo, 1/2 slider would fit better here, since right now you're omitting a strong beat at the slider-end, or passively hitsounding it. You should map it to be clickable.
  4. 00:21:140 (8,9) - This jump + flow break is especially severe compared to the rest of this section. Either reduce the spacing a bit, or improve the flow because its noticeably bigger than the other jumps/flowbreaks you've put in this section: 00:16:980 - 00:27:220 - (omitting the jump sequence)
  5. 00:44:340 (8,9) - Imo, 8 should be a 1/1 slider, that way you can map a circle to 00:44:820 - . I think this would fit better.
  6. 00:46:580 (2,3) - 2 - 355||288 3 - 113||180 See if you like these coordinates better. They don't change much of anything but now you have a perfect square, star, and triangle lol.
  7. 00:59:380 (2,3) - Vocally these two sliders are very different. I don't think mirroring them would be the best idea. You could try making slider 2 two circles instead. or maybe use a 1/4 repeating slider instead.
  8. 01:00:660 (7,8) - Ctrl+G'ing this rhythm would fit better imo. Right now 7 begins on a weaker note and ends on a stronger one which plays weird :P.
  9. 01:02:900 (8,9) - ^Same idea. Ctrl+G here so the slider can begin on the downbeat. It would better emphasize the music.
  10. 01:12:500 (2,3) - This flow break doesn't really work for me :P. I would reposition 3, maybe rotate it 225 degrees and reposition?
  11. 01:14:580 (1,2,3) - Idk man D: This part just plays kinda awkwardly for me, mainly because of the motion you create with these repeat sliders. They don't really fit imo.
  12. 01:20:980 (5,6,7,8) - But Ctrl+G'ing 01:20:980 (5,6) - and 01:21:460 (7,8) - Would fit the vocals so much better D:. If you want to diversify the rhythm, after Ctrl+Ging, take out the circles and make 5, 7 1/2 repeat sliders.
  13. 01:28:660 (7,8) - Bigger jump, like you did with 01:27:700 (3,4) -
  14. 01:42:900 (1,2) - Ctrl+G'ing here would fit better. Here's a case where the slider on the red tick is stronger than on the white tick.
  15. 01:54:100 (8) - Moving to 107||311 Would play reallly nice here. (Trust me, map hexagons for a living)
  16. 02:03:380 (2,3,4,5,6,7,8,1) - This motion feels too linear for me D:. Try Ctrl+G'ing 02:03:540 (3,5) - and also 02:03:700 (4,6) - . This would add a nice criss-crossing motion to your jumps while still keeping the pattern.
  17. 02:23:380 (3) - I still think 1/2 slider + circle fits better. You already established a symmetrical pattern with slider 1/2 So you can afford to change the rhythm here without losing a component of the pattern.
  18. 02:33:300 (3) - Well, i mentioned it earlier, but here the first repeat slider fits better. I guess because angle isnt as severe as the first. But i still think slider 3 should be a 1/2 slider + circle so players can click on the beat at 02:33:620 - instead of basically holding on the slider and not playing it out.
  19. 02:39:060 (5,6,7,8) - Same as earlier ;c. I guess because this song is pretty repetitive you could use 1/2 repeats here? Actually, you could map them all to circles too LOL. But the current rhythm just doesn't feel right, because of the beat that's currently mapped only to a slider-end.
  20. 03:08:500 (1,2,3) - How about making it flow nicely here instead D:. Try moving 03:08:980 (2) - 209||4
  21. 03:51:700 (6,7) - Honestly, you shouldn't emphasize this to the point where its even larger than the jump at 03:53:140 (13,1) - (13>1 should be stronger because of the pitch change).
  22. 04:15:700 (7,8) - This works, definitely, but since theres a nice guitar riff in the background, how about a rhythm like this instead, just to change up the rhythm a bit and add some diversity. Because yes, this song is extremely repetitive lol. I'm sure players can appreciate this change.
  23. 04:26:740 (1,2) - Maybe 1/2 slider here instead? For a better lead-in to the vocals (3 and onward).
  24. 04:56:020 (1,2,3) - Since this is the final Kiai I think a change in rhythm would be nice here.
  25. 04:57:460 (7,8) - Ctrl+G so the slider correctly maps to the vocal.
  26. 05:29:780 (3,4) - 4 is a relatively weak beat though. I think you're better off shortening 3 to a 1/2 slider and moving 4 to 05:30:100 - .
  27. 05:42:100 (1,3,5,7) - It would look really cool of you could have all 4 sliders for a single curve.
Good luck :D
Topic Starter
Asphyxia

monstrata wrote:

As requested~ Some parts might be a bit biased because I also mapped this song. I tried to be objective for the most part tho :D.

[Fearless]

  1. 00:04:180 (1,2,3,4) - The beats that land on the slider-head are stronger though... A jump would fit better from 2>3 rather than 1>2 so emphasis is put more on the slider than the circle. Hmm, adjusted, sure!
  2. 00:07:700 (4,5,6) - Same idea here. Try and emphasize 6 over 5. Moving 5 to 232||236 would fit pretty nicely with your pattern + flow well. I feel like this is fine, it's there just for the sake of the blanket and it plays nicely nonetheless
  3. 00:10:260 (3) - Imo, 1/2 slider would fit better here, since right now you're omitting a strong beat at the slider-end, or passively hitsounding it. You should map it to be clickable. That would destroy how I imagined the song to be, so I'd rather leave it as it is.
  4. 00:21:140 (8,9) - This jump + flow break is especially severe compared to the rest of this section. Either reduce the spacing a bit, or improve the flow because its noticeably bigger than the other jumps/flowbreaks you've put in this section: 00:16:980 - 00:27:220 - (omitting the jump sequence) Hmm, I reduced the jump just a tad!
  5. 00:44:340 (8,9) - Imo, 8 should be a 1/1 slider, that way you can map a circle to 00:44:820 - . I think this would fit better. More of a personal preference I guess. I left it as it is because I wanted to emphasize those normal samplesets somehow
  6. 00:46:580 (2,3) - 2 - 355||288 3 - 113||180 See if you like these coordinates better. They don't change much of anything but now you have a perfect square, star, and triangle lol. Sure, neat
  7. 00:59:380 (2,3) - Vocally these two sliders are very different. I don't think mirroring them would be the best idea. You could try making slider 2 two circles instead. or maybe use a 1/4 repeating slider instead. I guess it's there for the sake of the pattern? I feel like it fits as well, even though the vocals aren't the same
  8. 01:00:660 (7,8) - Ctrl+G'ing this rhythm would fit better imo. Right now 7 begins on a weaker note and ends on a stronger one which plays weird :P. I wanted to try out some red tick sliders because they fit the vocals and I think this is exactly that. I wanna keep 'em ;_;
  9. 01:02:900 (8,9) - ^Same idea. Ctrl+G here so the slider can begin on the downbeat. It would better emphasize the music. Same
  10. 01:12:500 (2,3) - This flow break doesn't really work for me :P. I would reposition 3, maybe rotate it 225 degrees and reposition? I like it though, and it plays quite cool so leaving for now, at least
  11. 01:14:580 (1,2,3) - Idk man D: This part just plays kinda awkwardly for me, mainly because of the motion you create with these repeat sliders. They don't really fit imo. Aaaaaa I like this as well, and it doesn't really give out a bad movement imo so I'll leave it too orz
  12. 01:20:980 (5,6,7,8) - But Ctrl+G'ing 01:20:980 (5,6) - and 01:21:460 (7,8) - Would fit the vocals so much better D:. If you want to diversify the rhythm, after Ctrl+Ging, take out the circles and make 5, 7 1/2 repeat sliders. I really agree on the part where they'd follow the vocals better, but overall this fits much better for me, personally. Kind of hard to explain since I see the parts mapped like this but yea
  13. 01:28:660 (7,8) - Bigger jump, like you did with 01:27:700 (3,4) - Adjusted
  14. 01:42:900 (1,2) - Ctrl+G'ing here would fit better. Here's a case where the slider on the red tick is stronger than on the white tick. Re-arranged
  15. 01:54:100 (8) - Moving to 107||311 Would play reallly nice here. (Trust me, map hexagons for a living) Nice, yea, the flow is much more enjoyable
  16. 02:03:380 (2,3,4,5,6,7,8,1) - This motion feels too linear for me D:. Try Ctrl+G'ing 02:03:540 (3,5) - and also 02:03:700 (4,6) - . This would add a nice criss-crossing motion to your jumps while still keeping the pattern. That's the idea of the pattern though, to make it linear
  17. 02:23:380 (3) - I still think 1/2 slider + circle fits better. You already established a symmetrical pattern with slider 1/2 So you can afford to change the rhythm here without losing a component of the pattern. Same D:
  18. 02:33:300 (3) - Well, i mentioned it earlier, but here the first repeat slider fits better. I guess because angle isnt as severe as the first. But i still think slider 3 should be a 1/2 slider + circle so players can click on the beat at 02:33:620 - instead of basically holding on the slider and not playing it out. I just feel like my current pattern is better, since it'd feel weird for me, personally, to have with as 1x repeat 1x note + 1/2 so yeah... I'll leave it as it is
  19. 02:39:060 (5,6,7,8) - Same as earlier ;c. I guess because this song is pretty repetitive you could use 1/2 repeats here? Actually, you could map them all to circles too LOL. But the current rhythm just doesn't feel right, because of the beat that's currently mapped only to a slider-end. Same as previously etc
  20. 03:08:500 (1,2,3) - How about making it flow nicely here instead D:. Try moving 03:08:980 (2) - 209||4 Nice idea, fixed
  21. 03:51:700 (6,7) - Honestly, you shouldn't emphasize this to the point where its even larger than the jump at 03:53:140 (13,1) - (13>1 should be stronger because of the pitch change).
  22. 04:15:700 (7,8) - This works, definitely, but since theres a nice guitar riff in the background, how about a rhythm like this instead, just to change up the rhythm a bit and add some diversity. Because yes, this song is extremely repetitive lol. I'm sure players can appreciate this change. I might end up changing the rhythm here, but I seriously don't want to add any 1/4 sliders because there isn't anything to support the blue ticks so it'd end up unfitting for me. We'll see if more people want to see some diversity here
  23. 04:26:740 (1,2) - Maybe 1/2 slider here instead? For a better lead-in to the vocals (3 and onward). Hmm, that's true, fixed
  24. 04:56:020 (1,2,3) - Since this is the final Kiai I think a change in rhythm would be nice here. I still want to be consistent so that's why the rhythm is still here
  25. 04:57:460 (7,8) - Ctrl+G so the slider correctly maps to the vocal. Consistent with my other patterns so I'll leave this one as it is
  26. 05:29:780 (3,4) - 4 is a relatively weak beat though. I think you're better off shortening 3 to a 1/2 slider and moving 4 to 05:30:100 - . Hmm, true, but I think it's fine even if it's just for the sake of being there, because the jumps feel so consistent anyway imo
  27. 05:42:100 (1,3,5,7) - It would look really cool of you could have all 4 sliders for a single curve. Fixed!
Good luck :D
Thanks a lot! That was a really helpful mod, nice! I ended up denying most of the suggestions for my personal preferences, since that's the way I see the map being mapped.
moya
_index achieved rank #1 on Harada Hitomi - Kyoumei No True Force [Fearless]
VINXIS
mfw jumps are easiest part to aim in the fukcign map asphyxia pls

Nathan
quick check from request

[Fearless]
  1. 00:14:420 (1,2,3) - I think these could be more spaced out compared to 00:13:780 (8,9,10,11), with the entrance of the synthesizer or w/e
  2. 01:08:820 (1,2,3,4) - You could increase the spacing of this last pattern, the intensity of that "beeping sound" increases by quite a bit compared to the previous notes
  3. 01:45:940 (4) - I'd just use something besides a repeat, the beats on the red tick and 2nd white tick are actually stronger than the first white tick
  4. 02:32:660 (1,3) - 1/2 slider and circle would work perfectly here, beats on the repeat ends are stronger than the heads
  5. 03:03:060 (6,7) - Shouldn't this be the largest jump out of this entire pattern? You can hear the increasing pitch/intensity throughout all the notes, it's also a bit more difficult to snap on with wider angles, since the player won't be able to change momentum that much + the strange spacing
  6. 03:12:020 (6,7) - Ctrl+g so 03:12:180 (7,1) has the same emphasis as the rest of the beats in the triangle, which are equal in intensity
  7. 03:39:380 (9) - No NC here? Seems excessively long imo
very nice :3
Topic Starter
Asphyxia

sukiNathan wrote:

quick check from request

[Fearless]
  1. 00:14:420 (1,2,3) - I think these could be more spaced out compared to 00:13:780 (8,9,10,11), with the entrance of the synthesizer or w/e Adjusted!
  2. 01:08:820 (1,2,3,4) - You could increase the spacing of this last pattern, the intensity of that "beeping sound" increases by quite a bit compared to the previous notes Yeah sure, increased it a bit
  3. 01:45:940 (4) - I'd just use something besides a repeat, the beats on the red tick and 2nd white tick are actually stronger than the first white tick
  4. 02:32:660 (1,3) - 1/2 slider and circle would work perfectly here, beats on the repeat ends are stronger than the heads I decided to keep the both repeat slider suggestion as they are because they fit better for me, personally, hope that's cool
  5. 03:03:060 (6,7) - Shouldn't this be the largest jump out of this entire pattern? You can hear the increasing pitch/intensity throughout all the notes, it's also a bit more difficult to snap on with wider angles, since the player won't be able to change momentum that much + the strange spacing Hmm yeah, it's now the largest jump there
  6. 03:12:020 (6,7) - Ctrl+g so 03:12:180 (7,1) has the same emphasis as the rest of the beats in the triangle, which are equal in intensity Sure
  7. 03:39:380 (9) - No NC here? Seems excessively long imo Follows my NC pattern so keeping that
very nice :3
Thanks a lot!


PS: VINXIS pls
Rumteen
This is so good, amazing map! good luck on ranking
Topic Starter
Asphyxia

Rumteen wrote:

This is so good, amazing map! good luck on ranking
Thanks!! <3
Kite
[F34rfill]
02:05:940 (1,2,3,4,5,6) - Nice looking pattern but the inconsistency between the jumps of 02:06:100 (2,3) - and 02:06:420 (4,5) - bothers me a bit, it feels somewhat odd to play because of that; I think 02:06:580 (5,6) - Ctrl+g and 02:06:580 (5,7) - ctrl+g fits a lot better to represent the vocals and keep the jump lengths a bit more consistent throughout the pattern

02:24:980 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - While the triangle pattern seems to follow the vocal setting during this section I would advise you to change these into a set of 4 beats per stanza, not only would it follow the instrumental part for the song but would also be easier to follow and play due to less overlapping and repetition on the same type of movement

02:45:300 (13) - having this circle spaced so far away seems odd as I believe there is no need to put a lot of emphasis on that certain part in the music, even clicking a circle at that point seems redundant to me; I believe having a 1/2 slider start at 02:45:140 (12) - would be a better lead-in for the upcoming jumps and suit better overall

03:14:740 (4) - I think you could do more with this circle than just stacking it ontop of the slider, moving it to x422 y347 and changing the upcoming circle 03:15:220 (6) - to x316 y203 creates a more intuitive and interesting pattern

03:16:020 (9,1) - Switch NC for better readability

03:43:060 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as what I said about the other similar pattern, this one you have here seems less intrusive and easier to follow, and don't get me wrong, its totally fine to follow the vocals for such a pattern but I believe spamming 1/2 jumps makes more sense to represent the instruments instead seeing as vocals only land on every 4th tick

04:05:780 (3) - Having this as a slider doesn't seem to put as much emphasis on the heavy beats as regular circles would, consider replacing it?

05:47:220 (1,2) - A terrible way to fish for playcounts, this kind of thing will upset a lot of players as it is relatively easy to miss on a ridiculously fast jump like this, you should really reconsider this and space it more appropriately; Your idea is cool but the execution turned out rather cruel D:
05:47:700 (3,4) - ^

Can't really say that I am a big fan of pure jump heavy maps like this, seeing as this goes for approval it's natural to aim for difficulty but it doesn't feel genuine with the song to me anymore. D:
You have some really neat patterns and a cool map layout though, so all in all it's still pretty fun despite being the crazy map it is.

Hope the mod helped at least!
Good luck with your mapset~
Topic Starter
Asphyxia

Kite wrote:

[F34rfill]
02:05:940 (1,2,3,4,5,6) - Nice looking pattern but the inconsistency between the jumps of 02:06:100 (2,3) - and 02:06:420 (4,5) - bothers me a bit, it feels somewhat odd to play because of that; I think 02:06:580 (5,6) - Ctrl+g and 02:06:580 (5,7) - ctrl+g fits a lot better to represent the vocals and keep the jump lengths a bit more consistent throughout the pattern Yeah that's a good point, fixed

02:24:980 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - While the triangle pattern seems to follow the vocal setting during this section I would advise you to change these into a set of 4 beats per stanza, not only would it follow the instrumental part for the song but would also be easier to follow and play due to less overlapping and repetition on the same type of movement I considered this but the song really feels like these belong to a 3 combos, and changing that would definitely feel wrong to me so I'd rather not. The pattern itself has overlaps, yes, but the high AR helps it a lot; it's less clustered in-game than what it looks like in editor and because of that, I think it's more than fine. Furthermore, anyone who is capable playing in this level wont have THAT much of a trouble handling this kind of a pattern, I can assure

02:45:300 (13) - having this circle spaced so far away seems odd as I believe there is no need to put a lot of emphasis on that certain part in the music, even clicking a circle at that point seems redundant to me; I believe having a 1/2 slider start at 02:45:140 (12) - would be a better lead-in for the upcoming jumps and suit better overall You got a fair point there. I did not make a 1/2 slider, as it would create inconsistencies with my other rhythm choices but instead, I just decreased the spacing a bit

03:14:740 (4) - I think you could do more with this circle than just stacking it ontop of the slider, moving it to x422 y347 and changing the upcoming circle 03:15:220 (6) - to x316 y203 creates a more intuitive and interesting pattern Yeah, that plays much better, fixed!

03:16:020 (9,1) - Switch NC for better readability Would create an unnecessary inconsistency in my NC'ing so I'd rather not. Tested it couple of times (along with my testplayers) and I can safely say no player has ever broke combo on that so it should be fine.

03:43:060 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as what I said about the other similar pattern, this one you have here seems less intrusive and easier to follow, and don't get me wrong, its totally fine to follow the vocals for such a pattern but I believe spamming 1/2 jumps makes more sense to represent the instruments instead seeing as vocals only land on every 4th tick See the answer above for the similar suggestion, it's the same here for me, tbh

04:05:780 (3) - Having this as a slider doesn't seem to put as much emphasis on the heavy beats as regular circles would, consider replacing it? Oh yeah, I wanted to keep consistency to a some level but you're right, replaced it with circles instead

05:47:220 (1,2) - A terrible way to fish for playcounts, this kind of thing will upset a lot of players as it is relatively easy to miss on a ridiculously fast jump like this, you should really reconsider this and space it more appropriately; Your idea is cool but the execution turned out rather cruel D: Mmh, after seeing few testplays before your mod, I can definitely agree on that. I made something more simple and easily cathcable instead. Might try to make the pattern more interesting but yea, fixed
05:47:700 (3,4) - ^ See above

Can't really say that I am a big fan of pure jump heavy maps like this, seeing as this goes for approval it's natural to aim for difficulty but it doesn't feel genuine with the song to me anymore. D:
You have some really neat patterns and a cool map layout though, so all in all it's still pretty fun despite being the crazy map it is.

Hope the mod helped at least!
Good luck with your mapset~

Somehow, I was expecting people to say that. I see the song as something really powerful and energetic and mapped it the way I saw it, and it definitely feels genuine for me at least, but I can see where you're coming from that.

Thanks a lot for the mod, really, really helpful!
captin1
i miss playable asphyxia maps

i know git gud etc but i'm echoing the thoughts of others, that it just feels like a jump map for the sake of jumps, even if you mean it to be powerful. there's more ways to put power into a map than just screenjumps.
Kite
This is what makes mapping so interesting;
Everyone has their own mindset about it and their own way of expressing what they think fits the song
Just because it's a pure jump map doesn't mean it's wrong, it doesn't suit with the way I see the song but that's totally fine
As long as there are people who enjoy playing it you have nothing to worry about
Cherry Blossom
Not really fan of jumps, i also suck at playing jumps.
But this map is good for people that want to practice jumps, and improve their aim.
This map is easy to pass, but it's difficult to hold the combo, and that could be frustrating for players.
Kibbleru
totally forgot

diff
  1. 00:25:620 (6,7,8) - I think these jumps could be a bit smaller so you can emphasize 00:26:100 (1,2,3,4) - more
  2. 00:16:820 (8,1,2) - I'd make this motion a bit more zig zag, since they play better I think lol.
  3. 00:45:780 (5) - nc could fit?
    05:10:100 (7) - ^ to indicate flow change
  4. 00:58:580 (5) - might as well ctrl g to keep up with that flow break ish momentum you've built up
  5. 01:52:660 (9) - u sure this wasn't intended to be ctrl g'd?
  6. 02:01:940 (7) - man would look better to me if It was just a normal curved slider :C to make that triangle patter thingy with 02:01:460 (6,7,8) -
  7. 03:25:940 (3,5) - yoo pls space this out :C
  8. 03:31:380 (4) - eh? just my opinion
  9. 05:48:180 (5,6) - lol

    jumpy o-o...
not really sure how to mod this since I cant play it lol
Hinsvar
Dude, in a map filled with extreme 1/2 jumps, putting a sudden 1/4 jump at the very end (05:48:180 (5,6) - ) isn't a wise move; just saying hue
Topic Starter
Asphyxia

Kibbleru wrote:

totally forgot

diff
  1. 00:25:620 (6,7,8) - I think these jumps could be a bit smaller so you can emphasize 00:26:100 (1,2,3,4) - more
  2. 00:16:820 (8,1,2) - I'd make this motion a bit more zig zag, since they play better I think lol.
  3. 00:45:780 (5) - nc could fit?
    05:10:100 (7) - ^ to indicate flow change
  4. 00:58:580 (5) - might as well ctrl g to keep up with that flow break ish momentum you've built up
  5. 01:52:660 (9) - u sure this wasn't intended to be ctrl g'd?
  6. 02:01:940 (7) - man would look better to me if It was just a normal curved slider :C to make that triangle patter thingy with 02:01:460 (6,7,8) -
  7. 03:25:940 (3,5) - yoo pls space this out :C
  8. 03:31:380 (4) - eh? just my opinion
  9. 05:48:180 (5,6) - lol

    jumpy o-o...
not really sure how to mod this since I cant play it lol

Thanks Kibbleru! I fixed everything except the NC suggestions. Even though they'd make sense, they would still cause inconsistencies and I don't want that D:

Hinsvar: Yeah, I decided to fix it when Kibb pointed out it as well.
Krfawy
#BUBBLED
Topic Starter
Asphyxia

Krfawy wrote:

#BUBBLED
I love you, thank you so much <3333333
moya
holy fucking shit omg :o :o :o :o :o :o :o :o :o
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