Thanks guys > w <
I guess.... I'll try it? :3
I guess.... I'll try it? :3
Hey calm down please, this map is only dq'd for spread issue as justification: gap from normal to hard is too large, and the rest are just additions.PureCreamy wrote:
But it's seven days already right?
Oh come on, is that issues really a problem?
Is it wrong to use slider tick to emphasize the song? For me, it isn't too noisy at all. It really gets balanced with the main vocal and the main music itself or
Is it wrong to have so many 1/4 sliders? We can't call it hard diff if it isn't have 1/4 sliders right? The mapper tried so hard not to use the triple click so often so it get balanced with the other diff and she use 1/4 sliders instead. Is it wrong? If I were her, I would do the same thing to make a balanced mapset
And about the insane, in my opinion, it has nice flow and cool jumps. It's the GD'er mapping style and everyone enjoyed it. Why is it this map got disqualified because of that kind of reason??
This map is almost so flawless because of those who put all of their efforts in this map, so
Is that really some reasons to get this map disqualified?? I didn't agree at all
Well.... It has so big difference for me. Getting this map disqualified on the very last day is like letting my hopes fly high, then dropping it away easily. It feels far more painful than getting it disqualified on the 1st dayFycho wrote:
No difference between dqing it at 1day and 7day, too.
Okay. Thanks jonathanlfj! :3jonathanlfj wrote:
im personally fine with the spread, but fix what you have to fix as pointed out by the QAT and i will take care of it again
Thanks 10nya~! That would be nice (> w <) I will wait until you done with your exam then <310nya wrote:
good luck on re-ranking Modem ;-;
maybe I can help to mod the Normal-Hard idk still on exams lol
I can help you if you accept this certain... job.VINXIS wrote:
sikh i guess i dont need to hunt down Atrue to help me w. my diff after all ayy lmao
hitsounds op
Thanks for your mod as well (> w <)/LucaSA4 wrote:
Hello , you are the next from my modding queue! ~This is a M4M Request. My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song
[Normal]That's it thank you for the mod!
- 00:09:584 (1,2) - Blanket is off (you can check the approach circle, and, if the slider ends on the blanket, just do Ctrl G on the slider and put them near on the timeline, look how it's off: http://puu.sh/izCiU/8d9ead05d4.jpg I think that blanket just works fine
00:23:084 (4,5) - Blanket tinely off here, the beginning of the slider (4) is off I think that blanket just works fine
00:29:084 (5,1) - The flow here is bad, pretty sure unexperienced players would have to hand their pen (or mouse) weirdly to follow this. Maybe if you rotate it 180º and Ctrl G it I think it's fine to have some difficulty like that in this Normal diff
00:32:751 (5) - Shouldn't NC be here? If yes, remove from (1) next to it Oh right, fixed~!
00:33:751 (3,4) - Blanket is off I think that blanket just works fine
00:35:751 (3,5) - This stack can be confusing for unexperienced players, try not to stack at normal Nope, sorry.... But, in my opinion, Normal diff. allows stack like this. There are so many ranked maps that did this in Normal diff to increase the difficulty in this diff. And the only diff that doesn't allow stack is easy diff I think
00:37:751 (1,2,3,4,5) - This is really confusing for unexperienced players, ^ Well, this diff allows to be a bit challenging for the beginner players since this diff needs to be a bit harder than the Easy diff (And this map got disqualified cuz this diff being too easy even for the beginner players, so....)
00:57:417 (2,3) - Blanket is off http://puu.sh/izCyC/01d1b47986.jpg Fixed~!
01:03:417 (5,6) - This movent doesn't feels good, what about: http://puu.sh/izCAR/65f3f73507.jpg Nice, but sorry, I want to make some combination with some straight sliders
01:24:417 - I think this part should be mapped because the rhythm is the same, the first time I saw it I thought you forget to map, the second too :p Well, I did that on purpose
01:36:084 (5,1) - Blanket is off http://puu.sh/izCFn/fb267fcce7.jpg That blanket looks kinda fine for me
01:44:417 (1,2) - ^ definetly :p http://puu.sh/izCGV/a3195fa2f5.jpg Oh wow, you recognize it :p Fixed~!
01:55:751 (2,3) - ^ http://puu.sh/izCHT/c1a587c8b6.jpg also avoid stacks I think that blanket is fine, and for the stack, I have the same reason s above
02:07:084 (2,3) - Perfect this blanket slider? 02:05:751 (1,2) - also That's not a blanket. Actually, I did that on purpose
03:13:751 (1,2) - These two sliders are a bit weird together, what if you blanket (2) in (1) ? Whoa, that's a nice pattern suggestion, but that would ruin the next flow and they might touching the HP bar, so nope, sorry....
03:18:751 (3,1) - Blanket tinely off http://puu.sh/izCRy/876ae03835.jpg Fixed~!
03:37:751 (1,2) - This pattern feels a bit weird, what if you flip (2) ? will look better imo Nope, sorry.... I still prefer that flow
03:52:251 (3,4) - This part here is a bit odd, I guess it will look better if you blanket them Okay, I'll do something else
03:55:417 (4,5,1) - Blanket off (a lot) http://puu.sh/izCWd/8ea2b3d2a3.jpg Okay, fixed~!
Thanks (> w <)/bxxan wrote:
I dont see a problem with this map. its very fun
Thanks for the mod~! (> w <)/Mau-nyan wrote:
Hey!~ M4M request for Normal :3 Sorry for the delay
Well, here goes nothing.Normal:
- Check AiMod please. There is some distance errors. Here There are no DS problem there. Maybe..... Redownload?
- 01:07:084 (1,1) - The re-action time here is too short. . Maybe delete this slider 01:09:751 - ? Imo Nope, sorry..... I prefer spinner
- 02:13:751 (1,1) - ^ Same as before. Delete 02:16:417 - Imo Nope, sorry..... I prefer spinner
- 03:27:417 (1) - NC here? Nope, sorry.....
- 03:45:751 (1,1) - ^ Nope, sorry..... I prefer spinner
- Very nice diffu! 030 Thanks (= 3 =)/
Hope my mod was useful.
Wish you good luck with this map of yours~
+ Star! Whoa, thank you (> w <)/
Thanks for the mod~! (> w <)/L0rdCthulhu wrote:
Hey! Hope I'm not too late to drop by here; apologies for the delay, your map was overlooked due to it's 96-12=84 SP difference from our requirements, but I don't have any stringent requirements to follow, so let's do this! Be aware that this is only for the Normal diff, as requested in the queue! Hi~! :3 Welcome~! \(> w <)/Whoa. Thanks for checking the whole thing (O////O)General
- BPM and Offset : ( ✓ )
- Aimod : ( ✓ ), but partially. I would encourage you to try and reduce the file size down by a little; even without the video it exceeds 10mb. Don't worry, it doesn't the matter. Many ranked maps do that
- Kiai : ( ✓ ), although 1/3 of the map is kiai. I can overlook this, but better to be safe than sorry. It doesn't the matter too. Don't worry
(^ w ^)/- Metadata : ( ✓ )
- Hitsound : ( ✓ )
- Video : ( ✓ ), nice SB thing you got going on on the BG. Thanks (>/////<) 10nya made that for me. He/she is awesome :3
Normal
- 00:04:084 (2,3) - This can be a blanket, like this: Sorry.... I want to keep that slider ^^
- 00:41:751 (3,4) - I don't see why this can't be a blanket; the other side is a blanket after all. Maybe after that slider 00:43:084 (1) could either stack over it or follow the configuration found in other parts of the map? i.e. this two: 00:27:084 (1,2) Nope, sorry.... I didn't planning on blanketing it
- This slider 02:18:417 (4) means that the player has to drop off awkwardly from this repeat slider 02:17:084 (3), go straight right and then drop off down again to turn clockwise to the left. I'd rather you shift it so the white tracer line is not more than 045 degrees so the flow is much neater. Nope, sorry.... The flow looks fine for me :3
- 02:29:251 (5) - The tick; it isn't centered! That happened when the slider started at the red tick. Not at the white tick, so it's fine
- 03:31:084 (3,4) - The player goes straight upwards at a 045 degree angle and is required to drop down nearly 080 degrees to catch the next slider. Maybe have both these sliders be those 45 degree corner sliders? Whoa. That's really nice, but sorry.... I still wanted to keep it ^^
- 03:40:917 (5) - This slider is a tad awkward; the red anchor point is too close to the end of the slider, giving it a weird look. Maybe have a S slider? Nope, sorry.... I still wanna keep it (> v <)/
Overall
- I found the song really lovely, and the map was just like the song itself. Thanks (O////O)
- It was really well mapped, with certain parts really accentuating the song. And this is just the normal diff I reviewed! Y-you make me blush (=////=)
- I hope all will be smooth in the process of rank, and I wish you all the best in doing so! *HUG*