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Roberto Colombo - Tutti Beautiful

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Total Posts
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Topic Starter
Leader
This beatmap was submitted using in-game submission on mercoledì 3 giugno 2015 at 23:53:04

Artist: Roberto Colombo
Title: Tutti Beautiful
Source: The Bold and the Beautiful
Tags: lally lanturn lust soap opera opening
BPM: 163,32
Filesize: 888kb
Play Time: 00:33
Difficulties Available:
  1. Insane (3,84 stars, 95 notes)
  2. Lally's Easy (1,48 stars, 34 notes)
  3. Lanturn's Normal (1,94 stars, 51 notes)
  4. Lust's Hard (3,15 stars, 84 notes)
Download: Roberto Colombo - Tutti Beautiful
Information: Scores/Beatmap Listing
---------------
Damnae
why?
Arrival
Quale bel map
-kevincela-

Damnae wrote:

YES
Lally
o3o

what is this? o3o
osu file format v12

[General]
AudioFilename: Beautiful - Theme Song - Sigla TV.mp3
AudioLeadIn: 0
PreviewTime: 5402
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tutti Beautiful
TitleUnicode:Tutti Beautiful
Artist:Roberto Colombo
ArtistUnicode:Roberto Colombo
Creator:Leader
Version:Lally's Easy
Source:The Bold and the Beautiful
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3
OverallDifficulty:2
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Andrea
Will make Hard difficulty today once I'm back from school.

Nevermind I'm lazy.
Lanturn
Lust
( ´ ∀ ` )
diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 5402
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tutti Beautiful
TitleUnicode:Tutti Beautiful
Artist:Roberto Colombo
ArtistUnicode:Roberto Colombo
Creator:Leader
Version:Lust's Hard
Source:The Bold and the Beautiful
Tags:lally
BeatmapID:0
BeatmapSetID:-1

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DeletedUser_1574070
Hard

00:06:504 (5) - NC needed imo.
00:12:382 (5) - too
00:18:260 (9) - ^


Nothing else.
Asphyxia
Who could say no to the handsome, charming Leader when he asks for IRC mod so nicely <3

Loggu
15:27 Leader: wanna do a short mod'?!?
15:27 Leader: 30 seconds map
15:27 Asphyxia: a mod you say
15:27 Asphyxia: for what
15:28 *Leader is listening to [http://osu.ppy.sh/b/338912 Roberto Colombo - Tutti Beautiful]
15:28 Asphyxia: which diff
15:28 Leader: insane ofc
15:28 Asphyxia: kk let's do it then
15:28 Asphyxia: ill uhh
15:28 Asphyxia: test it in editor
15:28 Asphyxia: afterwards gonna continue to write a thing for negative energy in trello
15:29 Leader: oh
15:29 Leader: take your time btw
15:30 Asphyxia: 00:12:198 (3) - This didn't flow so well, I'd probably try to re-arrange its spot to somewhere else so the jump sequence continues
15:31 Asphyxia: also your blanket sucks
15:33 Asphyxia: I just dislike how certain things are emphasized from spacing
15:33 Asphyxia: e.g
15:33 Asphyxia: 00:22:117 (3) - why does this have a larger spacing than 00:23:403 (3) -
15:33 Asphyxia: when 00:23:403 (3) - has obviously a crash to it :(
15:33 Leader: mhm
15:34 Leader: first one fixed
15:34 Leader: blanket improved maybe?!??
15:34 Leader: and about 00:23:403 (3) - I couldn't really feel a need to emphasize idk
15:34 Leader: but let's increase the spacing anyway
15:34 Asphyxia: well you never emphaisized those kind of notes / sliders
15:34 Asphyxia: so it's fine
15:34 Asphyxia: see 00:26:342 (3) -
15:35 Asphyxia: not really emphasized
15:35 Asphyxia: 00:02:279 (1) - Could be moved a tad more up to make it look more like a symmetrical pattern?
15:35 Asphyxia: as in
15:35 Asphyxia: http://puu.sh/hYCQ3/2e2c6b6d82.jpg
15:35 Leader: the following one too lol
15:35 Asphyxia: doesn't really affect a whole bunch for the actual playability
15:36 Asphyxia: but it's better visually imo
15:36 Leader: sure
15:36 Asphyxia: 00:05:402 (1,2,3,1,2,3) - I'd probably increase their spacing by some amount, considering these notes appear as stronger than the rest of your beginning
15:37 Asphyxia: the idea itself is nice, I just feel like it's somewhat contradicting
15:37 Asphyxia: I hope you get what I mean
15:37 Asphyxia: lel
15:38 Leader: increased a bit
15:38 Asphyxia: 00:27:261 (1,2,3,1,2,3) -
15:38 Asphyxia: same goes for that then
15:38 Asphyxia: but that's p much everything
15:39 Asphyxia: I could nazi out your straight lines or triangles but :(
15:39 Leader: obv
15:39 Asphyxia: 00:14:587 (3,1,2) - if you wanna this could be more equal
15:39 Asphyxia: not sure if the spacing increase is a mistake or not
15:39 Leader: already fixed
15:39 Leader: x)
15:40 Leader: I noticed it now
15:40 Asphyxia: 00:25:056 (4) - Could be moved more to the right for more equal triangle?
15:40 Asphyxia: not sure
15:40 Leader: k
15:41 Asphyxia: 00:28:546 (1,2,3) - Not really a thing you need to fix at all nut if this was my map, this would be a straight line from 2->1's head->3's head
15:41 Asphyxia: 00:07:055 (2,2) - Not sure if you care about that small overlap, it's noticeable in-game though
15:42 Leader: how nazi <3
15:42 Leader: omg fixed the overlap though
15:42 Asphyxia: 00:21:383 (1,2,2) - if you truly want, this could be a PROPER triangle as well
15:42 Asphyxia: but it plays fine nonetheless
15:43 Leader: nah that's intentional like that
15:43 Asphyxia: 00:01:177 (2) - WOW nice equal spacing
15:43 Asphyxia: but that one is noticeable, you can clearly see that it's not equal
15:44 Asphyxia: ok that's all I left the straight lines out because you dont care about 'em :O
15:45 Leader: :^
15:45 Leader: thank you very much!
15:45 Leader: <3
15:45 Leader: are hs fine anyway
15:45 Asphyxia: clean as always pro leader uguu :O
15:46 Asphyxia: yeah they're fine
15:46 Asphyxia: but
15:46 Asphyxia: 00:19:729 (2) - this like this COULD be emphasized with a finish
15:46 Asphyxia: considering that's a powerful bear
15:46 Asphyxia: beat
15:46 Asphyxia: 00:22:668 (1) - ^
15:47 Asphyxia: 00:25:607 (1) - but you did it here
15:47 Asphyxia: ?
15:47 Leader: there's a finish in the second one
15:47 Asphyxia: oh ok
15:47 Leader: so i probably misplaced a whistle in the first one
15:47 Leader: lol
15:47 Asphyxia: 00:30:016 (2) - could have a finish as well to it
15:48 Leader: yeah
15:48 Asphyxia: ok but I think that's all
15:49 Leader: go get ur kd
Zweib
hi~from in-game req

[Lally's Easy]
00:18:260 (1,1) - isn't the interval too short? I'd suggest to map the spinner part
00:33:139 (1) - delete it and let 00:29:832 (1) end at 00:33:139 like Normal?

[Lanturn's Normal]
00:16:239 (2) - move to (230, 167) to make symmetry?
00:21:383 (1) - use a 1/2 slider could be better? and 00:21:750 (2) use circle?
00:24:322 (1) - ^

[Lust's Hard]
enable the Countdown and Letterbox as other diffs?
00:25:240 (4) - this downbeat followed by the slider end is a bit weird, because all other beat is followed by the slider head. why not map this part the same as 00:22:668 (1,2) ?

[Insane]
00:05:402 (1,2,3,1,2,3) - same pattern is used at 00:27:261 (1,2,3,1,2,3) =.= isn't that too lazy? I think 00:05:402 (1,2,3) - can be placed anti-closewised to make an antiflow according to the music.
00:11:830 (1,2,3) - and also you may make them anti-flow
00:30:200 (1) - end at 00:32:955 ?
Arphimigon
I got a 1x100 on the last note... pls Leader whyyyyy ;-;
(Confirmed playable)

All the Ls.

[General]
Naisu for me.

[Leader]
From testing this I really felt like this was close to perfect already damn.
00:05:402 (1,2,3,1,2,3,1) - I like the idea, actually I'm not even complaining about the idea I'm just thinking that because the DS was actually higher before when it was calmer (00:02:279 (1,2,3) - ) i think you should spread the triangle more <3
Im going to put the really obvious and simply ask why you stacked 00:14:219 (1,2,3) - when the previous time this sound occured it was a nice epic triangle <3 Not even a change, I just think it would be nice to know.
00:27:261 (1,2,3,1,2,3,4) - I don't think this sort of sound calls for a repetitive motion but more of a random (well not random but not exactly simple) motion. I like what you did here 00:21:383 (1,2,1,2,3) - by splitting the sounds up into something understandable but that last part seemed a little weird.
(00:33:047 (1) - rip the 100s just sayin)

Four words. Pretty damn bloody good.

[Lust]
C'mon Lust why do you have to be so perfect I can't spot anything?
00:07:055 (6) - x:185 y:58 for blanket you can ignore this
00:25:975 (5,1) - These overlap in play and look bad...

How to make something as perfect as you ;-;

[Lanturn]
00:10:912 (4,5) - Small thing but I reckon this would benefit if slider five was a little lower (and more right to fit DS), always feels better to me in these cases.
00:15:505 (1,2,3) - I find the reverse slider in this -very- awkward, not unplayable awkward but honestly because of the consistency of the map so far I would expect to hit it 1/2 late and it to not be a reverse, maybe its just because the first sound is passive...

Great stuff

[Lally]
00:07:055 (2,3,4) - Angle between 2 and 3 is a bit harsh? Can't you make 3 point downwards instead or like halfway between 2 and 4? Your choice.
00:25:424 (2,3) - Gonna slip in that the long slider doesn't point at the note properly ;-;

<3

Snappy mod, short map, good stuff.
Lanturn

Zweib wrote:

[Lanturn's Normal]
00:16:239 (2) - move to (230, 167) to make symmetry? I wasn't aiming for symmetry here actually. I think trying to do so would cause it to look a little strange. I'd personally prefer it closer to the note it's going to hit.
00:21:383 (1) - use a 1/2 slider could be better? and 00:21:750 (2) use circle? I believe the current setup follows the music better. The (1) for the finish, and the (2) to catch the rest of the music. I don't really see anything being played at 00:21:566 - worth hitting.
00:24:322 (1) - ^ same as above.

Arphimigon wrote:

[Lanturn]
00:10:912 (4,5) - Small thing but I reckon this would benefit if slider five was a little lower (and more right to fit DS), always feels better to me in these cases. Lowered a little I guess.
00:15:505 (1,2,3) - I find the reverse slider in this -very- awkward, not unplayable awkward but honestly because of the consistency of the map so far I would expect to hit it 1/2 late and it to not be a reverse, maybe its just because the first sound is passive... I'm pretty sure it matches up with 00:10:361 (2,3) - there are also clear sounds playing in them so they aren't really passive.
also fixed a DS error where somewhere near the end of the song I started using 1.0 instead of 0.9 like I was before.

Thanks for the mods!

SPOILER
osu file format v14

[General]
AudioFilename: Beautiful - Theme Song - Sigla TV.mp3
AudioLeadIn: 0
PreviewTime: 5402
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tutti Beautiful
TitleUnicode:Tutti Beautiful
Artist:Roberto Colombo
ArtistUnicode:Roberto Colombo
Creator:Leader
Version:Lanturn's Normal
Source:The Bold and the Beautiful
Tags:lally lanturn lust
BeatmapID:700513
BeatmapSetID:135227

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CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

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304,224,4851,1,0,1:0:0:0:
200,272,5218,2,0,B|232:296|232:324|232:324|268:316|296:336,1,130,0|2,0:0|0:0,0:0:0:0:
412,344,5953,2,0,P|452:328|484:296,2,65,2|2|2,0:0|0:0|0:0,0:0:0:0:
374,299,6504,6,0,B|366:267|366:267|382:239|382:239|366:211|366:211|382:183|382:183|366:143|382:111,1,195,4|0,0:0|1:0,0:0:0:0:
216,52,7606,2,0,P|204:88|176:116,1,65,2|0,0:0|1:0,0:0:0:0:
148,152,7973,2,0,P|144:220|180:280,1,130,2|2,0:0|0:0,0:0:0:0:
220,308,8524,1,2,0:0:0:0:
328,260,8892,1,2,0:0:0:0:
351,206,9075,1,2,0:0:0:0:
364,148,9259,1,2,0:0:0:0:
464,208,9627,6,0,L|420:348,1,130,4|0,0:0|1:0,0:0:0:0:
312,356,10361,2,0,P|272:336|236:340,1,65,0|2,0:0|0:0,0:0:0:0:
193,340,10729,1,0,0:0:0:0:
140,364,10912,2,0,P|104:280|152:196,1,195,2|2,0:0|0:0,0:0:0:0:
209,183,11647,2,0,P|302:195|368:128,1,195,2|2,0:0|0:0,0:0:0:0:
361,71,12382,1,4,0:0:0:0:
309,47,12566,6,0,B|282:70|268:97|268:97|239:78|205:79,1,130,0|0,0:0|1:0,0:0:0:0:
48,152,13484,2,0,L|48:220,1,65,2|0,0:0|0:0,0:0:0:0:
20,268,13851,2,0,P|100:220|180:268,1,195,2|2,0:0|0:0,0:0:0:0:
268,344,14770,2,0,L|340:344,1,65,2|2,0:0|0:0,0:0:0:0:
384,312,15137,1,2,0:0:0:0:
472,232,15505,6,0,B|444:224|424:232|424:232|384:212|345:231,1,130,4|0,0:0|1:0,0:0:0:0:
240,184,16239,2,0,L|164:184,2,65,0|0|0,0:0|0:0|1:0,0:0:0:0:
296,164,16790,2,0,B|255:201|258:251|281:282|281:282|244:288|212:328,1,195,0|0,0:0|1:0,0:0:0:0:
167,312,17525,2,0,B|148:287|111:281|111:281|134:250|137:200|96:163,1,195,0|0,0:0|1:0,0:0:0:0:
112,108,18260,6,0,B|192:32|216:124|288:48,1,195,4|0,0:0|1:0,0:0:0:0:
432,148,19362,2,0,L|432:216,1,65,2|0,0:0|1:0,0:0:0:0:
472,256,19729,2,0,P|416:324|308:300,1,195,2|0,0:0|0:0,0:0:0:0:
240,220,20648,2,0,P|284:140|343:130,1,130,4|0,0:0|1:0,0:0:0:0:
432,148,21383,5,2,0:0:0:0:
376,44,21750,2,0,P|344:28|308:24,1,65,2|2,0:0|0:0,0:0:0:0:
264,52,22117,2,0,B|196:52,2,65,2|2|0,0:0|0:0|1:0,0:0:0:0:
312,88,22668,2,0,P|301:178|359:261,1,195,4|0,0:0|1:0,0:0:0:0:
416,260,23403,2,0,P|471:182|461:87,1,195,2|0,0:0|1:0,0:0:0:0:
384,0,24322,5,4,0:0:0:0:
312,88,24689,2,0,L|232:88,1,65,2|2,0:0|0:0,0:0:0:0:
204,128,25056,2,0,L|140:128,1,65,2|2,0:0|0:0,0:0:0:0:
96,168,25424,1,0,0:0:0:0:
59,213,25607,2,0,B|103:265|176:254|176:254|171:289|196:313,1,195,4|0,0:0|1:0,0:0:0:0:
254,311,26342,2,0,B|279:286|274:251|274:251|347:262|391:210,1,195,2|0,0:0|1:0,0:0:0:0:
391,93,27261,6,0,P|319:69|263:97,1,130,2|2,0:0|0:0,0:0:0:0:
225,124,27812,1,2,0:0:0:0:
174,94,27995,2,0,L|174:30,2,65,2|2|0,0:0|0:0|1:0,0:0:0:0:
132,135,28546,2,0,B|140:166|131:199|131:199|192:238|140:262|195:306,1,195,4|0,0:0|1:0,0:0:0:0:
253,305,29281,2,0,B|308:260|256:236|317:197|317:197|308:164|315:133,1,195,2|0,0:0|0:0,0:0:0:0:
256,192,30016,12,0,33139,0:0:0:0:
Kyubey
yo
[Easy]
00:05:218 (3) - do not make such a short and 1/2 gaps in easies, it's too hard and fast to follow for newbies
00:09:627 (1,2) - better to avoid 1/2 gap here too
place note 00:33:047 - here instead of white tick?
[Normal]
finish spinner 00:33:047 - here?
[Hard]
how about lowering AR for 0.5-1? will fill the spread better
something wrong with your NC placement. it doesn't follow music at all. probably you tried to follow patterns but some places really need NCs like 00:18:260 (9) - or 00:21:383 (4) - . i hardly recommend you to revamp your NCs and make them following the music, it will look much better!
finish spinner 00:33:047 - here?
[Insane]
00:11:096 - is this normal hitnormal intentional? it sounds out of place
00:21:933 (2,3) - maybe make this jump not that huge? it feels bad while playing, too forced

Good luck!
Lust
diff
osu file format v14

[General]
AudioFilename: Beautiful - Theme Song - Sigla TV.mp3
AudioLeadIn: 0
PreviewTime: 5402
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tutti Beautiful
TitleUnicode:Tutti Beautiful
Artist:Roberto Colombo
ArtistUnicode:Roberto Colombo
Creator:Leader
Version:Lust's Hard
Source:The Bold and the Beautiful
Tags:lally lanturn lust
BeatmapID:704658
BeatmapSetID:135227

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"B&B_Logo.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
810,367.376928728876,4,2,0,70,1,0


[Colours]
Combo1 : 0,128,192
Combo2 : 128,128,255
Combo3 : 0,0,255
Combo4 : 128,255,255

[HitObjects]
48,194,810,6,0,P|37:155|43:113,1,80,4|0,1:0|0:0,0:0:0:0:
109,48,1177,1,0,1:0:0:0:
176,115,1361,2,0,B|256:151|256:79|329:113,1,160,0|0,0:0|0:0,0:0:0:0:
397,181,1912,2,0,P|421:134|421:95,1,80,0|0,1:0|0:0,0:0:0:0:
305,206,2279,1,0,0:0:0:0:
305,206,2646,5,0,1:0:0:0:
373,273,2830,1,0,0:0:0:0:
465,247,3014,1,0,0:0:0:0:
442,339,3197,5,0,0:0:0:0:
349,366,3381,1,0,1:0:0:0:
280,298,3565,1,0,0:0:0:0:
212,229,3749,6,0,P|135:200|47:215,1,160,0|0,0:0|1:0,0:0:0:0:
305,206,4483,2,0,P|330:164|335:129,1,80,0|0,0:0|0:0,0:0:0:0:
282,52,4851,1,0,1:0:0:0:
186,56,5034,2,0,L|104:49,1,80,0|0,0:0|0:0,0:0:0:0:
238,137,5402,5,2,0:0:0:0:
334,133,5585,2,0,L|416:140,1,80,2|2,0:0|0:0,0:0:0:0:
458,54,5953,2,0,L|378:47,1,80,2|2,0:0|0:0,0:0:0:0:
282,52,6320,1,2,0:0:0:0:
238,137,6504,6,0,P|161:151|99:100,1,160,4|0,0:0|0:0,0:0:0:0:
186,56,7055,1,0,1:0:0:0:
256,335,7606,1,2,0:0:0:0:
348,359,7790,1,0,1:0:0:0:
416,292,7973,2,0,P|400:212|316:170,1,160,2|2,0:0|0:0,0:0:0:0:
323,267,8524,1,2,0:0:0:0:
229,243,8708,1,2,0:0:0:0:
163,313,8892,2,0,L|76:302,1,80,2|2,0:0|0:0,0:0:0:0:
55,211,9259,2,0,L|135:222,1,80,2|0,0:0|0:0,0:0:0:0:
229,243,9627,6,0,P|256:176|256:76,1,160,4|0,0:0|1:0,0:0:0:0:
69,306,10545,1,2,0:0:0:0:
164,313,10729,1,0,0:0:0:0:
257,334,10912,2,0,B|304:331|304:331|356:294|356:294|419:288,1,160,2|2,0:0|0:0,0:0:0:0:
472,357,11463,5,2,0:0:0:0:
497,264,11647,1,2,0:0:0:0:
429,197,11831,2,0,L|334:207,1,80,2|2,0:0|0:0,0:0:0:0:
253,205,12198,1,2,0:0:0:0:
185,137,12382,5,4,0:0:0:0:
471,111,12933,1,0,1:0:0:0:
256,302,13484,1,2,0:0:0:0:
172,256,13668,1,0,0:0:0:0:
104,323,13851,2,0,P|79:240|126:171,1,160,2|2,0:0|0:0,0:0:0:0:
208,168,14402,1,2,0:0:0:0:
293,213,14586,1,2,0:0:0:0:
360,145,14770,2,0,P|368:97|361:44,1,80,2|2,0:0|0:0,0:0:0:0:
269,65,15137,2,0,P|229:66|189:59,1,80,2|2,0:0|0:0,0:0:0:0:
97,29,15505,5,4,0:0:0:0:
192,195,15872,1,0,1:0:0:0:
192,195,16423,1,0,0:0:0:0:
256,123,16607,1,0,1:0:0:0:
349,142,16790,2,0,P|424:124|515:150,1,160,0|0,0:0|0:0,0:0:0:0:
496,239,17341,1,0,1:0:0:0:
428,306,17525,2,0,B|348:342|348:270|275:304,1,160,0|0,0:0|0:0,0:0:0:0:
191,351,18076,1,0,1:0:0:0:
123,283,18260,6,0,P|104:232|104:126,1,160,4|0,0:0|0:0,0:0:0:0:
171,59,18811,1,0,1:0:0:0:
426,192,19362,2,0,P|434:240|423:286,1,80,2|0,0:0|1:0,0:0:0:0:
360,338,19729,2,0,L|185:341,1,160,2|0,0:0|0:0,0:0:0:0:
111,378,20280,1,0,0:0:0:0:
60,192,20648,2,0,L|235:189,1,160,4|0,0:0|1:0,0:0:0:0:
392,103,21383,1,2,0:0:0:0:
486,117,21566,1,2,0:0:0:0:
451,27,21750,2,0,L|356:4,1,80,2|2,0:0|0:0,0:0:0:0:
301,72,22117,2,0,L|206:49,1,80,2|2,0:0|0:0,0:0:0:0:
36,99,22668,6,0,P|21:154|32:277,1,160,4|0,0:0|0:0,0:0:0:0:
211,306,23403,2,0,P|228:228|221:148,1,160,2|0,0:0|0:0,0:0:0:0:
182,60,23954,1,0,1:0:0:0:
356,140,24322,6,0,L|438:144,1,80,4|0,0:0|0:0,0:0:0:0:
435,240,24689,2,0,L|356:244,1,80,2|2,0:0|0:0,0:0:0:0:
305,326,25056,1,2,0:0:0:0:
211,306,25240,2,0,P|126:289|33:312,1,160,2|4,0:0|0:0,0:0:0:0:
106,117,25975,2,0,P|191:134|284:111,2,160,0|2|2,0:0|0:0|0:0,0:0:0:0:
22,69,26893,1,0,1:0:0:0:
181,176,27261,5,2,0:0:0:0:
256,234,27444,1,2,0:0:0:0:
331,176,27628,1,2,0:0:0:0:
256,114,27812,1,2,0:0:0:0:
181,176,27995,2,0,P|161:228|164:266,1,80,2|2,0:0|0:0,0:0:0:0:
224,324,28363,1,0,1:0:0:0:
318,308,28546,2,0,L|483:316,1,160,4|0,0:0|0:0,0:0:0:0:
505,223,29098,1,0,1:0:0:0:
437,155,29281,2,0,L|272:147,1,160,2|2,0:0|0:0,0:0:0:0:
225,228,29832,1,0,0:0:0:0:
157,160,30016,1,4,0:0:0:0:
256,192,30200,12,0,33047,0:0:0:0:

Fixed NCs, thanks for the mods
Topic Starter
Leader
Only fixed from Kyubey's mod about Insane, I don't really find those triangle patterns boring, but kind of entertaining! Fixed almost everything in Lally's diff as I got her permission a while ago.

(Also fixed Kyubey's suggestion for Lanturn as it is a objective fact, don't punch me ;w;)
Secretpipe
no words QAQ
Lanturn
Thanks for fixing that for me ;)


sweet bubbles, thanks Secret!
xxdeathx
[Easy]
  1. 00:18:260 (1) - It makes much more sense to end the spinner at 00:19:729 where the strong sound is
  2. 00:33:047 (1) - no hitsound addition?
[Normal]
The object density is quite high compared to Easy. I'd simplify the rhythms by lowering the amount of circles and 1/2 sliders used, replacing them with 1/2 repeating sliders or deleting stuff. Some examples:
  1. 00:10:361 (2,3) -
  2. 00:12:382 (6,1) - the downbeat is quite weak, probably can be ignored
  3. 00:24:689 (2,3,4) -
  4. 00:27:812 (2) -
[Hard]
Applying these NC changes will separate music by combos more logically.
  1. 00:05:402 (1) - remove NC
  2. 00:11:463 (1) - remove NC
  3. 00:21:383 (7,1) - swap NC's
[Insane]
  1. 00:30:200 (1,1) - The only strong sound is at 00:33:047 so the spinner is better off ending there. The sound where the spinner currently ends is kind of weak (doesn't stand out).
Let me know when everybody has replied
-kevincela-
omg it's happening
Lanturn
erk. If the density does need to be lowered on my diff, then I'll get to it after work because it will need a lot of fixing up then. I'd like to keep it if it won't cause a DQ though.


Anyways. Will get back to this in about 10hours.
Topic Starter
Leader
Updated Easy and Insane, thank you

(thanks to Secret too ;w;)
Lanturn
I fixed stuff on the parts you mentioned.

Changed 00:10:361 (2,3) - to repeat
00:12:382 (6,1) - Ignore downbeat like asked.
and removed the circles in the 00:24:689 (2,3,4) - 00:27:812 (2) - areas. Hopefully this is fine.
xxdeathx
###0
Topic Starter
Leader
Thanks!
Lanturn
Sweet!
Kyouren
4L?
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