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Ayano Mashiro - ideal white

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Topic Starter
Modem
:( :( :(
PureCreamy
*hugs* .><.
Topic Starter
Modem
My heart got broken (TT A TT)
PureCreamy
But it's seven days already right?
Oh come on, is that issues really a problem?
Is it wrong to use slider tick to emphasize the song? For me, it isn't too noisy at all. It really gets balanced with the main vocal and the main music itself or
Is it wrong to have so many 1/4 sliders? We can't call it hard diff if it isn't have 1/4 sliders right? The mapper tried so hard not to use the triple click so often so it get balanced with the other diff and she use 1/4 sliders instead. Is it wrong? If I were her, I would do the same thing to make a balanced mapset
And about the insane, in my opinion, it has nice flow and cool jumps. It's the GD'er mapping style and everyone enjoyed it. Why is it this map got disqualified because of that kind of reason??
This map is almost so flawless because of those who put all of their efforts in this map, so
Is that really some reasons to get this map disqualified?? I didn't agree at all
VINXIS
who cares its getting ranked anyway again lol

lets rerank like this weekend or smth
Topic Starter
Modem
Well.... I hope so
I gotta go to the modding queue again
-Nya-
Damn! I was hoping this map would make it.
Sorry, Modem-chan. I know how long it took to get this mapset ranked.

Of course the DQ was unnecessary and everyone knows it, but what can we do? I guess you can file a complaint here if you want (if you also feel the DQ is stupid): https://osu.ppy.sh/forum/t/325973
I think the staff had decided to add that "contest a disqualification" thing, cuz recent DQ's is very questionable and makes you wonder if some of the QAT's are DQ'ing maps on purpose for personal reasons or if they are just bored. So don't take this DQ too seriously. It's a great mapset and should be ranked by now.

I'm also not going to be able to rebubble this again, cuz I'm in my exams at the moment which will last for four weeks >.<
Again, sorry for this and I hope you get this ranked again.
Sieg
try
t/325973

imo N plays like an N considering you have easy here
increasing 1/2 density for 180 bpm 4min long song is really, really questionable suggestion for normal level
few 1/4 rhythms in hard is mostly repeat sliders
and E-N-H-I rhythm density progression is quite good ¯\_(ツ)_/¯
Topic Starter
Modem
Thanks guys > w <
I guess.... I'll try it? :3
-Nya-
Yay~
Sieg supports me too!

Yeah, try it modem-chan~
Topic Starter
Modem
Okay senpai
I'll try it :)
Thanks for the suggestion and good luck for your exams ><
PureCreamy
The QAT who gets this map disqualified is also shoot stars for this mapset and yet he/she still disqualifying this map
I wonder why?
VINXIS
maybe cuz they want it ranked lol


anyway I'll hit up w. Atrue in the weekend about the insane and work on some spacing shiot and then ya
Fycho

PureCreamy wrote:

But it's seven days already right?
Oh come on, is that issues really a problem?
Is it wrong to use slider tick to emphasize the song? For me, it isn't too noisy at all. It really gets balanced with the main vocal and the main music itself or
Is it wrong to have so many 1/4 sliders? We can't call it hard diff if it isn't have 1/4 sliders right? The mapper tried so hard not to use the triple click so often so it get balanced with the other diff and she use 1/4 sliders instead. Is it wrong? If I were her, I would do the same thing to make a balanced mapset
And about the insane, in my opinion, it has nice flow and cool jumps. It's the GD'er mapping style and everyone enjoyed it. Why is it this map got disqualified because of that kind of reason??
This map is almost so flawless because of those who put all of their efforts in this map, so
Is that really some reasons to get this map disqualified?? I didn't agree at all
Hey calm down please, this map is only dq'd for spread issue as justification: gap from normal to hard is too large, and the rest are just additions.
No difference between dqing it at 1day and 7day, too.

And there is no causality with shooting star and not dqing. Disqualification is decided by the QAT rather than a single member anyways.
VINXIS
ghandhi is proud
-Nya-
Let's just hope Modem gets this sorted out.

I guess your attitude can be "Oh well, another DQ. We'll get this ranked again anyway."
I don't believe you should react like that.
Aerous
ay Fycho
PureCreamy
Sorry, I just losing my temper because my SS score being wiped :(
Yeah. I believe that Modem-senpai will try to fix this :oops:
VINXIS
no cuz like i mean it's dqd now so there's no point complaining about it on the thread since it's already done with lmao. Just contest, fix the issue or discuss about it with the QAT who stated such issue, and then get some moar modz and/or rerank ezpz

aerous go back to vancouver u normie
Topic Starter
Modem

Fycho wrote:

No difference between dqing it at 1day and 7day, too.
Well.... It has so big difference for me. Getting this map disqualified on the very last day is like letting my hopes fly high, then dropping it away easily. It feels far more painful than getting it disqualified on the 1st day :(



But even so, thanks for the stars Atrue~! :3
Topic Starter
Modem
Oh well, let's try to get this ranked again!
ziin
My 2 cents:
Now that it's pointed out, after paying attention, there is a big difference between hard and normal. I agree 100%. If I'm reading this right, this was the major issue with the DQ. The slider ticks being noisy and insane's beat placement aren't deal breakers.
jonathanlfj
im personally fine with the spread, but fix what you have to fix as pointed out by the QAT and i will take care of it again
Topic Starter
Modem

jonathanlfj wrote:

im personally fine with the spread, but fix what you have to fix as pointed out by the QAT and i will take care of it again
Okay. Thanks jonathanlfj! :3


I'll get back to this map on the weekends
10nya
good luck on re-ranking Modem ;-;
maybe I can help to mod the Normal-Hard idk still on exams lol
KSHR
To 10nya: If I DLed the map properly, there are some missing words in the lyrics SB (or some images are not working as you designed.)

00:12:084 - 心を 全部 焼き尽くすような

Topic Starter
Modem

10nya wrote:

good luck on re-ranking Modem ;-;
maybe I can help to mod the Normal-Hard idk still on exams lol
Thanks 10nya~! That would be nice (> w <) I will wait until you done with your exam then <3
10nya

KSHR wrote:

To 10nya: If I DLed the map properly, there are some missing words in the lyrics SB (or some images are not working as you designed.)

00:12:084 - 心を 全部 焼き尽くすような

oh hi kusohara ok i'll fix them. only those? i got the lyrics from internet anyway _:'3
Topic Starter
Modem
Okay ^^
p3n
Hello!

We received your complaint about this mapset being disqualified for invalid reasons. Unfortunately the disqualification was justified. After re-evaluating the disqualification reasons we came to the following conclusion:

  1. <Normal> is too easy. The difficulty gap between <Normal> and <Hard> is not appropriate. The <Normal> should be placed as a reasonable stepping stone between <Easy> and <Hard>. Complexity of the playable rhythm should be increased to differentiate this map further from the <Easy>.
  2. The slidertick hitsounds are fine. You don't have to change them.
  3. Overall beat placement and patterns in <Insane> are fine and not a reason for a disqualification. However, hitsounding in <Insane> has to be improved. There are misplaced and missing hitounds in several parts of this map as well as inappropriate soft/silent streams which makes some of the parts play worse than they actually are.
Furthermore you should take a look at the Storyboard before this map can be qualified again:
  1. There are "ripple" sprites used at 01:52:417 - that don't match any of the beat objects placements in any diff. You can remove them from the .osb and add them to each specific .osu file at the correct coordinates if you want.
  2. Also please take a look at the lyrics again, as previously stated.

I apologize for the delay in our response and hope we can find a solution and get this mapset back on track soon.
VINXIS
sikh i guess i dont need to hunt down Atrue to help me w. my diff after all ayy lmao


hitsounds op
Cherry Blossom

VINXIS wrote:

sikh i guess i dont need to hunt down Atrue to help me w. my diff after all ayy lmao
hitsounds op
I can help you if you accept this certain... job.
/me runs
VINXIS
lolk
10nya
@p3n : i didn't really want to use ripples on specific place since it'll distract players (from ziin's statement) so its better to keep like this ._.

Lyrics file that KSHR mentioned are images no 1 and 26.

placeholder for modding mau study tour orz abis tanggal 12 deh q-q
Topic Starter
Modem
(Q A Q) I'll.... Make my Normal diff harder then.... (''''= A =)
Anyway, thanks 10nya :) . I would probably update this map tomorrow since my laptop got such an awkward error :?
10nya
ok let's go
karena mau nyusahin Normal, kita pake beberapa 1/2 yg supporting ya~

[Normal]
  1. 00:21:751 (1) - : dibagian sini buat variasi aja, ngikutin drumnya. coba gini
  2. 00:24:417 (1) - : ^
  3. 00:27:084 (1) - : ^
  4. 00:31:084 (3,4) - : drumnya kan tambah asik+kenceng, dibuat aja slider 1/2 kea gini
  5. 00:45:751 (1,2,3,4) - : sama kea diatas, dibuat 1/2 aja, coba gini, biar ngga begitu susah, terserah diantara 00:46:251 - atau 00:46:751 - yg mau dibuat 1/2 slider. takut kesusahan buat normal player
  6. 00:48:251 - : add circle terus stack sama 00:48:417 (1) - 's head gapapa kok, following vocal
  7. 01:05:584 - : add circle buat support musicnya
  8. 01:13:084 (2) - : geser ke 01:12:917 - terus hapus slider repeatnya. di 01:13:751 - kan nnti kosong, diganti jadi 2 circles / slider juga boleh
  9. 01:16:417 (3,4) - : off beat bgt tbh, gimana kalau dua circle ini dihapus terus masukin slider yg mulai di 01:16:251 - supaya ngikutin vokalnya
  10. 01:32:751 (1) - : slider ini diganti kea notes di 01:30:084 (2,3,1) - malah lebih bagus tbh
  11. 01:47:917 - : dibagian sebelumnya ngikutin vocal, sayang banget disini di ignore. gimana kalau add circle disini
  12. 02:19:751 (2) - : sama kea 01:13:084 -
  13. 02:23:084 (3) - : ganti jadi kea gini biar ngikutin vocal (gambar 3-4)
  14. 02:55:584 - : add circle, sebelumnya ngikutin vocal, syg banget disini diignore
  15. 02:57:751 (3,4) - : gimana kalau ngikutin vocal aja?
  16. 03:20:417 (3) - : majuin ke 03:20:251 - terus panjangin sampe 03:21:084 -
  17. 03:55:084 (3,4) - : biar ngikutin vocal rearrange kea 02:57:751 - aja
  18. 03:59:584 (2,3,4) - : buat 1/2 circle ma slider aja
segitu aja, kalau ada yg bingung tanya aja owo
Topic Starter
Modem
Sebagian besar sarannya sudah diikuti
Makasih banyak modnya~! (> w <)/
Topic Starter
Modem
Updated~!
Lumael
Hello :), you are the next from my modding queue! ~This is a M4M Request. My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song

[Normal]

  • 00:09:584 (1,2) - Blanket is off (you can check the approach circle, and, if the slider ends on the blanket, just do Ctrl G on the slider and put them near on the timeline, look how it's off: http://puu.sh/izCiU/8d9ead05d4.jpg
    00:23:084 (4,5) - Blanket tinely off here, the beginning of the slider (4) is off
    00:29:084 (5,1) - The flow here is bad, pretty sure unexperienced players would have to hand their pen (or mouse) weirdly to follow this. Maybe if you rotate it 180º and Ctrl G it
    00:32:751 (5) - Shouldn't NC be here? If yes, remove from (1) next to it
    00:33:751 (3,4) - Blanket is off
    00:35:751 (3,5) - This stack can be confusing for unexperienced players, try not to stack at normal
    00:37:751 (1,2,3,4,5) - This is really confusing for unexperienced players, ^
    00:57:417 (2,3) - Blanket is off http://puu.sh/izCyC/01d1b47986.jpg
    01:03:417 (5,6) - This movent doesn't feels good, what about: http://puu.sh/izCAR/65f3f73507.jpg
    01:24:417 - I think this part should be mapped because the rhythm is the same, the first time I saw it I thought you forget to map, the second too :p
    01:36:084 (5,1) - Blanket is off http://puu.sh/izCFn/fb267fcce7.jpg
    01:44:417 (1,2) - ^ definetly :p http://puu.sh/izCGV/a3195fa2f5.jpg
    01:55:751 (2,3) - ^ http://puu.sh/izCHT/c1a587c8b6.jpg also avoid stacks
    02:07:084 (2,3) - Perfect this blanket slider? 02:05:751 (1,2) - also
    03:13:751 (1,2) - These two sliders are a bit weird together, what if you blanket (2) in (1) ?
    03:18:751 (3,1) - Blanket tinely off http://puu.sh/izCRy/876ae03835.jpg
    03:37:751 (1,2) - This pattern feels a bit weird, what if you flip (2) ? will look better imo
    03:52:251 (3,4) - This part here is a bit odd, I guess it will look better if you blanket them
    03:55:417 (4,5,1) - Blanket off (a lot) http://puu.sh/izCWd/8ea2b3d2a3.jpg
That's it :) thank you for the mod!
Topic Starter
Modem

LucaSA4 wrote:

Hello :), you are the next from my modding queue! ~This is a M4M Request. My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song

[Normal]

  • 00:09:584 (1,2) - Blanket is off (you can check the approach circle, and, if the slider ends on the blanket, just do Ctrl G on the slider and put them near on the timeline, look how it's off: http://puu.sh/izCiU/8d9ead05d4.jpg I think that blanket just works fine
    00:23:084 (4,5) - Blanket tinely off here, the beginning of the slider (4) is off I think that blanket just works fine
    00:29:084 (5,1) - The flow here is bad, pretty sure unexperienced players would have to hand their pen (or mouse) weirdly to follow this. Maybe if you rotate it 180º and Ctrl G it I think it's fine to have some difficulty like that in this Normal diff
    00:32:751 (5) - Shouldn't NC be here? If yes, remove from (1) next to it Oh right, fixed~!
    00:33:751 (3,4) - Blanket is off I think that blanket just works fine
    00:35:751 (3,5) - This stack can be confusing for unexperienced players, try not to stack at normal Nope, sorry.... But, in my opinion, Normal diff. allows stack like this. There are so many ranked maps that did this in Normal diff to increase the difficulty in this diff. And the only diff that doesn't allow stack is easy diff I think ;)
    00:37:751 (1,2,3,4,5) - This is really confusing for unexperienced players, ^ Well, this diff allows to be a bit challenging for the beginner players since this diff needs to be a bit harder than the Easy diff ;) (And this map got disqualified cuz this diff being too easy even for the beginner players, so....)
    00:57:417 (2,3) - Blanket is off http://puu.sh/izCyC/01d1b47986.jpg Fixed~!
    01:03:417 (5,6) - This movent doesn't feels good, what about: http://puu.sh/izCAR/65f3f73507.jpg Nice, but sorry, I want to make some combination with some straight sliders
    01:24:417 - I think this part should be mapped because the rhythm is the same, the first time I saw it I thought you forget to map, the second too :p Well, I did that on purpose :D
    01:36:084 (5,1) - Blanket is off http://puu.sh/izCFn/fb267fcce7.jpg That blanket looks kinda fine for me
    01:44:417 (1,2) - ^ definetly :p http://puu.sh/izCGV/a3195fa2f5.jpg Oh wow, you recognize it :p Fixed~!
    01:55:751 (2,3) - ^ http://puu.sh/izCHT/c1a587c8b6.jpg also avoid stacks I think that blanket is fine, and for the stack, I have the same reason s above ;)
    02:07:084 (2,3) - Perfect this blanket slider? 02:05:751 (1,2) - also That's not a blanket. Actually, I did that on purpose :D
    03:13:751 (1,2) - These two sliders are a bit weird together, what if you blanket (2) in (1) ? Whoa, that's a nice pattern suggestion, but that would ruin the next flow and they might touching the HP bar, so nope, sorry....
    03:18:751 (3,1) - Blanket tinely off http://puu.sh/izCRy/876ae03835.jpg Fixed~!
    03:37:751 (1,2) - This pattern feels a bit weird, what if you flip (2) ? will look better imo Nope, sorry.... I still prefer that flow
    03:52:251 (3,4) - This part here is a bit odd, I guess it will look better if you blanket them Okay, I'll do something else
    03:55:417 (4,5,1) - Blanket off (a lot) http://puu.sh/izCWd/8ea2b3d2a3.jpg Okay, fixed~!
That's it :) thank you for the mod!
Thanks for your mod as well (> w <)/
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