.
Hey calm down please, this map is only dq'd for spread issue as justification: gap from normal to hard is too large, and the rest are just additions.PureCreamy wrote:
But it's seven days already right?
Oh come on, is that issues really a problem?
Is it wrong to use slider tick to emphasize the song? For me, it isn't too noisy at all. It really gets balanced with the main vocal and the main music itself or
Is it wrong to have so many 1/4 sliders? We can't call it hard diff if it isn't have 1/4 sliders right? The mapper tried so hard not to use the triple click so often so it get balanced with the other diff and she use 1/4 sliders instead. Is it wrong? If I were her, I would do the same thing to make a balanced mapset
And about the insane, in my opinion, it has nice flow and cool jumps. It's the GD'er mapping style and everyone enjoyed it. Why is it this map got disqualified because of that kind of reason??
This map is almost so flawless because of those who put all of their efforts in this map, so
Is that really some reasons to get this map disqualified?? I didn't agree at all
Well.... It has so big difference for me. Getting this map disqualified on the very last day is like letting my hopes fly high, then dropping it away easily. It feels far more painful than getting it disqualified on the 1st dayFycho wrote:
No difference between dqing it at 1day and 7day, too.
Okay. Thanks jonathanlfj! :3jonathanlfj wrote:
im personally fine with the spread, but fix what you have to fix as pointed out by the QAT and i will take care of it again
Thanks 10nya~! That would be nice (> w <) I will wait until you done with your exam then <310nya wrote:
good luck on re-ranking Modem ;-;
maybe I can help to mod the Normal-Hard idk still on exams lol
I can help you if you accept this certain... job.VINXIS wrote:
sikh i guess i dont need to hunt down Atrue to help me w. my diff after all ayy lmao
hitsounds op