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T-ara - Apple Is A

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Topic Starter
Shiranai
This beatmap was submitted using in-game submission on 12 Juni 2015 at 12:44:41

Artist: T-ara
Title: Apple Is A
Tags: 1집 1jib ABSOLUTE FIRST ALBUM Tiara K-Pop kpop Girl band Girlband 전보람 이큐리 박소연 함은정 박효민 박지연 Core Contents Media
BPM: 136
Filesize: 4106kb
Play Time: 01:40
Difficulties Available:
  1. Apple (3,03 stars, 203 notes)
  2. Easy (1,5 stars, 105 notes)
  3. Normal (1,83 stars, 160 notes)
Download: T-ara - Apple Is A
Information: Scores/Beatmap Listing
---------------

Easy 100%
Normal 100%
Apple 100%
Storyboard 100%

Check out T-ara beatmap project by Tony
Nitrousdragon
from #modreqs

[Hard]

00:25:895 (1) - This slider is not blanketed very well, either blanket it or move this object away from the end at 00:25:511.
00:35:822 (3) - This is a necessarily calm part, you wouldn't want a jump here.
00:47:072 (1) - Just a little thing here, why do you have this slider all the way over here? Again, it's not even Kiai time yet.
00:53:028 (2) - There's no blanket error here, so I don't see the point.

As for normal, that diff looks good! I hope this gets bubble ^_^
Topic Starter
Shiranai

Nitrousdragon wrote:

from #modreqs

[Hard]

00:25:895 (1) - This slider is not blanketed very well, either blanket it or move this object away from the end at 00:25:511 I'm trying, fixed
00:35:822 (3) - This is a necessarily calm part, you wouldn't want a jump here For a build up before I increase the sv up, play very well imo
00:47:072 (1) - Just a little thing here, why do you have this slider all the way over here? Again, it's not even Kiai time yet Intentional to match with the vocal
00:53:028 (2) - There's no blanket error here, so I don't see the point Thanks~

As for normal, that diff looks good! I hope this gets bubble ^_^ Thanks for cheer me up :)
Updated!
Also applied Xinely's irc mod
Sky Trias
#indonesian request ^^

Apple is . .

[General]
  1. change SB .jpg to .png : bgapple & bgapple2
  2. add tag : cut version (cause this cut version of the song)
[Normal]
  1. 00:00:749 (2) - 40|276 better (following with 00:02:513 (2,2) - x|276)
  2. 00:27:219 (3) - 372|128 ?
  3. 00:17:072 (1) - maybe move up a bit.. or make same like 00:18:395 (3,1)
  4. 01:13:542 (1) - 136|140
  5. 00:58:984 (3,1) - umm .. make same placement like 01:00:748 (3,1,3,1)
  6. 00:24:131 (1) - This slider should start on 00:23:910 - vocal there ..then longer till 00:24:792
  7. 00:34:719 (1) - add whistle head.
  8. 00:40:013 (1) - more curve maybe? like this maybe?
  9. 01:06:484 (1) - same case like 00:24:131 (1)
  10. 01:09:132 (2,3,1) - are you copied 00:35:822 (3,4,1) - ? it's weird flow , but looks good . can you improve this?
  11. 01:30:748 (4) - 464|152 better.
  12. 01:37:806 (4) - 48|236 better.
[Hard]
  1. 00:14:425 (2,3,1) - same spacing like 00:00:308 (1,2,1)
  2. 00:39:792 (1) - 244|148 better. jumpy like 00:40:675 (3,4)
  3. 01:09:572 (5) - better stack with 01:08:910 (2) -
  4. 01:10:895 (2) - rotate 10 degree?
  5. 01:23:690 (5) - 176|40 better.
  6. 00:34:719 (1) - add whistle head.
uhh short mod :|
I hope this helping ^^
GoodLuck!
Topic Starter
Shiranai
Sebentar kak, aku baru periksa yang normal
ziin
[SB]
Good to see storyboards out there! Thanks for making one! I highly recommend you open up the OSB file in notepad so you can understand what's going on a little better, as once you can create a storyboard by scripting, it makes editing storyboards after they're already created MUCH easier.
bgapple2.jpg looks like you overlaid 2 images on top of each other and didn't even center them. It looks really bad honestly. Just use bgapple.jpg to create the effect you want, or at least the effect most people expect.
I'd like to introduce you to loops:
Sprite,Foreground,Centre,"bgapple.jpg",320,240
_L,8248,1
__F,0,0,441,1,0
__S,0,0,441,0.6283873,0.6944515
__F,0,441,882,0
You can use this in your code to make your life a LOT easier in the future.
00:29:425 - As I said before, I don't really like this image. If I wanted to see blurry double I'd take off my glasses.

Other than that, the SB is very simple. you can leave the jpgs in the storyboard, there's no issues there.

Everything else looks fine.
zj0924
Hi!From my queue
[General]
  1. Offset-574?then you can remove the other timing point owo
[Normal]
  1. 00:06:484 (1,1) - Well this maybe too sudden for beginners,might need a break here?so consider remove 00:08:689 (1) -
  2. 00:25:013 (2) - consider shorten the slider and map circle 00:25:896 (3) - ?this piano key is relatively important for me
  3. 00:27:660 (1,1) - ^ same with the first
  4. consider extending the slider cuz current combination will be awkward to play to some extent
  5. 01:09:132 (2,3) - ^
  6. 01:25:895 (1,2,3,1) - It seems that you follow rap this part but you follow instrument when mapping similar part before,I suggest to keep consistency
  7. 01:38:910 (2,1) - Anti jump maybe hard for beginners nice idea though I suggest separate them

[Hard]
  1. 00:10:233 (1) - ctrl+g?I feel a bit close when playing
  2. 00:46:189 (2) - feel a little close,ctrl+g and adjust the degree
  3. 00:53:028 (2) - I suggest curve right a blit cuz there's an oval flow
  4. 00:59:425 (1) - ^curve left a bit
  5. 01:04:278 (3) - rotate -45°?current flow isn't imo
  6. 01:37:807 (4) - ctrl+g better flow?

Nice storyboard and neat layout :D
GL~
Topic Starter
Shiranai
I'm really sorry for the delay answer and super late reply due to college activities and busy things out there ;(

Sky Trias wrote:

#indonesian request ^^

Apple is . .

[General]
  1. change SB .jpg to .png : bgapple & bgapple2 Kalo diubah jadi .png ukurannya bakal 1 mb lebih kak, kalo png kan format gambarnya lossles jadi bakal lebih besar ukurannya
  2. add tag : cut version (cause this cut version of the song) Will consider
[Normal]
  1. 00:00:749 (2) - 40|276 better (following with 00:02:513 (2,2) - x|276) Fixed
  2. 00:27:219 (3) - 372|128 ? Fixed
  3. 00:17:072 (1) - maybe move up a bit.. or make same like 00:18:395 (3,1) Fixed
  4. 01:13:542 (1) - 136|140 Fixed
  5. 00:58:984 (3,1) - umm .. make same placement like 01:00:748 (3,1,3,1) I'm trying, fixed
  6. 00:24:131 (1) - This slider should start on 00:23:910 - vocal there ..then longer till 00:24:792 Hmm If I do that will cause bad flow with next notes, for now not change anything there
  7. 00:34:719 (1) - add whistle head. Fixed
  8. 00:40:013 (1) - more curve maybe? like this maybe? I'm trying, fixed
  9. 01:06:484 (1) - same case like 00:24:131 (1) Same answer then
  10. 01:09:132 (2,3,1) - are you copied 00:35:822 (3,4,1) - ? it's weird flow , but looks good . can you improve this? Not weird at all imo
  11. 01:30:748 (4) - 464|152 better. Fixed
  12. 01:37:806 (4) - 48|236 better. Fixed
[Hard]
  1. 00:14:425 (2,3,1) - same spacing like 00:00:308 (1,2,1) Diffrent SV so it'll have diffrent spacing, probably looks bigger but it's consistent imo
  2. 00:39:792 (1) - 244|148 better. jumpy like 00:40:675 (3,4) Fixed
  3. 01:09:572 (5) - better stack with 01:08:910 (2) - Fixed
  4. 01:10:895 (2) - rotate 10 degree? The curent looks fine
  5. 01:23:690 (5) - 176|40 better. Fixed
  6. 00:34:719 (1) - add whistle head. Fixed
uhh short mod :|
I hope this helping ^^
GoodLuck! Thank you so much, really helpful :)

zj0924 wrote:

Hi!From my queue
[General]
  1. Offset-574?then you can remove the other timing point owo I already double check, and have some people to play and they can have an SS easily, so apparently the timing is fine
[Normal]
  1. 00:06:484 (1,1) - Well this maybe too sudden for beginners,might need a break here?so consider remove 00:08:689 (1) - I keep the curent, but will be consider about that
  2. 00:25:013 (2) - consider shorten the slider and map circle 00:25:896 (3) - ?this piano key is relatively important for me I'm working on it
  3. 00:27:660 (1,1) - ^ same with the first Same answer
  4. consider extending the slider cuz current combination will be awkward to play to some extent
  5. 01:09:132 (2,3) - ^ Hmm I prefer to have 1/2 rhythm instead imo
  6. 01:25:895 (1,2,3,1) - It seems that you follow rap this part but you follow instrument when mapping similar part before,I suggest to keep consistency If I fully follow the rap it might be overmapped since this one is a normal diff, so I made a make diffrent rhythm but still consistent along on that ending part
  7. 01:38:910 (2,1) - Anti jump maybe hard for beginners nice idea though I suggest separate them Fixed

[Hard]
  1. 00:10:233 (1) - ctrl+g?I feel a bit close when playing Fixed
  2. 00:46:189 (2) - feel a little close,ctrl+g and adjust the degree Will consider, since the curent is prety fine to play
  3. 00:53:028 (2) - I suggest curve right a blit cuz there's an oval flow Yes there's a circular flow between them, already tried to have a curve there but I don't really like, so I put straight instead
  4. 00:59:425 (1) - ^curve left a bit Same, I prefer straight one ove a curve
  5. 01:04:278 (3) - rotate -45°?current flow isn't imo Hmm not looking so good for me imo
  6. 01:37:807 (4) - ctrl+g better flow? Prety fine imo

Nice storyboard and neat layout :D Really thank you so much hihihi XD
GL~
Thank you for both Sky Trias and zj0924 really god sugestion and Updated!

As for ziin, I'm working on the throbing effect, since I'm new at that Loop thing and scripting, it'll takes time to understand and apply, but will be updated on afternoon or night today. Thanks for your feedback on the SB ziin, I'm trying to make a good one~

Edit: For the SB I fix the following things, for now

ziin wrote:

[SB]
Good to see storyboards out there! Thanks for making one! I highly recommend you open up the OSB file in notepad so you can understand what's going on a little better, as once you can create a storyboard by scripting, it makes editing storyboards after they're already created MUCH easier. I'm on my way learning it by scripting, but still not sure how haha XD

bgapple2.jpg looks like you overlaid 2 images on top of each other and didn't even center them. It looks really bad honestly. Just use bgapple.jpg to create the effect you want, or at least the effect most people expect. Yes fixed

I'd like to introduce you to loops:
Sprite,Foreground,Centre,"bgapple.jpg",320,240
_L,8248,1
__F,0,0,441,1,0
__S,0,0,441,0.6283873,0.6944515
__F,0,441,882,0
You can use this in your code to make your life a LOT easier in the future. Might be apply, I'm checking by now

00:29:425 - As I said before, I don't really like this image. If I wanted to see blurry double I'd take off my glasses. Haha XD I don't use glasses :p need a second opinion on that not change for now

Other than that, the SB is very simple. you can leave the jpgs in the storyboard, there's no issues there. Thank you very much!

Everything else looks fine.
Updated!
Kuki
irc mod yay

SPOILER
2015-05-23 18:20 Kuki: Alright, I can irc mod now
2015-05-23 18:20 Kuki: if you're not busy
2015-05-23 18:22 Mako Sakata: Suree
2015-05-23 18:22 Kuki: ^_^
2015-05-23 18:23 Kuki: oh cool short set
2015-05-23 18:24 Mako Sakata: Thank youuu
2015-05-23 18:25 Kuki: 00:21:484 (2,3) - this pattern looks nice but imo if you curve the sliders differently it looks nicer http://osu.ppy.sh/ss/3160481
2015-05-23 18:26 Kuki: maybe do thata for every pattern?
2015-05-23 18:26 Kuki: cause I see it repeats
2015-05-23 18:26 Kuki: but whatever you think
2015-05-23 18:26 Mako Sakata: Nice idea
2015-05-23 18:26 Mako Sakata: A moment
2015-05-23 18:27 Kuki: Sure
2015-05-23 18:28 Kuki: 01:34:497 (1) - Could curve this?
2015-05-23 18:29 Kuki: 01:38:910 (2) - you could force curve this, provides some variety from (1) and emphasises the end
2015-05-23 18:29 Kuki: ACTION is editing [http://osu.ppy.sh/b/697225 T-ara - Apple Is A [Hard]]
2015-05-23 18:29 Mako Sakata: Done
2015-05-23 18:30 Mako Sakata: 01:34:497 (1) - Btw that one curve where?
2015-05-23 18:31 Kuki: http://osu.ppy.sh/ss/3160494
2015-05-23 18:31 Kuki: 00:13:102 (3) - http://osu.ppy.sh/ss/3160496
2015-05-23 18:31 Kuki: curving that imo looks nicer
2015-05-23 18:31 Kuki: this is hard now btw
2015-05-23 18:32 Kuki: also it builds onto 00:14:425 (2,3)
2015-05-23 18:33 Kuki: quite nicely
2015-05-23 18:33 Kuki: curved to straight
2015-05-23 18:33 Mako Sakata: Wait haha XD
2015-05-23 18:33 Kuki: lol kaya
2015-05-23 18:33 Kuki: kay*
2015-05-23 18:35 Kuki: 00:32:734 (4) - this could be curved to build/lead onto 00:33:395 (1)
2015-05-23 18:35 Mako Sakata: Done
2015-05-23 18:35 Kuki: 700:54:131 (1) - curve maybe?
2015-05-23 18:36 Mako Sakata: I don't understand
2015-05-23 18:36 Kuki: 00:32?
2015-05-23 18:36 Mako Sakata: What's to build/lead
2015-05-23 18:36 Kuki: I mean if you curve the slider
2015-05-23 18:36 Kuki: it leads the cursor to the next note better
2015-05-23 18:37 Kuki: and since it's curved it also emphasises the end of that small pattern in the music and in the map
2015-05-23 18:37 Mako Sakata: Oh haha
2015-05-23 18:37 Kuki: 00:57:661 (1) - this could be curved too
2015-05-23 18:37 Kuki: 00:59:425 (1) - ^
2015-05-23 18:38 Kuki: 01:17:072 (1) - ^
2015-05-23 18:39 Mako Sakata: Done
2015-05-23 18:39 Mako Sakata: A moment
2015-05-23 18:39 Kuki: sure
2015-05-23 18:40 Kuki: 01:25:454 (4) - Should be curved or force curved since there's an sv change (also maybe nc and remove nc on 01:26:116 (1) - but i'm not sure)
2015-05-23 18:41 Kuki: Alright
2015-05-23 18:41 Kuki: Done I guess :0
2015-05-23 18:41 Mako Sakata: Done
2015-05-23 18:41 Mako Sakata: A moment
2015-05-23 18:41 Mako Sakata: Haha XD
Topic Starter
Shiranai
Did an aesthetic mod with Kuki, thankiess~
lit120
about hitsounds for normal and hard and 1 part in Normal

mod
14:05 lit120: ok
14:05 *lit120 is editing [http://osu.ppy.sh/b/697225 T-ara - Apple Is A [Hard]]
14:05 lit120: dat apple from the start...
14:05 Mako Sakata: Yeeyy
14:05 Mako Sakata: Looks delicious? XD
14:05 lit120: sialan, bagilah satu D:
14:06 lit120: whistle + clap itu pasti ada piano note dn itu ny?
14:07 Mako Sakata: Entah lit
14:08 lit120: 00:27:219 (5) - sperti ini clap + whistle
14:08 Mako Sakata: Kalo clap itu yg kaya drum
14:08 Mako Sakata: Yg whistle piano
14:08 lit120: yep, w ngerti skrng
14:08 Mako Sakata: Ohh itu kebetulan aja pas drum sama piano ketemu bareng
14:08 Mako Sakata: Okee
14:09 lit120: emm, mnurut w, finish itu g pas dgn lgu ny
14:09 lit120: suggestion
14:10 Mako Sakata: Suara simbalnya?
14:10 Mako Sakata: Kan aku pake soft finish
14:10 lit120: yep
14:10 Mako Sakata: Apa terlalu keras suara simbalnya?
14:10 Mako Sakata: Aku bingung milih file hitsound
14:10 lit120: welp, shit... w lgi pke custom hitsound
14:10 lit120: mnurut w, kn g ad suara simbal ato ap
14:11 lit120: coba replace dri Finish ke Whistle
14:11 Mako Sakata: Oh gitu yah
14:11 Mako Sakata: Padahal buat variasi
14:12 Mako Sakata: Kalo pake whistle semua takut dikira spam
14:12 lit120: ahhh ok
14:12 lit120: w g bisa cari masalah apapun di hard ._.
14:12 lit120: itu karena mapset mu itu trlalu sulit untk w (mod) ._.
14:12 Mako Sakata: Nanti pas dimainin di taiko jadi biru semua XD
14:12 lit120: dh solid dan pas
14:13 *lit120 is editing [http://osu.ppy.sh/b/697768 T-ara - Apple Is A [Normal]]
14:13 Mako Sakata: Thank youu XD
14:13 lit120: mnurut w, dri awalny kan ada suara piano ny. coba jadiin whistle smua ny (kcuali slider whistle)
14:15 lit120: Normal skrng
14:16 lit120: tungu dlu...
14:16 Mako Sakata: Ada sih tapi nanti jadinya whistle semua isinya XD
14:16 lit120: kek ny ad satu perlu tambah
14:16 Mako Sakata: Apa ityu?
14:16 lit120: hitsound
14:17 lit120: [http://puu.sh/hXiLq/fca8decf1d.wav coba ini]
14:18 lit120: dan ada satu
14:18 lit120: 01:16:631 (4) - ini naikin dikit bisa? offscreen satu ini
14:18 lit120: [http://puu.sh/hXiNw/80a714d85f.jpg bukti]
14:19 Mako Sakata: Done
14:19 lit120: NOTE: w pke res 800x600
14:19 lit120: g bisa cari masalah lain, selain itu
14:19 lit120: end from mod
14:19 Mako Sakata: File hitsound yang itu buat dipake di mana lit?
14:20 lit120: coba smua
14:20 lit120: kcuali intro
14:21 lit120: klo di 00:57:660 - tempat untk SC:1
14:24 lit120: klo hitsound ny g enk untk itu, tserh. w cuma bntu
14:24 Mako Sakata: File soft-hitnormal.wav harus aku rename jadi apa?
14:24 Mako Sakata: Belum aku cobain XD
14:24 lit120: tetap
14:24 lit120: ini perlu set ny
14:25 lit120: 00:08:248 -
14:25 lit120: sampe 00:55:895
14:25 lit120: sampe 00:55:895 -
14:25 lit120: baru 00:57:660 -
14:26 Mako Sakata: Lumayan cocook lit mulai dr sini 00:08:248 -
14:26 lit120: kek ny w jdi hitsound mod aj deh (Shurelia minta w mod. kbanyakan tentang hitsound ._.)
14:26 Mako Sakata: Iyaa
14:26 Mako Sakata: Bener
14:27 lit120: 00:13:542 - jgn pke SC:1
14:27 lit120: 00:15:307 - SC:1
14:28 Mako Sakata: Nanti aku benerin lagi deh isi file hitsoundnya
14:28 lit120: ok
14:28 lit120: tu aj w bntu tentang hitsound
14:29 lit120: tu aj deh
14:29 lit120: end from mod
14:29 Mako Sakata: Okee
Topic Starter
Shiranai
Did irc mod with lit120 regarding hitsound, what we fix:
1. Re-done the hitsound
2. Add new hitsound file
3. Re-adjust overall volume

Thankies~
eeezzzeee
Hi, from my modding queue

This map is really good. Enjoyable to play, match the music, and no technical errors. Cool storyboard too.
I could make a useless mod about suggestions for shapes/blankets/"flow" etc. but it's not necessary and I hate forced modding like that
So I'll just give some stars instead and hope this gets ranked soon

Good luck! :)
JuanCR2912
You need make an easy difficult map, but good rhythm :D
Topic Starter
Shiranai

eeezzzeee wrote:

Hi, from my modding queue

This map is really good. Enjoyable to play, match the music, and no technical errors. Cool storyboard too.
I could make a useless mod about suggestions for shapes/blankets/"flow" etc. but it's not necessary and I hate forced modding like that
So I'll just give some stars instead and hope this gets ranked soon

Good luck! :)
Whoaaa thank you eeze, yeah I'm hopping this will be ranked soon, thanks again for the stars :)

JuanCR2912 wrote:

You need make an easy difficult map, but good rhythm :D
Thank you, will be considered :)

Edit:
1. Add an Easy to complete the mapset
2. Re-name Hard into Apple
3. Add hitsound file soft-slidertick
Milan-
hi

[apple]
  1. 00:35:822 (3,4,1) - spacing looks a bit odd here. Mostly cuz the impact that (1) has and 00:35:381 (2,3,4) - being weirly spaced. I'd move 4 and 1 somewhere further from 3, or somethig like this?
  2. 00:41:557 - any reason for not mapping this vocal out?o.o. The full previous pattern follows vocals. by ignoring it, makes the pattern weird.
  3. 00:52:366 (1,2) - this inconsistent spacing is weird cuz you give emphasis to a weak beat like (2) is, but not to (1) which has the more impact here. I know you're trying to blank, so moving (1) more up would be better imo. (ugly example)
  4. 01:13:101 (3) - this slider seems to be heavily spaced out, on the pattern context. Maybe move it to around x424y47 or just blank with 01:11:778 (1) - ?
  5. 01:26:778 (4,5,6) - ctrl+g this rhythm? so there's no akward offbeat sliders i guess, and also you could add a note here 01:26:667 - as you do for vocals afterwards
  6. 01:36:814 - it's weird that you leave this unmapped but in the whole section you map these triples-vocals-thing. ><
[normal]
  1. 00:06:484 (1,1) - 00:27:660 (1,1) - i'm almost sure it's unrankeable as is. It need to be like 2 white ticks apart or something. So maybe ask someone else or make the spinner just a long slider >w<
  2. 01:26:557 (2,3) - what about this rhythminstead? Right now sounds really off, like mapping nothing in concrete. Same here 01:33:616 (2,3) -
[easy]
  1. 00:06:484 (1,1) - 00:27:660 (1,1) - 00:54:131 (1,1) - similar to normal, needs to be like 1 measure apart. so this doesnt happen http://puu.sh/hZxkO/064b4d8d33.jpg
  2. 01:32:072 (4) - change it into 2 circles? like similar patterns you have, and also makes it a bit more fun i think?xd Same here maybe 00:39:131 (4) - just to vary from the 1/1 spam
  3. 01:39:131 - add a green line with another sample, cuz slidertick is wut here.
i was actually going to ask you for m4m like you stated in #modreq, but dunno if you want to mod back cuz it's too short or something so yolo
https://osu.ppy.sh/s/309867

nice set, gl<3
ziin

Mako Sakata wrote:

I'm really sorry for the delay answer and super late reply due to college activities and busy things out there ;(

ziin wrote:

00:29:425 - As I said before, I don't really like this image. If I wanted to see blurry double I'd take off my glasses. Haha XD I don't use glasses :p need a second opinion on that not change for now
What about using this bgapple2.jpg?. I just hate the fact that the current image isn't centered.
Topic Starter
Shiranai
I want to say sorry for this late reply due to college stuffs and things once again, further more there's Osu! Indonesian Tournament to run right now, so I'm really sorry ;(

Milan- wrote:

hi Helloooo~

[apple]
  1. 00:35:822 (3,4,1) - spacing looks a bit odd here. Mostly cuz the impact that (1) has and 00:35:381 (2,3,4) - being weirly spaced. I'd move 4 and 1 somewhere further from 3, or somethig like this? Fixed, tbh the curent is also fine haha XD, I flipped between (3) and (4) instead, example given not really nice imo
  2. 00:41:557 - any reason for not mapping this vocal out?o.o. The full previous pattern follows vocals. by ignoring it, makes the pattern weird. Added circle
  3. 00:52:366 (1,2) - this inconsistent spacing is weird cuz you give emphasis to a weak beat like (2) is, but not to (1) which has the more impact here. I know you're trying to blank, so moving (1) more up would be better imo. (ugly example) Will be considered, tbh I don't really like when this 00:52:145 (4,1) - turn too sharp because I rotated (1)
  4. 01:13:101 (3) - this slider seems to be heavily spaced out, on the pattern context. Maybe move it to around x424y47 or just blank with 01:11:778 (1) - ? I don't get what you mean, but I mapped that according to "Lalalala" on the vocal and for variances I make that spaced one, since there's two "Lalalala" thing
  5. 01:26:778 (4,5,6) - ctrl+g this rhythm? so there's no akward offbeat sliders i guess, and also you could add a note here 01:26:667 - as you do for vocals afterwards Fixed
  6. 01:36:814 - it's weird that you leave this unmapped but in the whole section you map these triples-vocals-thing. >< For a cool down before the song ended and to match the "boy boy" on vocal so yeah I prefer not to insert that triplets you mention about
[normal]
  1. 00:06:484 (1,1) - 00:27:660 (1,1) - i'm almost sure it's unrankeable as is. It need to be like 2 white ticks apart or something. So maybe ask someone else or make the spinner just a long slider >w< Tbh I think the one you mention about is a guidelines and afaik it's not a rankable issue, because it said that after a spinner there should be enough time before the next note, so yeah it's pretty much fine
  2. 01:26:557 (2,3) - what about this rhythminstead? Right now sounds really off, like mapping nothing in concrete. Same here 01:33:616 (2,3) - If I make a reverse slider with circle, I should remapped the whole ending part, so I guess no
[easy]
  1. 00:06:484 (1,1) - 00:27:660 (1,1) - 00:54:131 (1,1) - similar to normal, needs to be like 1 measure apart. so this doesnt happen http://puu.sh/hZxkO/064b4d8d33.jpg Prety much fine imo as I mentioned on Normal
  2. 01:32:072 (4) - change it into 2 circles? like similar patterns you have, and also makes it a bit more fun i think?xd Same here maybe 00:39:131 (4) - just to vary from the 1/1 spam Yeah sure thing
  3. 01:39:131 - add a green line with another sample, cuz slidertick is wut here. I'm sowwyy my bad :p Fixed
i was actually going to ask you for m4m like you stated in #modreq, but dunno if you want to mod back cuz it's too short or something so yolo
https://osu.ppy.sh/s/309867 Sure thing, will do that on this weekend hihi, I'll try my best~

nice set, gl<3 Thank you very much for inspirational sugestion <3

ziin wrote:

What about using this bgapple2.jpg?. I just hate the fact that the current image isn't centered It seems I misunderstanding your mean on last mod :p, sure fixed with your new bgapple2 <3
Thanks again ziin for the re-check, sorry late reply :)

Aaaand Updated!
Lama Poluna
Hello :3
Apple

00:47:072 (1) - Move x:220 y:308.
01:23:028 - 01:23:910 - The entire map looks great, and this place her spoils.
01:38:910 (2) - Move x:176 y:36.
01:40:013 (1) - ^^^
Normal

Nothing to say.
Easy

Nothing to say.

Wonderful map.
Good luck ( ´ ▽ ` )
Topic Starter
Shiranai

Lama Poluna wrote:

Hello :3
Apple

00:47:072 (1) - Move x:220 y:308. Fixed and make a bit adjustment by rotate 3degree for better blanket
01:23:028 - 01:23:910 - The entire map looks great, and this place her spoils. Idk what you mean but thanks :)
01:38:910 (2) - Move x:176 y:36. The curent one is better imo
01:40:013 (1) - ^^^
Normal

Nothing to say.
Easy

Nothing to say.

Wonderful map.
Good luck ( ´ ▽ ` )
Thank you very much Lama~
Updated!
KuroSenpai112
Hi there from queue. After examining all difficulties I've really got nothing to say. The map plays well and is very nicely mapped.

*Throws a star

NO kudosu here
Nichiyouki
Hi :3
From #modreqs

[General]
  1. I thought these offsets that the most fit are 299 and 1181 (-9ms). So if you agree about my suggestion, you can move these offsets.
  2. I thought your volume that configure, it may too soft. So you may increase volume about 40-50% would more fit with this song, I think.
  3. I doubt "1집 1jib" in tags what these involves about this song?
[Easy]
  1. 00:39:131 (4,1,2) - You may make these note like this picture by have 00:41:778 (3) blanket slider tail of (2). I thought it would make these are prettier.
[Normal]
  1. Star rating of Normal is 1.85, which range of that diff are rather distance with Apple diff, but close with Easy diff. I'm not sure whether any QAT are accept about that. But if possible, can you make this diff more than 2.00? Or may add other diff that easier than Normal, but more difficult than Apple diff.
  2. 00:23:910 - I heard the vocal in this part. So you can add a note here.
  3. 00:40:675 - ^
  4. 01:06:263 - ^
  5. 01:20:381 - ^
[Apple]
  1. 00:24:572 (3) - Try move slider tail to middle area of slider (1) like this picture.
  2. 00:41:557 (5) - If you want this part can play for fun, please try avoid stacking with other notes
  3. 00:53:028 (2) - I felt it's overjump. which it causes me was force. So please move this slider to X:308 y:244. it would be flow better.
  4. 01:03:837 (2,3) - I felt these flow are weird. I suggest that make like this picture would be better.
  5. 01:20:601 (1) - Move this slider to x:168 y:328. I thought it would flow better.
  6. 01:24:131 (1,2) - This flow in (1) is weird for me. So you may move (1) to x:424 y:40 , and Ctrl+G in slider (2) to flow better.
It almost perfect mapset, but I thought Normal diff shoulld harder than now. However, I give a star and good luck :3
Topic Starter
Shiranai

Nichiyouki wrote:

Hi :3
From #modreqs

[General]
  1. I thought these offsets that the most fit are 299 and 1181 (-9ms). So if you agree about my suggestion, you can move these offsets. I've double check and confident with it, but will consider yours (since it have sb it'll such a pain just to fix some small offset diffrent) thanks for checking hihi
  2. I thought your volume that configure, it may too soft. So you may increase volume about 40-50% would more fit with this song, I think. Hmm the curent is fine imo, the reason why I put a bit lower is S:C1 clap will sound too loud imo and a bit distracting when playing
  3. I doubt "1집 1jib" in tags what these involves about this song? No change for now, I take a look on the album and there's two of them. Since I can't korean it can't be help XD
[Easy]
  1. 00:39:131 (4,1,2) - You may make these note like this picture by have 00:41:778 (3) blanket slider tail of (2). I thought it would make these are prettier. Fixed
[Normal]
  1. Star rating of Normal is 1.85, which range of that diff are rather distance with Apple diff, but close with Easy diff. I'm not sure whether any QAT are accept about that. But if possible, can you make this diff more than 2.00? Or may add other diff that easier than Normal, but more difficult than Apple diff. I've take a look on recent ranked beatmap (https://osu.ppy.sh/s/208476) and it's fine to have Normal on 1.8 then Hard on 3.2 SR, and mine is lower than that so in other word it should be still acceptable imo, furthermore I've been ask to a BN and she said that tottaly fine, so I leave it as for now
  2. 00:23:910 - I heard the vocal in this part. So you can add a note here. Fixed
  3. 00:40:675 - ^ Fixed
  4. 01:06:263 - ^ Fixed
  5. 01:20:381 - ^ Not this one, it hard to adjust the next notes if I put note there, prety much will break the whole pattern
[Apple]
  1. 00:24:572 (3) - Try move slider tail to middle area of slider (1) like this picture. Fixed
  2. 00:41:557 (5) - If you want this part can play for fun, please try avoid stacking with other notes Fixed
  3. 00:53:028 (2) - I felt it's overjump. which it causes me was force. So please move this slider to X:308 y:244. it would be flow better. No change for now, since it's fun and a bit challenging probably fine imo
  4. 01:03:837 (2,3) - I felt these flow are weird. I suggest that make like this picture would be better. Fixed, I'm aware of that since beginning lol
  5. 01:20:601 (1) - Move this slider to x:168 y:328. I thought it would flow better. Reduce the jump, but I don't like when it placed lower than (2)
  6. 01:24:131 (1,2) - This flow in (1) is weird for me. So you may move (1) to x:424 y:40 , and Ctrl+G in slider (2) to flow better. Idk haha how to adjust that one, I keep the current because I don't want to ctrl+g (2)
It almost perfect mapset, but I thought Normal diff shoulld harder than now. However, I give a star and good luck :3 Whoaaa thank you Nich for mod and star, I didn't expect that :)
Updated!
Battle
I'm pretty bad at modding like easier difficulties but I'll give it my best shot

[General]
Maybe add a difficulty that's around 2.0+ stars to even things out?
Something the AIMod said:
Background: bgapple.jpg is 1366x768, which differs from the recommended size of 1024x768.

[Easy]
00:43:542 (1) - For these notes I just find them aesthetically just a little too sharp when the red thing goes to the white thing (I don't know the proper terminology). Just a suggestion

[Normal]
00:27:439 - Maybe add a note here since there's still vocals and the small pause to the slider sounds kinda awkward

[Apple]
00:14:425 (2) - the slight angle on this bugs me
01:12:660 (2,3) - Compared to the other times this shows up (like at 01:10:895 (2,3) - ), these are really far apart from each other, maybe make it consistent to the others?

I don't know if this was helpful or not, but this map is really well made in my opinion :) (If my opinion is worth anything)
Euny

hello mako as your request!came from my queue


  • General
  1. for metadata : you should +add tags cause other ranked map did that. = ' 전보람 ' , ' 이큐리 ' , ' 박소연 ' , ' 함은정 ' , ' 박효민 ' , ' 박지연 ' << artist real names
    + ' Core Contents Media ' << artist agency
    here is official site
  • Easy
  1. 00:06:484 (1,1) - i'm unsure this is unrankable. but i think objects are too close you should read this forum ;) >> https://osu.ppy.sh/forum/p/3359424
  2. 00:27:660 (1,1) - ^
  3. 00:54:131 (1,1) - ^
  • Apple
  1. 00:13:542 - i think you need to fill this. cause i heard strong cymbals sound from here. how about this time line? if you apply this, also you should nc for here. and its highest diff. i think this is more fun to playing hope you accept this.
  2. 00:15:307 (1) ~ 00:27:660 (1) - i think its kiai time xD
  3. 00:27:219 (5) - make same y line with 00:26:998 (4) - this lets move it on 187/112
  4. 00:27:660 (1) - remove finish for this spinner. i think only whistle already full of tempo. also its really calm part. yeah i agree 00:36:484 (1) - these start fit to finish sound but this seems dont need to.
  5. 00:42:660 (2) - NC cause there is sv chaging.
  6. 01:23:690 (5) - move it to 164/76 for perfect star shape flow with 01:23:249 (3,4,6,1) - these stuffs?
that's it :) normal and other stuffs looks fine to me.
hope this is helpful... ;)
Topic Starter
Shiranai

[-Deemo-] wrote:

I'm pretty bad at modding like easier difficulties but I'll give it my best shot I'm sorry, I wish I can make a harder one ;(

[General]
Maybe add a difficulty that's around 2.0+ stars to even things out? Been asking to a nominator and she said it's okay hihihi :)
Something the AIMod said:
Background: bgapple.jpg is 1366x768, which differs from the recommended size of 1024x768. Now is allowed to use 16:9 aspect ratio to be used as SB element so I guess that's dimension is fine, I'm trying to make a good one here~

[Easy]
00:43:542 (1) - For these notes I just find them aesthetically just a little too sharp when the red thing goes to the white thing (I don't know the proper terminology). Just a suggestion Tweaking a bit

[Normal]
00:27:439 - Maybe add a note here since there's still vocals and the small pause to the slider sounds kinda awkward Nice catch, added

[Apple]
00:14:425 (2) - the slight angle on this bugs me Hmm For now I keep that as I following vocal there
01:12:660 (2,3) - Compared to the other times this shows up (like at 01:10:895 (2,3) - ), these are really far apart from each other, maybe make it consistent to the others? For variances XD, both style is still fit with the "lalalala" from the lyric

I don't know if this was helpful or not, but this map is really well made in my opinion :) (If my opinion is worth anything) Thanks Deemo for mod and starssss, it's sometimes I don't notice some small thing that you mention earlier :)

Euny wrote:


hello mako as your request!came from my queue Hey Eun is E hahaha XD, thanks for coming Eun~


  • General
  1. for metadata : you should +add tags cause other ranked map did that. = ' 전보람 ' , ' 이큐리 ' , ' 박소연 ' , ' 함은정 ' , ' 박효민 ' , ' 박지연 ' << artist real names
    + ' Core Contents Media ' << artist agency Add both members name and agency, I really need that! I wish I can Korean ;(
    here is official site
  • Easy
  1. 00:06:484 (1,1) - i'm unsure this is unrankable. but i think objects are too close you should read this forum ;) >> https://osu.ppy.sh/forum/p/3359424
  2. 00:27:660 (1,1) - ^
  3. 00:54:131 (1,1) - ^ Umm Eun, about that one in my opinion is fine, because I give time about 1000ms for recovery time after the spinner before we hit next circle, so I keep that for now
  • Apple
  1. 00:13:542 - i think you need to fill this. cause i heard strong cymbals sound from here. how about this time line? if you apply this, also you should nc for here. and its highest diff. i think this is more fun to playing hope you accept this. Cuz I'm trying to following pure vocal there, and yeah I'm aware there's strong cymbal sound as you mention about, but if I want to following that I prefer to put 1/1 slider instead following the instrument not the vocal, so I still keep the curent as it sound fine and well played, but will be considered though. Thanks for your concern on that one hihihi :)
  2. 00:15:307 (1) ~ 00:27:660 (1) - i think its kiai time xD Yeaaaahh at first I think that too, that part must be kiai, but if I put kiai on that part 3/4 of the song will be full of kiais hahaha XD, beside when you hear closer the kiai on last part is give more impact and additionaly there's "lalalala" part hahaha I love that one XD, so I keep the curent because it fit well with the song itself~
  3. 00:27:219 (5) - make same y line with 00:26:998 (4) - this lets move it on 187/112 Fixed
  4. 00:27:660 (1) - remove finish for this spinner. i think only whistle already full of tempo. also its really calm part. yeah i agree 00:36:484 (1) - these start fit to finish sound but this seems dont need to. Yess you're right, silly me :p, but I don't remove finish on this one 00:36:484 (1) - because there's cymbal sound being hitted there
  5. 00:42:660 (2) - NC cause there is sv chaging. Not necesarry imo, since in my opinion the diffrences itself is not over 0.20, and it's not something that fast to be NCed there
  6. 01:23:690 (5) - move it to 164/76 for perfect star shape flow with 01:23:249 (3,4,6,1) - these stuffs? Eun you're really good at this stuffs, fixed~
that's it :) normal and other stuffs looks fine to me.
hope this is helpful... ;) Yes it's indeed helpful mod Eun thank you♥
Updated!
-Tochi
M4M




  • Apple

  1. Nice!


  • Normal



  • Feedback


    I don't see a single problem D:
    Kds incoming ~
Minamimarvus
This is a solid map. None of the difficulties are very hard but that doesn't take away from the fun. Everything runs smoothly and has a good flow to it and I see no reason why this shouldn't be ranked.
Topic Starter
Shiranai


That apple looks tasty :9
Anyway thanks Tochi for coming and give me star hihihi :)

Yeah I hope it'll be ranked soon :oops:
Sieg
hey

metadata:
http://puu.sh/ieFrA/ae967ad9bf.jpg
Artist:T-ARA
Title:Apple is A
TitleUnicode:Apple is A

general:
hitsounds volume is too low, also there is absolutely no feedback from standard soft-hitnormal, I recommend you increase volume level for about 10-20% and add standard soft-hitnormal with increased volume as soft-hitnormal.wav

I don't like your usage of slider tick sound. Slider ticks should give another level of feedback for player and must be notably quieter than regular hitsounds.

apple:
00:35:381 (2,3,4) - this jumps are too big, 2x times bigger than other you use in this diff

00:35:381 (2,3,4) - ^also better rhythm here will be http://puu.sh/ieDVU/ca0e788f95.jpg to properly follow "long" lyrics start and stressed beat on 00:36:043 ()

00:46:631 (3,1) - same as for 00:35:381 , I strongly recommend you to not go over 2.5x DS for this few big jumps because they feels way too forced in comparison with the rest in this diff

00:52:366 (1,2,3,1) - ^same \\ 01:12:660 (2,3) - ^ \\ 01:20:601 (1,2) -

normal:
00:06:484 (1) - 2 beats for rest after spinner on normal \\ remove 00:08:689 (1)

00:18:837 (1,1) - try to avoid such placement, this can be confusing for normal level players

00:27:660 (1) - same as for 00:06:484 (1) -

01:01:190 (1,1) - same as for 00:18:837 (1,1) -

01:26:557 (2,3,1) - I don't like this offbeat rhythms, you sliderends lands on heavily stressed by lyrics beats, you can try http://puu.sh/ieELH/3f2dfb56d6.jpg or w\e else

01:32:953 (1,2,3,1,2,3,4,5) - ^same

easy:
00:06:484 (1) - 4beats for recovery after spinner on easy \\ 00:27:660 (1) \\ 00:54:131 (1) -


sweet
Xinely
as ur request



ok jadi gw setuju sama Sieg hitsoundnya terlalu pelan, semua greenline ditambah 10% bakal mendingan :D
btw yg slidertick sieg bilang itu bener, just saying


  • Easy
  1. 00:09:131 (1) - yep, kek Sieg bilang, karena diff easy itu recovery time harus 1 measure (4 beats) jadi remove ini. sisanya udah di mention Sieg jadi gw

    ga mention lagi dah lol
  2. 00:15:307 - keknya mendingan 50%, suer waktu denger 00:16:631 - lumayan susah
  3. 00:22:366 - dan disini sekitar 60%? susah denger juga lol
  4. Nice


  • Normal
  1. 00:02:954 (1) - nazi tapi 1 grid ke kanan bakal lebih simetris sama previous slider
  2. 00:13:542 - ngeskip suara cymbal sekeras ini berasa aneh imo, kalo gw sih gw lebih milih circle disini terus 00:13:763 (1) - remove ini soalnya musiknya

    down (well gw tau sih ikut vocal tapi.. kerasa aneh tetep q.q)
  3. 01:25:895 (1,2,3,1,2,3,4,5,1) - kepanjangan ritmenya, jadi ga balance gitu sama Easy, mendingan remove 01:28:322 (3) - imo
  4. 01:32:953 (1,2,3,1,2,3,4,5,1) - sama kek diatas, 01:35:380 (3) - mending remove ini


  • Apple
  1. 00:02:513 (3,4) - cuma taste gw sih tp kalo di ctrl+g, flownya lebih enak dan natural
  2. 00:13:542 - sama kek Normal
  3. 00:35:822 (3,4) - agree sama Sieg, kerasa forced imo jumpnya
  4. 00:52:366 (1,2) - kerasa agak aneh disini, jumpnya lebih enak kalo dikasih ke first slider karena cymbal, dan less spacing buat kedua (mau ngejump gpp tp lebih kecil dari jump yg ke (1)
  5. 01:13:101 (3) - yang ini kerasa forced karena kejauhan

<3
call me back after fixing those issues Sieg mentioned and what i write with red lines
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