nah... honestly i do totally forgot about this one, maybe it cz im too busy with the other game recently orz
im really sorry GAMI. but now i am here ;w;
[General]
- 00:03:270 just what is this second offset for? i don't see any offset or metronome change here so you can remove this safely
- others looks clean but still i've no idea about skinning stuff so umm yeah...
[Salad]
00:14:470 (1,2) - personally, this could be spaced more to make it a bit more "dashy" so the movement could cover better the timeline you made here. i'd say x:16 for 00:15:270 (2) is a nice spot
00:50:870 (3) - the timeline is kinda weird here. as you can see on 00:51:070 there's a pitch on vocal with a cymbal-like on music so i guess either circle or slider should be fitting more as it highlight better. you can try something like this http://osu.ppy.sh/ss/3060654
01:05:470 (6,1) - it can be potentially a good dash here. what do you think?
01:21:270 (6) - x:256? expecting a direction switch here
01:42:470 - starting from here the beat is stand at 1/3 if you listen the music carefully as you did on other diff so adding a 1/2 beat on this section is wrong. but since is salad spamming a 1/3 beat here also isn't a good choice for the sake of playability too. i suggest something like you did on platter to apply here as well if you ask me
01:48:470 (1) - add repeat? you can't just ignore the vocal at 01:49:270
01:52:070 (1) - how about shorten the spinner to 01:54:470 and add a 1/1 slider on 01:54:870? i just feel the vocal at 01:54:870 is quite valuable to deserves an object
02:12:670 (3) - try x:48? a bit dash effect at this amount of spacing wouldn't hurt tho
[Platter]
00:09:270 (4,5) - make it a Hyper please. the current spacing is killing the pattern badly and its uneven uhhh. since its a new stanza at the upcoming pattern, adding a Hyper is the best choice
00:43:070 (3) - i know you intend to add a jump since it matching well with the pitch vocal but i find the spacing is way too much. it almost like a timed jump and should be avoided at this level. move this at least to x:432
01:24:470 (2,3) - even on rain i wouldn't recommend this jump. no i'm serious :3
01:32:070 (3,4) - make it close each other a bit. the spacing is... nah you know already
01:40:870 (1) - x:288. the spacing is kinda scary for a 1/4 dash
01:49:270 - same thing as salad. add a note?
01:52:070 (1) - same as salad
02:03:470 (4) - make it repeat to the right instead? i think a regular flow is smoother at this part. maybe
02:28:570 (2,3) - just telling you, 1/4 Hyper is the most common reason for a disqualification thing on platter diff. even thought i really hate this
[Rain]
00:03:270 - 00:16:070 - i think there are quite a lot of patterns that using a high amount of spacing in this section such as 00:04:370 (3,4) and 00:07:370 (2,3). reminding the pattern you made here is contain most of triplets it could be very hard on sightread atm. with this bpm i'd suggest you at least nerf their spacing to 2.30x at max if possible (you need to compare them in the same y axis ofc)
00:29:870 (2,3,4,5) - the timeline is really confusing here and not even match with your pattern which is really ruining the flow badly. just change it to a 1/2 slider on both and they should be fine
00:31:870 (4) - mmh adding Hyper here sure very entertaining with the pattern you made here. also is good for introducing a new stanza on the next part. personally my idea is move 00:31:470 (2,3,4) all more to left until a Hyper is triggered on (4)
00:46:470 (1,2) - the spacing and pattern makes the flow really bad and its really easy to miss this part. please lower their spacing here by 2 grid of yours and change the repeat to a something like this http://osu.ppy.sh/ss/3060829
00:48:870 (5) - move this by 1 or 2 grid to right. spacing matter
00:57:970 (3,4) - x:304, x:112 for a Hyper
01:05:470 (5) - x:496 for a Hyper
01:11:870 (1,2) - was thinking about this timeline and pattern. i think the last circle that on blue tick isn't that necessary though. let's see if you're interested in my pattern here http://osu.ppy.sh/ss/3060859
01:17:670 (3) - flow is really bad here due the spacing and those triplet pattern. just move this to x:288 and make it slider towards right
01:20:470 (3) - just 1 grid to right
01:46:270 (5,6,7) - 1 grid to right all of them
01:52:070 (1) - same thing as salad
02:00:570 (3,4) - this spacing one is really sick hue
02:00:870 (5,6) - same here
02:02:270 - add a circle here? there's a vocal which shouldn't be ignored. though
02:04:070 (3,4) - again. the spacing
02:20:170 (4,5) - swap their position
02:25:670 (5,6) - just no! this is really not a good choice pattern. never put a 1/4 dash with an anti flow together, what make it worse is a high SV on the next slider. just re-pattern this please
02:26:470 (7,8) - same here
02:27:270 (1,2,3,4,5) - with a pattern before based on yours. this is just a reference as an example pattern for a nice triplet jump with an improved flow as well. http://osu.ppy.sh/ss/3060891
the rhythm usage is quite well but still had some mess in some part but it really doesn't matter much. the overall flow were nice but some of them is ruined mostly by the unneeded high amount of spacing that pretty much absurd and uuhhh.... you need to focus more on the spacing here because aside from that are all great in my perspective. woooo
[Crystal]
ok wait.. it's PVP time :p
00:11:570 (3,4) - watch out the spacing. for a 1/4 dash this is really hard on the current pattern
00:11:970 (5,1,2) - aah well, the flow doesn't look like appropriate at this part. the repeat slider is completely ruin the pattern badly and its shouldn't be there after a 1/4 Hyper. please reduce the difficulty here or maybe find a better pattern solution which keep the flow of yours
00:12:870 (1,2,3) - the transition of these pattern is quite painful to handle. how about try this pattern? http://osu.ppy.sh/ss/3061418
00:15:670 (5) - this could be a triplet too to keep your pattern since the music is keeping the same at this part
00:18:470 (1,2) - just my personal taste. how about ctrl+g each of them? i find the flow is more comfortable like this. ofc these Hypers should be kept. too
00:25:270 (4) - add a Hyper here? quite surprising that there's no single Hyper shown at 10 secs of this part
00:26:270 (2) - something doesn't feel right here. its pretty hard to notice this 1/1 slider because it start on red tick and there is no hitsound cover its head. with its current distance this also might be a bit tricky. please either lower the spacing by 2 grid of yours (i prefer 00:25:670 (1) moved to left) or simply add finish on its head. applying those two will greatly increase the performance here
00:58:270 (1) - make it horizontal to keep the movement and flow since you're spamming a 1/4 Hypers continuously. a bit stop-the-movement like yours may be tricky for most players
01:02:570 (2,3) - add a Hyper? it really matching with the tone change on the vocal here
01:08:870 (1,2) - pretty much same as above
01:12:070 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - omg lol wtf with those tons of Hyper spam. this is completely overmap in my view but umhh ah whatever idk. luckily i planning on quit osu
01:36:070 (1,2,3,4,1,2,3,4) - really an amazing pattern but the last one is too much. consider lower either the SV or spacing on each of them
02:22:770 (3,4) - spacing issue same as 00:11:570 (3,4)
02:23:170 (5,1,2) - totally same as 00:11:970 (5,1,2). did you C&P these?
the kiai is mmh well, i can't really judge your style here since i'm just a 3k rank player lol. but still it's looks like very fun to play with those 1/4 pattern
i'd say salad and platter were fine already. rain is still need some works on spacing. idk about crystal diff orz
you've improved a lot GAMI. i'm willing to help you moving this forward if i'm still a part of BN in the next month.
good luck :p
im really sorry GAMI. but now i am here ;w;
[General]
- 00:03:270 just what is this second offset for? i don't see any offset or metronome change here so you can remove this safely
- others looks clean but still i've no idea about skinning stuff so umm yeah...
[Salad]
00:14:470 (1,2) - personally, this could be spaced more to make it a bit more "dashy" so the movement could cover better the timeline you made here. i'd say x:16 for 00:15:270 (2) is a nice spot
00:50:870 (3) - the timeline is kinda weird here. as you can see on 00:51:070 there's a pitch on vocal with a cymbal-like on music so i guess either circle or slider should be fitting more as it highlight better. you can try something like this http://osu.ppy.sh/ss/3060654
01:05:470 (6,1) - it can be potentially a good dash here. what do you think?
01:21:270 (6) - x:256? expecting a direction switch here
01:42:470 - starting from here the beat is stand at 1/3 if you listen the music carefully as you did on other diff so adding a 1/2 beat on this section is wrong. but since is salad spamming a 1/3 beat here also isn't a good choice for the sake of playability too. i suggest something like you did on platter to apply here as well if you ask me
01:48:470 (1) - add repeat? you can't just ignore the vocal at 01:49:270
01:52:070 (1) - how about shorten the spinner to 01:54:470 and add a 1/1 slider on 01:54:870? i just feel the vocal at 01:54:870 is quite valuable to deserves an object
02:12:670 (3) - try x:48? a bit dash effect at this amount of spacing wouldn't hurt tho
[Platter]
00:09:270 (4,5) - make it a Hyper please. the current spacing is killing the pattern badly and its uneven uhhh. since its a new stanza at the upcoming pattern, adding a Hyper is the best choice
00:43:070 (3) - i know you intend to add a jump since it matching well with the pitch vocal but i find the spacing is way too much. it almost like a timed jump and should be avoided at this level. move this at least to x:432
01:24:470 (2,3) - even on rain i wouldn't recommend this jump. no i'm serious :3
01:32:070 (3,4) - make it close each other a bit. the spacing is... nah you know already
01:40:870 (1) - x:288. the spacing is kinda scary for a 1/4 dash
01:49:270 - same thing as salad. add a note?
01:52:070 (1) - same as salad
02:03:470 (4) - make it repeat to the right instead? i think a regular flow is smoother at this part. maybe
02:28:570 (2,3) - just telling you, 1/4 Hyper is the most common reason for a disqualification thing on platter diff. even thought i really hate this
[Rain]
00:03:270 - 00:16:070 - i think there are quite a lot of patterns that using a high amount of spacing in this section such as 00:04:370 (3,4) and 00:07:370 (2,3). reminding the pattern you made here is contain most of triplets it could be very hard on sightread atm. with this bpm i'd suggest you at least nerf their spacing to 2.30x at max if possible (you need to compare them in the same y axis ofc)
00:29:870 (2,3,4,5) - the timeline is really confusing here and not even match with your pattern which is really ruining the flow badly. just change it to a 1/2 slider on both and they should be fine
00:31:870 (4) - mmh adding Hyper here sure very entertaining with the pattern you made here. also is good for introducing a new stanza on the next part. personally my idea is move 00:31:470 (2,3,4) all more to left until a Hyper is triggered on (4)
00:46:470 (1,2) - the spacing and pattern makes the flow really bad and its really easy to miss this part. please lower their spacing here by 2 grid of yours and change the repeat to a something like this http://osu.ppy.sh/ss/3060829
00:48:870 (5) - move this by 1 or 2 grid to right. spacing matter
00:57:970 (3,4) - x:304, x:112 for a Hyper
01:05:470 (5) - x:496 for a Hyper
01:11:870 (1,2) - was thinking about this timeline and pattern. i think the last circle that on blue tick isn't that necessary though. let's see if you're interested in my pattern here http://osu.ppy.sh/ss/3060859
SPOILER
01:14:070 (3) - this is definitely a timed jump and should be avoided whatever any excuse. move to x:240 to prevent it288,240,69870,2,0,P|240:224|96:256,2,180,0|0|4,0:0|0:0|0:0,0:0:0:0:
224,240,70770,5,4,0:0:0:0:
368,112,70970,1,4,0:0:0:0:
432,112,71070,1,4,0:0:0:0:
160,112,71270,1,4,0:0:0:0:
96,112,71370,1,4,0:0:0:0:
384,176,71570,1,4,0:0:0:0:
448,176,71670,2,0,L|496:256,1,90,4|4,0:0|0:0,0:0:0:0:
192,240,72070,2,0,P|128:224|96:176,1,90
01:17:670 (3) - flow is really bad here due the spacing and those triplet pattern. just move this to x:288 and make it slider towards right
01:20:470 (3) - just 1 grid to right
01:46:270 (5,6,7) - 1 grid to right all of them
01:52:070 (1) - same thing as salad
02:00:570 (3,4) - this spacing one is really sick hue
02:00:870 (5,6) - same here
02:02:270 - add a circle here? there's a vocal which shouldn't be ignored. though
02:04:070 (3,4) - again. the spacing
02:20:170 (4,5) - swap their position
02:25:670 (5,6) - just no! this is really not a good choice pattern. never put a 1/4 dash with an anti flow together, what make it worse is a high SV on the next slider. just re-pattern this please
02:26:470 (7,8) - same here
02:27:270 (1,2,3,4,5) - with a pattern before based on yours. this is just a reference as an example pattern for a nice triplet jump with an improved flow as well. http://osu.ppy.sh/ss/3060891
the rhythm usage is quite well but still had some mess in some part but it really doesn't matter much. the overall flow were nice but some of them is ruined mostly by the unneeded high amount of spacing that pretty much absurd and uuhhh.... you need to focus more on the spacing here because aside from that are all great in my perspective. woooo
[Crystal]
00:11:570 (3,4) - watch out the spacing. for a 1/4 dash this is really hard on the current pattern
00:11:970 (5,1,2) - aah well, the flow doesn't look like appropriate at this part. the repeat slider is completely ruin the pattern badly and its shouldn't be there after a 1/4 Hyper. please reduce the difficulty here or maybe find a better pattern solution which keep the flow of yours
00:12:870 (1,2,3) - the transition of these pattern is quite painful to handle. how about try this pattern? http://osu.ppy.sh/ss/3061418
00:15:670 (5) - this could be a triplet too to keep your pattern since the music is keeping the same at this part
00:18:470 (1,2) - just my personal taste. how about ctrl+g each of them? i find the flow is more comfortable like this. ofc these Hypers should be kept. too
00:25:270 (4) - add a Hyper here? quite surprising that there's no single Hyper shown at 10 secs of this part
00:26:270 (2) - something doesn't feel right here. its pretty hard to notice this 1/1 slider because it start on red tick and there is no hitsound cover its head. with its current distance this also might be a bit tricky. please either lower the spacing by 2 grid of yours (i prefer 00:25:670 (1) moved to left) or simply add finish on its head. applying those two will greatly increase the performance here
00:58:270 (1) - make it horizontal to keep the movement and flow since you're spamming a 1/4 Hypers continuously. a bit stop-the-movement like yours may be tricky for most players
01:02:570 (2,3) - add a Hyper? it really matching with the tone change on the vocal here
01:08:870 (1,2) - pretty much same as above
01:12:070 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - omg lol wtf with those tons of Hyper spam. this is completely overmap in my view but umhh ah whatever idk. luckily i planning on quit osu
01:36:070 (1,2,3,4,1,2,3,4) - really an amazing pattern but the last one is too much. consider lower either the SV or spacing on each of them
02:22:770 (3,4) - spacing issue same as 00:11:570 (3,4)
02:23:170 (5,1,2) - totally same as 00:11:970 (5,1,2). did you C&P these?
the kiai is mmh well, i can't really judge your style here since i'm just a 3k rank player lol. but still it's looks like very fun to play with those 1/4 pattern
i'd say salad and platter were fine already. rain is still need some works on spacing. idk about crystal diff orz
you've improved a lot GAMI. i'm willing to help you moving this forward if i'm still a part of BN in the next month.
good luck :p