this thread needs a trigger warningbyfar wrote:
gr8 mem e
vinxis approves (i think
this thread needs a trigger warningbyfar wrote:
gr8 mem e
vinxis approves (i think
RLC wrote:
this thread needs a trigger warningbyfar wrote:
gr8 mem e
vinxis approves (i think
pic of skype chat was here till sukinathan ninja'd meRLC wrote:
this thread needs a trigger warningbyfar wrote:
gr8 mem e
vinxis approves (i think
probably this problem made old mapper killed by new modern mapper and with this problem many subjective stuff will throw on many maps like thatKouya- wrote:
Probably to make it more interesting .
except pre-2010 maps, those suckhttps://osu.ppy.sh/b/295
doesn't synergise well with HRGoldenWolf wrote:
what's wrong with small circles
This is usually my experience when I host old maps in multi.aisakatayga wrote:
It's just me who have feeling like old mapping haters are just one who don't have skill to play them?
Friendan wrote:
Chinese beatmappers, different modders, new people, the meme that is "overmap because it's hard", and because a lot of new mappers only care about getting plays. It's for the worse (except pre-2010 maps, those suck). Look at any Touhou map - even the new ones. They have excellent beatmaps because they dedicate their life into the map (not really, but you get my point). Some of the new rhythms are horrible, e.g. Airman ga Taosenai on Skystar's Extra. Was gonna link a video but can't find one because the map is so terrible
EDIT: http://www.bilibili.com/video/av1035154/
guy isn't playing it well but whatever
I can nearly taste the salt while reading thisMashley wrote:
Real truth bomb coming through
Mapping basically changed because of people trying to outdo each other in how hard they could make their maps. Because the reality mappers should accept is that the vast majority of songs just are not appropriate for these uber-hard maps they want to make, but they want to map these songs anyway. So as a more experienced playerbase started demanding more difficult maps, mappers responded by throwing out the basic principles which used to hold mapping together and just making everything stupidly difficult with no regard for consistency with the music.
A lot of the stuff that is considered normal now caused huge shitstorms back then, but eventually there were so many people making these maps that people stopped caring and it became accepted.
buny wrote:
I can nearly taste the salt while reading thisMashley wrote:
Real truth bomb coming through
Mapping basically changed because of people trying to outdo each other in how hard they could make their maps. Because the reality mappers should accept is that the vast majority of songs just are not appropriate for these uber-hard maps they want to make, but they want to map these songs anyway. So as a more experienced playerbase started demanding more difficult maps, mappers responded by throwing out the basic principles which used to hold mapping together and just making everything stupidly difficult with no regard for consistency with the music.
A lot of the stuff that is considered normal now caused huge shitstorms back then, but eventually there were so many people making these maps that people stopped caring and it became accepted.
Mashley wrote:
Maybe it's unfair to expect people who weren't there to appreciate the way that this game and its community has changed? I dunno.
I think the causes are kinda logic - and it's also due to the fact that thousands of songs in osu! sound pretty much the same.pandaBee wrote:
what has given us thousands of copies of the same beatmap - just with different songs attached.
buny wrote:
basically, people started realising that small circles, low ar, consistent 1x ds spacing was a horrible way of mapping
You really think people would like maps that are unplayable just because they're 'innovative and edgy'? Maybe they like the maps because they're fun to play?Maeglwn wrote:
it changed when people realized you can put excessively dumb jumps into maps where they make little to no sense and have people like it because it's innovative and edgy
nowadays now we just have every other map massively overmapped to unplayability and yet people have shifted their standards back so far that its considered, to this day, to be innovative and creative
sad life
yea, I really like it when people map things solely for the top .5% of players in the community to play and the rest to watchB1rd wrote:
You really think people would like maps that are unplayable just because they're 'innovative and edgy'? Maybe they like the maps because they're fun to play?
You sound a bit bitter that people aren't mapping things exclusively for you and should cater to you.Maeglwn wrote:
yea, I really like it when people map things solely for the top .5% of players in the community to play and the rest to watchB1rd wrote:
You really think people would like maps that are unplayable just because they're 'innovative and edgy'? Maybe they like the maps because they're fun to play?
lol, what? I only map, I don't actually play that often anymore, it's just a general analyzation of the maps that have been popular and ranked lately, that's all. I really couldn't care less about things being made for "me"Kheldragar wrote:
You sound a bit bitter that people aren't mapping things exclusively for you and should cater to you.
Realistically, that's why people enforce difficulty spreads. So there's something for everyone to play. Mapping something difficult for high end players, providing it is good, should be encouraged as long as there's adequate stuff for everyone else to play. And you know this.Maeglwn wrote:
yea, I really like it when people map things solely for the top .5% of players in the community to play and the rest to watchB1rd wrote:
You really think people would like maps that are unplayable just because they're 'innovative and edgy'? Maybe they like the maps because they're fun to play?
Then replace "me" with some random player of the general public. Too bad if a map is too difficult for you - fucking get better to play it. There's lots of maps available at lower skill levels, stop whinging that some mappers make some songs you can't play.Maeglwn wrote:
lol, what? I only map, I don't actually play that often anymore, it's just a general analyzation of the maps that have been popular and ranked lately, that's all. I really couldn't care less about things being made for "me"Kheldragar wrote:
You sound a bit bitter that people aren't mapping things exclusively for you and should cater to you.
Well doesn't it makes sense that there are people mapping for the top .5% which are the people who play the game the most? And considering there are thousands of thousands of mapsets of low difficulty maps that cater to infrequent/casual players, and that every expert map has to have low difficulties includes, I'm not sure what your problem is.Maeglwn wrote:
yea, I really like it when people map things solely for the top .5% of players in the community to play and the rest to watch
you completely missed the point of the post, it's not that people are too bad to play it, it's that maps are specificially getting harder and harder to the point where it takes the best players time to even pass them. mashley explained it pretty well earlier, people are mapping for difficulty, easy as thatKheldragar wrote:
Then replace "me" with some random player of the general public. Too bad if a map is too difficult for you - fucking get better to play it. There's lots of maps available at lower skill levels, stop whinging that some mappers make some songs you can't play.
lach you and I both know there's issues with ~ s p r e a d ~ all of the time that just gets overlookedLach wrote:
Realistically, that's why people enforce difficulty spreads. So there's something for everyone to play. Mapping something difficult for high end players, providing it is good, should be encouraged as long as there's adequate stuff for everyone else to play. And you know this.
And I really, really don't see the problem with that; I just don't.Maeglwn wrote:
you completely missed the point of the post, it's not that people are too bad to play it, it's that maps are specificially getting harder and harder to the point where it takes the best players time to even pass them. mashley explained it pretty well earlier, people are mapping for difficulty, easy as thatKheldragar wrote:
Then replace "me" with some random player of the general public. Too bad if a map is too difficult for you - fucking get better to play it. There's lots of maps available at lower skill levels, stop whinging that some mappers make some songs you can't play.
because difficulty is being artificially increased by overmapping things that shouldn't be overmappedKheldragar wrote:
And I really, really don't see the problem with that; I just don't.
EDIT: And I might add that the people who defend maps with 'but it's fun' are the same people who watch the transformers movies or your latest kawaii schoolgirl anime. They don't care about it being well made, they just want it to be flashy. Ok now peace for real.they're fun, i love fun and also transformers
same here. love newer maps a lot. although they don't always make sense in many ways. but fun is what matters most to me in a game.Astrofiziks wrote:
EDIT: And I might add that the people who defend maps with 'but it's fun' are the same people who watch the transformers movies or your latest kawaii schoolgirl anime. They don't care about it being well made, they just want it to be flashy. Ok now peace for real.they're fun, i love fun and also transformers
same here. love newer maps a lot. although they don't always make sense in many ways. but fun is what matters most to me in a game.i'll be honest i've never seen a single transformers movie actually
not so much agreed on the transformers part. the last movie wasn't for me. also not so much of an avengers or any other random marvel movie enthusiast. neither can i watch the latest overhyped kancolle fanservice anime without getting a permaheadache =/
ad hominemification strongMashley wrote:
EDIT: And I might add that the people who defend maps with 'but it's fun' are the same people who watch the transformers movies or your latest kawaii schoolgirl anime. They don't care about it being well made, they just want it to be flashy. Ok now peace for real.
Actually, mapping standards have recently been rising.B1rd wrote:
I don't see how any mapping standards have dropped, and I quite enjoy playing the variety of mapping styles.