21:46 QHideaki13: Umm... Would you mind for an IRC mod? I found a little bit of critical points, just want to see your opinions about it.
21:47 DragonSlayer96: yea. i dont mind an irc mod
21:47 QHideaki13: Alright, gimme a sec
21:49 QHideaki13: Cup:
21:50 DragonSlayer96: okie. on cup
21:52 QHideaki13: Seems fine, but I would suggest on moving 00:23:050 (6) - 4 grids to the right, since the distance between the previous note is slightly far imo
21:52 DragonSlayer96: i saw the kaia time ;-; sorry. changed the offset and forgot to check if they were snapped to the 1/4 timeline, not he 1/3
21:53 QHideaki13: Oh, that makes me wonder on the usage of 1/3
21:54 DragonSlayer96: how i have it mapped, 1/3 is from the beginning to kaia time because i am following the drums. in kaia time i go to 1/4 and follow the other melody
21:54 QHideaki13: Just fix the part which you would like to change first, that one can be fixed later
21:55 QHideaki13: In exchange, try moving 00:25:883 (4) - 2 grids to the left, to make it balance
21:56 QHideaki13: Any thoughts?
21:56 DragonSlayer96: one sec, just updated with the fix during kaia
21:57 QHideaki13: mkay
21:57 DragonSlayer96: seems to play just fine to me. will do it
21:58 QHideaki13: I think that's all for Cup
21:58 QHideaki13: Salad:
21:59 QHideaki13: Eh, the hyperdash is gone
21:59 QHideaki13: Wait, I'mma recheck it
22:00 DragonSlayer96: did you update it? if so it might be from that
22:00 QHideaki13: Just updated it haha
22:02 DragonSlayer96: yea, that fixes a lot of issues with it snapped to the beat i want :P
22:03 QHideaki13: The only thing I found during kiai is this part 00:21:801 (3,1,2,3,1) -
22:03 QHideaki13: Technically, it is already above the Salad level
22:04 QHideaki13: Ofc, just my pov
22:04 DragonSlayer96: how is it above salad?
22:04 QHideaki13: The distance
22:04 QHideaki13: Playable, yet very difficult
22:04 DragonSlayer96: but no hypers though
22:05 QHideaki13: Indeed, probably by reducing the distance might helps
22:05 DragonSlayer96: without a Rain, i did make the salad and platter a tad bit harder
22:05 QHideaki13: I mean, it doesn't have to be a hyperdash to make it above the Salad level
22:06 QHideaki13: The distance plays an important role in this case
22:06 QHideaki13: So you might want to consider the suggestion, but I won't force you to do it
22:06 DragonSlayer96: 00:22:051 (1,2,3) - moved two ticks closer to 00:21:801 (3) -
22:07 DragonSlayer96: moved the circles one tick closer to the slider too
22:08 QHideaki13: That works too
22:08 QHideaki13: Moving on to Platter
22:08 QHideaki13: Platter:
22:10 QHideaki13: There was a part where non-kiai itself is even harder than the kiai
22:14 QHideaki13: I wouldn't touch much, the only suggestion that I can provide is a zig-zag pattern on the kiai and a simple triangle pattern on 00:04:717 (1,2,3,4,5,6) -
22:15 DragonSlayer96: the reason why there is no triangle there is because it isnt the same as the other pto
22:15 DragonSlayer96: spoy
22:15 DragonSlayer96: spot, gah, type
22:16 QHideaki13: http://osu.ppy.sh/ss/3005241
22:16 QHideaki13: Oh
22:17 QHideaki13: Which spot?
22:18 DragonSlayer96: 00:10:717 (1,2,3,4,5,6,7,8) -
22:18 DragonSlayer96: updating it because i have to go to work, sorry
22:18 QHideaki13: Alright then
22:19 QHideaki13: I think that's all from me
22:19 QHideaki13: Brb, posting to forum
22:19 QHideaki13: Thanks for your time!
22:19 DragonSlayer96: okie. will give kds
22:19 DragonSlayer96: thanks for your time too