forum

Ikeda Ayako - Prism (TV Size)

posted
Total Posts
40
show more
arien666
[Kyoko]
00:14:317 (2) - Align with both start and end. Like http://osu.ppy.sh/ss/8597
00:17:590 (3) - How about move 1 grid right?
00:18:681 (1) - ^

[Fumie]
00:10:772 (4) - [Suggestion] How about move 1 grid down?
00:13:772 (4,5) - How about move 1 grid down?
00:15:953 (6,7,8) - Umm... I worried about this pattern... Maybe I prefer other pattern instead of this...
00:20:590 (3,4) - [Suggestion] How about move 1 grid left?
00:59:044 (4,5) - [Suggestion] How about move 1 grid up?

[Isako]
00:31:772 (2) - [Suggestion] It seems little hidden...
00:34:908 (8,1) - Not good jump ;_;
00:35:726 (6,1) - ^
01:16:226 (1) - [Suggestion] Make its end slience?



Good luck for your 1st song :3
Topic Starter
KoromoAmae

arken1015 wrote:

[Kyoko]
00:14:317 (2) - Align with both start and end. Like http://osu.ppy.sh/ss/8597 - fixed, I'm still bad at slider art
00:17:590 (3) - How about move 1 grid right? - moved
00:18:681 (1) - ^ - moved

[Fumie]
00:10:772 (4) - [Suggestion] How about move 1 grid down? - moved
00:13:772 (4,5) - How about move 1 grid down? - moved
00:15:953 (6,7,8) - Umm... I worried about this pattern... Maybe I prefer other pattern instead of this... - I redesigned the slider to be prettier and "coil"-shaped to fit the title of the source. I think it's intuitive enough that because the combo is progressing left, the slider will begin by going left. If this isn't intuitive someone will probably tell me.
00:20:590 (3,4) - [Suggestion] How about move 1 grid left? - moved
00:59:044 (4,5) - [Suggestion] How about move 1 grid up? - moved

[Isako]
00:31:772 (2) - [Suggestion] It seems little hidden... - switched the direction of the combo from right then down to down then right
00:34:908 (8,1) - Not good jump ;_; - connected it to the next stream
00:35:726 (6,1) - ^ - connected it to the next 1
01:16:226 (1) - [Suggestion] Make its end slience? - I just figured out how to do this, it's done now



Good luck for your 1st song :3

Thanks for the help.
ouranhshc
Kyoko
00:47:863 (1) - this is kinda close to the end of the previous combo. Maybe move it further away?
01:00:954 (7) - make this a slider and end here: 01:01:772
01:11:863 (3) - maybe make this a slider and end here: 01:12:408
01:12:954 (4) - new combo
01:14:044 (6) - maybe make this a slider and end here: 01:14:590
01:15:135 (7) - new combo

Fumie
00:16:499 (8) - unrankable
00:31:499 (4) - new combo?
00:46:772 (5) - make this a slider and end here: 00:47:317
01:03:135 (1) - Im not liking this jump.
01:12:954 (3) - new combo?

Isako
00:40:499 (4) - new combo?
00:47:044 (9) - remove note
00:46:772 (8) - make this a slider and end here: 00:47:317
00:53:795 (3) - remove this note
01:03:408 (9) - spacing
01:05:044 (1) - remove new combo
01:05:863 (3) - remove this note
01:05:317 (2) - make this a slider and end here: 01:05:863
01:12:954 (7) - new combo
01:14:317 (1) - remove new combo?
01:16:226 (x) - make this timing section an inherited one.
Topic Starter
KoromoAmae

ouranhshc wrote:

Kyoko
00:47:863 (1) - this is kinda close to the end of the previous combo. Maybe move it further away? - moved
01:00:954 (7) - make this a slider and end here: 01:01:772 - changed
01:11:863 (3) - maybe make this a slider and end here: 01:12:408 - changed
01:12:954 (4) - new combo - added
01:14:044 (6) - maybe make this a slider and end here: 01:14:590 - changed
01:15:135 (7) - new combo - added

Fumie
00:16:499 (8) - unrankable - fixed
00:31:499 (4) - new combo? - I guess
00:46:772 (5) - make this a slider and end here: 00:47:317 - changed
01:03:135 (1) - Im not liking this jump. - changed after every post said they didn't like it. I liked it.
01:12:954 (3) - new combo? - changed

Isako
00:40:499 (4) - new combo? - changed
00:47:044 (9) - remove note - following the drums instead of the lyrics for this note
00:46:772 (8) - make this a slider and end here: 00:47:317 -
00:53:795 (3) - remove this note - it's part of the drum roll
01:03:408 (9) - spacing - fixed
01:05:044 (1) - remove new combo - changed, but also added a new combo at 01:03:408
01:05:863 (3) - remove this note - changed
01:05:317 (2) - make this a slider and end here: 01:05:863 - changed
01:12:954 (7) - new combo - changed
01:14:317 (1) - remove new combo? - changed
01:16:226 (x) - make this timing section an inherited one. - changed
EvianBubble
Hallo there!

Kyoko
01:02:31 until 01:10:22 - The combos here are a bit longer than usual for easy songs, IMO. You don't have to change this, but I would make a new combo at 01:04:77 and again at 01?06:95. It's fine the way it is now though, this is just a suggestion
01:10:77 (1 - 3) - move this bit up one square
01:11:86 (3, 6) - I'm not loving the mini jumps from the ends of the sliders here. Maybe change it so that the end of sliders are closer to the next note? (See spoiler for an example of what I mean)


Fumie
00:24:54 (4) - Remove this note
00:33:27 (3) - Same as above, then move the remaining notes closer to the end of the slider
00:54:40 (4) - Just a suggestion, maybe move this note so it's poking out behind (2). I can see the approach circles fine and everything, it's just that I personally don't like having notes overlap completely
01:03:13 (4) - Same as above
01:12:13 (2) - Delete this note and extend the slider (1) so it repeats again

Isako
00:24:40 (7 - 9) - Again, this is just personal preference, but move the notes just a tad so they're not completely covered
00:29:18 (3) - Remove this?
01:05:99 (5) - Same thing

Okay, finished the modding. Good job and good luck on your map! :) +1 star
Topic Starter
KoromoAmae

EvianBubble wrote:

Hallo there!

Kyoko
01:02:31 until 01:10:22 - The combos here are a bit longer than usual for easy songs, IMO. You don't have to change this, but I would make a new combo at 01:04:77 and again at 01?06:95. It's fine the way it is now though, this is just a suggestion
01:10:77 (1 - 3) - move this bit up one square - moved this entire combo so it's not off the grid
01:11:86 (3, 6) - I'm not loving the mini jumps from the ends of the sliders here. Maybe change it so that the end of sliders are closer to the next note? (See spoiler for an example of what I mean) - the 4 is distance snapped to the 3, the final combo after the 6 is not


Fumie
00:24:54 (4) - Remove this note - yeah there's nothing happening in the music here, I don't see the point of this note
00:33:27 (3) - Same as above, then move the remaining notes closer to the end of the slider - they are distance snapped already
00:54:40 (4) - Just a suggestion, maybe move this note so it's poking out behind (2). I can see the approach circles fine and everything, it's just that I personally don't like having notes overlap completely - it's intended for the added difficulty
01:03:13 (4) - Same as above - ^
01:12:13 (2) - Delete this note and extend the slider (1) so it repeats again - this makes sense, changed

Isako
00:24:40 (7 - 9) - Again, this is just personal preference, but move the notes just a tad so they're not completely covered - I don't really like stacked notes myself, but they're generally more difficult than just a normal line. I moved the 8 out to the side and kept the 9 stacked so there's some movement now.
00:29:18 (3) - Remove this? - it's just there for consistent difficulty throughout
01:05:99 (5) - Same thing - ^

Okay, finished the modding. Good job and good luck on your map! :) +1 star
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Sample Volume: 4
    • Add kiai

    • 00:53:590 - Set current position as preview point
[Isako]

  • • 00:53:795 (3) - Delete this circle
Luvdic
Hitsounds are... kinda meh x:

kyoko:

Increase overall difficulty to 5 OR decrease circle size to minimun (biggest circles)

Fumie:

00:16:226 (7) - Me not like this overlapping the slider. Maybe its just me thought, but it would look better if they didnt overlap imo.

Isako:

Overmapped too much? x:
Sallad4ever
Halo there welcome to the world of mapping ;)

[General]
- This song could use rising volume for some section, put inheriting timing section in 00:35:590 with volume 5/6 then add another inheriting timing section in 00:54:681 with volume +1/2 from the previous section, I suggest adding a Kiai time too in here what do you think?

[Kyoko]
- Nothing major in this diff so just some hitsound suggestion
00:17:590 (3) - a little bit far from 2 (Check AImod)
00:54:681 (1) - add finish at the start
Combo mod
SPOILER
00:51:408 (4) - NC (new combo)
01:03:408 (5) - ^
01:08:317 (6) - ^

[Fumie]
Nice

[Isako]
- Consider decreasing the HP and Circle size by 1, not many people enjoy small circle size now maybe
- How about changing some triplets in to slider repeat? there are many triplets imo

It's good for your first map :)
Keep working and good luck
Star~
Topic Starter
KoromoAmae
Removed a lot of the early hitsounds where they don't match the music. When I read the map submission requirements it says "YOU MUST USE HITSOUNDS" so I went overboard probably. The hitsounds start up when the vocal line does.

Added timing sections with the increasing volume, I like that idea. Added kiai time, although when I play through I don't notice any difference except for the initial fountain spray. Maybe because I have my graphics settings turned to absolute zero.
AdRon Zh3Ro
[:]You can change
[>>]You need to change

Isako
>>53:794 Spacing
>>53:829 spacng
>>1:04:908

nicemap.
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3

[General]
Ok.

[Kyoko]
There's too many spacing errors, try using the Break Times.
Try to make slider cuter.
00:13:772 (1) - Spacing.
00:14:317 (2) - Try to make something cooler with grid 2 or 1.
00:22:772 (1) - Spacing.
00:27:408 (1) - Set a Break Time.
00:31:499 (1) - ^.
00:35:863 (1) - ^.
00:40:226 (1) - Spacing.
00:53:590 (1) - ^.
01:02:317 (1) - ^.
01:13:499 (5) - ^.

[Fumie]
00:11:317 (1) - Spacing.
00:15:953 (6) - New Combo.
00:18:681 (1) - Spacing.
00:24:681 (4) - 3 grids to the right.
00:24:953 (5) - Make it cooler.
00:33:817 - Set a Break Time.
00:40:226 (1) - Spacing.
00:44:317 (1) - ^.
00:53:590 (1) - ^.
00:55:499 - Add a note.
00:56:044 - Add a note with New Combo.
01:02:317 (1) - Spacing.
01:05:863 (1) - ^.
01:06:954 (1) - ^.
01:12:954 (1) - ^.
01:15:135 (1) - ^.

[Isako]
00:15:953 (1) - Spacing.
00:26:863 (1) - Set a Break Time.
00:29:044 (2) - Spacing.
00:31:499 (1) - ^.
00:33:135 (1) - ^.
00:33:953 (1) - ^.
00:44:044 (1) - 1 grid to the right.
00:52:363 - Set a Break Time.
00:58:226 (1) - Spacing.
01:05:317 (4,5,6,7) - Flip horizontally.
01:15:135 (1) - Spacing.

Not bad for your first beatmap. Congratz :D
DJPop
~Kyoko~
01:16:226 (1) - silence it

~Fumie~
00:15:953 (6) - move right 1 grid (Lv3)
00:20:590 (3,4) - ^
00:29:044 (2) - add clap
01:16:226 (1) - silence it

~Isako~
00:32:181 (4) - move down 4 grids (Lv3)


+Star
Topic Starter
KoromoAmae

DJPop wrote:

~Kyoko~
01:16:226 (1) - silence it - fixed

~Fumie~
00:15:953 (6) - move right 1 grid (Lv3) - distance snap won't let me, it's actually the (8) that's out of place, but I fixed it
00:20:590 (3,4) - ^ - moved
00:29:044 (2) - add clap - done
01:16:226 (1) - silence it - done

~Isako~
00:32:181 (4) - move down 4 grids (Lv3) - moved


+Star
Thanks for the very quick response.
Pokie
Hello.

[KoromoAmae]
00:53:726 (2,3,4) - make it more closely

don't kudosu this post :| star~
thepianist
Hello!

[Overall]
That yellow combo color is a bit bright during kiai.

[Kyoko]
00:42:956 (4,5) - Hm, perhaps replace with a 1/2 repeating slider? (Example below)
00:46:228 (3,4) - ^
00:51:410 (1,2,3) - As an easier difficulty, I would suggest this one be a repeating slider.

[Fumie]
00:29:317 (3) - I don't see why this is a repeating slider.
01:03:408 (1,2) - Personally, I don't really like this overlap, although it is passable.

[Isako]
00:20:453 (4) - Remove?
00:20:590 (5) - Extend to white tick?
00:22:499 (x) - Note?
00:29:181 (2) - Personally, I don't think this is needed
00:31:226 (x) - Note?

Congrats on your first map. ^^ *Star~
Topic Starter
KoromoAmae
Made a bunch of edits from thepianist's mod.
Louis Cyphre
[General]
Perfect

[Kyoko]
Perfect. Very good.

[Fumie]
00:15:953 - new combo
00:37:499 - ^

00:58:226 - Distance
01:09:135 - new combo
[Isako]
00:37:499 - new combo
01:18:613 - move right 1 tick.

What a nice map. I think it's time to ask BAT's for modding :D
Good Luck :3 Star
Topic Starter
KoromoAmae
Adjustments done from lucifer's mod.
IceBeam
Hello,KoromoAmae.

Good attemp at mapping.Also,pretty song,I like it,so star~

Here's some modding,if you'll use it,please don't forget to feed me kudos.


[General]
As I see,all 3 difficulties have the same Slider Velocity.Changing the Velocity will help you to increase the difference between each tempo.Also,it will change the spacing,especially,if you use Distance Snap so properly.Increasing HP Drain,Overall Difficulty and by lowering Circle Size your map doesn't becomes really harder in general.It only affects the Star Rating,in addition,high Overall Difficulty makes your map hard to read.So,this is just my advise,maybe you can find some new solutions and ideas in your new maps.

[Kyoko]
Looks pretty fine,only some suggestions:
00:48:681 (3) - adding a circle?
00:58:772 (3) - ^
01:04:772 (4) - probably,making a slider(reverse-slider)?

[Fumie]
Almost perfect.
00:24:135 (4) - adding a circle to follow the lyrics?

[Isako]
This one really dissapoints me a bit.It's up to you,but you can do much better,if'd you used another velocity(spacing).
00:13:226 (7) - remove or put it to 00:13:499
00:15:953 (1) - try to find better rhytm in this combo part.
00:33:953 (1) - this part is really hard to read.
00:47:044 (9) - this one is a bit out of lyrics.
00:53:590 (1) - really cruel monent.I really want you to change it.
01:02:317 (1) - streaming after the spinner upsets me a little.
01:18:681 (1) - this beat was out of other diffs. and with such a big Overall Difficulty it's really hard to expect.


So,good luck to your map.
Eirene
-> your yellow and your orange are a bit strange ... that does not look good with the BG and others colours
( imo remove at least the last orange which is really :/ )

[Isako] :
only one thing :
00:53:590 (1,2,3,4,5,6,7,8,9,10) - I guess i'm not a bad player, but the 1rst I played the map, this spacing makes my eyes bleeding >.<
so you might use a kind of warning ... personnaly I don't know how this could be improved :)
( really nazi, sorry >.< but nothing to say otherwise >.< )

[Fumie] :
nothing ...

[Kyoko] :
nothing about the map, but I have the same feeling than Colin Hou : the BPM is low, so you should make circles bigger

otherwise the music is :3, star *.*
Frill
[Kyoko]

00:46:226 (3) - add a clap in return
01:15:135 (1,2) - add whistle

[Fumie]

01:15:135 (1,2,4) - add a whistle

[Isako]

01:15:135 (1,2,4) - add a whistle


Good map.

+Star
KRZY
[Kyoko]
00:14:317 (2) - See no reason for this to be out of spacing, keep within the distance snap
00:20:590 (4) - Add a clap?
00:22:772 (1) - ^
00:24:953 (5) - ^
00:29:044 (3) - ^
00:31:499 (1) - ^

[Fumie]
00:40:226 (1) - Remove clap?
00:42:954 (7) - ^

[Isako]
00:45:681 (5) - Align horizontally with the previous slider?



Difficult map to mod, I seem to be out of ideas on this one. Sorry T.T

I'll leave it to the more experienced and skilled modders to make this map better.

Good luck with your first map! Star!
Kecco
•Overall•
Ok.

•Isako•
00:30:408 (4) - 1 grid up and 1 right?

•Fumie•
00:58:226 (1) - Spacing error.

•Kyoko•
Ok.
Shohei Ohtani
First map, nice ;3~.

Overall:
:3~

Easy:
00:13:772 (1) - What, the spacing. It's possible to have this properly spaced and have that big slider properly spaced without messing the slider up :D~.
00:22:772 (1) - Remove clap
00:23:044 (2) - Add clap
00:29:317 (4) - Add whistle
00:42:953 (4) - Add whistle on repeat
00:44:863 (2) - Add clap on end of slider
00:46:226 (3) - Add whistle on repeat
00:48:954 (3) - Just something that might be kinda cools, add an inherited timing section with normal hitsounds on the end of this slider, and then move it back to soft 1/4 away. It goes with the music ;3~.
00:53:590 (1) - Add finish
00:54:681 - I think it'd be nice if you made this section use normal hitsounds, and then edited all of the hitsounds to your liking~.

Normal:
00:09:953 (1) - Add finish
00:10:499 (3) - Add whistle
00:13:772 (4) - ^
00:51:408 (1,2,3) - I think it'd be nice if these were all put on normal hitsounds (Make sure to put it 1/4 before so it makes the same effect no matter how early you hit it~
00:54:681 - Same as normal

Insane:
1/8 what is this really neccesary
00:09:953 (1) - Add whistle
00:10:499 (4) - ^
00:10:772 (5) - Add finish
00:12:681 (5) - Add whistle
00:14:317 (1,2,3,4,5) - Same as previous
00:15:953 (1) - Add whistle
00:17:044 (5) - ^
Oh my god I love you you put creavitity into stream hitsounds.

~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply