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BLUE ENCOUNT - DAYxDAY (TV Size)

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Topic Starter
Atsuro
This beatmap was submitted using in-game submission on lunes, 7 de septiembre de 2015 at 02:57:38 p. m.

Artist: BLUE ENCOUNT
Title: DAYxDAY (TV Size)
Source: 銀魂゜
Tags: Bandai Namco Pictures Opening Gintama゜(2015)
BPM: 193
Filesize: 20952kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.58 stars, 118 notes)
  2. Extra (5.2 stars, 398 notes)
  3. Hard (3.41 stars, 269 notes)
  4. Insane (4.44 stars, 329 notes)
  5. Normal (2.3 stars, 184 notes)
Download: BLUE ENCOUNT - DAYxDAY (TV Size)
Download: BLUE ENCOUNT - DAYxDAY (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#4

lol
Thanks box
pishifat (Mod, mp3 and teaching me how to flow)
Monstrata (Mod) x2
Susoo (Playtest)
LixRei (Mod)
RocketBlade (Timing help)
NewIpas (Mod)
Near (Mod)
Doormat (Mod)
LucyS (Mod)
Kocari (Mod)
Hard (Mod)
Misure (Mod)
Cookiz (Playtest)
-Indeex- (Playtest)
RocketBlade
Hello, I think it's possible to have 2 timing points.

The first one : BPM 192.95 @ Offset 1,000
The second one : BPM 192.95 @ Offset 53,197

Hope that helps
Topic Starter
Atsuro

RocketBlade wrote:

Hello, I think it's possible to have 2 timing points.

The first one : BPM 192.95 @ Offset 1,000
The second one : BPM 192.95 @ Offset 53,197

Hope that helps
Thanks the help, but there are still parts of the song that are not timed well i think
RocketBlade
Let me try again..
BPM 193 @ Offset 1020
BPM 193 @ Offset 53200
Sorry if i'm wrong
Topic Starter
Atsuro

RocketBlade wrote:

Let me try again..
BPM 193 @ Offset 1020
BPM 193 @ Offset 53200
Sorry if i'm wrong
It's better, but still... the timing of this tv size is a mess lol
I tried my best at improving it from there, it should be better now.

Thanks!
Ipas
Hello~
From my Queue :3

Let's start :3

[]

Easy

  1. 00:33:351 (5) - I think it's a bad flow because of its slider curve . Prefer to straighten this slider to follow 2 previous slider's
  2. 00:37:702 (4,5) - Blanket? It will looks more better
  3. 00:44:539 (2,1,2) - They just too tight here . Also they made up bad overlap . Prefer to change this because of its overlap
  4. 01:27:726 (4) - Try another slider style? This one looks a bit ugly for me

[]

Normal

  1. 00:56:164 (2,6) - These two seems to be overmapped since the vocal doesn't appears rightly at this point

[]

Hard

  1. 00:48:891 (3,4) - Prefer to curve these two so it won't interfere your previous slider's flow

[]

Insane

  1. 00:51:765 (4,5,6,1) - This stream flow looks a bit ugly . Try more lower Distance Snap or place them like this:
    If you follow my suggestion above, you could move 00:52:154 (2) - to 104,64
  2. 01:27:726 (8) - Prefer to decrease Slider Velocity of this note

[]

Very Good map :3
Hope it will Ranked this week :3
Good Luck ~
Topic Starter
Atsuro

NewIpas wrote:

Hello~
From my Queue :3

Let's start :3

[]

Easy

  1. 00:33:351 (5) - I think it's a bad flow because of its slider curve . Prefer to straighten this slider to follow 2 previous slider's I think it's ok, since it natually leads to the next slider 00:33:351 (5,6) -
  2. 00:37:702 (4,5) - Blanket? It will looks more better Okk
  3. 00:44:539 (2,1,2) - They just too tight here . Also they made up bad overlap . Prefer to change this because of its overlap Moved stuff around so they don't overlap anymore
  4. 01:27:726 (4) - Try another slider style? This one looks a bit ugly for me Tried to make one that looks better :p

[]

Normal

  1. 00:56:164 (2,6) - These two seems to be overmapped since the vocal doesn't appears rightly at this point It's not exactly following the vocals, it's following the drums. I'll change it if more modders mention this

[]

Hard

  1. 00:48:891 (3,4) - Prefer to curve these two so it won't interfere your previous slider's flow I did it because it looked cool but i think you're right, changing for flow.

[]

Insane

  1. 00:51:765 (4,5,6,1) - This stream flow looks a bit ugly . Try more lower Distance Snap or place them like this:
    If you follow my suggestion above, you could move 00:52:154 (2) - to 104,64 Yeah, made it .6 DS, moved the next notes in a different manner though
  2. 01:27:726 (8) - Prefer to decrease Slider Velocity of this note Nice idea!

[]

Very Good map :3 Thanks!
Hope it will Ranked this week :3
Good Luck ~
Thanks for modding!
Kuron-kun
hey

General

  1. A lot of kiai endings are not snapped on all diffs, plus a lot of circles and sliders aren't snapped too. Check AIMod (Ctrl + A) for more details.

Easy


00:05:039 (1) - Wouldn't be better to start the spinner at 00:05:350 - ? Would keep the consistency with other diffs. You can add a circle at 00:05:039 - instead and move the spinner. Plus, the emphasizing part of the vocal starts there.

00:42:985 (3) - It's better to add two circles instead of a slider, because ending a slider on a strong beat (in this case, the big white tick), "deletes" all its intensity and emphasis. You can end sliders on a big white tick, but since there's a new strong section starting here, would be better to add two circles.

00:50:134 (4) - I usually don't point nazi stuff on my mods, but you can improve this blanket a bit making a softer slider.

Normal


00:05:350 (1) - You can put a circle here and start the spinner on the red tick, like you did with Hard and Insane. Wouldn't be a problem to do that.

01:27:104 (5) - I don't know if it's a good idea to stack it here, it could be really confusing for new players, since they could think the sliders is actually starting here and miss everythiing..

Hard


Couldn't find anything bad on this diff, it's perfect.


Insane


00:25:879 (1) - While testplaying I could notice that if you Ctrl + G this the flow would improve a lot.

00:50:134 (3,4,5,6,1) - Would be a great idea to increase the Distance Snap here, this part is really emphasizing and the jumps are really small. Probably smaller than the previous section, which has less emphasizing beats.

01:12:095 (2,3) - Not sure if you should do this, since there's no emphasizing thing on the blue tick here to add a jump, could be confusing because of the DS :C

Really good mapset ♥
Topic Starter
Atsuro

Near wrote:

hey

General

  1. A lot of kiai endings are not snapped on all diffs, plus a lot of circles and sliders aren't snapped too. Check AIMod (Ctrl + A) for more details. Yeah, fixing it. Some of them are unavoidable due to the weird timing though...

Easy


00:05:039 (1) - Wouldn't be better to start the spinner at 00:05:350 - ? Would keep the consistency with other diffs. You can add a circle at 00:05:039 - instead and move the spinner. Plus, the emphasizing part of the vocal starts there. I'll think about this, i wanted to give the spinner more time since it's an easy

00:42:985 (3) - It's better to add two circles instead of a slider, because ending a slider on a strong beat (in this case, the big white tick), "deletes" all its intensity and emphasis. You can end sliders on a big white tick, but since there's a new strong section starting here, would be better to add two circles. Did something different to avoid having two circles (since it's too hard for easy at this bpm imo). The big white tick is now clickable.

00:50:134 (4) - I usually don't point nazi stuff on my mods, but you can improve this blanket a bit making a softer slider. I think i improved it.

Normal


00:05:350 (1) - You can put a circle here and start the spinner on the red tick, like you did with Hard and Insane. Wouldn't be a problem to do that. Ok, nice

01:27:104 (5) - I don't know if it's a good idea to stack it here, it could be really confusing for new players, since they could think the sliders is actually starting here and miss everythiing.. Rotated the slider to avoid it.

Hard


Couldn't find anything bad on this diff, it's perfect. :D.


Insane


00:25:879 (1) - While testplaying I could notice that if you Ctrl + G this the flow would improve a lot. Whoa, that's really nice lol. Changed

00:50:134 (3,4,5,6,1) - Would be a great idea to increase the Distance Snap here, this part is really emphasizing and the jumps are really small. Probably smaller than the previous section, which has less emphasizing beats. It acts more like a "landing" after previous jumps, idk how to say it properly lol. Still increased DS by a bit.

01:12:095 (2,3) - Not sure if you should do this, since there's no emphasizing thing on the blue tick here to add a jump, could be confusing because of the DS :C Now that you mention it, it is a bit too far. Moved closer to the previous slider.

Really good mapset ♥
Ran out of time and had to go, i'll answer the rest later :o

Done, thanks for modding! :)
Doormat
Hello, from my mod queue victim list :)

Great beatmap! Fun to play as well.

Easy
- Put in a break time from 00:06:817 to 00:09:304. It looks awkward, seeing as how you have a break time there in all the other difficulties
- The slider at 00:45:374(1) is not symmetrical with 00:44:130(2) and 00:45:063(3)
  • :idea: Move the slider at 00:45:374(1) from its current position (x160, y264) to (x160, y172) to make it more symmetrical
- Slider at 01:10:841(2) isn't symmetrical with 01:09:597(4)
  • :idea: Move the slider at 01:10:841(2) from its current position (x184, y104) to (x186, y104) to make it more symmetrical. Alternatively, you can move the slider at 01:09:597(4) from its current postion (x320, y288) to (x322, y288) to achieve the same effect
Normal
Nothing to change here :)

Hard
Nothing to change here either :o why is your map so good

Insane
- I think you're overmapping at 00:44:752(4, 5, 6, 7, 8)
  • :idea: Maybe replace this burst with a 1/1 slider?
- Note at 01:20:012(9) feels a little redundant if you ask me. Maybe you could get rid of it?

Well, that's about all I can do to in terms of modding your map. Hope it helps you out ;)
Topic Starter
Atsuro

Doormat wrote:

Hello, from my mod queue victim list :)

Great beatmap! Fun to play as well.

Easy
- Put in a break time from 00:06:817 to 00:09:304. It looks awkward, seeing as how you have a break time there in all the other difficulties There was a break there... it disappeared lol. Re-added it
- The slider at 00:45:374(1) is not symmetrical with 00:44:130(2) and 00:45:063(3) ctrl+c ctrl+v ctrl+h now it's symmetric :D
  • :idea: Move the slider at 00:45:374(1) from its current position (x160, y264) to (x160, y172) to make it more symmetrical
- Slider at 01:10:841(2) isn't symmetrical with 01:09:597(4) Now it should be perfect
  • :idea: Move the slider at 01:10:841(2) from its current position (x184, y104) to (x186, y104) to make it more symmetrical. Alternatively, you can move the slider at 01:09:597(4) from its current postion (x320, y288) to (x322, y288) to achieve the same effect
Normal
Nothing to change here :) wee

Hard
Nothing to change here either :o why is your map so good And this is my least favorite diff out of the 4 lol

Insane
- I think you're overmapping at 00:44:752(4, 5, 6, 7, 8) The drums can definitely be heard here (although the timing makes it sound weird). No change here
  • :idea: Maybe replace this burst with a 1/1 slider?
- Note at 01:20:012(9) feels a little redundant if you ask me. Maybe you could get rid of it? Why is it redundant? this whole section is mapped continuously so adding a small gap like that would be a bit confusing

Well, that's about all I can do to in terms of modding your map. Hope it helps you out ;)
Thanks for modding :D
LucyS
Hello!
As requested from my Queue ~

[General]

Some notes are unsnapped, especially the ones close to the red lines, check them in the AiMod and fix in all diffs.

[Eazy]
Inconsistency in the timing: missing a red line here 00:10:542 BPM 193,000 and this 00:25:471 should be BPM 185 like in the others diffs.

[Normal]
00:31:708 - Try this rhythm, fits in this part and Imo is better to play > http://puu.sh/hmc88/682290ce2a.jpg

[Insane]
Unsnapped inherited (green) sections at: 00:15:227 - 00:47:405
00:09:477 (1) - Why NC?
00:45:995 (3,4) - You should blanket, looks better http://puu.sh/hm9lG/1ead30c9f3.jpg
01:00:892 (3,4,1) - Try repeat (3) and (4) like this http://puu.sh/hma4P/2593c2a982.jpg I think it gives better flow.
00:34:195 (6) - Whistle should be in the head. (Following your whistle pattern)
01:17:056 (3) - Add whistle on the tail.
01:19:699 (7) - Add whistle.
01:22:186 (5) - ^
01:24:517 (5) - Whistle on the tail.

Hard looks nice! Nothing to point.
~◕‿◕~
Good Luck!
Lurei
Yo. M4M from queue.
Gintama, huh? Nice~

[Overview]

  1. Al AiMod no le agrada tu timing ni tu Easy. :( Tienes una línea roja en 00:10:542 - en la Easy que no está en las otras diffs, así que el problema está allí. No tengo ni la más mínima idea si esa línea es necesaria o no, así que deberías de revisarla. Y tu timing sí que necesita un serio ajuste, porque el "downbeat" (o tick blanco grande) que debería de estar en 00:20:501 - no está (es un tick blanco corriente ;w;). Intenté revisarla, pero muy probablemente sea un BPM decimal, por lo que no puedo ayudarte mucho. ;w; (lo "bueno" es que el BPM parece constante, por lo que no tendrás que usar tantas líneas rojas) Tendrás que conseguir algún experto ;w;
  2. Creo que necesitaras hacer "re-snap" a todas las notas en todas las diffs, pues todas tienen notas sin "snap". ;w;

[Easy]

  1. 00:09:322 (1) - Sugerencia: Tal vez quieras hacer este slider simétrico a 00:10:386 (1) - . Pienso que se ve un poco mejor que un slider "recto" puesto allí de repente.
  2. 00:20:501 (1,4) - Y tal vez unas curvas aquí no sean mala idea, por la misma razón de ^; ya que 00:21:744 (3,1) - son curvos y si haces de 00:20:501 (1,4) - unas curvas, el pattern podría ser algo más consistente.
  3. 00:34:195 (6) - ^, considerando que 00:32:951 (5,7) - son curvos.
  4. 00:37:303 (4) - ^
  5. Sweet flow. Creo que lo único que necesitas es un poco de "consistencia" con las formas de tus sliders; a veces son un poco irregulares. :P Formas similares son usualmente una buena idea, creo yo...

La Normal es hermosa. *_*

[Hard]

  1. 00:04:641 (2,3,4) - Un stack triple es un poco "anti-clímax" aquí, puesto que es un poco aburrido de jugar. Podrías espaciar las notas un poco y eso sería algo interesante (*ahem, ahem* un triángulo? *ahem, ahem*).
  2. 00:27:977 (1) - No sé, me gustan las curvas (?. Aún así, pienso que es una buena idea, por consistencia. :P
  3. 00:57:784 (1,1,2) - Eh... tal vez quieras poner los círculos debajo de la cabeza del slider. No sé, algo menor; pero puedes hacerlo si quieres o no.
  4. 01:04:001 (6,1) - Creo que deberías de incrementar la distancia entre estas notas. Sé que estás usando la Distance Snap constante, pero es un poco raro aquí porque pensé que era un jump en 3 de 5 testplays. ;w; (aunque muy probablemente no vaya a ser yo el único que lo vea de ese modo)
  5. 01:17:058 (3,1) - ^
  6. Good.

[Insane]

  1. 00:09:322 (1) - ¿Por qué el NC? :o
  2. 00:52:810 (1,3) - Tal vez puedas hacer a estos dos completamente simétricos (Ctrl+H a 3?). Pienso que le da un poco de variedad al pattern, y la simetría realmente no rompería el enlace entre los sliders.
  3. Buena diff. Aunque creo que no soy quien para decirlo, creo que la diferencia de dificultad entre esta diff y Hard es muy alta. Hard usa muchas notas a 1/2 con regular Distance Snap (con unos cuantos "jumps" pequeños) y sólo un slider a 1/4. Mientras tanto, esta diff usa un alto espaciado con "Jumps" muy variados y muchos streams. Muy probablemente necesites una diff para compensar la diferencia, porque si intentas hacer la Hard más difícil, crearías una gran diferencia Normal-Hard (y sé que no quieres eso, porque ahora está perfecta como está ;w;). Y si intentas hacer esta diff más fácil, romperías la genial variedad de patterns que usas aquí (es hermosa *_*).

Bueno, creo que no me queda más que decir.

Atsuro wrote:

Cuento como god mapper? Tal vez. (=w=)b
Good luck.
Topic Starter
Atsuro

LucyS wrote:

Hello!
As requested from my Queue ~

[General]

Some notes are unsnapped, especially the ones close to the red lines, check them in the AiMod and fix in all diffs. This will get fixed when timing gets corrected. Soon TM

[Eazy]
Inconsistency in the timing: missing a red line here 00:10:542 BPM 193,000 and this 00:25:471 should be BPM 185 like in the others diffs. It's intentional, that line is unneeded on easy and makes the slider found there longer than it should be

[Normal]
00:31:708 - Try this rhythm, fits in this part and Imo is better to play > http://puu.sh/hmc88/682290ce2a.jpg No, it's a calm part. I prefer not to use two 1/2 on succesion here.

[Insane]
Unsnapped inherited (green) sections at: 00:15:227 - 00:47:405 Fixed
00:09:477 (1) - Why NC? I don't know how that got there lol
00:45:995 (3,4) - You should blanket, looks better http://puu.sh/hm9lG/1ead30c9f3.jpg Not blanketed for reasons. I like how it looks this way ok? :p
01:00:892 (3,4,1) - Try repeat (3) and (4) like this http://puu.sh/hma4P/2593c2a982.jpg I think it gives better flow. Flow wouldn't change that much though. Those straight sliders are there for the change in voice tone.
00:34:195 (6) - Whistle should be in the head. (Following your whistle pattern) ok
01:17:056 (3) - Add whistle on the tail. Added
01:19:699 (7) - Add whistle. Yup
01:22:186 (5) - ^ chang'd
01:24:517 (5) - Whistle on the tail. ^^^^^^^

Hard looks nice! Nothing to point. ~◕‿◕~
~◕‿◕~
Good Luck!
Thanks for your mod!

LixRei wrote:

Yo. M4M from queue.
Gintama, huh? Nice~

[Overview]

  1. Al AiMod no le agrada tu timing ni tu Easy. :( Tienes una línea roja en 00:10:542 - en la Easy que no está en las otras diffs, así que el problema está allí. No tengo ni la más mínima idea si esa línea es necesaria o no, así que deberías de revisarla. Y tu timing sí que necesita un serio ajuste, porque el "downbeat" (o tick blanco grande) que debería de estar en 00:20:501 - no está (es un tick blanco corriente ;w;). Intenté revisarla, pero muy probablemente sea un BPM decimal, por lo que no puedo ayudarte mucho. ;w; (lo "bueno" es que el BPM parece constante, por lo que no tendrás que usar tantas líneas rojas) Tendrás que conseguir algún experto ;w; Ese timing es un desastre jaja, ya le pregunte a pishifat y me dijo que si me ayudaba.
  2. Creo que necesitaras hacer "re-snap" a todas las notas en todas las diffs, pues todas tienen notas sin "snap". ;w; Si te refieres a los slider ends... son inevitables con este timing. Si hay mas pues... mejor me espero al timing definitivo :p

[Easy]

  1. 00:09:322 (1) - Sugerencia: Tal vez quieras hacer este slider simétrico a 00:10:386 (1) - . Pienso que se ve un poco mejor que un slider "recto" puesto allí de repente. Normalmente no uso sliders con ancla roja, pero por alguna razón me gusta como se ve ahi :p.
  2. 00:20:501 (1,4) - Y tal vez unas curvas aquí no sean mala idea, por la misma razón de ^; ya que 00:21:744 (3,1) - son curvos y si haces de 00:20:501 (1,4) - unas curvas, el pattern podría ser algo más consistente. Cambie el primero por algo que puede o no verse bien. El otro lo dejo.
  3. 00:34:195 (6) - ^, considerando que 00:32:951 (5,7) - son curvos. Este patron lo uso mucho, no le veo nada mal D:
  4. 00:37:303 (4) - ^ Aca si acepto que se ve "meh", curvee un poco el slider.
  5. Sweet flow. Creo que lo único que necesitas es un poco de "consistencia" con las formas de tus sliders; a veces son un poco irregulares. :P Formas similares son usualmente una buena idea, creo yo... Ultimamente me gusta utilizar variedad de sliders, no se, me gusta como se ve :p

La Normal es hermosa. *_* *_*

[Hard]
Al fin alguien que encuentra algo en la hard! :p

  1. 00:04:641 (2,3,4) - Un stack triple es un poco "anti-clímax" aquí, puesto que es un poco aburrido de jugar. Podrías espaciar las notas un poco y eso sería algo interesante (*ahem, ahem* un triángulo? *ahem, ahem*). Me recordó a este mod p/3592904 misma sugerencia lol. No hice un triangulo pero hice un "arco", creo que encaja mejor usar angulos mas abiertos en esta parte.
  2. 00:27:977 (1) - No sé, me gustan las curvas (?. Aún así, pienso que es una buena idea, por consistencia. :P Me gusta como se vé, y el flujo seria practicamente el mismo.
  3. 00:57:784 (1,1,2) - Eh... tal vez quieras poner los círculos debajo de la cabeza del slider. No sé, algo menor; pero puedes hacerlo si quieres o no. Pensé en lo mismo cuando lo mappee, pero no se nota a la hora de jugar asi que preferí mantener el DS
  4. 01:04:001 (6,1) - Creo que deberías de incrementar la distancia entre estas notas. Sé que estás usando la Distance Snap constante, pero es un poco raro aquí porque pensé que era un jump en 3 de 5 testplays. ;w; (aunque muy probablemente no vaya a ser yo el único que lo vea de ese modo) A mi igual me pasa... aumentado lol.
  5. 01:17:058 (3,1) - ^ Creo que aqui es un poco mas claro :/
  6. Good.

[Insane]

  1. 00:09:322 (1) - ¿Por qué el NC? :o Ni idea
  2. 00:52:810 (1,3) - Tal vez puedas hacer a estos dos completamente simétricos (Ctrl+H a 3?). Pienso que le da un poco de variedad al pattern, y la simetría realmente no rompería el enlace entre los sliders. No estoy seguro... el flow se me hace algo extraño despues del flip.
  3. Buena diff. Aunque creo que no soy quien para decirlo, creo que la diferencia de dificultad entre esta diff y Hard es muy alta. Hard usa muchas notas a 1/2 con regular Distance Snap (con unos cuantos "jumps" pequeños) y sólo un slider a 1/4. Mientras tanto, esta diff usa un alto espaciado con "Jumps" muy variados y muchos streams. Muy probablemente necesites una diff para compensar la diferencia, porque si intentas hacer la Hard más difícil, crearías una gran diferencia Normal-Hard (y sé que no quieres eso, porque ahora está perfecta como está ;w;). Y si intentas hacer esta diff más fácil, romperías la genial variedad de patterns que usas aquí (es hermosa *_*). Ahora que lo mencionas... tienes razón. Hora de buscar a un GDer, no creo poder hacer otra dificultad aqui. Ya que tu lo mencionaste te preguntare primero... Me podrias hacer una GD? :3

Bueno, creo que no me queda más que decir.

Atsuro wrote:

Cuento como god mapper? Tal vez. (=w=)b
Close enough

Good luck.
Gracias por el mod! Moddeare Miiro mañana o el jueves, mas probable el jueves
martiogalalt
Waiting for full release of insane ^^. Nice work though.
Topic Starter
Atsuro

martiogalalt wrote:

Waiting for full release of insane ^^. Nice work though.
Thanks! :)
Just finished it lol
troke
waiting for ranked :D
Kirizukato
waiting for ranked :)
Winnie
Here as requested


[General Overview]
The entire mapset was actually pretty good, the spread from Insane to Extra seems rather a bit small but I believe it can work. The below difficulties are good. I would say this map is simple yet effective. Not much stands out but it fits and works throughout the song, this having not much errors to it. I would revise to get a timing check because some parts don't seem like they are timed correctly, but we'll leave it to them. Sorry I couldn't be of help but this is as far as I can see :cry:

[Extra]
  • 00:04:641 (2) - No need for a clap on tail here, since I don't hear a distinctive clap sound
  1. 00:20:190 (8) - Note is too spread out during this stream, most challenging streams usually don't go out this far, furthest that it can be spread out without issues of miss hits would be about this far http://puu.sh/hG2Pq/94ef071836.jpg
  2. 00:22:521 (6) - Would be better to remove this note, and follow the vocal at this point, since it slurs with the music as you don't need to keep hitting notes but let the music play out, and doing something like this would be it well because of vocals http://puu.sh/hG2Vh/739ee11458.jpg
  3. 00:46:461 (4) - Check this blanket
  4. 01:06:955 (2) - Same as ^
    Seems fine

[Insane]
  1. 00:29:998 (5,6,7) - Should spread these out to emphasize it, because these are strong beats compared to 00:29:376 (2,3,4) - and keeping them all the same is kinda bland
    Pretty good
Topic Starter
Atsuro

Kocari wrote:

Here as requested


[General Overview]
The entire mapset was actually pretty good, the spread from Insane to Extra seems rather a bit small but I believe it can work. It should be ok, originally there was going to be the extra only (called insane and a bit easier) but hadd to add the easier insane for spread at the end :p
The below difficulties are good. I would say this map is simple yet effective. Not much stands out but it fits and works throughout the song, this having not much errors to it. Well, the song is pretty straightforward too, so i went for a simple but fun map :p
I would revise to get a timing check because some parts don't seem like they are timed correctly, but we'll leave it to them. Sorry I couldn't be of help but this is as far as I can see :cry: I'm aware, already asked someone to help me :)

[Extra]
  • 00:04:641 (2) - No need for a clap on tail here, since I don't hear a distinctive clap sound Removed
  1. 00:20:190 (8) - Note is too spread out during this stream, most challenging streams usually don't go out this far, furthest that it can be spread out without issues of miss hits would be about this far http://puu.sh/hG2Pq/94ef071836.jpg Remade the stream's shape
  2. 00:22:521 (6) - Would be better to remove this note, and follow the vocal at this point, since it slurs with the music as you don't need to keep hitting notes but let the music play out, and doing something like this would be it well because of vocals http://puu.sh/hG2Vh/739ee11458.jpg I don't know, i'm following the drums rhythm for the most part on this section so it feels weird to me
  3. 00:46:461 (4) - Check this blanket Not blanketed on purpose
  4. 01:06:955 (2) - Same as ^ Fixed
    Seems fine

[Insane]
  1. 00:29:998 (5,6,7) - Should spread these out to emphasize it, because these are strong beats compared to 00:29:376 (2,3,4) - and keeping them all the same is kinda bland Made the jumps larger
    Pretty good
Thanks!
Send me the map you want me to mod anytime :p
Monstrata
yo Atsuro!

[Extra]

  1. AR 9.3?
  2. 00:03:242 (2) - This note isn't really audible. A 1/2 slider would fit better here.
  3. 00:04:330 (1,2) - This is pretty lame coming off a stream, especially when the 1/4th's continue on. How about mapping 1/4 sliders instead?
  4. 00:19:879 (4,5,6,7,8,9,10,11,1) - This stream doesn't look like anything to me x___x It seems like you're going for a straight line with the second half of your stream... 1 is a bit off. Honestly though, this is a weird shape for me lol. Maybe you could curve the second of the stream the other way instead?
  5. 00:27:355 (3,4) - Could improve the flow here tbh.
  6. 00:29:687 (3) - How about making this 1/2 slider? You could make it a mirror of 00:29:220 (1) - That way you can map a circle to 00:29:998 - . Since this is a nice place for a jump pattern.
  7. 01:01:514 (1,2,3,4) - This really doesn't flow well for me ;P. I see what you're trying to do here, but the pattern doesn't play well for me :P
  8. 01:16:436 (1,2) - Might as well blanket them since its so close
  9. 01:19:856 (8,9,1) - I was kind of expecting a larger jump from 9 to 1, not a smaller one. Maybe increase the spacing here? or decrease it from 8>9 so you can emphasize 1 better.
  10. 01:26:696 (6,1) - Fix blanket please D:
[Insane]

  1. 00:04:330 (1,2) - Same as extra... the 1/4's continue onto here, so going from 1/4 streams to sudden 1/2 sliders when the drums continue... idk.. plays kinda weird. I think 1/4 sliders would also work here
  2. 00:19:102 (1) - Reduce to 1/2 so you can map a circle at 00:19:413 - . It would fit your rhythm from the previous combo a bit better.
  3. 00:22:055 (3) - How about moving this up a bit? like say 228||218? Would look cool, but your call xD
  4. 00:29:221 (1,2,3,4,5,6,7,1) - Nice
  5. 00:57:162 (3,4) - This doesn't flow too well for me. How about rearranging this pattern to something like this?
  6. 01:24:519 (3) - This is kinda awkward since you leave a 1/1 gap in between 3 and 1... When you map out the same beat to 1/2 sliders across the rest of this Kiai Section. I would map a 1/2 slider to 01:24:830 - And reduce this slider to 1/2 as well.
[Hard]

  1. 00:04:641 (2) - This note feels really out of place since the other two circles map the vocals but this one maps idk... metronme?... How about making
  2. 00:04:330 (1) - Repeat slider?
  3. 00:29:221 (1,2) - 1/2 repeat slider as well? That way you can emphasize 00:29:687 (3) -
  4. 00:40:555 (2) - This beat is really feint compared to the others. I think 1/2 slider and then a Circle would fit better here. This could apply to the rest of your pattern too
  5. 00:42:887 (1,2,1,2) - Maybe it's just me but it seems like the song is building up to the Kiai... 1/2 repeat sliders are less intense than 3 circles, so i feel if anything, you might want to swap them, and have the 1/2 repeats first, and then the circles, to build intensity.
  6. 01:05:245 (1,2) - Blanket pls
[Normal]

  1. 00:10:852 (2,3) - Feels weird to have slider 3 begin on a red tick...Try Ctrl+G'ing this rhythm, i think it plays more intuitively this way.
  2. 00:15:851 (2,3) - ^
  3. 01:00:115 (6) - Feels like a weak note for me :P. I think extending slider 5 or mapping a 1/1 gap would fit better here.
[Easy]

  1. 00:11:163 (2) - This slider isn't snapped correctly. It's snapped to the red tick of it's current bpm, not the Red line of the new bpm
  2. 00:11:809 (3) - This one's just not snapped
  3. 00:14:928 (4) - Unfortunately repeat sliders with a red line running between them aren't rankable. My map got DQ'ed for this too, so i'm speaking from experience. Reason is because even though Sliderhead + Slidertail are snapped (By editing notepad/SV changes) the repeat arrow will still be unsnapped.
  4. 00:39:169 (7) - Same problem here. Right now the slider-end isn't snapped, but even if it were, the repeat arrow wouldn't be snapped.
  5. 00:45:063 (3,2) - I would try to avoid this overlap. This part of your map is a bit cluttered, and the low AR doesn't help ;P.
  6. 01:12:084 (4) - I'm like 99% sure you meant to stack this slider with 01:09:597 (4) - . Would fit reallllly well especially since it's literally perfectly blanketted by the next slider lol.
Alright, hope this helps :D. Good luck with ranking ;D.
Topic Starter
Atsuro

monstrata wrote:

yo Atsuro!

[Extra]

  1. AR 9.3? I'll see
  2. 00:03:242 (2) - This note isn't really audible. A 1/2 slider would fit better here. Yeah, but i kinda prefer how it plays this way D:
  3. 00:04:330 (1,2) - This is pretty lame coming off a stream, especially when the 1/4th's continue on. How about mapping 1/4 sliders instead? The timig there goes crazy, even the sliders are not snapped to any sound :p. My original plan was to increase the ds of the stream at the end.
  4. 00:19:879 (4,5,6,7,8,9,10,11,1) - This stream doesn't look like anything to me x___x It seems like you're going for a straight line with the second half of your stream... 1 is a bit off. Honestly though, this is a weird shape for me lol. Maybe you could curve the second of the stream the other way instead? I'll use your shape, thanks!
  5. 00:27:355 (3,4) - Could improve the flow here tbh. It plays fine to me
  6. 00:29:687 (3) - How about making this 1/2 slider? You could make it a mirror of 00:29:220 (1) - That way you can map a circle to 00:29:998 - . Since this is a nice place for a jump pattern. I prefer to not have any sound on that mute part of the song x.x
  7. 01:01:514 (1,2,3,4) - This really doesn't flow well for me ;P. I see what you're trying to do here, but the pattern doesn't play well for me :P Did something different
  8. 01:16:436 (1,2) - Might as well blanket them since its so close Fixd, was supposed to be blanketed :p
  9. 01:19:856 (8,9,1) - I was kind of expecting a larger jump from 9 to 1, not a smaller one. Maybe increase the spacing here? or decrease it from 8>9 so you can emphasize 1 better. I couldn't come up with something better haha, but then again my mapping doesn't focus on emphasiziong with jumps :p
  10. 01:26:696 (6,1) - Fix blanket please D: :D
[Insane]

  1. 00:04:330 (1,2) - Same as extra... the 1/4's continue onto here, so going from 1/4 streams to sudden 1/2 sliders when the drums continue... idk.. plays kinda weird. I think 1/4 sliders would also work here Same
  2. 00:19:102 (1) - Reduce to 1/2 so you can map a circle at 00:19:413 - . It would fit your rhythm from the previous combo a bit better. Idk, i actually did that to brake the pattern and emphasize the strong sounds.
  3. 00:22:055 (3) - How about moving this up a bit? like say 228||218? Would look cool, but your call xD Yep
  4. 00:29:221 (1,2,3,4,5,6,7,1) - Nice asdf
  5. 00:57:162 (3,4) - This doesn't flow too well for me. How about rearranging this pattern to something like this? Okey
  6. 01:24:519 (3) - This is kinda awkward since you leave a 1/1 gap in between 3 and 1... When you map out the same beat to 1/2 sliders across the rest of this Kiai Section. I would map a 1/2 slider to 01:24:830 - And reduce this slider to 1/2 as well. I'll leave the 1/1 slider, added a circle insttead to remove the gap
[Hard]

  1. 00:04:641 (2) - This note feels really out of place since the other two circles map the vocals but this one maps idk... metronme?... How about making [
  2. 00:04:330 (1) - Repeat slider? I need better timing T.T
  3. 00:29:221 (1,2) - 1/2 repeat slider as well? That way you can emphasize 00:29:687 (3) - I'd like to have both clickable, both are strong beats
  4. 00:40:555 (2) - This beat is really feint compared to the others. I think 1/2 slider and then a Circle would fit better here. This could apply to the rest of your pattern too Remade pattern like u said
  5. 00:42:887 (1,2,1,2) - Maybe it's just me but it seems like the song is building up to the Kiai... 1/2 repeat sliders are less intense than 3 circles, so i feel if anything, you might want to swap them, and have the 1/2 repeats first, and then the circles, to build intensity. Yeah
  6. 01:05:245 (1,2) - Blanket pls Okk
[Normal]

  1. 00:10:852 (2,3) - Feels weird to have slider 3 begin on a red tick...Try Ctrl+G'ing this rhythm, i think it plays more intuitively this way. Agreed
  2. 00:15:851 (2,3) - ^ same
  3. 01:00:115 (6) - Feels like a weak note for me :P. I think extending slider 5 or mapping a 1/1 gap would fit better here. Second person to complain about this, changed lol.

    [Easy]

    1. 00:11:163 (2) - This slider isn't snapped correctly. It's snapped to the red tick of it's current bpm, not the Red line of the new bpm Blame bad timing
    2. 00:11:809 (3) - This one's just not snapped Yep
    3. 00:14:928 (4) - Unfortunately repeat sliders with a red line running between them aren't rankable. My map got DQ'ed for this too, so i'm speaking from experience. Reason is because even though Sliderhead + Slidertail are snapped (By editing notepad/SV changes) the repeat arrow will still be unsnapped. Explanation below
    4. 00:39:169 (7) - Same problem here. Right now the slider-end isn't snapped, but even if it were, the repeat arrow wouldn't be snapped. below-er?
    5. 00:45:063 (3,2) - I would try to avoid this overlap. This part of your map is a bit cluttered, and the low AR doesn't help ;P. I've really tried to avoid it without changing the whole pattern, it's the best i can do D:
    6. 01:12:084 (4) - I'm like 99% sure you meant to stack this slider with 01:09:597 (4) - . Would fit reallllly well especially since it's literally perfectly blanketted by the next slider lol. Actually not, thanks for telling me :p
Alright, hope this helps :D. Good luck with ranking ;D.
I already asked for timing help, my timing is pretty bad and most of the issues you pointed out about unsnaps are unfixable

I'll finish later D:
Done, Thanks!
Hard
yo~

[Extra]

  1. 00:04:641 (2) - i don't think this section need a slider. especially the strong vocal at 00:04:796 - should be clicked so just change the slider into 2 circles
  2. 00:12:131 (2,3,4,5,6) - this pattern breaks the flow and i don't think you want that. to get nice circular flow change it into something like this:
  3. 00:19:102 (1) - to not break the flow put this slighter a bit more to the right. it needs to be on the right of 00:18:947 (7) -
  4. 00:22:366 (5,6) - make this a slider. the stack isn't nesessary and feels forced
  5. 00:46:617 (1,2,3,4,5) - this star would flow better if you use it like this:
  6. 00:54:986 (6,7) - i suggest you change this into a slider because the note at 00:55:141 - is very weak and doesn't need to be clicked.
  7. 01:22:343 (6,7) - ctrl+ g for flow
[Insane]

  1. 00:26:724 (1,2,3) - this pattern breaks flow. how about you use something like this:
  2. 00:36:060 (3,1) - i don't think those 2 should touch. move 00:36:682 (1) - a bit to the right. since this is a jump anyway you can just do it.
  3. 00:46:617 (1) - again for flow reasons i would stack this note with the end of 00:45:995 (3) -
  4. nice diff
[Hard]

  1. 00:54:053 (1,2) - i don't think these two should be stacked and it feels like you only stacked them because there's not enough space for a proper slider. just move the end of 00:53:742 (4) - down a bit and you should have enough space:
    SPOILER
    [img]00:53:742%20(4)%20-[/img]
  2. nice diff overall, but I suggest you look through it again and fix some of the blankets
[Normal]

  1. seems fine

[Easy]
  1. seems fine
Topic Starter
Atsuro

Hard wrote:

yo~

[Extra]

  1. 00:04:641 (2) - i don't think this section need a slider. especially the strong vocal at 00:04:796 - should be clicked so just change the slider into 2 circles I want this to be a stream. I can't since the timing here is strange. I'll leave it like that for now i think.
  2. 00:12:131 (2,3,4,5,6) - this pattern breaks the flow and i don't think you want that. to get nice circular flow change it into something like this: Did something like that.
  3. 00:19:102 (1) - to not break the flow put this slighter a bit more to the right. it needs to be on the right of 00:18:947 (7) - I moved it slightly to the right but for a differentt reason, i didn't understand where you wanted me to move it exactly but the flow break is intended to emphasize the strong beats
  4. 00:22:366 (5,6) - make this a slider. the stack isn't nesessary and feels forcedIt's for the drums, it works well for me. I do it here too 00:24:852 (3,4) -
  5. 00:46:617 (1,2,3,4,5) - this star would flow better if you use it like this: What i wanted to do here is make a triangle like this 00:46:462 (4,1,2) - and another for when the vocals change tone here 00:46:928 (3,4,5) - . The star was accidental. I'll change it if someone mentions it again.
  6. 00:54:986 (6,7) - i suggest you change this into a slider because the note at 00:55:141 - is very weak and doesn't need to be clicked. I'll think about it, i couldn't figure out how i could put a slider here that flowed and worked better than what i have there :p.
  7. 01:22:343 (6,7) - ctrl+ g for flow This would leave me with an unwanted stack, and i like that "back and forth" pattern.
[Insane]

  1. 00:26:724 (1,2,3) - this pattern breaks flow. how about you use something like this: It flows just fine, i did that to avoid making the map flowing only in circles, and i like the pattern :)
  2. 00:36:060 (3,1) - i don't think those 2 should touch. move 00:36:682 (1) - a bit to the right. since this is a jump anyway you can just do it. Ok, fixed
  3. 00:46:617 (1) - again for flow reasons i would stack this note with the end of 00:45:995 (3) - Nice idea
  4. nice diff
[Hard]

  1. 00:54:053 (1,2) - i don't think these two should be stacked and it feels like you only stacked them because there's not enough space for a proper slider. just move the end of 00:53:742 (4) - down a bit and you should have enough space: These circles are intended, but i'll get rid of the stack since it doesn't make much sense
    SPOILER
    [img]00:53:742%20(4)%20-[/img]
  2. nice diff overall, but I suggest you look through it again and fix some of the blankets Okz
[Normal]

  1. seems fine

[Easy]
  1. seems fine
Thanks!
Misure
M4M from your queue~
Maybe poor modding,just ignore something wrong~

[Extra]

well,I just played for 1 pc, so let me tell some feelings about it
00:01:221 (2,1) - maybe farther better
00:03:242 (2,3) - they'd better not keep in a horizontal line
00:19:568 (2) - (72,68) 00:19:724 (3) - (196,144) just to top more
00:27:355 (3,4) - maybe farther
00:30:308 (5) - left more
00:30:463 (1,2,3,4) - awkward shape for them
00:45:063 (8) - turn to slider for no blank
00:47:394 (6) - stream sort of suddenly...maybe stream starts form 00:47:239 -
00:50:959 (3,4,5,6,1) - ^ starts from 00:51:115 -
01:00:115 (9,4) - rotates 15°
01:08:820 (9,1) - they are a bit close...I think
01:25:141 (1,2) - maybe keep a distance to make read more easily and beauty
01:27:317 (1) - rotate 90°
[Insane]

00:03:087 (1,2) - maybe closer better
00:31:863 (2) - I feel this one better at bottom than top
00:37:614 (4) - curve
00:59:027 (1,2) - farther
01:12:084 (4,5,6,7,8) - flow to left
01:25:452 (2,3) - stack partly
01:27:317 (4) - maybe a different shape from Extra

[Hard]

00:25:318 (5) - delete
00:35:127 (4) - ctrl+H
00:36:682 (1) - ctrl+J
00:53:431 (3) - ctrl+H
01:05:245 (1,2,3) - no DS?
01:07:110 (1,2) - move to bottom a bit, to make 01:07:732 (1) - top more
01:11:773 (2) - (264,96)
01:27:317 (1) - not slower like Extra and Insane?
[Normal]

00:03:397 (2) - right more to keep from 00:02:465 (4) -
00:04:330 (4) - end point at (200,240) to flow to right rather than to top
00:10:386 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3) - flow of this part a little dull, I mean always clockwise too obviously
01:26:074 (4) - change to a slider and a note
[Easy]

01:26:074 (4) - maybe spinner starts here better,for it's a Easy diff
00:09:322 -

00:13:685 (1,2) - ctrl+G, I mean the rhythm
00:16:150 (1,2,3) - all straight or all curve
00:51:892 (2) - shape like 00:50:338 (1) - ?


Nice mapset!
I can just point some small things :o
Good luck to you :)
Topic Starter
Atsuro

Misure wrote:

M4M from your queue~
Maybe poor modding,just ignore something wrong~

[Extra]

well,I just played for 1 pc, so let me tell some feelings about it
00:01:221 (2,1) - maybe farther better Yeah, changed how that works.
00:03:242 (2,3) - they'd better not keep in a horizontal line It works fine for me
00:19:568 (2) - (72,68) 00:19:724 (3) - (196,144) just to top more I want a kind of symmetric pattern with the start of the stream, so no.
00:27:355 (3,4) - maybe farther Moved it a bit.
00:30:308 (5) - left more Nah, it goes though the middle of the slider, which is what i want.
00:30:463 (1,2,3,4) - awkward shape for them I like how it looks D:
00:45:063 (8) - turn to slider for no blank I'll leave it, more emphasis on 00:45:373 (1) -
00:47:394 (6) - stream sort of suddenly...maybe stream starts form 00:47:239 - No, it starts correctly, listen more closely.
00:50:959 (3,4,5,6,1) - ^ starts from 00:51:115 - ^
01:00:115 (9,4) - rotates 15° I'm not sure if what you selected is correct?
01:08:820 (9,1) - they are a bit close...I think Thye're OK
01:25:141 (1,2) - maybe keep a distance to make read more easily and beauty I don't like to make these sort of 1/4 jumps.
01:27:317 (1) - rotate 90° Ok, i liked that :D
[Insane]

00:03:087 (1,2) - maybe closer better I think they're fine like that.
00:31:863 (2) - I feel this one better at bottom than top
00:37:614 (4) - curve I made this straight intentionally.
00:59:027 (1,2) - farther Made them not touch.
01:12:084 (4,5,6,7,8) - flow to left I didn't understand, made a change though
01:25:452 (2,3) - stack partly Ok
01:27:317 (4) - maybe a different shape from Extra All the diffs share that shape, it may seem lazy but i think it fits.

[Hard]

00:25:318 (5) - delete Why? D:
00:35:127 (4) - ctrl+H I like how it looks/plays already, not necessary.
00:36:682 (1) - ctrl+J Changed the pattern
00:53:431 (3) - ctrl+H It's nice already.
01:05:245 (1,2,3) - no DS? Fixed
01:07:110 (1,2) - move to bottom a bit, to make 01:07:732 (1) - top more Nah, i like the flow as it is.
01:11:773 (2) - (264,96) Liked
01:27:317 (1) - not slower like Extra and Insane? Slowed it down
[Normal]

00:03:397 (2) - right more to keep from 00:02:465 (4) - But symmetry
00:04:330 (4) - end point at (200,240) to flow to right rather than to top Made it lower, just not as much as you wanted, to make it diagonal.
00:10:386 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3) - flow of this part a little dull, I mean always clockwise too obviously I love simple circular flow D:
01:26:074 (4) - change to a slider and a note Wouldn't that make it too hard
[Easy]

01:26:074 (4) - maybe spinner starts here better,for it's a Easy diff I don't think that a spinner fits there.
00:09:322 - I avoid using 1/2 on high bpm easies.

00:13:685 (1,2) - ctrl+G, I mean the rhythm Having 3 1/1 circles on easy is too hard i think.
00:16:150 (1,2,3) - all straight or all curve No one likes my variation?
00:51:892 (2) - shape like 00:50:338 (1) - ? It was like that originally, i didn't like it so made it straight


Nice mapset!
I can just point some small things :o
Good luck to you :)
Thanks!
pishifat
only 3 months late B)

use this audio file at offset 600. no more timing point spam/unsnapped objects. if there's anything that sounds wrong just tell me and i'll make it better. mod is done according to current timing though, so do this last

[extra]going to mention some things that repeat in other areas/difficulties so understanding the ideas then seeing where it applies elsewhere is better than just changing or denying
  1. 00:04:330 (1,2) - super weird to map the stream til here, then ignore it. it's still continuing til 00:04:796 - , so mapping it out properly would uh make sense (and follow the vocalzbetter ye). possible rhythm
  2. 00:07:128 - 00:08:372 - just don't use the break extension things here. they're mainly for extending to start/end of a phrase, but that's not really goign on here. i can't explain it properly but it's a thing. unnecessary break extension was part of the dq here in sharlo's diff
  3. 00:15:084 (6,7,1) - angles like these make for some really uncomfortable/underemphasized jumps. often when angles between objects are more than 90 degrees, aim is harder to control than something with a smaller angle. so like 00:12:597 (5,6,1) - 00:18:014 (1,2,3,4,5,6,7,1) - 00:43:197 (2,3,4,5,6,7,1,2) - play nicely, whereas 00:15:084 (6,7,1) - 00:41:020 (3,4,5,6,7,8) - 00:59:960 (8,9,1) - don't. there are of course exceptions and it's dependent on distances between objects/slidervelocity/blabblabla, but just keep it in mind for heavy jump patterns.
  4. 00:29:686 (3) - sound completely stops here, so sliding during that time is kinda weird. having a gap in rhythm would make more sense
  5. 00:40:400 (1) - i get you're mapping vocals for this part, but instrumental stuff gets a lot less intense in this section, so using a lower slider velocity would be better than keeping it the same as the more intense sections. lowering it only where there's no instrumental stuff would work too actually
  6. 00:41:020 (3,4,5,6,7,8) - already mentioned it above but just reinforcing it here. this is a pattern you've probably seen in other maps but it plays so harshly i want to die. the idea of grouping two objects is fine, but arranging them in a more easily playable way would be good (angles yayaya)
  7. 01:06:955 (2,3) - ive never tried explaining this, but things flow better when the jump from object to slider leads into the sliderbody. so imagine the green area here is where the object before a slider should be for it to lead into the slider. using that idea, this would be better. it's just how sliders work i don't really know how else to say it sgddg it happens everywhere on the map tho
  8. 01:08:664 (8,9,1) - you already know what im gonna explain probably, but spacing should be higher when sounds are more powerful. so like 8->9 should be smaller than 9->1 since 1 is more emphasized than 9. nazispacing ya woo ok
  9. 01:26:385 (5,6,7,1) - comboing stuff consistent with other diffs uhhhh at least hard/insane
[insane]so the generalish stuff from extra applies here too. by now you should know which plays better 00:12:597 (6,7,1) - 00:14:928 (5,6,1) - right yes B)
  1. 01:13:949 (5) - nice new combo dood
[hard]
  1. would be good if you raised stack leniency. stuff like 00:29:998 (4,1) - are easier to read when they're visually offset (like not directly on top of each other)
  2. 01:10:219 (1) - i didnt actually look through hitsounds thoroughly but this is missing a finish on e/n/h
[easy]
  1. 00:32:951 (5) - 00:37:925 (5) - comboz
  2. 00:42:887 (4,1) - swapping newcombos would make sense
  3. 00:45:063 (3,2) - finding some placement where things aren't overlapping would be good. right now things are pretty confusing reading-wise. dunno how else to say it
so i'd say the insane and extra could play a lot better. easy/normal/hard are rankable for sure tho
Topic Starter
Atsuro

pishifat wrote:

only 3 months late B)

use this audio file at offset 600. no more timing point spam/unsnapped objects. if there's anything that sounds wrong just tell me and i'll make it better. mod is done according to current timing though, so do this last Nice! now my timing won't be a mess :D

[extra]going to mention some things that repeat in other areas/difficulties so understanding the ideas then seeing where it applies elsewhere is better than just changing or denying
  1. 00:04:330 (1,2) - super weird to map the stream til here, then ignore it. it's still continuing til 00:04:796 - , so mapping it out properly would uh make sense (and follow the vocalzbetter ye). possible rhythm It was like that because the timing of the drums, it goes out of synch with the stream. I guess it's good now with the new mp3 :D
  2. 00:07:128 - 00:08:372 - just don't use the break extension things here. they're mainly for extending to start/end of a phrase, but that's not really goign on here. i can't explain it properly but it's a thing. unnecessary break extension was part of the dq here in sharlo's diff Ok
  3. 00:15:084 (6,7,1) - angles like these make for some really uncomfortable/underemphasized jumps. often when angles between objects are more than 90 degrees, aim is harder to control than something with a smaller angle. so like 00:12:597 (5,6,1) - 00:18:014 (1,2,3,4,5,6,7,1) - 00:43:197 (2,3,4,5,6,7,1,2) - play nicely, whereas 00:15:084 (6,7,1) - 00:41:020 (3,4,5,6,7,8) - 00:59:960 (8,9,1) - don't. there are of course exceptions and it's dependent on distances between objects/slidervelocity/blabblabla, but just keep it in mind for heavy jump patterns. Yeah, i've never been too good with jump patterns. I'll try my best to fix these.
  4. 00:29:686 (3) - sound completely stops here, so sliding during that time is kinda weird. having a gap in rhythm would make more sense Fixed
  5. 00:40:400 (1) - i get you're mapping vocals for this part, but instrumental stuff gets a lot less intense in this section, so using a lower slider velocity would be better than keeping it the same as the more intense sections. lowering it only where there's no instrumental stuff would work too actually Reduced to .90
  6. 00:41:020 (3,4,5,6,7,8) - already mentioned it above but just reinforcing it here. this is a pattern you've probably seen in other maps but it plays so harshly i want to die. the idea of grouping two objects is fine, but arranging them in a more easily playable way would be good (angles yayaya) Changed
  7. 01:06:955 (2,3) - ive never tried explaining this, but things flow better when the jump from object to slider leads into the sliderbody. so imagine the green area here is where the object before a slider should be for it to lead into the slider. using that idea, this would be better. it's just how sliders work i don't really know how else to say it sgddg it happens everywhere on the map tho Hmmm, ok. Changed
  8. 01:08:664 (8,9,1) - you already know what im gonna explain probably, but spacing should be higher when sounds are more powerful. so like 8->9 should be smaller than 9->1 since 1 is more emphasized than 9. nazispacing ya woo ok Did that
  9. 01:26:385 (5,6,7,1) - comboing stuff consistent with other diffs uhhhh at least hard/insane Ya
[insane]so the generalish stuff from extra applies here too. by now you should know which plays better 00:12:597 (6,7,1) - 00:14:928 (5,6,1) - right yes B) OkOKoK
  1. 01:13:949 (5) - nice new combo dood Whoops
[hard]
  1. would be good if you raised stack leniency. stuff like 00:29:998 (4,1) - are easier to read when they're visually offset (like not directly on top of each other) Yeah
  2. 01:10:219 (1) - i didnt actually look through hitsounds thoroughly but this is missing a finish on e/n/h Added
[easy]
  1. 00:32:951 (5) - 00:37:925 (5) - comboz asdf
  2. 00:42:887 (4,1) - swapping newcombos would make sense Yeah, that was unintended
  3. 00:45:063 (3,2) - finding some placement where things aren't overlapping would be good. right now things are pretty confusing reading-wise. dunno how else to say it Arranged differently
so i'd say the insane and extra could play a lot better. easy/normal/hard are rankable for sure tho
Thanks a lot for your mod and for fixing my mp3!
I'll spend some time fixing stuff on extra :o
troke
rank please xD
here take my stars /(>.<) /
OtakuWonda
thanks for doing this (^W^)
Monstrata
[General]
  1. Source should be 銀魂゜
  2. Also, please note that ゜and ° are two different symbols. Use the smaller one and don't forget to change that in your tags.
[Extra]

  1. 00:29:978 (5) - NC'ing here would be cool.
  2. 00:44:745 (4,5,6,7,8) - Is it me or is this 1/3 not 1/4...
  3. 00:57:024 (2) - Can you stack this properly? It looks almost right when you View with Stacking, but it's off when you uncheck the feature. Just restack it~
  4. 01:01:998 (2) - ^
[Insane]

  1. 00:03:397 (2,3,4,5,6,7,1,2,3,4,5,6) - This stream rhythm felt weird for me, because you switch from sliders to streams mid-combo. I would make 00:04:019 (4,5,6,7) - another kickslider and turn 00:04:641 (5) - into a stream instead.
  2. 00:04:952 (6) - On Extra, you NC here to help with the stream which is cool. I think you could NC here too.
  3. 00:37:594 (4,1) - omg blanket this please!!1 im BN. BN = Blanket Nominator
[Hard]

  1. 00:04:330 (1,2,3,4) - You could map some 1/4 repeat sliders here if you want ;o.
[Normal]

  1. 00:10:392 (1,2) - 0.80x DS mistake?
  2. 00:11:169 (3,4) - Could also make this 1.00 instead of 1.10
  3. 00:15:833 (2,3) - here too I suppose. Tbh anything +/- 1 0.08 should be fine but with your style its really easy to fix these so why not? xD
  4. 00:36:662 (4,5,6) - You should just mirror the rhythm on 00:35:418 (1,2,3) - cuz right now the slider on 00:37:128 (5) - ends on a stronger note, and the clicking rhythm is 3/2 here which is weird imo.
  5. 01:27:335 (7) - Not going to NC this?
[Easy]

  1. 00:09:304 (1,1) - Lets fix this spacing? 1.14x
  2. 00:27:957 (1,2) - Blanket Nominator
call me back
Topic Starter
Atsuro

monstrata wrote:

[General]
  1. Source should be 銀魂゜ Fixed
  2. Also, please note that ゜and ° are two different symbols. Use the smaller one and don't forget to change that in your tags.
[Extra]

  1. 00:29:978 (5) - NC'ing here would be cool. Sure
  2. 00:44:745 (4,5,6,7,8) - Is it me or is this 1/3 not 1/4... I'm 99.99999% sure that this is 1/4, it just sounds weird, maybe because of the edited mp3
  3. 00:57:024 (2) - Can you stack this properly? It looks almost right when you View with Stacking, but it's off when you uncheck the feature. Just restack it~
  4. 01:01:998 (2) - ^ Fixed both
[Insane]

  1. 00:03:397 (2,3,4,5,6,7,1,2,3,4,5,6) - This stream rhythm felt weird for me, because you switch from sliders to streams mid-combo. I would make 00:04:019 (4,5,6,7) - another kickslider and turn 00:04:641 (5) - into a stream instead. Good suggestion, i'll do it
  2. 00:04:952 (6) - On Extra, you NC here to help with the stream which is cool. I think you could NC here too. Ok
  3. 00:37:594 (4,1) - omg blanket this please!!1 im BN. BN = Blanket Nominator BN = Blanket Nazi
[Hard]

  1. 00:04:330 (1,2,3,4) - You could map some 1/4 repeat sliders here if you want ;o. I made a triangle
[Normal]

  1. 00:10:392 (1,2) - 0.80x DS mistake?
  2. 00:11:169 (3,4) - Could also make this 1.00 instead of 1.10
  3. 00:15:833 (2,3) - here too I suppose. Tbh anything +/- 1 0.08 should be fine but with your style its really easy to fix these so why not? xD All fixed, most likely caused by the weird timing this had before :/
  4. 00:36:662 (4,5,6) - You should just mirror the rhythm on 00:35:418 (1,2,3) - cuz right now the slider on 00:37:128 (5) - ends on a stronger note, and the clicking rhythm is 3/2 here which is weird imo. You're right, that was hard to fix :p
  5. 01:27:335 (7) - Not going to NC this? No i mean yes
[Easy]

  1. 00:09:304 (1,1) - Lets fix this spacing? 1.14x I blame the timing
  2. 00:27:957 (1,2) - Blanket Nominator Yay
call me back
Thanks!
I hope my blankets are bubble worthy now :S
(btw, should i give you kudosu again?)
Monstrata
You forgot to change the source + tags on Normal/Hard/Insane/Extra
Topic Starter
Atsuro
Oh damn, sorry, i was in a hurry XD
I'll fix it when i get back
Monstrata
Fixed some Nazi stuff with the little circle thing (maru?) after Gintama.

Looks good to me :).
Topic Starter
Atsuro
:D
pishifat
OH IT'S BUBBLED by now you should know i forget about things easily

pretty sure the spacing at 00:49:719 (4,1) - on easy isn't intentional (and if it is, it sucks)

also a boost to OD on insane would make more sense with... how it's mapped i guess?

qualification can happen after considering that stuff
Topic Starter
Atsuro

pishifat wrote:

OH IT'S BUBBLED by now you should know i forget about things easily

pretty sure the spacing at 00:49:719 (4,1) - on easy isn't intentional (and if it is, it sucks) Yeah, it sucks, fixed

also a boost to OD on insane would make more sense with... how it's mapped i guess? Boosted to 7.5

qualification can happen after considering that stuff
Thanks!
Monstrata
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