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Hypernite Industries - Speedcore 300 [OsuMania]

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Kyousuke-
go go go 300! :D
Gravey-
[Qualify]

|1|2|3|4|
[Easy]
00:34:574 (34574|3,34774|0) - Ctrl + G for pattern and based on the rhythmic pattern. If you listen to it the 1st one you can hear it to the left while the second one on the right. (Left - Right Rhythm)

00:41:574 (41574|1) - You can just make this a long note until 00:41:774 Just like your previous pattern 00:37:574 (37574|0,37774|2) - which has a cranky sound sumthin'

00:47:374 (47374|2,47574|1) - Move to |4| - |1| since they have the same rhythm like 00:46:574 (46574|3,46774|0,46974|3,47174|0) - while the last two notes 00:47:774 (47774|2,47974|1) - the rhythm changes here that's why it's necessary to be in |2| - |3|.

01:00:174 (60174|1) - Long note until 01:00:374 then 01:00:574 long note until 01:00:974 while these two notes here 01:00:474 (60474|2,60774|0) - Remove. For pattern consistency and the long notes for the cranky sound sumthin' 01:00:974 (60974|2) - Move to |1| for better pattern and hand balance/coordination. Preview of what i'm saying

01:02:574 Long note in |2| that ends in 01:02:774 for cranky sound just like in your other pattern (Pattern consistency)

[Normal]
01:10:174 (70174|2) - Move to |4| for pattern consistency

[Hard]
01:00:174 (60174|1,60274|2,60374|0,60474|3,60574|1,60674|3,60774|0,60874|1,60974|3,60974|2) - I suggest this one for pattern consistency and necessary noting. Added LNs for cranky sounds just like what you did in your other pattern. Notice same pattern 01:35:374 (95374|1,95374|2,95474|0,95574|3,95674|2,95774|3,95774|0,95974|0,95974|2,96074|1,96174|2,96174|3) -

01:02:574 (62574|0) - Make this an LN instead that ends at 01:02:774

01:03:374 I think you need a LN here.

01:03:974 LN here for cranky sounds. re-arrange the pattern here.

01:44:974 (104974|1) - Make this a 2 noted at 01:44:974 columns |1| - |2| same reason as the 1st one in 'Easy' diff (Left - Right rhythm/Rhythmic pattern)

[Insane]

00:20:574 (20574|0) - I think this should be in |3| because of your pattern (Consistency)

00:49:249 (49249|3) - Move to 00:49:224 continuous cranky drumbeat sound. . . .

01:35:374 (95374|1,95374|0,95474|3,95474|2,95574|1,95574|0,95674|3,95774|1,95774|0,95874|2,95974|1,95974|3,96074|0,96074|2,96174|1,96174|3) - Arrange this part which they have the same rhythm 01:00:174 (60174|1,60174|0,60274|2,60374|3,60474|1,60574|2,60574|0,60674|3,60774|1,60774|0,60824|3,60874|2,60924|0,60974|2,60974|3) -

[Extra]

00:34:574 (34574|3,34574|0,34574|2,34774|0,34774|3,34774|1,34974|3,34974|2) - Ctrl + G for better pattern and hand balance/coordination and based on the rhythm (Left - right rhythmic pattern)

00:49:774 (49774|2,49824|1,49874|2,49924|1,49974|2,50024|1,50074|2,50124|1,50174|2,50224|1,50274|2,50324|1,50374|2,50424|1,50474|2,50524|1) - and 00:50:574 (50574|3,50624|0,50674|3,50724|0,50774|3,50824|0,50874|3,50924|0,50974|3,51024|0,51074|3,51124|0,51174|3,51224|0,51274|3,51324|0) - I'm not very sure of this pattern

For the 'Extra' diff can you request to other BNs for BN check (I highly suggest to this)
Call me back if everything is done :3

kagiii
go rank!! go rank!! go rank!! :D /
Topic Starter
PANDAAAAAAAA
all accepted, updated.
For Extra diff, i have asked some BNs already. They can't decide too lol

EDIT : ichigaki suggests to make this part to LNs, Kuo Kyoka said it seems fine (new kamui), anyway it's depend on you :D
EDIT2 : Spy checked, re-pattern this part.
Nanatsu
#2 difficulty 4k map? well...
YunoFanatic
3rd kamui hype *・゜゚・*:.。..。.:*・'(*゚▽゚*)'・*:.。. .。.:*・゜゚・*
Akasha-
hue, i says make it to LN too if its so 1/8 with 300 BPM
anyway, good luck ~
Topic Starter
PANDAAAAAAAA

Kuo Kyoka wrote:

hue, i says make it to LN too if its so 1/8 with 300 BPM
anyway, good luck ~
Oh sorry for misunderstood.
Gravey-


I hope no problem arise. Anyways congratz >w<)b
Topic Starter
PANDAAAAAAAA
Thanks a lot gravechao :3
Akasha-
Grats first hue
RuberusuScarlet
congratz ~ ><)/
YunoFanatic
gratsu!
Rivals_7
the distance between insane and extra is above 1,5 stars. Is that an unrankable issues?


*it's literally 1,52 tho
Kyousuke-

YunoFanatic wrote:

3rd kamui hype *・゜゚・*:.。..。.:*・'(*゚▽゚*)'・*:.。. .。.:*・゜゚・*
woah grats nowsmart!!
My keyboard isn't ready for this lol D:
Hype PP /o/

Rivals_7 wrote:

the distance between insane and extra is above 1,5 stars. Is that an unrankable issues?


*it's literally 1,52 tho
It's not written in the rc btw...
if you ever look axion, you will understand it
Rivals_7

Kyousuke- wrote:

Rivals_7 wrote:

the distance between insane and extra is above 1,5 stars. Is that an unrankable issues?


*it's literally 1,52 tho
It's not written in the rc btw...
if you ever look axion, you will understand it

Okay Nvm :P


Anyways, congrats :D
[AyanoTatemaya]
oh my.
Tokiiwa
uh
Ovoui
yay, gratz !
Redon
The audio quality honestly is awful and riddled with compression artifacts, use this instead: https://dl.dropboxusercontent.com/u/270 ... ore300.mp3

Source: http://www.newgrounds.com/audio/listen/253170
kagiii
Finally ^^ , grats smart :)
shionelove

Redon wrote:

The audio quality honestly is awful and riddled with compression artifacts, use this instead: https://dl.dropboxusercontent.com/u/270 ... ore300.mp3

Source: http://www.newgrounds.com/audio/listen/253170
mp3 thing:mp3 quality is in 128~192kbps,so this map shouldn't get DQ with this reason.
but if this map get DQ with another reason,mapper can change mp3

Source:he PMed me with http://thirdstyle.com/
i thought this is correct source

anyway,thanks for your feedback
Redon

shionelove wrote:

mp3 thing:mp3 quality is in 128~192kbps,so this map shouldn't get DQ with this reason.
but if this map get DQ with another reason,mapper can change mp3
Bitrate isn't a guarantee for a certain level of audio quality. For example, if you were to re-encode a 64kbps file to 128kbps, it would not sound any better. The included audio file is just a really shitty encode regardless of bitrate with clearly audible distortions throughout the song, most noticeable at 0:26 - 0:39, 0:45 - 0:53 and 1:18 - 1:43.



When I encode the original file at 128kbps, it sounds miles better than the audio file in the mapset. It doesn't have to be that way.

As a reference: t/320007

shionelove wrote:

Source:he PMed me with http://thirdstyle.com/
i thought this is correct source
I don't know ThirdStyle, it seems to be another rhythm game where users make maps of songs like osu?
Either way, I didn't mean to say that the Source metadata was wrong, I meant to provide a link for where I got the audio file from. :P
The artist (HNI/Hypernite Industries) uploads their music to Newgrounds.
Jxyden_old
gd mp grtz n rnk
Topic Starter
PANDAAAAAAAA
Redon
also on FFR, o2jam and osu!mania

I personally wouldn't use a game as a source just because there is a fan-made map to the song in it, it would be like attributing a song to osu! because someone made a beatmap for it. This seems appropriate only if a song was specifically made for that game and is only known through it, like it is the case with Ryu☆ and kors k for bemani games.

That's a detail though, it's the audio quality that really bothers me. It's painful to listen to, and that's not the song. :D
-Rebecca-

Choofers wrote:

so why did this pile of garbage get ranked again
I don't see the hate on this map. Fairly playable, it's hard to map this type of song. Seems like an interesting form of Stepmania mapping to me, in my opinion. I definitely see Nowsmart's style here.

If you hate how it was mapped, and it gets disqualified, try modding it. There's no reason to just insult the map before even trying to help.

Congrats Nowsmart!
Topic Starter
PANDAAAAAAAA
If this map gets disqualify. help me mod this map and improve the quality of this map please. (i think i did my best already)
I see what are problems for now.
1.burst
i have seen this song from many games. all of them put notes for burst sounds like my map. (i follow them) and i think if i put notes for burst sounds only LN, it makes me bored. burst1 burst2 < but this is overmapped burst3
i think i put notes 1/8 for burst sound is challenging for players, but many players dislike this :(
2.SV
i follow O2Jam. but it's unreadable and not fun, so i re-SV from O2Jam map to softer than original. make it readable, follow the sounds, and fun to play. sorry if you don't like.
3.LN
i know some players don't like LN. my LN is not mustre, i follow the sounds. umm anyway i can't explain because some players really don't like LN. sorry.

and sorry for bad english.
Mei-chan_old_1
Why are you guys so mean :(
Shoegazer

nowsmart wrote:

If this map gets disqualify. help me mod this map and improve the quality of this map please. (i think i did my best already)
I see what are problems for now.
1.burst
i have seen this song from many games. all of them put notes for burst sounds like my map. (i follow them) and i think if i put notes for burst sounds only LN, it makes me bored. burst1 burst2 < but this is overmapped burst3
i think i put notes 1/8 for burst sound is challenging for players, but many players dislike this :(
2.SV
i follow O2Jam. but it's unreadable and not fun, so i re-SV from O2Jam map to softer than original. make it readable, follow the sounds, and fun to play. sorry if you don't like.
3.LN
i know some players don't like LN. my LN is not mustre, i follow the sounds. umm anyway i can't explain because some players really don't like LN. sorry.

and sorry for bad english.
Sure, I'll help out. I have no experience with modding - but I can give you points as to what you can improve if this map is DQ'd.

1. The third video is unarguably the best chart for Speedcore 300 - so I recommend following the structure of that. The biggest issue I had with your map is that the midsection (1:16:974 - 1:29:974) is extremely underwhelming in comparison to the rest of the map. There's nothing really "wrong" doing it the way that you did it, but making that section significantly harder would probably be the most preferable choice considering that it's also the most intense part of the track.

There's nothing wrong with having 1/8s (or 1/4 chords) in general, it's how you pattern them that matters more. There are a lot of areas where I feel that the 1/8s felt unnecessarily difficult. Areas like 1:03:374, 1:56:774 (this is more of a transition issue), 2:04:574 (this is also much harder than what it should be because of the note before it, the transition is extremely hard) are some areas that I could point out. I'd personally avoid patterns like [14][23][14][23] at those speeds; not many people can do 300 BPM one hand trills that well. That's one of the biggest issues of the map, if not the biggest to most people.

2. There's nothing wrong with the SVs to me, the slowdown in the intro might be a little bit excessive but it might just be me.

3. I know where the LNs are going to, I just don't think it's necessary. In the midsection it's almost as if you put the LNs to create difficulty, which is fine but probably not ideal considering that the main difficulty is jumptrilling at 300 BPM for the most part. It's usually more preferable to have a map that tests one skill in particular or have an equal emphasis on all of them. Speedcore 300 mainly tests wrist jacking, and the LNs throw a lot of people offguard, including myself.

Hope this helps, feel free to ask anything else that you're uncertain about.

EDIT: Source field should be empty - ThirdStyle isn't where the track was originated by any means, it was just mapped by someone in the community. Basically the equivalent of putting a track's source as StepMania because it's most well-known from there.
Makicchi
Gawd :<
17VA
For Anmitsu Players
Nanatsu
http://www.newgrounds.com/audio/listen/253170

probably it's real source where song composer uploaded it at first..

so.. it should be empty i guess
17VA
original song, composed in 2009 :



but "thirdstyle" the web rhythm game was created in 2010



so source is incorrect,

and some overmaps in extra :

01:42:174 - ~ 01:42:374 - there's no 1/8s except background noises.

01:54:874 (114874|0,114899|1,114924|2,114949|3) - ^


And Mp3 file, it's not a actual 128kbps file : (it can be a unrankable reasons?)

DL with newgrounds and rapping 128kbps (320->128kbps)



but your mp3 :



bandwidth in high-pitched tone's part is missing.

I think this mp3 file is originally ~96kbps
Lach
When someone drops by and comments on the audio quality, provides images detailing the upscaling of the file, as well as an alternative and undoubtedly higher quality track, you had better do something other than dismiss it.

You already have two reasons to disqualify it.

edit: lmao this storyboard i can't tell if it's serious
-Rebecca-

Lach wrote:

edit: lmao this storyboard i can't tell if it's serious

He said it was his first time making a storyboard. Can people like you just stop already? Don't insult it, instead explain how to improve it, or improve it yourself. This is a community driven system.
Lach

CrabCow wrote:

Lach wrote:

edit: lmao this storyboard i can't tell if it's serious

He said it was his first time making a storyboard. Can people like you just stop already? Don't insult it, instead explain how to improve it, or improve it yourself. This is a community driven system.
It was never my intention to insult anyone as I was under the impression that it was intentionally bad. The song is stupid, so I thought maybe the storyboard was supposed to be too.
-Rebecca-

Lach wrote:

It was never my intention to insult anyone as I was under the impression that it was intentionally bad. The song is stupid, so I thought maybe the storyboard was supposed to be too.
Well, I misunderstood you then, but it could have been worded better. There's just been a lot of hate flying around so I jumped to conclusions. I apologize.
Topic Starter
PANDAAAAAAAA
Thank for feedback, sorry gravechao. This map should disqualify :(
And what do you want? Please tell me after disqualify. I will fix it for you.
Lach

[ A v a l o n ] wrote:

sorry for my bad english :|
This would be the root of the problem.

His writing may come off as aggressive, but I wouldn't consider it explicitly unhelpful.
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