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Custom Hitsound Library

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ShadowSoul

TheNutritiousGuy wrote:

I think it is time to update this, hm?
Since they are some cool hitsounds out, this is a bit outdated.
LKs
Hi there

I don't mind to give a hand

27M on it's size(55M after decompression)

This is consists of all hitsounds I've been collected since 2010

I roughly classified them(about 15 folders), feel free to use

http://puu.sh/uEpY
Sakura

LKs wrote:

Hi there

I don't mind to give a hand

27M on it's size(55M after decompression)

This is consists of all hitsounds I've been collected since 2010

I roughly classified them(about 15 folders), feel free to use

http://puu.sh/uEpY
Added it to the OP, thanks for your contribution.
kaylan
added some sound´s of a adobe AE Plugin named: Designer Sound FX.
There are 500 sound´s included.
~ 100 Swish sound´s
~ 100 Abstract sound´s
~ 100 Impact sound´s
~ 100 Drum sound´s
~ 100 Ambience sound´s
If you find the sound you want, but the "clip" is to long than you can cut it off (if you want)
Ambience ( 400,44MB )
Drum ( 74,77MB )
Swish ( 24,12MB )
Abstract ( 108,87MB )
Impact ( 23,07MB )
Marcin
Well, it's from VideoCoPilot as i know, AND, you need to pay for that to use it. Isn't it piracy?
kaylan
yes its from videocopilot, but i´ve bought it for personal use so....
Sakura

kaylan wrote:

yes its from videocopilot, but i´ve bought it for personal use so....
yet we havent, so it's indeed piracy
LKs
yes I post again, with an epic hitsound pack

With this pack I'm sure that finding suitable custom hitsound files for your maps would be no longer a tough task. (what's more important, all 528 .wav files have been carefully sorted.)

edited the OP
Frozenemerald
I need more Bass sound please (hit-sound-taiko)
D33d
I've been making hitsounds!

Long, pitch-descending crash cymbal on top of a normal-hitfinish
Flangey, panned vibraslap

Pitched chimey sounds, made by adding a pogo effect and delay to FL Studio's stock percussive triangle.

In C
In Bb
In A
In G

These were all made to fit my song, so they may not be as useful for others. Still, I'm sure that they'd fit in other contexts.
Gonzvlo
Changing to standard since this is being linked in "List of useful guides for mappers/modders"
bluejessie
I've just begun making BMs and really want to know how to set custom sample sound( the sound when people hit the circle, drag along the slider, etc.) and THX to anyone who help me ~
arviejhay
why you delete this
Thielen

Gens wrote:

Bass Dry: http://up.ppy.sh/files/bass-dry.wav - Filed as: Clap?
Chinese Cymbal Crash: http://up.ppy.sh/files/china-cym-mid.wav - Filed as: Finish.
Clap1 - http://up.ppy.sh/files/clap1.wav (Reverb added (?)) - Filed as: Clap
Clap2 - http://up.ppy.sh/files/clap2.wav (Like a snap (?)) Filed as: Clap
Clap3 - http://up.ppy.sh/files/clap3.wav (Lower Pitch, reverb added (?)) Filed as: Clap


I might get around to do a pack of all my drum sounds. :)
How did i put it on my library?
Serendipity
Dead thread but still helped me a lot, so I'll revive it and contribute also.

Here's my Custom sampleset > http://puu.sh/ctGvM/c2469cf7c2.zip

Usefull informations in Readme.txt

Content : 

Samplesets :

Normal (auto) :

normal-hitnormal => Snare.................. (S) = normal-slidertick
normal-hitwhistle => Closed High Hat....... (xH)
normal-hitfinish => Crash Cymbal........... (CC)
normal-hitclap => Bass Drum................ (BD)

Soft :

soft-hitnormal => NO SOUND
soft-hitwhistle => High Mid Tom............ (HMT)
soft-hitfinish => Low Floor Tom............ (LT)
soft-hitclap => High Floor Tom............. (FT)

Drum :

drum-hitnormal => Low Mid Tom.............. (LMT)
drum-hitwhistle => Open High Hat........... (oH)
drum-hitfinish => Ride Cymbal.............. (RC)
drum-hitclap => Bass Drum.................. (BD)
Modem
This library is awesome ♡
Ayesha Altugle
copied the first post from web.archive.org since the first post is deleted
please upload your hitsounds to upppy and then post the link and a short description in the thread. I will edit all links into this post under the correct headings

DESCRIPTION FORMAT: (link) - (description) (Normal/Soft) (hitsound type)



Normal Sampleset:

Hitnormals:
http://up.ppy.sh/files/soft-hitclap.wav - really loud normal hit


Claps:
http://up.ppy.sh/files/bass-dry.wav - bass dry
http://up.ppy.sh/files/clap1.wav - Reverb added
http://up.ppy.sh/files/clap2.wav - Like a snap
http://up.ppy.sh/files/clap3.wav - Lower Pitch, reverb added
http://up.ppy.sh/files/short.wav - synthetic drum
http://up.ppy.sh/files/hitsound2.wav - techno beat



Whistles:
http://up.ppy.sh/files/soft-hitfinish2.wav - sleigh bells
http://up.ppy.sh/files/hitsound1.wav - synthetic falling pitch


Finishes:
http://luigihann.googlepages.com/normal-hitfinish.wav - booming cymbal crash
http://up.ppy.sh/files/china-cym-mid.wav - Chinese cymbal clap
http://up.ppy.sh/files/normal-hitfinish.wav - sharp cymbal crash

Sliderslides:

Sliderwhistles:
http://up.ppy.sh/files/normal-sliderwhistle.wav - noise

Sliderticks:
http://up.ppy.sh/files/normal-slidertick.wav - little bell



Soft Sampleset:

Hitnormals:

Claps:
http://up.ppy.sh/files/normal-hitclap.wav - air-dart sound
http://up.ppy.sh/files/soft-hitclap2.wav - hollow echoclap


Whistles:
http://luigihann.googlepages.com/cowbell.wav - cowbell
http://up.ppy.sh/files/normal-hitwhistle.wav - bells

Finishes:
http://up.ppy.sh/files/normal-hitfinish.wav - drawn out finish
http://up.ppy.sh/files/soft-hitfinish.wav - drawn out soft thud

Sliderslides:

Sliderwhistles:

Sliderticks:
http://up.ppy.sh/files/normal-slidertick.wav - soft bell



Global:

Special/Other Hitsounds:
http://up.ppy.sh/files/normal-hitwhistle.mp3 - explosion
http://up.ppy.sh/files/normal-hitclap.mp3 - gunshot/explosion
http://up.ppy.sh/files/hitsound4.wav - techno hit
http://up.ppy.sh/files/hitsound3.wav - isolated techno note


Spinnerspins:

Spinnerbonuses:

Packed Sets of Hitsounds:
Ouendan1 authentic pack: http://up.ppy.sh/files/hitsounds_oto1.rar
EBA authentic pack: http://up.ppy.sh/files/hitsounds_eba.rar
Ouendan2 authentic pack: http://up.ppy.sh/files/hitsounds_oto2.rar

http://www.mediafire.com/?2oyjtzimita - claps
http://www.mediafire.com/?tzemmzgym2j - cymbols1
http://www.mediafire.com/?unkn4yoyjog - cymbols2
http://www.mediafire.com/?mxizztdnffw - cymbols3
http://www.mediafire.com/?meyjwttenrn - drum1
http://www.mediafire.com/?qy4myjgljqm - drum2
http://www.mediafire.com/?wxzozg2zyoj - drum3
http://www.mediafire.com/?ymzqh0hez3g - drum4
http://www.mediafire.com/?yjdkm5ij1tm - Hihat
http://www.mediafire.com/?imfezmnztzx - Snare
http://up.ppy.sh/files/mididrumswavpack.rar - MIDI Percussion wav pack
http://www.mediafire.com/download.php?jjnwmyy0mmf - Drums wav pack (There are some unlabeled sounds)
http://puu.sh/uEpY - LKs Hitsound Pack
http://puu.sh/1Ojer - LKs Ultimate Hitsound Pack

Silence:
http://up.ppy.sh/files/blank.wav - silence ;o
apple1725

Saturos-fangirl wrote:

This map has been deleted on the request of its creator. It is no longer available.
Charo

vahn10 wrote:

copied the first post from web.archive.org since the first post is deleted
bless you
drum drum
i restored the first post, thanks
whymeman
Glad someone made a backup of this otherwise.... :(
king eugene
Hey, I was wondering if anyone knew the hitsound for the little clicking sound in "HELIX". https://www.youtube.com/watch?v=_xNrRC3FjV0
Go to the youtube link and skip to 11 seconds and thats where the sound first appears. I really want that sound so plz help me! thank you!
Bara-
1.) Thanks for bumping this thread. I like this thread ^_^
2.) The reason for bumping however is mot that good, as this subforum is for mapping related questions
3.) Ask NerO via YT (via comments)
4.) Go to the map, and open the map's folder. Then listen to all sounds and see which one it is.
5.) If that doesn't work I can likely find it for you, if you are referrering to the loud sound (I strangely enough see as a droplet (idk why)) I know where to find it ^_^
king eugene
nvm. i found where to find it!
_DT3
I am not that familiar with custom hitsounds (and upppy). How do you get those hitsounds?
Zephyrott
Thanks, these are useful for my maps in mania :P
Nobutoki
I love how this post is so old everyone still uses it
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