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Camellia - dreamless wanderer [CatchTheBeat|Osu]

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sionKotori
love you
AIR
Best JB of 2015
Koiyuki
什么激霸玩意
fanzhen0019
逼我favorite
Gamu
amazing!!
Chloe
amazing ge pi.
nooooooooob
Pho
awesome collab~ SB please /me runs
Fujiyama Panic
05:15:767 —> 05:22:405



y r u trolling me so hard m9? :roll:
wendao
a
byfar
cd
konekokittenzzz
camellia <3
Infeh
Nice sliders :3
Good map
10/10
Kiiwa
lol i am in tags first cause i am the best mapper here (wut
Vexy
.
Ciyus Miapah
add marathon as tags xD
DeletedUser_1574070
これナイスコラボとか言ってるやつ絶対ゆこたんの譜面見てないな
しかもMappers who influenced me most so farとかに入れてるwwwwわろ


Shitty map
CLSW
Do you MASTER at playing HYPERDASHES? I APPROVE you do if you are able to get FULL COMBO on [Crystal's Ultimate]
Side
Collab

02:12:577 (2) - This sounds better as a single note instead of a slider.

02:57:577 (1,2,3,4,1,2,3,4,1,2,3,4) - I prefer the old pattern with the 2 tick sliders here it goes better with the rhythm x_x

also plz add this note here: 02:59:905 (4)

still love the map <3

plz no kudosu for this just suggesting
Azer
wtf this hitsounding
Topic Starter
Skystar

Azer wrote:

wtf this hitsounding
eh?
Moecho
req from QQ

[Collab]
collab的參與者都有哪些?

00:01:026 (1,1,1,1) - 這些滑條可以試試利用多點綠線,在slidertick可以調音效,感覺會更帶感 還有這些話條的頭可以考慮提高音效
00:43:612 (3) - 感覺這個滑條太平靜了,試一下減速型或加速型 加形狀
00:46:198 - 跳過的音有點怪,個人感覺滑條停在白線會舒服很多 不想改的話記得修一下00:46:026 (1,2) - blanket
01:02:663 - 這裡開始的強音,01:02:750 (4) - 這個感覺有點太晚了 向前挪1/4試試?挪的話最好也調一下位置
02:35:163 (1,1,1) - 分成5個圈打擊感更好
02:39:991 - 我覺得可以從這裡就開始map,這樣會更融合前面的break之前結束的樂器 和break結束后的樂器
02:43:784 (7) - 這個尾巴可以考慮減低音量
02:44:244 (1) - unsnap,這裡應該是藍線開始 正確的是這樣的:
03:22:232 (2,3,1) - 試一下更大的弧度?因為感覺之前是逐漸變大 但是這裡感覺和03:21:888 (2,3,1) - 弧度一樣
03:33:094 (1) - 試試去掉頭whistle,尾用whistle,音量提高?
04:34:129 (1,2) - 這裡我覺得跟的和歌里有點亂,感覺不是很合適,試試這個節奏:
04:50:681 (1,1,1,1) - 和開頭的建議一樣

摸完了 神
音效嚇我一跳

Good luck!
Crystal
水摸

[Collab]
这diff名太不霸气了
01:20:681 (5) - 144|332 might be better
02:43:784 (7,1,2,3) - consider making distance here larger, or making the flow a bit curved, since the beat snap here is different (1/3)
04:14:991 (2,3,4,5,6) - i think this distance is like an evil after slidering such a long time. consider reducing distance here
05:15:767 - wtf this period.. i don't think beats here support such intense rhythm, and however, after the calm part (04:56:198 (1,1,1) -), it seems nonsense to map like this imo.

好像没有什么好摸的 star
Bearizm
03:49:646 (1,1) - is something like this rankable?
[Twinkle]
[Collab]
00:44:474 (1,2,1,2,1,2,1,2) - 两个一组做距离渐增怎么样呀 现在这样的话感觉后面接的00:45:163 (1) - 滑条速度有点太快了
00:52:750 (2) - 稍微有点没包好
01:41:715 (1,2,1,2,1,2,1,2) - 这里中间的间距比两遍明显的大,可以改成像01:43:094 (1,2,1,2,1,2,1,2) - 间距一样
01:40:681 (1,2,1,2) - 这间距也偏小了一点
01:44:819 (1,2,1,2) - 这儿偏大
如果是故意摆的话上述算我没说
02:15:508 (1) - 总感觉挺奇怪的02:15:508 (1) - 滑条尾巴上的音太重了
02:26:801 (2) - 这也是
02:57:577 (1,2,3,4) - 感觉间距太小了,是不是应该放大一圈,后面也跟着放大
03:50:594 (1,2) - 没包好

Asahina Momoko
yes

General

  1. normal-hitclap25.wav is unused
  2. AI mod says about some unsnapped objects

Collab

  1. 00:49:301 (2,1) - to exchange them makes better flow imo
  2. 01:01:026 (1) - remove NC? like 00:49:991 (3) -
  3. 01:02:750 (4) - it should be start at 01:02:663 - , you can be hear the strong sound
  4. 01:03:526 (2) - it's also strange, sound can be hear at 01:03:612 -
  5. 01:28:526 (2) - for safe of SV changing from x0.5 to x1.0 in calm part, add NC?
  6. 02:17:146 (2,1) - how about stack them?
  7. 02:18:784 (1) - remove NC
  8. 02:35:163 (1,1) - add drum-hitwhistle 98 sound on head with 20% volume? lol
  9. 05:19:905 (1,2) - how about ctrl+h to be symmetry with center line?

good luck!
Birdy
Feel free to poke me when you think it's ready for a bubble.

wendao wrote:

a
same
Xilver15
.
Topic Starter
Skystar

Side wrote:

Collab

02:12:577 (2) - This sounds better as a single note instead of a slider.

02:57:577 (1,2,3,4,1,2,3,4,1,2,3,4) - I prefer the old pattern with the 2 tick sliders here it goes better with the rhythm x_x prefer current one

also plz add this note here: 02:59:905 (4)

still love the map <3

plz no kudosu for this just suggesting

Moecho wrote:

req from QQ

[Collab]
collab的參與者都有哪些?

00:01:026 (1,1,1,1) - 這些滑條可以試試利用多點綠線,在slidertick可以調音效,感覺會更帶感 還有這些話條的頭可以考慮提高音效 這裡太小聲玩什麼都違和 試過
00:43:612 (3) - 感覺這個滑條太平靜了,試一下減速型或加速型 加形狀 懶改
00:46:198 - 跳過的音有點怪,個人感覺滑條停在白線會舒服很多 不想改的話記得修一下00:46:026 (1,2) - blanket
01:02:663 - 這裡開始的強音,01:02:750 (4) - 這個感覺有點太晚了 向前挪1/4試試?挪的話最好也調一下位置
02:35:163 (1,1,1) - 分成5個圈打擊感更好 為了平行slider就不改了
02:39:991 - 我覺得可以從這裡就開始map,這樣會更融合前面的break之前結束的樂器 和break結束后的樂器
02:43:784 (7) - 這個尾巴可以考慮減低音量
02:44:244 (1) - unsnap,這裡應該是藍線開始 正確的是這樣的:
03:22:232 (2,3,1) - 試一下更大的弧度?因為感覺之前是逐漸變大 但是這裡感覺和03:21:888 (2,3,1) - 弧度一樣 懶改
03:33:094 (1) - 試試去掉頭whistle,尾用whistle,音量提高?
04:34:129 (1,2) - 這裡我覺得跟的和歌里有點亂,感覺不是很合適,試試這個節奏
04:50:681 (1,1,1,1) - 和開頭的建議一樣

摸完了 神
音效嚇我一跳

Good luck!

Crystal wrote:

水摸

[Collab]
这diff名太不霸气了
01:20:681 (5) - 144|332 might be better
02:43:784 (7,1,2,3) - consider making distance here larger, or making the flow a bit curved, since the beat snap here is different (1/3)
04:14:991 (2,3,4,5,6) - i think this distance is like an evil after slidering such a long time. consider reducing distance here actually they're not as hard to hit as it looks
05:15:767 - wtf this period.. i don't think beats here support such intense rhythm, and however, after the calm part (04:56:198 (1,1,1) -), it seems nonsense to map like this imo.

好像没有什么好摸的 star

[Twinkle] wrote:

[Collab]
00:44:474 (1,2,1,2,1,2,1,2) - 两个一组做距离渐增怎么样呀 现在这样的话感觉后面接的00:45:163 (1) - 滑条速度有点太快了 懶改
00:52:750 (2) - 稍微有点没包好
01:41:715 (1,2,1,2,1,2,1,2) - 这里中间的间距比两遍明显的大,可以改成像01:43:094 (1,2,1,2,1,2,1,2) - 间距一样
01:40:681 (1,2,1,2) - 这间距也偏小了一点
01:44:819 (1,2,1,2) - 这儿偏大
如果是故意摆的话上述算我没说
02:15:508 (1) - 总感觉挺奇怪的02:15:508 (1) - 滑条尾巴上的音太重了 懶改
02:26:801 (2) - 这也是 懶改
02:57:577 (1,2,3,4) - 感觉间距太小了,是不是应该放大一圈,后面也跟着放大 跟之前串的位置 就不改了
03:50:594 (1,2) - 没包好

M o k o r i wrote:

yes

General

  1. normal-hitclap25.wav is unused
  2. AI mod says about some unsnapped objects

Collab

  1. 00:49:301 (2,1) - to exchange them makes better flow imo
  2. 01:01:026 (1) - remove NC? like 00:49:991 (3) -
  3. 01:02:750 (4) - it should be start at 01:02:663 - , you can be hear the strong sound
  4. 01:03:526 (2) - it's also strange, sound can be hear at 01:03:612 -
  5. 01:28:526 (2) - for safe of SV changing from x0.5 to x1.0 in calm part, add NC? eeeee i think no
  6. 02:17:146 (2,1) - how about stack them?
  7. 02:18:784 (1) - remove NC no, for emphasis, 02:29:819 (1) - same here
  8. 02:35:163 (1,1) - add drum-hitwhistle 98 sound on head with 20% volume? lol well i prefer default hitsounds here
  9. 05:19:905 (1,2) - how about ctrl+h to be symmetry with center line? this part will be ded or rearranged so we'll se

good luck!
without response = fixed
Oracle
did a short irc modding with yuko
fixed some minor stuff about jbsliders and general setting
Oracle
should be good to go!
CLSW
Fixed with ExGon's mod and myself.

http://puu.sh/hKfz2/a753123e4f.zip
taku
wtf those hitsounds are amazing :)
Yumeno Himiko
As requested

No I don't want to be killed by either skystar nor crystal

[General]
320 kbps?

[Crystal's Ultimate]
Hitsounding: Not so complicated as yuko's work, I don't know if you can copy it to this diff lol
Combo colors: Try to go the same as the standard diff?
check aimod :x
00:31:370 (1,2,3,4,1,2) - some small sliders like this can produce one more fruitdrop w
00:34:129 (1,2,1,2,1,2,1,2,1,2,1,2,1) - You can choose to follow the more clear rhythms here, like 04:37:060 (1,2,3,4,5,6,7) . Players may feel boring since the patterns are all 1/2 sliders followed by 1/2 sliders.
00:44:474 (1) - ctrl + G and move to x = 144
00:52:060 (1) - finish?
01:15:508 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ahh this part, I hope you can change the clap pattern as you do here 01:07:232 (1,2,3,4,5,6,7,1). The pattern changes and feels a bit absurd. Also, follow the melody in the original song will be a nice choice.
01:09:129 (2,3,4,5,6,7) - They just feel a bit close, 01:09:301 (3,4,5,6,7) - move to x = 176 and 01:09:819 (1) - x = 224
01:10:853 (4,5,6,7,8,9,1) - same ^ x = 304
01:28:612 (1) - place it like this will look better and make it a nice stop
01:49:991 (1) - 2 grids left?
05:15:767 - 05:22:405 The last part is much extremer than standard diff, make it easier plz. all 1/8 jumps, I don't know but it will kill some players before they get passed.



Though I wanna write something more, but the extreme parts are really beyond my ability. Good luck guys.
CLSW
examination

examination wrote:

As requested

No I don't want to be killed by either skystar nor crystal

[Crystal's Ultimate]
Hitsounding: Not so complicated as yuko's work, I don't know if you can copy it to this diff lol
00:34:129 (1,2,1,2,1,2,1,2,1,2,1,2,1) - You can choose to follow the more clear rhythms here, like 04:37:060 (1,2,3,4,5,6,7) . Players may feel boring since the patterns are all 1/2 sliders followed by 1/2 sliders. I wanted to make these with different rhythm.
01:09:129 (2,3,4,5,6,7) - They just feel a bit close, 01:09:301 (3,4,5,6,7) - move to x = 176 and 01:09:819 (1) - x = 224 fixed with my own.
01:49:991 (1) - 2 grids left? I feel like this jump is useful.
05:15:767 - 05:22:405 The last part is much extremer than standard diff, make it easier plz. all 1/8 jumps, I don't know but it will kill some players before they get passed. Will consider after the next mod.



Though I wanna write something more, but the extreme parts are really beyond my ability. Good luck guys.

Rest were fixed, thank you!

http://puu.sh/hMvy6/eda7910e33.zip
Nathan

Kodora wrote:

bakamiya yuko
Zak
Let's see what I can do here. (Some of this may have been changed already from examination's mod, so yeah.)

[Crystal's Ultimate]
00:47:750 (3) - This movement is somewhat awkward, how about moving to x:48 so it feels more natural?
00:50:163 (2) - I recommend either turning this into another hyper or reducing the distance some.
00:54:388 (2,3) - While these aren't too hard I don't like this much, maybe Ctrl-H for a nice right-left movement?
00:59:646 (1) - Ctrl-G?
01:01:026 (1) - x:128? No hyper really breaks the flow on those sliders.
01:02:922 (4) - Ctrl-H and move to x:112? I think this makes a more friendly movement.
01:03:439 (2) - Move to x:304
01:52:405 (2,3,1) - This in general feels really unfriendly, I'd suggest reorganizing the pattern like this
01:53:439 (1) - Move to x:320
02:00:681 (3) - I'd say Ctrl-G and move it to x:480, too many back and forth movements right there make it a bit too hard to execute.
02:02:750 (2,3) - Ctrl-G 2 and move both to x:192, the movement is currently too sudden imo.
02:13:094 (3,4,1,2) - This seems really hard to do properly, I'd suggest making 3,4 easier to catch or moving 2 closer to 1 as it's hard to make the jump after that.
02:15:163 (2,3) - Making 3 go to the left makes it really hard to catch properly, moving it just 1 grid point right should make it look better.
02:16:457 (2,3,1,2,3,4,1) - Please rework this into something easier, it seems just a bit too hard, and I can't seem to find a good way to balance it out.
02:20:681 (3) - Move over to x:48 so people don't miss the right half
02:30:336 (3) - Ctrl-G please
03:03:181 (2,3) - Really sudden jump, reduce just a bit please.
03:07:405 (2,3) - ^
03:10:681 (1,2) - Please increase the distance here to make it a hyperdash.
03:15:767 (2,3,4) - Ctrl-G 2 and move to x:416 move 3 to x:240 and 4 to x:176, I think it flows much better this way.
03:19:129 (2) - Move the head 1 tick right and the tail 1 tick left.
03:33:267 (4,1,2) - WOAH, really unexpected jump here, please reduce the distance just a bit.
03:35:336 (4) - x:224
03:42:405 (1) - Please move to x:256, having no hyper is really frustrating.
03:57:923 (3,4) - Movement on 03:57:319 (2) - makes it really hard to this, consider changing either part.
04:24:474 (1) - I'd consider making this curve further to the right, it's way too easy to overshoot the slider tail.
05:15:767 (1) - Move to x:80 maybe? It feels odd being so far left.


And that's it from me, hope to see this make it through.
CLSW
Zak

Zak wrote:

Let's see what I can do here. (Some of this may have been changed already from examination's mod, so yeah.)

[Crystal's Ultimate]
00:50:163 (2) - I recommend either turning this into another hyper or reducing the distance some. Reduced.
00:59:646 (1) - Ctrl-G? I think the current flow is better.
01:01:026 (1) - x:128? No hyper really breaks the flow on those sliders. non-hyperdashed jump could be better in this spot imo.
01:02:922 (4) - Ctrl-H and move to x:112? I think this makes a more friendly movement. I love this hold part. No change.
03:10:681 (1,2) - Please increase the distance here to make it a hyperdash. Continuous HDash after 1/6 HDashes are too exaggerated, I reduced the distance instead.

And that's it from me, hope to see this make it through.

Thanks very much!

http://puu.sh/hMRom/c681780a99.zip
Spectator

General

  1. Difficulty Spread : ☑
  2. Unsnapped objects : Check AIBot in Ethereal diff. It seems there're some unsnapped notes & sliders' ends.
  3. Audio bitrate over 192 kbps : it's 320 kbps which is unrankable
  4. Metadata Issues : ☑
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : ☑
  8. Hitsounds Issues :
    1. soft-sliderslide97 has about 8ms of delay in itself which is unrankable, use this instead
    2. normal-sliderslide99 : ^
    3. drum-sliderslide99 : this one has more than 5ms of delay as well. Use this instead
    4. normal-hitclap79 : has unrankable delay. Try this
  9. Inaudible hitsounds : ☑
  10. Application of every mods : ☑


Crystal's Ultimate

  1. 01:28:612 (1) - 여기 모양이 부자연스럽네요. 세로로 한번 시도해보시길
  2. 01:59:474 (3,1) - 하이퍼 유지하면서 통째로 오른쪽으로 조금 이동시키면 2하고 3 사이 움직임 훨씬 자연스러울거 같네요.
  3. 02:11:629 (2,3,4) - 굉장히 어렵네요 개인적으로.. 차라리 http://puu.sh/hN0tx/605f8607b3.jpg 이런걸로 대체하시는게 나을거같아요.
  4. 02:11:888 (1) - 그냥 둥근 모양으로 하는게 나을거같네요. 큰 씨앗 놓치기가 생각보다 쉬워서..
  5. 02:25:422 (2) - 하이퍼 눌러서 더 쉽게 받을수 있도록 오른쪽으로 살짝만 옮겨주세요.
  6. 03:01:370 (3,4) - 슬라이더 그냥 가로로 길게 하는게 받기 더 편할거같네요. 지금은 쓸데없이 미스가 잘나는 부분인듯..
  7. 03:13:439 (1) - 왼쪽으로 조금만 이동시켜주세요.
  8. 03:14:388 (2) - 받기 편하게 1하고 간격 조금 넓혀주세요.
  9. 03:18:957 (1,2) - 여긴 http://puu.sh/hN010/638d9f5be0.jpg 이런식으로 하는게 흐름이 자연스럽네요
  10. 03:19:646 (1,2,3,4,1,2,3,4) - 개인적으로 이부분 슬라이더들 같은 길이로 해주는게 무빙 개선에 나을거 같습니다.
  11. 03:25:163 (1) - 리버스 왼쪽으로 옮겨주시는게 나을거같아요.
  12. 03:30:681 (1,2,3,4,5,6) - 여긴 개인적으로 좀 위험하다고 느껴지네요.. 차라리 1/4로 넣으시는게 나을거같은데
  13. 03:32:060 (1) - 모양이 부자연스럽네요. 리버스로 62도 돌리시고 재배치 한번 해보시길
  14. 03:41:715 (1,2) - 갑자기 움직임이 줄어서 꽤나 받기 힘든데 차라리 점프를 넣으시는게 어떠신지
  15. 03:56:543 (2,3) - 흐름이 자연스럽진 않네요. 오른쪽 무빙을 시도해보시는게 나을거같은데 전..
  16. 04:06:543 (1,2) - 이 부분 진짜 틀리기 쉽네요. 하이라이트도 다 끝났는데 쉽게 만들어주시는게 좋을거같아요
  17. 04:10:164 (1) - 뉴콤보 삭제하셔도 될거같고, 1/8 슬라이더 조금만 더 세로로 하시는건 어떤가요.
  18. 04:15:854 (3,4) - 이 부분도 미스 잘 나는데 배치 조금만 바꿔주세요..
  19. 04:17:578 (1,2,3) - 이 부분도 좀 많이 어렵습니다. 배치 다른걸로 고려해보세요




I had some fun with those hitsounds, thanks a lot yuko \o/

poke me when it's ready
CLSW
http://puu.sh/hN42P/d2fba62078.zip

All fixed, 정말 감사합니다!
Topic Starter
Skystar
alright, updated!

thanks spectator for careful check up, too amazing!
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