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Mayumi Morinaga(moimoi) - dreamin' feat. Ryu*

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Total Posts
32
Topic Starter
Deppyforce
This map has been deleted on the request of its creator. It is no longer available.
BeatRoot_old
156 Bpm Sir

Offset was oki

Hello Again btw duppu
Topic Starter
Deppyforce
Lol Thanks BR
aznskittlez
M4M hopefully this helps :)

BASIC
SPOILER
General Remarks
  1. Similar spacing between notes is used for half notes, quarter notes, etc. - maybe this is your intention?
Specific Times

00:01:016 (1) - Experiment having a curvy slider here that ends on 00:02:170.
00:25:824 (2,3,4) - I feel like these notes should be on the downbeat, especially if the previous slider is syncopated.
00:34:862 (3,4) - Blanket?
01:15:631 (2) - Make parallel to slider 1.

NOVICE

SPOILER
General Remarks
  1. Some patterns are separated by a larger "jump", whereas others are not. Consider making consistent unless this is your intention.
Specific Times

00:01:016 (1) - Same thing as in 'BASIC' difficulty. (Experiment having a curvy slider here that ends on 00:02:170.)
00:22:554 (3,4,1) - Make spacing even.
00:27:554 (1,2,3) - ^
00:30:247 (1,2,3) - ^
00:35:247 (3,4) - Increase the spacing to make it consistent with everything else.
01:23:708 (2,3,4,5) - Shouldn't stack these since you have 3 different timings in those 4 notes.
01:27:170 (3,4,1) - Make spacing even.
01:28:708 (1,2) - Blanket end of slider 1?
01:31:785 (1,2,3) - Make spacing even.
01:39:478 (3,4,1) - ^
01:42:939 (3,4,5) - Triangle seems a little off, unless you want it that way.

Fun map with cool syncopated notes. :)
N3D

SPOILER
General Remarks
  1. A lot of your notes aren't placed exactly on the grid. Is this your intention?
  2. Consider using the "Distance Snap" feature for consistent spacing and cleaner maps. If you want to change spacing for different patterns, use timing points with different SV.
  3. While doubles here and there are fine (especially if they fit the music's rhythm), I would use them sparingly as triples tend to be a lot more intuitive for many players to both read and play.
Specific Times

00:02:554 to 00:05:054 - Too many doubles! They also don't follow the rhythm of the song. Consider revising.
00:08:804 (1) - Move slider back to 00:08:708 to form triple with previous 2 notes.
00:09:285 (2,3,4) - Make spacing even for triples.
00:10:054 (5,6,7) - ^
00:10:631 (1,2) - Make spacing smaller between notes that only have quarter beat separation to make reading more intuitive.
00:11:497 (3,4) - Remove these 2 notes and add a circle at 00:11:401.
00:11:785 (1) - Make slider a quarter beat longer.
00:11:785 (1,2) - AiMod: These two notes are at the same point in time!
00:12:074 (2,3) - Remove these 2 notes.
00:12:362 (4,5,1) - Make spacing even for triples.
00:15:439 (3,4) - Jump is kind of large for a quarter beat separation. It's also in the wrong direction.
00:16:016 (5,6,7) - Don't place a triple so close to the slider that is half a beat away.
00:19:285 (1) - Would expect a circle note here instead of a premature slider.
00:19:958 (2) - Bad time to start a new slider. I would revise this whole pattern.
00:20:439 (3,4,5) - Make spacing even for triples.
00:20:824 (1,2) - Jump is too large for quarter beat separation.
00:22:458 (2) - Start on downbeat. Consider adding one more circle here and pushing the slider forward by a quarter beat. The slider will then end on 00:23:324 and will form another triple with the next 2 circle notes. Of course, the spacing would have to be small in that triple.
00:25:439 (7,8,9) - Straighten that triple.
00:26:593 (2) - Maybe just make this a single circle.
00:26:881 (3,4,5) - Move triple back a quarter beat.
00:27:266 (1) - Remove this note and start stream on next note.
00:40:247 (2,3) - I don't think this reflects the music rhythm well. Consider combining into a single slider.
00:56:497 (2,3) - Fix the placement of some notes in the stream like these. It looks like the stream has dents in it.
01:31:016 - I think adding a circle note here would sound good.
01:32:170 (2,3) - These two sliders shouldn't be moving away from slider 4 as it makes the jump too big for a quarter note separation.
01:36:785 (3,4) - Replace with just one slider starting at 01:36:785.
01:37:747 (1) - Starting the NC on the upbeat doesn't sound right. Consider starting on downbeat.
01:38:708 (4,5) - Blanket

Problems aside, if you rethink some of the patterns, I think the map could be quite fun. :D
NepNep-
Topic Starter
Deppyforce

DecresV wrote:

my diff deppy >.>
Thanks For The Guest Diff xD
NepNep-
for N3D Everything from 2:00 to 8:00
don't follow the top bar and put circles in every line >.>
Topic Starter
Deppyforce
Decres' Diff Need A Lot Of Fking Fixing
Shinoue
Topic Starter
Deppyforce

dastea1752 wrote:

here ya goes ><
Thank You Dazthea :D
Topic Starter
Deppyforce
Forgot to reply waw

aznskittlez wrote:

M4M hopefully this helps :) yea helped alot

BASICAll Fixed
SPOILER
General Remarks
  1. Similar spacing between notes is used for half notes, quarter notes, etc. - maybe this is your intention?
Specific Times

00:01:016 (1) - Experiment having a curvy slider here that ends on 00:02:170.
00:25:824 (2,3,4) - I feel like these notes should be on the downbeat, especially if the previous slider is syncopated.
00:34:862 (3,4) - Blanket?
01:15:631 (2) - Make parallel to slider 1.

NOVICEAll Fixed

SPOILER
General Remarks
  1. Some patterns are separated by a larger "jump", whereas others are not. Consider making consistent unless this is your intention.
Specific Times

00:01:016 (1) - Same thing as in 'BASIC' difficulty. (Experiment having a curvy slider here that ends on 00:02:170.)
00:22:554 (3,4,1) - Make spacing even.
00:27:554 (1,2,3) - ^
00:30:247 (1,2,3) - ^
00:35:247 (3,4) - Increase the spacing to make it consistent with everything else.
01:23:708 (2,3,4,5) - Shouldn't stack these since you have 3 different timings in those 4 notes.
01:27:170 (3,4,1) - Make spacing even.
01:28:708 (1,2) - Blanket end of slider 1?
01:31:785 (1,2,3) - Make spacing even.
01:39:478 (3,4,1) - ^
01:42:939 (3,4,5) - Triangle seems a little off, unless you want it that way.

Fun map with cool syncopated notes. :)
N3D

SPOILER
General Remarks
  1. A lot of your notes aren't placed exactly on the grid. Is this your intention?
  2. Consider using the "Distance Snap" feature for consistent spacing and cleaner maps. If you want to change spacing for different patterns, use timing points with different SV.
  3. While doubles here and there are fine (especially if they fit the music's rhythm), I would use them sparingly as triples tend to be a lot more intuitive for many players to both read and play.
Specific Times

00:02:554 to 00:05:054 - Too many doubles! They also don't follow the rhythm of the song. Consider revising.Done
00:08:804 (1) - Move slider back to 00:08:708 to form triple with previous 2 notes.Done
00:09:285 (2,3,4) - Make spacing even for triples.Done
00:10:054 (5,6,7) - ^Done
00:10:631 (1,2) - Make spacing smaller between notes that only have quarter beat separation to make reading more intuitive.Kinda Done
00:11:497 (3,4) - Remove these 2 notes and add a circle at 00:11:401.Done
00:11:785 (1) - Make slider a quarter beat longer.Done
00:11:785 (1,2) - AiMod: These two notes are at the same point in time! waw didnt see
00:12:074 (2,3) - Remove these 2 notes.Done
00:12:362 (4,5,1) - Make spacing even for triples.Done
00:15:439 (3,4) - Jump is kind of large for a quarter beat separation. It's also in the wrong direction.I Moved bit and chage to circle but still far cuz i like that
00:16:016 (5,6,7) - Don't place a triple so close to the slider that is half a beat away.Done
00:19:285 (1) - Would expect a circle note here instead of a premature slider.but im not expecting that
00:19:958 (2) - Bad time to start a new slider. I would revise this whole pattern.Done
00:20:439 (3,4,5) - Make spacing even for triples.Done
00:20:824 (1,2) - Jump is too large for quarter beat separation.Done i think
00:22:458 (2) - Start on downbeat. Consider adding one more circle here and pushing the slider forward by a quarter beat. The slider will then end on 00:23:324 and will form another triple with the next 2 circle notes. Of course, the spacing would have to be small in that triple.Done
00:25:439 (7,8,9) - Straighten that triple.Done
00:26:593 (2) - Maybe just make this a single circle.nope
00:26:881 (3,4,5) - Move triple back a quarter beat.Done
00:27:266 (1) - Remove this note and start stream on next note.Done
00:40:247 (2,3) - I don't think this reflects the music rhythm well. Consider combining into a single slider.Done
00:56:497 (2,3) - Fix the placement of some notes in the stream like these. It looks like the stream has dents in it.Done
01:31:016 - I think adding a circle note here would sound good.Done
01:32:170 (2,3) - These two sliders shouldn't be moving away from slider 4 as it makes the jump too big for a quarter note separation.i like it to be this way
01:36:785 (3,4) - Replace with just one slider starting at 01:36:785.Done
01:37:747 (1) - Starting the NC on the upbeat doesn't sound right. Consider starting on downbeat.idk wat is nc waw so idk if fix dat yetFixed Nvm
01:38:708 (4,5) - BlanketDone

Problems aside, if you rethink some of the patterns, I think the map could be quite fun. :D
Thanks For The Mod!
Topic Starter
Deppyforce
Why did i even put this post lol
Topic Starter
Deppyforce

dastea1752 wrote:

I'm Fine With My Diff Name
Topic Starter
Deppyforce

DeppyDf wrote:

DecresV wrote:

my diff deppy >.>
Oi decres diff im not gunna submit

DecresV wrote:

Der i fixed it >.>
It's for nothing nao .w.

DecresV wrote:

for N3D Everything from 2:00 to 8:00
don't follow the top bar and put circles in every line >.>
If Yo Mean All Ticks, Done Move Too Red And Whites ;)
eeezzzeee
Hi, from your M4M request

LEGEND
BLUE = suggestion/comment
BLACK = problem

FORMAT
Diff Name
Comments

00:00:00 - changes - reason
If the reason is there, please read that before looking at the change!

[General]
Problem with the difficulty spread in that its missing a HARD difficulty.
I suggest making a new difficulty around 3 stars

Also a lot of problems with New Combo usage. Generally you can make a new combo at every or every other big white line. This is the easiest way to make sure its right.

[BASIC]
Big problem with spacing inconsistency. I'm not going to list all of them here but please check using Distance Snap! Its using the same space even though there is different timings (1/1, 2/1, 3/2) Rhythms are good but the note placement should be fixed.

00:22:554 (2,1) - make 2 only reverse 1 time, then move 1 to 00:24:093
00:39:478 - you can add a break time here
01:07:170 - 01:43:708 - for the entire kiai time the spacing is double of what it was before! check this whole section
01:14:862 (1,2,3) - NC should be on 01:16:401
01:26:785 (2,3,4,5) - there should be more notes here
01:29:862 (1,2,1) - this 3/2 should have different spacing from 1/1

[NOVICE]
On Normal and below, it is recommended that you use Distance Snap. Well everything doesn't have to be EXACTLY where DS says, but it should be close!

00:19:478 (3,1) - too close - we are just not allowed to do stuff like this on Normal lol. check DS to see where it should go
00:36:401 (4) - NC
00:41:401 (5,1) - too close
00:48:324 (4) - NC
01:02:554 (5,6,7,8,1) - try arranging the notes like this http://puu.sh/hqOCP/64b9e9b0f5.jpg - imo this is a confusing pattern for normal
01:10:247 (5) - NC
01:12:939 (1,2) - NC should be on 01:13:324
01:16:401 (5) - NC
01:23:708 (2,3,4,5) - too close - when rearranging them dont stack 01:23:708 (2,3) because it is on 3/2 time apart and the rest are on 1/1, making it confusing for normal
01:34:862 (5) - NC
01:36:401 (7,1) - too close

[N3D]
Some cool slider shapes in here! Theres problems with the rhythm in some parts because you skip over the large white lines, which are usually very strong sound there

AR <= 9 - 9.5 on 156 bpm? No!
OD <= 7
HP <= 7
00:03:324 (1) - delete NC
00:03:708 (1) - delete NC
00:05:247 (1,2) - NC should be on 00:05:631
00:05:631 (2,3) - try changing these 2 circles into a slider
00:05:631 (2,3,1) - delete the 2 circles, move up the slider. Try a pattern like this http://puu.sh/hqLC2/4363d745e9.jpg - I think this vocal here should be mapped
00:07:170 (3,4,5,6,1) - NC should be on 00:07:170
00:10:151 (6) - delete
00:10:247 (6,1) - NC should be on 00:10:247
00:14:670 - add a circle here - nothing in the music for this double, makes it weird to play
00:19:093 (6,1,2) - try a pattern like this http://puu.sh/hqLWB/6af4e80a69.jpg - rhythm here sounds off, try not to skip those big white lines like 00:19:478
00:20:631 (5,1,2,3) - try a pattner like this http://puu.sh/hqM39/e7451b7c1b.jpg - again i think the rhythm sounds off. white line
00:22:362 (1,2,3,4,5) - try remapping this section - slider looks cool but theres actually a lot going on in the music and its all being skipped because of this
00:27:074 - 00:27:170 - add 2 circles here
00:29:189 (5) - move to 00:29:099
00:34:285 (1,2) - move to 00:34:189 - 00:34:285 -
00:34:285 (1,2,3) - NC should be on 00:34:478
00:35:920 (5) - delete
00:41:016 (3) - NC
00:42:554 (7) - NC
00:45:631 (2) - NC
00:47:170 (3) - NC
00:51:785 - add a circle here - missing a pretty important beat here
01:04:862 (3) - shorten this to a 1/1 slider - the vocal actually ends here
01:06:016 (4,5) - use the same rhythm as before 01:04:478 (2,3) - the 3/4 is incorrect
01:07:170 - 01:19:285 - see perfect use of New Combos here!
01:20:439 (1,2,3,4,5) - NC should be on 01:21:208
01:21:978 (1,2,3) - NC should be on 01:22:747
01:26:978 (1,2) - NC should be on 01:27:362
01:30:054 (1,2) - NC should be on 01:30:439
01:31:593 (1) - try a pattern like this http://puu.sh/hqNdc/312a949b7b.jpg - this rhythm sounds off again
01:35:054 (5) - NC
01:36:304 (1) - move to 01:36:208 - i don't like the way this plays since theres no double in the music
01:36:881 (4) - move to 01:36:978 - see 01:36:304
01:37:747 (1) - see 01:31:593
01:39:478 (6) - NC
01:40:439 (1,2) - NC should be on 01:40:824

[dasteaNess]
The rhythm is good. But streams with 1/4 sliders starting on blue lines is impossible to play correctly really.

HP <= 7
00:04:958 (4) - delete the SV change here - its unnecessary, looks fine without it and plays the same. But with this here some people will be confused
00:05:631 (8) - NC
00:08:516 (1,2) - NC should be on 00:08:708
00:11:401 (8,1) - NC should be on 00:11:401
00:14:670 - 00:27:170 - aren't the jumps here a bit too large? imo this section should be easier than the kiai time later but its acutally harder
00:41:016 (3) - NC
00:42:554 (7) - NC
00:47:170 (3) - NC
00:47:939 (5,1) - NC should be on 00:47:939
00:47:939 (5,1) - Move 1 further away from 5 - somewhere like x208 y96 would be nice
00:48:709 (4) - NC
00:51:785 (3,4,5,1,2,3,1,2,1,2) - try a pattern like this http://puu.sh/hqK53/25663f9ba5.jpg - the reverse sliders just don't feel right
01:01:016 (1) - move to 01:01:112
01:07:747 (7,1) - delete 7 and move all the reverse sliders up by 1/4 - you really shouldn't start these sliders on a blue 1/4 line because then the player will be clicking off-beat every time
01:16:208 (8,1) - see 01:07:747
01:22:554 (3,4,5,6) - try making all of these into 1/2 sliders - I don't like the way the pauses play here. Also see later on 01:28:708 (1,2,3,4,1,2) - same music no pauses
01:25:631 (8,1) - NC should be on 01:25:631
01:28:131 - add a circle here - its a really weird pause since right before it 01:21:785 (3,1) - there is no pause
01:32:747 (1) - delete NC
01:36:401 (7) - NC
01:37:362 (1,2,3,4) - NC should be on 01:37:939
01:38:901 (1) - delete NC
01:39:478 (4,1) - NC should be on 01:39:478
01:40:054 (1) - delete NC
01:41:016 (4,1) - NC should be on 01:41:016
01:42:362 (1,2) - NC should be on 01:42:554
01:43:131 (7,1,2) - NC should be on 01:43:324

Total time spent on mod: 2:15 ~ 2:30

That's all. Good luck! :)
Topic Starter
Deppyforce

eeezzzeee wrote:

Hi, from your M4M request

LEGEND
BLUE = suggestion/comment
BLACK = problem

FORMAT
Diff Name
Comments

00:00:00 - changes - reason
If the reason is there, please read that before looking at the change!

[General]
Problem with the difficulty spread in that its missing a HARD difficulty.
I suggest making a new difficulty around 3 starsMaybe I'll Do Later But not This Update ^^

Also a lot of problems with New Combo usage. Generally you can make a new combo at every or every other big white line. This is the easiest way to make sure its right.Thanks For Da Tip!

[BASIC]
Big problem with spacing inconsistency. I'm not going to list all of them here but please check using Distance Snap! Its using the same space even though there is different timings (1/1, 2/1, 3/2) Rhythms are good but the note placement should be fixed.

00:22:554 (2,1) - make 2 only reverse 1 time, then move 1 to 00:24:093Done
00:39:478 - you can add a break time hereDone
01:07:170 - 01:43:708 - for the entire kiai time the spacing is double of what it was before! check this whole sectionMoved Some To Lower Distance
01:14:862 (1,2,3) - NC should be on 01:16:401Done
01:26:785 (2,3,4,5) - there should be more notes hereWait For Other's Opinion
01:29:862 (1,2,1) - this 3/2 should have different spacing from 1/1Done

[NOVICE]
On Normal and below, it is recommended that you use Distance Snap. Well everything doesn't have to be EXACTLY where DS says, but it should be close!

00:19:478 (3,1) - too close - we are just not allowed to do stuff like this on Normal lol. check DS to see where it should goDone
00:36:401 (4) - NCdone
00:41:401 (5,1) - too closedone
00:48:324 (4) - NCdone
01:02:554 (5,6,7,8,1) - try arranging the notes like this http://puu.sh/hqOCP/64b9e9b0f5.jpg - imo this is a confusing pattern for normaldone
01:10:247 (5) - NCdone
01:12:939 (1,2) - NC should be on 01:13:324done
01:16:401 (5) - NCdone
01:23:708 (2,3,4,5) - too close - when rearranging them dont stack 01:23:708 (2,3) because it is on 3/2 time apart and the rest are on 1/1, making it confusing for normaldone, this is really useful!
01:34:862 (5) - NCdone
01:36:401 (7,1) - too closedone

[N3D]
Some cool slider shapes in here! Theres problems with the rhythm in some parts because you skip over the large white lines, which are usually very strong sound there

AR <= 9 - 9.5 on 156 bpm? No!Little .w. Butfixed
OD <= 7done
HP <= 7done
00:03:324 (1) - delete NCdone
00:03:708 (1) - delete NCdone
00:05:247 (1,2) - NC should be on 00:05:631done
00:05:631 (2,3) - try changing these 2 circles into a sliderWait 4 Other's Opinion
00:05:631 (2,3,1) - delete the 2 circles, move up the slider. Try a pattern like this http://puu.sh/hqLC2/4363d745e9.jpg - I think this vocal here should be mappedConflict With Line Above , No Change Yet
00:07:170 (3,4,5,6,1) - NC should be on 00:07:170done
00:10:151 (6) - deleteNope
00:10:247 (6,1) - NC should be on 00:10:247done , Moved Next Combo Too
00:14:670 - add a circle here - nothing in the music for this double, makes it weird to playdone
00:19:093 (6,1,2) - try a pattern like this http://puu.sh/hqLWB/6af4e80a69.jpg - rhythm here sounds off, try not to skip those big white lines like 00:19:478Not Yet
00:20:631 (5,1,2,3) - try a pattner like this http://puu.sh/hqM39/e7451b7c1b.jpg - again i think the rhythm sounds off. white lineNot yet
00:22:362 (1,2,3,4,5) - try remapping this section - slider looks cool but theres actually a lot going on in the music and its all being skipped because of thisWait For Other's Opinion
00:27:074 - 00:27:170 - add 2 circles heredone
00:29:189 (5) - move to 00:29:099done
00:34:285 (1,2) - move to 00:34:189 - 00:34:285 - done
00:34:285 (1,2,3) - NC should be on 00:34:478done
00:35:920 (5) - deleteNot yet
00:41:016 (3) - NCAll 4 nc lines here done
00:42:554 (7) - NC
00:45:631 (2) - NC
00:47:170 (3) - NC
00:51:785 - add a circle here - missing a pretty important beat heredone
01:04:862 (3) - shorten this to a 1/1 slider - the vocal actually ends heredone
01:06:016 (4,5) - use the same rhythm as before 01:04:478 (2,3) - the 3/4 is incorrectdone
01:07:170 - 01:19:285 - see perfect use of New Combos here!Thanks :D
01:20:439 (1,2,3,4,5) - NC should be on 01:21:208all 4 nc here done
01:21:978 (1,2,3) - NC should be on 01:22:747
01:26:978 (1,2) - NC should be on 01:27:362
01:30:054 (1,2) - NC should be on 01:30:439
01:31:593 (1) - try a pattern like this http://puu.sh/hqNdc/312a949b7b.jpg - this rhythm sounds off again This Color Again
01:35:054 (5) - NCdone
01:36:304 (1) - move to 01:36:208 - i don't like the way this plays since theres no double in the musicdone
01:36:881 (4) - move to 01:36:978 - see 01:36:304 done
01:37:747 (1) - see 01:31:593 Wat's Need To Fix lol
01:39:478 (6) - NCdone
01:40:439 (1,2) - NC should be on 01:40:824

[dasteaNess]
The rhythm is good. But streams with 1/4 sliders starting on blue lines is impossible to play correctly really.

HP <= 7done
00:04:958 (4) - delete the SV change here - its unnecessary, looks fine without it and plays the same. But with this here some people will be confused
00:05:631 (8) - NCdone
00:08:516 (1,2) - NC should be on 00:08:708done
00:11:401 (8,1) - NC should be on 00:11:401done
00:14:670 - 00:27:170 - aren't the jumps here a bit too large? imo this section should be easier than the kiai time later but its acutally harder
00:41:016 (3) - NCdone 4 nc lines
00:42:554 (7) - NC
00:47:170 (3) - NC
00:47:939 (5,1) - NC should be on 00:47:939
00:47:939 (5,1) - Move 1 further away from 5 - somewhere like x208 y96 would be nice
00:48:709 (4) - NCdone
00:51:785 (3,4,5,1,2,3,1,2,1,2) - try a pattern like this http://puu.sh/hqK53/25663f9ba5.jpg - the reverse sliders just don't feel right
01:01:016 (1) - move to 01:01:112 done
01:07:747 (7,1) - delete 7 and move all the reverse sliders up by 1/4 - you really shouldn't start these sliders on a blue 1/4 line because then the player will be clicking off-beat every timedone
01:16:208 (8,1) - see 01:07:747done
01:22:554 (3,4,5,6) - try making all of these into 1/2 sliders - I don't like the way the pauses play here. Also see later on 01:28:708 (1,2,3,4,1,2) - same music no pauses
01:25:631 (8,1) - NC should be on 01:25:631done
01:28:131 - add a circle here - its a really weird pause since right before it 01:21:785 (3,1) - there is no pausedone
01:32:747 (1) - delete NCdone
01:36:401 (7) - NCdone
01:37:362 (1,2,3,4) - NC should be on 01:37:939done
01:38:901 (1) - delete NCdone
01:39:478 (4,1) - NC should be on 01:39:478done
01:40:054 (1) - delete NCdone
01:41:016 (4,1) - NC should be on 01:41:016done
01:42:362 (1,2) - NC should be on 01:42:554done
01:43:131 (7,1,2) - NC should be on 01:43:324done

The Rest Wait 4 dastea's Opinion.

Total time spent on mod: 2:15 ~ 2:30 Thanks For Spending Your Time :D

That's all. Good luck! :)
Thanks For The Mod! :D Take Mah KD
#IdkHowToGive2KD D:
Shinoue

eeezzzeee wrote:

Hi, from your M4M request

LEGEND
BLUE = suggestion/comment
BLACK = problem

FORMAT
Diff Name
Comments

00:00:00 - changes - reason
If the reason is there, please read that before looking at the change!

[General]
Problem with the difficulty spread in that its missing a HARD difficulty.
I suggest making a new difficulty around 3 stars

Also a lot of problems with New Combo usage. Generally you can make a new combo at every or every other big white line. This is the easiest way to make sure its right.

[dasteaNess]
The rhythm is good. But streams with 1/4 sliders starting on blue lines is impossible to play correctly really.

HP <= 7
00:04:958 (4) - delete the SV change here - its unnecessary, looks fine without it and plays the same. But with this here some people will be confusedidk, i love it like dis ><
00:05:631 (8) - NC
00:08:516 (1,2) - NC should be on 00:08:708
00:11:401 (8,1) - NC should be on 00:11:401
00:14:670 - 00:27:170 - aren't the jumps here a bit too large? imo this section should be easier than the kiai time later but its acutally harder I'll fix it
00:41:016 (3) - NC
00:42:554 (7) - NC
00:47:170 (3) - NC
00:47:939 (5,1) - NC should be on 00:47:939
00:47:939 (5,1) - Move 1 further away from 5 - somewhere like x208 y96 would be niceOK
00:48:709 (4) - NC
00:51:785 (3,4,5,1,2,3,1,2,1,2) - try a pattern like this http://puu.sh/hqK53/25663f9ba5.jpg - the reverse sliders just don't feel rightI'll try
01:01:016 (1) - move to 01:01:112
01:07:747 (7,1) - delete 7 and move all the reverse sliders up by 1/4 - you really shouldn't start these sliders on a blue 1/4 line because then the player will be clicking off-beat every timeThx for the guide xD
01:16:208 (8,1) - see 01:07:747
01:22:554 (3,4,5,6) - try making all of these into 1/2 sliders - I don't like the way the pauses play here. Also see later on 01:28:708 (1,2,3,4,1,2) - same music no pausesI'll think of it
01:25:631 (8,1) - NC should be on 01:25:631
01:28:131 - add a circle here - its a really weird pause since right before it 01:21:785 (3,1) - there is no pause
01:32:747 (1) - delete NC
01:36:401 (7) - NC
01:37:362 (1,2,3,4) - NC should be on 01:37:939
01:38:901 (1) - delete NC
01:39:478 (4,1) - NC should be on 01:39:478
01:40:054 (1) - delete NC
01:41:016 (4,1) - NC should be on 01:41:016
01:42:362 (1,2) - NC should be on 01:42:554
01:43:131 (7,1,2) - NC should be on 01:43:324

Total time spent on mod: 2:15 ~ 2:30

That's all. Good luck! :)
Thx for the mod ><
Topic Starter
Deppyforce
Updaited Mappu :3
- Milhofo -
Hey, M4M from my queue, as requested by BeatRoot :D

[General]
  1. The jump in star difficulty from novice to N3D is too big, you need at least one other difficulty between them if you want the set rankable
  2. Spacing consistency in the easier diffs is essencial, mostly in the easy/basic
[BASIC]
  1. 00:25:247 - note missing here if you mapped 00:25:824 (4,5,6) -
  2. 01:13:324 (1,1) - this "jump" should be bigger to keep spacing consistent, an easy (basic) needs consistent spacing
  3. 01:18:324 (4,1) - ^
  4. 01:20:631 (2) - ^ same thing, you should just use one value of distance snap and work from there, in an easy diff it doesn't need to be changed usually
  5. 01:24:093 (5,1) - ^ and every other after this, so I don't make this too big xd
  6. 01:32:170 (2,3) - blanket can be improved changing 2's curvature
  7. Biggest and only problem in this diff is spacing consistency, it should really be fixed because I don't know if it is rankable like this
[NOVICE]
  1. 00:17:939 (1,2) - blanket can be improved
  2. 00:27:554 (1,2,3) - spacing between 2 and both sliders shouldn't be different
  3. 00:28:708 (3,4) - blanket not perfect (sry about all the blankets xD but in easy/norms they are really important)
  4. 00:35:247 (3,1) - why did the spacing change here?
[N3D]
  1. 00:04:478 (1,2,3) - these sliders look so alike they could be copies of each other, this is not a must, but most players like when sliders have the same shape, and imo it should be applied here
  2. 00:07:747 (1,2) - ^ same rule, either copy them or make them more different, because they look the same but don't have the same shape
  3. 00:14:478 (5) - should be moved up a bit to be more visible imo
  4. 00:19:285 (1,2) - timing here seems off, what are these sliders following? in the other diffs the "wooh" (lol) is followed but here I don't see the patern, my suggestion would be to finish 1 at 00:19:670 - , add a note at 00:19:862 - and start 2 at 00:20:054 -
  5. 00:35:439 - note missing, vocals should be followed on this point, and it's a main beat it really needs a note here
  6. 01:32:362 (3) - ctrl+g?
[dasteaNess]
  1. 00:07:170 (1,2) - the SV increase doesn't really seem necessary here
  2. 00:11:785 (3,4) - this jump should be bigger imo
  3. 00:26:785 (1,2,3,4,5) - just a suggestion, but you could do this stream more spaced, and maybe give it a shape, because it's a part that stands out in the song / map
  4. 01:07:747 (1) - imo you should change the stream patterns (from note stream to slider stream) in the white ticks, starting it in the red ones doesn't feel right and makes me (maybe others too) fail the timing
  5. 01:10:055 (1,2) - these two should be replaced by one more slider, to improve the timing where the stream starts
  6. 01:19:862 (2) - NC?
GL :)
Topic Starter
Deppyforce

Milhofo wrote:

Hey, M4M from my queue, as requested by BeatRoot :D Dat BR Again :L

[General]
  1. The jump in star difficulty from novice to N3D is too big, you need at least one other difficulty between them if you want the set rankableDo Later YO
  2. Spacing consistency in the easier diffs is essencial, mostly in the easy/basic
aw

[BASIC]
  1. 00:25:247 - note missing here if you mapped 00:25:824 (4,5,6) - Done
  2. 01:13:324 (1,1) - this "jump" should be bigger to keep spacing consistent, an easy (basic) needs consistent spacing no change
  3. 01:18:324 (4,1) - ^ Done
  4. 01:20:631 (2) - ^ same thing, you should just use one value of distance snap and work from there, in an easy diff it doesn't need to be changed usually Done
  5. 01:24:093 (5,1) - ^ and every other after this, so I don't make this too big xd Done
  6. 01:32:170 (2,3) - blanket can be improved changing 2's curvature Done
  7. Biggest and only problem in this diff is spacing consistency, it should really be fixed because I don't know if it is rankable like this
this really have chance to cant ranked? lol

[NOVICE]
  1. 00:17:939 (1,2) - blanket can be improved Changed Slider's Shape
  2. 00:27:554 (1,2,3) - spacing between 2 and both sliders shouldn't be different Done
  3. 00:28:708 (3,4) - blanket not perfect (sry about all the blankets xD but in easy/norms they are really important) it's fine xD. fixed btw
  4. 00:35:247 (3,1) - why did the spacing change here?
becuase im awsome mapper Fixed

[N3D]
  1. 00:04:478 (1,2,3) - these sliders look so alike they could be copies of each other, this is not a must, but most players like when sliders have the same shape, and imo it should be applied here Done I Think
  2. 00:07:747 (1,2) - ^ same rule, either copy them or make them more different, because they look the same but don't have the same shape Fixed
  3. 00:14:478 (5) - should be moved up a bit to be more visible imo Fixed
  4. 00:19:285 (1,2) - timing here seems off, what are these sliders following? in the other diffs the "wooh" (lol) is followed but here I don't see the patern, my suggestion would be to finish 1 at 00:19:670 - , add a note at 00:19:862 - and start 2 at 00:20:054 - reverted 1 back to red tick before where it was end b4, it end at ''wooh'' now2 No Change
  5. 00:35:439 - note missing, vocals should be followed on this point, and it's a main beat it really needs a note here Fixed
  6. 01:32:362 (3) - ctrl+g?
no change

dasteaNess wait 4 his opinion

[dasteaNess]
00:07:170 (1,2) - the SV increase doesn't really seem necessary here one more people point this = fix
00:11:785 (3,4) - this jump should be bigger imo fixed
00:26:785 (1,2,3,4,5) - just a suggestion, but you could do this stream more spaced, and maybe give it a shape, because it's a part that stands out in the song / map fixed yo
01:07:747 (1) - imo you should change the stream patterns (from note stream to slider stream) in the white ticks, starting it in the red ones doesn't feel right and makes me (maybe others too) fail the timing no change yet
01:10:055 (1,2) - these two should be replaced by one more slider, to improve the timing where the stream starts no change yet
01:19:862 (2) - NC? fixed

GL :)
thanks for da mod! i'll start workin on ur map soon xD I Cant Mod 66 SP Map Goddammit So I Shooted At Star

Map Updated
shioty
^^
Topic Starter
Deppyforce

Amielits wrote:

^^
xD
Topic Starter
Deppyforce
Added EXTRA

Added ADVANCED

Amiel's Diff Renamed
Arcane
EXTRA

Extra Diff.
00:13:324 (1) - you should make a ReverseSlider or double the length of the slider to 00:13:516 - because the gap is too small for the speed. and i find that it give like a speak peak for the spread triple part after it. :p

00:25:054 (6) - NC

00:49:285 (9) - Slider too 00:49:093

00:50:054 (1) - 00:49:862

- Both sound better if its in this order and is better for the Combo.

00:50:247 (2) - You could make this a NC because of what i write above ^

Hope this helped ^^ i can't really add something to what i've done haha. 0/
Topic Starter
Deppyforce

Magicsz wrote:

EXTRA

Extra Diff.
00:13:324 (1) - you should make a ReverseSlider or double the length of the slider to 00:13:516 - because the gap is too small for the speed. and i find that it give like a speak peak for the spread triple part after it. :pfixed (2x length)

00:25:054 (6) - NCfixed lol i forgot to nc this one at the first submit

00:49:285 (9) - Slider too 00:49:093fixed

00:50:054 (1) - 00:49:862fixed

- Both sound better if its in this order and is better for the Combo.
:P

00:50:247 (2) - You could make this a NC because of what i write above ^nope

Hope this helped ^^ i can't really add something to what i've done haha. 0/
Thanks For The Mod! :3
Battquif
M4M from my modding queue (thank youy for your mod. 2 days for this replay, sorry :/ )

EXTRA :

  • 00:14:670 (1,2,3) - You can do this if the song want it, here you don't need to put the distance snap at 1.25 '0'
    00:15:824 (1,2,3) - ^ (You have often done it, if you want to fix it, fix it everywhere)
    00:44:862 (5) - You should make a 1/1 slider.
    00:51:785 (1) - to 00:57:939 (5) - Don't change always the distance snap on a stream. I like the early of the stream, you can use this for all the stream. + Try to put some slider reverse 1/4 for allow time to rest :D
    01:10:247 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
    01:12:939 (1) - Please :D It's impossible xD
    finish the spinner here : 01:48:708 maybe?
dasteaNess :

  • 00:03:901 - add a note here
    00:42:362 (4) - This jump is too big
    00:54:670 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - Try to curve your stream a little more. (like dragon force's maps)
    01:07:747 (1,2,3,4,1,2,3,4,1,2,3,4) - I would prefer a stream, it's very hard to don't break the combo on it :/ I've only seen it on deathstream compilation :D
    01:25:631 (1,2,3) - spacing
    01:43:227 (8) - 177:50
N3D :


  • 00:07:170 (1,2,3,4) - It's just my opinion, but i think players of 4 stars map don't very like it, slider should be better.
    00:35:439 (4,1,2,3,4,5,6) - Try to make a regular stream for a better flow, important in a 4 stars map.
    00:54:093 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It's better before :'(
    00:56:401 (1,2,3,4,5,6,7,8,1,2,3,4) - ^
    01:00:728 (4,5) - Why? You don't need it here '0'
    01:43:131 (2,3) - ^
Amiel's EXTRA ADVANCED :

  • 00:07:170 (8,9) - I think a reverse could be good here
    00:08:708 (1,2) - Blanket?
    00:12:747 (1) - A "long" (and why not fast) slider should be better.
    00:26:016 (7) - I think something like that is better : https://osu.ppy.sh/ss/3102937 (but not with the same spacing :D)
    00:49:670 (1) - You don't need it
    01:11:208 (1) - ^
    01:15:054 (1,2,3,4) - You should space it, i believe it's hard to read.
    01:24:862 (1) - You don't need it.
    01:36:016 (1,2,3,4) - You should space it, i believe it's hard to read.
Hope it was helpful.
Topic Starter
Deppyforce

Battquif wrote:

M4M from my modding queue (thank youy for your mod. 2 days for this replay, sorry :/ ):v

EXTRA :

  • 00:14:670 (1,2,3) - You can do this if the song want it, here you don't need to put the distance snap at 1.25 '0' nope lol
    00:15:824 (1,2,3) - ^ (You have often done it, if you want to fix it, fix it everywhere)nope too
    00:44:862 (5) - You should make a 1/1 slider.fuxed
    00:51:785 (1) - to 00:57:939 (5) - Don't change always the distance snap on a stream. I like the early of the stream, you can use this for all the stream. + Try to put some slider reverse 1/4 for allow time to rest :Dnop. this stream is fun to play and i'm pretty sure it's rankable. And also no dem 1/4 sliders break since this is extra diff and da bpm dont even that fast
    01:10:247 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ^.w.
    01:12:939 (1) - Please :D It's impossible xDI hit all in stream comeon so wait for other's opinion
    finish the spinner here : 01:48:708 maybe?no thenkssszs
dasteaNess :

  • 00:03:901 - add a note herefuxed
    00:42:362 (4) - This jump is too big4 -> 1 fuxed
    00:54:670 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - Try to curve your stream a little more. (like dragon force's maps)no change yet
    01:07:747 (1,2,3,4,1,2,3,4,1,2,3,4) - I would prefer a stream, it's very hard to don't break the combo on it :/ I've only seen it on deathstream compilation :D IDK btw it's called slider stream ANYWAY but No Change Yet
    01:25:631 (1,2,3) - spacingmoved to near 2 to make an anti jumppu
    01:43:227 (8) - 177:50
fuxed

N3D :


  • 00:07:170 (1,2,3,4) - It's just my opinion, but i think players of 4 stars map don't very like it, slider should be better.OI Wtf it's "my special mapping style" diff. Not normal 4star map. Ima ask friend to do then. And if that happens it'll be HYPER diff
    00:35:439 (4,1,2,3,4,5,6) - Try to make a regular stream for a better flow, important in a 4 stars map. ^ no change yet
    00:54:093 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It's better before :'(wat
    00:56:401 (1,2,3,4,5,6,7,8,1,2,3,4) - ^wat lol
    01:00:728 (4,5) - Why? You don't need it here '0'changed to a sluder
    01:43:131 (2,3) - ^
no change here

Amiel's EXTRA ADVANCED :amiel's coconut milk

  • 00:07:170 (8,9) - I think a reverse could be good herefuxed
    00:08:708 (1,2) - Blanket?fuxed
    00:12:747 (1) - A "long" (and why not fast) slider should be better.nu change
    00:26:016 (7) - I think something like that is better : https://osu.ppy.sh/ss/3102937 (but not with the same spacing :D)neutral (no change)
    00:49:670 (1) - You don't need itfuxed
    01:11:208 (1) - ^fuxed
    01:15:054 (1,2,3,4) - You should space it, i believe it's hard to read.nop
    01:24:862 (1) - You don't need it.fuxed
    01:36:016 (1,2,3,4) - You should space it, i believe it's hard to read.nop (i know it's hard to read but NOP)
Hope it was helpful.
:D Thanks for Da Moddu :D

Updated Meppu
Topic Starter
Deppyforce
Added Goddamn Tehron's Ultra :3
Kbuns
Hey there, M4M as promised! Sorry it took so long, my studies are getting in the way owo

General
Firstly, I would recommend moving the preview point to 01:07:146. It has become pretty typical to set the preview point 1/16 tick before the beginning of kiai time.

Other than that, your BPM and offset sound good, so there's not much more to talk about in this section.
I will be modding diffs done by you as I like to stay away from GD's.

NOVICE

  • 00:02:554 (1,2) - Based on the flow out of (1), I think that (2) should be shifted up a few grid spaces. Try (316,204) and see how you like it. (obviously you would have to adjust some DS on the rest of the combo in order to make this suggestion work, but I think it's good for the flow.)
    00:05:247 (6,1) - These two sliders overlap, I would shift (1) to the left to prevent this. In fact, blanketing this would potentially look really good.
    00:07:554 (2) - I would shift this down and curve it slightly more to improve flow. *This is just personal preference, not entirely necessary*
    00:10:247 (3) - Shift this starting slider bone down to make the flow better. Also, I would fix the spacing on this so it's closer to 1.20x DS. (It is currently 1.27 which might be good enough, but I'm just picky :P)
    00:13:324 (2) - Again, this can flow better. Position it down near the end of (1) but keep the same DS.
    00:14:478 (3,1,2,3) - The spacing here is really inconsistent. I would suggest 1.0x DS here.
    00:17:939 (1,2,3) - DS !!
    00:26:593 (3) - I'm not sure that having this reverse twice here is the best option in an easy diff like this. Maybe do one reverse and then add a hit circle here: 00:27:170
    00:27:554 (1,2,3) - DS >:[
    00:30:247 (1,2,3) - Again, major DS issues. You go from 1.62 to
    00:20:631 I forgot to mention, but I think that there should definitely be a note here for the sake of consistency.
    00:39:093 (1,2,3,4,5) - Once again, there's quite a bit of inconsistency with the DS here. Typically having error of +/-.03 is fine, but there's quite a bit of variance here within the same musical phrase. You start at 1.19 and then immediately go to 1.06 and then to 1.13, I don't think it's overly knit picky to say that it feels strange.
    01:07:170 (1,2,3) - These blankets don't look quite right. I would suggest revising them.
    01:04:093 (1) - Remove NC
    01:12:170 I would suggest filling this space with a slider on the two white ticks between (2) and (3)
    01:19:093 I also feel that there should be a note on this tick.
    01:23:708 (2,3,4,5) - The use of syncopation here is good because it is set up well by (2). However, I would not recommend stacking (3,4,5) because it can be fairly hard to read for newer players.
    01:28:708 (1,2) - Fix blanket. The distance from the slider end of (2) to (1) is not equivalent to that of the slider beginning to (1).
    01:37:554 Again, I would recommend adding a note here.
    01:41:016 (1,2) - While there is nothing inherently wrong with this blanket, I would personally make the spacing a little tighter. (This is completely due to personal preference.)
    01:42:554 I would use the same rhythm that you used here: 01:23:708 (2,3,4,5) - This also applies for the other times this melody is repeated. This makes the syncopated section feel less random.
    *Needs work with hit sounds.
    *Keep volume between 60-80% rather than constantly at 100%.
    [/list]

Advanced
[list:1337]
00:08:708 (1,2) - Curve and blanket these.
00:11:016 (5) - I don't recommend stacking this.
00:11:401 (1,2) - This is a really big jump for the star difficulty.
00:17:554 (5) - You should not stack this with (4).
00:20:631 There should be a note here. This can be easily achieved by making 00:20:247 (7) - a reverse slider.
00:22:170 (4,5) - Awkward flow/spacing.
00:26:593 Consider stacking another hit circle here.
01:04:093 (1) - Remove NC
00:57:939 (1,2,3,4,1,2,3,4,1) - Make this pattern more interesting. It's pretty boring considering the importance of this build up.
01:13:324 (4,5) - Blanket
01:28:708 (1,2) - ^
01:37:362 (6,1) - Weird flow.
*Needs work with hit sounds.
*Keep volume between 60-80% rather than constantly at 100%.

N3D

  • 00:06:016 (1,2) - A big jump like this doesn't make much sense here.
    00:10:247 (1,2,3) - I don't really like ending these sliders on blue ticks, but it's clearly intentional. If you like it, keep it.
    00:13:997 (3) - J?
    00:16:016 (6,7,8,9,1) - Weird flow into the slider.
    00:17:747 (1,2,3) - ^
    00:19:958 (2) - This should not start on this blue tick.
    00:20:824 (1) - Consider removal.
    00:25:439 (7,8,9) - Bad flow
    00:35:247 (3,4,1,2,3,4,5,6) - The flow os this stream is extremely weird. Doesn't look right.
    00:47:362 (1) - J 2 times.
    00:51:785 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) - This deathstream should not be used in this star difficulty. It needs to be remapped. You can keep some components of it and add more reverse sliders instead of so much hit circle spam.
    01:07:554 (2,3,4,5,6,7,8,9,10) - Give these triplets the same curve. This looks really bad.
    01:31:593 (1) - I don't agree with adding a slider here.
    *Needs work with hit sounds.
    *Keep volume between 60-80% rather than constantly at 100%.

EXTRA

  • 00:06:401 (3) - This would look better if it were a copy of (1).
    00:01:016 (1,2,3,4) - I don't like the way this intro was mapped. If you want to keep the sv changes, do not stack these. Curve these sliders so that they blanket each other. I think that would look the best.
    00:03:324 (3) - Make this a copy of 00:02:554 (1) -
    00:06:978 (4) - I do not agree with this placement. Stacking on slider ends is generally a bad idea.
    11785,-133.333333333333,4,1,0,100,0,0
    12554,-83.3333333333333,4,1,0,100,0,0
    13324,-66.6666666666667,4,1,0,100,0,0
    13708,-83.3333333333333,4,1,0,100,0,0
    All of these SV changes should be removed. They are pretty random and do not make sense with the current state of the song.
    00:20:439 (1,2,3,1,2,3,4) - Remap this. The flow is weird. And weird flow + spaced triplets is a bad time for everyone.
    00:31:785 (1,2,3,4,5,1,2,3,4,5) - I don't think you should ever change the curve of a space stream half-way through. It just feels weird to play.
    39478,-200,4,1,0,100,0,0
    This SV change is pretty drastic and comes out of nowhere and the player has no way of knowing that the SV will be different here unless they have played the map or listened to the song before. Consider changing.
    00:44:862 (5) - I would rotate this -145 degrees. And place the start of the slider where it was initially.
    00:51:785 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - I do not recommend changing the spacing in this stream as much as you do. Try to keep it a little more consistent. Changes are fine, but try not to make them so frequent.
    00:59:862 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - The flow on this stream feels really bad to play. The spacing of 01:01:016 (1,2) - makes no sense at all.
    01:19:093 (1,2,3) - Why is this not a stream?
    **While most of the mapping on this difficulty is quite good and interesting to play, there are crazy difficulty spikes. Either make the map as a whole slightly harder or make the difficulty spikes less noticeable.
Nice map and song :)
Topic Starter
Deppyforce

Kbuns wrote:

Hey there, M4M as promised! Sorry it took so long, my studies are getting in the way owo

General
Firstly, I would recommend moving the preview point to 01:07:146. It has become pretty typical to set the preview point 1/16 tick before the beginning of kiai time.

Other than that, your BPM and offset sound good, so there's not much more to talk about in this section.
I will be modding diffs done by you as I like to stay away from GD's.

NOVICE

  • 00:02:554 (1,2) - Based on the flow out of (1), I think that (2) should be shifted up a few grid spaces. Try (316,204) and see how you like it. (obviously you would have to adjust some DS on the rest of the combo in order to make this suggestion work, but I think it's good for the flow.)no change yet well i moved 1 down
    00:05:247 (6,1) - These two sliders overlap, I would shift (1) to the left to prevent this. In fact, blanketing this would potentially look really good.fixed
    00:07:554 (2) - I would shift this down and curve it slightly more to improve flow. *This is just personal preference, not entirely necessary*.w.
    00:10:247 (3) - Shift this starting slider bone down to make the flow better. Also, I would fix the spacing on this so it's closer to 1.20x DS. (It is currently 1.27 which might be good enough, but I'm just picky :P)fixed lol
    00:13:324 (2) - Again, this can flow better. Position it down near the end of (1) but keep the same DS.fixed
    00:14:478 (3,1,2,3) - The spacing here is really inconsistent. I would suggest 1.0x DS here.i stacked it
    00:17:939 (1,2,3) - DS !!fixed
    00:26:593 (3) - I'm not sure that having this reverse twice here is the best option in an easy diff like this. Maybe do one reverse and then add a hit circle here: 00:27:170no change
    00:27:554 (1,2,3) - DS >:[fixed
    00:30:247 (1,2,3) - Again, major DS issues. You go from 1.62 to ?
    00:20:631 I forgot to mention, but I think that there should definitely be a note here for the sake of consistency.fixed
    00:39:093 (1,2,3,4,5) - Once again, there's quite a bit of inconsistency with the DS here. Typically having error of +/-.03 is fine, but there's quite a bit of variance here within the same musical phrase. You start at 1.19 and then immediately go to 1.06 and then to 1.13, I don't think it's overly knit picky to say that it feels strange.fixed
    01:07:170 (1,2,3) - These blankets don't look quite right. I would suggest revising them.fixed
    01:04:093 (1) - Remove NCno change
    01:12:170 I would suggest filling this space with a slider on the two white ticks between (2) and (3)fixed
    01:19:093 I also feel that there should be a note on this tick.fixed
    01:23:708 (2,3,4,5) - The use of syncopation here is good because it is set up well by (2). However, I would not recommend stacking (3,4,5) because it can be fairly hard to read for newer players.no change
    01:28:708 (1,2) - Fix blanket. The distance from the slider end of (2) to (1) is not equivalent to that of the slider beginning to (1).nop
    01:37:554 Again, I would recommend adding a note here.fixed
    01:41:016 (1,2) - While there is nothing inherently wrong with this blanket, I would personally make the spacing a little tighter. (This is completely due to personal preference.)no chenge
    01:42:554 I would use the same rhythm that you used here: 01:23:708 (2,3,4,5) - This also applies for the other times this melody is repeated. This makes the syncopated section feel less random.fixed
    *Needs work with hit sounds.
    *Keep volume between 60-80% rather than constantly at 100%.

Advanced

  • 00:08:708 (1,2) - Curve and blanket these.fixed
    00:11:016 (5) - I don't recommend stacking this.no change
    00:11:401 (1,2) - This is a really big jump for the star difficulty.changed slider's direction
    00:17:554 (5) - You should not stack this with (4).fixed
    00:20:631 There should be a note here. This can be easily achieved by making 00:20:247 (7) - a reverse slider.fixed
    00:22:170 (4,5) - Awkward flow/spacing.fixed
    00:26:593 Consider stacking another hit circle here.fixed
    01:04:093 (1) - Remove NCNo Change
    00:57:939 (1,2,3,4,1,2,3,4,1) - Make this pattern more interesting. It's pretty boring considering the importance of this build up.no change
    01:13:324 (4,5) - Blanketfixed
    01:28:708 (1,2) - ^fixed
    01:37:362 (6,1) - Weird flow.moved 1 2 3 down idk if that helps too lol
    *Needs work with hit sounds. soon :3
    *Keep volume between 60-80% rather than constantly at 100%.fixed

N3D

  • 00:06:016 (1,2) - A big jump like this doesn't make much sense here.fixed
    00:10:247 (1,2,3) - I don't really like ending these sliders on blue ticks, but it's clearly intentional. If you like it, keep it.i keeped them
    00:13:997 (3) - J?fixed
    00:16:016 (6,7,8,9,1) - Weird flow into the slider.fixed dem pattern here
    00:17:747 (1,2,3) - ^fixed
    00:19:958 (2) - This should not start on this blue tick.fixed
    00:20:824 (1) - Consider removal.no change
    00:25:439 (7,8,9) - Bad flowfixed
    00:35:247 (3,4,1,2,3,4,5,6) - The flow os this stream is extremely weird. Doesn't look right.no change
    00:47:362 (1) - J 2 times.fixed
    00:51:785 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) - This deathstream should not be used in this star difficulty. It needs to be remapped. You can keep some components of it and add more reverse sliders instead of so much hit circle spam.no change yet
    01:07:554 (2,3,4,5,6,7,8,9,10) - Give these triplets the same curve. This looks really bad.no change yet
    01:31:593 (1) - I don't agree with adding a slider here.nop
    *Needs work with hit sounds.
    *Keep volume between 60-80% rather than constantly at 100%.

EXTRA

  • 00:06:401 (3) - This would look better if it were a copy of (1).no change
    00:01:016 (1,2,3,4) - I don't like the way this intro was mapped. If you want to keep the sv changes, do not stack these. Curve these sliders so that they blanket each other. I think that would look the best.no change
    00:03:324 (3) - Make this a copy of 00:02:554 (1) - NO CHANGE
    00:06:978 (4) - I do not agree with this placement. Stacking on slider ends is generally a bad idea.fixed
    11785,-133.333333333333,4,1,0,100,0,0
    12554,-83.3333333333333,4,1,0,100,0,0
    13324,-66.6666666666667,4,1,0,100,0,0
    13708,-83.3333333333333,4,1,0,100,0,0
    All of these SV changes should be removed. They are pretty random and do not make sense with the current state of the song.no change yet
    00:20:439 (1,2,3,1,2,3,4) - Remap this. The flow is weird. And weird flow + spaced triplets is a bad time for everyone.changed pattern
    00:31:785 (1,2,3,4,5,1,2,3,4,5) - I don't think you should ever change the curve of a space stream half-way through. It just feels weird to play.above
    39478,-200,4,1,0,100,0,0
    This SV change is pretty drastic and comes out of nowhere and the player has no way of knowing that the SV will be different here unless they have played the map or listened to the song before. Consider changing.no change
    00:44:862 (5) - I would rotate this -145 degrees. And place the start of the slider where it was initially.fixed
    00:51:785 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - I do not recommend changing the spacing in this stream as much as you do. Try to keep it a little more consistent. Changes are fine, but try not to make them so frequent.no change
    00:59:862 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - The flow on this stream feels really bad to play. The spacing of 01:01:016 (1,2) - makes no sense at all.fixed
    01:19:093 (1,2,3) - Why is this not a stream?no change
    **While most of the mapping on this difficulty is quite good and interesting to play, there are crazy difficulty spikes. Either make the map as a whole slightly harder or make the difficulty spikes less noticeable.
[/list]
Nice map and song :)
thanks for the mod :P
Topic Starter
Deppyforce
zx
Tehron
Took a while but here's something to fix my GD. Still need mods though. Not sure about the kiai section yet, some changes might be added soon.
Updated the code! (5.16.2015)
Update for my GD
osu file format v14

[General]
AudioFilename: Dreamin.mp3
AudioLeadIn: 0
PreviewTime: 64093
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1016,2554,13324,14093,14862,25631,26401,26785,27170,36401,37939,39478,50054,51785,62170,67170,79478,97747,104093,107170
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:dreamin' feat. Ryu*
TitleUnicode:dreamin' feat. Ryu*
Artist:Mayumi Morinaga(moimoi)
ArtistUnicode:Mayumi Morinaga(moimoi)
Creator:DeppyDf
Version:Tehron's ULTRA
Source:SOUND VOLTEX BOOTH
Tags:fast song glitter senya dance tunes instrumental english whatever tehron dastea1752 amielits deppydf
BeatmapID:693956
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:7
ApproachRate:9.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,39678,49529
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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