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angela - KINGS

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Topic Starter
Mafumafu

Euny wrote:

HabiHolic wrote:

>W<
lets go habi >w<
nya nya
Frim4503
this is from anime K ?
why don't add K anime Missing King in the tags ?

just curious
Topic Starter
Mafumafu

Frim4503 wrote:

this is from anime K ?
why don't add K anime Missing King in the tags ?

just curious
This is just from K. Not from the Missing King
Frim4503
oh,,, kay
thank you for telling me :)
i hope it get rank soon
Topic Starter
Mafumafu

Frim4503 wrote:

oh,,, kay
thank you for telling me :)
i hope it get rank soon
thank you for your support :3
OPYoshi
Phew, nice map. Maybe you should add a small break somewhere. It's not an easy map and long.

And some other suggestions:

00:35:981 (9) - Maybe just end the slider here and add a normal note

01:08:878 (3) - It would feel a bit better, if you will add here the same notes like at 01:07:770 (4) it's more or less the same like in the song itself

01:16:719 (1) - I would shift this note a bit to left or right.

02:33:296 - Maybe add a note here.

03:13:310 (1) - Turning the slider upside down would be more fluently.

04:03:670 - Maybe the note again?

05:06:838 - I'm not sure but maybe the spinner can start here already?


I hope this suggestions are helpful. Should get ranked. :)
Topic Starter
Mafumafu
Oh. I will reply the mod above with the next mod :3
Anyway thank you!
lkx_Shore
选这么高SV平时用0.8x是为什么...
有得刷活跃度居然不喊我好伤心啊
[K]
03:36:151 - 多余绿线。
Topic Starter
Mafumafu

OPYoshi wrote:

Phew, nice map. Maybe you should add a small break somewhere. It's not an easy map and long.

And some other suggestions:

00:35:981 (9) - Maybe just end the slider here and add a normal note Nope, I'd like to keep my current rhythm :3

01:08:878 (3) - It would feel a bit better, if you will add here the same notes like at 01:07:770 (4) it's more or less the same like in the song itself I removed the note at 01:07:770 (4). It is overmapped. Also for the next several mods

01:16:719 (1) - I would shift this note a bit to left or right. OK

02:33:296 - Maybe add a note here.

03:13:310 (1) - Turning the slider upside down would be more fluently. It doenst affcet much since it is a kick slider.

04:03:670 - Maybe the note again?

05:06:838 - I'm not sure but maybe the spinner can start here already?


I hope this suggestions are helpful. Should get ranked. :)
Thank you!
Topic Starter
Mafumafu

lkx_Shore wrote:

选这么高SV平时用0.8x是为什么... 什么。。。?都是1.0x啊,只有两小段用了0.75x
有得刷活跃度居然不喊我好伤心啊
[K]
03:36:151 - 多余绿线。
Fixed the greenline!

其实我是怕这个有drama啊。。。。
Kyouren
Ranked in this!, cute boy!~ :3
Topic Starter
Mafumafu

gokugohan12468 wrote:

Ranked in this!, cute boy!~ :3
haha I will!
Thank you! :3
lkx_Shore
Edit:Wait me one day.
I forget the rule by mistake.
Topic Starter
Mafumafu

lkx_Shore wrote:

Edit:Wait me one day.
OK*^_^*
lkx_Shore
#3
Topic Starter
Mafumafu

lkx_Shore wrote:

#3
Thank you lkx~ :3
Crystal
pro
Topic Starter
Mafumafu

Crystal wrote:

pro
我是新人
neonat
废话
Topic Starter
Mafumafu

neonat wrote:

废话
yep
Nathan
Grats!
meii18
Congratz Regraz :3
Kyouren
Gratzz~ Moe Cat Boy~ :3
Flask
哇恭喜www
Topic Starter
Mafumafu
Thank you all!
HabiHolic
late me...>_> and.. Gratz!
Topic Starter
Mafumafu

HabiHolic wrote:

late me...>_> and.. Gratz!
Nope qwq My bad。。。
Thank you Habi!
tutuhaha
哇哦恭喜!
Euny
♥♥♥♥♥♥♥♥ 恭喜!!!!!! ♥♥♥♥♥♥♥♥


..am i right ? xDDDDD
IamKwaN
Greetings, your map has to be taken away from the Qualified section.

  1. A ranking-criteria-violated 10 ms delay is detected for the hitsound, normal-hitclap.wav. Please give it a fix.
  2. Usage of hitsounding is inexperienced, we highly suggest the following:
    1. Hitnormal and hitclap are both too strong, it makes hitclap, hitfinish so unaware. Suggest using soft-hitnormal.
    2. Also, coverage of drums isn't comprehensive, especially on bass. This greatly reduce the dynamic of playing. Suggest using drum-hitfinish capturing bass and the current clap for snare.
  3. 05:04:786 (3,4,5,6) - Exaggerating spacing of (6) compared to those of (3), (4) & (5) even though the music has strong feedback. Lower the distance so as to make it less confusing and subside the risk of players breaking the combo after playing such long map.
  4. There are a bunch of abruptly flowing objects throughout the whole difficulty, for example:
    01:15:697 (7,8,1,2,3,4,5) -
    02:17:742 (2,3,4,5) - Angle is too acute and movement is very horizontal.
    03:13:992 (1,2,3,4,5,6,7,8) - Suggest reducing spacing between (2) & (3), (4) & (5) and (6) & (7) to ensure more comfortable movement.
    +many more. We will leave these to BNs.
Good luck on requalification.

###AM
Topic Starter
Mafumafu
ah that my bad. forget to check hitsound delay issues.
will work on this soon
end me_old
love
Topic Starter
Mafumafu

Sly wrote:

love
:3
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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